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TheInsidiousOne

some animu cards

Jun 30th, 2015
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  1. Dice Roll Battle
  2. ダイスロール・バトル
  3. Daisurōru Batoru
  4. Normal Trap Card
  5. If your LP is 2000 or less, when an opponent's monster declares an attack: Send 1 Level 4 or lower Tuner monster from your hand to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, by banishing Synchro Materials listed on it from your Graveyard. Then, all Attack Position monsters your opponent controls must attack with the Summoned monster, if able.
  6.  
  7. Sasumata Gardna
  8. サスマタ・ガードナー
  9. Sasumata Gādonā
  10. [Level 3/EARTH/Warrior/Effect/1000/1200]
  11. You can target 1 Extra Deck Monster your opponent controls; it loses 500 ATK, and if it does, Special Summon this card from your hand. You can only Special Summon "Sasumata Gardna(s)" once per turn this way. Cannot be used as a Synchro Material, except for the Synchro Summon of a Warrior-Type monster.
  12.  
  13. Performapal Guiturtle
  14. {{Ruby|EM|エンタメイト}}ギタートル
  15. Entameito Gitātoru
  16. Entermate Guiturtle
  17. [Level 1/Scale 6/WATER/Aqua/Pendulum/Effect/300/400]
  18. If you have a card in your other Pendulum Zone: You can activate this effect; draw 2 cards instead of 1 for your normal draw during your Draw Phase.
  19.  
  20. Once per turn: You can target 1 card in your Pendulum Zone; change this card to Defense Position, and if you do, increase its Pendulum Scale by 2.
  21.  
  22. Performance Band Hurricane
  23. エンタメ・バトル・ハリケーン
  24. Entame Bando Harikēn
  25. Entertainment Band Hurricane
  26. Normal Spell Card
  27. Target cards your opponent controls, up to the number of "Performapal" cards on the field or in the Pendulum Zone; shuffle them into the Deck.
  28.  
  29. Vigilante Zeni
  30. ヴィジランテ・ゼニー
  31. Vijirante Zenī
  32. [Level 4/EARTH/Warrior/Effect/1600/1200]
  33. Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 Level 4 or lower Warrior-Type monster from your hand, except "Vigilante Zeni", and if the Summoned monster is not a Tuner monster, treat this card as a Tuner monster, until the end of this turn.
  34.  
  35. Sniping Hazy Type-0
  36. スナイピング・ヘイジ-タイプ{{Ruby|0|ゼロ}}
  37. Sunaipingu Heiji - Taipu Zero
  38. [Level 7/EARTH/Warrior/Synchro/Effect/2400/2000]
  39. 1 Tuner + 1 or more non-Tuner monsters
  40. You can send 1 card from your hand to the Graveyard, then target 1 card your opponent controls; destroy it, and if you do, inflict 800 damage to your opponent. If this card leaves the field, and all the monsters that were used for the Synchro Summon of this card are in your Graveyard: You can Special Summon all of them. You can only use each effect of "Sniping Hazy Type-0" once per turn.
  41.  
  42. Superheavy Samurai Soul Double Horn
  43. {{Ruby|超|ちょう}}{{Ruby|重|じゅう}}{{Ruby|武|む}}{{Ruby|者|し ゃ}}{{Ruby|装|そう}}{{Ruby|留|る}}ダブル・ホーン
  44. Chōjūmusha Sōru Daburu Hōn
  45. [Level 1/EARTH/Machine/Union/Effect/0/300]
  46. Your opponent cannot target face-up "Superheavy Samurai" monsters for attacks, except this one. Once per turn, this card cannot be destroyed by battle. If this card is Special Summoned: Change its battle position. Once per turn: You can either: Target 1 "Superheavy Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While you have no Spell/Trap Cards in your Graveyard, the equipped monster can make a second attack during each Battle Phase. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
  47.  
  48. Raidraptor - Skull Eagle
  49. {{Ruby|RR|レイド・ラプターズ}}-スカル・イーグル
  50. Reido Raputāzu - Sukaru Īguru
  51. Raid Raptors - Skull Eagle
  52. [Level 3/DARK/Winged Beast/Effect/1000/500]
  53. Up to twice per turn: You can target 1 "Raidraptor" monster on the field to activate 1 of these effects;
  54. ● Increase its Level by 1.
  55. ● Decrease its Level by 1.
  56. An Xyz Monster that was Summoned using this card as Xyz Material gains these effects.
  57. ● If it is Xyz Summoned: It gains 800 ATK. If this card destroys an opponent's monster by battle: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand.
  58.  
  59. Raidraptor - Devil Eagle
  60. {{Ruby|RR|レイド・ラプターズ}}-デビル・イーグル
  61. Reido Raputāzu - Debiru Īguru
  62. Raid Raptors - Devil Eagle
  63. [Rank 3/DARK/Winged Beast/Xyz/Effect/1800/0]
  64. 2 Level 3 monsters
  65. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; inflict damage to your opponent equal to half its original ATK.
  66.  
  67. Performage Shadow Maker
  68. {{Ruby|Em|エンタメイジ}}{{Ruby|影|かげ}}{{Ruby|絵|え}}{{Ruby| 師|し}}シャドー・メイカー
  69. Entameiji Kageeshi Shadō Meikā
  70. Entermage Shadow Painter - Shadow Maker
  71. [Rank 5/DARK/Spellcaster/Xyz/Effect/2600/1800]
  72. 3 Level 5 monsters
  73. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation or effect, and if you do, Special Summon 1 "Performage Shadow Maker" from your Extra Deck, but its effects are negated, and its ATK and DEF are halved.
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