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Nov 20th, 2017
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  1. class Default {
  2. sectionsInherit = "";
  3. sections[] = {};
  4. skeletonName = "";
  5. };
  6. class Vehicle: Default {
  7. sections[] = {
  8. "cislo",
  9. "grupa",
  10. "side",
  11. "sektor",
  12. "clan",
  13. "clan_sign",
  14. "podsvit pristroju",
  15. "poskozeni",
  16. "L svetlo",
  17. "P svetlo",
  18. "zasleh"
  19. };
  20. };
  21. class Tank: Vehicle {
  22. htMin = 60; // Minimum half-cooling time (in seconds)
  23. htMax = 1800; // Maximum half-cooling time (in seconds)
  24. afMax = 200; // Maximum temperature in case the model is alive (in celsius)
  25. mfMax = 100; // Maximum temperature when the model is moving (in celsius)
  26. // mFact & tBody used to simulate main gun heat
  27. mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
  28. tBody = 250; // Metabolism temperature of the model (in celsius)
  29.  
  30. sectionsInherit = "Vehicle";
  31. sections[] = {
  32. "zadni svetlo",
  33. "brzdove svetlo",
  34. "PasOffsetP",
  35. "PasOffsetL",
  36. "karoserie",
  37. "pas_L",
  38. "pas_P",
  39. "motor",
  40. "vez",
  41. "zbran",
  42. "clan",
  43. "clan_sign",
  44. "Light_L",
  45. "Light_R",
  46. "zbytek"
  47. };
  48. skeletonName = "Tank";
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