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- -- Thanks for using Mod2S by NopeUsername
- local functions = {}
- function sandbox(script, func)
- local oldEnv = getfenv(func)
- local newEnv = setmetatable({}, {
- __index = function(self,k)
- if k == "script" then
- return script
- else
- return oldEnv[k]
- end
- end,
- })
- return setfenv(func, newEnv)
- end
- local mas = Instance.new("Model", game:GetService("Lighting"))
- -- DECLARING VARIABLES
- local Model = Instance.new("Model")
- local Gunfire = Instance.new("Part")
- local Shoot = Instance.new("Sound")
- local Part = Instance.new("Part")
- local Part_1 = Instance.new("Part")
- local Part_2 = Instance.new("Part")
- local Dummy = Instance.new("Model")
- local Humanoid = Instance.new("Humanoid")
- local Head = Instance.new("Part")
- local Mesh = Instance.new("SpecialMesh")
- local Sound = Instance.new("Sound")
- local Andthenwelltakeovertheworld = Instance.new("Decal")
- local HeadWeld = Instance.new("Weld")
- local LeftArm = Instance.new("Part")
- local LeftLeg = Instance.new("Part")
- local Fire = Instance.new("Fire")
- local Spread = Instance.new("Script")
- local RightArm = Instance.new("Part")
- local RightLeg = Instance.new("Part")
- local Fire_1 = Instance.new("Fire")
- local Spread_1 = Instance.new("Script")
- local Torso = Instance.new("Part")
- local Neck = Instance.new("Snap")
- local Gun = Instance.new("Model")
- local Part_3 = Instance.new("Part")
- local Weld = Instance.new("Weld")
- local Weld_1 = Instance.new("Weld")
- local Weld_2 = Instance.new("Weld")
- local Weld_3 = Instance.new("Weld")
- local Weld_4 = Instance.new("Weld")
- local Weld_5 = Instance.new("Weld")
- local Weld_6 = Instance.new("Weld")
- local Weld_7 = Instance.new("Weld")
- local Weld_8 = Instance.new("Weld")
- local Weld_9 = Instance.new("Weld")
- local Weld_10 = Instance.new("Weld")
- local Weld_11 = Instance.new("Weld")
- local Weld_12 = Instance.new("Weld")
- local Weld_13 = Instance.new("Weld")
- local Weld_14 = Instance.new("Weld")
- local Weld_15 = Instance.new("Weld")
- local Weld_16 = Instance.new("Weld")
- local Weld_17 = Instance.new("Weld")
- local Weld_18 = Instance.new("Weld")
- local Weld_19 = Instance.new("Weld")
- local Weld_20 = Instance.new("Weld")
- local Weld_21 = Instance.new("Weld")
- local Weld_22 = Instance.new("Weld")
- local Weld_23 = Instance.new("Weld")
- local Weld_24 = Instance.new("Weld")
- local Weld_25 = Instance.new("Weld")
- local Weld_26 = Instance.new("Weld")
- local Weld_27 = Instance.new("Weld")
- local Weld_28 = Instance.new("Weld")
- local Weld_29 = Instance.new("Weld")
- local Weld_30 = Instance.new("Weld")
- local Weld_31 = Instance.new("Weld")
- local Part_4 = Instance.new("Part")
- local Mesh_1 = Instance.new("SpecialMesh")
- local Part_5 = Instance.new("Part")
- local Mesh_2 = Instance.new("SpecialMesh")
- local Part_6 = Instance.new("Part")
- local Part_7 = Instance.new("Part")
- local Part_8 = Instance.new("Part")
- local Mesh_3 = Instance.new("CylinderMesh")
- local Eye = Instance.new("Part")
- local Eye_1 = Instance.new("Part")
- local Eye_2 = Instance.new("Part")
- local Eye_3 = Instance.new("Part")
- local Eye_4 = Instance.new("Part")
- local Eye_5 = Instance.new("Part")
- local Eye_6 = Instance.new("Part")
- local Eye_7 = Instance.new("Part")
- local Eye_8 = Instance.new("Part")
- local Mesh_4 = Instance.new("CylinderMesh")
- local Part_9 = Instance.new("Part")
- local Mesh_5 = Instance.new("SpecialMesh")
- local Part_10 = Instance.new("Part")
- local Mesh_6 = Instance.new("SpecialMesh")
- local Part_11 = Instance.new("Part")
- local Part_12 = Instance.new("Part")
- local Mesh_7 = Instance.new("CylinderMesh")
- local Part_13 = Instance.new("Part")
- local Mesh_8 = Instance.new("CylinderMesh")
- local Snap = Instance.new("Snap")
- local Part_14 = Instance.new("Part")
- local Mesh_9 = Instance.new("CylinderMesh")
- local Part_15 = Instance.new("Part")
- local Mesh_10 = Instance.new("SpecialMesh")
- local Part_16 = Instance.new("Part")
- local Part_17 = Instance.new("Part")
- local Part_18 = Instance.new("Part")
- local Part_19 = Instance.new("Part")
- local Part_20 = Instance.new("Part")
- local Part_21 = Instance.new("Part")
- local Part_22 = Instance.new("Part")
- local Part_23 = Instance.new("Part")
- local Part_24 = Instance.new("Part")
- local Part_25 = Instance.new("Part")
- local Part_26 = Instance.new("Part")
- local Mesh_11 = Instance.new("CylinderMesh")
- local Part_27 = Instance.new("Part")
- local Mesh_12 = Instance.new("CylinderMesh")
- local Part_28 = Instance.new("Part")
- local Mesh_13 = Instance.new("SpecialMesh")
- local Eye_9 = Instance.new("Part")
- local Mesh_14 = Instance.new("CylinderMesh")
- local ParticleEmitter = Instance.new("ParticleEmitter")
- local Part_29 = Instance.new("Part")
- local Mesh_15 = Instance.new("SpecialMesh")
- local Eye_10 = Instance.new("Part")
- local Mesh_16 = Instance.new("SpecialMesh")
- local BillboardGui = Instance.new("BillboardGui")
- local TextLabel = Instance.new("TextLabel")
- local sleeksunglasses = Instance.new("Hat")
- local Handle = Instance.new("Part")
- local Mesh_17 = Instance.new("SpecialMesh")
- local Handle_1 = Instance.new("Part")
- local Mesh_18 = Instance.new("SpecialMesh")
- local EatSound = Instance.new("Sound")
- local Part_30 = Instance.new("Part")
- local Part_31 = Instance.new("Part")
- local Trigger = Instance.new("Part")
- local Sign = Instance.new("Part")
- local SurfaceGui = Instance.new("SurfaceGui")
- local TextLabel_1 = Instance.new("TextLabel")
- local SignTerrainJoint = Instance.new("ManualWeld")
- local Part_32 = Instance.new("Part")
- local Part_33 = Instance.new("Part")
- -- SETTING PROPERTIES
- Model.Parent = mas
- Gunfire.Shape = Enum.PartType.Cylinder
- Gunfire.Anchored = true
- Gunfire.BottomSurface = Enum.SurfaceType.Smooth
- Gunfire.CFrame = CFrame.new(-63.783,4.053,3.997,-0.016,-0.999,-0.039,0.009,-0.039,0.999,-1,0.016,0.009)
- Gunfire.CanCollide = false
- Gunfire.Color = Color3.new(1,0,0)
- Gunfire.Material = Enum.Material.Neon
- Gunfire.Size = Vector3.new(6.25,0.13,0.22)
- Gunfire.TopSurface = Enum.SurfaceType.Smooth
- Gunfire.Transparency = 1
- Gunfire.Name = "Gunfire"
- Gunfire.Parent = Model
- Shoot.SoundId = "rbxassetid://136523485"
- Shoot.Volume = 3
- Shoot.Name = "Shoot"
- Shoot.Parent = Gunfire
- Part.Anchored = true
- Part.BottomSurface = Enum.SurfaceType.Smooth
- Part.CFrame = CFrame.new(-108.057,5.293,-8.178,1,0,0,0,1,0,0,0,1)
- Part.Color = Color3.new(0.624,0.631,0.675)
- Part.Material = Enum.Material.Brick
- Part.Size = Vector3.new(2.05,14.1,35.18)
- Part.TopSurface = Enum.SurfaceType.Smooth
- Part.Parent = Model
- Part_1.Anchored = true
- Part_1.BottomSurface = Enum.SurfaceType.Smooth
- Part_1.CFrame = CFrame.new(-85.716,-0.428,-9.275,1,0,0,0,1,0,0,0,1)
- Part_1.Color = Color3.new(0.631,0.769,0.549)
- Part_1.Material = Enum.Material.Grass
- Part_1.Size = Vector3.new(46.3,0.91,33.53)
- Part_1.TopSurface = Enum.SurfaceType.Smooth
- Part_1.Parent = Model
- Part_2.Anchored = true
- Part_2.BottomSurface = Enum.SurfaceType.Smooth
- Part_2.CFrame = CFrame.new(-86.226,5.801,-25.123,1,0,0,0,1,0,0,0,1)
- Part_2.Color = Color3.new(0.624,0.631,0.675)
- Part_2.Material = Enum.Material.Brick
- Part_2.Size = Vector3.new(46.3,13.1,2)
- Part_2.TopSurface = Enum.SurfaceType.Smooth
- Part_2.Parent = Model
- Dummy.Name = "Dummy"
- Dummy.Parent = Model
- Humanoid.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid.Parent = Dummy
- Head.Anchored = true
- Head.CFrame = CFrame.new(-63.945,4.5,-5.967,0,0,-1,0,1,0,1,0,0)
- Head.Color = Color3.new(0.643,0.741,0.278)
- Head.Size = Vector3.new(2,1,1)
- Head.TopSurface = Enum.SurfaceType.Smooth
- Head.Name = "Head"
- Head.Parent = Dummy
- Mesh.Scale = Vector3.new(1.25,1.25,1.25)
- Mesh.Parent = Head
- Sound.Looped = true
- Sound.Playing = true
- Sound.SoundId = "rbxassetid://472032669"
- Sound.Volume = 7
- Sound.Parent = Head
- Andthenwelltakeovertheworld.Texture = "http://www.roblox.com/asset/?id=51441121"
- Andthenwelltakeovertheworld.Name = "And then we'll take over the world!"
- Andthenwelltakeovertheworld.Parent = Head
- HeadWeld.C0 = CFrame.new(0,0.5,0,1,0,0,0,1,0,0,0,1)
- HeadWeld.C1 = CFrame.new(0,0.27,0.2,1,0,0,0,1,0,0,0,1)
- HeadWeld.Part0 = Head
- HeadWeld.Part1 = Handle
- HeadWeld.Name = "HeadWeld"
- HeadWeld.Parent = Head
- LeftArm.Anchored = true
- LeftArm.CFrame = CFrame.new(-63.945,3.473,-7.889,0,0,-1,-1,0.007,0,0.007,1,0)
- LeftArm.CanCollide = false
- LeftArm.Color = Color3.new(0.643,0.741,0.278)
- LeftArm.Size = Vector3.new(1,2,1)
- LeftArm.Name = "Left Arm"
- LeftArm.Parent = Dummy
- LeftLeg.Anchored = true
- LeftLeg.BottomSurface = Enum.SurfaceType.Smooth
- LeftLeg.CFrame = CFrame.new(-63.945,1,-6.467,0,0,-1,0,1,0,1,0,0)
- LeftLeg.CanCollide = false
- LeftLeg.Color = Color3.new(1,1,0)
- LeftLeg.Size = Vector3.new(1,2,1)
- LeftLeg.Name = "Left Leg"
- LeftLeg.Parent = Dummy
- Fire.Color = Color3.new(1,0.678,0)
- Fire.Enabled = false
- Fire.Heat = 25
- Fire.SecondaryColor = Color3.new(1,0,0)
- Fire.Size = 30
- Fire.Parent = LeftLeg
- table.insert(functions,sandbox(Spread,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1000000
- check.Heat = check.Heat +1000000
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Spread.Name = "Spread"
- Spread.Parent = Fire
- RightArm.Anchored = true
- RightArm.CFrame = CFrame.new(-63.945,3.484,-3.984,0,0,-1,1,-0.01,0,-0.01,-1,0)
- RightArm.CanCollide = false
- RightArm.Color = Color3.new(0.643,0.741,0.278)
- RightArm.Size = Vector3.new(1,2,1)
- RightArm.Name = "Right Arm"
- RightArm.Parent = Dummy
- RightLeg.Anchored = true
- RightLeg.BottomSurface = Enum.SurfaceType.Smooth
- RightLeg.CFrame = CFrame.new(-63.945,1,-5.467,0,0,-1,0,1,0,1,0,0)
- RightLeg.CanCollide = false
- RightLeg.Color = Color3.new(1,1,0)
- RightLeg.Size = Vector3.new(1,2,1)
- RightLeg.Name = "Right Leg"
- RightLeg.Parent = Dummy
- Fire_1.Color = Color3.new(1,0.678,0)
- Fire_1.Enabled = false
- Fire_1.Heat = 25
- Fire_1.SecondaryColor = Color3.new(1,0,0)
- Fire_1.Size = 30
- Fire_1.Parent = RightLeg
- table.insert(functions,sandbox(Spread_1,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1000000
- check.Heat = check.Heat +1000000
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Spread_1.Name = "Spread"
- Spread_1.Parent = Fire_1
- Torso.Anchored = true
- Torso.BottomSurface = Enum.SurfaceType.Weld
- Torso.CFrame = CFrame.new(-63.945,3,-5.967,0,0,-1,0,1,0,1,0,0)
- Torso.Color = Color3.new(1,1,0)
- Torso.LeftParamA = 0
- Torso.LeftParamB = 0
- Torso.LeftSurface = Enum.SurfaceType.Weld
- Torso.RightParamA = 0
- Torso.RightParamB = 0
- Torso.RightSurface = Enum.SurfaceType.Weld
- Torso.Size = Vector3.new(2,2,1)
- Torso.TopSurface = Enum.SurfaceType.Weld
- Torso.Name = "Torso"
- Torso.Parent = Dummy
- Neck.C0 = CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,0)
- Neck.C1 = CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0)
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.Name = "Neck"
- Neck.Parent = Torso
- Gun.Name = "Gun"
- Gun.Parent = Dummy
- Part_3.Anchored = true
- Part_3.CFrame = CFrame.new(-63.899,3.486,-3.032,-0.999,0.039,0.016,-0.039,-0.999,-0.009,0.016,-0.009,1)
- Part_3.CanCollide = false
- Part_3.Color = Color3.new(0.106,0.165,0.208)
- Part_3.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_3.Material = Enum.Material.Glass
- Part_3.Size = Vector3.new(0.2,0.6,0.2)
- Part_3.Parent = Gun
- Weld.C0 = CFrame.new(0,-1,0,1,0,0,0,0,-1,0,1,0)
- Weld.C1 = CFrame.new(0,0.21,0,1,0,0,0,1,0,0,0,1)
- Weld.Part1 = Part_3
- Weld.Parent = Part_3
- Weld_1.C0 = CFrame.new(0,-0.3,0.2,-1,0,0,0,1,0,0,0,-1)
- Weld_1.Part0 = Part_3
- Weld_1.Part1 = Part_4
- Weld_1.Parent = Part_3
- Weld_2.C0 = CFrame.new(0,-0.4,0,-1,0,0,0,-1,0,0,0,1)
- Weld_2.Part0 = Part_3
- Weld_2.Part1 = Part_5
- Weld_2.Parent = Part_3
- Weld_3.C0 = CFrame.new(0,-0.5,0.2,1,0,0,0,1,0,0,0,1)
- Weld_3.Part0 = Part_3
- Weld_3.Part1 = Part_6
- Weld_3.Parent = Part_3
- Weld_4.C0 = CFrame.new(0,-0.6,0.5,1,0,0,0,1,0,0,0,1)
- Weld_4.Part0 = Part_3
- Weld_4.Part1 = Part_7
- Weld_4.Parent = Part_3
- Weld_5.C0 = CFrame.new(0,-0.6,0.5,1,0,0,0,0,-1,0,1,0)
- Weld_5.Part0 = Part_3
- Weld_5.Part1 = Part_8
- Weld_5.Parent = Part_3
- Weld_6.C0 = CFrame.new(0,0,0,0.707,0,0.707,0,1,0,-0.707,0,0.707)
- Weld_6.Part0 = Part_8
- Weld_6.Part1 = Eye
- Weld_6.Parent = Part_3
- Weld_7.C0 = CFrame.new(0,0,0,0,0,1,0,1,0,-1,0,0)
- Weld_7.Part0 = Part_8
- Weld_7.Part1 = Eye_1
- Weld_7.Parent = Part_3
- Weld_8.C0 = CFrame.new(0,0,0,-0.707,0,0.707,0,1,0,-0.707,0,-0.707)
- Weld_8.Part0 = Part_8
- Weld_8.Part1 = Eye_2
- Weld_8.Parent = Part_3
- Weld_9.C0 = CFrame.new(0,0,0,-1,0,0,0,1,0,0,0,-1)
- Weld_9.Part0 = Part_8
- Weld_9.Part1 = Eye_3
- Weld_9.Parent = Part_3
- Weld_10.C0 = CFrame.new(0,0,0,-0.707,0,-0.707,0,1,0,0.707,0,-0.707)
- Weld_10.Part0 = Part_8
- Weld_10.Part1 = Eye_4
- Weld_10.Parent = Part_3
- Weld_11.C0 = CFrame.new(0,0,0,0,0,-1,0,1,0,1,0,0)
- Weld_11.Part0 = Part_8
- Weld_11.Part1 = Eye_5
- Weld_11.Parent = Part_3
- Weld_12.C0 = CFrame.new(0,0,0,0.707,0,-0.707,0,1,0,0.707,0,0.707)
- Weld_12.Part0 = Part_8
- Weld_12.Part1 = Eye_6
- Weld_12.Parent = Part_3
- Weld_13.Part0 = Part_8
- Weld_13.Part1 = Eye_7
- Weld_13.Parent = Part_3
- Weld_14.C0 = CFrame.new(0,-0.6,0.5,1,0,0,0,0,-1,0,1,0)
- Weld_14.Part0 = Part_3
- Weld_14.Part1 = Eye_8
- Weld_14.Parent = Part_3
- Weld_15.C0 = CFrame.new(0,-0.6,0.3,1,0,0,0,0,-1,0,1,0)
- Weld_15.Part0 = Part_3
- Weld_15.Part1 = Part_9
- Weld_15.Parent = Part_3
- Weld_16.C0 = CFrame.new(0,-0.7,0.5,1,0,0,0,0,1,0,-1,0)
- Weld_16.Part0 = Part_3
- Weld_16.Part1 = Part_10
- Weld_16.Parent = Part_3
- Weld_17.C0 = CFrame.new(0,-0.6,0.7,0.719,0.695,0,-0.695,0.719,0,0,0,1)
- Weld_17.Part0 = Part_3
- Weld_17.Part1 = Eye_10
- Weld_17.Parent = Part_3
- Weld_18.C0 = CFrame.new(0,-0.6,0.7,1,0,0,0,0,-1,0,1,0)
- Weld_18.Part0 = Part_3
- Weld_18.Part1 = Part_12
- Weld_18.Parent = Part_3
- Weld_19.C0 = CFrame.new(0,-0.6,0.7,0.719,-0.695,0,0.695,0.719,0,0,0,1)
- Weld_19.Part0 = Part_3
- Weld_19.Part1 = Part_29
- Weld_19.Parent = Part_3
- Weld_20.C0 = CFrame.new(0,-0.6,1.1,1,0,0,0,0,-1,0,1,0)
- Weld_20.Part0 = Part_3
- Weld_20.Part1 = Part_14
- Weld_20.Parent = Part_3
- Weld_21.C0 = CFrame.new(0,-0.55,0.2,1,0,0,0,-0.707,0.707,0,-0.707,-0.707)
- Weld_21.C1 = CFrame.new(0,-0.3,0,1,0,0,0,1,0,0,0,1)
- Weld_21.Part0 = Part_3
- Weld_21.Part1 = Part_15
- Weld_21.Parent = Part_3
- Weld_22.C0 = CFrame.new(0,-0.1,0.2,1,0,0,0,0,-1,0,1,0)
- Weld_22.Part0 = Part_3
- Weld_22.Part1 = Part_16
- Weld_22.Parent = Part_3
- Weld_23.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_23.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_23.Part0 = Part_16
- Weld_23.Part1 = Part_17
- Weld_23.Parent = Part_3
- Weld_24.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_24.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_24.Part0 = Part_17
- Weld_24.Part1 = Part_18
- Weld_24.Parent = Part_3
- Weld_25.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_25.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_25.Part0 = Part_18
- Weld_25.Part1 = Part_19
- Weld_25.Parent = Part_3
- Weld_26.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_26.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_26.Part0 = Part_19
- Weld_26.Part1 = Part_20
- Weld_26.Parent = Part_3
- Weld_27.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_27.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_27.Part0 = Part_20
- Weld_27.Part1 = Part_21
- Weld_27.Parent = Part_3
- Weld_28.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_28.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_28.Part0 = Part_21
- Weld_28.Part1 = Part_22
- Weld_28.Parent = Part_3
- Weld_29.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_29.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_29.Part0 = Part_22
- Weld_29.Part1 = Part_23
- Weld_29.Parent = Part_3
- Weld_30.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_30.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_30.Part0 = Part_23
- Weld_30.Part1 = Part_24
- Weld_30.Parent = Part_3
- Weld_31.C0 = CFrame.new(0,0.025,0,1,0,0,0,0.99,-0.139,0,0.139,0.99)
- Weld_31.C1 = CFrame.new(0,-0.025,0,1,0,0,0,1,0,0,0,1)
- Weld_31.Part0 = Part_24
- Weld_31.Part1 = Part_25
- Weld_31.Parent = Part_3
- Part_4.Anchored = true
- Part_4.CFrame = CFrame.new(-63.907,3.784,-2.829,0.999,0.039,-0.016,0.039,-0.999,0.009,-0.016,-0.009,-1)
- Part_4.CanCollide = false
- Part_4.Color = Color3.new(0.106,0.165,0.208)
- Part_4.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_4.Material = Enum.Material.Glass
- Part_4.Size = Vector3.new(0.2,0.5,0.2)
- Part_4.Parent = Gun
- Mesh_1.MeshType = Enum.MeshType.Wedge
- Mesh_1.Parent = Part_4
- Part_5.Anchored = true
- Part_5.CFrame = CFrame.new(-63.915,3.885,-3.028,0.999,-0.039,0.016,0.039,0.999,-0.009,-0.016,0.009,1)
- Part_5.CanCollide = false
- Part_5.Color = Color3.new(0.106,0.165,0.208)
- Part_5.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_5.Material = Enum.Material.Glass
- Part_5.Size = Vector3.new(0.2,0.3,0.2)
- Part_5.Parent = Gun
- Mesh_2.MeshType = Enum.MeshType.Wedge
- Mesh_2.Parent = Part_5
- Part_6.Anchored = true
- Part_6.CFrame = CFrame.new(-63.915,3.983,-2.827,-0.999,0.039,0.016,-0.039,-0.999,-0.009,0.016,-0.009,1)
- Part_6.CanCollide = false
- Part_6.Color = Color3.new(0.106,0.165,0.208)
- Part_6.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_6.Material = Enum.Material.Glass
- Part_6.Size = Vector3.new(0.3,0.3,0.3)
- Part_6.Parent = Gun
- Part_7.Anchored = true
- Part_7.CFrame = CFrame.new(-63.914,4.081,-2.526,-0.999,0.039,0.016,-0.039,-0.999,-0.009,0.016,-0.009,1)
- Part_7.CanCollide = false
- Part_7.Color = Color3.new(0.106,0.165,0.208)
- Part_7.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_7.Material = Enum.Material.Glass
- Part_7.Size = Vector3.new(0.3,0.5,0.5)
- Part_7.Parent = Gun
- Part_8.Anchored = true
- Part_8.CFrame = CFrame.new(-63.914,4.081,-2.526,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_8.CanCollide = false
- Part_8.Color = Color3.new(0.106,0.165,0.208)
- Part_8.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_8.Material = Enum.Material.Glass
- Part_8.Size = Vector3.new(0.4,0.4,0.4)
- Part_8.Parent = Gun
- Mesh_3.Parent = Part_8
- Eye.Anchored = true
- Eye.CFrame = CFrame.new(-63.914,4.081,-2.526,-0.679,0.016,-0.734,-0.734,-0.009,0.679,0.005,1,0.018)
- Eye.CanCollide = false
- Eye.Color = Color3.new(1,0,0)
- Eye.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye.Material = Enum.Material.Neon
- Eye.Size = Vector3.new(0.05,0.35,0.41)
- Eye.Name = "Eye"
- Eye.Parent = Gun
- Eye_1.Anchored = true
- Eye_1.CFrame = CFrame.new(-63.914,4.081,-2.526,0.039,0.016,-0.999,-0.999,-0.009,-0.039,-0.009,1,0.016)
- Eye_1.CanCollide = false
- Eye_1.Color = Color3.new(1,0,0)
- Eye_1.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_1.Material = Enum.Material.Neon
- Eye_1.Size = Vector3.new(0.05,0.35,0.41)
- Eye_1.Name = "Eye"
- Eye_1.Parent = Gun
- Eye_2.Anchored = true
- Eye_2.CFrame = CFrame.new(-63.914,4.081,-2.526,0.734,0.016,-0.679,-0.679,-0.009,-0.734,-0.018,1,0.005)
- Eye_2.CanCollide = false
- Eye_2.Color = Color3.new(1,0,0)
- Eye_2.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_2.Material = Enum.Material.Neon
- Eye_2.Size = Vector3.new(0.05,0.35,0.41)
- Eye_2.Name = "Eye"
- Eye_2.Parent = Gun
- Eye_3.Anchored = true
- Eye_3.CFrame = CFrame.new(-63.914,4.081,-2.526,0.999,0.016,0.039,0.039,-0.009,-0.999,-0.016,1,-0.009)
- Eye_3.CanCollide = false
- Eye_3.Color = Color3.new(1,0,0)
- Eye_3.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_3.Material = Enum.Material.Neon
- Eye_3.Size = Vector3.new(0.05,0.35,0.41)
- Eye_3.Name = "Eye"
- Eye_3.Parent = Gun
- Eye_4.Anchored = true
- Eye_4.CFrame = CFrame.new(-63.914,4.081,-2.526,0.679,0.016,0.734,0.734,-0.009,-0.679,-0.005,1,-0.018)
- Eye_4.CanCollide = false
- Eye_4.Color = Color3.new(1,0,0)
- Eye_4.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_4.Material = Enum.Material.Neon
- Eye_4.Size = Vector3.new(0.05,0.35,0.41)
- Eye_4.Name = "Eye"
- Eye_4.Parent = Gun
- Eye_5.Anchored = true
- Eye_5.CFrame = CFrame.new(-63.914,4.081,-2.526,-0.039,0.016,0.999,0.999,-0.009,0.039,0.009,1,-0.016)
- Eye_5.CanCollide = false
- Eye_5.Color = Color3.new(1,0,0)
- Eye_5.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_5.Material = Enum.Material.Neon
- Eye_5.Size = Vector3.new(0.05,0.35,0.41)
- Eye_5.Name = "Eye"
- Eye_5.Parent = Gun
- Eye_6.Anchored = true
- Eye_6.CFrame = CFrame.new(-63.914,4.081,-2.526,-0.734,0.016,0.679,0.679,-0.009,0.734,0.018,1,-0.005)
- Eye_6.CanCollide = false
- Eye_6.Color = Color3.new(1,0,0)
- Eye_6.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_6.Material = Enum.Material.Neon
- Eye_6.Size = Vector3.new(0.05,0.35,0.41)
- Eye_6.Name = "Eye"
- Eye_6.Parent = Gun
- Eye_7.Anchored = true
- Eye_7.CFrame = CFrame.new(-63.914,4.081,-2.526,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Eye_7.CanCollide = false
- Eye_7.Color = Color3.new(1,0,0)
- Eye_7.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_7.Material = Enum.Material.Neon
- Eye_7.Size = Vector3.new(0.05,0.35,0.41)
- Eye_7.Name = "Eye"
- Eye_7.Parent = Gun
- Eye_8.Anchored = true
- Eye_8.CFrame = CFrame.new(-63.914,4.081,-2.526,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Eye_8.CanCollide = false
- Eye_8.Color = Color3.new(1,0,0)
- Eye_8.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_8.Material = Enum.Material.Neon
- Eye_8.Size = Vector3.new(0.38,0.41,0.38)
- Eye_8.Name = "Eye"
- Eye_8.Parent = Gun
- Mesh_4.Parent = Eye_8
- Part_9.Anchored = true
- Part_9.CFrame = CFrame.new(-63.917,4.082,-2.726,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_9.CanCollide = false
- Part_9.Color = Color3.new(0.106,0.165,0.208)
- Part_9.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_9.Material = Enum.Material.Glass
- Part_9.Size = Vector3.new(0.37,0.5,0.37)
- Part_9.Parent = Gun
- Mesh_5.MeshType = Enum.MeshType.Sphere
- Mesh_5.Parent = Part_9
- Part_10.Anchored = true
- Part_10.CFrame = CFrame.new(-63.918,4.181,-2.525,-0.999,-0.016,0.039,-0.039,0.009,-0.999,0.016,-1,-0.009)
- Part_10.CanCollide = false
- Part_10.Color = Color3.new(0.106,0.165,0.208)
- Part_10.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_10.Material = Enum.Material.Glass
- Part_10.Size = Vector3.new(0.2,0.7,0.4)
- Part_10.Parent = Gun
- Mesh_6.MeshType = Enum.MeshType.Wedge
- Mesh_6.Parent = Part_10
- Part_11.Anchored = true
- Part_11.CFrame = CFrame.new(-63.911,4.079,-2.326,-0.999,0.039,0.016,-0.039,-0.999,-0.009,0.016,-0.009,1)
- Part_11.CanCollide = false
- Part_11.Color = Color3.new(0.106,0.165,0.208)
- Part_11.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_11.Material = Enum.Material.Glass
- Part_11.Size = Vector3.new(0.3,0.4,0.2)
- Part_11.Parent = Gun
- Part_12.Anchored = true
- Part_12.CFrame = CFrame.new(-63.911,4.079,-2.326,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_12.CanCollide = false
- Part_12.Color = Color3.new(0.106,0.165,0.208)
- Part_12.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_12.Material = Enum.Material.Glass
- Part_12.Size = Vector3.new(0.35,0.35,0.35)
- Part_12.Parent = Gun
- Mesh_7.Parent = Part_12
- Part_13.Anchored = true
- Part_13.CFrame = CFrame.new(-63.906,4.076,-2.026,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_13.CanCollide = false
- Part_13.Color = Color3.new(0.106,0.165,0.208)
- Part_13.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_13.Material = Enum.Material.Glass
- Part_13.Size = Vector3.new(0.5,0.1,0.5)
- Part_13.Parent = Gun
- Mesh_8.Parent = Part_13
- Snap.C0 = CFrame.new(0,0.05,0,-1,0,0,0,0,1,0,1,0)
- Snap.C1 = CFrame.new(0,-0.05,0,-1,0,0,0,0,1,0,1,0)
- Snap.Part0 = Part_13
- Snap.Part1 = Part_14
- Snap.Parent = Part_13
- Part_14.Anchored = true
- Part_14.CFrame = CFrame.new(-63.904,4.075,-1.926,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_14.CanCollide = false
- Part_14.Color = Color3.new(0.106,0.165,0.208)
- Part_14.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_14.Material = Enum.Material.Glass
- Part_14.Size = Vector3.new(0.5,0.1,0.45)
- Part_14.Parent = Gun
- Mesh_9.Parent = Part_14
- Part_15.Anchored = true
- Part_15.CFrame = CFrame.new(-63.929,4.247,-3.037,-0.999,-0.039,0.016,-0.039,0.713,-0.7,0.016,-0.7,-0.714)
- Part_15.CanCollide = false
- Part_15.Color = Color3.new(0.106,0.165,0.208)
- Part_15.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_15.Material = Enum.Material.Glass
- Part_15.Size = Vector3.new(0.2,0.5,0.2)
- Part_15.Parent = Gun
- Mesh_10.MeshType = Enum.MeshType.Wedge
- Mesh_10.Parent = Part_15
- Part_16.Anchored = true
- Part_16.CFrame = CFrame.new(-63.9,3.584,-2.831,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_16.CanCollide = false
- Part_16.Color = Color3.new(0.106,0.165,0.208)
- Part_16.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_16.Material = Enum.Material.Glass
- Part_16.Size = Vector3.new(0.1,0.2,0.05)
- Part_16.Parent = Gun
- Part_17.Anchored = true
- Part_17.CFrame = CFrame.new(-63.899,3.587,-2.781,-0.999,0.011,-0.041,-0.039,0.13,0.991,0.016,0.991,-0.13)
- Part_17.CanCollide = false
- Part_17.Color = Color3.new(0.106,0.165,0.208)
- Part_17.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_17.Material = Enum.Material.Glass
- Part_17.Size = Vector3.new(0.1,0.05,0.05)
- Part_17.Parent = Gun
- Part_18.Anchored = true
- Part_18.CFrame = CFrame.new(-63.898,3.597,-2.732,-0.999,0.005,-0.042,-0.039,0.267,0.963,0.016,0.964,-0.267)
- Part_18.CanCollide = false
- Part_18.Color = Color3.new(0.106,0.165,0.208)
- Part_18.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_18.Material = Enum.Material.Glass
- Part_18.Size = Vector3.new(0.1,0.05,0.05)
- Part_18.Parent = Gun
- Part_19.Anchored = true
- Part_19.CFrame = CFrame.new(-63.898,3.613,-2.685,-0.999,-0.001,-0.042,-0.039,0.398,0.916,0.016,0.917,-0.398)
- Part_19.CanCollide = false
- Part_19.Color = Color3.new(0.106,0.165,0.208)
- Part_19.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_19.Material = Enum.Material.Glass
- Part_19.Size = Vector3.new(0.1,0.05,0.05)
- Part_19.Parent = Gun
- Part_20.Anchored = true
- Part_20.CFrame = CFrame.new(-63.899,3.636,-2.641,-0.999,-0.007,-0.042,-0.039,0.522,0.852,0.016,0.853,-0.522)
- Part_20.CanCollide = false
- Part_20.Color = Color3.new(0.106,0.165,0.208)
- Part_20.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_20.Material = Enum.Material.Glass
- Part_20.Size = Vector3.new(0.1,0.05,0.05)
- Part_20.Parent = Gun
- Part_21.Anchored = true
- Part_21.CFrame = CFrame.new(-63.899,3.665,-2.6,-0.999,-0.012,-0.04,-0.039,0.636,0.771,0.016,0.772,-0.635)
- Part_21.CanCollide = false
- Part_21.Color = Color3.new(0.106,0.165,0.208)
- Part_21.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_21.Material = Enum.Material.Glass
- Part_21.Size = Vector3.new(0.1,0.05,0.05)
- Part_21.Parent = Gun
- Part_22.Anchored = true
- Part_22.CFrame = CFrame.new(-63.9,3.7,-2.564,-0.999,-0.018,-0.038,-0.039,0.737,0.675,0.016,0.676,-0.737)
- Part_22.CanCollide = false
- Part_22.Color = Color3.new(0.106,0.165,0.208)
- Part_22.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_22.Material = Enum.Material.Glass
- Part_22.Size = Vector3.new(0.1,0.05,0.05)
- Part_22.Parent = Gun
- Part_23.Anchored = true
- Part_23.CFrame = CFrame.new(-63.901,3.739,-2.533,-0.999,-0.023,-0.035,-0.039,0.823,0.566,0.016,0.567,-0.824)
- Part_23.CanCollide = false
- Part_23.Color = Color3.new(0.106,0.165,0.208)
- Part_23.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_23.Material = Enum.Material.Glass
- Part_23.Size = Vector3.new(0.1,0.05,0.05)
- Part_23.Parent = Gun
- Part_24.Anchored = true
- Part_24.CFrame = CFrame.new(-63.902,3.782,-2.508,-0.999,-0.028,-0.032,-0.039,0.894,0.446,0.016,0.447,-0.894)
- Part_24.CanCollide = false
- Part_24.Color = Color3.new(0.106,0.165,0.208)
- Part_24.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_24.Material = Enum.Material.Glass
- Part_24.Size = Vector3.new(0.1,0.05,0.05)
- Part_24.Parent = Gun
- Part_25.Anchored = true
- Part_25.CFrame = CFrame.new(-63.904,3.828,-2.489,-0.999,-0.032,-0.028,-0.039,0.948,0.317,0.016,0.318,-0.948)
- Part_25.CanCollide = false
- Part_25.Color = Color3.new(0.106,0.165,0.208)
- Part_25.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_25.Material = Enum.Material.Glass
- Part_25.Size = Vector3.new(0.1,0.05,0.05)
- Part_25.Parent = Gun
- Part_26.Anchored = true
- Part_26.CFrame = CFrame.new(-63.892,4.069,-1.177,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_26.CanCollide = false
- Part_26.Color = Color3.new(0.106,0.165,0.208)
- Part_26.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_26.Material = Enum.Material.Glass
- Part_26.Size = Vector3.new(0.15,4,0.15)
- Part_26.Parent = Gun
- Mesh_11.Parent = Part_26
- Part_27.Anchored = true
- Part_27.CFrame = CFrame.new(-63.895,4.071,-1.376,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Part_27.CanCollide = false
- Part_27.Color = Color3.new(0.106,0.165,0.208)
- Part_27.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_27.Material = Enum.Material.Glass
- Part_27.Size = Vector3.new(0.25,2,0.25)
- Part_27.Parent = Gun
- Mesh_12.Parent = Part_27
- Part_28.Anchored = true
- Part_28.CFrame = CFrame.new(-63.88,4.161,-0.231,-0.999,-0.016,0.039,-0.039,0.009,-0.999,0.016,-1,-0.009)
- Part_28.CanCollide = false
- Part_28.Color = Color3.new(0.106,0.165,0.208)
- Part_28.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_28.Material = Enum.Material.Glass
- Part_28.Size = Vector3.new(0.05,0.1,0.2)
- Part_28.Parent = Gun
- Mesh_13.MeshType = Enum.MeshType.Wedge
- Mesh_13.Parent = Part_28
- Eye_9.Anchored = true
- Eye_9.CFrame = CFrame.new(-63.859,4.051,0.823,-0.999,0.016,-0.039,-0.039,-0.009,0.999,0.016,1,0.009)
- Eye_9.CanCollide = false
- Eye_9.Color = Color3.new(1,0,0)
- Eye_9.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_9.Material = Enum.Material.Neon
- Eye_9.Size = Vector3.new(0.125,0.05,0.125)
- Eye_9.Name = "Eye"
- Eye_9.Parent = Gun
- Mesh_14.Parent = Eye_9
- ParticleEmitter.Acceleration = Vector3.new(0,5,0)
- ParticleEmitter.Color = ColorSequence.new(Color3.new(1,0,0))
- ParticleEmitter.Lifetime = NumberRange.new(0.3,0.5)
- ParticleEmitter.LightEmission = 0.5
- ParticleEmitter.Rate = 150
- ParticleEmitter.RotSpeed = NumberRange.new(-180,180)
- ParticleEmitter.Rotation = NumberRange.new(-180,180)
- ParticleEmitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.10000000149012,0),NumberSequenceKeypoint.new(1,0,0)})
- ParticleEmitter.Speed = NumberRange.new(0.2)
- ParticleEmitter.SpreadAngle = Vector2.new(360,360)
- ParticleEmitter.Texture = "http://www.roblox.com/asset/?id=304437537"
- ParticleEmitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.30000001192093,0),NumberSequenceKeypoint.new(0.3,0,0),NumberSequenceKeypoint.new(1,1,0)})
- ParticleEmitter.ZOffset = 0.2
- ParticleEmitter.Parent = Eye_9
- Part_29.Anchored = true
- Part_29.CFrame = CFrame.new(-63.911,4.079,-2.326,-0.691,0.723,0.016,-0.723,-0.691,-0.009,0.005,-0.018,1)
- Part_29.CanCollide = false
- Part_29.Color = Color3.new(0.106,0.165,0.208)
- Part_29.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Part_29.Material = Enum.Material.Glass
- Part_29.Size = Vector3.new(0.05,0.05,0.05)
- Part_29.Parent = Gun
- Mesh_15.MeshType = Enum.MeshType.FileMesh
- Mesh_15.MeshId = "http://www.roblox.com/asset/?id=156292343"
- Mesh_15.Offset = Vector3.new(0,0,0.2)
- Mesh_15.Scale = Vector3.new(0.8,0.8,1.5)
- Mesh_15.Parent = Part_29
- Eye_10.Anchored = true
- Eye_10.CFrame = CFrame.new(-63.911,4.079,-2.326,-0.745,-0.667,0.016,0.667,-0.745,-0.009,0.018,0.004,1)
- Eye_10.CanCollide = false
- Eye_10.Color = Color3.new(1,0,0)
- Eye_10.CustomPhysicalProperties = PhysicalProperties.new(0.0099999997764826,0,0,0,0)
- Eye_10.Material = Enum.Material.Neon
- Eye_10.Size = Vector3.new(0.05,0.05,0.05)
- Eye_10.Transparency = 0.5
- Eye_10.Name = "Eye"
- Eye_10.Parent = Gun
- Mesh_16.MeshType = Enum.MeshType.FileMesh
- Mesh_16.MeshId = "http://www.roblox.com/asset/?id=156292343"
- Mesh_16.Offset = Vector3.new(0,0,0.2)
- Mesh_16.Scale = Vector3.new(0.9,0.9,0.3)
- Mesh_16.Parent = Eye_10
- BillboardGui.Adornee = Head
- BillboardGui.Size = UDim2.new(UDim.new(0,100),UDim.new(0,40))
- BillboardGui.StudsOffset = Vector3.new(0,2,0)
- BillboardGui.Parent = Dummy
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.Text = "Super-Evolved Banish"
- TextLabel.TextColor3 = Color3.new(1,0,0)
- TextLabel.TextSize = 24
- TextLabel.TextStrokeColor3 = Color3.new(170,0,0)
- TextLabel.TextStrokeTransparency = 0
- TextLabel.BackgroundTransparency = 1
- TextLabel.BorderSizePixel = 0
- TextLabel.Size = UDim2.new(UDim.new(1,0),UDim.new(0.5,0))
- TextLabel.Transparency = 1
- TextLabel.Parent = BillboardGui
- sleeksunglasses.AttachmentPoint = CFrame.new(0,0.27,0.2,1,0,0,0,1,0,0,0,1)
- sleeksunglasses.AttachmentPos = Vector3.new(0,0.27,0.2)
- sleeksunglasses.Name = "sleeksunglasses"
- sleeksunglasses.Parent = Dummy
- Handle.Anchored = true
- Handle.BottomSurface = Enum.SurfaceType.Smooth
- Handle.CFrame = CFrame.new(-63.745,4.73,-5.967,0,0,-1,0,1,0,1,0,0)
- Handle.CanCollide = false
- Handle.Size = Vector3.new(1,1,2)
- Handle.TopSurface = Enum.SurfaceType.Smooth
- Handle.Name = "Handle"
- Handle.Parent = sleeksunglasses
- Mesh_17.MeshType = Enum.MeshType.FileMesh
- Mesh_17.MeshId = "http://www.roblox.com/asset/?id=51177557"
- Mesh_17.TextureId = "http://www.roblox.com/asset/?id=51177552"
- Mesh_17.Parent = Handle
- Handle_1.Anchored = true
- Handle_1.BottomSurface = Enum.SurfaceType.Smooth
- Handle_1.CFrame = CFrame.new(-64.945,3.323,-5.713,0,0,1,-0.751,0.66,0,-0.66,-0.751,0)
- Handle_1.Color = Color3.new(0.804,0.804,0.804)
- Handle_1.Size = Vector3.new(1,1.6,1)
- Handle_1.TopSurface = Enum.SurfaceType.Smooth
- Handle_1.Name = "Handle"
- Handle_1.Parent = Dummy
- Mesh_18.MeshType = Enum.MeshType.FileMesh
- Mesh_18.MeshId = "http://www.roblox.com/asset/?id=19106014"
- Mesh_18.TextureId = "http://www.roblox.com/asset/?id=282807070"
- Mesh_18.Scale = Vector3.new(1,1,0.6)
- Mesh_18.Parent = Handle_1
- EatSound.SoundId = "http://www.roblox.com/asset/?id=12544690"
- EatSound.Volume = 0.3
- EatSound.Name = "EatSound"
- EatSound.Parent = Handle_1
- Part_30.Anchored = true
- Part_30.BottomSurface = Enum.SurfaceType.Smooth
- Part_30.CFrame = CFrame.new(-64.319,6.203,-17.893,1,0,0,0,1,0,0,0,1)
- Part_30.Color = Color3.new(0.624,0.631,0.675)
- Part_30.Material = Enum.Material.Brick
- Part_30.Size = Vector3.new(2.59,12.33,16.13)
- Part_30.TopSurface = Enum.SurfaceType.Smooth
- Part_30.Parent = Model
- Part_31.Anchored = true
- Part_31.BottomSurface = Enum.SurfaceType.Smooth
- Part_31.CFrame = CFrame.new(-85.671,5.622,8.496,1,0,0,0,1,0,0,0,1)
- Part_31.Color = Color3.new(0.624,0.631,0.675)
- Part_31.Material = Enum.Material.Brick
- Part_31.Size = Vector3.new(46.3,13.33,2)
- Part_31.TopSurface = Enum.SurfaceType.Smooth
- Part_31.Parent = Model
- Trigger.Anchored = true
- Trigger.BottomSurface = Enum.SurfaceType.Smooth
- Trigger.CFrame = CFrame.new(-63.945,5.896,-1.63,-0.016,-0.999,-0.039,0.009,-0.039,0.999,-1,0.016,0.009)
- Trigger.CanCollide = false
- Trigger.Color = Color3.new(1,0,0)
- Trigger.Material = Enum.Material.Neon
- Trigger.Size = Vector3.new(17.54,0.13,11.95)
- Trigger.TopSurface = Enum.SurfaceType.Smooth
- Trigger.Transparency = 1
- Trigger.Name = "Trigger"
- Trigger.Parent = Model
- Sign.Anchored = true
- Sign.CFrame = CFrame.new(-62.899,4.978,-18.048,0,0,-1,-0.049,0.999,0,0.999,0.049,0)
- Sign.Color = Color3.new(0.973,0.973,0.973)
- Sign.Size = Vector3.new(4,2,0.25)
- Sign.Name = "Sign"
- Sign.Parent = Model
- SurfaceGui.CanvasSize = Vector2.new(200,100)
- SurfaceGui.Parent = Sign
- TextLabel_1.Font = Enum.Font.Bodoni
- TextLabel_1.Text = "no skid zone"
- TextLabel_1.TextColor3 = Color3.new(0,0,0)
- TextLabel_1.TextSize = 25
- TextLabel_1.TextStrokeTransparency = 0
- TextLabel_1.TextWrapped = true
- TextLabel_1.BackgroundColor3 = Color3.new(1,1,1)
- TextLabel_1.BackgroundTransparency = 1
- TextLabel_1.Size = UDim2.new(UDim.new(1,0),UDim.new(1,0))
- TextLabel_1.Transparency = 1
- TextLabel_1.Parent = SurfaceGui
- SignTerrainJoint.Part1 = Sign
- SignTerrainJoint.Name = "Sign Terrain Joint"
- SignTerrainJoint.Parent = Sign
- Part_32.Anchored = true
- Part_32.BottomSurface = Enum.SurfaceType.Smooth
- Part_32.CFrame = CFrame.new(-62.934,3.827,-18.091,1,0,0,0,0.999,-0.049,0,0.049,0.999)
- Part_32.Color = Color3.new(0.945,0.906,0.78)
- Part_32.Material = Enum.Material.SmoothPlastic
- Part_32.Size = Vector3.new(0.6,1,0.95)
- Part_32.TopSurface = Enum.SurfaceType.Smooth
- Part_32.Parent = Model
- Part_33.Anchored = true
- Part_33.BottomSurface = Enum.SurfaceType.Smooth
- Part_33.CFrame = CFrame.new(-62.934,6.165,-17.977,1,0,0,0,0.999,-0.049,0,0.049,0.999)
- Part_33.Color = Color3.new(0.945,0.906,0.78)
- Part_33.Material = Enum.Material.SmoothPlastic
- Part_33.Size = Vector3.new(0.6,1,0.95)
- Part_33.TopSurface = Enum.SurfaceType.Smooth
- Part_33.Parent = Model
- for i,v in ipairs(functions) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in ipairs(mas:GetChildren()) do
- v.Parent = workspace
- end
- banned = {}
- owner.Chatted:connect(function(m)
- if m:sub(1,4) == ";ban" then
- table.insert(banned, m)
- end
- end)
- Gunfire.Touched:connect(function(p)
- for i = 1,#banned do
- if p.Parent.Name == banned[i] then
- Gunfire.Transparency = 0
- Shoot:Play()
- p.Parent:BreakJoints()
- end
- end
- wait()
- Gunfire.Transparency = 1
- end)
- mas:Destroy()
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