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  1. ERROR: ld.so: object '/home/tomred/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. Setting breakpad minidump AppID = 242860
  3. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198118322467 [API loaded no]
  4. ERROR: ld.so: object '/home/tomred/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. xt GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control
  6. Setting maxVSyncInterval to 4
  7. Renderer: AMD Radeon (TM) R9 380 Series
  8. Vendor: ATI Technologies Inc.
  9. Version: 4.5.13399 Core Profile Forward-Compatible Context 15.201.1151
  10. GLES: 0
  11. GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB
  12. _bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB
  13. _gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_
  14. buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_A
  15. RB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_co
  16. py_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_a
  17. dd GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_dra
  18. w_arrays GL_WIN_swap_hint
  19. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 48037600
  20. AudioManager: Using PulseAudio: Default Output Device
  21. Begin MonoManager ReloadAssembly
  22. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.dll (this message is harmless)
  23. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.dll into Unity Child Domain
  24. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  25. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  26. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  27. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  28. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  29. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  30. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  31. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  32. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  33. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  34. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  35. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  36. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  37. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  38. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
  39. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
  40. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  41. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  42. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/LitJson.dll (this message is harmless)
  43. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/LitJson.dll into Unity Child Domain
  44. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Photon3Unity3D.dll (this message is harmless)
  45. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
  46. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/BehaviorDesignerRuntime.dll (this message is harmless)
  47. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/BehaviorDesignerRuntime.dll into Unity Child Domain
  48. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/CruncherScripts.dll (this message is harmless)
  49. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/CruncherScripts.dll into Unity Child Domain
  50. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/SSAA.dll (this message is harmless)
  51. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/SSAA.dll into Unity Child Domain
  52. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless)
  53. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain
  54. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/websocket-sharp.dll (this message is harmless)
  55. Loading /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/websocket-sharp.dll into Unity Child Domain
  56. - Completed reload, in 0.552 seconds
  57. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/System.Core.dll (this message is harmless)
  58. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/System.dll (this message is harmless)
  59. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  60. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  61. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  62. Default vsync count 0
  63. requesting resize 1920 x 1080
  64. Using native desktop resolution 3200 x 1080
  65. requesting fullscreen 3200 x 1080 at 0 Hz
  66. Desktop is 3200 x 1080 @ 60 Hz
  67. Using libudev for joystick management
  68.  
  69.  
  70. Importing game controller configs
  71. UnloadTime: 10.212999 ms
  72. Changing real window size to 1920 x 1080
  73. Changing real window size to 1920 x 1080
  74. Changing real window size to 1920 x 1080
  75. Setting up 1 worker threads for Enlighten.
  76. Thread -> id: 7fa0adffd700 -> priority: 1
  77. Changing real window size to 1920 x 1080
  78. Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
  79. UnloadTime: 0.619000 ms
  80. AudioManager: Using PulseAudio: Default Output Device
  81. [ACTk] Injection Detector: was started without any callbacks. Please configure Detection Event in the inspector, or pass the callback Action to the StartDetection method.
  82.  
  83. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  84.  
  85.  
  86. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 9603.
  87. Total: 3.328000 ms (FindLiveObjects: 0.350000 ms CreateObjectMapping: 0.223000 ms MarkObjects: 2.719000 ms DeleteObjects: 0.036000 ms)
  88.  
  89. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=284
  90.  
  91. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  92.  
  93. 28.77996 Steamworks setup done
  94.  
  95. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  96.  
  97. Unloading 3 Unused Serialized files (Serialized files now loaded: 8)
  98. UnloadTime: 1.420000 ms
  99. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/System.Xml.dll (this message is harmless)
  100. ###########################################
  101.  
  102.  
  103. Game Version: 259 Network Version: 259 Build=5623 S=True
  104.  
  105. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  106.  
  107. Best region found in PlayerPrefs. Connecting to: us
  108.  
  109. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  110.  
  111. requesting resize 1920 x 1080
  112. Using native desktop resolution 3200 x 1080
  113. Clamping fullscreen resolution to 1920 x 1080
  114. requesting fullscreen 1920 x 1080 at 60 Hz
  115. Desktop is 3200 x 1080 @ 60 Hz
  116.  
  117. Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 29921.
  118. Total: 23.026999 ms (FindLiveObjects: 1.411000 ms CreateObjectMapping: 0.747000 ms MarkObjects: 14.290000 ms DeleteObjects: 6.579000 ms)
  119.  
  120. OnDisconnectedFromPhoton
  121.  
  122. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  123.  
  124. Best region found in PlayerPrefs. Connecting to: eu
  125.  
  126. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  127.  
  128. PressedEnlistButton
  129.  
  130. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  131.  
  132. currentSquad != null
  133.  
  134. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  135.  
  136. Joniing squad: Super Soldat on role 2
  137.  
  138. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  139.  
  140. 89.13046 Loading _2Argonne_BAKED
  141.  
  142. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  143.  
  144. Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
  145.  
  146. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40572.
  147. Total: 21.833000 ms (FindLiveObjects: 2.053000 ms CreateObjectMapping: 0.752000 ms MarkObjects: 18.982000 ms DeleteObjects: 0.044000 ms)
  148.  
  149. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  150. UnloadTime: 20.034000 ms
  151.  
  152. Unloading 4488 unused Assets to reduce memory usage. Loaded Objects now: 10538.
  153. Total: 23.702999 ms (FindLiveObjects: 0.586000 ms CreateObjectMapping: 0.365000 ms MarkObjects: 6.247000 ms DeleteObjects: 16.502001 ms)
  154.  
  155. LevelLoaderEmpty start
  156.  
  157. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  158.  
  159. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  160.  
  161. Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 10437.
  162. Total: 7.135000 ms (FindLiveObjects: 0.532000 ms CreateObjectMapping: 0.326000 ms MarkObjects: 5.849000 ms DeleteObjects: 0.428000 ms)
  163.  
  164. LevelLoaderEmpty load level..
  165.  
  166. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  167.  
  168. Unloading 2 Unused Serialized files (Serialized files now loaded: 13)
  169. UnloadTime: 0.536000 ms
  170.  
  171. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 22361.
  172. Total: 13.337999 ms (FindLiveObjects: 0.806000 ms CreateObjectMapping: 0.500000 ms MarkObjects: 11.822001 ms DeleteObjects: 0.210000 ms)
  173.  
  174. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  175.  
  176. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22361.
  177. Total: 13.437000 ms (FindLiveObjects: 0.913000 ms CreateObjectMapping: 0.655000 ms MarkObjects: 11.850000 ms DeleteObjects: 0.017000 ms)
  178.  
  179. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  180.  
  181. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22358.
  182. Total: 13.664000 ms (FindLiveObjects: 0.969000 ms CreateObjectMapping: 0.588000 ms MarkObjects: 12.064000 ms DeleteObjects: 0.043000 ms)
  183.  
  184. The referenced script on this Behaviour is missing!
  185.  
  186. (Filename: Line: 1526)
  187.  
  188. The referenced script on this Behaviour (Game Object '<null>') is missing!
  189.  
  190. (Filename: Line: 1754)
  191.  
  192. The referenced script on this Behaviour is missing!
  193.  
  194. (Filename: Line: 1526)
  195.  
  196. The referenced script on this Behaviour (Game Object '<null>') is missing!
  197.  
  198. (Filename: Line: 1754)
  199.  
  200. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  201. The tree tree_high_b_dead must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
  202.  
  203. (Filename: Line: 140)
  204.  
  205. UnloadTime: 0.689000 ms
  206.  
  207. Unloading 2353 unused Assets to reduce memory usage. Loaded Objects now: 128245.
  208. Total: 85.579002 ms (FindLiveObjects: 6.527000 ms CreateObjectMapping: 1.840000 ms MarkObjects: 27.341002 ms DeleteObjects: 49.869999 ms)
  209.  
  210. Init player match with: Level:_2Argonne Gametype:FRONTLINE serverGameStatus: 2 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1100 roundLimit 1 realtimeSinceStartup=104.9572
  211.  
  212. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  213.  
  214. 104.9581 GameStatus now from MatchStart to RoundPlaying
  215.  
  216. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  217.  
  218. AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 roundTimeLimit 1100 running True roundStartTime 20 synchedRound True statusRoundPlaying
  219.  
  220. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  221.  
  222. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  223.  
  224. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  225.  
  226. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  227.  
  228. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  229.  
  230. PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
  231.  
  232. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  233.  
  234. muzzle_slotBone_3p null
  235.  
  236. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  237.  
  238. PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
  239.  
  240. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  241.  
  242. muzzle_slotBone_3p null
  243.  
  244. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  245.  
  246. PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
  247.  
  248. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  249.  
  250. PhotonView has 2 methods " MikeRemovedMethodInfo X " that takes Y argument(s): Z . Should be just one?
  251.  
  252. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  253.  
  254. muzzle_slotBone_3p null
  255.  
  256. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  257.  
  258. Platform assembly: /home/tomred/.local/share/Steam/steamapps/common/Verdun/Verdun_Data/Managed/Boo.Lang.dll (this message is harmless)
  259. Changing real window size to 1920 x 1080
  260. Changing real window size to 1920 x 1080
  261. Changing real window size to 1920 x 1080
  262. Changing real window size to 1920 x 1080
  263. Changing real window size to 1920 x 1080
  264. Changing real window size to 1920 x 1080
  265. Changing real window size to 1920 x 1080
  266. Changing real window size to 1920 x 1080
  267. Changing real window size to 1920 x 1080
  268. Changing real window size to 1920 x 1080
  269. Changing real window size to 1920 x 1080
  270. Changing real window size to 1920 x 1080
  271. Changing real window size to 1920 x 1080
  272. Changing real window size to 1920 x 1080
  273. Server Stoped round at: 3727491.669 realTime:776.7847
  274.  
  275. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  276.  
  277. 776.7894 GameStatus now from RoundPlaying to RoundEnd
  278.  
  279. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  280.  
  281. RECEIVED NETWORK MEDALS: 64 total.
  282. Obergruppenfranz Frölle - BRONZE_LASTKILL
  283. [MF] sWotEK [FR] - SILVER_FL_HIGHESTSCOREINSQUAD
  284. [MF] sWotEK [FR] - SILVER_FL_MOSTKILLSINSQUAD
  285. OODY - SILVER_FL_HIGHESTSCOREINSQUAD
  286. OODY - SILVER_FL_MOSTKILLSINSQUAD
  287. SNOC XUA TROM - BRONZE_LOWESTAVGALTITUDE
  288. Braus - GOLD_FL_BESTDEFENCESQUAD
  289. [K.u.K. Armee] D.O. - BRONZE_HIGHESTAVGALTITUDE
  290. [CPC] Nattefrost - BRONZE_FL_MOSTTIMEINFRIENDLYDURINGDEFENCE
  291. Aetherweaver - BRONZE_MOSTKILLSOFHIGHERRANK
  292. Aetherweaver - GOLD_FL_BESTSQUAD
  293. Aetherweaver - GOLD_FL_BESTATTACKSQUAD
  294. Bugybugg - BRONZE_MOSTHIPFIREKILLS
  295. Bugybugg - SILVER_FL_MOSTTIMEINENEMYSECTOR
  296. Bugybugg - SILVER_FL_MOSTATTACKCOMSCORE
  297. Bugybugg - GOLD_FL_BESTSQUAD
  298. Bugybugg - GOLD_FL_BESTATTACKSQUAD
  299. nuxoss - BRONZE_LONGESTDISTANCETRAVELLED
  300. nuxoss - BRONZE_MOSTSPRINTTIME
  301. nuxoss - SILVER_FL_MOSTKILLSINSQUAD
  302. genso_bg - SILVER_FL_HIGHESTSCOREINSQUAD
  303. genso_bg - SILVER_FL_MOSTKILLSINSQUAD
  304. GeorgePig - BRONZE_LONGESTDISTANCEKILL
  305. GeorgePig - SILVER_FL_MOSTKILLSINSQUAD
  306. [CP]NightDrake - BRONZE_MOSTCROUCHTIME
  307. Zacka - SILVER_FL_MOSTTEAMSPAWNS
  308. madmax223 - GOLD_LONGEST_KILLSTREAK
  309. madmax223 - GOLD_NODEATHS_SOMEKILLS
  310. madmax223 - GOLD_BESTKD_10PLUSKILLS
  311. madmax223 - BRONZE_MOSTSCOPEKILLS
  312. madmax223 - SILVER_FEWESTDEATHS
  313. madmax223 - BRONZE_MOSTLONGSHOTKILLS
  314. madmax223 - GOLD_FL_BESTDEFENCESQUAD
  315. Stankliv - BRONZE_MOSTSHOTSFIRED
  316. Stankliv - GOLD_FL_BESTDEFENCESQUAD
  317. Victor Marx - GOLD_FL_BESTSQUAD
  318. Victor Marx - GOLD_FL_BESTATTACKSQUAD
  319. Jon Rambeau - SILVER_FL_MOSTTIMEINCOMMANDAURA
  320. Jon Rambeau - SILVER_FL_HIGHESTSCOREINSQUAD
  321. Sixo♞ - GOLD_MOST_KILLS
  322. Sixo♞ - GOLD_BESTPLAYER
  323. Sixo♞ - SILVER_HIGHESTMULTIKILL
  324. Sixo♞ - BRONZE_MOSTMELEEKILLS
  325. Sixo♞ - SILVER_FL_MOSTSCOREINCOMMANDAURA
  326. Sixo♞ - GOLD_FL_BESTDEFENCESQUAD
  327. Sixo♞ - SILVER_FL_HIGHESTSCOREINSQUAD
  328. Sixo♞ - SILVER_FL_MOSTKILLSINSQUAD
  329. [CP]Graj - BRONZE_MOSTPRONETIME
  330. [CP]Graj - SILVER_LONGESTLIFE
  331. [CP]Graj - SILVER_FL_MOSTTIMEINNOMANDSLAND
  332. Aganna - SILVER_FL_HIGHESTSCOREINSQUAD
  333. Deragon126 - GOLD_MOST_HEADSHOTS
  334. Deragon126 - BRONZE_MOSTKILLSSAMEPLAYER
  335. Deragon126 - BRONZE_MOSTKILLSOFLOWERRANK
  336. Deragon126 - BRONZE_MOSTADSKILLS
  337. Deragon126 - BRONZE_FIRSTKILL
  338. Deragon126 - SILVER_FL_MOSTTIMEINAURA
  339. Deragon126 - SILVER_FL_MOSTDEFCOMSCORE
  340. Deragon126 - GOLD_FL_BESTSQUAD
  341. Deragon126 - GOLD_FL_BESTATTACKSQUAD
  342. Deragon126 - SILVER_FL_HIGHESTSCOREINSQUAD
  343. Deragon126 - SILVER_FL_MOSTKILLSINSQUAD
  344. Knüsper - SILVER_FL_HIGHESTSCOREINSQUAD
  345. Knüsper - SILVER_FL_MOSTKILLSINSQUAD
  346.  
  347.  
  348. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  349.  
  350. 786.4457 StopMatch matchEndTimeLeft[45] Scene[_2Argonne_BAKED] GameType[FRONTLINE] Room[Room: '_1339042966_1339043794_96000' visible,open 31/36 players.]
  351.  
  352. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  353.  
  354. 786.4476 GameStatus now from RoundEnd to MatchEnd
  355.  
  356. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  357.  
  358. RoomPropsChanged. Running=_2Argonne new NEXTMAP=_7Flanders
  359.  
  360. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  361.  
  362. We hit a timeout in Death dead
  363.  
  364. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  365.  
  366. Next: _7Flanders
  367.  
  368. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  369.  
  370. RoomPropsChanged. Running=_2Argonne newCurrent=_7Flanders
  371.  
  372. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  373.  
  374. 833.0462 Loading _7Flanders_BAKED
  375.  
  376. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  377.  
  378. Unloading 2 Unused Serialized files (Serialized files now loaded: 32)
  379.  
  380. Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 120786.
  381. Total: 44.124001 ms (FindLiveObjects: 5.212000 ms CreateObjectMapping: 1.339000 ms MarkObjects: 33.814003 ms DeleteObjects: 3.759000 ms)
  382.  
  383. Unloading 1 Unused Serialized files (Serialized files now loaded: 32)
  384. UnloadTime: 294.470001 ms
  385. LevelLoaderEmpty start
  386.  
  387. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  388.  
  389.  
  390. Unloading 9765 unused Assets to reduce memory usage. Loaded Objects now: 36901.
  391. Total: 232.710007 ms (FindLiveObjects: 1.855000 ms CreateObjectMapping: 0.998000 ms MarkObjects: 14.829000 ms DeleteObjects: 215.027008 ms)
  392.  
  393. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  394.  
  395. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 36866.
  396. Total: 20.623001 ms (FindLiveObjects: 1.585000 ms CreateObjectMapping: 0.679000 ms MarkObjects: 12.745001 ms DeleteObjects: 5.614000 ms)
  397.  
  398. LevelLoaderEmpty load level..
  399.  
  400. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  401.  
  402. Unloading 2 Unused Serialized files (Serialized files now loaded: 32)
  403. UnloadTime: 1.449000 ms
  404.  
  405. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 46843.
  406. Total: 22.222000 ms (FindLiveObjects: 1.806000 ms CreateObjectMapping: 0.925000 ms MarkObjects: 19.157000 ms DeleteObjects: 0.333000 ms)
  407.  
  408. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  409.  
  410. Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 29705.
  411. Total: 18.952002 ms (FindLiveObjects: 1.349000 ms CreateObjectMapping: 0.851000 ms MarkObjects: 15.392000 ms DeleteObjects: 1.360000 ms)
  412.  
  413. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  414.  
  415. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29682.
  416. Total: 17.572001 ms (FindLiveObjects: 1.398000 ms CreateObjectMapping: 0.917000 ms MarkObjects: 15.207000 ms DeleteObjects: 0.050000 ms)
  417.  
  418. Unloading 2 Unused Serialized files (Serialized files now loaded: 10)
  419. UnloadTime: 1.442000 ms
  420.  
  421. Unloading 9351 unused Assets to reduce memory usage. Loaded Objects now: 318175.
  422. Total: 193.156998 ms (FindLiveObjects: 14.992000 ms CreateObjectMapping: 3.260000 ms MarkObjects: 41.373001 ms DeleteObjects: 133.529999 ms)
  423.  
  424. Init player match with: Level:_7Flanders Gametype:FRONTLINE serverGameStatus: 0 matchWinner 3 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=851.4155
  425.  
  426. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  427.  
  428. 864.8964 GameStatus now from MatchStart to RoundStart
  429.  
  430. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  431.  
  432. AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 roundTimeLimit 2100 running True roundStartTime 20 synchedRound False statusRoundStart
  433.  
  434. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  435.  
  436. 884.7645 GameStatus now from RoundStart to RoundPlaying
  437.  
  438. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  439.  
  440. Warning PUN RPC method cache was invalid, did you delete a Photon.Monobehaviour script without refreshing the pun cache? character_prefab_qq(Clone), for RPC DoChangeWeapon
  441.  
  442. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  443.  
  444. Hoe vaak komt deze rare corpse use case voor? Dit kan memory leaken....
  445.  
  446. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  447.  
  448. NETWORK_DEBUG max background thread time reached, about to stop BG thread!
  449.  
  450. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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