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- Files that will be needed for Adding a gang can be found within the LosSantosRED folder.
- Gangs.xml
- GangTerritories.xml
- DispatchablePeople.xml
- DispatchableVehicle.xml
- Locations.xml
- I recommend creating copies of the existing files and adding a custom config Name and then modifying those files.
- These configs will be prioritized over default config files when loading the mod.
- Gangs_NAME.xml
- GangTerritories_NAME.xml
- DispatchablePeople_NAME.xml
- DispatchableVehicle_NAME.xml
- Locations_NAME.xml
- ---------------------------------------------------------------------------------------------------------------------------------------
- Zones.xml - For getting Area IDs while setting up GangTerritories.xml -
- ---------------------------------------------------------------------------------------------------------------------------------------
- ShopMenu.xml
- *NOTE* The following file can be edited to create a new custom entry for buyable items from your Hangout/Den.
- I won't be going into creating one for now and using a premade entry.
- ---------------------------------------------------------------------------------------------------------------------------------------
- Starting off with the Gang.xml
- ---------------------------------------------------------------------------------------------------------------------------------------
- Gang.xml Stuff
- ---------------------------------------------------------------------------------------------------------------------------------------
- <ID>AMBIENT_GANG_FOLKS</ID> ~~ Needed for GangTerritory.xml and Locations.xml ~~ NAMES MUST MATCH ~~
- <ContactName>Master Disciple</ContactName> ~~ Phone and ingame message Contact Name ~~
- <ContactIcon>CHAR_TW</ContactIcon> ~~ Phone and ingame message Contact Icon ~~
- ~~ More Icons IDs can be found at the following link:
- https://wiki.rage.mp/index.php?title=Notification_Pictures
- <PersonnelID>FOLKSPeds</PersonnelID> ~~ Needed for DispatchablePeople.xml ~~
- <VehiclesID>FOLKSVehicles</VehiclesID> ~~ Needed for DispatchableVehicles.xml ~~
- ~~ ALL GANGS Listed, Add or Remove <string>THE_FULL_ENTRY</string> for gangs you want or don't want to be enemies with. ~~
- ~~ *NOTE* If You do not set an enemy all gangs will be eligable for missions ~~
- Enemy Gang List:
- <string>AMBIENT_GANG_ARMENIAN</string>
- <string>AMBIENT_GANG_BALLAS</string>
- <string>AMBIENT_GANG_DIABLOS</string>
- <string>AMBIENT_GANG_FAMILY</string>
- <string>AMBIENT_GANG_GAMBETTI</string>
- <string>AMBIENT_GANG_HILLBILLY</string>
- <string>AMBIENT_GANG_KKANGPAE</string>
- <string>AMBIENT_GANG_LOST</string>
- <string>AMBIENT_GANG_MADRAZO</string>
- <string>AMBIENT_GANG_MARABUNTE</string>
- <string>AMBIENT_GANG_MEXICAN</string>
- <string>AMBIENT_GANG_SALVA</string>
- <string>AMBIENT_GANG_WEICHENG</string>
- <string>AMBIENT_GANG_YARDIES</string>
- Local Drug Dealer Selling List:
- CokeDealerMenu
- CrackDealerMenu
- HeroinDealerMenu
- MarijuanaDealerMenu
- MethamphetamineDealerMenu
- SPANKDealerMenu
- ToiletCleanerDealerMenu
- ~~ Mission Payouts can also be adjusted within the Gangs.xml ~~
- ---------------------------------------------------------------------------------------------------------------------------------------
- Gangs.xml Example Entry
- ---------------------------------------------------------------------------------------------------------------------------------------
- <Gang>
- <ID>AMBIENT_GANG_FOLKS</ID> ~~ Needed for GangTerritory.xml and Locations.xml.
- <FullName>The Gangster Disciples</FullName>
- <ShortName>The Disciples</ShortName> ~~ Name is for Display and First Half HideOut/GangDen Name ~~
- <MemberName>Disciple</MemberName>
- <ContactName>Master Disciple</ContactName> ~~ Phone Contact Name ~~
- <ContactIcon>CHAR_TW</ContactIcon> ~~ Phone Contact Icon ~~
- <DenName>Hangout</DenName> ~~ Second Half HideOut/GangDen Name ~~
- <ColorPrefix>~p~</ColorPrefix>
- <ColorString>Purple</ColorString>
- <LicensePlatePrefix />
- <SpawnLimit>10</SpawnLimit>
- <CanSpawnAnywhere>false</CanSpawnAnywhere>
- <MinWantedLevelSpawn>0</MinWantedLevelSpawn>
- <MaxWantedLevelSpawn>6</MaxWantedLevelSpawn>
- <PersonnelID>FOLKSPeds</PersonnelID> ~~ Needed for DispatchablePeople.xml ~~
- <MeleeWeaponsID>MeleeWeapons</MeleeWeaponsID>
- <SideArmsID>FamiliesSidearms</SideArmsID>
- <LongGunsID>FamiliesLongGuns</LongGunsID>
- <VehiclesID>FOLKSVehicles</VehiclesID> ~~ Needed for DispatchableVehicles.xml ~~
- <MinimumRep>-3000</MinimumRep>
- <MaximumRep>3000</MaximumRep>
- <StartingRep>0</StartingRep>
- <NeutralRepLevel>0</NeutralRepLevel>
- <FriendlyRepLevel>1500</FriendlyRepLevel>
- <AddAmbientRep>true</AddAmbientRep>
- <GameTimeToRecoverAmbientRep>5000</GameTimeToRecoverAmbientRep>
- <PickupPaymentMin>2000</PickupPaymentMin>
- <PickupPaymentMax>1000</PickupPaymentMax>
- <TheftPaymentMin>1000</TheftPaymentMin>
- <TheftPaymentMax>5000</TheftPaymentMax>
- <HitPaymentMin>10000</HitPaymentMin>
- <HitPaymentMax>30000</HitPaymentMax>
- <DeliveryPaymentMin>1000</DeliveryPaymentMin>
- <DeliveryPaymentMax>4000</DeliveryPaymentMax>
- <WheelmanPaymentMin>15000</WheelmanPaymentMin>
- <WheelmanPaymentMax>35000</WheelmanPaymentMax>
- <FightPercentage>30</FightPercentage>
- <FightPolicePercentage>50</FightPolicePercentage>
- <DrugDealerPercentage>55</DrugDealerPercentage>
- <DealerMenuGroup>CrackDealerMenu</DealerMenuGroup> ~~ Local Drugs Dealer Sales Item ~~
- <AmbientMemberMoneyMin>20</AmbientMemberMoneyMin>
- <AmbientMemberMoneyMax>50</AmbientMemberMoneyMax>
- <DealerMemberMoneyMin>100</DealerMemberMoneyMin>
- <DealerMemberMoneyMax>250</DealerMemberMoneyMax>
- <CostToPayoffGangScalar>5</CostToPayoffGangScalar>
- <RemoveRepOnWantedInTerritory>true</RemoveRepOnWantedInTerritory>
- <RemoveRepOnWantedInTerritoryScalar>5</RemoveRepOnWantedInTerritoryScalar>
- <PercentageTrustingOfPlayer>60</PercentageTrustingOfPlayer>
- <PercentageWithLongGuns>2</PercentageWithLongGuns>
- <PercentageWithSidearms>15</PercentageWithSidearms>
- <PercentageWithMelee>15</PercentageWithMelee>
- <VehicleSpawnPercentage>60</VehicleSpawnPercentage>
- <MemberKickUpDays>7</MemberKickUpDays>
- <MemberKickUpAmount>100</MemberKickUpAmount>
- <MemberKickUpMissLimit>3</MemberKickUpMissLimit>
- <EnemyGangs>
- <string>AMBIENT_GANG_ARMENIAN</string> ~ ALL GANGS Listed ~~
- <string>AMBIENT_GANG_BALLAS</string>
- <string>AMBIENT_GANG_DIABLOS</string>
- <string>AMBIENT_GANG_FAMILY</string>
- <string>AMBIENT_GANG_GAMBETTI</string>
- <string>AMBIENT_GANG_KKANGPAE</string>
- <string>AMBIENT_GANG_LOST</string>
- <string>AMBIENT_GANG_MADRAZO</string>
- <string>AMBIENT_GANG_MARABUNTE</string>
- <string>AMBIENT_GANG_MEXICAN</string>
- <string>AMBIENT_GANG_SALVA</string>
- <string>AMBIENT_GANG_WEICHENG</string>
- <string>AMBIENT_GANG_YARDIES</string>
- </EnemyGangs>
- </Gang>
- ---------------------------------------------------------------------------------------------------------------------------------------
- DispatchableVehicle.xml Stuff
- ---------------------------------------------------------------------------------------------------------------------------------------
- <DispatchableVehicleGroupID>FOLKSVehicles</DispatchableVehicleGroupID> ~~ Must match <VehiclesID> in Gangs.xml ~~
- <ModelName>faction2</ModelName> ~~ Vehicle Spawn ID ~~
- <MinOccupants>1</MinOccupants> ~~ Minimal Amount of People Per Vehicle ~~
- <MaxOccupants>2</MaxOccupants> ~~ Maximum Amount of People Per Vehicle ~~
- <AmbientSpawnChance>50</AmbientSpawnChance> ~~ How often the Vehicle will spawn Ambiently ~~
- <WantedSpawnChance>50</WantedSpawnChance> ~~ How often the Vehicle will spawn while Wanted ~~
- <RequiredPrimaryColorID>0</RequiredPrimaryColorID> ~~ Primary Car Color ~~
- <RequiredSecondaryColorID>0</RequiredSecondaryColorID> ~~ Secondary Car Color ~~
- ---------------------------------------------------------------------------------------------------------------------------------------
- DispatchableVehicle.xml Example Entry
- ---------------------------------------------------------------------------------------------------------------------------------------
- <DispatchableVehicleGroup>
- <DispatchableVehicleGroupID>FOLKSVehicles</DispatchableVehicleGroupID> ~~ Must match VehiclesID in Gangs.xml ~~
- <DispatchableVehicles>
- <DispatchableVehicle>
- <ModelName>faction2</ModelName> ~~ Vehicle Spawn ID ~~
- <RequiredPedGroup />
- <MinOccupants>1</MinOccupants> ~~ Minimal Amount of People Per Vehicle ~~
- <MaxOccupants>2</MaxOccupants> ~~ Maximum Amount of People Per Vehicle ~~
- <AmbientSpawnChance>50</AmbientSpawnChance> ~~ How often the Vehicle will spawn Ambiently ~~
- <WantedSpawnChance>50</WantedSpawnChance> ~~ How often the Vehicle will spawn while Wanted ~~
- <MinWantedLevelSpawn>0</MinWantedLevelSpawn>
- <MaxWantedLevelSpawn>6</MaxWantedLevelSpawn>
- <RequiredPrimaryColorID>0</RequiredPrimaryColorID>
- <RequiredSecondaryColorID>0</RequiredSecondaryColorID>
- <RequiredLiveries />
- <VehicleExtras />
- </DispatchableVehicle>
- </DispatchableVehicles>
- </DispatchableVehicleGroup>
- ---------------------------------------------------------------------------------------------------------------------------------------
- DispatchablePeople.xml Stuff
- ---------------------------------------------------------------------------------------------------------------------------------------
- <DispatchablePersonGroupID>FOLKSPeds</DispatchablePersonGroupID> ~~ Must match <PersonnelID> in Gangs.xml ~~
- <ModelName>ig_g</ModelName> ~~ Spawn ID of Ped ~~
- <AmbientSpawnChance>30</AmbientSpawnChance> ~~ How often you want the GangPed to spawn Ambiently ~~
- <WantedSpawnChance>30</WantedSpawnChance> ~~ How often you want the GangPed to spawn while Wanted ~~
- The rest of the options available are pretty self explanatory so feel free to experiment and save backups.
- ---------------------------------------------------------------------------------------------------------------------------------------
- DispatchablePeople.xml Example Entry
- ---------------------------------------------------------------------------------------------------------------------------------------
- <DispatchablePersonGroup>
- <DispatchablePersonGroupID>FOLKSPeds</DispatchablePersonGroupID> ~~ Must match PersonnelID in Gangs.xml ~~
- <DispatchablePeople>
- <DispatchablePerson>
- <DebugName>FOLKSMale1</DebugName>
- <ModelName>ig_g</ModelName> ~~ Spawn ID of Ped ~~
- <GroupName />
- <AmbientSpawnChance>30</AmbientSpawnChance> ~~ How often the GangPed will spawn Ambiently ~~
- <WantedSpawnChance>30</WantedSpawnChance> ~~ How often the GangPed will spawn while Wanted ~~
- <MinWantedLevelSpawn>0</MinWantedLevelSpawn>
- <MaxWantedLevelSpawn>6</MaxWantedLevelSpawn>
- <HealthMin>85</HealthMin>
- <HealthMax>125</HealthMax>
- <ArmorMin>0</ArmorMin>
- <ArmorMax>0</ArmorMax>
- <AccuracyMin>5</AccuracyMin>
- <AccuracyMax>10</AccuracyMax>
- <ShootRateMin>400</ShootRateMin>
- <ShootRateMax>600</ShootRateMax>
- <CombatAbilityMin>0</CombatAbilityMin>
- <CombatAbilityMax>1</CombatAbilityMax>
- <TaserAccuracyMin>30</TaserAccuracyMin>
- <TaserAccuracyMax>30</TaserAccuracyMax>
- <TaserShootRateMin>100</TaserShootRateMin>
- <TaserShootRateMax>100</TaserShootRateMax>
- <VehicleAccuracyMin>2</VehicleAccuracyMin>
- <VehicleAccuracyMax>4</VehicleAccuracyMax>
- <VehicleShootRateMin>10</VehicleShootRateMin>
- <VehicleShootRateMax>15</VehicleShootRateMax>
- <UnitCode />
- <RequiredHelmetType>-1</RequiredHelmetType>
- <AllowRandomizeBeforeVariationApplied>false</AllowRandomizeBeforeVariationApplied>
- <RandomizeHead>false</RandomizeHead>
- <OptionalPropChance>30</OptionalPropChance>
- <OptionalComponentChance>30</OptionalComponentChance>
- </DispatchablePerson>
- </DispatchablePeople>
- </DispatchablePersonGroup>
- ---------------------------------------------------------------------------------------------------------------------------------------
- Locations.xml Stuff
- ---------------------------------------------------------------------------------------------------------------------------------------
- How to get coordinates:
- While in game with LSR loaded press F11 to enter the Debug Menu and select the Location Menu and select "Log Game Location"
- which records your current coordinates and heading to a file within LosSantosRED folder named "StoredLocations.txt"
- StoredLocations.txt Example Entry:
- new GameLocation(new Vector3(4.840425f, -1217.857f, 29.32896f), 270.6059f,new Vector3(4.840425f, -1217.857f, 29.32896f), 270.6059f,
- LocationType.LocationType ped1, "Name ped1", "Name ped1"),
- ---------------------------------------------------------------------------------------------------------------------------------------
- X Y Z H
- Looking at the following: (4.840425f, -1217.857f, 29.32896f), 270.6059f
- ---------------------------------------------------------------------------------------------------------------------------------------
- X = 4.840425 <X>4.840425</X>
- Y = -1217.857 <Y>-1217.857</Y>
- Z = 29.32896 <Z>29.32896</Z>
- Heading = 270.6059 <EntranceHeading>270.6059</EntranceHeading>
- ---------------------------------------------------------------------------------------------------------------------------------------
- <BannerImagePath>disciples.png</BannerImagePath> ~~ Image can be created and put in the LosSantosRed/images folder ~~
- <MapIcon>355</MapIcon> ~~ Gang Icon shown on the map/minimap more ID's can be found at https://wiki.gtanet.work/index.php?title=Blips ~~
- <EntrancePosition> ~~ Coordinates Entry For Gang Hideout/Den Entrance ~~
- <X>373.0611</X>
- <Y>-737.8757</Y>
- <Z>29.27004</Z>
- </EntrancePosition>
- <EntranceHeading>251.1981</EntranceHeading>
- <MenuID>FamiliesDenMenu</MenuID> ~~ Uses ShopMenu.xml for items sold within the Hideout/Den ~~
- ~~ Possible to create a custom entry within the ShopMenu.xml to use ~~
- Other Hangout/Den Premade Shop List:
- AncelottiDenMenu
- ArmenianDenMenu
- BallasDenMenu
- DiablosDenMenu
- FamiliesDenMenu
- GambettiDenMenu
- GenericGangDenMenu
- KkangpaeDenMenu
- LostDenMenu
- LupisellaDenMenu
- MadrazoDenMenu
- MarabunteDenMenu
- MessinaDenMenu
- PavanoDenMenu
- TriadsDenMenu
- VagosDenMenu
- VarriosDenMenu
- YardiesDenMenu
- <GangID>AMBIENT_GANG_FOLKS</GangID> ~~ Must Be Identical to <ID> used in Gang.xml ~~
- ~~ Needed for Ped/Vehicle Spawns Around the Hangout/Den ~~
- ~~ - For Ped and Vehicle Spawns - A random ped/vehicle will be selected from those you have setup within the Dispatchable files ~~
- <PossiblePedSpawns> ~~ Coordinates Entry Example for a single Ped spawn ~~
- <ConditionalLocation>
- <Location>
- <X>375.3718</X>
- <Y>-735.5668</Y>
- <Z>29.28307</Z>
- </Location>
- <Heading>213.5318</Heading> ~~ Direction Ped will face ~~
- <Percentage>50</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- </PossiblePedSpawns>
- <PossibleVehicleSpawns> ~~ Coordinates Entry Example for a single Vehicle spawn ~~
- <ConditionalLocation>
- <Location>
- <X>372.3062</X>
- <Y>-749.1945</Y>
- <Z>29.27776</Z>
- </Location>
- <Heading>336.5012</Heading> ~~ Direction Vehicle will face ~~
- <Percentage>75</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- </PossibleVehicleSpawns>
- ---------------------------------------------------------------------------------------------------------------------------------------
- Locations.xml Example Entry
- ---------------------------------------------------------------------------------------------------------------------------------------
- <GangDen>
- <Name>Gangster Disciples Hangout</Name>
- <FullName>Gangster Disciples Hangout</FullName>
- <Description />
- <IsEnabled>false</IsEnabled>
- <IsTemporarilyClosed>false</IsTemporarilyClosed>
- <BannerImagePath>disciples.png</BannerImagePath> ~~ Save Banner in LosSantosRed/images folder ~~
- <RemoveBanner>false</RemoveBanner>
- <IsBlipEnabled>true</IsBlipEnabled>
- <MapIcon>355</MapIcon> ~~ Currently Set to a D ~~
- <MapIconColor />
- <MapIconScale>1</MapIconScale>
- <MapIconRadius>1</MapIconRadius>
- <MapOpenIconAlpha>1</MapOpenIconAlpha>
- <MapClosedIconAlpha>0.25</MapClosedIconAlpha>
- <EntrancePosition> ~~ Cordinates For Gang Hideout/Den Enterance ~~
- <X>373.0611</X>
- <Y>-737.8757</Y>
- <Z>29.27004</Z>
- </EntrancePosition>
- <EntranceHeading>251.1981</EntranceHeading>
- <OpenTime>0</OpenTime>
- <CloseTime>24</CloseTime>
- <InteriorID>-1</InteriorID>
- <IsWalkup>false</IsWalkup>
- <ShowsOnDirectory>true</ShowsOnDirectory>
- <TypeName>Gang Den</TypeName>
- <SortOrder>999</SortOrder>
- <ScannerFilePath />
- <MenuID>FamiliesDenMenu</MenuID> ~~ Uses ShopMenu.xml for items sold within the Hideout/Den ~~
- <VendorPosition>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </VendorPosition>
- <VendorHeading>0</VendorHeading>
- <CameraPosition>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </CameraPosition>
- <CameraDirection>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </CameraDirection>
- <CameraRotation>
- <Pitch>0</Pitch>
- <Roll>0</Roll>
- <Yaw>0</Yaw>
- </CameraRotation>
- <CanInteractWhenWanted>true</CanInteractWhenWanted>
- <ItemDeliveryLocations />
- <GangID>AMBIENT_GANG_FOLKS</GangID> ~~ Needed for Ped/Vehicle Spawns Around the Hangout/Den ~~
- <ItemPreviewPosition>
- <X>0</X>
- <Y>0</Y>
- <Z>0</Z>
- </ItemPreviewPosition>
- <ItemPreviewHeading>0</ItemPreviewHeading>
- <PossiblePedSpawns>
- <ConditionalLocation> ~~ Coordinates Entry Ped 1 spawn ~~
- <Location>
- <X>375.3718</X>
- <Y>-735.5668</Y>
- <Z>29.28307</Z>
- </Location>
- <Heading>213.5318</Heading> ~~ Direction Ped will face ~~
- <Percentage>50</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- <ConditionalLocation> ~~ Coordinates Entry Ped 2 spawn ~~
- <Location>
- <X>372.3325</X>
- <Y>-741.61</Y>
- <Z>29.27051</Z>
- </Location>
- <Heading>247.4083</Heading> ~~ Direction Ped will face ~~
- <Percentage>50</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- <ConditionalLocation> ~~ Coordinates Entry Ped 3 spawn ~~
- <Location>
- <X>387.0685</X>
- <Y>-733.2847</Y>
- <Z>29.29255</Z>
- </Location>
- <Heading>206.9936</Heading> ~~ Direction Ped will face ~~
- <Percentage>50</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- <ConditionalLocation> ~~ Coordinates Entry Ped 4 spawn ~~
- <Location>
- <X>389.297</X>
- <Y>-733.4128</Y>
- <Z>29.29111</Z>
- </Location>
- <Heading>157.1843</Heading> ~~ Direction Ped will face ~~
- <Percentage>50</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- </PossiblePedSpawns>
- <PossibleVehicleSpawns>
- <ConditionalLocation> ~~ Coordinates Entry Vehicle 1 spawn ~~
- <Location>
- <X>372.3062</X>
- <Y>-749.1945</Y>
- <Z>29.27776</Z>
- </Location>
- <Heading>336.5012</Heading> ~~ Direction Vehicle will face ~~
- <Percentage>75</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- <ConditionalLocation> ~~ Coordinates Entry Vehicle 2 spawn ~~
- <Location>
- <X>368.8668</X>
- <Y>-758.3209</Y>
- <Z>29.27802</Z>
- </Location>
- <Heading>158.0254</Heading> ~~ Direction Vehicle will face ~~
- <Percentage>75</Percentage> ~~ Chance OF Spawning ~~
- </ConditionalLocation>
- </PossibleVehicleSpawns>
- </GangDen>
- ---------------------------------------------------------------------------------------------------------------------------------------
- GangTerritories.xml Stuff
- ---------------------------------------------------------------------------------------------------------------------------------------
- The only thing to change in this file is : <AgencyInitials> : All zones are premade, use Zones.xml to find the area you want your gang
- to spawn and remember its short id to find within GangTerritories.xml
- and then replace the existing gang with yours in the <AgencyInitials> section.
- ---------------------------------------------------------------------------------------------------------------------------------------
- A Custom Area can be created, I haven't set one up yet so i have no info to share on that right now.
- ---------------------------------------------------------------------------------------------------------------------------------------
- <ZoneInternalGameName>TEXTI</ZoneInternalGameName> ~~ Area ID for Gang Location, More ID's for locations can be found within Zones.xml
- <AgencyInitials>AMBIENT_GANG_FOLKS</AgencyInitials> ~~ Must be identical to the <ID> used in Gangs.xml ~~
- ~~ Needed for Ped/Vehicle Spawns Around the Selected Gang Area ~~
- <AmbientSpawnChance>100</AmbientSpawnChance> ~~ How often the GangPed will spawn Ambiently around selected territory
- <WantedSpawnChance>100</WantedSpawnChance> ~~ How often the GangPed will spawn While Wanted is active around selected territory
- ---------------------------------------------------------------------------------------------------------------------------------------
- GangTerritories.xml Example
- ---------------------------------------------------------------------------------------------------------------------------------------
- <ZoneJurisdiction>
- <ZoneInternalGameName>TEXTI</ZoneInternalGameName> ~~ Gang Location Texti = Textile City ~~
- <AgencyInitials>AMBIENT_GANG_FOLKS</AgencyInitials> ~~ Needed for Ped/Vehicle Spawns Around the Selected Gang Area ~~
- <Priority>0</Priority>
- <AmbientSpawnChance>100</AmbientSpawnChance>
- <WantedSpawnChance>100</WantedSpawnChance>
- <CanSpawnPedestrianOfficers>false</CanSpawnPedestrianOfficers>
- </ZoneJurisdiction>
- ---------------------------------------------------------------------------------------------------------------------------------------
- All ~~ Comments ~~ within Each Example can be deleted, So you can use it as a template for setting up your own.
- Other Helpful Links and Refrences:
- https://wiki.rage.mp/index.php?title=Notification_Pictures
- https://wiki.gtanet.work/index.php?title=Blips
- https://docs.fivem.net/docs/game-references/
- https://wiki.rage.mp/index.php?title=Vehicles#Motorcycles
- https://wiki.rage.mp/index.php?title=Peds
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