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- ERROR: ld.so: object '/home/tomred/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Setting breakpad minidump AppID = 242860
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198118322467 [API loaded no]
- ERROR: ld.so: object '/home/tomred/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- xt GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control
- Setting maxVSyncInterval to 4
- Renderer: AMD Radeon (TM) R9 380 Series
- Vendor: ATI Technologies Inc.
- Version: 4.5.13399 Core Profile Forward-Compatible Context 15.201.1151
- GLES: 0
- GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB
- _bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB
- _gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_
- buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_A
- RB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_co
- py_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_a
- dd GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_dra
- w_arrays GL_WIN_swap_hint
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 48037600
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/LitJson.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/LitJson.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Photon3Unity3D.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/BehaviorDesignerRuntime.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/BehaviorDesignerRuntime.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/CruncherScripts.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/CruncherScripts.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/SSAA.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/SSAA.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/websocket-sharp.dll (this message is harmless)
- Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/websocket-sharp.dll into Unity Child Domain
- - Completed reload, in 0.552 seconds
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/System.dll (this message is harmless)
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- Default vsync count 0
- requesting resize 1920 x 1080
- Using native desktop resolution 3200 x 1080
- requesting fullscreen 3200 x 1080 at 0 Hz
- Desktop is 3200 x 1080 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- UnloadTime: 10.212999 ms
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 7fa0adffd700 -> priority: 1
- Changing real window size to 1920 x 1080
- Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
- UnloadTime: 0.619000 ms
- AudioManager: Using PulseAudio: Default Output Device
- [ACTk] Injection Detector: was started without any callbacks. Please configure Detection Event in the inspector, or pass the callback Action to the StartDetection method.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 9603.
- Total: 3.328000 ms (FindLiveObjects: 0.350000 ms CreateObjectMapping: 0.223000 ms MarkObjects: 2.719000 ms DeleteObjects: 0.036000 ms)
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=284
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 28.77996 Steamworks setup done
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
- UnloadTime: 1.420000 ms
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/System.Xml.dll (this message is harmless)
- ###########################################
- Game Version: 259 Network Version: 259 Build=5623 S=True
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Best region found in PlayerPrefs. Connecting to: us
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- requesting resize 1920 x 1080
- Using native desktop resolution 3200 x 1080
- Clamping fullscreen resolution to 1920 x 1080
- requesting fullscreen 1920 x 1080 at 60 Hz
- Desktop is 3200 x 1080 @ 60 Hz
- Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 29921.
- Total: 23.026999 ms (FindLiveObjects: 1.411000 ms CreateObjectMapping: 0.747000 ms MarkObjects: 14.290000 ms DeleteObjects: 6.579000 ms)
- OnDisconnectedFromPhoton
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Best region found in PlayerPrefs. Connecting to: eu
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PressedEnlistButton
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- currentSquad != null
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Joniing squad: Super Soldat on role 2
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 89.13046 Loading _2Argonne_BAKED
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40572.
- Total: 21.833000 ms (FindLiveObjects: 2.053000 ms CreateObjectMapping: 0.752000 ms MarkObjects: 18.982000 ms DeleteObjects: 0.044000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 20.034000 ms
- Unloading 4488 unused Assets to reduce memory usage. Loaded Objects now: 10538.
- Total: 23.702999 ms (FindLiveObjects: 0.586000 ms CreateObjectMapping: 0.365000 ms MarkObjects: 6.247000 ms DeleteObjects: 16.502001 ms)
- LevelLoaderEmpty start
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 10437.
- Total: 7.135000 ms (FindLiveObjects: 0.532000 ms CreateObjectMapping: 0.326000 ms MarkObjects: 5.849000 ms DeleteObjects: 0.428000 ms)
- LevelLoaderEmpty load level..
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 13)
- UnloadTime: 0.536000 ms
- Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 22361.
- Total: 13.337999 ms (FindLiveObjects: 0.806000 ms CreateObjectMapping: 0.500000 ms MarkObjects: 11.822001 ms DeleteObjects: 0.210000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22361.
- Total: 13.437000 ms (FindLiveObjects: 0.913000 ms CreateObjectMapping: 0.655000 ms MarkObjects: 11.850000 ms DeleteObjects: 0.017000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22358.
- Total: 13.664000 ms (FindLiveObjects: 0.969000 ms CreateObjectMapping: 0.588000 ms MarkObjects: 12.064000 ms DeleteObjects: 0.043000 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1526)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1526)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
- The tree tree_high_b_dead must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 140)
- UnloadTime: 0.689000 ms
- Unloading 2353 unused Assets to reduce memory usage. Loaded Objects now: 128245.
- Total: 85.579002 ms (FindLiveObjects: 6.527000 ms CreateObjectMapping: 1.840000 ms MarkObjects: 27.341002 ms DeleteObjects: 49.869999 ms)
- Init player match with: Level:_2Argonne Gametype:FRONTLINE serverGameStatus: 2 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1100 roundLimit 1 realtimeSinceStartup=104.9572
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 104.9581 GameStatus now from MatchStart to RoundPlaying
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 roundTimeLimit 1100 running True roundStartTime 20 synchedRound True statusRoundPlaying
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- muzzle_slotBone_3p null
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- muzzle_slotBone_3p null
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- muzzle_slotBone_3p null
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Boo.Lang.dll (this message is harmless)
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Server Stoped round at: 3727491.669 realTime:776.7847
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 776.7894 GameStatus now from RoundPlaying to RoundEnd
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RECEIVED NETWORK MEDALS: 64 total.
- Obergruppenfranz Frölle - BRONZE_LASTKILL
- [MF] sWotEK [FR] - SILVER_FL_HIGHESTSCOREINSQUAD
- [MF] sWotEK [FR] - SILVER_FL_MOSTKILLSINSQUAD
- OODY - SILVER_FL_HIGHESTSCOREINSQUAD
- OODY - SILVER_FL_MOSTKILLSINSQUAD
- SNOC XUA TROM - BRONZE_LOWESTAVGALTITUDE
- Braus - GOLD_FL_BESTDEFENCESQUAD
- [K.u.K. Armee] D.O. - BRONZE_HIGHESTAVGALTITUDE
- [CPC] Nattefrost - BRONZE_FL_MOSTTIMEINFRIENDLYDURINGDEFENCE
- Aetherweaver - BRONZE_MOSTKILLSOFHIGHERRANK
- Aetherweaver - GOLD_FL_BESTSQUAD
- Aetherweaver - GOLD_FL_BESTATTACKSQUAD
- Bugybugg - BRONZE_MOSTHIPFIREKILLS
- Bugybugg - SILVER_FL_MOSTTIMEINENEMYSECTOR
- Bugybugg - SILVER_FL_MOSTATTACKCOMSCORE
- Bugybugg - GOLD_FL_BESTSQUAD
- Bugybugg - GOLD_FL_BESTATTACKSQUAD
- nuxoss - BRONZE_LONGESTDISTANCETRAVELLED
- nuxoss - BRONZE_MOSTSPRINTTIME
- nuxoss - SILVER_FL_MOSTKILLSINSQUAD
- genso_bg - SILVER_FL_HIGHESTSCOREINSQUAD
- genso_bg - SILVER_FL_MOSTKILLSINSQUAD
- GeorgePig - BRONZE_LONGESTDISTANCEKILL
- GeorgePig - SILVER_FL_MOSTKILLSINSQUAD
- [CP]NightDrake - BRONZE_MOSTCROUCHTIME
- Zacka - SILVER_FL_MOSTTEAMSPAWNS
- madmax223 - GOLD_LONGEST_KILLSTREAK
- madmax223 - GOLD_NODEATHS_SOMEKILLS
- madmax223 - GOLD_BESTKD_10PLUSKILLS
- madmax223 - BRONZE_MOSTSCOPEKILLS
- madmax223 - SILVER_FEWESTDEATHS
- madmax223 - BRONZE_MOSTLONGSHOTKILLS
- madmax223 - GOLD_FL_BESTDEFENCESQUAD
- Stankliv - BRONZE_MOSTSHOTSFIRED
- Stankliv - GOLD_FL_BESTDEFENCESQUAD
- Victor Marx - GOLD_FL_BESTSQUAD
- Victor Marx - GOLD_FL_BESTATTACKSQUAD
- Jon Rambeau - SILVER_FL_MOSTTIMEINCOMMANDAURA
- Jon Rambeau - SILVER_FL_HIGHESTSCOREINSQUAD
- Sixo♞ - GOLD_MOST_KILLS
- Sixo♞ - GOLD_BESTPLAYER
- Sixo♞ - SILVER_HIGHESTMULTIKILL
- Sixo♞ - BRONZE_MOSTMELEEKILLS
- Sixo♞ - SILVER_FL_MOSTSCOREINCOMMANDAURA
- Sixo♞ - GOLD_FL_BESTDEFENCESQUAD
- Sixo♞ - SILVER_FL_HIGHESTSCOREINSQUAD
- Sixo♞ - SILVER_FL_MOSTKILLSINSQUAD
- [CP]Graj - BRONZE_MOSTPRONETIME
- [CP]Graj - SILVER_LONGESTLIFE
- [CP]Graj - SILVER_FL_MOSTTIMEINNOMANDSLAND
- Aganna - SILVER_FL_HIGHESTSCOREINSQUAD
- Deragon126 - GOLD_MOST_HEADSHOTS
- Deragon126 - BRONZE_MOSTKILLSSAMEPLAYER
- Deragon126 - BRONZE_MOSTKILLSOFLOWERRANK
- Deragon126 - BRONZE_MOSTADSKILLS
- Deragon126 - BRONZE_FIRSTKILL
- Deragon126 - SILVER_FL_MOSTTIMEINAURA
- Deragon126 - SILVER_FL_MOSTDEFCOMSCORE
- Deragon126 - GOLD_FL_BESTSQUAD
- Deragon126 - GOLD_FL_BESTATTACKSQUAD
- Deragon126 - SILVER_FL_HIGHESTSCOREINSQUAD
- Deragon126 - SILVER_FL_MOSTKILLSINSQUAD
- Knüsper - SILVER_FL_HIGHESTSCOREINSQUAD
- Knüsper - SILVER_FL_MOSTKILLSINSQUAD
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 786.4457 StopMatch matchEndTimeLeft[45] Scene[_2Argonne_BAKED] GameType[FRONTLINE] Room[Room: '_1339042966_1339043794_96000' visible,open 31/36 players.]
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 786.4476 GameStatus now from RoundEnd to MatchEnd
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RoomPropsChanged. Running=_2Argonne new NEXTMAP=_7Flanders
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- We hit a timeout in Death dead
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Next: _7Flanders
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RoomPropsChanged. Running=_2Argonne newCurrent=_7Flanders
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 833.0462 Loading _7Flanders_BAKED
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 32)
- Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 120786.
- Total: 44.124001 ms (FindLiveObjects: 5.212000 ms CreateObjectMapping: 1.339000 ms MarkObjects: 33.814003 ms DeleteObjects: 3.759000 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 32)
- UnloadTime: 294.470001 ms
- LevelLoaderEmpty start
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 9765 unused Assets to reduce memory usage. Loaded Objects now: 36901.
- Total: 232.710007 ms (FindLiveObjects: 1.855000 ms CreateObjectMapping: 0.998000 ms MarkObjects: 14.829000 ms DeleteObjects: 215.027008 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
- Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 36866.
- Total: 20.623001 ms (FindLiveObjects: 1.585000 ms CreateObjectMapping: 0.679000 ms MarkObjects: 12.745001 ms DeleteObjects: 5.614000 ms)
- LevelLoaderEmpty load level..
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 32)
- UnloadTime: 1.449000 ms
- Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 46843.
- Total: 22.222000 ms (FindLiveObjects: 1.806000 ms CreateObjectMapping: 0.925000 ms MarkObjects: 19.157000 ms DeleteObjects: 0.333000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
- Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 29705.
- Total: 18.952002 ms (FindLiveObjects: 1.349000 ms CreateObjectMapping: 0.851000 ms MarkObjects: 15.392000 ms DeleteObjects: 1.360000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29682.
- Total: 17.572001 ms (FindLiveObjects: 1.398000 ms CreateObjectMapping: 0.917000 ms MarkObjects: 15.207000 ms DeleteObjects: 0.050000 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 1.442000 ms
- Unloading 9351 unused Assets to reduce memory usage. Loaded Objects now: 318175.
- Total: 193.156998 ms (FindLiveObjects: 14.992000 ms CreateObjectMapping: 3.260000 ms MarkObjects: 41.373001 ms DeleteObjects: 133.529999 ms)
- Init player match with: Level:_7Flanders Gametype:FRONTLINE serverGameStatus: 0 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=851.4155
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 864.8964 GameStatus now from MatchStart to RoundStart
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 roundTimeLimit 2100 running True roundStartTime 20 synchedRound False statusRoundStart
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 884.7645 GameStatus now from RoundStart to RoundPlaying
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC DoChangeWeapon
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NETWORK_DEBUG max background thread time reached, about to stop BG thread!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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