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RustyDios

SettingCI for SS 8

Jan 13th, 2021
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  1. Sputnik Monroe Today at 07:06
  2. Reading back through this channel a few post, do I understand it correctly TeslaRage that you were able to set up Covert Infiltration to use eight man squads?
  3. If so I'd love to know how, if it adapts to the infiltration mechanics and such. Do to my personal settings six has always felt like not enough troops, eight has always been the sweet spot for me.
  4.  
  5. TeslaRage Today at 07:39
  6. Yes you can
  7. In Covert Infiltration mod > XComGameData look for these
  8. ======================================================================
  9. ; Infiltration missions
  10. [CovertInfiltration.X2StrategyElement_InfiltrationActions]
  11. InfiltrationMaxSquadSize=8
  12.  
  13. ; Assault missions
  14. [XComGame.X2StrategyGameRulesetDataStructures]
  15. m_iMaxSoldiersOnMission=8
  16. ======================================================================
  17. Tweak XComGameCore as well
  18. ======================================================================
  19. [XComGame.XGTacticalGameCore]
  20. -NUM_STARTING_SOLDIERS = 16
  21. +NUM_STARTING_SOLDIERS = 20
  22.  
  23. ;18 for Squad Side 7
  24. ;20 for Squad Size 8
  25. =========================================================================
  26. XcomStrategyTuning This controls the costs to build armors and weapons.
  27. Scalar=0.8 is basically 80% of the original cost
  28. =========================================================================
  29. ;New scalars
  30. ; Rookie
  31. +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=0)
  32. +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=0)
  33. +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=0)
  34. +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=0)
  35. ; Veteran
  36. +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=1)
  37. +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=1)
  38. +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=1)
  39. +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=1)
  40. ; Commander
  41. +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=2)
  42. +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=2)
  43. +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=2)
  44. +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=2)
  45. ; Legend
  46. +ResourceCostScalars_CI=(ItemTemplateName="Supplies", Scalar=0.8, Difficulty=3)
  47. +ResourceCostScalars_CI=(ItemTemplateName="AlienAlloy", Scalar=0.8, Difficulty=3)
  48. +ResourceCostScalars_CI=(ItemTemplateName="EleriumDust", Scalar=0.8, Difficulty=3)
  49. +ArtifactCostScalars_CI=(ItemTemplateName="AllArtifacts", Scalar=0.8, Difficulty=3)
  50. =====================================================================================
  51. Living Space Beta mod > XComLivingSpace
  52. =====================================================================================
  53. [LivingSpace.X2StrategyElement_LSFacilityUpgrades]
  54. CREW_LIMIT_INCREASE_I=15
  55. CREW_LIMIT_INCREASE_II=15
  56.  
  57. [LivingSpace.LSHelpers]
  58. STARTING_CREW_LIMIT=35
  59. ;35 -> 50 -> 65
  60. =====================================================================================
  61. You should increase, not enough place to sleep
  62. Sorry for the wall of text. That's about it
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