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Aug 26th, 2017
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  1.  
  2. new PlayerText:TDEditor_PTD[MAX_PLAYERS][19];
  3.  
  4. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 459.000305, 332.187500, "LD_SPAC:white");
  5. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  6. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 182.000000, 88.000000);
  7. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  8. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 606348543);
  9. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  10. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  12. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  13. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  14. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  15.  
  16. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 459.000000, 332.212554, "LD_SPAC:white");
  17. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  18. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 2.000000, 88.579696);
  19. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  20. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 1566399999);
  21. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  22. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  23. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  24. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  25. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  27.  
  28. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 637.172668, 332.212554, "LD_SPAC:white");
  29. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  30. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 2.000000, 88.579696);
  31. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  32. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 1566399999);
  33. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  34. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  35. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  36. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  37. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  38. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  39.  
  40. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 460.500000, 332.187500, "LD_SPAC:white");
  41. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  42. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 179.000000, 2.000000);
  43. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  44. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 1566399999);
  45. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  46. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  47. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  48. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  49. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  50. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  51.  
  52. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 460.500000, 418.592773, "LD_SPAC:white");
  53. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  54. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 179.000000, 2.000000);
  55. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  56. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], 1566399999);
  57. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  58. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  60. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  61. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  63.  
  64. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 639.086547, 325.050231, "Sultan");
  65. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.246500, 0.812501);
  66. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 3);
  67. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  68. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  69. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 1);
  70. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  71. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 2);
  72. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  73. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  74.  
  75. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 468.300476, 348.600280, "");
  76. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  77. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 38.000000, 35.000000);
  78. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  79. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  80. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  81. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  82. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 0);
  83. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 5);
  84. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  86. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][6], 1084);
  87. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000, 90.000000, 1.000000);
  88.  
  89. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 536.585083, 369.163421, "KM/H");
  90. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.246500, 0.812501);
  91. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 3);
  92. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 8123135);
  93. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  94. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 1);
  95. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  96. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
  97. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  98. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  99.  
  100. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 524.384887, 360.662902, "200");
  101. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.246500, 0.812501);
  102. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 2);
  103. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  104. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  105. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 1);
  106. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  107. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
  108. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  109. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  110.  
  111. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 460.900115, 398.387481, "LD_SPAC:white");
  112. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  113. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 32.000000, 20.000000);
  114. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  115. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 127);
  116. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  117. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  118. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  119. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  120. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  121. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  122.  
  123. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 482.887115, 400.200653, "~G~E");
  124. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.428999, 1.639376);
  125. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 3);
  126. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 8123135);
  127. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  128. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 1);
  129. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  130. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  131. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  132. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  133.  
  134. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 494.102142, 398.387481, "LD_SPAC:white");
  135. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  136. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 27.000000, 20.000000);
  137. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  138. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], 127);
  139. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  140. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  141. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  142. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
  143. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  144. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  145.  
  146. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 514.088378, 400.800689, "~r~B");
  147. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.428999, 1.639376);
  148. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 3);
  149. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], 8123135);
  150. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  151. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 1);
  152. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  153. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
  154. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  155. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  156.  
  157. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 523.300476, 398.387481, "LD_SPAC:white");
  158. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  159. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 27.000000, 20.000000);
  160. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  161. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], 127);
  162. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  163. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  164. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  165. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
  166. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  167. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  168.  
  169. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 543.681152, 400.800689, "~b~L");
  170. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.428999, 1.639376);
  171. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 3);
  172. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 8123135);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  174. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 1);
  175. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  176. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
  177. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  179.  
  180. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 551.093688, 332.212554, "LD_SPAC:white");
  181. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  182. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 2.000000, 88.579696);
  183. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  184. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 1566399999);
  185. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  186. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  187. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  188. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  189. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  190. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  191.  
  192. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 552.498168, 352.750427, "");
  193. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  194. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 82.000000, 93.000000);
  195. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  196. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  197. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  198. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  199. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 0);
  200. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 5);
  201. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  202. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  203. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][16], 560);
  204. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][16], -4.000000, 0.000000, 30.000000, 1.000000);
  205. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][16], 2, 2);
  206.  
  207. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 546.494689, 348.600280, "");
  208. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  209. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 61.000000, 35.000000);
  210. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  211. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  212. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  213. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  214. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 0);
  215. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 5);
  216. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  217. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  218. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][17], 1650);
  219. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000, 90.000000, 1.000000);
  220.  
  221. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 606.064941, 365.063171, "45l");
  222. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.246500, 0.812501);
  223. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 2);
  224. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  225. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  226. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 1);
  227. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  228. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 2);
  229. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  230. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
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