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RoyalTeaRed

TNX Skill Dictionary - 06 Mannequin

Feb 2nd, 2023 (edited)
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  1. Fountain of Love
  2. Combo : Refer
  3. Max SL : 4
  4. Timing : Major
  5. Target : Refer
  6. Range : -
  7. Difficulty : -
  8. Versus : -
  9. Your love is boundless, and as such, you can give it to as many as you want.
  10. - You may use this skill only in combos with Mannequin style skills that are not attacks. When you do, change those skills to be Target: Area (Pick). Limit 1/Cut, and [SL]/Act.
  11.  
  12. Hunter of Love
  13. Combo : Other
  14. Max SL : 5
  15. Timing : Major
  16. Target : Single※
  17. Range : Weapon
  18. Difficulty : Control
  19. Versus : -
  20. Your love can chase its intended anywhere. Love is a battlefield, and you are a soldier.
  21. - When you use this skill in Physical or Mental Attack combo, increase the wound rating by +[SL+3]. This skill only has an effect against characters with whom you have a Contact skill.
  22.  
  23. Exchange of Love
  24. Combo : Declare
  25. Max SL : 4
  26. Timing : Setup Process
  27. Target : Single
  28. Range : Short
  29. Difficulty : Control
  30. Versus : None
  31. You steal love, and you can give love, too.
  32. - The target must discard up to [SL] number of cards from their hand. You may decide how many cards they discard, but the target chooses which cards are discarded. After, the target draws until they have 4 cards in their hand. The target may refuse this effect. Limit 1/Scene.
  33.  
  34. Heart Eyes
  35. Combo : Alone
  36. Max SL : 3
  37. Timing : Refer
  38. Target : Single
  39. Range : Extreme
  40. Difficulty : 10
  41. Versus : None
  42. You can convey your love and your trust with a look alone.
  43. - Use this skill when a character with whom you have a Contact skill for makes any kind of check. They get a +3 bonus to the result of that check. You cannot target yourself with this skill. Limit [SL]/Act.
  44.  
  45. Devilish Isolation
  46. Combo : <Contact>
  47. Max SL : 4
  48. Timing : Major
  49. Target : Single
  50. Range : Short
  51. Difficulty : Control
  52. Versus : <Negotiation> <Will>
  53. You keep the one you're after all to yourself.
  54. - You must include a Contact skill for the target in this combo. If successful, select one Contact skill the target has acquired. They may no longer use that skill. Treat this effect as a {Social Wound} with a rating of 15 for healing purposes. This effect persists until the end of the Act. Limit 1/Scene.
  55.  
  56. Addiction
  57. Combo : Declare
  58. Max SL : 3
  59. Timing : Refer
  60. Target : Self
  61. Range : None
  62. Difficulty : None
  63. Versus : None
  64. When you're infatuated with someone, all of their struggles bring a sweet ache to your heart.
  65. - Use this skill when a character with whom you have a Contact skill wins an opposed check. Discard 1 card from your hand, then draw until you have 4 cards in your hand again. Limit [SL]/Act.
  66.  
  67. Fated Encounter
  68. Combo : <Negotiation>
  69. Max SL : 4
  70. Timing : Major
  71. Target : Single※
  72. Range : Medium
  73. Difficulty : Control
  74. Versus : <Negotiation><Will>
  75. Where ever you go, you make fast if fleeting friends.
  76. - Gain a Contact skill for the target. Its SL is equal to [(Result/10)+1]. You may choose the suit(s). This effect persists until the end of the Act.
  77.  
  78. Twist of Fate
  79. Combo : Declare
  80. Max SL : 1
  81. Timing : Major
  82. Target : Single※
  83. Range : Close
  84. Difficulty : None
  85. Versus : None
  86. Whenever you have a chance encounter, you're quick to make a new friend.
  87. - You gain a Contact skill named for the target. It starts at level 1, and you may decide the suit. The target may refuse this effect. This effect persists until the end of the Act.
  88.  
  89. Oiran (https://en.wikipedia.org/wiki/Oiran)
  90. Combo : Free
  91. Max SL : 1
  92. Timing : Constant
  93. Target : Self
  94. Range : None
  95. Difficulty : None
  96. Versus : None
  97. Your skills as a mannequin earn you quite the hefty sum.
  98. - You must have the Patron skill at level 4 to acquire this skill. Increase the number of Credits you may acquire through Patron's check by your Passion attribute.
  99.  
  100. Open Door
  101. Combo : Refer
  102. Max SL : 4
  103. Timing : Any
  104. Target : -
  105. Range : -
  106. Difficulty : -
  107. Versus : -
  108. No one can resist the open door of your heart.
  109. - Use this skill in combos with Mannequin style skills that inflict Bad Statuses. They become [Versus: Impossible]. Limit 1/Scene, and [SL]/Act.
  110.  
  111. Cait Sith
  112. Combo : <Negotiation>
  113. Max SL : 4
  114. Timing : Major
  115. Target : Single
  116. Range : Short
  117. Difficulty : Control
  118. Versus : <Will>
  119. When your own provocative behavior can be a weapon.
  120. - If you succeed at the check, your target takes {BS: Hatred} with you as its target.
  121.  
  122. Secret Time
  123. Combo : Free
  124. Max SL : 3
  125. Timing : Constant
  126. Target : Self
  127. Range : None
  128. Difficulty : None
  129. Versus : None
  130. You make use of the time you spend with someone. The right place, the right time, is the key to success.
  131. - You gain a +[SL+2] bonus to the result of any Target: Single major action check you make. This effect only applies when you and your target are the only two characters in a scene.
  132.  
  133. Deadly Embrace
  134. Combo : Alone
  135. Max SL : 4
  136. Timing : Refer
  137. Target : Single
  138. Range : Medium
  139. Difficulty : Control
  140. Versus : None
  141. You know how to take advantage of others' weaknesses to send them crashing to rock bottom.
  142. - This skill may only target characters who are suffering from a Bad Status. Use when your target makes a check. They reduce the result of that check by [SL]. Limit 1/Cut.
  143.  
  144. Intimacy
  145. Combo : Free
  146. Max SL : 3
  147. Timing : Constant
  148. Target : Self
  149. Range : None
  150. Difficulty : None
  151. Versus : None
  152. You engage with your contacts on a deeper level than most. You know better than anyone how much your friends will do for you.
  153. - You gain a +[SL] bonus to the result of Contact skill checks.
  154.  
  155. Stage Girl
  156. Combo : Free
  157. Max SL : 3
  158. Timing : Constant
  159. Target : Self
  160. Range : None
  161. Difficulty : None
  162. Versus : None
  163. You're a mannequin who works the stage, whether that's an idol or a show girl.
  164. - You gain a +[SL] bonus to the result of Art skill checks made using a Major Action.
  165.  
  166. Smile & Cry
  167. Combo : Declare
  168. Max SL : Style Level
  169. Timing : Refer
  170. Target : Self
  171. Range : None
  172. Difficulty : None
  173. Versus : None
  174. Regulating your emotions can work both ways. A smile, or tears--both come to you as you command.
  175. - Use when take {BS: Pressure}. You recover from that status. Limit [SL]/Act.
  176.  
  177. Once in a Lifetime
  178. Combo : <Negotiation>
  179. Max SL : 4
  180. Timing : Setup Process
  181. Target : Single※
  182. Range : Medium
  183. Difficulty : None
  184. Versus : None
  185. When you meet that special someone, it's as dramatic as can be.
  186. - Use this skill in a combo with Fated Encounter. Change Fated Encounter to be Timing: Setup Process. This combo may not include any action that inflicts wounds.
  187.  
  188. I Hate You!
  189. Combo : <Psychology>
  190. Max SL : 5
  191. Timing : Major
  192. Target : Single
  193. Range : Weapon
  194. Difficulty : Refer
  195. Versus : <Will>
  196. You shun another, your words like a knife stabbing into their soul.
  197. - When you use this skill in a {Mental Attack} Combo, increase the Wound Rating by [SL+2].
  198.  
  199. Cheer Up
  200. Combo : Declare
  201. Max SL : 3
  202. Timing : Minor
  203. Target : Refer
  204. Range : -
  205. Difficulty : None
  206. Versus : None
  207. You can encourage others with your kind words.
  208. - If you target someone other than yourself with your Major Action during your current Main Process, that character may draw 1 card. Then they must discard down to 4. The target may refuse this effect. Limit [SL]/Act.
  209.  
  210. Poison Tongue
  211. Combo : <Psychology>
  212. Max SL : 4
  213. Timing : Major
  214. Target : Single
  215. Range : Weapon
  216. Difficulty : Control
  217. Versus : <Will>
  218. The invective you hurl can burrow into the heart, eroding another's spirit.
  219. - When you use this skill in a Combo, the rating of the {Mental Wound} that Combo would inflict cannot be reduced by Guard Skills.
  220.  
  221. Circle of Friends
  222. Combo : <Contact>
  223. Max SL : 4
  224. Timing : Major
  225. Target : Single
  226. Range : Short
  227. Difficulty : Control
  228. Versus : <Will>
  229. You're more than willing to ask others to introduce you to their friends.
  230. - You must include a Contact skill for the target in this combo. If successful, select one Contact skill the target has and acquire it for yourself at level 1. You may decide the suit. Limit [SL]/Act.
  231.  
  232. Dream Time
  233. Combo : <Negotiation>
  234. Max SL : 4
  235. Timing : Major
  236. Target : Single
  237. Range : Short
  238. Difficulty : <Negotiation>
  239. Versus : None
  240. You bewitch another with honeyed words. What is it you make them see? Impossible ideals, or dreams of despair?
  241. - If you succeed at the check, your target reduces all Reactions they take by [SL+1]. This effect lasts until the end of the Cut.
  242.  
  243. Patron
  244. Combo : Contact
  245. Max SL : 4
  246. Timing : Major
  247. Target : Self
  248. Range : None
  249. Difficulty : 15
  250. Versus : None
  251. You have someone upon whom you can rely on financially.
  252. - Acquire Credits equal to the Contact skill you comboed with one's level + 3. Limit 1/Act.
  253.  
  254. Love at First Sight
  255. Combo : <Negotiation>
  256. Max SL : 4
  257. Timing : Major
  258. Target : Single
  259. Range : Short
  260. Difficulty : Control
  261. Versus : <Will>
  262. You make someone instantly into you.
  263. - The target acquires a Contact skill for you, with a level equal to [Result/10]. You may decide the suit(s). This effect persists until the end of the Act.
  264.  
  265. Hidden Garden
  266. Combo : Free
  267. Max SL : 3
  268. Timing : Constant
  269. Target : Self
  270. Range : None
  271. Difficulty : None
  272. Versus : None
  273. In your line of work, you have easy access to all kinds of information.
  274. You gain a +[SL] bonus to the result of <Society: Street> and <Society: High> checks.
  275.  
  276. Backtalk
  277. Combo : <Will>
  278. Max SL : 4
  279. Timing : Reaction
  280. Target : Single
  281. Range : Short
  282. Difficulty : Result
  283. Versus : None
  284. All too used to verbal sparring, you intercept abuse hurled at others.
  285. - With this check, you may make Reactions against Mental Attacks made against others. Lose 1 AR.
  286.  
  287. Witch's Touch
  288. Combo : Alone
  289. Max SL : Style Level
  290. Timing : Refer
  291. Target : Single
  292. Range : Short
  293. Difficulty : Control
  294. Versus : None
  295. Even your touches can lead astray. No one alive can resist the caress of a witch finding her mark.
  296. - Use when your target makes any kind of a check. They reduce the result of that check by 2. Limit [SL]/Act.
  297.  
  298. Mascot
  299. Combo : <Negotiation>
  300. Max SL : 4
  301. Timing : Major
  302. Target : Single
  303. Range : Medium
  304. Difficulty : Control
  305. Versus : <Will>
  306. You can make people lose their will to attack with just a bit of adorable antics.
  307. - If you succeed at the check, the target takes {BS: Fear} of you. This skill may not be used in a combo with an action that deals wounds.
  308.  
  309. You & I
  310. Combo : Declare
  311. Max SL : 3
  312. Timing : Auto Action
  313. Target : Refer
  314. Range : Close
  315. Difficulty : None
  316. Versus : None
  317. Nestled in close with another is how hearts may heal.
  318. - You and one other character are the target for this skill. The target draws up to [SL] cards. After, they must discard down to 4 cards in their hand. You may not use this skill if it would only target yourself. Limit 1/Act.
  319.  
  320. Seduction
  321. Combo : Free
  322. Max SL : 3
  323. Timing : Constant
  324. Target : Self
  325. Range : None
  326. Difficulty : None
  327. Versus : None
  328. Your abundant allure helps you in negotiations. Whether with skillful words, or drawing the eye in just the right way, you've got your own means to get people to do what you want.
  329. - You gain a +[SL] bonus to the result of <Negotiation> checks.
  330.  
  331. †Devilish Whisper
  332. Combo : <Negotiation>
  333. Max SL : 4
  334. Timing : Refer
  335. Target : Single
  336. Range : Medium
  337. Difficulty : Control
  338. Versus : <Will>
  339. You weaken another's will with your sweet words.
  340. - Use when your target succeeds at a Self-Control check. If successful, the target's Self-Control check fails. After, lose 1 AR.
  341.  
  342. †Adrenalize
  343. Combo : Free
  344. Max SL : 4
  345. Timing : Setup Process
  346. Target : Single
  347. Range : Medium
  348. Difficulty : 10
  349. Versus : None
  350. You cheer the target on, inspiring them to fight at their full power for you.
  351. - The target gains a [CV] bonus to their Current CS.
  352.  
  353. †Cover with a Smile
  354. Combo : Declare
  355. Max SL : 3
  356. Timing : Refer
  357. Target : Single
  358. Range : Medium
  359. Difficulty : None
  360. Versus : None
  361. You gloss over your mistakes with affable behavior, creating openings for others.
  362. - Use when YOU fail a check. Your target gains +[SLx2] to the result of the next check they make. This effect lasts until the end of the scene, or until it's applied once. Limit 1/Scene.
  363.  
  364. †Request
  365. Combo : <Contact>
  366. Max SL : 4
  367. Timing : Major
  368. Target : Single
  369. Range : Short
  370. Difficulty : Control
  371. Versus : <Will>
  372. Won't you, please?
  373. - You must include a Contact skill for the target in this combo. If successful, you may ask the target to do one thing. The target must then try to accomplish that thing. The request should be something that a single Major Action could do. However, this request may not involve the target bringing harm to themselves. This skill may not be used during Cut Progression.
  374.  
  375. †Queen's Reprimand
  376. Combo : <Negotiation>
  377. Max SL : 4
  378. Timing : Reaction
  379. Target : Single
  380. Range : Extreme
  381. Difficulty : Result
  382. Versus : None
  383. You reprimand a fool who does not understand their position in life, putting them in their place.
  384. - You may only target characters suffering from a Bad Status with this skill. Use this skill in a combo as a Reaction against a Major Action check the target is making. You may do this even if they aren't targeting you. If you win the opposed check, the target's check fails. Limit 1/Cut.
  385.  
  386. †Heart's Pleasure
  387. Combo : Alone
  388. Max SL : 4
  389. Timing : Refer
  390. Target : Single
  391. Range : Close
  392. Difficulty : 10
  393. Versus : None
  394. You bring joy just by being with someone. No one knows better than you how to appeal to another's heart.
  395. - Use this skill when a target you have a Contact for makes a check. The target gains a +[SLx2] bonus to the result of that check. Limit 1/Cut, and 3/Act.
  396.  
  397. †Deadly Whisper
  398. Combo : <Psychology>
  399. Max SL : 4
  400. Timing : Major
  401. Target : Single
  402. Range : Weapon
  403. Difficulty : Control
  404. Versus : <Will>
  405. You've weakened your target with love, now shatter their psyche.
  406. - You must have Seduction at SL2 to acquire this skill. When you use this skill in a {Mental Attack} Combo, increase the Wound Rating by your Passion. Limit 1/Cut.
  407.  
  408. †People User
  409. Combo : <Negotiation>
  410. Max SL : 4
  411. Timing : Major
  412. Target : Single※
  413. Range : Medium
  414. Difficulty : Control
  415. Versus : None
  416. An additional action skill, where you beseech others to act in your place.
  417. - Your target immediately takes a Main Process. They do not reduce their AR for taking this Main Process, and may do so even if they have 0 AR. Treat this skill as though it were an Action Skill.
  418.  
  419. †Femme Fatale
  420. Combo : <Negotiation>
  421. Max SL : 4
  422. Timing : Setup Process
  423. Target : Single
  424. Range : Medium
  425. Difficulty : Control
  426. Versus : <Will>
  427. You get others distracted with your insinuations, enough they may even give up the fight.
  428. - If you succeed at this check, the target takes {BS: Doped (Major)}. Limit [SL]/Act.
  429.  
  430. †Poisoned Smile
  431. Combo : <Psychology>
  432. Max SL : 4
  433. Timing : Major
  434. Target : Single※
  435. Range : Medium
  436. Difficulty : Control
  437. Versus : <Will>
  438. When you float someone a smile steeped in venom, you can bring them fear and despair alike.
  439. - If you succeed at this check, the target reduces the result of all Reaction checks by [SLx2]. The target may remove this effect with a Minor Action, otherwise it lasts until the end of the Cut. This skill may not be in a combo with actions that deal wounds.
  440.  
  441. †Witch's Curse
  442. Combo : <Negotiation>
  443. Max SL : 5
  444. Timing : Major
  445. Target : Single
  446. Range : Weapon
  447. Difficulty : Control
  448. Versus : <Will>
  449. The invective you hurl at your victim weighs on their hearts, making it hard for them to act.
  450. - When you use this skill in a Combo and manage to inflict a {Mental Wound} on the target with that Combo, the target takes {BS: Pressure (suit of your choice)}. Limit [SL]/Act.
  451.  
  452. †Witch's Sting
  453. Combo : <Melee><Ranged>
  454. Max SL : 4
  455. Timing : Major
  456. Target : Single
  457. Range : Weapon
  458. Difficulty : Control
  459. Versus : <Evasion>
  460. Just like you slip into another's heart, so too do your strikes.
  461. - You must have at least Seduction SL2 to acquire this skill. When you use this skill in a Physical Attack combo, increase the wound rating by your Passion. Limit 1/Cut.
  462.  
  463. †Loving Invitation
  464. Combo : Alone
  465. Max SL : 4
  466. Timing : Setup Process
  467. Target : Single※
  468. Range : Medium
  469. Difficulty : None
  470. Versus : None
  471. With love-soaked words, you move not hearts, but feet.
  472. - The target may move 1 range step. They decide where to go. The target may refuse this effect.
  473.  
  474. †Rendezvous
  475. Combo : Declare
  476. Max SL : 3
  477. Timing : Auto Action
  478. Target : Single※
  479. Range : Close
  480. Difficulty : None
  481. Versus : None
  482. You inflame another's emotions with a little rendezvous. Love makes people strong.
  483. - You may only target characters whom you have a Contact skill for, and never yourself. The target gains +[SL+1] to one Attribute and its corresponding Control value. This skill may not be used in Cut Progression. This skill lasts until the end of the Act. Limit 1/Act.
  484.  
  485. ※Actress
  486. Combo : <Negotiation>
  487. Max SL : 4
  488. Timing : Major
  489. Target : Single
  490. Range : Short
  491. Difficulty : Control
  492. Versus : <Will>
  493. You falsify your own emotions so that you can say anything you want as though it were true.
  494. - If you succeed at the check, you may tell the target one lie, and they are forced to believe it as true. The contents of this lie must be limited to your own emotions or decisions (such as "I hate you" or "I married my partner for love"). This effect lasts until the end of the Act.
  495.  
  496. ※All You Need
  497. Combo : <Psychology>
  498. Max SL : 4
  499. Timing : Major
  500. Target : Single
  501. Range : Weapon
  502. Difficulty : Control
  503. Versus : <Will>
  504. You force someone to need you so much that you end up controlling them.
  505. - You must include a Contact skill for the target in this combo. When it's used in a combo with a Mental Attack or the Gospel Miracle, and that would inflict Coma or Catatonic on the target, you may instead Dominate them. Until this effect is removed, they will follow any of your commands.
  506.  
  507. ※Retort
  508. Combo : <Will>
  509. Max SL : 4
  510. Timing : Reaction
  511. Target : -
  512. Range : -
  513. Difficulty : None
  514. Versus : None
  515. You viciously turn your opponent's words right back at them.
  516. - Use this skill in a Combo as a Reaction to a {Mental Attack}. If you win the Opposed Check, at the end of the attack, you may immediately take a Main Process. You do not lose an AR for taking this Main Process, and may do so even if you have 0 AR. Limit 1/Cut.
  517.  
  518. ※Teardrop
  519. Combo : <Negotiation>
  520. Max SL : 4
  521. Timing : Major
  522. Target : Single
  523. Range : Short
  524. Difficulty : Control
  525. Versus : <Will>
  526. You cause the target to waver with your heartfelt tears.
  527. - The target must make a Passion Self-Control Check. If they fail, they lose an AR and take {BS: Panic}.
  528. However, after using this skill, you also receive {BS: Panic}.
  529.  
  530. ※Heart Stealer
  531. Combo : Alone
  532. Max SL : 3
  533. Timing : Refer
  534. Target : Single
  535. Range : Medium
  536. Difficulty : Refer
  537. Versus : None
  538. Every little move that you make can't help but steal people's hearts.
  539. - Use this skill when the target is either targeting you with a check, or they're making a Reaction against any action you're performing on them. The target reduces the result of their check by your Passion. Limit [SL]/Act.
  540.  
  541. ※Witch's Wail
  542. Combo : <Negotiation>
  543. Max SL : 2
  544. Timing : Refer
  545. Target : Single
  546. Range : Extreme
  547. Difficulty : Control
  548. Versus : None
  549. How can they act when you won't let them ignore you?
  550. - Use this skill in a Combo as a Reaction when your target makes any kind of check. This can be a Reaction to a skill like Katana's Mikiri, or even to the target's own Reaction. If you win the opposed check, the target treats their check as a failure (their result becomes 0). After, you lose 1 AR.
  551.  
  552. ※Witch's Blaze
  553. Combo : <Negotiation>
  554. Max SL : 4
  555. Timing : Refer
  556. Target : Single
  557. Range : Extreme
  558. Difficulty : Control
  559. Versus : None
  560. Your burning passion entraps your foe, allowing no escape.
  561. - Use this skill when your target recovers from a Bad Status. The Bad Status remains, and its recovery condition changes to "May only be healed with a Major Action or a Style Skill effect." Limit [SL]/Act.
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