shiirn

Attributes

Dec 2nd, 2012
51
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.70 KB | None | 0 0
  1. How stats are calculated:
  2.  
  3. There are many different stats that each player has, as well as a multitude of buffs, debuffs, and skills that modify them actively and passively.
  4.  
  5. A player's basic attack, left clicking on an enemy, deals their weapon's damage, be it physical, fire, or water.
  6.  
  7. A player has 5 basic attributes:
  8.  
  9. Strength,
  10. Agility,
  11. Fortitude,
  12. Intelligence,
  13. Luck.
  14.  
  15. Each player starts with all of these at rank E. A player gets X points per level, which they can distribute as they see fit. However, these points do nothing until they invest enough to rank up an attribute (E -> D), which causes the first bonuses to start. Certain classes start with higher base ranks than others. A single character can reach SBEEE, AABBE, ABBBB over their 30 levels.
  16.  
  17. The bonuses are as follows:
  18.  
  19. Strength:
  20. E: No Bonus
  21. D: Basic attacks deal 10% more damage. 9 more inventory slots. (Total 36)
  22. C: All physical damage increased by 15%
  23. B: Dealing physical damage has a 5% chance to stun the target for 0.5 seconds. This cannot occur more than once every 10 seconds.
  24. A: Basic attacks heal the player for 5% of the damage dealt. Always active.
  25. S: Grants 20% passive armor penetration.
  26.  
  27. Agility:
  28. E: No Bonus
  29. D: Movement speed increased by 5%.
  30. C: Weapon damage increased by 10%.
  31. B: Skill animations are 20% faster. Instant-cast animations can be done while moving.
  32. A: Enemy skills have a 50% chance to miss if the player is below 30% HP. A successful dodge deactivates this for 10 seconds.
  33. S: Killing an enemy player grants Tactical Stealth for 5 seconds.
  34.  
  35. Fortitude:
  36. E: No Bonus
  37. D: Maximum health increased by 5%. Counts as Bonus Health.
  38. C: Damage taken from basic attacks reduced by 10%.
  39. B: Armor and Magic Resist increase by a flat 20 each.
  40. A: All Health Regeneration effects are 20% stronger.
  41. S: Fatal damage instead silences the enemy player for 1 second. Cannot occur more than once per minute.
  42.  
  43. Intelligence:
  44. E: No Bonus
  45. D: Skill damage increased by 5%.
  46. C: Skills cost 10% less mana.
  47. B: Skills with a casting time are 33% faster.
  48. A: Spending mana heals the player for 25% of the mana spent.
  49. S: Killing a player resets all skill cooldowns. Does not affect skills with cooldowns over 30 seconds.
  50.  
  51. Luck:
  52. E: No Bonus
  53. D: Being hit by a player's basic attack grants 20 movespeed for 3 seconds.
  54. C: Being hit by a player's basic attack grants 20% bonus dodge until a dodge occurs. Does not occur for 10 seconds thereafter.
  55. B: Critical damage increased by 15%.
  56. A: Dodging or landing a critical blow increases movement speed by 20% for 4 seconds.
  57. S: Landing a critical strike grants 100% dodge until a dodge occurs. OR Dodging grants 100% critical strike until a critical occurs. Does not occur more than once every 15 seconds.
Add Comment
Please, Sign In to add comment