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- class Default {
- sectionsInherit = "";
- sections[] = {};
- skeletonName = "";
- };
- class Vehicle: Default {
- sections[] = {
- "cislo",
- "grupa",
- "side",
- "sektor",
- "clan",
- "clan_sign",
- "podsvit pristroju",
- "poskozeni",
- "L svetlo",
- "P svetlo",
- "zasleh"
- };
- };
- class Tank: Vehicle {
- htMin = 60; // Minimum half-cooling time (in seconds)
- htMax = 1800; // Maximum half-cooling time (in seconds)
- afMax = 200; // Maximum temperature in case the model is alive (in celsius)
- mfMax = 100; // Maximum temperature when the model is moving (in celsius)
- // mFact & tBody used to simulate main gun heat
- mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
- tBody = 250; // Metabolism temperature of the model (in celsius)
- sectionsInherit = "Vehicle";
- sections[] = {
- "zadni svetlo",
- "brzdove svetlo",
- "PasOffsetP",
- "PasOffsetL",
- "karoserie",
- "pas_L",
- "pas_P",
- "motor",
- "vez",
- "zbran",
- "clan",
- "clan_sign",
- "Light_L",
- "Light_R",
- "zbytek"
- };
- skeletonName = "Tank";
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