Archerous

Archerous' R4M1 Delib

Sep 7th, 2024
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  1. Quality
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  3. Why build a shelter when you can use it as a sick fighting stage, instead? This is what must’ve gone through the heads of our opponents here at the construction zone. Soichi Utsumi and Deacon Blues of Evergreen vs. Lucil Caravan and Roxanne from the Gallery of Wayward Reverie! In a battle for control, only one team can make it out on top. So, how do they do?
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  5. Starting with Evergreen, they move to cover, allowing Soichi to send out a unit of New Ways to start a tunneling network. This allows for ease of travel and resource collection while under cover from opponent interference. Meanwhile, Atomic Dog is sent to scout the field for resources and Input sources on top of the center platform. Evergreen wastes no time in starting to set up their defenses, whether it be resource gathering through New Ways, or by absorbing the sound around Roxanne with Atomic Dog to keep her isolated from Lucil. This is a smart move, especially when facing off against an aggressive pair of Stand Users.
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  7. Once they have their supplies gathered, they get to building their modular building. This hampers enemy line of sight and gives them cover from firing shots. They also go over their tactics for dealing with individual opponents. Atomic Dog will distract Lucil, hoping to pull aggro and keep the pressure on her. Meanwhile, New Ways will try to take out base items to isolate Lucil, which is good, considering their strategy involves keeping their opponents where they want them. For Roxanne, they keep their distance and mainly camp inside the building. Their defenses are sound, however, while taking the time to build a massive structure, they don’t seem to account for interference with the resources needed to build said structure. This can turn into a problem once bricks are sapped and wood is destroyed by Around the World. It’s not a glaring weakness, though something more than underground tunnels will be needed to protect resources that are already above ground.
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  9. Finally, once their structure is built up, they set it ablaze with no hesitation. The aim is to create an inferno to trap Lucil and Roxanne into, cornering them into either knockout by Stand User or by flame.
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  11. Ultimately, I’m going to give this strategy a 6. It’s a perfectly good strategy that answers the question: “how do we defend against an especially aggressive pair of Stand Users” with “we built a flammable bunker to obscure their movements and eventually use it to smoke them out”. It’s a defensive strategy that works, though it has some flaws.
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  13. Moving onto the Gallery, Roxanne coats Lucil in a layer of sap around her torso and hands her a sap nail. She then wastes no time grappling up to the central platform to make a sniper’s perch. Meanwhile, Lucil prepares herself and then teleports to the nearest toolbox with her nail, grabbing as many small objects as she can, developing the Worksite Waltz. This is a pretty strong opening, as the two waste no time in moving into position. It would be dangerous to let their opponents set up, so they move to beat them to the punch.
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  15. In terms of priority, they choose to deal with Deacon first, who is a problem for the Gallery given his high defense and ability to bring attacks back to sender. So, Roxanne shoots sap nails around wherever Deacon is, allowing Lucil to close the gap and start attacking him, using the sap to hold him in place. It's an incredibly reckless move, but one that pays dividends by eating through bulbs and wires as she beats the stuffing out of Deacon. And with Roxanne on support, she can take care of New Ways and Atomic Dog from moving in too close. That being said, Roxanne is also taking shots at New Ways, or the objects they are possessing to hinder the progress of any trap Soichi might be trying to set.
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  17. Once Deacon has been dealt with, the duo use Lucil as a beacon to bring Soichi out of hiding. Whether by hunting him down by using AtW teleports or by breaking down the walls of any defense he’s hiding around, Lucil intends to grab a hold of Soichi and not let go. Once she has him in his grip, it's only a matter of moving him around and working with Roxanne to take out the remaining New Ways units to finally retire Soichi.
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  19. Overall, I’m going to give this strategy an 8. When dealing with two tricky, resourceful opponents, one must act efficiently and tactfully. The Gallery manages to do this especially well. Whether through leveraging their opponents into making difficult, but ultimately fatal choices, or keeping in mind what should be prioritized, the Gallery duo does it all; coming out with an airtight strategy to take their opponents down. Well done.
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  21. Jojolity
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  23. As for Jojolity, I’ll be brief. Both teams were given the prompt of “Establish your unique type of control”. Evergreen opted for a pacifying strategy to punish their aggressive opponents and to use that aggression against them. Thus, they strive to cover the whole map in a maze-like structure to tire them out and corner them to their fiery end. The Gallery decides to take matters into their own hands, literally sculpting their reality by force. They accomplish this by striking their opponents confidently and precisely. They know what they want and they move to make it happen. I think both parties achieved this Jojolity fairly well on their own terms, thus I’m giving both of them a 7. Well done.
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