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Mar 6th, 2015
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  1. // Created by Crowbar 0.19.0.0
  2.  
  3. $modelname "weapons/dg/c_butterflyknife.mdl"
  4.  
  5. $bodygroup "studio"
  6. {
  7. studio "v_knife_t_reference.smd"
  8. }
  9.  
  10. $cdmaterials "models\weapons\dg\knife\c_models\"
  11.  
  12. $proceduralbones c_arms_vrd.vrd
  13.  
  14. $surfaceprop "default"
  15.  
  16. $contents "solid"
  17.  
  18. $ikchain rhand "ValveBiped.Bip01_R_Hand" Z 0 knee 0.707 0.707 0
  19.  
  20. $bbox -9.089 -11.527 -13.175 24.027 7.405 0.169
  21.  
  22. $cbox 0 0 0 0 0 0
  23.  
  24. $sequence "idle" "anims\idle.smd" {
  25. fps 30
  26. "ACT_VM_IDLE" 1
  27. loop
  28. snap
  29. node "raised"
  30. }
  31.  
  32. $sequence "draw" "anims\draw.smd" {
  33. fps 30.4
  34. "ACT_VM_DRAW" 1
  35. snap
  36. node "raised"
  37. { event 5004 10.0000002980232 "Weapon_Knife.Open1" }
  38. { event 5004 16.000000834465 "Weapon_Knife.Open5" }
  39. { event 5004 22.0000004768372 "Weapon_Knife.Open8" }
  40. }
  41.  
  42. $sequence "stab" "anims\stab.smd" {
  43. fps 23
  44. "ACT_VM_HITCENTER" 1
  45. snap
  46. node "raised"
  47. }
  48.  
  49. $sequence "miss" "anims\miss.smd" {
  50. fps 20
  51. "ACT_VM_MISSCENTER" 1
  52. snap
  53. }
  54.  
  55. $sequence "slash1" "anims\slash1.smd" {
  56. fps 26
  57. "ACT_VM_HITCENTER" 1
  58. snap
  59. }
  60.  
  61. $sequence "slash2" "anims\slash2.smd" {
  62. fps 25
  63. "ACT_VM_HITCENTER" 1
  64. snap
  65. }
  66.  
  67. $bonemerge "ValveBiped.Bip01_Spine4"
  68. $bonemerge "ValveBiped.Bip01_R_Wrist"
  69. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  70. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  71. $bonemerge "ValveBiped.Bip01_R_Forearm"
  72. $bonemerge "ValveBiped.Bip01_R_Hand"
  73. $bonemerge "ValveBiped.Bip01_R_Finger4"
  74. $bonemerge "ValveBiped.Bip01_R_Finger41"
  75. $bonemerge "ValveBiped.Bip01_R_Finger42"
  76. $bonemerge "ValveBiped.Bip01_R_Finger3"
  77. $bonemerge "ValveBiped.Bip01_R_Finger31"
  78. $bonemerge "ValveBiped.Bip01_R_Finger32"
  79. $bonemerge "ValveBiped.Bip01_R_Finger2"
  80. $bonemerge "ValveBiped.Bip01_R_Finger21"
  81. $bonemerge "ValveBiped.Bip01_R_Finger22"
  82. $bonemerge "ValveBiped.Bip01_R_Finger1"
  83. $bonemerge "ValveBiped.Bip01_R_Finger11"
  84. $bonemerge "ValveBiped.Bip01_R_Finger12"
  85. $bonemerge "ValveBiped.Bip01_R_Finger0"
  86. $bonemerge "ValveBiped.Bip01_R_Finger01"
  87. $bonemerge "ValveBiped.Bip01_R_Finger02"
  88. $bonemerge "ValveBiped.weapon_bone"
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