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Mz_TH_edit

fuck you man

May 22nd, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ 5mzazatv EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7. wait(0.016666666666666666)
  8. Effects = {}
  9. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  10. ff.Visible = false
  11. local char = game.Players.localPlayer.Character
  12. ssbm = Instance.new("Sound",char)
  13. ssbm.Volume = 5
  14. ssbm.Looped = true
  15. ssbm.Pitch = 1
  16. ssbm.SoundId = "rbxassetid://152539141"
  17. ssbm:Play()
  18. local txt = Instance.new("BillboardGui", char)
  19. txt.Adornee = char .Head
  20. txt.Name = "_status"
  21. txt.Size = UDim2.new(2, 0, 1.2, 0)
  22. txt.StudsOffset = Vector3.new(-9, 10, 0)
  23. local text = Instance.new("TextLabel", txt)
  24. text.Size = UDim2.new(10, 0, 7, 0)
  25. text.FontSize = "Size24"
  26. text.TextScaled = true
  27. text.TextTransparency = 0
  28. text.BackgroundTransparency = 1
  29. text.TextTransparency = 0
  30. text.TextStrokeTransparency = 0
  31. text.Font = "Fantasy"
  32. text.TextStrokeColor3 = Color3.new(0,0,0)
  33. text.Text = "Random Sniper"
  34. spawn(function()
  35. while wait(0.1) do
  36. text.TextStrokeColor3 = BrickColor.random().Color
  37. text.TextColor3 = BrickColor.random().Color
  38. end
  39. end)
  40. local Player = game.Players.localPlayer
  41. script.Parent = Player.PlayerGui
  42. local Character = Player.Character
  43. local Humanoid = Character.Humanoid
  44. local Mouse = Player:GetMouse()
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51.  
  52.  
  53.  
  54.  
  55.  
  56. local Camera = game.Workspace.CurrentCamera
  57. local RootPart = Character.HumanoidRootPart
  58. local RootJoint = RootPart.RootJoint
  59. local attack = false
  60. local Anim = "Idle"
  61. local attacktype = 1
  62. local Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  63. local velocity = RootPart.Velocity.y
  64. local sine = 0
  65. local change = 1
  66. local Create = LoadLibrary("RbxUtility").Create
  67. local m = Create("Model")({
  68. Parent = Character,
  69. Name = "WeaponModel"
  70. })
  71. Humanoid.Animator.Parent = nil
  72. Character.Animate.Parent = nil
  73. Humanoid.MaxHealth = math.huge
  74. Humanoid.Health = math.huge
  75. Humanoid.WalkSpeed = 130
  76. Humanoid.JumpPower = 135
  77. LeftArm.CanCollide = false
  78. RightArm.CanCollide = false
  79. LeftLeg.CanCollide = false
  80. RightLeg.CanCollide = false
  81. Torso.CanCollide = false
  82. Head.CanCollide = false
  83.  
  84.  
  85.  
  86. Player_Size = 1 --Size of the player.
  87. Animation_Speed = 3
  88. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  89.  
  90. local Speed = 16
  91. local Effects2 = {}
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.ArtificialHB:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.ArtificialHB:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124.  
  125.  
  126.  
  127.  
  128.  
  129. IT = Instance.new
  130. CF = CFrame.new
  131. VT = Vector3.new
  132. RAD = math.rad
  133. C3 = Color3.new
  134. UD2 = UDim2.new
  135. BRICKC = BrickColor.new
  136. ANGLES = CFrame.Angles
  137. EULER = CFrame.fromEulerAnglesXYZ
  138. COS = math.cos
  139. ACOS = math.acos
  140. SIN = math.sin
  141. ASIN = math.asin
  142. ABS = math.abs
  143. MRANDOM = math.random
  144. FLOOR = math.floor
  145.  
  146. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  147. local NEWMESH = IT(MESH)
  148. if MESH == "SpecialMesh" then
  149. NEWMESH.MeshType = MESHTYPE
  150. if MESHID ~= "nil" and MESHID ~= "" then
  151. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  152. end
  153. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  154. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  155. end
  156. end
  157. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  158. NEWMESH.Scale = SCALE
  159. NEWMESH.Parent = PARENT
  160. return NEWMESH
  161. end
  162.  
  163. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  164. local NEWPART = IT("Part")
  165. NEWPART.formFactor = FORMFACTOR
  166. NEWPART.Reflectance = REFLECTANCE
  167. NEWPART.Transparency = TRANSPARENCY
  168. NEWPART.CanCollide = false
  169. NEWPART.Locked = true
  170. NEWPART.Anchored = true
  171. if ANCHOR == false then
  172. NEWPART.Anchored = false
  173. end
  174. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  175. NEWPART.Name = NAME
  176. NEWPART.Size = SIZE
  177. NEWPART.Position = Torso.Position
  178. NEWPART.Material = MATERIAL
  179. NEWPART:BreakJoints()
  180. NEWPART.Parent = PARENT
  181. return NEWPART
  182. end
  183.  
  184. local SKILLTEXTCOLOR = BRICKC("White").Color
  185.  
  186. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  187. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  188. end
  189.  
  190. function PositiveAngle(NUMBER)
  191. if NUMBER >= 0 then
  192. NUMBER = 0
  193. end
  194. return NUMBER
  195. end
  196.  
  197. function NegativeAngle(NUMBER)
  198. if NUMBER <= 0 then
  199. NUMBER = 0
  200. end
  201. return NUMBER
  202. end
  203.  
  204. function Swait(NUMBER)
  205. if NUMBER == 0 or NUMBER == nil then
  206. ArtificialHB.Event:wait()
  207. else
  208. for i = 1, NUMBER do
  209. ArtificialHB.Event:wait()
  210. end
  211. end
  212. end
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. function CreateSound(ID, PARENT, VOLUME, PITCH)
  339. local NEWSOUND = nil
  340. coroutine.resume(coroutine.create(function()
  341. NEWSOUND = IT("Sound", PARENT)
  342. NEWSOUND.Volume = VOLUME
  343. NEWSOUND.Pitch = PITCH
  344. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  345. Swait()
  346. NEWSOUND:play()
  347. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  348. end))
  349. return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353. local right = top:Cross(back)
  354. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  358. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  359. local mesh = IT("SpecialMesh",wave)
  360. mesh.MeshType = "FileMesh"
  361. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  362. mesh.Scale = SIZE
  363. mesh.Offset = VT(0,0,0)
  364. wave.CFrame = CFRAME
  365. coroutine.resume(coroutine.create(function(PART)
  366. for i = 1, WAIT do
  367. Swait()
  368. mesh.Scale = mesh.Scale + GROW
  369. if DOESROT == true then
  370. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  371. end
  372. wave.Transparency = wave.Transparency + (0.5/WAIT)
  373. if wave.Transparency > 0.99 then
  374. wave:remove()
  375. end
  376. end
  377. end))
  378. end
  379.  
  380. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  381. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  382. local mesh = IT("SpecialMesh",wave)
  383. mesh.MeshType = "Sphere"
  384. mesh.Scale = SIZE
  385. mesh.Offset = VT(0,0,0)
  386. wave.CFrame = CFRAME
  387. coroutine.resume(coroutine.create(function(PART)
  388. for i = 1, WAIT do
  389. Swait()
  390. mesh.Scale = mesh.Scale + GROW
  391. wave.Transparency = wave.Transparency + (1/WAIT)
  392. if wave.Transparency > 0.99 then
  393. wave:remove()
  394. end
  395. end
  396. end))
  397. end
  398.  
  399. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  400. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  401. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  402. wave.CFrame = CFRAME
  403. coroutine.resume(coroutine.create(function(PART)
  404. for i = 1, WAIT do
  405. Swait()
  406. mesh.Scale = mesh.Scale * GROW
  407. wave.Transparency = wave.Transparency + (0.5/WAIT)
  408. if wave.Transparency > 0.99 then
  409. wave:remove()
  410. end
  411. end
  412. end))
  413. end
  414.  
  415. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  416. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  417. local mesh = IT("BlockMesh",wave)
  418. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  424. wave.Transparency = wave.Transparency + (1/WAIT)
  425. if wave.Transparency > 0.99 then
  426. wave:remove()
  427. end
  428. end
  429. end))
  430. end
  431.  
  432. function MakeForm(PART,TYPE)
  433. if TYPE == "Cyl" then
  434. local MSH = IT("CylinderMesh",PART)
  435. elseif TYPE == "Ball" then
  436. local MSH = IT("SpecialMesh",PART)
  437. MSH.MeshType = "Sphere"
  438. elseif TYPE == "Wedge" then
  439. local MSH = IT("SpecialMesh",PART)
  440. MSH.MeshType = "Wedge"
  441. end
  442. end
  443.  
  444. function CheckTableForString(Table, String)
  445. for i, v in pairs(Table) do
  446. if string.find(string.lower(String), string.lower(v)) then
  447. return true
  448. end
  449. end
  450. return false
  451. end
  452.  
  453. function CheckIntangible(Hit)
  454. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  455. if Hit and Hit.Parent then
  456. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  457. return true
  458. end
  459. end
  460. return false
  461. end
  462.  
  463. Debris = game:GetService("Debris")
  464.  
  465. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  466. local Direction = CFrame.new(StartPos, Vec).lookVector
  467. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  468. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  469. if RayHit and CheckIntangible(RayHit) then
  470. if DelayIfHit then
  471. wait()
  472. end
  473. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  474. end
  475. return RayHit, RayPos, RayNormal
  476. end
  477.  
  478. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  479. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  480. end
  481.  
  482. function turnto(position)
  483. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  484. end
  485.  
  486.  
  487. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  488. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  489. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  490. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  491. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  492. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  493.  
  494. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Spin Shot", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  495. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Mortar Shot!", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  496. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chaos Shot Back", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  497. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Auto Shot!", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  498. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Chaos Shot Front ", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  499. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Jet Dash ", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  500.  
  501.  
  502.  
  503.  
  504.  
  505.  
  506.  
  507.  
  508.  
  509.  
  510.  
  511.  
  512.  
  513.  
  514.  
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521. function chatfunc(text)
  522. local chat = coroutine.wrap(function()
  523. if char:FindFirstChild("TalkingBillBoard")~= nil then
  524. char:FindFirstChild("TalkingBillBoard"):destroy()
  525. end
  526. local naeeym2 = Instance.new("BillboardGui",char)
  527. naeeym2.Size = UDim2.new(0,100,0,40)
  528. naeeym2.StudsOffset = Vector3.new(0,3,0)
  529. naeeym2.Adornee = char.Head
  530. naeeym2.Name = "TalkingBillBoard"
  531. local tecks2 = Instance.new("TextLabel",naeeym2)
  532. tecks2.BackgroundTransparency = 1
  533. tecks2.BorderSizePixel = 0
  534. tecks2.Text = ""
  535. tecks2.Font = "Fantasy"
  536. tecks2.TextSize = 30
  537. tecks2.TextStrokeTransparency = 0
  538. tecks2.TextColor3 = Color3.new(0,0,0)
  539. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  540. tecks2.Size = UDim2.new(1,0,0.5,0)
  541. local tecks3 = Instance.new("TextLabel",naeeym2)
  542. tecks3.BackgroundTransparency = 1
  543. tecks3.BorderSizePixel = 0
  544. tecks3.Text = ""
  545. tecks3.Font = "Fantasy"
  546. tecks3.TextSize = 30
  547. tecks3.TextStrokeTransparency = 0
  548. tecks3.TextColor3 = Color3.new(0,0,0)
  549. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  550. tecks3.Size = UDim2.new(1,0,0.5,0)
  551. spawn(function()
  552. while wait(0.04) do
  553. tecks3.TextStrokeColor3 = BrickColor.random().Color
  554. tecks2.TextStrokeColor3 = BrickColor.random().Color
  555. end
  556. end)
  557. for i = 1,string.len(text),1 do
  558.  
  559. tecks2.Text = string.sub(text,1,i)
  560. tecks3.Text = string.sub(text,1,i)
  561. wait(0.01)
  562. end
  563. wait(2)
  564. for i = 1, 50 do
  565.  
  566. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  567. tecks2.Rotation = tecks2.Rotation - .8
  568. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  569. tecks2.TextTransparency = tecks2.TextTransparency + .04
  570. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  571. tecks3.Rotation = tecks2.Rotation + .8
  572. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  573. tecks3.TextTransparency = tecks2.TextTransparency + .04
  574. end
  575. naeeym2:Destroy()
  576. end)
  577. chat()
  578.  
  579. end
  580. function onChatted(msg)
  581. chatfunc(msg)
  582.  
  583. end
  584. Player.Chatted:connect(onChatted)
  585.  
  586. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,1,0)),
  587. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,0)),
  588. ColorSequenceKeypoint.new(0.32, Color3.new(1,1,0)),
  589. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,0)),
  590. ColorSequenceKeypoint.new(0.64, Color3.new(1,1,0)),
  591. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,0)),
  592. ColorSequenceKeypoint.new(0.96, Color3.new(1,1,0)),
  593. ColorSequenceKeypoint.new(1, Color3.new(1,1,0))}
  594. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  595. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  596. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  597. Trail.Texture = "rbxassetid://947033349" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  598. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  599. Trail.Enabled = true
  600. local function newMotor(part0, part1, c0, c1)
  601. local w = Create("Motor")({
  602. Parent = part0,
  603. Part0 = part0,
  604. Part1 = part1,
  605. C0 = c0,
  606. C1 = c1
  607. })
  608. return w
  609. end
  610. function clerp(a, b, t)
  611. return a:lerp(b, t)
  612. end
  613. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  614. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  615. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  616. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  617. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  618. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  619. RootJoint.C1 = CFrame.new(0, 0, 0)
  620. RootJoint.C0 = CFrame.new(0, 0, 0)
  621. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  622. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  623. local rarmc1 = RW.C1
  624. local larmc1 = LW.C1
  625. local rlegc1 = RH.C1
  626. local llegc1 = LH.C1
  627. local resetc1 = false
  628. function PlayAnimationFromTable(table, speed, bool)
  629. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  630. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  631. RW.C0 = clerp(RW.C0, table[3], speed)
  632. LW.C0 = clerp(LW.C0, table[4], speed)
  633. RH.C0 = clerp(RH.C0, table[5], speed)
  634. LH.C0 = clerp(LH.C0, table[6], speed)
  635. if bool == true and resetc1 == false then
  636. resetc1 = true
  637. RootJoint.C1 = RootJoint.C1
  638. Torso.Neck.C1 = Torso.Neck.C1
  639. RW.C1 = rarmc1
  640. LW.C1 = larmc1
  641. RH.C1 = rlegc1
  642. LH.C1 = llegc1
  643. end
  644. end
  645. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  646. script:WaitForChild("Heartbeat")
  647. frame = 0.03333333333333333
  648. tf = 0
  649. allowframeloss = false
  650. tossremainder = false
  651. lastframe = tick()
  652. script.Heartbeat:Fire()
  653. game:GetService("RunService").Heartbeat:connect(function(s, p)
  654. tf = tf + s
  655. if tf >= frame then
  656. if allowframeloss then
  657. script.Heartbeat:Fire()
  658. lastframe = tick()
  659. else
  660. for i = 1, math.floor(tf / frame) do
  661. script.Heartbeat:Fire()
  662. end
  663. lastframe = tick()
  664. end
  665. if tossremainder then
  666. tf = 0
  667. else
  668. tf = tf - frame * math.floor(tf / frame)
  669. end
  670. end
  671. end)
  672. function swait(num)
  673. if num == 0 or num == nil then
  674. ArtificialHB.Event:wait()
  675. else
  676. for i = 0, num do
  677. ArtificialHB.Event:wait()
  678. end
  679. end
  680. end
  681. function RemoveOutlines(part)
  682. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  683. end
  684. CFuncs = {
  685. Part = {
  686. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  687. local Part = Create("Part")({
  688. Parent = Parent,
  689. Reflectance = Reflectance,
  690. Transparency = Transparency,
  691. CanCollide = false,
  692. Locked = true,
  693. BrickColor = BrickColor.new(tostring(BColor)),
  694. Name = Name,
  695. Size = Size,
  696. Material = Material
  697. })
  698. RemoveOutlines(Part)
  699. return Part
  700. end
  701. },
  702. Mesh = {
  703. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  704. local Msh = Create(Mesh)({
  705. Parent = Part,
  706. Offset = OffSet,
  707. Scale = Scale
  708. })
  709. if Mesh == "SpecialMesh" then
  710. Msh.MeshType = MeshType
  711. Msh.MeshId = MeshId
  712. end
  713. return Msh
  714. end
  715. },
  716. Weld = {
  717. Create = function(Parent, Part0, Part1, C0, C1)
  718. local Weld = Create("Weld")({
  719. Parent = Parent,
  720. Part0 = Part0,
  721. Part1 = Part1,
  722. C0 = C0,
  723. C1 = C1
  724. })
  725. return Weld
  726. end
  727. },
  728. Sound = {
  729. Create = function(id, par, vol, pit)
  730. coroutine.resume(coroutine.create(function()
  731. local Sound = Create("Sound")({
  732. Volume = vol,
  733. Pitch = pit or 1,
  734. SoundId = "rbxassetid://" .. id,
  735. Parent = par or workspace
  736. })
  737. Sound:play()
  738. game:GetService("Debris"):AddItem(Sound, 10)
  739. end))
  740. end
  741. },
  742. Decal = {
  743. Create = function(Color, Texture, Transparency, Name, Parent)
  744. local Decal = Create("Decal")({
  745. Color3 = Color,
  746. Texture = "rbxassetid://" .. Texture,
  747. Transparency = Transparency,
  748. Name = Name,
  749. Parent = Parent
  750. })
  751. return Decal
  752. end
  753. },
  754. BillboardGui = {
  755. Create = function(Parent, Image, Position, Size)
  756. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  757. BillPar.CFrame = CFrame.new(Position)
  758. local Bill = Create("BillboardGui")({
  759. Parent = BillPar,
  760. Adornee = BillPar,
  761. Size = UDim2.new(1, 0, 1, 0),
  762. SizeOffset = Vector2.new(Size, Size)
  763. })
  764. local d = Create("ImageLabel", Bill)({
  765. Parent = Bill,
  766. BackgroundTransparency = 1,
  767. Size = UDim2.new(1, 0, 1, 0),
  768. Image = "rbxassetid://" .. Image
  769. })
  770. return BillPar
  771. end
  772. },
  773. ParticleEmitter = {
  774. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  775. local Particle = Create("ParticleEmitter")({
  776. Parent = Parent,
  777. Color = ColorSequence.new(Color1, Color2),
  778. LightEmission = LightEmission,
  779. Size = Size,
  780. Texture = Texture,
  781. Transparency = Transparency,
  782. ZOffset = ZOffset,
  783. Acceleration = Accel,
  784. Drag = Drag,
  785. LockedToPart = LockedToPart,
  786. VelocityInheritance = VelocityInheritance,
  787. EmissionDirection = EmissionDirection,
  788. Enabled = Enabled,
  789. Lifetime = LifeTime,
  790. Rate = Rate,
  791. Rotation = Rotation,
  792. RotSpeed = RotSpeed,
  793. Speed = Speed,
  794. VelocitySpread = VelocitySpread
  795. })
  796. return Particle
  797. end
  798. },
  799. CreateTemplate = {}
  800. }
  801. function rayCast(Position, Direction, Range, Ignore)
  802. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  803. end
  804. function findNearestHead(pos)
  805. local list = game.Workspace:children()
  806. local head
  807. local dist = 1000
  808. local temp, human, temp2
  809. for x = 1, #list do
  810. temp2 = list[x]
  811. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  812. temp = temp2:findFirstChild("Head")
  813. human = temp2:findFirstChild("Humanoid")
  814. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  815. head = temp
  816. dist = (temp.Position - pos).magnitude
  817. end
  818. end
  819. end
  820. return head, dist
  821. end
  822. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  823. if hit.Parent == nil then
  824. return
  825. end
  826. local h = hit.Parent:FindFirstChild("Humanoid")
  827. for _, v in pairs(hit.Parent:children()) do
  828. if v:IsA("Humanoid") then
  829. h = v
  830. end
  831. end
  832. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  833. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  834. return
  835. end
  836. local c = Create("ObjectValue")({
  837. Name = "creator",
  838. Value = game:service("Players").LocalPlayer,
  839. Parent = h
  840. })
  841. game:GetService("Debris"):AddItem(c, 0.5)
  842. if HitSound ~= nil and HitPitch ~= nil then
  843. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  844. end
  845. local Damage = math.random(1,1)
  846. local blocked = false
  847. local block = hit.Parent:findFirstChild("Block")
  848. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  849. blocked = true
  850. block.Value = block.Value - 1
  851. print(block.Value)
  852. end
  853. if blocked == false then
  854. h.Health = h.Health - Damage
  855. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  856. else
  857. h.Health = h.Health - Damage / 2
  858. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.random().Color)
  859. end
  860. if Type == "Knockdown" then
  861. local hum = hit.Parent.Humanoid
  862. hum.PlatformStand = true
  863. coroutine.resume(coroutine.create(function(HHumanoid)
  864. swait(1)
  865. HHumanoid.PlatformStand = false
  866. end), hum)
  867. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  868. local bodvol = Create("BodyVelocity")({
  869. velocity = angle * knockback,
  870. P = math.huge,
  871. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  872. Parent = hit
  873. })
  874. local rl = Create("BodyAngularVelocity")({
  875. P = 3000,
  876. maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  877. angularvelocity = Vector3.new(math.random(math.huge, math.huge), math.random(math.huge, math.huge), math.random(math.huge, math.huge)),
  878. Parent = hit
  879. })
  880. game:GetService("Debris"):AddItem(bodvol, 0.5)
  881. game:GetService("Debris"):AddItem(rl, 0.5)
  882. elseif Type == "Normal" then
  883. local vp = Create("BodyVelocity")({
  884. P = 500,
  885. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  886. velocity = Property.CFrame.lookVector * knockback + Property.Velocity * math.huge
  887. })
  888. if knockback > 0 then
  889. vp.Parent = hit.Parent.Head
  890. end
  891. game:GetService("Debris"):AddItem(vp, 0.5)
  892. elseif Type == "Up" then
  893. local bodvol = Create("BodyVelocity")({
  894. velocity = angle * knockback,
  895. P = math.huge,
  896. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  897. Parent = hit
  898. })
  899. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  900. elseif Type == "DarkUp" then
  901. coroutine.resume(coroutine.create(function()
  902. for i = 0, 1, 0.1 do
  903. swait()
  904. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Head.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  905. end
  906. end))
  907. local bodvol = Create("BodyVelocity")({
  908. velocity = angle * knockback,
  909. P = math.huge,
  910. maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge * math.huge,
  911. Parent = hit
  912. })
  913. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  914. elseif Type == "Snare" then
  915. local bp = Create("BodyPosition")({
  916. P = math.huge,
  917. D = math.huge,
  918. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  919. position = hit.Parent.Head.Position,
  920. Parent = hit.Parent.Head
  921. })
  922. game:GetService("Debris"):AddItem(bp, 1)
  923. elseif Type == "Freeze" then
  924. local BodPos = Create("BodyPosition")({
  925. P = math.huge,
  926. D = math.huge,
  927. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  928. position = hit.Parent.Head.Position,
  929. Parent = hit.Parent.Head
  930. })
  931. local BodGy = Create("BodyGyro")({
  932. maxTorque = Vector3.new(math.huge, math.huge, math.huge) * math.huge,
  933. P = math.huge,
  934. Parent = hit.Parent.Head,
  935. cframe = hit.Parent.Head.CFrame
  936. })
  937. hit.Parent.Head.Anchored = true
  938. coroutine.resume(coroutine.create(function(Part)
  939. swait(1.5)
  940. Part.Anchored = false
  941. end), hit.Parent.Head)
  942. game:GetService("Debris"):AddItem(BodPos, 3)
  943. game:GetService("Debris"):AddItem(BodGy, 3)
  944. end
  945. local debounce = Create("BoolValue")({
  946. Name = "DebounceHit",
  947. Parent = hit.Parent,
  948. Value = true
  949. })
  950. game:GetService("Debris"):AddItem(debounce, Delay)
  951. c = Create("ObjectValue")({
  952. Name = "creator",
  953. Value = Player,
  954. Parent = h
  955. })
  956. game:GetService("Debris"):AddItem(c, 0.5)
  957. end
  958. end
  959. function ShowDamage(Pos, Text, Time, Color)
  960. local Rate = 0.03333333333333333
  961. local Pos = Pos or Vector3.new(0, 0, 0)
  962. local Text = Text or ""
  963. local Time = Time or 2
  964. local Color = Color or Color3.new(1, 0, 1)
  965. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  966. EffectPart.Anchored = true
  967. local BillboardGui = Create("BillboardGui")({
  968. Size = UDim2.new(3, 0, 3, 0),
  969. Adornee = EffectPart,
  970. Parent = EffectPart
  971. })
  972. local TextLabel = Create("TextLabel")({
  973. BackgroundTransparency = 1,
  974. Size = UDim2.new(1, 0, 1, 0),
  975. Text = Text,
  976. Font = "SciFi",
  977. TextColor3 = Color,
  978. TextScaled = true,
  979. Parent = BillboardGui
  980. })
  981. game.Debris:AddItem(EffectPart, Time)
  982. EffectPart.Parent = game:GetService("Workspace")
  983. delay(0, function()
  984. local Frames = Time / Rate
  985. for Frame = 1, Frames do
  986. wait(Rate)
  987. local Percent = Frame / Frames
  988. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  989. TextLabel.TextTransparency = Percent
  990. end
  991. if EffectPart and EffectPart.Parent then
  992. EffectPart:Destroy()
  993. end
  994. end)
  995. end
  996. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  997. for _, c in pairs(workspace:children()) do
  998. local hum = c:findFirstChild("Humanoid")
  999. if hum ~= nil then
  1000. local head = c:findFirstChild("Head")
  1001. if head ~= nil then
  1002. local targ = head.Position - Part.Position
  1003. local mag = targ.magnitude
  1004. if Magnitude >= mag and c.Name ~= Player.Name then
  1005. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. Handle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  1012. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1013. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.200000003))
  1014. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.503977776, -0.339992523, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1015. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  1016. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  1017. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.0817871094, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1018. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  1019. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.560000062, 0.200000003))
  1020. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1021. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  1022. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  1023. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.303993225, -1.18399811, 0.00179290771, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1024. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  1025. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.200000003, 0.24000001))
  1026. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.02399826, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1027. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1028. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  1029. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1030. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  1031. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.400000066, 0.24000001, 0.400000006))
  1032. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360696793, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  1033. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1034. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000217, 0.200000003, 0.24000001))
  1035. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.994522095, 0.660827637, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  1036. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1037. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  1038. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, 0.0782165527, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1039. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  1040. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000079, 0.24000001, 0.400000006))
  1041. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44069862, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  1042. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1043. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000039, 0.56400001, 0.200000003))
  1044. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.54615593, 0.105833054, -5.56945801E-4, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  1045. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.840000033))
  1046. Part1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  1047. PartWeld = CFuncs.Weld.Create(m, Handle, Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143982887, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1048. CFuncs.Mesh.Create("BlockMesh", Part1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.800000072, 1))
  1049. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1050. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999514, -0.459999084, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1051. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  1052. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  1053. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600773, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1054. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  1055. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.24000001, 0.200000003, 0.24000001))
  1056. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0160188675, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1057. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1058. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  1059. PartWeld = CFuncs.Weld.Create(m, Handle, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66395569, -0.739994049, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1060. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  1061. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.240000054, 0.200000003))
  1062. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0999918, -0.579998016, -0.00579071045, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1063. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  1064. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  1065. PartWeld = CFuncs.Weld.Create(m, Handle, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69601679, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1066. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  1067. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1068. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.700000763, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1069. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  1070. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.351999998, 0.24000001))
  1071. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341727257, 0.16400528, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1072. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1073. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183994293, -1.14399719, -0.158203125, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1074. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  1075. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1076. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183990479, -1.14399338, 0.161781311, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1077. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  1078. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.92000008, 0.200000003, 0.24000001))
  1079. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1080. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1081. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.351999998, 0.24000001))
  1082. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.640586853, 0.0887641907, -0.00178527832, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872, -1, 0, 0))
  1083. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.75999987, 0.240000039, 0.24000001))
  1084. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1760211, -0.179992676, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1085. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.200000003, 0.200000003))
  1086. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663973808, -0.81999588, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1087. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.800000072))
  1088. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.319999993, 0.560000002, 0.24000001))
  1089. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.30395985, -0.659992218, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1090. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.200000003, 0.24000001))
  1091. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600916, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1092. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  1093. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.24000001, 0.200000003))
  1094. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0639743805, -0.179992676, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1095. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.840000033))
  1096. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.399999976, 0.24000001))
  1097. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.54395485, -0.739994049, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1098. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.799999833, 1, 1))
  1099. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.960000038, 0.400000006, 0.24000001))
  1100. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663974762, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1101. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  1102. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600916, -0.139995575, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1103. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  1104. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.480000019, 0.319999993, 0.200000003))
  1105. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38396263, -0.379989624, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1106. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1107. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  1108. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.023979187, -0.899997711, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1109. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1110. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.12, 0.400000006, 0.24000001))
  1111. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.880693436, 0.645389557, -0.00178527832, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  1112. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.20000017, 0.200000003, 0.24000001))
  1113. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11452484, 0.796833038, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  1114. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.960000098, 1))
  1115. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43599987, 0.488000005, 0.200000003))
  1116. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.77400494, -0.460571289, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1117. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1118. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  1119. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1120. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  1121. Part24 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.84000003, 0.320000023, 0.200000003))
  1122. PartWeld = CFuncs.Weld.Create(m, Handle, Part24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.13602066, -0.456577301, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1123. CFuncs.Mesh.Create("BlockMesh", Part24, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1124. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.560000062, 0.200000003, 0.24000001))
  1125. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.77600718, -0.619998932, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1126. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  1127. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.240000159, 0.200000003, 0.200000003))
  1128. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960187912, -0.299991608, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1129. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1130. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1131. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1132. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  1133. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(2.24000001, 0.240000039, 0.24000001))
  1134. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.936019897, -0.740001678, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1135. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  1136. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0239887238, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1137. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  1138. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  1139. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601658, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1140. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  1141. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.559999943, 0.200000003, 0.200000003))
  1142. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303974152, -0.0199928284, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1143. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  1144. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.800000012, 0.24000001, 0.200000003))
  1145. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.697479248, -0.204208374, -5.56945801E-4, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  1146. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1147. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.24000001))
  1148. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.899993896, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1149. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1150. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.27999985, 0.320000023, 0.24000001))
  1151. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69599819, -0.379993439, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1152. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  1153. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960140228, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1154. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.800000072, 1))
  1155. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(1.43999994, 0.200000003, 0.200000003))
  1156. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.979995728, 0.00221252441, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1157. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.720000088))
  1158. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  1159. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601706, -0.900001526, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1160. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1161. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000148, 0.200000003, 0.200000003))
  1162. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.783975601, -0.299995422, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1163. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1164. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.720000029, 0.24000001, 0.24000001))
  1165. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600821, -0.419994354, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1166. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1167. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  1168. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  1169. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1170. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.16178894, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1171. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1172. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1173. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.158210754, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1174. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1175. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.480000019, 0.320000023))
  1176. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.376020432, -0.459991455, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1177. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1178. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  1179. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.376021385, 0.379989624, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1180. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1181. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1182. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.16178894, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1183. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1184. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.319999993))
  1185. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.339988708, 1.30396938, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1186. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1187. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1188. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.023979187, -0.459991455, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1189. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1190. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1191. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.183997154, -1.02399826, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1192. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  1193. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1194. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599924, -0.0782165527, -0.340000153, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  1195. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1196. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1197. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.143980026, 0.579998016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1198. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1199. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  1200. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.819999695, 0.303976059, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  1201. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  1202. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1203. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.143980026, -0.579998016, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1204. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1205. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1206. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.459991455, -0.023979187, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  1207. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1208. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1209. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 3.45600224, 0.579998016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1210. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1211. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1212. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599924, -0.0817871094, -0.340000153, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1213. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1214. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.320000023, 0.200000003))
  1215. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.296023369, -0.477993011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1216. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  1217. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.24000001))
  1218. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 1.89601326, 0.419994354, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1219. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1220. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1221. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 3.4560008, -0.659992218, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1222. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1223. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  1224. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.859996796, -1.02396774, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  1225. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  1226. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1227. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0960197449, -0.339992523, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1228. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1229. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  1230. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.57602215, -1.02399826, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1231. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  1232. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1233. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.299995422, 1.22396374, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1234. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  1235. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 1.20000005, 0.200000003))
  1236. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -1.13601112, 0.379993439, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1237. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  1238. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.248000011, 0.22800003, 0.200000003))
  1239. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0220222473, -0.477993011, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1240. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  1241. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1242. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1243. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1244. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1245. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599543, -0.0782165527, 0.81999588, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  1246. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1247. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1248. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.158210754, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1249. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1250. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.320000023, 0.200000003))
  1251. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, 0.379993439, 1.66396999, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1252. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.400000036))
  1253. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.24000001, 0.200000003))
  1254. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.179988861, -0.2560215, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1255. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  1256. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1257. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599543, -0.0817871094, 0.81999588, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  1258. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  1259. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  1260. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.299995422, -1.02396679, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  1261. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  1262. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1263. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.459991455, 1.54396248, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  1264. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.799999952))
  1265. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  1266. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -2.21600771, -0.659992218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1267. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  1268. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.640000045, 0.319999933))
  1269. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.56945801E-4, 0.299995422, 0.136026382, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  1270. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.840000153, 1, 1))
  1271. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.200000003, 0.200000003, 0.239999995))
  1272. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, -0.899993896, -1.02397919, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  1273. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  1274. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, BrickColor.Random(), "Wedge", Vector3.new(0.24000001, 0.720000029, 0.239999995))
  1275. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -3.69600487, -0.17999649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1276. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1277. Wedge = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  1278. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.303975105, -1.10400009, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  1279. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  1280. Barrel = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, BrickColor.Random(), "Barrel", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  1281. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1282. CFuncs.Mesh.Create("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  1283. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1284. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  1285. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  1286. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  1287. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  1288. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  1289. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  1290. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  1291. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  1292. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  1293. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  1294. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  1295. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  1296. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  1297. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://665940542", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  1298. for _,v in pairs(m:children()) do
  1299. if v:IsA("Part") then
  1300. v.CanCollide = false
  1301. end
  1302. end
  1303. for _,v in pairs(m:children()) do
  1304. if v:IsA("Part") then
  1305. v.Material = "Neon"
  1306. v.Transparency = 0.5
  1307. end
  1308. end
  1309. spawn(function()
  1310. while wait() do
  1311. for _,v in pairs(m:children()) do
  1312. if v:IsA("Part") then
  1313. v.BrickColor=BrickColor.random()
  1314. end
  1315. end
  1316. end
  1317. end)
  1318.  
  1319.  
  1320.  
  1321. JetpackHandle.Mesh.TextureId = "rbxassetid://665940699"
  1322. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1323. Effects = {
  1324. Block = {
  1325.  
  1326. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1327. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1328. prt.Anchored = true
  1329. prt.CFrame = cframe
  1330. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1331. game:GetService("Debris"):AddItem(prt, 10)
  1332. if Type == 1 or Type == nil then
  1333. table.insert(Effects, {
  1334. prt,
  1335. "Block1",
  1336. delay,
  1337. x3,
  1338. y3,
  1339. z3,
  1340. msh
  1341. })
  1342. elseif Type == 2 then
  1343. table.insert(Effects, {
  1344. prt,
  1345. "Block2",
  1346. delay,
  1347. x3,
  1348. y3,
  1349. z3,
  1350. msh
  1351. })
  1352. end
  1353. end
  1354. },
  1355. Cylinder = {
  1356. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1357. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1358. prt.Anchored = true
  1359. prt.CFrame = cframe
  1360. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1361. game:GetService("Debris"):AddItem(prt, 2)
  1362. Effects[#Effects + 1] = {
  1363. prt,
  1364. "Cylinder",
  1365. delay,
  1366. x3,
  1367. y3,
  1368. z3,
  1369. msh
  1370. }
  1371. end
  1372. },
  1373. Head = {
  1374. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1375. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1376. prt.Anchored = true
  1377. prt.CFrame = cframe
  1378. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1379. game:GetService("Debris"):AddItem(prt, 10)
  1380. table.insert(Effects, {
  1381. prt,
  1382. "Cylinder",
  1383. delay,
  1384. x3,
  1385. y3,
  1386. z3,
  1387. msh
  1388. })
  1389. end
  1390. },
  1391. Sphere = {
  1392. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1393. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1394. prt.Anchored = true
  1395. prt.CFrame = cframe
  1396. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1397. game:GetService("Debris"):AddItem(prt, 10)
  1398. table.insert(Effects, {
  1399. prt,
  1400. "Cylinder",
  1401. delay,
  1402. x3,
  1403. y3,
  1404. z3,
  1405. msh
  1406. })
  1407. end
  1408. },
  1409. Elect = {
  1410. Create = function(cff, x, y, z)
  1411. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  1412. prt.Anchored = true
  1413. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1414. prt.CFrame = CFrame.new(prt.Position)
  1415. game:GetService("Debris"):AddItem(prt, 2)
  1416. local xval = math.random() / 2
  1417. local yval = math.random() / 2
  1418. local zval = math.random() / 2
  1419. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1420. table.insert(Effects, {
  1421. prt,
  1422. "Elec",
  1423. 0.1,
  1424. x,
  1425. y,
  1426. z,
  1427. xval,
  1428. yval,
  1429. zval
  1430. })
  1431. end
  1432. },
  1433. Ring = {
  1434. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1435. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1436. prt.Anchored = true
  1437. prt.CFrame = cframe
  1438. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1439. game:GetService("Debris"):AddItem(prt, 10)
  1440. table.insert(Effects, {
  1441. prt,
  1442. "Cylinder",
  1443. delay,
  1444. x3,
  1445. y3,
  1446. z3,
  1447. msh
  1448. })
  1449. end
  1450. },
  1451. Wave = {
  1452. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1453. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1454. prt.Anchored = true
  1455. prt.CFrame = cframe
  1456. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1457. game:GetService("Debris"):AddItem(prt, 10)
  1458. table.insert(Effects, {
  1459. prt,
  1460. "Cylinder",
  1461. delay,
  1462. x3,
  1463. y3,
  1464. z3,
  1465. msh
  1466. })
  1467. end
  1468. },
  1469. Break = {
  1470. Create = function(brickcolor, cframe, x1, y1, z1)
  1471. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1472. prt.Anchored = true
  1473. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1474. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1475. local num = math.random(10, 50) / 1000
  1476. game:GetService("Debris"):AddItem(prt, 10)
  1477. table.insert(Effects, {
  1478. prt,
  1479. "Shatter",
  1480. num,
  1481. prt.CFrame,
  1482. math.random() - math.random(),
  1483. 0,
  1484. math.random(50, 100) / 100
  1485. })
  1486. end
  1487. },
  1488. Fire = {
  1489. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1490. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1491. prt.Anchored = true
  1492. prt.CFrame = cframe
  1493. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1494. game:GetService("Debris"):AddItem(prt, 10)
  1495. table.insert(Effects, {
  1496. prt,
  1497. "Fire",
  1498. delay,
  1499. 1,
  1500. 1,
  1501. 1,
  1502. msh
  1503. })
  1504. end
  1505. },
  1506. FireWave = {
  1507. Create = function(brickcolor, cframe, x1, y1, z1)
  1508. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1509. prt.Anchored = true
  1510. prt.CFrame = cframe
  1511. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1512. local d = Create("Decal")({
  1513. Parent = prt,
  1514. Texture = "rbxassetid://26356434",
  1515. Face = "Top"
  1516. })
  1517. local d = Create("Decal")({
  1518. Parent = prt,
  1519. Texture = "rbxassetid://26356434",
  1520. Face = "Bottom"
  1521. })
  1522. game:GetService("Debris"):AddItem(prt, 10)
  1523. table.insert(Effects, {
  1524. prt,
  1525. "FireWave",
  1526. 1,
  1527. 30,
  1528. math.random(400, 600) / 100,
  1529. msh
  1530. })
  1531. end
  1532. },
  1533. Lightning = {
  1534. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1535. local magz = (p0 - p1).magnitude
  1536. local curpos = p0
  1537. local trz = {
  1538. -ofs,
  1539. ofs
  1540. }
  1541. for i = 1, tym do
  1542. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1543. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1544. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1545. li.Material = "Neon"
  1546. if tym == i then
  1547. local magz2 = (curpos - p1).magnitude
  1548. li.Size = Vector3.new(th, th, magz2)
  1549. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1550. table.insert(Effects, {
  1551. li,
  1552. "Disappear",
  1553. last
  1554. })
  1555. else
  1556. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1557. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1558. game.Debris:AddItem(li, 10)
  1559. table.insert(Effects, {
  1560. li,
  1561. "Disappear",
  1562. last
  1563. })
  1564. end
  1565. end
  1566. end
  1567. },
  1568. EffectTemplate = {}
  1569. }
  1570. function Bullet(Part)
  1571. local bullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 0, BrickColor.random(), "Bullet", Vector3.new())
  1572. local bmsh = CFuncs.Mesh.Create("CylinderMesh", bullet, "", "", Vector3.new(0, 0, 0), Vector3.new(1.3, 1.5, 1.3))
  1573. bullet.CanCollide = true
  1574. bullet.CFrame = Part.CFrame * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  1575. bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + Vector3.new(1, 0, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 1, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 0, 1) * math.random(0, 1000) / 100
  1576. game:GetService("Debris"):AddItem(bullet, 3)
  1577. end
  1578. function Shootcombo()
  1579. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1580. CFuncs.Sound.Create("186083909", Barrel, 1, 1.2)
  1581. CFuncs.Sound.Create("406722373", Barrel, 1, 1.1)
  1582. Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.09)
  1583. Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09)
  1584. Effects.Block.Create(BrickColor.random(), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09, 1)
  1585. table.insert(Effects, {
  1586. MouseLook.lookVector,
  1587. "Shoot",
  1588. 30,
  1589. Barrel.Position,
  1590. 6,
  1591. 8,
  1592. 0,
  1593. 1
  1594. })
  1595. end
  1596. function Bolt()
  1597. for i = 0, 1, 0.13 do
  1598. swait()
  1599. PlayAnimationFromTable({
  1600. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1606. }, 0.4, false)
  1607. end
  1608. Bullet(Handle)
  1609. CFuncs.Sound.Create("318369098", Handle, 1, 1.1)
  1610. for i = 0, 1, 0.2 do
  1611. swait()
  1612. PlayAnimationFromTable({
  1613. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(0, 1.49998784, 0, 0.939692438, 0, 0.342020601, 0, 1, 0, -0.342020601, 0, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(1.1690712, 0.348333716, -0.506393492, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-0.816940069, 1.04093611, -0.407359332, 0.739941239, 0.198263437, -0.642789721, -0.453320742, -0.559019029, -0.694260836, -0.496978402, 0.805101991, -0.323764324) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(0.61014241, -1.64903653, 0.494667768, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-0.849824548, -1.3645035, -0.29151243, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1619. }, 0.35, false)
  1620. end
  1621. CFuncs.Sound.Create("318369288", Handle, 1, 1.1)
  1622. for i = 0, 1, 0.13 do
  1623. swait()
  1624. PlayAnimationFromTable({
  1625. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1631. }, 0.4, false)
  1632. end
  1633. end
  1634. function SpinShot()
  1635. attack = true
  1636. for i = 0, 1, 0.12 do
  1637. swait()
  1638. PlayAnimationFromTable({
  1639. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1645. }, 0.35, false)
  1646. end
  1647. Shootcombo()
  1648. for i = 0, 1, 0.3 do
  1649. swait()
  1650. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1651. PlayAnimationFromTable({
  1652. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1658. }, 0.5, false)
  1659. end
  1660. for i = 0, 1, 0.12 do
  1661. swait()
  1662. PlayAnimationFromTable({
  1663. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1669. }, 0.4, false)
  1670. end
  1671. Bolt()
  1672. attack = false
  1673. end
  1674. function LungeShot(Mode)
  1675. attack = true
  1676. Humanoid.Jump = true
  1677. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1678. if Mode == "Forward" then
  1679. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1680. for i = 0, 1, 0.1 do
  1681. swait()
  1682. PlayAnimationFromTable({
  1683. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1684. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1685. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1689. }, 0.3, false)
  1690. end
  1691. elseif Mode == "Backward" then
  1692. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1693. for i = 0, 1, 0.1 do
  1694. swait()
  1695. PlayAnimationFromTable({
  1696. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1697. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1698. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1702. }, 0.3, false)
  1703. end
  1704. end
  1705. local hitfloor
  1706. while hitfloor == nil do
  1707. swait()
  1708. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1709. end
  1710. for i = 0, 1, 0.2 do
  1711. swait()
  1712. PlayAnimationFromTable({
  1713. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1719. }, 0.4, false)
  1720. end
  1721. Shootcombo()
  1722. for i = 0, 1, 0.3 do
  1723. swait()
  1724. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1725. PlayAnimationFromTable({
  1726. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1732. }, 0.6, false)
  1733. end
  1734. for i = 0, 1, 0.2 do
  1735. swait()
  1736. PlayAnimationFromTable({
  1737. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1743. }, 0.6, false)
  1744. end
  1745. Bolt()
  1746. attack = false
  1747. end
  1748. function AutoShot()
  1749. attack = true
  1750. Humanoid.WalkSpeed = 5
  1751. Bolt()
  1752. for i = 0, 1, 0.3 do
  1753. swait()
  1754. PlayAnimationFromTable({
  1755. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1761. }, 0.4, false)
  1762. end
  1763. Humanoid.WalkSpeed = 0
  1764. for i = 1, 10 do
  1765. for i = 0, 1, 0.8 do
  1766. swait()
  1767. PlayAnimationFromTable({
  1768. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1774. }, 0.7, false)
  1775. end
  1776. Shootcombo()
  1777. for i = 0, 1, 0.9 do
  1778. swait()
  1779. PlayAnimationFromTable({
  1780. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1786. }, 0.8, false)
  1787. end
  1788. for i = 0, 1, 0.8 do
  1789. swait()
  1790. PlayAnimationFromTable({
  1791. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1797. }, 0.7, false)
  1798. end
  1799. end
  1800. Humanoid.WalkSpeed = 100
  1801. attack = false
  1802. end
  1803. function MortarShot()
  1804. attack = true
  1805. Humanoid.WalkSpeed = 5
  1806. Bolt()
  1807. for i = 0, 1, 0.2 do
  1808. swait()
  1809. PlayAnimationFromTable({
  1810. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1816. }, 0.4, false)
  1817. end
  1818. for i = 0, 1, 0.3 do
  1819. swait()
  1820. PlayAnimationFromTable({
  1821. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1827. }, 0.4, false)
  1828. end
  1829. CFuncs.Sound.Create("300916014", Barrel, 1, 1.2)
  1830. CFuncs.Sound.Create("301031757", Barrel, 1, 1.1)
  1831. Effects.Sphere.Create(BrickColor.random(), Barrel.CFrame, 6, 6, 6, 0, 0, 0, 1, m)
  1832. for i = 1, 60 do
  1833. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1834. local mag = (Barrel.Position - pos).magnitude
  1835. Effects.Cylinder.Create(BrickColor.random(), Barrel.CFrame, 30, 99999, 30, -0.5, 1, -0.5, 0.1)
  1836. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1837. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1838. if hit2 ~= nil then
  1839. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.random(), "Effect", Vector3.new())
  1840. d1.Anchored = true
  1841. d1.CFrame = CFrame.new(pos2)
  1842. game:GetService("Debris"):AddItem(d1, 5)
  1843. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1844. local d2 = d1:Clone()
  1845. d2.Parent = d1
  1846. d2.CFrame = CFrame.new(d1.Position)
  1847. d2.BrickColor = BrickColor.random()
  1848. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1849. table.insert(Effects, {
  1850. d1,
  1851. "QuadShot",
  1852. d2,
  1853. d2.Mesh,
  1854. 0
  1855. })
  1856. end
  1857. end
  1858. for i = 0, 1, 0.2 do
  1859. swait()
  1860. PlayAnimationFromTable({
  1861. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1867. }, 0.4, false)
  1868. end
  1869. Humanoid.WalkSpeed = 100
  1870. attack = false
  1871. end
  1872. function DisappearJetOnly()
  1873. for _, i in pairs(m:children()) do
  1874. if i == JetpackHandle then
  1875. coroutine.resume(coroutine.create(function(Part)
  1876. for i = 0, 1, 0.3 do
  1877. swait()
  1878. Part.Transparency = i
  1879. end
  1880. Part.Transparency = 1
  1881. end), i)
  1882. end
  1883. end
  1884. end
  1885. function ReappearJetOnly()
  1886. for _, i in pairs(m:children()) do
  1887. if i == JetpackHandle then
  1888. coroutine.resume(coroutine.create(function(Part)
  1889. for i = 0, 1, 0.3 do
  1890. swait()
  1891. Part.Transparency = i
  1892. end
  1893. Part.Transparency = 0
  1894. end), i)
  1895. end
  1896. end
  1897. end
  1898. local floornum = 0
  1899. function JetDash()
  1900. attack = true
  1901. ReappearJetOnly()
  1902. Humanoid.WalkSpeed = 5
  1903. CFuncs.Sound.Create("324867021", JetpackHandle, 1, 1)
  1904. CFuncs.Sound.Create("301031757", JetpackHandle, 1, 0.8)
  1905. for i = 0, 1, 0.05 do
  1906. swait()
  1907. Effects.Wave.Create(BrickColor.random(), JetpackHandle.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 1, 1, 1, 0.4)
  1908. Effects.Break.Create(BrickColor.random(), EffectPartR3.CFrame, 0.2, 0.2, 0.2)
  1909. Effects.Break.Create(BrickColor.random(), EffectPartL3.CFrame, 0.2, 0.2, 0.2)
  1910. Effects.Block.Create(BrickColor.random(), EffectPartR3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1911. Effects.Block.Create(BrickColor.random(), EffectPartL3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1912. Effects.Block.Create(BrickColor.random(), EffectPartR2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1913. Effects.Block.Create(BrickColor.random(), EffectPartL2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1914. RootPart.Velocity = RootPart.CFrame.lookVector * 300
  1915. PlayAnimationFromTable({
  1916. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1919. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1920. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1921. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1922. }, 0.3, false)
  1923. end
  1924. for i = 0, 1, 0.05 do
  1925. swait()
  1926. Effects.Fire.Create(BrickColor.random(), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1927. Effects.Fire.Create(BrickColor.random(), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1928. RootPart.Velocity = RootPart.CFrame.lookVector * 90
  1929. PlayAnimationFromTable({
  1930. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1936. }, 0.36, false)
  1937. end
  1938. DisappearJetOnly()
  1939. Humanoid.WalkSpeed = 100
  1940. attack = false
  1941. end
  1942. function findRandomHead(pos)
  1943. local list = game.Workspace:children()
  1944. local head
  1945. local dist = 10000
  1946. local temp, human, temp2
  1947. local list2 = {}
  1948. for x = 1, #list do
  1949. temp2 = list[x]
  1950. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1951. temp = temp2:findFirstChild("Head")
  1952. human = temp2:findFirstChild("Humanoid")
  1953. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1954. local dohit = true
  1955. if dohit == true then
  1956. head = temp
  1957. table.insert(list2, temp)
  1958. end
  1959. end
  1960. end
  1961. end
  1962. if #list2 > 0 then
  1963. rand = math.random(1, #list2)
  1964. return list2[rand], dist
  1965. else
  1966. return nil, dist
  1967. end
  1968. end
  1969. Mouse.Button1Down:connect(function()
  1970. if attack ~= false or attacktype == 1 then
  1971. end
  1972. end)
  1973. Mouse.KeyDown:connect(function(k)
  1974. k = k:lower()
  1975. if attack == false and k == "z" then
  1976. SpinShot()
  1977. elseif attack == false and k == "x" then
  1978. chatfunc("Forward chaos Shot!") LungeShot("Forward")
  1979. elseif attack == false and k == "c" then
  1980. chatfunc("Backwards chaos Shot!") LungeShot("Backward")
  1981. elseif attack == false and k == "v" then
  1982. chatfunc("Auto Shot!") AutoShot()
  1983. elseif attack == false and k == "b" then
  1984. chatfunc("Mortar Shot!") MortarShot()
  1985. elseif attack == false and k == "f" then
  1986. chatfunc("Jet Dash!") JetDash()
  1987. end
  1988. end)
  1989. while true do
  1990. swait()
  1991. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1992. local direction = aim.lookVector
  1993. local headingA = math.atan2(direction.x, direction.z)
  1994. headingA = math.deg(headingA)
  1995. Humanoid.AutoRotate = false
  1996. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1997. for i, v in pairs(Character:GetChildren()) do
  1998. if v:IsA("Part") then
  1999. v.Material = "SmoothPlastic"
  2000. elseif v:IsA("Accessory") then
  2001. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2002. end
  2003. end
  2004. Headvelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2005. velocity = RootPart.Velocity.y
  2006. sine = sine + change
  2007. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2008. if RootPart.Velocity.y > 1 and hit == nil then
  2009. Anim = "Jump"
  2010. if attack == false then
  2011. PlayAnimationFromTable({
  2012. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2013. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2014. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2015. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2016. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2017. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2018. }, 0.3, false)
  2019. end
  2020. elseif RootPart.Velocity.y < -1 and hit == nil then
  2021. Anim = "Fall"
  2022. if attack == false then
  2023. PlayAnimationFromTable({
  2024. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2025. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2026. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2027. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2028. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2029. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2030. }, 0.3, false)
  2031. end
  2032. elseif Headvelocity < 1 and hit ~= nil then
  2033. Anim = "Idle"
  2034. if attack == false then
  2035. change = 1
  2036. PlayAnimationFromTable({
  2037. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2038. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2039. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2040. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2041. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2042. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  2043. }, 0.3, false)
  2044. end
  2045. elseif Headvelocity > 2 and hit ~= nil then
  2046. Anim = "Walk"
  2047. if attack == false then
  2048. change = 3
  2049. PlayAnimationFromTable({
  2050. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  2051. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  2052. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  2053. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  2054. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  2055. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  2056. }, 0.3, false)
  2057. end
  2058. end
  2059. if 0 < #Effects then
  2060. for e = 1, #Effects do
  2061. if Effects[e] ~= nil then
  2062. local Thing = Effects[e]
  2063. if Thing ~= nil then
  2064. local Part = Thing[1]
  2065. local Mode = Thing[2]
  2066. local Delay = Thing[3]
  2067. local IncX = Thing[4]
  2068. local IncY = Thing[5]
  2069. local IncZ = Thing[6]
  2070. if Thing[2] == "Shoot" then
  2071. local Look = Thing[1]
  2072. local move = 30
  2073. if Thing[8] == 3 then
  2074. move = 10
  2075. end
  2076. local hit, pos = rayCast(Thing[4], Look, move, Character)
  2077. local mag = (Thing[4] - pos).magnitude
  2078. Effects.Cylinder.Create(BrickColor.random(), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2079. Thing[4] = Thing[4] + Look * move
  2080. Thing[3] = Thing[3] - 1
  2081. if hit ~= nil then
  2082. Thing[3] = 0
  2083. local target, distance = findNearestHead(pos)
  2084. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  2085. Thing[3] = 20
  2086. Thing[5] = Thing[5] - 1
  2087. Thing[6] = Thing[6] - 1
  2088. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * (pos + target.Position).magnitude / 100
  2089. local MouseLook = CFrame.new((pos + target.Position) / 2, target.Position)
  2090. Thing[1] = MouseLook.lookVector
  2091. end
  2092. if Thing[8] == 1 or Thing[8] == 3 then
  2093. MagnitudeDamage(hit, 5, 15, 25, math.random(5, 10), "Normal", "", 1)
  2094. end
  2095. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.random(), "Reference", Vector3.new())
  2096. ref.Anchored = true
  2097. ref.CFrame = CFrame.new(pos)
  2098. Effects.Sphere.Create(BrickColor.random(), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2099. game:GetService("Debris"):AddItem(ref, 1)
  2100. end
  2101. if Thing[3] <= 0 then
  2102. table.remove(Effects, e)
  2103. end
  2104. end
  2105. if Thing[2] == "FireWave" then
  2106. if Thing[3] <= Thing[4] then
  2107. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2108. Thing[3] = Thing[3] + 1
  2109. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2110. else
  2111. Part.Parent = nil
  2112. table.remove(Effects, e)
  2113. end
  2114. end
  2115. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2116. if Thing[1].Transparency <= 1 then
  2117. if Thing[2] == "Block1" then
  2118. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2119. Mesh = Thing[7]
  2120. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2121. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2122. elseif Thing[2] == "Block2" then
  2123. Thing[1].CFrame = Thing[1].CFrame
  2124. Mesh = Thing[7]
  2125. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2126. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2127. elseif Thing[2] == "Fire" then
  2128. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2129. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2130. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2131. elseif Thing[2] == "Cylinder" then
  2132. Mesh = Thing[7]
  2133. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2134. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2135. elseif Thing[2] == "Blood" then
  2136. Mesh = Thing[7]
  2137. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2138. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2139. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2140. elseif Thing[2] == "Elec" then
  2141. Mesh = Thing[10]
  2142. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2143. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2144. elseif Thing[2] == "QuadShot" then
  2145. if Thing[5] < 30 then
  2146. Thing[5] = Thing[5] + 1.5
  2147. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  2148. else
  2149. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  2150. refda.Anchored = true
  2151. refda.CFrame = CFrame.new(Thing[1].Position)
  2152. game:GetService("Debris"):AddItem(refda, 1)
  2153. CFuncs.Sound.Create("300916105", refda, 1, 1.4)
  2154. CFuncs.Sound.Create("315744661", refda, 1, 1)
  2155. MagnitudeDamage(refda, 20, 15, 25, math.random(5, 10), "Normal", "315748999", 1)
  2156. Effects.Cylinder.Create(BrickColor.random(), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  2157. for i = 1, 3 do
  2158. Effects.Sphere.Create(BrickColor.random(), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  2159. end
  2160. Thing[1].Parent = nil
  2161. table.remove(Effects, e)
  2162. end
  2163. elseif Thing[2] == "Disappear" then
  2164. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2165. elseif Thing[2] == "Shatter" then
  2166. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2167. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2168. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2169. Thing[6] = Thing[6] + Thing[5]
  2170. end
  2171. else
  2172. Part.Parent = nil
  2173. table.remove(Effects, e)
  2174. end
  2175. end
  2176. end
  2177. end
  2178. end
  2179. end
  2180. end
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