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  498. # ------------------------------ #
  499. #
  500. # FeatherBoard 3
  501. # Runs like a feather on your server
  502. # (c) Maxim Van de Wynckel
  503. #
  504. # ------------------------------ #
  505.  
  506. # Permissions: To use the action groups give them the permission
  507. # featherboard.group.<group>
  508. # Make sure to remove them from the other groups
  509. # when giving a new permission.
  510.  
  511. # Variables: These variables can be used in the TEXT section
  512. # of both the header as the footer.
  513. #
  514. # {PLAYER} - Player name
  515. # {PLAYERNICK} - Player nickname
  516. # {SERVER} - Server name
  517. # {PLAYERCOUNT} - Server player count
  518. # {BUNGEECOUNT} - Bungee network player count
  519. # 5000+ more ... see spigot page
  520.  
  521. # Formatting: These are formatting tags allowing you to format the animations
  522. # or placeholders.
  523. #
  524. # Substring: This allows you to split a word (even a placeholder) in parts
  525. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  526. # usage: This can be used to split placeholders when creating a typewriter
  527. # or to split the colors in a placeholder.
  528. #
  529. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  530. # two arguments (the length and space between scrolls).
  531. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  532. #
  533. # PLENTY MORE! See spigot page
  534.  
  535. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  536. # GENERAL PLUGIN SETTINGS
  537. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  538.  
  539. ## Config version (DO NOT EDIT)
  540. config: 3
  541.  
  542. ## Language file
  543. lang: 'en'
  544.  
  545. ## Debug mode
  546. debug: false
  547.  
  548. ## Log to file
  549. log:
  550. enabled: true
  551. # Reset log on startup
  552. reset: false
  553.  
  554. ## Update checking
  555. update:
  556. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  557.  
  558. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  559. # PLUGIN SPECIFIC SETTINGS
  560. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  561.  
  562. # Placeholder settings
  563. placeholder:
  564. # logs the memory usage of placeholders on startup
  565. log-memory: false
  566. # Clear unused placeholders that are not enabled.
  567. clear-unused: true
  568. # Config cache only
  569. # This will only use placeholders in the config
  570. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  571. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  572. config-cache: false
  573.  
  574. # Tweaks to increase performance (Use at own risk)
  575. tweaks:
  576. # This option does not send scoreboard remove packets
  577. # to the client on quit. This can increase performance on servers
  578. # where players quit a lot (hubs, ...)
  579. #
  580. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  581. # /data folder
  582. #
  583. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  584. keepScoreboardOnQuit: false
  585. # Some placeholders have a slow process behind them. Meaning they might contact a database
  586. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  587. # separate from the sending. But can slow down the animation because it has to wait
  588. # for the placeholder to be loaded. When having multiple lines like a text that shows
  589. # the information about the placeholders you put below it, this can cause problems.
  590. # Enabling this will output a message in the console and ingame to operators
  591. # saying when a placeholder is causing delays.
  592. detect-placeholderdelay: false
  593. # Putting this to true will SPAM your console with timings report per placeholder/animation
  594. # refresh. Used for debugging purposes.
  595. # This requires detect-placeholderdelay to true
  596. verbose-placeholder-timings: false
  597. # Ignore placeholder problems
  598. # When set to true, the placeholder will not be disabled
  599. # this also means that no ERRORS will be logged -> no troubleshooting
  600. ignore-placeholder-problems: false
  601.  
  602. # Toggling allows you to disable the scoreboard
  603. database:
  604. # If you want the toggle to stay even when your users
  605. # log off you can enable this. Keep in mind that this requires a
  606. # MySQL or SQLite database.
  607. # If you are configuring the plugin for the first time it is advised
  608. # to stay away from these settings until you managed the scoreboard
  609. # set up.
  610. persistent: false
  611. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  612. # with isolation, url, driver, ...
  613. # Database name
  614. database: "featherboard"
  615. # Database username
  616. username: bukkit
  617. # Database isolation type
  618. isolation: SERIALIZABLE
  619. # Database driver
  620. driver: org.sqlite.JDBC
  621. # Database password
  622. password: walrus
  623. # Database driver URL
  624. # {DIR} will be replaced with the plugin directory
  625. # {NAME} will be replaced wit the plugin name
  626. url: jdbc:sqlite:{DIR}{NAME}.db
  627. # Save interval in ticks
  628. save-interval: 6000
  629.  
  630. # Disabled worlds. Add your world name in this list to
  631. # disable it.
  632. disabled-worlds:
  633. - 'example_world'
  634.  
  635. # Show delay on join. Usefull if you wish to let the user
  636. # enjoy a Title MOTD without having the scoreboard obstructing
  637. # the view.
  638. show-delay: 0
  639.  
  640. # Anti Flicker will use a new engine that will allow you to use fast animations
  641. # without any flicker.
  642. # You can disable this feature if you do not have fast refresh rates.
  643. antiflicker: true
  644.  
  645. # Scoreboard assigning. The boards can be assigned by various ways.
  646. # default the scoreboards will be assigned by permissions.
  647. # You can only have one way of assigning the scoreboards
  648. #
  649. # PERMISSION - Assign scoreboards based on permissions
  650. # This is the default setting (since 2014)
  651. # featherboard.group.<scoreboard>
  652. #
  653. # GROUP - Assign scoreboards based on Vault groups
  654. # this means the scoreboard name has to
  655. # have the name of your Vault group.
  656. #
  657. # WORLD - Assign scoreboards based on the world
  658. # the player is in.
  659. #
  660. # NONE - Do no assign scoreboards and just rely on
  661. # manual assigning (triggers, etc...)
  662. scoreboard-assigning: "PERMISSION"
  663.  
  664. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  665. # The GUI will show all scoreboards you have permission to. It is not very
  666. # configurable in the way you can't control the location or order of the scoreboards
  667. # For a more configurable GUI I recommend DeluxeMenus
  668. gui:
  669. # This is the title of the GUI
  670. title: "Scoreboards"
  671. # Size of the GUI (leave to -1 to make it dynamic)
  672. # Sizes: 9,27,54
  673. size: -1
  674.  
  675. # A list of different scoreboards
  676. boards:
  677. # Default FeatherBoard comes with a board called "default". All players have the permission
  678. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  679. # the permission is negated.
  680. #
  681. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  682. # names such as "vip-board", "mcmmo-levelup", ...
  683. default:
  684. # Every section here are different lines. The first section will be used as the title
  685. # the following sections will be used as the lines on the scoreboard (max 15)
  686. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  687. # things simple I will use logical names such as "title", "spacer", "header", ...
  688. title:
  689. # Every line has its own frames. The animation will loop through these frames on intervals
  690. # that you configure below.
  691. # Put all your frames under 'text:'. You can make as many lines as you want and use
  692. # placeholders and preset effects.
  693. # Keep in mind that there is a limit in line width!
  694. text:
  695. # To create cool looking animations you create yourself
  696. # you can use the graphical tool AnimationCreator
  697. # https://www.spigotmc.org/resources/animationcreator.6001/
  698. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  699. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  700. - '<single><delay times="10">&l><</delay></single>'
  701. - '<single>&8&ler</single>' # <single> will allow the frame to only run ONCE
  702. - '<single>&8&lherB</single>'
  703. - '<single>&8&lherBo</single>'
  704. - '<single>&8&latherBoa</single>'
  705. - '<single>&8&leatherBoar</single>'
  706. - ' <delay times="10">&8&lCyber&c&lExtreme&b&l</delay>' # <delay> will repeat the line X times
  707. - '<glow glowsize="3">CyberExtreme</glow>'
  708. # Interval is the animation interval in TICKS (20 ticks is one second).
  709. # Every X ticks the animation goes to the next frame (see above)
  710. # Once all frames are finished it will start over from the first one
  711. interval: 2
  712. # If you don't want a static order of the frames and want to show each frame at random
  713. # you can enable this option.
  714. random: false
  715. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  716. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  717. # These lines (usually a header or footer) are also good for decoration.
  718. header:
  719. text:
  720. - '<rainbow>&l»&m---------------------«&l</rainbow>'
  721. interval: 10
  722. random: true
  723. player-label:
  724. text:
  725. - '&b&l» &3&lStats:'
  726. interval: 100
  727. random: false
  728. player-line1:
  729. text:
  730. - '&aYou &b» &c{player}'
  731. interval: 2
  732. random: false
  733. player-line2:
  734. text:
  735. - '&aPing &b» &c{ping}'
  736. interval: 2
  737. random: false
  738. player-line3:
  739. text:
  740. - '&aFactions &b» &c{factions_faction_name}'
  741. player-line4:
  742. text:
  743. - '&aMoney &b» &c${money}'
  744. player-line5:
  745. text:
  746. - '&aYour Power &b» &c{factions_player_power}'
  747. player-line6:
  748. text:
  749. - '&aFactions Power &b» &c{factions_power}'
  750. # For empty lines just add another 'section' but just don't put any text
  751. # in it so it acts like an empty line.
  752. spacer1:
  753. text: []
  754. interval: 100
  755. random: false
  756. news-info:
  757. text:
  758. - '&b&l» &3&lNews:'
  759. interval: 100
  760. random: false
  761. news:
  762. # Lets create some animated news
  763. # News is something you need to write quick
  764. # and usually you don't want to spend ages on creating
  765. # some cool effect. That is why FeatherBoard features
  766. # several presets you can use.
  767. text:
  768. - '<scroll width="29">&cWant to have more perks? Buy ranks! we just only accept Smart sms transaction load conatc us #09091443770!</scroll>'
  769. interval: 1 # When using preset effects. The interval will apply to that effect
  770. # Do you want to randomize the animation frames?
  771. random: false
  772. footer:
  773. text:
  774. - '<rainbow>&l»&m---------------------«&l</rainbow>'
  775. interval: 10
  776. random: true
  777. # This is a combat scoreboard example showing
  778. # combat related information.
  779. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  780. # (Unless you want it to show all the time)
  781. # You still need to 'trigger' this scoreboard in the vanilla_combat
  782. combat-scoreboard-example:
  783. # Lets just use the title,header and footer from the example above
  784. # for in depth configuration look above.
  785. #
  786. # When designing a board that is used when triggered on an event. You have
  787. # to think (before looking at the placeholders) what is relevant.
  788. # For example: When I think of combat my first thoughts are:
  789. # - Health: To see how much you have left
  790. # - Possible cooldown timers
  791. # - With who am I in combat?
  792. # - Target health
  793. # - mcMMO attacking level?
  794. #
  795. # Next you have to think what is important during that event:
  796. # - Combat: not too much distraction (no animations, smaller scoreboard)
  797. #
  798. # Once you know those things start looking for placeholders. A lot of events such
  799. # as mcmmo have placeholders that can only be used in such events.
  800. title:
  801. text:
  802. # To create cool looking animations you create yourself
  803. # you can use the graphical tool AnimationCreator
  804. # https://www.spigotmc.org/resources/animationcreator.6001/
  805. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  806. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  807. - '<single><delay times="10">&l><</delay></single>'
  808. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  809. - '<single>&f&lherB</single>'
  810. - '<single>&f&lherBo</single>'
  811. - '<single>&f&latherBoa</single>'
  812. - '<single>&f&leatherBoar</single>'
  813. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  814. interval: 2
  815. random: false
  816. header:
  817. text:
  818. - '&a&m+-----------------+'
  819. interval: 10
  820. random: true
  821. combat-label:
  822. text:
  823. - '&8&l> &7&lCombat target:'
  824. interval: 100
  825. random: false
  826. combat-data:
  827. text:
  828. - '{vanilla-combat_opponent_name}'
  829. interval: 2
  830. random: false
  831. spacer1:
  832. text: []
  833. interval: 100
  834. health-label:
  835. text:
  836. - '&8&l> &7&lHealth stats:'
  837. interval: 100
  838. random: false
  839. health-data-1:
  840. text:
  841. - '&aYou: {healthbar}'
  842. interval: 1
  843. random: false
  844. health-data-2:
  845. text:
  846. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  847. interval: 1
  848. random: false
  849. footer:
  850. text:
  851. - '&a&m+-----------------+'
  852. interval: 10
  853. random: true
  854. # This is an example for mcMMO when you level up
  855. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  856. # (Unless you want it to show all the time)
  857. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  858. mcmmo-levelup:
  859. title:
  860. text:
  861. # To create cool looking animations you create yourself
  862. # you can use the graphical tool AnimationCreator
  863. # https://www.spigotmc.org/resources/animationcreator.6001/
  864. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  865. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  866. - '<single><delay times="10">&l><</delay></single>'
  867. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  868. - '<single>&f&lherB</single>'
  869. - '<single>&f&lherBo</single>'
  870. - '<single>&f&latherBoa</single>'
  871. - '<single>&f&leatherBoar</single>'
  872. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  873. interval: 2
  874. random: false
  875. header:
  876. text:
  877. - '&a&m+-----------------+'
  878. interval: 10
  879. random: true
  880. info-label:
  881. text:
  882. # mcMMO-levelup comes with several event specific placeholders
  883. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  884. interval: 10
  885. spacer1: # This is a spacer an empty line
  886. text:
  887. - ''
  888. interval: 10
  889. # Do you want to randomize the animation frames?
  890. random: false
  891. skill-label: # You can add elements to the group and name them like you want
  892. # Lets make a static label
  893. text:
  894. - '&9&l> &e&lSkill:'
  895. interval: 10 # The interval is not important since its just 1 static text.
  896. # Do you want to randomize the animation frames?
  897. random: false
  898. skill:
  899. # Lets make a static label
  900. text:
  901. - '{mcmmo-levelup_skill_name}'
  902. interval: 10 # The interval is not important since its just 1 static text.
  903. # Do you want to randomize the animation frames?
  904. random: false
  905. spacer2: # This is a spacer an empty line
  906. text:
  907. - ''
  908. interval: 100
  909. # Do you want to randomize the animation frames?
  910. random: false
  911. skilllevel-label: # You can add elements to the group and name them like you want
  912. # Lets make a static label
  913. text:
  914. - '&b&l> &e&lCurrent level:'
  915. interval: 10 # The interval is not important since its just 1 static text.
  916. # Do you want to randomize the animation frames?
  917. random: false
  918. skilllevel:
  919. # Lets make a static label
  920. text:
  921. - '{mcmmo-levelup_skilllevel}'
  922. interval: 10 # The interval is not important since its just 1 static text.
  923. # Do you want to randomize the animation frames?
  924. random: false
  925. footer:
  926. text:
  927. - '&a&m+-----------------+'
  928. interval: 10
  929. random: true
  930. # This is an example for Towny when you enter a town
  931. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  932. # (Unless you want it to show all the time)
  933. # You still need to 'trigger' this scoreboard in the 'towny-town'
  934. towny-town-example:
  935. # Lets just use the title,header and footer from the example above
  936. # for in depth configuration look above.
  937. title:
  938. text:
  939. # To create cool looking animations you create yourself
  940. # you can use the graphical tool AnimationCreator
  941. # https://www.spigotmc.org/resources/animationcreator.6001/
  942. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  943. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  944. - '<single><delay times="10">&l><</delay></single>'
  945. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  946. - '<single>&f&lherB</single>'
  947. - '<single>&f&lherBo</single>'
  948. - '<single>&f&latherBoa</single>'
  949. - '<single>&f&leatherBoar</single>'
  950. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  951. interval: 2
  952. random: false
  953. header:
  954. text:
  955. - '&a&m+-------------------+'
  956. interval: 10
  957. random: true
  958. town-label:
  959. text:
  960. - '&bYou are in town:'
  961. interval: 100
  962. town-data:
  963. text:
  964. - '{towny_currenttown_name}'
  965. interval: 100
  966. spacer1:
  967. text: []
  968. interval: 100
  969. townboard-label:
  970. text:
  971. - '&bTown board:'
  972. interval: 100
  973. townboard:
  974. text:
  975. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  976. interval: 3
  977. spacer2:
  978. text: []
  979. interval: 100
  980. population-label:
  981. text:
  982. - '&bPopulation:'
  983. interval: 100
  984. poplulation-data:
  985. text:
  986. - '{towny_currenttown_residents}'
  987. interval: 100
  988. footer:
  989. text:
  990. - '&a&m+-------------------+'
  991. interval: 10
  992. random: true
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