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TheInsidiousOne

[Potential Lore] Manbeast (Beast-Mage)

Feb 23rd, 2022
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  1. Manbeast Wolf - Hunter
  2. Level 2 EARTH Beast-Mage/Effect
  3. 400/1400
  4. You can discard 1 "Manbeast" monster, except a "Manbeast Wolf" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Manbeast" monster from your hand in Defense Position, except a "Manbeast Wolf" monster. You can only use each effect of "Manbeast Wolf - Hunter" once per turn.
  5.  
  6. Manbeast Wolf - Tracker
  7. Level 2 EARTH Beast-Mage/Effect
  8. 1000/1400
  9. You can Tribute this card; Special Summon 1 "Manbeast" monster from your Deck, except a "Manbeast Wolf" monster. If this card is in your GY, except the turn it was sent there: You can banish 1 "Manbeast" card from your GY, except a "Manbeast Wolf" monster; add this card to your hand. You can only use each effect of "Manbeast Wolf - Tracker" once per turn.
  10.  
  11. Manbeast Wolf - Skinner
  12. Level 2 EARTH Beast-Mage/Effect
  13. 1200/500
  14. If you control a "Manbeast" monster, except a "Manbeast Wolf" monster, you can Special Summon this card (from your hand). You can only Special Summon "Manbeast Wolf - Skinner" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "Manbeast" Spell/Trap from your Deck to your hand.
  15.  
  16. Manbeast Wolf - Stalker
  17. Level 2 EARTH Beast-Mage/Effect
  18. 1100/1000
  19. If a "Manbeast" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. You can only use this effect of "Manbeast Wolf - Stalker" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  20. ● This card cannot be destroyed by your opponent's card effects.
  21.  
  22. Manbeast Lion - Hunter
  23. Level 2 EARTH Beast-Mage/Effect
  24. 800/2000
  25. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use this effect of "Manbeast Lion - Hunter" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  26. ● This card gains 1000 ATK/DEF.
  27.  
  28. Manbeast Lion - Ambusher
  29. Level 2 EARTH Beast-Mage/Effect
  30. 700/100
  31. If this card is Normal or Special Summoned: You can target 1 "Manbeast" monster in your GY, except a "Manbeast Lion" monster; Special Summon that target. You can only use each effect of "Manbeast Lion - Ambusher" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  32. ● This card cannot be destroyed by battle.
  33.  
  34. Manbeast Lion - Prowler
  35. Level 2 EARTH Beast-Mage/Effect
  36. 900/2100
  37. If this card is Normal or Special Summoned: You can add 1 "Manbeast" card from your Deck to your hand, except a "Manbeast Lion" monster. You can only use this effect of "Manbeast Lion - Prowler" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  38. ● If it is Xyz Summoned: Draw 1 card.
  39.  
  40. Manbeast Lion - Warrior
  41. Level 2 EARTH Beast-Mage/Effect
  42. 1100/600
  43. If this card is Normal or Special Summoned: You can target 1 "Manbeast" monster in your GY, except a "Manbeast Lion" monster; add that target to your hand. You can only use each effect of "Manbeast Lion - Warrior" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  44. ● If this card attacks a Defense Position monster, inflict piercing battle damage.
  45.  
  46. Manbeast Hare - Gatherer
  47. Level 2 EARTH Beast-Mage/Effect
  48. 500/1400
  49. If this card is in your hand or GY: You can target 1 "Manbeast" Xyz Monster you control; attach this card to it as material. If this card is added from your Deck or GY to your hand by a card effect: You can reveal this card; Special Summon this card. You can only use each effect of "Manbeast Hare - Gatherer" once per turn.
  50.  
  51. Manbeast Hare - Shaman
  52. Level 2 EARTH Beast-Mage/Effect
  53. 800/800
  54. You can banish 1 "Manbeast" card from your GY, excetp a "Manbeast Hare" monster; Special Summon this card from your hand. If this card is in your hand or GY: You can target 1 "Manbeast" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Manbeast Hare - Shaman" once per turn.
  55.  
  56. Manbeast Hare - Healer
  57. Level 2 EARTH Beast-Mage/Effect
  58. 0/800
  59. During damage calculation, if an "Manbeast" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If this card is in your hand or GY: You can target 1 "Manbeast" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Manbeast Hare - Healer" once per turn.
  60.  
  61. Manbeast Hare - Herbalist
  62. Level 2 EARTH Beast-Mage/Effect
  63. 600/2000
  64. If this card is in your hand or GY: You can target 1 "Manbeast" Xyz Monster you control; attach this card to it as material. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Manbeast Hare - Herbalist" once per turn.
  65.  
  66. Manbeast Mustang - Sprinter
  67. Rank 2 EARTH Beast-Mage/Xyz/Effect
  68. 1600/1000
  69. 2+ Level 2 monsters
  70. If this card is Xyz Summoned: You can inflict 400 damage to your opponent for each "Manbeast" monster used for this card's Xyz Summon. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  71.  
  72. Manbeast Mustang - Messenger
  73. Rank 2 EARTH Beast-Mage/Xyz/Effect
  74. 1500/2000
  75. 2 Level 2 monsters
  76. If this card is Xyz Summoned: You can target cards your opponent controls, equal to the number of "Manbeast" monsters used for this card's Xyz Summon; destroy them. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  77.  
  78. Manbeast Mustang - Reconnaissance
  79. Rank 2 EARTH Beast-Mage/Xyz/Effect
  80. 2000/0
  81. 2 Level 2 monsters
  82. If this card is Xyz Summoned: You can target face-up monsters your opponent controls, equal to the number of "Manbeast" monsters used for this card's Xyz Summon; halve their ATK, also negate their effects. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  83.  
  84. Manbeast Mustang - Watcher
  85. Rank 2 EARTH Beast-Mage/Xyz/Effect
  86. 0/2200
  87. 2 Level 2 monsters
  88. If this card is Xyz Summoned: You can target Set cards your opponent controls, equal to the number of "Manbeast" monsters used for this card's Xyz Summon; destroy them. If this card was Xyz Summoned using 2 "Manbeast" monsters with different names as materials, switch this card's ATK and DEF. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
  89.  
  90. Manbeast's Challenge
  91. Quick-Play Spell
  92. During the Battle Phase, if your opponent controls a Special Summoned monster: Immediately after this effect resolves, Xyz Summon 1 "Manbeast" Xyz Monster using monsters you control. The Summoned monster gains 300 ATK for each Special Summoned monster your opponent controls.
  93.  
  94. Manbeast Instinct
  95. Normal Spell
  96. Target 1 "Manbeast" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Manbeast" Xyz Monster from your Extra Deck with a different name from that target, by using it as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) You can only activate 1 "Manbeast Instinct" per turn.
  97.  
  98. Manbeast Rivals
  99. Quick-Play Spell
  100. Detach 1 material from a "Manbeast" Xyz Monster you control, then target 1 card your opponent controls; destroy that target. You can only activate 1 "Manbeast Rivals" per turn.
  101.  
  102. Manbeast Village
  103. Field Spell
  104. All "Manbeast" monsters you control gain 1000 ATK/DEF. You can only use each of the following effects of "Manbeast Village" once per turn. During your Main Phase: You can detach 1 material from a "Manbeast" Xyz Monster; draw 1 card. You can target 1 "Manbeast" Xyz Monster you control with no materials; attach this card in your Field Zone to that target as material.
  105.  
  106. Manbeast Forest
  107. Field Spell
  108. All "Manbeast" monsters you control gain 1000 ATK/DEF during your opponent's turn only. You can only use each of the following effects of "Manbeast Forest" once per turn. During your Main Phase: You can detach 1 material from a "Manbeast" Xyz Monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn. You can target 1 "Manbeast" Xyz Monster you control with no materials; attach this card in your Field Zone to that target as material.
  109.  
  110. Manbeast Charge
  111. Quick-Play Spell
  112. Target 1 "Manbeast" Xyz Monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.
  113.  
  114. Manbeast's Pride
  115. Counter Trap
  116. When a monster effect is activated, while you control a "Manbeast" Xyz Monster: Negate the activation, and if you do, destroy it.
  117.  
  118. Manbeast's Pyre
  119. Normal Trap
  120. Detach any number of materials from a "Manbeast" Xyz Monster, then target cards on the field equal to that number +1; destroy them.
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