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Jul 17th, 2018
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  1. for (Item item : playerItems) {
  2. // Keep tradeable items
  3. if (!item.getDefinition().isTradeable() || itemsToKeep.get().contains(item)) {
  4. if (!itemsToKeep.get().contains(item)) {
  5. itemsToKeep.get().add(item);
  6. }
  7. continue;
  8. }
  9.  
  10. if (player.getWildernessLevel() <= 20) {
  11. BrokenItem broken = BrokenItem.get(item.getId());
  12. if (broken != null) {
  13. itemsToKeep.get().add(item);
  14. continue;
  15. }
  16. } else {
  17. BrokenItem broken = BrokenItem.get(item.getId());
  18. if (broken != null) {
  19. if (killer.isPresent()) {
  20. ItemOnGroundManager.register(killer.get(), new Item(ItemIdentifiers.BLOOD_MONEY, broken.getCost() / 2), player.getPosition());
  21. }
  22. }
  23. continue;
  24. }
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