familychicken

Compa

May 1st, 2021 (edited)
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  1. every tick:
  2. loop all players:
  3. if {uuid::%loop-player%.automaker} >= 1:
  4. if loop-player have 64 cobblestone:
  5. command "/clear %loop-player% cobblestone 0 64"
  6. command "/menu grab %loop-player% cb-1"
  7. if loop-player have 64 iron ore:
  8. command "/clear %loop-player% iron_ore 0 64"
  9. command "/menu grab %loop-player% i-1"
  10. if loop-player have 64 diamond ore:
  11. command "/clear %loop-player% diamond_ore 0 64"
  12. command "/menu grab %loop-player% d-1"
  13. if loop-player have 64 coal ore:
  14. command "/clear %loop-player% coal_ore 0 64"
  15. command "/menu grab %loop-player% c-1"
  16. if loop-player have 64 gold ore:
  17. command "/clear %loop-player% gold_ore 0 64"
  18. command "/menu grab %loop-player% gore-1"
  19.  
  20. every 5 ticks:
  21. loop all players:
  22. if {uuid::%loop-player%.automaker} >= 2:
  23. if loop-player have 64 stone:
  24. command "/clear %loop-player% stone 6 64"
  25. command "/menu grab %loop-player% cb-2"
  26. if loop-player have 64 iron ingot:
  27. command "/clear %loop-player% iron_ingot 0 64"
  28. command "/menu grab %loop-player% i-2"
  29. if loop-player have 64 diamond:
  30. command "/clear %loop-player% diamond 0 64"
  31. command "/menu grab %loop-player% d-2"
  32. if loop-player have 64 coal ore:
  33. command "/clear %loop-player% coal 64"
  34. command "/menu grab %loop-player% c-2"
  35. if loop-player have 64 gold ingot:
  36. command "/clear %loop-player% gold_ingot 0 64"
  37. command "/menu grab %loop-player% gore-2"
  38.  
  39. on mine:
  40. add 1 to {uuid::%player%.mc}
  41.  
  42. command /automaker <number>:
  43. trigger:
  44. set {uuid::%player%.automaker} to arg
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