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- Unconnected Card Captors - raz
- For this contest I'm using a 25 point rating scale because I feel like it.
- Danmaku Quality: 15/25
- Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair.
- To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why.
- Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score.
- Aesthetics: 5/25
- This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience.
- Adherence to Contest Theme: 5/25
- 5 points will be dedicated to how well the chosen character uses danmaku themes from other characters. A high score in this category means you did a good job of synthesizing the danmaku style of two characters, while a low score means that your synthesis was lacking.
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- Played on Contest Mode aka Normal.
- Tsukasa Nonspell: It's a Tsukasa nonspell alright. Pretty good. 8/10.
- Nonspell 1: Pretty good. Feels like a blend of Lily White and Marisa for sure. 8.5/10.
- Spell 1: Very interesting pattern. I panicked a bit when tons of the flower familiar things showed up but it's actually not very hard. I like this very much. 9/10.
- Nonspell 2: Sexybanki :0. I like this spin on her usual themes. 8.25/10.
- Spell 2: Neat! Feels more stressful to dodge than it really is and I quite like the pattern. Maybe weak on the Sekibanki theme though. 8.75/10.
- Nonspell 3: I appreciate the literal dipper she has in this pattern. Very good as well. 8.75/10.
- Spell 3: A very simple and effective mix of both Marisa and Murasa's usual gimmicks. Very, very nice. 10/10.
- Spell 4: Very interesting idea for this one. The fact that shooting the familiar is possible/resets the pattern isn't made very clear, but other than that I quite like this pattern too. 8.5/10.
- Danmaku Score: 8.72/10 (scaled to 13.08/15)
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- Aesthetically this script is pretty neat. Using 3D models as sprites is a unique touch. The bullet designs are interesting too. 4/5.
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- This script does a great job of following the gimmick. Patterns still feel Marisa-y while being a blend of other characters, though the Sekibanki spell doesn't feel too strongly like her. 3.75/5.
- OVERALL SCORE 13.08 + 4 + 3.75 = 20.83/25
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