VIPER23

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Feb 1st, 2019
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  1.  
  2.  
  3.  
  4. game:GetService("StarterGui"):SetCore("SendNotification", {
  5. Title = "Chaotic Glitcher";
  6. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  7. })
  8.  
  9. wait(0.2)
  10.  
  11. Player = owner
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound",Torso)
  31. local SONG = 561833161
  32. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. local RCHOICE = MRANDOM(1,7)
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 13
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Effects = IT("Folder", Character)
  84. Effects.Name = "Effects"
  85. local BALL = IT("Folder", Character)
  86. BALL.Name = "BALL-EYE"
  87. local XEYE = IT("Folder", Character)
  88. XEYE.Name = "X - EYE"
  89. local ANIMATOR = Humanoid.Animator
  90. local ANIMATE = Character.Animate
  91. local UNANCHOR = true
  92. local WHITELIST = {}
  93. local TAUNT = false
  94. local OFFSET = 0
  95. local FULL = false
  96. local MODE = "Lunar"
  97. local PITCH = 1
  98. local VOLUME = 3
  99. local FACE = 176217464
  100. local SIZE = 1
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110. Frame_Speed = 1 / 60
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. --//=================================\\
  139. --// NOOBYGAME12'S CODE
  140. --\\=================================//
  141.  
  142. plr = owner
  143. char = plr.Character
  144. hum = char.Humanoid
  145. local cam = game.Workspace.CurrentCamera
  146. Camera = cam
  147. local CamInterrupt = false
  148. local TwoD = false
  149. local TargetInfo = {nil, nil}
  150. cam.CameraType = "Custom"
  151. t = char.Torso
  152. h = char.Head
  153. ra = char["Right Arm"]
  154. la = char["Left Arm"]
  155. rl = char["Right Leg"]
  156. ll = char["Left Leg"]
  157. tors = char.Torso
  158. lleg = char["Left Leg"]
  159. root = char.HumanoidRootPart
  160. hed = char.Head
  161. rleg = char["Right Leg"]
  162. rarm = char["Right Arm"]
  163. larm = char["Left Arm"]
  164. Player = plr
  165. Character=Player.Character
  166. PlayerGui=Player.PlayerGui
  167. Backpack=Player.Backpack
  168. Torso=Character.Torso
  169. Head=Character.Head
  170. Humanoid=Character.Humanoid
  171. m=Instance.new('Model',Character)
  172. LeftArm=Character["Left Arm"]
  173. LeftLeg=Character["Left Leg"]
  174. RightArm=Character["Right Arm"]
  175. RightLeg=Character["Right Leg"]
  176. LS=Torso["Left Shoulder"]
  177. LH=Torso["Left Hip"]
  178. RS=Torso["Right Shoulder"]
  179. RH=Torso["Right Hip"]
  180. Face = Head.face
  181. Neck=Torso.Neck
  182. it=Instance.new
  183. attacktype=1
  184. vt=Vector3.new
  185. cf=CFrame.new
  186. euler=CFrame.fromEulerAnglesXYZ
  187. angles=CFrame.Angles
  188. cloaked=false
  189. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  190. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  191. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  192. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  193. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  194. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  195. RootPart=Character.HumanoidRootPart
  196. RootJoint=RootPart.RootJoint
  197. RootCF=euler(-1.57,0,3.14)
  198. radian = math.rad
  199. random = math.random
  200. Vec3 = Vector3.new
  201. Inst = Instance.new
  202. cFrame = CFrame.new
  203. Euler = CFrame.fromEulerAnglesXYZ
  204. vt = Vector3.new
  205. bc = BrickColor.new
  206. br = BrickColor.random
  207. it = Instance.new
  208. cf = CFrame.new
  209. local Player_Size = 0
  210. cam = game.Workspace.CurrentCamera
  211. CF = CFrame.new
  212. angles = CFrame.Angles
  213. attack = false
  214. Euler = CFrame.fromEulerAnglesXYZ
  215. Rad = math.rad
  216. IT = Instance.new
  217. BrickC = BrickColor.new
  218. Cos = math.cos
  219. Acos = math.acos
  220. Sin = math.sin
  221. Asin = math.asin
  222. Abs = math.abs
  223. Mrandom = math.random
  224. Floor = math.floor
  225. IT = Instance.new
  226. CF = CFrame.new
  227. VT = Vector3.new
  228. RAD = math.rad
  229. C3 = Color3.new
  230. UD2 = UDim2.new
  231. BRICKC = BrickColor.new
  232. ANGLES = CFrame.Angles
  233. EULER = CFrame.fromEulerAnglesXYZ
  234. COS = math.cos
  235. ACOS = math.acos
  236. SIN = math.sin
  237. ASIN = math.asin
  238. ABS = math.abs
  239. MRANDOM = math.random
  240. FLOOR = math.floor
  241.  
  242.  
  243. local Booleans = {
  244. CamFollow = true,
  245. GyroUse = true
  246. }
  247.  
  248. function lerp(object, newCFrame, alpha)
  249. return object:lerp(newCFrame, alpha)
  250. end
  251.  
  252. local Directer = Inst("BodyGyro", root)
  253. Directer.MaxTorque = Vec3(0, 0, 0)
  254. Directer.P = 600000
  255. local CPart = Inst("Part")
  256. CPart.Anchored = true
  257. CPart.CanCollide = false
  258. CPart.Locked = true
  259. CPart.Transparency = 1
  260.  
  261. local rainbowmode = false
  262. local chaosmode = false
  263.  
  264. local mutedtog = false
  265.  
  266. function CameraEnshaking(Length,Intensity)
  267. coroutine.resume(coroutine.create(function()
  268. local intensity = 1*Intensity
  269. local rotM = 0.01*Intensity
  270. for i = 0, Length, 0.1 do
  271. Swait()
  272. intensity = intensity - 0.05*Intensity/Length
  273. rotM = rotM - 0.0005*Intensity/Length
  274. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  275. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  276. end
  277. Humanoid.CameraOffset = Vec3(0, 0, 0)
  278. end))
  279. end
  280. CamShake=function(Part,Distan,Power,Times)
  281. local de=Part.Position
  282. for i,v in pairs(workspace:children()) do
  283. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  284. for _,c in pairs(v:children()) do
  285. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  286. local Noob=v.Humanoid
  287. if Noob~=nil then
  288. coroutine.resume(coroutine.create(function()
  289. FV = Instance.new("BoolValue", Noob)
  290. FV.Name = "CameraShake"
  291. for ShakeNum=1,Times do
  292. Swait()
  293. local ef=Power
  294. if ef>=1 then
  295. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  296. else
  297. ef=Power*10
  298. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  299. end
  300. end
  301. Humanoid.CameraOffset = Vector3.new(0,0,0)
  302. FV:Destroy()
  303. end))
  304. end
  305. end
  306. end
  307. end
  308. end
  309. end
  310.  
  311. local toggleTag = true
  312. local bilguit = Instance.new("BillboardGui", hed)
  313. bilguit.Adornee = nil
  314. bilguit.Name = "ModeName"
  315. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  316. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  317.  
  318.  
  319. function chatfunc(text,color,typet,font,timeex)
  320. local chat = coroutine.wrap(function()
  321. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  322. Character:FindFirstChild("TalkingBillBoard"):destroy()
  323. end
  324. local naeeym2 = Instance.new("BillboardGui",Character)
  325. naeeym2.Size = UDim2.new(0,100,0,40)
  326. naeeym2.StudsOffset = Vector3.new(0,3,0)
  327. naeeym2.Adornee = Character.Head
  328. naeeym2.Name = "TalkingBillBoard"
  329. local tecks2 = Instance.new("TextLabel",naeeym2)
  330. tecks2.BackgroundTransparency = 1
  331. tecks2.BorderSizePixel = 0
  332. tecks2.Text = ""
  333. tecks2.Font = font
  334. tecks2.TextSize = 30
  335. tecks2.TextStrokeTransparency = 0
  336. tecks2.TextColor3 = color
  337. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  338. tecks2.Size = UDim2.new(1,0,0.5,0)
  339. local tecks3 = Instance.new("TextLabel",naeeym2)
  340. tecks3.BackgroundTransparency = 1
  341. tecks3.BorderSizePixel = 0
  342. tecks3.Text = ""
  343. tecks3.Font = font
  344. tecks3.TextSize = 30
  345. tecks3.TextStrokeTransparency = 0
  346. if typet == "Inverted" then
  347. tecks3.TextColor3 = Color3.new(0,0,0)
  348. tecks3.TextStrokeColor3 = color
  349. elseif typet == "Normal" then
  350. tecks3.TextColor3 = color
  351. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  352. end
  353. tecks3.Size = UDim2.new(1,0,0.5,0)
  354. coroutine.resume(coroutine.create(function()
  355. while true do
  356. Swait(1)
  357. if chaosmode == true then
  358. tecks2.TextColor3 = BrickColor.random().Color
  359. tecks3.TextStrokeColor3 = BrickColor.random().Color
  360. end
  361. end
  362. end))
  363. text.TextTransparency = text.TextTransparency + 1
  364. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  365. for i = 0, 74*timeex do
  366. Swait()
  367. text.TextTransparency = 1
  368. text.TextStrokeTransparency = 1
  369. tecks2.Text = text
  370. tecks3.Text = text
  371. end
  372. local randomrot = math.random(1,2)
  373. if randomrot == 1 then
  374. for i = 1, 50 do
  375. Swait()
  376. tecks2.Text = text
  377. tecks3.Text = text
  378. text.TextTransparency = text.TextTransparency - .02
  379. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  380. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  381. tecks2.TextTransparency = tecks2.TextTransparency + .04
  382. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  383. tecks3.TextTransparency = tecks2.TextTransparency + .04
  384. end
  385. elseif randomrot == 2 then
  386. for i = 1, 50 do
  387. Swait()
  388. tecks2.Text = text
  389. tecks3.Text = text
  390. text.TextTransparency = text.TextTransparency - .02
  391. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  392. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  393. tecks2.TextTransparency = tecks2.TextTransparency + .04
  394. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  395. tecks3.TextTransparency = tecks2.TextTransparency + .04
  396. end
  397. end
  398. text.TextTransparency = 0
  399. text.TextStrokeTransparency = 0
  400. if toggleTag == false then
  401. text.TextTransparency = 1
  402. text.TextStrokeTransparency = 1
  403. end
  404. naeeym2:Destroy()
  405. end)
  406. chat()
  407. end
  408.  
  409.  
  410.  
  411. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  412. local gui = it(GuiType)
  413. gui.Parent = parent
  414. gui.Text = text
  415. gui.BackgroundTransparency = backtrans
  416. gui.BackgroundColor3 = backcol
  417. gui.SizeConstraint = "RelativeXY"
  418. gui.TextXAlignment = "Center"
  419. gui.TextYAlignment = "Center"
  420. gui.Position = pos
  421. gui.Size = size
  422. gui.Font = "SourceSans"
  423. gui.FontSize = "Size14"
  424. gui.TextWrapped = false
  425. gui.TextStrokeTransparency = 0
  426. gui.TextColor = BrickColor.new("White")
  427. return gui
  428. end
  429. --------------------------- GUI STUFF
  430. local basgui = it("GuiMain")
  431. basgui.Parent = plr.PlayerGui
  432. basgui.Name = "VISgui"
  433. local fullscreenz = it("Frame")
  434. fullscreenz.Parent = basgui
  435. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  436. fullscreenz.BackgroundTransparency = 1
  437. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  438. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  439. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  440. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  441. imgl2.BackgroundTransparency = 1
  442. imgl2.BorderSizePixel = 0
  443. imgl2.ImageTransparency = 0.5
  444. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  445. imgl2.Size = UDim2.new(0,1000,0,1000)
  446. imgl2.Image = "rbxassetid://2344830904"
  447. local techc = imgl2:Clone()
  448. techc.Parent = fullscreenz
  449. techc.ImageTransparency = 0
  450. techc.Size = UDim2.new(0,900,0,900)
  451. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  452. techc.Image = "rbxassetid://2092248396"
  453. local circl = imgl2:Clone()
  454. circl.Parent = fullscreenz
  455. circl.ImageTransparency = 0
  456. circl.Size = UDim2.new(0,550,0,550)
  457. circl.Position = UDim2.new(0.70,25,0.50,25)
  458. circl.Image = "rbxassetid://2312119891"
  459. local circl2 = imgl2:Clone()
  460. circl2.Parent = fullscreenz
  461. circl2.ImageTransparency = 0
  462. circl2.Size = UDim2.new(0,700,0,700)
  463. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  464. circl2.Image = "rbxassetid://2312119891"
  465. local imgl2b = imgl2:Clone()
  466. imgl2b.Parent = fullscreenz
  467. imgl2b.ImageTransparency = 0
  468. imgl2b.Size = UDim2.new(0,800,0,800)
  469. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  470. imgl2b.ImageColor3 = Color3.new(0,0,0)
  471. local ned = Instance.new("TextLabel",fullscreenz)
  472. ned.ZIndex = 2
  473. ned.Font = "Bodoni"
  474. ned.BackgroundTransparency = 1
  475. ned.BorderSizePixel = 0.65
  476. ned.Size = UDim2.new(0.6,0,0.6,0)
  477. ned.Position = UDim2.new(0,0,0,0)
  478. ned.TextScaled = true
  479. ned.TextStrokeTransparency = 0
  480. ned.Text = "Lunar"
  481. ned.TextSize = 48
  482. ned.Rotation = 1
  483. ned.TextXAlignment = "Left"
  484. ned.TextYAlignment = "Top"
  485.  
  486. --//=================================\\
  487. --// WINGY STUFF
  488. --\\=================================//
  489.  
  490. local extrawingmod1 = Instance.new("Model",Character)
  491. local extrawingmod2 = Instance.new("Model",Character)
  492.  
  493. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  494. local p = Instance.new("Part")
  495. p.TopSurface = 0
  496. p.BottomSurface = 0
  497. p.Parent = parent
  498. p.Size = Vector3.new(0.1,0.1,0.1)
  499. p.Transparency = transparency
  500. p.Reflectance = reflectance
  501. p.CanCollide = false
  502. p.Locked = true
  503. p.BrickColor = brickcolor
  504. p.Material = material
  505. return p
  506. end
  507.  
  508. function CreateMesh(parent,meshtype,x1,y1,z1)
  509. local mesh = Instance.new("SpecialMesh",parent)
  510. mesh.MeshType = meshtype
  511. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  512. return mesh
  513. end
  514.  
  515. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  516. local mesh = Instance.new("SpecialMesh",parent)
  517. mesh.MeshType = "FileMesh"
  518. mesh.MeshId = meshid
  519. mesh.Scale = Vector3.new(x1,y1,z1)
  520. return mesh
  521. end
  522.  
  523.  
  524. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  525. local mesh = Instance.new("SpecialMesh",parent)
  526. mesh.MeshType = "FileMesh"
  527. mesh.MeshId = meshid
  528. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  529. mesh.Scale = Vector3.new(x1,y1,z1)
  530. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  531. return mesh
  532. end
  533.  
  534. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  535. local weld = Instance.new("Weld")
  536. weld.Parent = parent
  537. weld.Part0 = part0
  538. weld.Part1 = part1
  539. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  540. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  541. return weld
  542. end
  543.  
  544. function RemoveOutlines(part)
  545. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  546. end
  547.  
  548. local Create = LoadLibrary("RbxUtility").Create
  549.  
  550. CFuncs = {
  551. ["Part"] = {
  552. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  553. local Part = Create("Part"){
  554. Parent = Parent,
  555. Reflectance = Reflectance,
  556. Transparency = Transparency,
  557. CanCollide = false,
  558. Locked = true,
  559. BrickColor = BrickColor.new(tostring(BColor)),
  560. Name = Name,
  561. Size = Size,
  562. Material = Material,
  563. }
  564. RemoveOutlines(Part)
  565. return Part
  566. end;
  567. };
  568.  
  569. ["Mesh"] = {
  570. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  571. local Msh = Create(Mesh){
  572. Parent = Part,
  573. Offset = OffSet,
  574. Scale = Scale,
  575. }
  576. if Mesh == "SpecialMesh" then
  577. Msh.MeshType = MeshType
  578. Msh.MeshId = MeshId
  579. end
  580. return Msh
  581. end;
  582. };
  583.  
  584. ["Mesh"] = {
  585. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  586. local Msh = Create(Mesh){
  587. Parent = Part,
  588. Offset = OffSet,
  589. Scale = Scale,
  590. }
  591. if Mesh == "SpecialMesh" then
  592. Msh.MeshType = MeshType
  593. Msh.MeshId = MeshId
  594. end
  595. return Msh
  596. end;
  597. };
  598.  
  599. ["Weld"] = {
  600. Create = function(Parent, Part0, Part1, C0, C1)
  601. local Weld = Create("Weld"){
  602. Parent = Parent,
  603. Part0 = Part0,
  604. Part1 = Part1,
  605. C0 = C0,
  606. C1 = C1,
  607. }
  608. return Weld
  609. end;
  610. };
  611.  
  612. ["Sound"] = {
  613. Create = function(id, par, vol, pit)
  614. coroutine.resume(coroutine.create(function()
  615. local S = Create("Sound"){
  616. Volume = vol,
  617. Name = "EffectSoundo",
  618. Pitch = pit or 1,
  619. SoundId = id,
  620. Parent = par or workspace,
  621. }
  622. wait()
  623. S:play()
  624. game:GetService("Debris"):AddItem(S, 10)
  625. end))
  626. end;
  627. };
  628.  
  629. ["LongSound"] = {
  630. Create = function(id, par, vol, pit)
  631. coroutine.resume(coroutine.create(function()
  632. local S = Create("Sound"){
  633. Volume = vol,
  634. Pitch = pit or 1,
  635. SoundId = id,
  636. Parent = par or workspace,
  637. }
  638. wait()
  639. S:play()
  640. game:GetService("Debris"):AddItem(S, 60)
  641. end))
  642. end;
  643. };
  644.  
  645. ["ParticleEmitter"] = {
  646. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  647. local fp = Create("ParticleEmitter"){
  648. Parent = Parent,
  649. Color = ColorSequence.new(Color1, Color2),
  650. LightEmission = LightEmission,
  651. Size = Size,
  652. Texture = Texture,
  653. Transparency = Transparency,
  654. ZOffset = ZOffset,
  655. Acceleration = Accel,
  656. Drag = Drag,
  657. LockedToPart = LockedToPart,
  658. VelocityInheritance = VelocityInheritance,
  659. EmissionDirection = EmissionDirection,
  660. Enabled = Enabled,
  661. Lifetime = LifeTime,
  662. Rate = Rate,
  663. Rotation = Rotation,
  664. RotSpeed = RotSpeed,
  665. Speed = Speed,
  666. VelocitySpread = VelocitySpread,
  667. }
  668. return fp
  669. end;
  670. };
  671.  
  672. CreateTemplate = {
  673.  
  674. };
  675. }
  676.  
  677.  
  678.  
  679. New = function(Object, Parent, Name, Data)
  680. local Object = Instance.new(Object)
  681. for Index, Value in pairs(Data or {}) do
  682. Object[Index] = Value
  683. end
  684. Object.Parent = Parent
  685. Object.Name = Name
  686. return Object
  687. end
  688.  
  689. local halocolor = BrickColor.new("Mid gray")
  690. local halocolor2 = BrickColor.new("Mid gray")
  691. local halocolor3 = BrickColor.new("Really black")
  692. local starcolor = BrickColor.new("Bright yellow")
  693. local lunacolor = BrickColor.new("Navy blue")
  694. local lunacolor2 = BrickColor.new("Bright blue")
  695. local wepcolor = BrickColor.new("Deep blue")
  696. local maincolor = BrickColor.new("Lapis")
  697. local secondcolor = BrickColor.new("Lapis")
  698. local m = Instance.new("Model",Character)
  699. local m2 = Instance.new("Model",Character)
  700. local m3 = Instance.new("Model",Character)
  701. local mw1 = Instance.new("Model",Character)
  702. local mw2 = Instance.new("Model",Character)
  703. local mw3 = Instance.new("Model",Character)
  704. local mw4 = Instance.new("Model",Character)
  705.  
  706. --------------
  707. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  708. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  709. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  710. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  711.  
  712. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  713. CreateMesh(handle,"Brick",0,0,0)
  714. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  715. local valuaring = 10
  716.  
  717. local refec = Instance.new("ParticleEmitter",handlex)
  718. refec.Texture = "rbxassetid://284205403"
  719. refec.LightEmission = 0.95
  720. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  721. refec.Rate = 50
  722. refec.Lifetime = NumberRange.new(0.5)
  723. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  724. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  725. refec.Speed = NumberRange.new(0,2)
  726. refec.Drag = 5
  727. refec.LockedToPart = true
  728. refec.Rotation = NumberRange.new(-500,500)
  729. refec.VelocitySpread = 9000
  730. refec.RotSpeed = NumberRange.new(-500,500)
  731. local refec2 = refec:Clone()
  732. refec2.LightEmission = 0.75
  733. refec2.Texture = "rbxassetid://254287058"
  734. refec2.Parent = handlex
  735. refec2.Rate = 25
  736. refec2.Lifetime = NumberRange.new(0.75)
  737. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  738. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  739. refec2.Speed = NumberRange.new(0)
  740. local refec3 = refec:Clone()
  741. refec3.LightEmission = 0.75
  742. refec3.Texture = "rbxassetid://363275192"
  743. refec3.Parent = handlex
  744. refec3.Rate = 25
  745. refec3.Lifetime = NumberRange.new(1)
  746. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  747. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  748. refec3.Speed = NumberRange.new(0)
  749. refec3.RotSpeed = NumberRange.new(-50,50)
  750.  
  751. for i = 0, 35 do
  752. valuaring = valuaring + 10
  753. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  754. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  755. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  757. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  758. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  759. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  760. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  761. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  762. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  763. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  764. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765. end
  766.  
  767.  
  768. local handle = CreateParta(m,1,1,"Neon",maincolor)
  769. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  770. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771.  
  772.  
  773.  
  774. --- Left wing.
  775.  
  776. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  777. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  778. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  779.  
  780. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  781. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  782. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  783. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  784. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  785. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  786. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  787. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  788. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  789. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  790. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  791. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  793. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  794. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  795. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  797. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  799. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  800. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  802. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  803. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  805. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  806. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  808. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  809. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810.  
  811.  
  812. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  813. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  814. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815.  
  816. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  817. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  818. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  820. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  821. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  822. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  823. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  824. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  825. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  826. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  827. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  832. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  833. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  836. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  839. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  842. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  845. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846.  
  847. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  848. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  849. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850.  
  851. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  852. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  853. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  855. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  856. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  858. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  859. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  861. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  862. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  871. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  874. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  877. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  880. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881.  
  882.  
  883. -- Right wing --
  884.  
  885. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  886. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  887. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888.  
  889. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  890. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  891. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  893. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  894. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  896. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  897. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  908. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  909. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  911. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  912. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  914. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  915. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  917. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  918. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919.  
  920. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  921. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  922. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923.  
  924. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  925. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  926. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  928. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  929. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  931. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  932. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  943. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  944. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  946. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  947. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  949. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  950. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  952. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  953. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954.  
  955. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  956. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  957. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958.  
  959.  
  960. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  961. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  962. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  964. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  965. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  980. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  983. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  986. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  989. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990.  
  991. ------------- Trails
  992. local A0 = Instance.new("Attachment",lwing1)
  993. A0.Position = Vector3.new(0,-0.7,0)
  994. local A1 = Instance.new("Attachment",lwing1)
  995. A1.Position = Vector3.new(0,-3.5,0)
  996. tl1 = Instance.new('Trail',lwing1)
  997. tl1.Attachment0 = A0
  998. tl1.Attachment1 = A1
  999. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1000. tl1.LightEmission = 1
  1001. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1002. tl1.Color = ColorSequence.new(halocolor.Color)
  1003. tl1.Lifetime = 0.5
  1004.  
  1005. local A0 = Instance.new("Attachment",lwing2)
  1006. A0.Position = Vector3.new(0,-0.7,0)
  1007. local A1 = Instance.new("Attachment",lwing2)
  1008. A1.Position = Vector3.new(0,-3.5,0)
  1009. tl2 = Instance.new('Trail',lwing2)
  1010. tl2.Attachment0 = A0
  1011. tl2.Attachment1 = A1
  1012. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1013. tl2.LightEmission = 1
  1014. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1015. tl2.Color = ColorSequence.new(halocolor.Color)
  1016. tl2.Lifetime = 0.5
  1017.  
  1018. local A0 = Instance.new("Attachment",lwing3)
  1019. A0.Position = Vector3.new(0,-0.7,0)
  1020. local A1 = Instance.new("Attachment",lwing3)
  1021. A1.Position = Vector3.new(0,-3.5,0)
  1022. tl3 = Instance.new('Trail',lwing3)
  1023. tl3.Attachment0 = A0
  1024. tl3.Attachment1 = A1
  1025. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1026. tl3.LightEmission = 1
  1027. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1028. tl3.Color = ColorSequence.new(halocolor.Color)
  1029. tl3.Lifetime = 0.5
  1030.  
  1031. local A0 = Instance.new("Attachment",rwing1)
  1032. A0.Position = Vector3.new(0,-0.7,0)
  1033. local A1 = Instance.new("Attachment",rwing1)
  1034. A1.Position = Vector3.new(0,-3.5,0)
  1035. tr1 = Instance.new('Trail',rwing1)
  1036. tr1.Attachment0 = A0
  1037. tr1.Attachment1 = A1
  1038. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1039. tr1.LightEmission = 1
  1040. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1041. tr1.Color = ColorSequence.new(halocolor2.Color)
  1042. tr1.Lifetime = 0.5
  1043.  
  1044. local A0 = Instance.new("Attachment",rwing2)
  1045. A0.Position = Vector3.new(0,-0.7,0)
  1046. local A1 = Instance.new("Attachment",rwing2)
  1047. A1.Position = Vector3.new(0,-3.5,0)
  1048. tr2 = Instance.new('Trail',rwing2)
  1049. tr2.Attachment0 = A0
  1050. tr2.Attachment1 = A1
  1051. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1052. tr2.LightEmission = 1
  1053. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1054. tr2.Color = ColorSequence.new(halocolor2.Color)
  1055. tr2.Lifetime = 0.5
  1056.  
  1057. local A0 = Instance.new("Attachment",rwing3)
  1058. A0.Position = Vector3.new(0,-0.7,0)
  1059. local A1 = Instance.new("Attachment",rwing3)
  1060. A1.Position = Vector3.new(0,-3.5,0)
  1061. tr3 = Instance.new('Trail',rwing3)
  1062. tr3.Attachment0 = A0
  1063. tr3.Attachment1 = A1
  1064. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1065. tr3.LightEmission = 1
  1066. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1067. tr3.Color = ColorSequence.new(halocolor2.Color)
  1068. tr3.Lifetime = 0.5
  1069.  
  1070. --------------
  1071.  
  1072.  
  1073.  
  1074. for i, v in pairs(mw2:GetChildren()) do
  1075. if v:IsA("Part") then
  1076. v.BrickColor = BrickColor.new("White")
  1077. v.Material = "Neon"
  1078. end
  1079. end
  1080. for i, v in pairs(mw1:GetChildren()) do
  1081. if v:IsA("Part") then
  1082. v.Transparency = 0
  1083. v.BrickColor = BrickColor.new("White")
  1084. v.Material = "Neon"
  1085. end
  1086. end
  1087. for i, v in pairs(extrawingmod1:GetChildren()) do
  1088. if v:IsA("Part") then
  1089. v.Transparency = 1
  1090. v.BrickColor = BrickColor.new("White")
  1091. v.Material = "Neon"
  1092. end
  1093. end
  1094. for i, v in pairs(extrawingmod2:GetChildren()) do
  1095. if v:IsA("Part") then
  1096. v.Transparency = 1
  1097. v.BrickColor = BrickColor.new("White")
  1098. v.Material = "Neon"
  1099. end
  1100. end
  1101. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1102. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1103. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1104.  
  1105. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1106. for i, v in pairs(mw2:GetChildren()) do
  1107. if v:IsA("Part") then
  1108. v.BrickColor = one
  1109. v.Material = "Neon"
  1110. end
  1111. end
  1112. refec.Color = ColorSequence.new(one.Color)
  1113. refec2.Color = ColorSequence.new(one.Color)
  1114. refec3.Color = ColorSequence.new(one.Color)
  1115. tr1.Color = ColorSequence.new(one.Color)
  1116. tr2.Color = ColorSequence.new(one.Color)
  1117. tr3.Color = ColorSequence.new(one.Color)
  1118. imgl2.ImageColor3 = one.Color
  1119. circl.ImageColor3 = two.Color
  1120. techc.ImageColor3 = one.Color
  1121. circl2.ImageColor3 = one.Color
  1122. ned.TextColor3 = two.Color
  1123. ned.TextStrokeColor3 = one.Color
  1124. for i, v in pairs(mw1:GetChildren()) do
  1125. if v:IsA("Part") then
  1126. v.Transparency = 0
  1127. v.BrickColor = two
  1128. v.Material = "Neon"
  1129. end
  1130. end
  1131. tl1.Color = ColorSequence.new(two.Color)
  1132. tl2.Color = ColorSequence.new(two.Color)
  1133. tl3.Color = ColorSequence.new(two.Color)
  1134. for i, v in pairs(m:GetChildren()) do
  1135. if v:IsA("Part") then
  1136. v.BrickColor = three
  1137. v.Material = "Ice"
  1138. end
  1139. end
  1140. for i, v in pairs(m2:GetChildren()) do
  1141. if v:IsA("Part") then
  1142. v.BrickColor = four
  1143. v.Material = "Ice"
  1144. end
  1145. end
  1146. for i, v in pairs(m3:GetChildren()) do
  1147. if v:IsA("Part") then
  1148. v.BrickColor = five
  1149. v.Material = "Neon"
  1150. end
  1151. end
  1152. for i, v in pairs(extrawingmod1:GetChildren()) do
  1153. if v:IsA("Part") then
  1154. v.Transparency = exonetran
  1155. v.BrickColor = exone
  1156. v.Material = "Neon"
  1157. end
  1158. end
  1159. for i, v in pairs(extrawingmod2:GetChildren()) do
  1160. if v:IsA("Part") then
  1161. v.Transparency = extwotran
  1162. v.BrickColor = extwo
  1163. v.Material = "Neon"
  1164. end
  1165. end
  1166. end
  1167.  
  1168. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1169. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1170. techc.ImageColor3 = MAINRUINCOLOR.Color
  1171. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1172. ned.TextColor3 = MAINRUINCOLOR.Color
  1173. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1174.  
  1175.  
  1176. function bosschatfunc(text,color,watval)
  1177. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1178. coroutine.resume(coroutine.create(function()
  1179. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1180. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1181. end
  1182. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1183. scrg.Name = "Dialog"
  1184. local txtlb = Instance.new("TextLabel",scrg)
  1185. txtlb.Text = ""
  1186. txtlb.Font = "Bodoni"
  1187. txtlb.TextColor3 = Color3.new(0,0,0)
  1188. txtlb.TextStrokeTransparency = 0
  1189. txtlb.BackgroundTransparency = 0.75
  1190. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1191. txtlb.TextStrokeColor3 = color
  1192. txtlb.TextScaled = true
  1193. txtlb.Size = UDim2.new(1,0,0.25,0)
  1194. txtlb.TextXAlignment = "Left"
  1195. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1196. local txtlb2 = Instance.new("TextLabel",scrg)
  1197. txtlb2.Text = "Chaotic:"
  1198. txtlb2.Font = "Arcade"
  1199. txtlb2.TextColor3 = Color3.new(0,0,0)
  1200. txtlb2.TextStrokeTransparency = 0
  1201. txtlb2.BackgroundTransparency = 1
  1202. txtlb2.TextStrokeColor3 = color
  1203. txtlb2.TextSize = 40
  1204. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1205. txtlb2.TextXAlignment = "Left"
  1206. txtlb2.Position = UDim2.new(0,0,1,0)
  1207. local fvalen = 0.55
  1208. local fval = -0.49
  1209. coroutine.resume(coroutine.create(function()
  1210. while true do
  1211. Swait()
  1212. if MODE == "Sanity" then
  1213. txtlb.Rotation = math.random(-1,1)
  1214. txtlb2.Rotation = math.random(-1,1)
  1215. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1216. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1217. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1218. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1219. end
  1220. end
  1221. end))
  1222. coroutine.resume(coroutine.create(function()
  1223. while true do
  1224. Swait()
  1225. if scrg.Parent ~= nil then
  1226. fvalen = fvalen - 0.0001
  1227. elseif scrg.Parent == nil then
  1228. break
  1229. end
  1230. end
  1231. end))
  1232. local flol = 1.75
  1233. local flil = 1.6
  1234. coroutine.resume(coroutine.create(function()
  1235. for i = 0, 9 do
  1236. Swait()
  1237. fval = fval + 0.05
  1238. flol = flol - 0.1
  1239. flil = flil - 0.1
  1240. txtlb.Text = ""
  1241. txtlb.Position = UDim2.new(0,0,flol,0)
  1242. txtlb2.Position = UDim2.new(0,0,flil,0)
  1243. end
  1244. txtlb.Text = text
  1245. wait(watval)
  1246. local valinc = 0
  1247. for i = 0, 99 do
  1248. Swait()
  1249. valinc = valinc + 0.0001
  1250. flol = flol + valinc
  1251. flil = flil + valinc
  1252. txtlb.Rotation = txtlb.Rotation + valinc*20
  1253. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1254. txtlb.Position = UDim2.new(0,0,flol,0)
  1255. txtlb2.Position = UDim2.new(0,0,flil,0)
  1256. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1257. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1258. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1259. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1260. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1261. end
  1262. scrg:Destroy()
  1263. end))
  1264. end))
  1265. end
  1266. end
  1267.  
  1268. function BigBlack(text,color,watval)
  1269. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1270. coroutine.resume(coroutine.create(function()
  1271. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1272. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1273. end
  1274. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1275. scrg.Name = "Dialog"
  1276. local txtlb = Instance.new("TextLabel",scrg)
  1277. txtlb.Text = ""
  1278. txtlb.Font = "Bodoni"
  1279. txtlb.TextColor3 = Color3.new(0,0,0)
  1280. txtlb.TextStrokeTransparency = 1
  1281. txtlb.BackgroundTransparency = 1
  1282. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1283. txtlb.TextStrokeColor3 = color
  1284. txtlb.TextScaled = true
  1285. txtlb.Size = UDim2.new(1,0,1,0)
  1286. txtlb.TextXAlignment = "Center"
  1287. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1288. local txtlb2 = Instance.new("TextLabel",scrg)
  1289. txtlb2.Text = "Chaotic:"
  1290. txtlb2.Font = "Arcade"
  1291. txtlb2.TextColor3 = Color3.new(0,0,0)
  1292. txtlb2.TextStrokeTransparency = 0
  1293. txtlb2.BackgroundTransparency = 1
  1294. txtlb2.TextStrokeColor3 = color
  1295. txtlb2.TextSize = 40
  1296. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1297. txtlb2.TextXAlignment = "Left"
  1298. txtlb2.Position = UDim2.new(0,0,1,0)
  1299. local fvalen = 0.55
  1300. local fval = -0.49
  1301. coroutine.resume(coroutine.create(function()
  1302. while true do
  1303. Swait()
  1304. if MODE == "Sanity" then
  1305. txtlb.Rotation = math.random(-1,1)
  1306. txtlb2.Rotation = math.random(-1,1)
  1307. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1308. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1309. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1310. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1311. end
  1312. end
  1313. end))
  1314. coroutine.resume(coroutine.create(function()
  1315. while true do
  1316. Swait()
  1317. if scrg.Parent ~= nil then
  1318. fvalen = fvalen - 0.0001
  1319. elseif scrg.Parent == nil then
  1320. break
  1321. end
  1322. end
  1323. end))
  1324. local flol = 1.05
  1325. local flil = 0.75
  1326. local flil2 = -0.2
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 1,string.len(text),1 do
  1329. wait()
  1330. text.Text = string.sub(text,1,i)
  1331. end
  1332. end))
  1333. coroutine.resume(coroutine.create(function()
  1334. for i = 0, 1 do
  1335. fval = fval + 0.05
  1336. flol = flol - 0.1
  1337. flil2 = flil2 + 0.1
  1338. txtlb.Text = ""
  1339. txtlb.Position = UDim2.new(flil2,0,0,0)
  1340. txtlb.BackgroundTransparency = 1 - 0.1
  1341. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1342. end
  1343.  
  1344. for i = 0, 99 do
  1345. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1346. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1347. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1348. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1349. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1350. end
  1351.  
  1352. txtlb.Text = text
  1353. wait(watval)
  1354. local valinc = 0
  1355. for i = 0, 99 do
  1356. Swait()
  1357. valinc = valinc + 0.0002
  1358. flol = flol + valinc
  1359. flil2 = flil2 + valinc
  1360. txtlb.Rotation = txtlb.Rotation + valinc*15
  1361. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1362. txtlb.Position = UDim2.new(flil2,0,0,0)
  1363. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1364. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1365. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1366. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1367. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1368. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1369. end
  1370. scrg:Destroy()
  1371. end))
  1372. end))
  1373. end
  1374. end
  1375.  
  1376. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1377.  
  1378. --//=================================\\
  1379. --|| SOME TAG EDIT
  1380. --\\=================================//
  1381. local TEXTCOLOR = C3(0, 0, 1)
  1382.  
  1383. m = game.Players.LocalPlayer
  1384. char = m.Character
  1385. local txt = Instance.new("BillboardGui", char)
  1386. txt.Adornee = char.Head
  1387. txt.Name = "_status"
  1388. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1389. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1390. local text = Instance.new("TextLabel", txt)
  1391. text.Size = UDim2.new(20, 0, 7, 0)
  1392. text.FontSize = "Size24"
  1393. text.TextScaled = true
  1394. text.TextTransparency = 0
  1395. text.BackgroundTransparency = 1
  1396. text.TextTransparency = 0
  1397. text.TextStrokeTransparency = 0
  1398. text.Font = "Bodoni"
  1399. v = Instance.new("Part")
  1400. v.Name = "ColorBrick"
  1401. v.Parent = m.Character
  1402. v.FormFactor = "Symmetric"
  1403. v.Anchored = true
  1404. v.CanCollide = false
  1405. v.BottomSurface = "Smooth"
  1406. v.TopSurface = "Smooth"
  1407. v.Size = Vector3.new(10, 5, 3)
  1408. v.Transparency = 1
  1409. v.CFrame = char.Torso.CFrame
  1410. v.BrickColor = BrickColor.new("Really black")
  1411. v.Transparency = 1
  1412. v.Shape = "Block"
  1413. text.Text = "Lunar"
  1414.  
  1415. function RecolorTextAndRename(name,col1,col2,font)
  1416. text.TextStrokeColor3 = col2
  1417. text.TextColor3 = col1
  1418. text.Font = font
  1419. text.Text = name
  1420. techc.ImageColor3 = col2
  1421. circl.ImageColor3 = col2
  1422. circl2.ImageColor3 = col1
  1423. imgl2.ImageColor3 = col1
  1424. imgl2b.ImageColor3 = col2
  1425. ned.Text = name
  1426. ned.TextColor3 = col1
  1427. ned.TextStrokeColor3 = col2
  1428. end
  1429. --//=================================\\
  1430. --|| SOME FUNCTIONS
  1431. --\\=================================//
  1432.  
  1433.  
  1434.  
  1435. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1436. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1437. end
  1438.  
  1439. function PositiveAngle(NUMBER)
  1440. if NUMBER >= 0 then
  1441. NUMBER = 0
  1442. end
  1443. return NUMBER
  1444. end
  1445.  
  1446. function NegativeAngle(NUMBER)
  1447. if NUMBER <= 0 then
  1448. NUMBER = 0
  1449. end
  1450. return NUMBER
  1451. end
  1452.  
  1453. function Swait(NUMBER)
  1454. if NUMBER == 0 or NUMBER == nil then
  1455. ArtificialHB.Event:wait()
  1456. else
  1457. for i = 1, NUMBER do
  1458. ArtificialHB.Event:wait()
  1459. end
  1460. end
  1461. end
  1462.  
  1463. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1464. local NEWMESH = IT(MESH)
  1465. if MESH == "SpecialMesh" then
  1466. NEWMESH.MeshType = MESHTYPE
  1467. if MESHID ~= "nil" and MESHID ~= "" then
  1468. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1469. end
  1470. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1471. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1472. end
  1473. end
  1474. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1475. NEWMESH.Scale = SCALE
  1476. NEWMESH.Parent = PARENT
  1477. return NEWMESH
  1478. end
  1479.  
  1480. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1481. local NEWPART = IT("Part")
  1482. NEWPART.formFactor = FORMFACTOR
  1483. NEWPART.Reflectance = REFLECTANCE
  1484. NEWPART.Transparency = TRANSPARENCY
  1485. NEWPART.CanCollide = false
  1486. NEWPART.Locked = true
  1487. NEWPART.Anchored = true
  1488. if ANCHOR == false then
  1489. NEWPART.Anchored = false
  1490. end
  1491. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1492. NEWPART.Name = NAME
  1493. NEWPART.Size = SIZE
  1494. NEWPART.Position = Torso.Position
  1495. NEWPART.Material = MATERIAL
  1496. NEWPART:BreakJoints()
  1497. NEWPART.Parent = PARENT
  1498. return NEWPART
  1499. end
  1500.  
  1501. local function weldBetween(a, b)
  1502. local weldd = Instance.new("ManualWeld")
  1503. weldd.Part0 = a
  1504. weldd.Part1 = b
  1505. weldd.C0 = CFrame.new()
  1506. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1507. weldd.Parent = a
  1508. return weldd
  1509. end
  1510.  
  1511.  
  1512. function QuaternionFromCFrame(cf)
  1513. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1514. local trace = m00 + m11 + m22
  1515. if trace > 0 then
  1516. local s = math.sqrt(1 + trace)
  1517. local recip = 0.5 / s
  1518. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1519. else
  1520. local i = 0
  1521. if m11 > m00 then
  1522. i = 1
  1523. end
  1524. if m22 > (i == 0 and m00 or m11) then
  1525. i = 2
  1526. end
  1527. if i == 0 then
  1528. local s = math.sqrt(m00 - m11 - m22 + 1)
  1529. local recip = 0.5 / s
  1530. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1531. elseif i == 1 then
  1532. local s = math.sqrt(m11 - m22 - m00 + 1)
  1533. local recip = 0.5 / s
  1534. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1535. elseif i == 2 then
  1536. local s = math.sqrt(m22 - m00 - m11 + 1)
  1537. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1538. end
  1539. end
  1540. end
  1541.  
  1542. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1543. local xs, ys, zs = x + x, y + y, z + z
  1544. local wx, wy, wz = w * xs, w * ys, w * zs
  1545. local xx = x * xs
  1546. local xy = x * ys
  1547. local xz = x * zs
  1548. local yy = y * ys
  1549. local yz = y * zs
  1550. local zz = z * zs
  1551. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1552. end
  1553.  
  1554. function QuaternionSlerp(a, b, t)
  1555. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1556. local startInterp, finishInterp;
  1557. if cosTheta >= 0.0001 then
  1558. if (1 - cosTheta) > 0.0001 then
  1559. local theta = ACOS(cosTheta)
  1560. local invSinTheta = 1 / SIN(theta)
  1561. startInterp = SIN((1 - t) * theta) * invSinTheta
  1562. finishInterp = SIN(t * theta) * invSinTheta
  1563. else
  1564. startInterp = 1 - t
  1565. finishInterp = t
  1566. end
  1567. else
  1568. if (1 + cosTheta) > 0.0001 then
  1569. local theta = ACOS(-cosTheta)
  1570. local invSinTheta = 1 / SIN(theta)
  1571. startInterp = SIN((t - 1) * theta) * invSinTheta
  1572. finishInterp = SIN(t * theta) * invSinTheta
  1573. else
  1574. startInterp = t - 1
  1575. finishInterp = t
  1576. end
  1577. end
  1578. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1579. end
  1580.  
  1581. function Clerp(a, b, t)
  1582. local qa = {QuaternionFromCFrame(a)}
  1583. local qb = {QuaternionFromCFrame(b)}
  1584. local ax, ay, az = a.x, a.y, a.z
  1585. local bx, by, bz = b.x, b.y, b.z
  1586. local _t = 1 - t
  1587. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1588. end
  1589.  
  1590. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1591. local frame = IT("Frame")
  1592. frame.BackgroundTransparency = TRANSPARENCY
  1593. frame.BorderSizePixel = BORDERSIZEPIXEL
  1594. frame.Position = POSITION
  1595. frame.Size = SIZE
  1596. frame.BackgroundColor3 = COLOR
  1597. frame.BorderColor3 = BORDERCOLOR
  1598. frame.Name = NAME
  1599. frame.Parent = PARENT
  1600. return frame
  1601. end
  1602.  
  1603. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1604. local label = IT("TextLabel")
  1605. label.BackgroundTransparency = 1
  1606. label.Size = UD2(1, 0, 1, 0)
  1607. label.Position = UD2(0, 0, 0, 0)
  1608. label.TextColor3 = TEXTCOLOR
  1609. label.TextStrokeTransparency = STROKETRANSPARENCY
  1610. label.TextTransparency = TRANSPARENCY
  1611. label.FontSize = TEXTFONTSIZE
  1612. label.Font = TEXTFONT
  1613. label.BorderSizePixel = BORDERSIZEPIXEL
  1614. label.TextScaled = false
  1615. label.Text = TEXT
  1616. label.Name = NAME
  1617. label.Parent = PARENT
  1618. return label
  1619. end
  1620.  
  1621. function NoOutlines(PART)
  1622. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1623. end
  1624.  
  1625. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1626. local NEWWELD = IT(TYPE)
  1627. NEWWELD.Part0 = PART0
  1628. NEWWELD.Part1 = PART1
  1629. NEWWELD.C0 = C0
  1630. NEWWELD.C1 = C1
  1631. NEWWELD.Parent = PARENT
  1632. return NEWWELD
  1633. end
  1634.  
  1635. local S = IT("Sound")
  1636. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1637. local NEWSOUND = nil
  1638. coroutine.resume(coroutine.create(function()
  1639. NEWSOUND = S:Clone()
  1640. NEWSOUND.Parent = PARENT
  1641. NEWSOUND.Volume = VOLUME
  1642. NEWSOUND.Pitch = PITCH
  1643. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1644. NEWSOUND:play()
  1645. if DOESLOOP == true then
  1646. NEWSOUND.Looped = true
  1647. else
  1648. repeat wait(1) until NEWSOUND.Playing == false
  1649. NEWSOUND:remove()
  1650. end
  1651. end))
  1652. return NEWSOUND
  1653. end
  1654.  
  1655. function CFrameFromTopBack(at, top, back)
  1656. local right = top:Cross(back)
  1657. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1658. end
  1659.  
  1660. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1661. function WACKYEFFECT(Table)
  1662. local TYPE = (Table.EffectType or "Sphere")
  1663. local SIZE = (Table.Size or VT(1,1,1))
  1664. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1665. local TRANSPARENCY = (Table.Transparency or 0)
  1666. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1667. local CFRAME = (Table.CFrame or Torso.CFrame)
  1668. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1669. local ROTATION1 = (Table.RotationX or 0)
  1670. local ROTATION2 = (Table.RotationY or 0)
  1671. local ROTATION3 = (Table.RotationZ or 0)
  1672. local MATERIAL = (Table.Material or "Neon")
  1673. local COLOR = (Table.Color or C3(1,1,1))
  1674. local TIME = (Table.Time or 45)
  1675. local SOUNDID = (Table.SoundID or nil)
  1676. local SOUNDPITCH = (Table.SoundPitch or nil)
  1677. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1678. coroutine.resume(coroutine.create(function()
  1679. local PLAYSSOUND = false
  1680. local SOUND = nil
  1681. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1682. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1683. PLAYSSOUND = true
  1684. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1685. end
  1686. EFFECT.Color = COLOR
  1687. local MSH = nil
  1688. if TYPE == "Sphere" then
  1689. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1690. elseif TYPE == "Block" or TYPE == "Box" then
  1691. MSH = IT("BlockMesh",EFFECT)
  1692. MSH.Scale = SIZE
  1693. elseif TYPE == "Wave" then
  1694. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1695. elseif TYPE == "Ring" then
  1696. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1697. elseif TYPE == "Slash" then
  1698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1699. elseif TYPE == "Round Slash" then
  1700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1701. elseif TYPE == "Swirl" then
  1702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1703. elseif TYPE == "Skull" then
  1704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1705. elseif TYPE == "Crystal" then
  1706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1707. end
  1708. if MSH ~= nil then
  1709. local MOVESPEED = nil
  1710. if MOVEDIRECTION ~= nil then
  1711. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1712. end
  1713. local GROWTH = SIZE - ENDSIZE
  1714. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1715. if TYPE == "Block" then
  1716. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1717. else
  1718. EFFECT.CFrame = CFRAME
  1719. end
  1720. for LOOP = 1, TIME+1 do
  1721. Swait()
  1722. MSH.Scale = MSH.Scale - GROWTH/TIME
  1723. if TYPE == "Wave" then
  1724. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1725. end
  1726. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1727. if TYPE == "Block" then
  1728. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1729. else
  1730. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1731. end
  1732. if MOVEDIRECTION ~= nil then
  1733. local ORI = EFFECT.Orientation
  1734. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1735. EFFECT.Orientation = ORI
  1736. end
  1737. end
  1738. if PLAYSSOUND == false then
  1739. EFFECT:remove()
  1740. else
  1741. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1742. EFFECT:remove()
  1743. end
  1744. else
  1745. if PLAYSSOUND == false then
  1746. EFFECT:remove()
  1747. else
  1748. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1749. EFFECT:remove()
  1750. end
  1751. end
  1752. end))
  1753. end
  1754.  
  1755. function MakeForm(PART,TYPE)
  1756. if TYPE == "Cyl" then
  1757. local MSH = IT("CylinderMesh",PART)
  1758. elseif TYPE == "Ball" then
  1759. local MSH = IT("SpecialMesh",PART)
  1760. MSH.MeshType = "Sphere"
  1761. elseif TYPE == "Wedge" then
  1762. local MSH = IT("SpecialMesh",PART)
  1763. MSH.MeshType = "Wedge"
  1764. end
  1765. end
  1766.  
  1767. Debris = game:GetService("Debris")
  1768.  
  1769. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1770. local DIRECTION = CF(StartPos,EndPos).lookVector
  1771. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1772. end
  1773.  
  1774. local EyeSizes={
  1775. NumberSequenceKeypoint.new(0,1,0),
  1776. NumberSequenceKeypoint.new(1,0,0)
  1777. }
  1778. local EyeTrans={
  1779. NumberSequenceKeypoint.new(0,0.8,0),
  1780. NumberSequenceKeypoint.new(1,1,0)
  1781. }
  1782. local PE=Instance.new("ParticleEmitter",nil)
  1783. PE.LightEmission=.8
  1784. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1785. PE.Size=NumberSequence.new(EyeSizes)
  1786. PE.Transparency=NumberSequence.new(EyeTrans)
  1787. PE.Lifetime=NumberRange.new(0.35,1.5)
  1788. PE.Rotation=NumberRange.new(0,360)
  1789. PE.Rate=999
  1790. PE.VelocitySpread = 10000
  1791. PE.Acceleration = Vector3.new(0,0,0)
  1792. PE.Drag = 5
  1793. PE.Speed = NumberRange.new(0,0,0)
  1794. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1795. PE.ZOffset = -0
  1796. PE.Name = "PE"
  1797. PE.Enabled = false
  1798.  
  1799. function particles(art)
  1800. local PARTICLES = PE:Clone()
  1801. PARTICLES.Parent = art
  1802. end
  1803.  
  1804. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1805. if FLOOR ~= nil then
  1806. coroutine.resume(coroutine.create(function()
  1807. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1808. PART.CFrame = CF(POSITION)
  1809. for i = 1, 45 do
  1810. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1811. RingPiece.Material = FLOOR.Material
  1812. RingPiece.Color = FLOOR.Color
  1813. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1814. Debris:AddItem(RingPiece,SWAIT)
  1815. end
  1816. PART:remove()
  1817. end))
  1818. end
  1819. end
  1820.  
  1821. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1822. if FLOOR ~= nil then
  1823. for i = 1, AMOUNT do
  1824. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1825. DEBREE.Material = FLOOR.Material
  1826. DEBREE.Color = FLOOR.Color
  1827. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1828. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1829. coroutine.resume(coroutine.create(function()
  1830. Swait(15)
  1831. DEBREE.Parent = workspace
  1832. DEBREE.CanCollide = true
  1833. Debris:AddItem(DEBREE,SWAIT)
  1834. end))
  1835. end
  1836. end
  1837. end
  1838.  
  1839. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1840. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1841. local mesh = IT("SpecialMesh",wave)
  1842. mesh.MeshType = "Sphere"
  1843. mesh.Scale = SIZE
  1844. mesh.Offset = VT(0,0,0)
  1845. wave.CFrame = CFRAME
  1846. coroutine.resume(coroutine.create(function(PART)
  1847. for i = 1, WAIT do
  1848. Swait()
  1849. mesh.Scale = mesh.Scale + GROW
  1850. wave.Transparency = wave.Transparency + (1/WAIT)
  1851. if wave.Transparency > 0.99 then
  1852. wave:remove()
  1853. end
  1854. end
  1855. end))
  1856. end
  1857.  
  1858.  
  1859. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1860.  
  1861. --//=================================\\
  1862. --|| WEAPON CREATION
  1863. --\\=================================//
  1864.  
  1865. function chatfunc(text)
  1866. local chat = coroutine.wrap(function()
  1867. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1868. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1869. end
  1870. local Bill = Instance.new("BillboardGui",Character)
  1871. Bill.Size = UDim2.new(0,100,0,40)
  1872. Bill.StudsOffset = Vector3.new(0,3,0)
  1873. Bill.Adornee = Character.Head
  1874. Bill.Name = "TalkingBillBoard"
  1875. local Hehe = Instance.new("TextLabel",Bill)
  1876. Hehe.BackgroundTransparency = 1
  1877. Hehe.BorderSizePixel = 0
  1878. Hehe.Text = ""
  1879. Hehe.Font = "Fantasy"
  1880. Hehe.TextSize = 40
  1881. Hehe.TextStrokeTransparency = 0
  1882. Hehe.Size = UDim2.new(1,0,0.5,0)
  1883. coroutine.resume(coroutine.create(function()
  1884. while Hehe ~= nil do
  1885. wait()
  1886. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1887. Hehe.Rotation = math.random(-5,5)
  1888. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1889. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1890. end
  1891. end))
  1892. for i = 1,string.len(text),1 do
  1893. wait()
  1894. Hehe.Text = string.sub(text,1,i)
  1895. end
  1896. wait(1)--Re[math.random(1, 93)]
  1897. for i = 0, 1, .025 do
  1898. wait()
  1899. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1900. Hehe.TextStrokeTransparency = i
  1901. Hehe.TextTransparency = i
  1902. end
  1903. Bill:Destroy()
  1904. end)
  1905. chat()
  1906. end
  1907.  
  1908. function onChatted(msg)
  1909. chatfunc(msg)
  1910. end
  1911.  
  1912. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1913. PRT.Color = C3(0,0,0)
  1914. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1915. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1916. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1917. PRT.Color = C3(0/255,0/255,255/255)
  1918. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1919. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1920. for i = 1, 16 do
  1921. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1922. FACE.Color = C3(0,0,0)
  1923. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1924. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1925. end
  1926. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1927. MakeForm(EYE,"Ball")
  1928. EYE.Color = C3(0/255,0/255,255/255)
  1929. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1930. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1931. MakeForm(EYE2,"Ball")
  1932. EYE2.Color = C3(0/255,0/255,255/255)
  1933.  
  1934. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1935.  
  1936. local LASTPART = Head
  1937. for i = 1, 20 do
  1938. local MATH = (1-(i/25))
  1939. if LASTPART == Head then
  1940. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1941. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1942. LASTPART = Horn
  1943. Horn.Color = C3((i*3-3)/0,0,0)
  1944. else
  1945. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1946. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1947. LASTPART = Horn
  1948. Horn.Color = C3((i*3-3)/0,0,0)
  1949. end
  1950. end
  1951. local LASTPART = Head
  1952. for i = 1, 20 do
  1953. local MATH = (1-(i/25))
  1954. if LASTPART == Head then
  1955. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1956. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1957. LASTPART = Horn
  1958. Horn.Color = C3((i*3-3)/0,0,0)
  1959. else
  1960. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1961. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1962. LASTPART = Horn
  1963. Horn.Color = C3((i*3-3)/0,0,0)
  1964. end
  1965. end
  1966.  
  1967. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1968. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1969. Hair.Color = C3(0/255,0/255,255/255)
  1970. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1971. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1972. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1973. Hair2.Color = C3(0/255,0/255,255/255)
  1974. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1975.  
  1976. local BODY = {}
  1977.  
  1978. for _, c in pairs(Character:GetDescendants()) do
  1979. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1980. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1981. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1982. end
  1983. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1984. elseif c:IsA("JointInstance") then
  1985. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1986. end
  1987. end
  1988.  
  1989. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1990. MakeForm(Eye,"Ball")
  1991. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1992. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1993. MakeForm(Eye,"Ball")
  1994. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1995. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  1996. MakeForm(Eye2,"Ball")
  1997. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  1998.  
  1999.  
  2000. XEYE.Parent = nil
  2001. BALL.Parent = Character
  2002.  
  2003. for e = 1, #BODY do
  2004. if BODY[e] ~= nil then
  2005. local STUFF = BODY[e]
  2006. local PART = STUFF[1]
  2007. local PARENT = STUFF[2]
  2008. local MATERIAL = STUFF[3]
  2009. local COLOR = STUFF[4]
  2010. local TRANSPARENCY = STUFF[5]
  2011. if PART.ClassName == "Part" and PART ~= RootPart then
  2012. PART.Material = MATERIAL
  2013. PART.Color = COLOR
  2014. PART.Transparency = TRANSPARENCY
  2015. end
  2016. PART.AncestryChanged:Connect(function()
  2017. PART.Parent = PARENT
  2018. end)
  2019. end
  2020. end
  2021.  
  2022. local SKILLTEXTCOLOR = C3(0,0,0)
  2023. local SKILLFONT = "Antique"
  2024. local SKILLTEXTSIZE = 7
  2025.  
  2026. function Blink()
  2027. coroutine.resume(coroutine.create(function()
  2028. if EYE ~= nil then
  2029. for i = 1, 5 do
  2030. Swait()
  2031. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2032. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2033. end
  2034. for i = 1, 7 do
  2035. Swait()
  2036. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2037. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2038. end
  2039. EYE.Mesh.Scale = VT(1,1,1)
  2040. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2041. end
  2042. end))
  2043. end
  2044.  
  2045. function Blink2()
  2046. coroutine.resume(coroutine.create(function()
  2047. if Eye ~= nil then
  2048. for i = 1, 5 do
  2049. Swait()
  2050. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2051. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2052. end
  2053. for i = 1, 7 do
  2054. Swait()
  2055. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2056. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2057. end
  2058. Eye.Mesh.Scale = VT(1,1,1)
  2059. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2060. end
  2061. end))
  2062. end
  2063.  
  2064. function refit()
  2065. Character.Parent = workspace
  2066. for e = 1, #BODY do
  2067. if BODY[e] ~= nil then
  2068. local STUFF = BODY[e]
  2069. local PART = STUFF[1]
  2070. local PARENT = STUFF[2]
  2071. local MATERIAL = STUFF[3]
  2072. local COLOR = STUFF[4]
  2073. local TRANSPARENCY = STUFF[5]
  2074. if PART.ClassName == "Part" and PART ~= RootPart then
  2075. PART.Material = MATERIAL
  2076. PART.Color = COLOR
  2077. PART.Transparency = TRANSPARENCY
  2078. end
  2079. if PART.Parent ~= PARENT then
  2080. Humanoid:remove()
  2081. PART.Parent = PARENT
  2082. Humanoid = IT("Humanoid",Character)
  2083. end
  2084. end
  2085. end
  2086. end
  2087.  
  2088. Humanoid.Died:connect(function()
  2089. refit()
  2090. end)
  2091.  
  2092. --//=================================\\
  2093. --|| DAMAGE FUNCTIONS
  2094. --\\=================================//
  2095.  
  2096. function StatLabel(CFRAME, TEXT, COLOR)
  2097. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2098. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2099. local BODYGYRO = IT("BodyGyro", STATPART)
  2100. game:GetService("Debris"):AddItem(STATPART ,5)
  2101. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2102. BILLBOARDGUI.Adornee = STATPART
  2103. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2104. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2105. BILLBOARDGUI.AlwaysOnTop = false
  2106. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2107. TEXTLABEL.BackgroundTransparency = 1
  2108. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2109. TEXTLABEL.Text = TEXT
  2110. TEXTLABEL.Font = SKILLFONT
  2111. TEXTLABEL.FontSize="Size42"
  2112. TEXTLABEL.TextColor3 = COLOR
  2113. TEXTLABEL.TextStrokeTransparency = 0
  2114. TEXTLABEL.TextScaled = true
  2115. TEXTLABEL.TextWrapped = true
  2116. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2117. for i = 1, 50 do
  2118. Swait()
  2119. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2120. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2121. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2122. end
  2123. THEPART.Parent = nil
  2124. end),STATPART, TEXTLABEL)
  2125. end
  2126.  
  2127. --//=================================\\
  2128. --|| DAMAGING
  2129. --\\=================================//
  2130.  
  2131. function KillChildren(v)
  2132. v:BreakJoints()
  2133. for _, c in pairs(v:GetChildren()) do
  2134. if c:IsA("BasePart") then
  2135. if c.Transparency < 1 then
  2136. if c:FindFirstChildOfClass("Decal") then
  2137. c:FindFirstChildOfClass("Decal"):remove()
  2138. end
  2139. particles(c)
  2140. c.PE.Enabled = true
  2141. c.Parent = Effects
  2142. c.CanCollide = false
  2143. c.Material = "Neon"
  2144. c.Color = C3(1,0,0)
  2145. c.Transparency = 1
  2146. local grav = Instance.new("BodyPosition",c)
  2147. grav.P = 20000
  2148. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2149. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2150. grav.Name = "GravityForce"
  2151. coroutine.resume(coroutine.create(function()
  2152. for i = 1, 20 do
  2153. Swait()
  2154. c.Transparency = c.Transparency + 1/20
  2155. end
  2156. c.PE.Enabled = false
  2157. Debris:AddItem(c,2)
  2158. end))
  2159. end
  2160. end
  2161. end
  2162. end
  2163.  
  2164. function ApplyAoE(POSITION,RANGE)
  2165. local CHILDREN = workspace:GetDescendants()
  2166. for index, CHILD in pairs(CHILDREN) do
  2167. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2168. local LISTED = false
  2169. for LIST = 1, #WHITELIST do
  2170. if WHITELIST[LIST] ~= nil then
  2171. if CHILD.Name == WHITELIST[LIST] then
  2172. LISTED = true
  2173. end
  2174. end
  2175. end
  2176. if LISTED == false then
  2177. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2178. if HUM then
  2179. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2180. if TORSO then
  2181. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2182. KillChildren(CHILD)
  2183. end
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190.  
  2191. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2192. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2193. defence.Name = ("HitBy"..Player.Name)
  2194. game:GetService("Debris"):AddItem(defence, 0.001)
  2195. Damage = Damage * DAMAGEMULTIPLIER
  2196. if Humanoid.Health ~= 0 then
  2197. local CritChance = MRANDOM(1,100)
  2198. if Damage > Humanoid.Health then
  2199. Damage = math.ceil(Humanoid.Health)
  2200. if Damage == 0 then
  2201. Damage = 0.1
  2202. end
  2203. end
  2204. Humanoid.Health = Humanoid.Health - Damage
  2205. end
  2206. end
  2207.  
  2208. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2209. local CHILDREN = workspace:GetDescendants()
  2210. for index, CHILD in pairs(CHILDREN) do
  2211. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2212. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2213. if HUM then
  2214. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2215. if TORSO then
  2216. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2217. if INSTAKILL == true then
  2218. CHILD:BreakJoints()
  2219. else
  2220. local DMG = MRANDOM(MINDMG,MAXDMG)
  2221. ApplyDamage(HUM,DMG,TORSO)
  2222. end
  2223. if FLING > 0 then
  2224. for _, c in pairs(CHILD:GetChildren()) do
  2225. if c:IsA("BasePart") then
  2226. local bv = Instance.new("BodyVelocity")
  2227. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2228. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2229. bv.Parent = c
  2230. Debris:AddItem(bv,0.05)
  2231. end
  2232. end
  2233. end
  2234. end
  2235. end
  2236. end
  2237. end
  2238. end
  2239. end
  2240.  
  2241. --//=================================\\
  2242. --|| MODE SWITCHING
  2243. --\\=================================//
  2244.  
  2245. function ResetMode()
  2246. ATTACK = true
  2247. Rooted = true
  2248. BALL.Parent = Character
  2249. XEYE.Parent = nil
  2250. SONG = 561833161
  2251. PITCH = 1
  2252. VOLUME = 3
  2253. sick.TimePosition = 7
  2254. FACE = 176217464
  2255. Speed = 13
  2256. text.Text = "Lunar"
  2257. TEXTCOLOR = C3(0, 0, 1)
  2258. EYE.Color = C3(0/255,0/255,255/255)
  2259. EYE2.Color = C3(0/255,0/255,255/255)
  2260. Hair.Color = C3(0/255,0/255,255/255)
  2261. Hair2.Color = C3(0/255,0/255,255/255)
  2262. PRT.Color = C3(0/255,0/255,255/255)
  2263. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2264. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2265. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2266. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2267. MODE = "Lunar"
  2268. ned.Text = "Lunar"
  2269. ATTACK = false
  2270. Rooted = false
  2271. end
  2272.  
  2273. function SolarForm()
  2274. ATTACK = true
  2275. Rooted = true
  2276. BALL.Parent = Character
  2277. XEYE.Parent = nil
  2278. SONG = 1259692095
  2279. PITCH = 1
  2280. VOLUME = 4
  2281. sick.TimePosition = 0
  2282. FACE = 404306534
  2283. Speed = 16
  2284. text.Text = "Solar"
  2285. TEXTCOLOR = C3(215/255,147/255,0/255)
  2286. PRT.Color = C3(215/255,147/255,0/255)
  2287. EYE.Color = C3(215/255,147/255,0/255)
  2288. EYE2.Color = C3(143/255,98/255,0/255)
  2289. Hair.Color = C3(215/255,147/255,0/255)
  2290. Hair2.Color = C3(171/255,117/255,0/255)
  2291. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2292. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2293. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2294. MODE = "Solar"
  2295. ned.Text = "Solar"
  2296. ATTACK = false
  2297. Rooted = false
  2298. end
  2299.  
  2300. function SuperiorForm()
  2301. ATTACK = true
  2302. Rooted = true
  2303. BALL.Parent = Character
  2304. XEYE.Parent = nil
  2305. SONG = 1873219898
  2306. PITCH = 1
  2307. VOLUME = 4
  2308. sick.TimePosition = 0.01
  2309. FACE = 404306534
  2310. Speed = 25
  2311. text.Text = "Superior"
  2312. TEXTCOLOR = C3(107/255,0/255,0/255)
  2313. PRT.Color = C3(117/255,0/255,0/255)
  2314. EYE.Color = C3(255/255,0/255,0/255)
  2315. EYE2.Color = C3(255/255,0/255,0/255)
  2316. Hair.Color = C3(151/255,0/255,0/255)
  2317. Hair2.Color = C3(151/255,0/255,0/255)
  2318. MAINRUINCOLOR = BrickColor.new("Really black")
  2319. SECONDRUINCOLOR = BrickColor.new("Really red")
  2320. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2321. MODE = "Superior"
  2322. ned.Text = "Superior"
  2323. ATTACK = false
  2324. Rooted = false
  2325. end
  2326.  
  2327. function BlackWhiteForm()
  2328. ATTACK = true
  2329. Rooted = true
  2330. XEYE.Parent = nil
  2331. BALL.Parent = Character
  2332. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2333. text.Text = " "
  2334. for i = 0, 1, 0.1 / Animation_Speed do
  2335. Swait()
  2336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2342. end
  2343. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2344. UNANCHOR = false
  2345. RootPart.Anchored = true
  2346. for i = 0, 2, 0.1 / Animation_Speed do
  2347. Swait()
  2348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2354. end
  2355. for i = 0, 0.1, 0.1 / Animation_Speed do
  2356. Swait()
  2357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. end
  2364. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2365. UNANCHOR = true
  2366. RootPart.Anchored = false
  2367. MODE = "90s"
  2368. SONG = 1166995642
  2369. PITCH = 1
  2370. VOLUME = 3.5
  2371. sick.TimePosition = 17.5
  2372. FACE = 2365263255
  2373. Speed = 16
  2374. text.Text = "90's"
  2375. ned.Text = "90's"
  2376. TEXTCOLOR = C3(255/255,255/255,255/255)
  2377. PRT.Color = C3(255/255,255/255,255/255)
  2378. EYE.Color = C3(95/255,95/255,95/255)
  2379. EYE2.Color = C3(95/255,95/255,95/255)
  2380. Hair.Color = C3(255/255,255/255,255/255)
  2381. Hair2.Color = C3(27/255,42/255,53/255)
  2382. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2383. SECONDRUINCOLOR = BrickColor.new("Black")
  2384. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2385. ATTACK = false
  2386. Rooted = false
  2387. end
  2388.  
  2389. function EightyForm()
  2390. ATTACK = true
  2391. Rooted = true
  2392. XEYE.Parent = nil
  2393. BALL.Parent = Character
  2394. text.Text = " "
  2395. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2396. for i = 0, 1, 0.1 / Animation_Speed do
  2397. Swait()
  2398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. end
  2405. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2406. UNANCHOR = false
  2407. RootPart.Anchored = true
  2408. for i = 0, 2, 0.1 / Animation_Speed do
  2409. Swait()
  2410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. end
  2417. for i = 0, 0.1, 0.1 / Animation_Speed do
  2418. Swait()
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. end
  2426. UNANCHOR = true
  2427. RootPart.Anchored = false
  2428. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2429. MODE = "80s"
  2430. text.Text = "80's"
  2431. ned.Text = "80's"
  2432. TEXTCOLOR = C3(27/255,42/255,53/255)
  2433. PRT.Color = C3(27/255,42/255,53/255)
  2434. EYE.Color = C3(95/255,95/255,95/255)
  2435. EYE2.Color = C3(95/255,95/255,95/255)
  2436. Hair.Color = C3(27/255,42/255,53/255)
  2437. Hair2.Color = C3(255/255,255/255,255/255)
  2438. MAINRUINCOLOR = BrickColor.new("Black")
  2439. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2440. FACE = 2365263255
  2441. SONG = 1141556798
  2442. PITCH = 1
  2443. VOLUME = 3.5
  2444. sick.TimePosition = 0.1
  2445. Speed = 16
  2446. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2447. UNANCHOR = true
  2448. RootPart.Anchored = false
  2449. ATTACK = false
  2450. Rooted = false
  2451. end
  2452.  
  2453. function BlackForm()
  2454. ATTACK = true
  2455. Rooted = true
  2456. BALL.Parent = Character
  2457. XEYE.Parent = nil
  2458. SONG = 1420353940
  2459. PITCH = 1
  2460. VOLUME = 2.5
  2461. sick.TimePosition = 0.5
  2462. text.Text = ""
  2463. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2464. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2465. chatfunc("Riddle me this..")
  2466. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2467. for i=0, 4, 0.1 / Animation_Speed do
  2468. Swait()
  2469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. end
  2476. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2477. chatfunc("Riddle me that..")
  2478. for i=0, 4, 0.1 / Animation_Speed do
  2479. Swait()
  2480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. end
  2487. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2488. chatfunc("Who's afraid of The Big Black?")
  2489. for i=0, 5, 0.1 / Animation_Speed do
  2490. Swait()
  2491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2497. end
  2498. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2499. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2500. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2501. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2502. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2503. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. CreateSound(206082327,Torso,3,1,false)
  2541. for i=0, 0.7, 0.1 / Animation_Speed do
  2542. Swait()
  2543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. end
  2550. MODE = "Black"
  2551. FACE = 148988280
  2552. Speed = 45
  2553. text.Text = "THE BIG BLACK"
  2554. ned.Text = "TBB"
  2555. TEXTCOLOR = C3(27/255,42/255,53/255)
  2556. PRT.Color = C3(27/255,42/255,53/255)
  2557. EYE.Color = C3(27/255,42/255,53/255)
  2558. EYE2.Color = C3(27/255,42/255,53/255)
  2559. Hair.Color = C3(27/255,42/255,53/255)
  2560. Hair2.Color = C3(27/255,42/255,53/255)
  2561. MAINRUINCOLOR = BrickColor.new("Black")
  2562. SECONDRUINCOLOR = BrickColor.new("Black")
  2563. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2564. ATTACK = false
  2565. Rooted = false
  2566. end
  2567.  
  2568. function LostForm()
  2569. ATTACK = true
  2570. Rooted = true
  2571. BALL.Parent = Character
  2572. XEYE.Parent = nil
  2573. SONG = 723652641
  2574. PITCH = 1
  2575. VOLUME = 3
  2576. sick.TimePosition = 0.5
  2577. FACE = 0
  2578. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2579. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2580. CreateSound(136007472,Torso,5,1.2,false)
  2581. for i=0, 2.5, 0.1 / Animation_Speed do
  2582. Swait()
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2589. end
  2590. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634. CreateSound(847061203,Torso,3,1,false)
  2635. CreateSound(239000203,Torso,3,1,false)
  2636. CreateSound(579687077,Torso,3,0.75,false)
  2637. MODE = "LostHope"
  2638. Speed = 12
  2639. text.Text = "The Lost"
  2640. ned.Text = "Lost"
  2641. TEXTCOLOR = C3(0/255,0/255,0/255)
  2642. PRT.Color = C3(0/255,0/255,0/255)
  2643. EYE.Color = C3(0/255,0/255,0/255)
  2644. EYE2.Color = C3(0/255,0/255,0/255)
  2645. Hair.Color = C3(0/255,0/255,0/255)
  2646. Hair2.Color = C3(0/255,0/255,0/255)
  2647. MAINRUINCOLOR = BrickColor.new("Really black")
  2648. SECONDRUINCOLOR = BrickColor.new("Really black")
  2649. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2650. for i=0, 1.5, 0.1 / Animation_Speed do
  2651. Swait()
  2652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. end
  2659. ATTACK = false
  2660. Rooted = false
  2661. end
  2662.  
  2663. function TerraForm()
  2664. ATTACK = true
  2665. Rooted = true
  2666. BALL.Parent = Character
  2667. XEYE.Parent = nil
  2668. SONG = 157460916
  2669. PITCH = 1
  2670. VOLUME = 3
  2671. sick.TimePosition = 0
  2672. FACE = 155195214
  2673. Speed = 27
  2674. MODE = "Hexa"
  2675. text.Text = "Terra"
  2676. ned.Text = "Terra"
  2677. TEXTCOLOR = C3(170/255,85/255,0/255)
  2678. PRT.Color = C3(86/255,66/255,54/255)
  2679. EYE.Color = C3(39/255,70/255,45/255)
  2680. EYE2.Color = C3(39/255,70/255,45/255)
  2681. Hair.Color = C3(39/255,70/255,45/255)
  2682. Hair2.Color = C3(39/255,70/255,45/255)
  2683. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2684. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2685. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2686. ATTACK = false
  2687. Rooted = false
  2688. end
  2689.  
  2690. function RandomForm()
  2691. ATTACK = true
  2692. Rooted = true
  2693. XEYE.Parent = nil
  2694. BALL.Parent = Character
  2695. UNANCHOR = true
  2696. RootPart.Anchored = false
  2697. MODE = "Random"
  2698. SONG = 0
  2699. PITCH = 1
  2700. VOLUME = 3.5
  2701. sick.TimePosition = 0
  2702. FACE = 2365263255
  2703. Speed = 20
  2704. text.Text = "Randomizer"
  2705. ned.Text = "Randomizer"
  2706. TEXTCOLOR = BrickColor.Random().Color
  2707. PRT.Color = BrickColor.Random().Color
  2708. EYE.Color = BrickColor.Random().Color
  2709. EYE2.Color = BrickColor.Random().Color
  2710. Hair.Color = BrickColor.Random().Color
  2711. Hair2.Color = BrickColor.Random().Color
  2712. MAINRUINCOLOR = BrickColor.Random()
  2713. SECONDRUINCOLOR = BrickColor.Random()
  2714. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2715. ATTACK = false
  2716. Rooted = false
  2717. end
  2718.  
  2719. function VantaForm()
  2720. ATTACK = true
  2721. Rooted = true
  2722. BALL.Parent = Character
  2723. XEYE.Parent = nil
  2724. SONG = 190845741
  2725. PITCH = 1
  2726. VOLUME = 6
  2727. sick.TimePosition = 12.5
  2728. wait(1)
  2729. for i=0, 2.5, 0.1 / Animation_Speed do
  2730. Swait()
  2731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2737. end
  2738. MODE = "Vanta"
  2739. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2740. FACE = 404306534
  2741. Speed = 12
  2742. text.Text = "Vanta-X"
  2743. ned.Text = "Vanta-X"
  2744. TEXTCOLOR = C3(107/255,50/255,124/255)
  2745. PRT.Color = C3(107/255,50/255,124/255)
  2746. EYE.Color = C3(155/255,0/255,255/255)
  2747. EYE2.Color = C3(155/255,0/255,255/255)
  2748. Hair.Color = C3(80/255,0/255,180/255)
  2749. Hair2.Color = C3(50/255,0/255,150/255)
  2750. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2751. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2752. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2753. ATTACK = false
  2754. Rooted = false
  2755. end
  2756.  
  2757. function ChronoForm()
  2758. ATTACK = true
  2759. Rooted = true
  2760. BALL.Parent = Character
  2761. XEYE.Parent = nil
  2762. SONG = 432493949
  2763. PITCH = 1
  2764. VOLUME = 3
  2765. sick.TimePosition = 0
  2766. FACE = 2371494469
  2767. Speed = 16
  2768. MODE = "Time"
  2769. text.Text = "Chronos"
  2770. ned.Text = "Chronos"
  2771. TEXTCOLOR = C3(0/255,255/255,0/255)
  2772. PRT.Color = C3(0/255,155/255,0/255)
  2773. EYE.Color = C3(0/255,255/255,0/255)
  2774. EYE2.Color = C3(0/255,255/255,0/255)
  2775. Hair.Color = C3(239/255,184/255,56/255)
  2776. Hair2.Color = C3(245/255,205/255,48/255)
  2777. MODE = "Time"
  2778. MAINRUINCOLOR = BrickColor.new("Lime green")
  2779. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2780. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2781. ATTACK = false
  2782. Rooted = false
  2783. end
  2784.  
  2785. function SenseForm()
  2786. ATTACK = true
  2787. Rooted = true
  2788. BALL.Parent = Character
  2789. XEYE.Parent = nil
  2790. SONG = 1497785701
  2791. PITCH = 1
  2792. VOLUME = 3
  2793. sick.TimePosition = 13.75
  2794. FACE = 2375008868
  2795. Speed = 13
  2796. MODE = "Sense"
  2797. text.TextColor3 = C3(255/255,255/255,255/255)
  2798. text.Text = "None-Sense"
  2799. ned.Text = "Non-Sense"
  2800. TEXTCOLOR = C3(255/255,255/255,255/255)
  2801. coroutine.resume(coroutine.create(function()
  2802. repeat
  2803. text.TextColor3 = C3(13/255,105/255,172/255)
  2804. Swait(5)
  2805. text.TextColor3 = C3(196/255,40/255,28/255)
  2806. Swait(5)
  2807. until MODE ~= "Sense"
  2808. text.TextColor3 = C3(27/255,42/255,53/255)
  2809. end))
  2810. PRT.Color = C3(13/255,105/255,172/255)
  2811. EYE.Color = C3(255/255,255/255,255/255)
  2812. EYE2.Color = C3(255/255,255/255,255/255)
  2813. Hair.Color = C3(196/255,40/255,28/255)
  2814. Hair2.Color = C3(196/255,40/255,28/255)
  2815. MAINRUINCOLOR = BrickColor.new("Bright red")
  2816. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2817. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2818. ATTACK = false
  2819. Rooted = false
  2820. end
  2821.  
  2822. function SanityForm()
  2823. ATTACK = true
  2824. Rooted = true
  2825. BALL.Parent = Character
  2826. XEYE.Parent = nil
  2827. SONG = 2347469019
  2828. PITCH = 1
  2829. VOLUME = 3
  2830. sick.TimePosition = 0
  2831. FACE = 2375030229
  2832. Speed = 30
  2833. TEXTCOLOR = C3(0/255,0/255,0/255)
  2834. text.Text = "Sanity-Less"
  2835. coroutine.resume(coroutine.create(function()
  2836. repeat
  2837. ned.Text = "Sanity-Less"
  2838. PRT.Color = BrickColor.Random().Color
  2839. EYE.Color = BrickColor.Random().Color
  2840. EYE2.Color = BrickColor.Random().Color
  2841. Hair.Color = BrickColor.Random().Color
  2842. Hair2.Color = BrickColor.Random().Color
  2843. MAINRUINCOLOR = BrickColor.Random()
  2844. SECONDRUINCOLOR = BrickColor.Random()
  2845. text.TextColor3 = BrickColor.Random().Color
  2846. text.TextStrokeColor3 = BrickColor.Random().Color
  2847. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2848. Swait(5)
  2849. until MODE ~= "Sanity"
  2850. text.TextColor3 = C3(27/255,42/255,53/255)
  2851. end))
  2852. TEXTCOLOR = C3(0/255,0/255,0/255)
  2853. PRT.Color = C3(99/255,95/255,98/255)
  2854. EYE.Color = C3(99/255,95/255,98/255)
  2855. EYE2.Color = C3(99/255,95/255,98/255)
  2856. Hair.Color = C3(99/255,95/255,98/255)
  2857. Hair2.Color = C3(99/255,95/255,98/255)
  2858. MODE = "Sanity"
  2859. ATTACK = false
  2860. Rooted = false
  2861. end
  2862.  
  2863. function FairyForm()
  2864. ATTACK = true
  2865. Rooted = true
  2866. BALL.Parent = Character
  2867. XEYE.Parent = nil
  2868. for i=0, 2, 0.1 / Animation_Speed do
  2869. Swait()
  2870. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2871. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2878. end
  2879. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2880. MODE = "Fairy"
  2881. ned.Text = "Fairy"
  2882. TEXTCOLOR = C3(255/255,102/255,204/255)
  2883. PRT.Color = C3(98/255,37/255,209/255)
  2884. EYE.Color = C3(255/255,152/255,220/255)
  2885. EYE2.Color = C3(255/255,152/255,220/255)
  2886. Hair.Color = C3(170/255,0/255,170/255)
  2887. Hair2.Color = C3(170/255,0/255,170/255)
  2888. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2889. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2890. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2891. SONG = 228428389
  2892. PITCH = 1
  2893. VOLUME = 3
  2894. sick.TimePosition = 0.5
  2895. FACE = 21635489
  2896. Speed = 20
  2897. text.Text = "Fairy"
  2898. ATTACK = false
  2899. Rooted = false
  2900. end
  2901.  
  2902. function DevilForm()
  2903. ATTACK = true
  2904. Rooted = true
  2905. BALL.Parent = Character
  2906. XEYE.Parent = nil
  2907. for i=0, 1, 0.1 / Animation_Speed do
  2908. Swait()
  2909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2915. end
  2916. CreateSound(363808674, Torso, 6, 1, false)
  2917. for i=0, 0.5, 0.1 / Animation_Speed do
  2918. Swait()
  2919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2925. end
  2926. for i=0, 0.5, 0.1 / Animation_Speed do
  2927. Swait()
  2928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2934. end
  2935. CreateSound(363808674, Torso, 6, 1, false)
  2936. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2937. for i=0, 0.5, 0.1 / Animation_Speed do
  2938. Swait()
  2939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2945. end
  2946. MODE = "Devil"
  2947. ned.Text = "Devil"
  2948. SONG = 919231299
  2949. PITCH = 1
  2950. VOLUME = 3
  2951. sick.TimePosition = 15.2
  2952. FACE = 405705854
  2953. Speed = 20
  2954. text.Text = "Devil"
  2955. TEXTCOLOR = C3(127/255,0/255,0/255)
  2956. PRT.Color = C3(98/255,0/255,0/255)
  2957. EYE.Color = C3(255/255,0/255,0/255)
  2958. EYE2.Color = C3(255/255,0/255,0/255)
  2959. Hair.Color = C3(21/255,0/255,0/255)
  2960. Hair2.Color = C3(53/255,0/255,0/255)
  2961. MAINRUINCOLOR = BrickColor.new("Maroon")
  2962. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2963. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2964. ATTACK = false
  2965. Rooted = false
  2966. end
  2967.  
  2968. function PurgeForm()
  2969. ATTACK = true
  2970. Rooted = true
  2971. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2972. MODE = "Purged"
  2973. XEYE.Parent = Character
  2974. BALL.Parent = nil
  2975. TEXTCOLOR = C3(39/255,70/255,45/255)
  2976. PRT.Color = C3(0/255,0/255,0/255)
  2977. EYE.Color = C3(0/255,0/255,0/255)
  2978. EYE2.Color = C3(0/255,0/255,0/255)
  2979. Hair.Color = C3(0/255,0/255,0/255)
  2980. Hair2.Color = C3(0/255,0/255,0/255)
  2981. MAINRUINCOLOR = BrickColor.new("Earth green")
  2982. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2983. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2984. SONG = 1103329236
  2985. PITCH = 1
  2986. VOLUME = 3
  2987. sick.TimePosition = 0
  2988. FACE = 2378683942
  2989. Speed = 20
  2990. text.Text = "The Purge"
  2991. ned.Text = "Purge"
  2992. for i=0, 1, 0.1 / Animation_Speed do
  2993. Swait()
  2994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3000. end
  3001. CreateSound(363808674, Head, 9999, 1, false)
  3002. for i=0, 0.2, 0.1 / Animation_Speed do
  3003. Swait()
  3004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3010. end
  3011. ATTACK = false
  3012. Rooted = false
  3013. end
  3014.  
  3015. function OriginsForm()
  3016. ATTACK = true
  3017. Rooted = true
  3018. MODE = "Origins"
  3019. SONG = 265913095
  3020. PITCH = 1
  3021. VOLUME = 3
  3022. sick.TimePosition = 17.5
  3023. FACE = 404306534
  3024. Speed = 19
  3025. text.Text = "The Origins"
  3026. ned.Text = "Origins"
  3027. TEXTCOLOR = C3(0/255,0/255,0/255)
  3028. PRT.Color = C3(215/255,147/255,0/255)
  3029. EYE.Color = C3(255/255,0/255,0/255)
  3030. EYE2.Color = C3(255/255,0/255,0/255)
  3031. Hair.Color = C3(0/255,0/255,255/255)
  3032. Hair2.Color = C3(0/255,0/255,255/255)
  3033. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3034. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3035. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3036. ATTACK = false
  3037. Rooted = false
  3038. end
  3039.  
  3040. --//=================================\\
  3041. --|| ATTACK FUNCTIONS AND STUFF
  3042. --\\=================================//
  3043. function CameraEnshaking(Length, Intensity)
  3044. coroutine.resume(coroutine.create(function()
  3045. local intensity = 1 * Intensity
  3046. local rotM = 0.01 * Intensity
  3047. for i = 0, Length, 0.1 do
  3048. Swait()
  3049. intensity = intensity - 0.05 * Intensity / Length
  3050. rotM = rotM - 5.0E-4 * Intensity / Length
  3051. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3052. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3053. end
  3054. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3055. end))
  3056. end
  3057.  
  3058. function ManualDamage(Humanoid,Damage,TorsoPart)
  3059. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3060. defence.Name = ("HitBy"..Player.Name)
  3061. game:GetService("Debris"):AddItem(defence, 0.001)
  3062. Damage = Damage * DAMAGEMULTIPLIER
  3063. if Humanoid.Health ~= 0 then
  3064. local CritChance = MRANDOM(1,100)
  3065. if Damage > Humanoid.Health then
  3066. Damage = math.ceil(Humanoid.Health)
  3067. if Damage == 0 then
  3068. Damage = 0.1
  3069. end
  3070. end
  3071. Humanoid.Health = Humanoid.Health - Damage
  3072. end
  3073. end
  3074.  
  3075. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3076. local CHILDREN = workspace:GetDescendants()
  3077. for index, CHILD in pairs(CHILDREN) do
  3078. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3079. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3080. if HUM then
  3081. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3082. if TORSO then
  3083. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3084. if INSTAKILL == true then
  3085. CHILD:BreakJoints()
  3086. else
  3087. local DMG = MRANDOM(MINDMG,MAXDMG)
  3088. ManualDamage(HUM,DMG,TORSO)
  3089. end
  3090. if FLING > 0 then
  3091. for _, c in pairs(CHILD:GetChildren()) do
  3092. if c:IsA("BasePart") then
  3093. local bv = Instance.new("BodyVelocity")
  3094. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3095. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3096. bv.Parent = c
  3097. Debris:AddItem(bv,0.05)
  3098. end
  3099. end
  3100. end
  3101. end
  3102. end
  3103. end
  3104. end
  3105. end
  3106. end
  3107.  
  3108. function MeleeDMG(Humanoid,Damage)
  3109. Damage = Damage * DAMAGEMULTIPLIER
  3110. if Humanoid.Health < 2000 then
  3111. if Humanoid.Health - Damage > 0 then
  3112. Humanoid.Health = Humanoid.Health - Damage
  3113. else
  3114. Humanoid.Parent:BreakJoints()
  3115. end
  3116. else
  3117. Humanoid.Parent:BreakJoints()
  3118. end
  3119. end
  3120.  
  3121.  
  3122. function BasicCombo()
  3123. ATTACK = true
  3124. Rooted = false
  3125. EQUIPPED = true
  3126. local HIT2 = function()
  3127. local HITS2 = {}
  3128. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3129. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3130. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3131. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3132. if TORSO and HUM.Health > 0 then
  3133. local PASS = true
  3134. for i = 1, #HITS2 do
  3135. if HITS2[i] == hit.Parent then
  3136. PASS = false
  3137. end
  3138. end
  3139. table.insert(HITS2,hit.Parent)
  3140. if PASS == true then
  3141. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3142. end
  3143. end
  3144. end
  3145. end)
  3146. return TOUCH2
  3147. end
  3148. local HIT = function()
  3149. local HITS = {}
  3150. local TOUCH = RightArm.Touched:Connect(function(hit)
  3151. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3152. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3153. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3154. if TORSO and HUM.Health > 0 then
  3155. local PASS = true
  3156. for i = 1, #HITS do
  3157. if HITS[i] == hit.Parent then
  3158. PASS = false
  3159. end
  3160. end
  3161. table.insert(HITS,hit.Parent)
  3162. if PASS == true then
  3163. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3164. end
  3165. end
  3166. end
  3167. end)
  3168. return TOUCH
  3169. end
  3170. if COMBO == 1 then
  3171. for i=0, 0.35, 0.1 / Animation_Speed do
  3172. Swait()
  3173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3178. end
  3179. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3180. local TOUCHED = HIT()
  3181. for i=0, 0.5, 0.1 / Animation_Speed do
  3182. Swait()
  3183. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3189. end
  3190. TOUCHED:Disconnect()
  3191. COMBO = 2
  3192. elseif COMBO == 2 then
  3193. for i=0, 0.35, 0.1 / Animation_Speed do
  3194. Swait()
  3195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3200. end
  3201. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3202. local TOUCHED = HIT2()
  3203. for i=0, 0.5, 0.1 / Animation_Speed do
  3204. Swait()
  3205. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3211. end
  3212. TOUCHED:Disconnect()
  3213. COMBO = 3
  3214. elseif COMBO == 3 then
  3215. for i=0, 0.35, 0.1 / Animation_Speed do
  3216. Swait()
  3217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3222. end
  3223. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3224. local TOUCHED = HIT2()
  3225. local TOUCHED2 = HIT()
  3226. for i=0, 0.5, 0.1 / Animation_Speed do
  3227. Swait()
  3228. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3229. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3235. end
  3236. TOUCHED:Disconnect()
  3237. TOUCHED2:Disconnect()
  3238. COMBO = 4
  3239. elseif COMBO == 4 then
  3240. for i=0, 0.5, 0.1 / Animation_Speed do
  3241. Swait()
  3242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247. end
  3248. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3249. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3250. CameraEnshaking(3,10)
  3251. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3252. for i=0, 0.5, 0.1 / Animation_Speed do
  3253. Swait()
  3254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259. end
  3260. COMBO = 1
  3261. end
  3262. coroutine.resume(coroutine.create(function()
  3263. for i = 1, 50 do
  3264. Swait()
  3265. if ATTACK == true then
  3266. break
  3267. end
  3268. end
  3269. if ATTACK == false then
  3270. COMBO = 1
  3271. end
  3272. end))
  3273. ATTACK = false
  3274. Rooted = false
  3275. EQUIPPED = false
  3276. end
  3277.  
  3278. function ColorfulCombo()
  3279. ATTACK = true
  3280. Rooted = false
  3281. EQUIPPED = true
  3282. local HIT2 = function()
  3283. local HITS2 = {}
  3284. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3285. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3286. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3287. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3288. if TORSO and HUM.Health > 0 then
  3289. local PASS = true
  3290. for i = 1, #HITS2 do
  3291. if HITS2[i] == hit.Parent then
  3292. PASS = false
  3293. end
  3294. end
  3295. table.insert(HITS2,hit.Parent)
  3296. if PASS == true then
  3297. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3298. end
  3299. end
  3300. end
  3301. end)
  3302. return TOUCH2
  3303. end
  3304. local HIT = function()
  3305. local HITS = {}
  3306. local TOUCH = RightArm.Touched:Connect(function(hit)
  3307. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3308. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3309. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3310. if TORSO and HUM.Health > 0 then
  3311. local PASS = true
  3312. for i = 1, #HITS do
  3313. if HITS[i] == hit.Parent then
  3314. PASS = false
  3315. end
  3316. end
  3317. table.insert(HITS,hit.Parent)
  3318. if PASS == true then
  3319. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3320. end
  3321. end
  3322. end
  3323. end)
  3324. return TOUCH
  3325. end
  3326. if COMBO == 1 then
  3327. for i=0, 0.35, 0.1 / Animation_Speed do
  3328. Swait()
  3329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3334. end
  3335. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3336. local TOUCHED = HIT()
  3337. for i=0, 0.5, 0.1 / Animation_Speed do
  3338. Swait()
  3339. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3345. end
  3346. TOUCHED:Disconnect()
  3347. COMBO = 2
  3348. elseif COMBO == 2 then
  3349. for i=0, 0.35, 0.1 / Animation_Speed do
  3350. Swait()
  3351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3356. end
  3357. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3358. local TOUCHED = HIT2()
  3359. for i=0, 0.5, 0.1 / Animation_Speed do
  3360. Swait()
  3361. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3367. end
  3368. TOUCHED:Disconnect()
  3369. COMBO = 3
  3370. elseif COMBO == 3 then
  3371. for i=0, 0.35, 0.1 / Animation_Speed do
  3372. Swait()
  3373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3378. end
  3379. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3380. local TOUCHED = HIT2()
  3381. local TOUCHED2 = HIT()
  3382. for i=0, 0.5, 0.1 / Animation_Speed do
  3383. Swait()
  3384. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3385. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. end
  3392. TOUCHED:Disconnect()
  3393. TOUCHED2:Disconnect()
  3394. COMBO = 4
  3395. elseif COMBO == 4 then
  3396. for i=0, 0.5, 0.1 / Animation_Speed do
  3397. Swait()
  3398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403. end
  3404. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3405. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3406. CameraEnshaking(3,10)
  3407. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3408. for i=0, 0.5, 0.1 / Animation_Speed do
  3409. Swait()
  3410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415. end
  3416. COMBO = 1
  3417. end
  3418. coroutine.resume(coroutine.create(function()
  3419. for i = 1, 50 do
  3420. Swait()
  3421. if ATTACK == true then
  3422. break
  3423. end
  3424. end
  3425. if ATTACK == false then
  3426. COMBO = 1
  3427. end
  3428. end))
  3429. ATTACK = false
  3430. Rooted = false
  3431. EQUIPPED = false
  3432. end
  3433.  
  3434. function PurgeCombo()
  3435. ATTACK = true
  3436. Rooted = false
  3437. EQUIPPED = true
  3438. local HIT2 = function()
  3439. local HITS2 = {}
  3440. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3441. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3442. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3443. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3444. if TORSO and HUM.Health > 0 then
  3445. local PASS = true
  3446. for i = 1, #HITS2 do
  3447. if HITS2[i] == hit.Parent then
  3448. PASS = false
  3449. end
  3450. end
  3451. table.insert(HITS2,hit.Parent)
  3452. if PASS == true then
  3453. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3454. end
  3455. end
  3456. end
  3457. end)
  3458. return TOUCH2
  3459. end
  3460. local HIT = function()
  3461. local HITS = {}
  3462. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3463. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3464. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3465. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3466. if TORSO and HUM.Health > 0 then
  3467. local PASS = true
  3468. for i = 1, #HITS do
  3469. if HITS[i] == hit.Parent then
  3470. PASS = false
  3471. end
  3472. end
  3473. table.insert(HITS,hit.Parent)
  3474. if PASS == true then
  3475. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3476. end
  3477. end
  3478. end
  3479. end)
  3480. return TOUCH
  3481. end
  3482. local HIT3 = function()
  3483. local HITS3 = {}
  3484. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3485. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3486. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3487. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3488. if TORSO and HUM.Health > 0 then
  3489. local PASS = true
  3490. for i = 1, #HITS3 do
  3491. if HITS3[i] == hit.Parent then
  3492. PASS = false
  3493. end
  3494. end
  3495. table.insert(HITS3,hit.Parent)
  3496. if PASS == true then
  3497. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3498. end
  3499. end
  3500. end
  3501. end)
  3502. return TOUCH3
  3503. end
  3504. if COMBO == 1 then
  3505. for i=0, 0.35, 0.1 / Animation_Speed do
  3506. Swait()
  3507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3511. end
  3512. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3513. local TOUCHED = HIT()
  3514. for i=0, 0.5, 0.1 / Animation_Speed do
  3515. Swait()
  3516. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521. end
  3522. TOUCHED:Disconnect()
  3523. COMBO = 2
  3524. elseif COMBO == 2 then
  3525. for i=0, 0.35, 0.1 / Animation_Speed do
  3526. Swait()
  3527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3531. end
  3532. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3533. local TOUCHED = HIT2()
  3534. for i=0, 0.5, 0.1 / Animation_Speed do
  3535. Swait()
  3536. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3541. end
  3542. TOUCHED:Disconnect()
  3543. COMBO = 3
  3544. elseif COMBO == 3 then
  3545. for i=0, 0.2, 0.1 / Animation_Speed do
  3546. Swait()
  3547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3551. end
  3552. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3553. local TOUCHED = HIT3()
  3554. for i=0, 0.5, 0.1 / Animation_Speed do
  3555. Swait()
  3556. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3561. end
  3562. TOUCHED:Disconnect()
  3563. COMBO = 4
  3564. elseif COMBO == 4 then
  3565. Rooted = true
  3566. for i=0, 0.5, 0.1 / Animation_Speed do
  3567. Swait()
  3568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572. end
  3573. for i=0, 0.1, 0.1 / Animation_Speed do
  3574. Swait()
  3575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. end
  3580. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3581. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3582. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3583. CameraEnshaking(3,10)
  3584. ManualAoE(HITPOS,15,20,45,75,false)
  3585. for i=0, 0.5, 0.1 / Animation_Speed do
  3586. Swait()
  3587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3591. end
  3592. Rooted = false
  3593. COMBO = 1
  3594. end
  3595. coroutine.resume(coroutine.create(function()
  3596. for i = 1, 50 do
  3597. Swait()
  3598. if ATTACK == true then
  3599. break
  3600. end
  3601. end
  3602. if ATTACK == false then
  3603. COMBO = 1
  3604. end
  3605. end))
  3606. ATTACK = false
  3607. Rooted = false
  3608. EQUIPPED = false
  3609. end
  3610.  
  3611. function FlyingCombo()
  3612. ATTACK = true
  3613. Rooted = false
  3614. EQUIPPED = true
  3615. local HIT2 = function()
  3616. local HITS2 = {}
  3617. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3618. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3619. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3620. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3621. if TORSO and HUM.Health > 0 then
  3622. local PASS = true
  3623. for i = 1, #HITS2 do
  3624. if HITS2[i] == hit.Parent then
  3625. PASS = false
  3626. end
  3627. end
  3628. table.insert(HITS2,hit.Parent)
  3629. if PASS == true then
  3630. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3631. end
  3632. end
  3633. end
  3634. end)
  3635. return TOUCH2
  3636. end
  3637. local HIT = function()
  3638. local HITS = {}
  3639. local TOUCH = RightArm.Touched:Connect(function(hit)
  3640. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3641. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3642. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3643. if TORSO and HUM.Health > 0 then
  3644. local PASS = true
  3645. for i = 1, #HITS do
  3646. if HITS[i] == hit.Parent then
  3647. PASS = false
  3648. end
  3649. end
  3650. table.insert(HITS,hit.Parent)
  3651. if PASS == true then
  3652. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3653. end
  3654. end
  3655. end
  3656. end)
  3657. return TOUCH
  3658. end
  3659. local HIT3 = function()
  3660. local HITS3 = {}
  3661. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3662. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3663. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3664. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3665. if TORSO and HUM.Health > 0 then
  3666. local PASS = true
  3667. for i = 1, #HITS3 do
  3668. if HITS3[i] == hit.Parent then
  3669. PASS = false
  3670. end
  3671. end
  3672. table.insert(HITS3,hit.Parent)
  3673. if PASS == true then
  3674. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3675. end
  3676. end
  3677. end
  3678. end)
  3679. return TOUCH3
  3680. end
  3681. local HIT4 = function()
  3682. local HITS4 = {}
  3683. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3684. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3685. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3686. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3687. if TORSO and HUM.Health > 0 then
  3688. local PASS = true
  3689. for i = 1, #HITS4 do
  3690. if HITS4[i] == hit.Parent then
  3691. PASS = false
  3692. end
  3693. end
  3694. table.insert(HITS4,hit.Parent)
  3695. if PASS == true then
  3696. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3697. end
  3698. end
  3699. end
  3700. end)
  3701. return TOUCH4
  3702. end
  3703. if COMBO == 1 then
  3704. for i=0, 0.3, 0.1 / Animation_Speed do
  3705. Swait()
  3706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. end
  3713. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3714. local TOUCHED2 = HIT4()
  3715. local TOUCHED = HIT3()
  3716. for i=0, 0.075, 0.1 / Animation_Speed do
  3717. Swait()
  3718. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3719. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3726. end
  3727. for i=0, 0.075, 0.1 / Animation_Speed do
  3728. Swait()
  3729. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3730. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. end
  3738. for i=0, 0.075, 0.1 / Animation_Speed do
  3739. Swait()
  3740. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3741. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748. end
  3749. for i=0, 0.075, 0.1 / Animation_Speed do
  3750. Swait()
  3751. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3752. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759. end
  3760. for i=0, 0.075, 0.1 / Animation_Speed do
  3761. Swait()
  3762. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3763. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3770. end
  3771. for i=0, 0.075, 0.1 / Animation_Speed do
  3772. Swait()
  3773. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3774. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781. end
  3782. for i=0, 0.075, 0.1 / Animation_Speed do
  3783. Swait()
  3784. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3785. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792. end
  3793. for i=0, 0.075, 0.1 / Animation_Speed do
  3794. Swait()
  3795. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3796. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803. end
  3804. TOUCHED:Disconnect()
  3805. TOUCHED2:Disconnect()
  3806. COMBO = 2
  3807. elseif COMBO == 2 then
  3808. for i=0, 0.3, 0.1 / Animation_Speed do
  3809. Swait()
  3810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. end
  3817. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3818. local TOUCHED2 = HIT4()
  3819. local TOUCHED = HIT3()
  3820. for i=0, 0.075, 0.1 / Animation_Speed do
  3821. Swait()
  3822. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830. end
  3831. for i=0, 0.075, 0.1 / Animation_Speed do
  3832. Swait()
  3833. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. end
  3842. for i=0, 0.075, 0.1 / Animation_Speed do
  3843. Swait()
  3844. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. end
  3853. for i=0, 0.075, 0.1 / Animation_Speed do
  3854. Swait()
  3855. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3856. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. end
  3864. for i=0, 0.075, 0.1 / Animation_Speed do
  3865. Swait()
  3866. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3874. end
  3875. for i=0, 0.075, 0.1 / Animation_Speed do
  3876. Swait()
  3877. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3878. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. end
  3886. for i=0, 0.075, 0.1 / Animation_Speed do
  3887. Swait()
  3888. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896. end
  3897. for i=0, 0.075, 0.1 / Animation_Speed do
  3898. Swait()
  3899. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3900. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. end
  3908. for i=0, 0.075, 0.1 / Animation_Speed do
  3909. Swait()
  3910. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3911. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918. end
  3919. TOUCHED:Disconnect()
  3920. TOUCHED2:Disconnect()
  3921. COMBO = 3
  3922. elseif COMBO == 3 then
  3923. for i=0, 0.35, 0.1 / Animation_Speed do
  3924. Swait()
  3925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. end
  3931. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3932. local TOUCHED = HIT2()
  3933. local TOUCHED2 = HIT()
  3934. for i=0, 0.5, 0.1 / Animation_Speed do
  3935. Swait()
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. TOUCHED:Disconnect()
  3945. TOUCHED2:Disconnect()
  3946. COMBO = 4
  3947. elseif COMBO == 4 then
  3948. for i=0, 0.5, 0.1 / Animation_Speed do
  3949. Swait()
  3950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. end
  3956. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3957. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3958. CameraEnshaking(3,10)
  3959. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3960. for i=0, 0.5, 0.1 / Animation_Speed do
  3961. Swait()
  3962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. end
  3968. COMBO = 1
  3969. end
  3970. coroutine.resume(coroutine.create(function()
  3971. for i = 1, 50 do
  3972. Swait()
  3973. if ATTACK == true then
  3974. break
  3975. end
  3976. end
  3977. if ATTACK == false then
  3978. COMBO = 1
  3979. end
  3980. end))
  3981. ATTACK = false
  3982. Rooted = false
  3983. EQUIPPED = false
  3984. end
  3985.  
  3986. function SuperStomm()
  3987. ATTACK = true
  3988. Rooted = true
  3989. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3990. coroutine.resume(coroutine.create(function()
  3991. Swait(65)
  3992. CameraEnshaking(3,25)
  3993. CreateSound(262562442,RightLeg,60,1,false)
  3994. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  3995. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  3996. ApplyAoE2(HITPOS,80,50,100,75,false)
  3997. end))
  3998. CreateSound(163619849,RightLeg,10,1,false)
  3999. for i=0, 2, 0.1 / Animation_Speed do
  4000. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4001. Swait()
  4002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4006. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4008. end
  4009. for i=0, 1, 0.1 / Animation_Speed do
  4010. Swait()
  4011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4015. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4017. end
  4018. ATTACK = false
  4019. Rooted = false
  4020. end
  4021.  
  4022.  
  4023.  
  4024. --//=================================\\
  4025. --|| ASSIGN THINGS TO KEYS
  4026. --\\=================================//
  4027.  
  4028. function MouseDown(Mouse)
  4029. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4030. BasicCombo()
  4031. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4032. ColorfulCombo()
  4033. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4034. FlyingCombo()
  4035. elseif ATTACK == false and MODE == "Purged" then
  4036. PurgeCombo()
  4037. end
  4038. end
  4039.  
  4040. function MouseUp(Mouse)
  4041. HOLD = false
  4042. end
  4043.  
  4044. function KeyDown(Key)
  4045. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4046. KEYHOLD = true
  4047. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4048. SolarForm()
  4049.  
  4050. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4051. ResetMode()
  4052. end
  4053.  
  4054. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4055. OriginsForm()
  4056.  
  4057. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4058. ResetMode()
  4059. end
  4060.  
  4061. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4062. ChronoForm()
  4063.  
  4064. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4065. SuperiorForm()
  4066.  
  4067. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4068. ResetMode()
  4069. end
  4070.  
  4071. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4072. TerraForm()
  4073.  
  4074. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4075. ResetMode()
  4076. end
  4077.  
  4078. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4079. RandomForm()
  4080. sick.TimePosition = 0.01
  4081. RCHOICE = MRANDOM(1,6)
  4082.  
  4083. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4084. RCHOICE = MRANDOM(1,6)
  4085. sick.TimePosition = 0.01
  4086.  
  4087. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4088. ResetMode()
  4089. end
  4090.  
  4091. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4092. VantaForm()
  4093. end
  4094.  
  4095. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4096. TerraForm()
  4097. end
  4098.  
  4099. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4100. SenseForm()
  4101.  
  4102. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4103. ResetMode()
  4104. end
  4105.  
  4106. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4107. SanityForm()
  4108.  
  4109. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4110. SenseForm()
  4111. end
  4112.  
  4113. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4114. FairyForm()
  4115.  
  4116. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4117. ResetMode()
  4118. end
  4119.  
  4120. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4121. DevilForm()
  4122.  
  4123. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4124. FairyForm()
  4125. end
  4126.  
  4127. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4128. BlackWhiteForm()
  4129.  
  4130. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4131. ResetMode()
  4132. end
  4133.  
  4134. if Key == "m" and ATTACK == false and MODE == "90s" then
  4135. EightyForm()
  4136.  
  4137. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4138. BlackWhiteForm()
  4139. end
  4140.  
  4141. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4142. LostForm()
  4143.  
  4144. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4145. ResetMode()
  4146. end
  4147.  
  4148. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4149. PurgeForm()
  4150. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4151. LostForm()
  4152.  
  4153. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4154. BlackForm()
  4155.  
  4156. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4157. LostForm()
  4158. end
  4159.  
  4160. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4161. SuperStomm()
  4162. end
  4163. end
  4164.  
  4165. function KeyUp(Key)
  4166. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4167. KEYHOLD = false
  4168. end
  4169. end
  4170.  
  4171. Mouse.Button1Down:connect(function(NEWKEY)
  4172. MouseDown(NEWKEY)
  4173. end)
  4174. Mouse.Button1Up:connect(function(NEWKEY)
  4175. MouseUp(NEWKEY)
  4176. end)
  4177. Mouse.KeyDown:connect(function(NEWKEY)
  4178. KeyDown(NEWKEY)
  4179. end)
  4180. Mouse.KeyUp:connect(function(NEWKEY)
  4181. KeyUp(NEWKEY)
  4182. end)
  4183.  
  4184. --//=================================\\
  4185. --\\=================================//
  4186.  
  4187.  
  4188. function unanchor()
  4189. if UNANCHOR == true then
  4190. g = Character:GetChildren()
  4191. for i = 1, #g do
  4192. if g[i].ClassName == "Part" then
  4193. g[i].Anchored = false
  4194. end
  4195. end
  4196. end
  4197. end
  4198.  
  4199.  
  4200. --//=================================\\
  4201. --|| WRAP THE WHOLE SCRIPT UP
  4202. --\\=================================//
  4203.  
  4204. Humanoid.Changed:connect(function(Jump)
  4205. if Jump == "Jump" and (Disable_Jump == true) then
  4206. Humanoid.Jump = false
  4207. end
  4208. end)
  4209.  
  4210. local BLINKLOOP = 0
  4211. script.Parent = WEAPONGUI
  4212. ANIMATE.Parent = nil
  4213.  
  4214. local bguis = Instance.new("BillboardGui",tors)
  4215. bguis.Size = UDim2.new(25, 0, 25, 0)
  4216. local imgca = Instance.new("ImageLabel",bguis)
  4217. imgca.BackgroundTransparency = 1
  4218. imgca.ImageTransparency = 1
  4219. imgca.Size = UDim2.new(3,0,3,0)
  4220. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4221. imgca.ImageColor3 = Color3.new(0,0,0)
  4222.  
  4223. coroutine.resume(coroutine.create(function()
  4224. repeat
  4225. Swait()
  4226. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4227. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4228. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4229. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4230. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4231. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4232. techc.Rotation = techc.Rotation + 1
  4233. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4234. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4235. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4236. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4237. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4238. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4239. until Humanoid.Health == 0
  4240. end))
  4241.  
  4242. while true do
  4243. Swait()
  4244. if Humanoid then
  4245. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4246. IDLEANIMATION:Play()
  4247. end
  4248. SINE = SINE + CHANGE*2
  4249. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4250. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4251. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4252. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4253. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4254. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4255. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4256. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4257. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4258. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4259. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4260. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4261. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4262. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4263. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4264. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4265. end
  4266. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4267. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4269. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4270. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4271. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4272. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4274. end
  4275. if MODE == "Black" then
  4276. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4277. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4278. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4279. lwing1weld.C1 = rwing2weld.C1
  4280. lwing2weld.C1 = rwing2weld.C1
  4281. lwing3weld.C1 = rwing2weld.C1
  4282. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4283. end
  4284. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4285. if MODE == "Lunar" then
  4286. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4287. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4288. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4289. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4290. elseif MODE == "Solar" then
  4291. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4292. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4293. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4294. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4295. elseif MODE == "Fairy" then
  4296. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4297. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4298. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4299. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4300. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4301. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4302. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4303. elseif MODE == "Hexa" then
  4304. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4306. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4307. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4308. elseif MODE == "Time" then
  4309. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4311. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313. elseif MODE == "Vanta" then
  4314. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4316. elseif MODE == "Black" then
  4317. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319. elseif MODE == "Devil" then
  4320. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4321. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4323. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4324. end
  4325. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4326. if MODE == "Lunar" then
  4327. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4328. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4329. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4330. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4331. elseif MODE == "Solar" then
  4332. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4333. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4334. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4335. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4336. elseif MODE == "Fairy" then
  4337. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4338. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4339. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4340. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4341. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4342. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4343. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4344. elseif MODE == "Hexa" then
  4345. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4347. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4348. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4349. elseif MODE == "Time" then
  4350. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4352. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4353. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4354. elseif MODE == "Vanta" then
  4355. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4356. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4357. elseif MODE == "Black" then
  4358. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4359. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4360. elseif MODE == "Devil" then
  4361. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4362. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4363. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4364. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4365. end
  4366. end
  4367. if FULL == false then
  4368. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4369. ANIM = "Jump"
  4370. if ATTACK == false then
  4371. if MODE ~= "Purged" then
  4372. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4378. elseif MODE == "Purged" then
  4379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4385.  
  4386. end
  4387. end
  4388. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4389. ANIM = "Fall"
  4390. if ATTACK == false then
  4391. if MODE ~= "Purged" then
  4392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4398. elseif MODE == "Purged" then
  4399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4405.  
  4406. end
  4407. end
  4408. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4409. ANIM = "Idle"
  4410. if ATTACK == false then
  4411. if MODE == "Lunar" then
  4412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4418. elseif MODE == "Hexa" then
  4419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4425. elseif MODE == "Fairy" then
  4426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4432. elseif MODE == "Origins" then
  4433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4439. elseif MODE == "Solar" then
  4440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4446. elseif MODE == "Purged" then
  4447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4453. elseif MODE == "Sanity" then
  4454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4460. elseif MODE == "Time" then
  4461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4467. elseif MODE == "80s" then
  4468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474. elseif MODE == "90s" then
  4475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4479. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4481. elseif MODE == "Random" then
  4482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4488. elseif MODE == "Superior" then
  4489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4493. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495. elseif ATTACK == false and MODE == "Vanta" then
  4496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4502. elseif MODE == "Sense" then
  4503. if MRANDOM(1,20) == 1 then
  4504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4505. end
  4506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4510. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4512. elseif MODE == "Devil" then
  4513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4515. if MRANDOM(1,7) == 1 then
  4516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4517. end
  4518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4522. elseif MODE == "LostHope" then
  4523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529. elseif ATTACK == false and MODE == "Black" then
  4530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4531. if MRANDOM(1,3) == 1 then
  4532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4533. end
  4534. if MRANDOM(1,2) == 1 then
  4535. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4536. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4537. end
  4538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4541. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4543. end
  4544. end
  4545. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4546. ANIM = "Walk"
  4547. if ATTACK == false then
  4548. if MODE == "Lunar" then
  4549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4553. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4555. elseif MODE == "Superior" then
  4556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4560. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4562. elseif MODE == "80s" then
  4563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4567. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4569. elseif MODE == "Solar" then
  4570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4574. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4576. elseif MODE == "Origins" then
  4577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4581. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4583. elseif MODE == "Purged" then
  4584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4588. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4590. elseif MODE == "Sanity" then
  4591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4595. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4597. elseif MODE == "Fairy" then
  4598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4604. elseif MODE == "Devil" then
  4605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4609. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4611. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4616. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4618. elseif MODE == "Hexa" or MODE == "Time" then
  4619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4623. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4625. elseif MODE == "LostHope" then
  4626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4630. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4632. elseif MODE == "Vanta" then
  4633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4639. elseif MODE == "Black" then
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. if MRANDOM(1,3) == 1 then
  4643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4644. end
  4645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4649. end
  4650. end
  4651. end
  4652. end
  4653. text.TextStrokeColor3 = TEXTCOLOR
  4654. unanchor()
  4655. Humanoid.MaxHealth = "inf"
  4656. Humanoid.Health = "inf"
  4657. if Rooted == false then
  4658. Disable_Jump = false
  4659. Humanoid.WalkSpeed = Speed
  4660. elseif Rooted == true then
  4661. Disable_Jump = true
  4662. Humanoid.WalkSpeed = 0
  4663. end
  4664. if Head:FindFirstChild("face") then
  4665. Head.face.Texture = "rbxassetid://"..FACE
  4666. end
  4667. if MODE ~= "Random" then
  4668. sick.SoundId = "rbxassetid://"..SONG
  4669. elseif MODE == "Random" then
  4670. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4671. end
  4672. sick.Looped = true
  4673. sick.Pitch = PITCH
  4674. sick.Volume = VOLUME
  4675. Humanoid.Name = MRANDOM(100000000,999999999)
  4676. Humanoid.PlatformStand = false
  4677. for _, c in pairs(Cam:GetChildren()) do
  4678. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4679. c:remove()
  4680. end
  4681. end
  4682. for LIST = 1, #WHITELIST do
  4683. if WHITELIST[LIST] ~= nil then
  4684. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4685. if CHARACTER then
  4686. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4687. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4688. if TORSO then
  4689. CreateSound(201858045, Cam, 3, 1)
  4690. local GUI = Instance.new("BillboardGui",Cam)
  4691. GUI.Name = WHITELIST[LIST]
  4692. GUI.Size = UDim2.new(5,0,5,0)
  4693. GUI.Adornee = TORSO
  4694. local GUI2 = IT("ImageLabel",GUI)
  4695. GUI2.BackgroundTransparency = 1
  4696. GUI2.BorderSizePixel = 0
  4697. GUI2.ImageTransparency = 1
  4698. GUI2.Size = UDim2.new(1,0,1,0)
  4699. GUI2.SizeConstraint = "RelativeYY"
  4700. GUI.AlwaysOnTop = true
  4701. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4702. end
  4703. else
  4704. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4705. if GUI.ImageLabel.ImageTransparency <= 1 then
  4706. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4707. end
  4708. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4709. if TORSO then
  4710. GUI.Adornee = TORSO
  4711. end
  4712. end
  4713. else
  4714. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4715. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4716. end
  4717. end
  4718. else
  4719. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4720. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4721. end
  4722. table.remove(WHITELIST,LIST)
  4723. end
  4724. end
  4725. if Character:FindFirstChildOfClass("Accessory") then
  4726. Character:FindFirstChildOfClass("Accessory"):remove()
  4727. elseif Character:FindFirstChildOfClass("Hat") then
  4728. Character:FindFirstChildOfClass("Hat"):remove()
  4729. end
  4730. BLINKLOOP = BLINKLOOP + 1
  4731. if BLINKLOOP >=325 then
  4732. BLINKLOOP = 0
  4733. Blink()
  4734. BLINKLOOP = BLINKLOOP + 1
  4735. if BLINKLOOP >=250 then
  4736. BLINKLOOP = 0
  4737. Blink2()
  4738. end
  4739. end
  4740. if MODE == "90s" or MODE == "80s" then
  4741. if HITFLOOR ~= nil then
  4742. if MRANDOM(1,12) == 1 then
  4743. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4744.  
  4745. end
  4746. end
  4747. end
  4748. if MODE == "Devil" then
  4749. if HITFLOOR ~= nil then
  4750. if MRANDOM(1,4) == 1 then
  4751. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4752. end
  4753. end
  4754. end
  4755. if MODE == "Black" or MODE == "Fairy" then
  4756. if HITFLOOR ~= nil then
  4757. if MRANDOM(1,9) == 1 then
  4758. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4759. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4760. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4761. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4762. if MRANDOM(1,7) == 1 then
  4763. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4764. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4765. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4767. end
  4768. end
  4769. end
  4770. end
  4771. Humanoid.DisplayDistanceType = "None"
  4772. Humanoid.PlatformStand = false
  4773. for _, c in pairs(Torso:GetChildren()) do
  4774. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4775. else
  4776. c:remove()
  4777. end
  4778. end
  4779. end
  4780. --//=================================\\
  4781. --\\=================================//
  4782.  
  4783.  
  4784.  
  4785.  
  4786.  
  4787. --//====================================================\\--
  4788. --|| END OF SCRIPT
  4789. --\\====================================================//--
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