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- InvalidOperationException: Object with same path exists: temp_world_map_quest, obj: [42219a80-8ca5-41ad-afdd-913edd57a5d4/: [unique temp_world_map_quest/42219a80-8ca5-41ad-afdd-913edd57a5d4/EventHorizon.Rogue.Domain.Persistence.Quests.QuestTemplateDTO]]
- EventHorizon.Common.Domain.FileDBs.FileDBSession.Save (System.Object obj) (at Assets/scripts/Common/Domain/FileDBs/FileDBSession.cs:76)
- EventHorizon.Rogue.Services.Persistence.TemplatesRepository.SaveDTO[T] (T dto) (at Assets/scripts/Rogue/Services/Persistence/TemplatesRepository.cs:163)
- EventHorizon.Rogue.Services.Persistence.TemplatesRepository.CreateDTO[T] (System.Func`1[TResult] createNew) (at Assets/scripts/Rogue/Services/Persistence/TemplatesRepository.cs:238)
- EventHorizon.Rogue.Services.Persistence.TemplatesRepository.GetOrCreateDTO[T] (EventHorizon.Common.Domain.Serialization.UniqueId id, System.Func`1[TResult] createNew) (at Assets/scripts/Rogue/Services/Persistence/TemplatesRepository.cs:252)
- EventHorizon.Rogue.Domain.TempQuestFactory.StartTempSampleQuests (EventHorizon.Rogue.Domain.Gameplay.Quests.QuestsSystem questSystem) (at Assets/scripts/Rogue/Domain/TempQuestFactory.cs:23)
- EventHorizon.Rogue.Domain.Root.CreateGame (System.Boolean isGameHost, EventHorizon.Rogue.Domain.TeamType localPlayerTeamType, EventHorizon.Rogue.Domain.Gameplay.PlaythroughMode mode, EventHorizon.Rogue.Domain.PlayerPossessionMode playerPossessionMode) (at Assets/scripts/Rogue/Domain/Root.cs:91)
- EventHorizon.Rogue.ViewModels.RootVM.OnNewBattleSelected (EventHorizon.Rogue.Domain.PlayerPossessionMode playerPossessionMode) (at Assets/scripts/Rogue/ViewModels/RootVM.cs:258)
- EventHorizon.Rogue.ViewModels.MainMenuVM.CreateNewSingleplayerBattle () (at Assets/scripts/Rogue/ViewModels/MainMenuVM.cs:82)
- Peppermint.DataBinding.DelegateCommand.Execute () (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/Command/DelegateCommand.cs:36)
- Peppermint.DataBinding.ButtonBinder.OnButtonClick () (at Assets/packages/Peppermint DataBinding/Scripts/DataBinding/UI/Binder/ButtonBinder.cs:151)
- UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
- UnityEngine.UI.Button.Press () (at C:/Program Files/Unity/Hub/Editor/2019.2.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.2.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.2.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.2.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:1103)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:1004)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:988)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() (at Assets/packages/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:690)
- UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.2.18f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
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