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  1. Found path: /home/valerie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie.x86_64
  2. Mono path[0] = '/home/valerie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  3. Mono config path = '/home/valerie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/etc'
  4. Preloaded 'ScreenSelector.so'
  5. Preloaded 'libMouseLib.so'
  6. Preloaded 'libeac_server.so'
  7. Preloaded 'libeasyanticheat.so'
  8. Preloaded 'libgetrss.so'
  9. Preloaded 'libsteam_api.so'
  10. Preloaded 'steamclient.so'
  11. Unable to preload the following plugins:
  12. ScreenSelector.so
  13. libMouseLib.so
  14. libeac_server.so
  15. libeasyanticheat.so
  16. libgetrss.so
  17. libsteam_api.so
  18. steamclient.so
  19. Display 0 '0': 1920x1080 (primary device).
  20. Desktop is 1920 x 1080 @ 60 Hz
  21. Initialize engine version: 2018.2.0f2 (787658998520)
  22. Forcing GfxDevice: OpenGL Core
  23. GfxDevice: creating device client; threaded=1
  24. Renderer: AMD RAVEN (DRM 3.27.0, 5.0.0-21-generic, LLVM 8.0.0)
  25. Vendor: X.Org
  26. Version: 4.5 (Core Profile) Mesa 19.0.2
  27. GLES: 0
  28. GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
  29. ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polyg
  30. on_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_
  31. compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_E
  32. XT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_contro
  33. l GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
  34. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 57156528
  35. Begin MonoManager ReloadAssembly
  36. - Completed reload, in 0.160 seconds
  37. Default vsync count 1
  38. requesting resize 1920 x 1080
  39. Using native desktop resolution 1920 x 1080
  40. requesting fullscreen 1920 x 1080 at 0 Hz
  41. Desktop is 1920 x 1080 @ 60 Hz
  42. UnloadTime: 0.655000 ms
  43. 2019-08-08T10:24:35 0.004 INF [Steamworks.NET] SteamAPI_Init() ok
  44. 2019-08-08T10:24:35 0.028 INF NET: InitCallbacks
  45. 2019-08-08T10:24:35 0.033 INF Texture quality is set to 1
  46. 2019-08-08T10:24:35 0.034 INF Precaching...
  47. 2019-08-08T10:24:35 0.037 INF Precaching file: 7DaysToDie_Data/resources.assets
  48. 2019-08-08T10:24:35 0.100 INF [EAC] Initializing ...
  49. 2019-08-08T10:24:36 1.759 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  50. 2019-08-08T10:24:36 1.762 INF Precaching file: Data/Bundles/blocktextureatlases
  51. 2019-08-08T10:24:37 2.479 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  52. 2019-08-08T10:24:38 3.599 INF Precaching file: Data/Bundles/terraintextures
  53. 2019-08-08T10:24:38 3.783 INF Precaching done
  54. 2019-08-08T10:24:41 6.388 INF Loading main scene
  55. Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser.
  56.  
  57. (Filename: Line: 131)
  58.  
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  60. UnloadTime: 3.468000 ms
  61. 2019-08-08T10:24:41 6.534 INF Awake
  62. 2019-08-08T10:24:41 6.568 WRN Setting global culture failed!
  63. Localization language: French
  64.  
  65. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  66.  
  67. 2019-08-08T10:24:41 6.616 INF Version: Alpha 17.4 (b4) Compatibility Version: Alpha 17.4, Build: Linux 64 Bit
  68. 2019-08-08T10:24:41 6.616 INF System information:
  69. 2019-08-08T10:24:41 6.674 INF OS: Linux 5.0 Ubuntu 19.04 64bit
  70. 2019-08-08T10:24:41 6.700 INF CPU: AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx (cores: 8)
  71. 2019-08-08T10:24:41 6.700 INF RAM: 11613 MB
  72. 2019-08-08T10:24:41 6.700 INF GPU: AMD RAVEN (DRM 3.27.0, 5.0.0-21-generic, LLVM 8.0.0) (128 MB)
  73. 2019-08-08T10:24:41 6.701 INF Graphics API: OpenGL 4.5 (Core Profile) Mesa 19.0.2 (shader level 5.0)
  74. 2019-08-08T10:24:41 6.701 INF Last played version: Alpha 17.4
  75. 2019-08-08T10:24:41 6.701 INF Local UTC offset: 2 hours
  76. 2019-08-08T10:24:41 6.701 WRN Setting global culture failed!
  77. 2019-08-08T10:24:41 6.712 INF Command line arguments: /home/valerie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /home/valerie/.steam/debian-installation/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2019-08-08__10-24-28.txt
  78. 2019-08-08T10:24:41 6.715 INF Not running in Big Picture Mode, no on-screen keyboard available
  79. 2019-08-08T10:24:41 6.716 INF Starting PlayerInputManager...
  80. 2019-08-08T10:24:41 6.729 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  81. 2019-08-08T10:24:42 6.868 INF Starting UserProfileManager...
  82. 2019-08-08T10:24:42 6.887 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  83. 2019-08-08T10:24:42 6.943 INF [MODS] No mods folder found
  84. 2019-08-08T10:24:42 6.954 INF Loading permissions file at '/home/valerie/.local/share/7DaysToDie/Saves/serveradmin.xml'
  85. 2019-08-08T10:24:42 6.996 INF Loading permissions file done.
  86. 2019-08-08T10:24:42 7.048 INF Awake done in 513 ms
  87. 2019-08-08T10:24:42 7.501 INF Atlas reset took 446 ms
  88. 2019-08-08T10:24:42 7.501 INF Atlas load took 453 ms
  89.  
  90. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  91. Total: 20.394000 ms (FindLiveObjects: 1.675000 ms CreateObjectMapping: 0.282000 ms MarkObjects: 11.037000 ms DeleteObjects: 7.399000 ms)
  92.  
  93. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  94.  
  95. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  96. Total: 10.846000 ms (FindLiveObjects: 1.255000 ms CreateObjectMapping: 0.183000 ms MarkObjects: 9.351000 ms DeleteObjects: 0.056000 ms)
  97.  
  98. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  99.  
  100. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  101. Total: 9.908000 ms (FindLiveObjects: 1.294000 ms CreateObjectMapping: 0.162000 ms MarkObjects: 8.441000 ms DeleteObjects: 0.010000 ms)
  102.  
  103. 2019-08-08T10:24:42 7.761 INF User joined: Valerie
  104. UMA Overlay loading took 1631 ms
  105.  
  106. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  107.  
  108. UMA Slot loading took 2 ms
  109.  
  110. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  111.  
  112. 2019-08-08T10:24:47 12.205 INF WorldStaticData.Init() needed 1.855s
  113. 2019-08-08T10:24:47 12.358 INF [Steamworks.NET] Login ok.
  114. 2019-08-08T10:24:48 12.856 INF AchievementManager: Received stats and achievements from Steam
  115. 2019-08-08T10:25:24 49.518 INF OnApplicationQuit
  116. 2019-08-08T10:25:24 49.519 INF OnApplicationQuit
  117. Setting up 4 worker threads for Enlighten.
  118. Thread -> id: 7fc53a8c4700 -> priority: 1
  119. Thread -> id: 7fc53a0c3700 -> priority: 1
  120. Thread -> id: 7fc5398c2700 -> priority: 1
  121. Thread -> id: 7fc5390c1700 -> priority: 1
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