HopefulIdiot

MQ and Commands for Sen III

Oct 19th, 2017
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  1. I do not claim these translations. These were done by other anons, i simply placed them here.
  2.  
  3. =============
  4. Master quartz (Some may potentially have some mistakes)
  5. =============
  6.  
  7. Earth:
  8.  
  9. Skuld
  10.  
  11. 1- Break gauge damage up by 200%
  12. 2- 4 turns of HP regen at start and below 15% HP, once per battle
  13. 3- Gradual HP recovery per turn (2%)
  14.  
  15. Keeper
  16.  
  17. 1- Damage received is reduced from 30% up to 99%, the lower the HP.
  18. 2- Break gauge damage up by 90%
  19. 3- Critical rate up by 7%
  20.  
  21. Aegis
  22.  
  23. 1- 80% chance of of being targetted by enemies during battle
  24. 2- "Perfect reflect" at start and with low hp, 3 times per battle
  25. 3- Earth art cooldown halved
  26.  
  27. Gorz
  28.  
  29. 1- attack/crafts inflict 120% more damage, but have 1,5 times more delay
  30. 2- Break gauge damage up by 90%
  31. 3- Critical rate up by 7%
  32.  
  33. Water:
  34.  
  35. Canon
  36.  
  37. 1- HP recovery arts become 3,5 times stronger
  38. 2- Recover 25 EP every turn
  39. 3- Arts range + 4
  40.  
  41. Kaleid
  42.  
  43. 1- Attacks/crafts have an 80% chance of extra Sepith gain
  44. 2- Experience gained is doubled
  45. 3- Arts have an 60% chance of extra sepith gain
  46.  
  47. Virgo
  48.  
  49. 1- Arts' critical ratio up by 60%
  50. 2- 10% of art damage is recovered as HP
  51. 3- Water art cooldown halved
  52.  
  53. Magius
  54.  
  55. 1- Up to 225% extra magic damage, the lower the HP
  56. 2- Critical ratio up by 40%
  57. 3- Revive with 1 HP and 200CP, once per battle
  58.  
  59. Fire:
  60.  
  61. Kagutsuchi
  62.  
  63. 1- +20 CP per kill
  64. 2- +5 CP recovery per turn
  65. 2- Recover 200 CP with low health, twice per battle
  66.  
  67. Regulus
  68.  
  69. 1- When receiving damage, CP gained is multiplied by 2,75
  70. 2- 4 turn STR up (large) at start and with low health, once per battle
  71. 3- S-craft delay halved
  72.  
  73.  
  74. Beowulf
  75.  
  76. 1- +7 CP for every enemy damaged with arts
  77. 2- STR · DEF · ATS · ADF · SPD up (small) with low health, once per battle
  78. 3- Fire art cooldown halved
  79.  
  80. Chevalier
  81.  
  82. 1- up to 250% extra physical damage, the lower the HP
  83. 2- Critical ratio up by 10%
  84. 3- Revive with 1 HP and 200 CP once per battle.
  85.  
  86. Wind:
  87.  
  88. Sirius
  89.  
  90. 1- Counter damage up by 600%
  91. 2- Evasion rate up by 10%
  92. 3- 4 turn Insight status at start and with low health, once per battle
  93.  
  94. Oberon
  95.  
  96. 1- 100% chance of resisting status down/debuffs
  97. 2- 25% chance of evading magic attacks
  98. 3- Wind art cooldown halved
  99.  
  100. Tempest
  101.  
  102. 1- Critical rate up by 70%
  103. 2- 4 turns of insight at start and with low health, once per battle
  104. 3- Evasion rate increased by 12%
  105.  
  106. Thor
  107. 1- Damage on enemies with status effects/debuffs up by 50%
  108. 2- +30% chance of causing Seal with every attack / craft
  109. 3- Break gauge damage Up by 100%
  110.  
  111. Time:
  112.  
  113. Diva
  114.  
  115. 1- Magic evasion up by 40%
  116. 2- Critical rate up by 40%
  117. 3- Time art cooldown halved
  118.  
  119. Zephyr
  120.  
  121. 1- 80% chance of inflicting a random debuff
  122. 2- 4 turn of SPD up (Large) at start and with low health, once per battle
  123. 3- +3 Delay with every attack/craft
  124.  
  125. Katze
  126.  
  127. 1- 50% chance of Absorbing magic attacks
  128. 2- Arts have a 50% chance of inflicting a random status effect
  129. 3- Critical Rate up by 40%
  130.  
  131. Gungnir
  132.  
  133. 1- Critical damage is 2,5 times normal
  134. 2- Critical Rate + 20%
  135. 3- Gain 16 CP for every enemy broken
  136.  
  137. Space:
  138.  
  139. Moebius
  140.  
  141. 1- HP and EP recovery items have double the effect in battle
  142. 2- Item RNG + 8
  143. 3- Recovery Items have an area of effect (M circle)
  144.  
  145. Sophia
  146.  
  147. 1- Revive with 100% HP and 200 CP, twice per battle
  148. 2- 4 turn DEF · ADF up (large) at start and with low health, once per battle
  149. 3- Space Arts cooldown halved
  150.  
  151. Dynames
  152.  
  153. 1- Recover 10% of damage inflicted with attacks/crafts as HP
  154. 2- 4 turn STR · ATS up (large) at start and with low health, once per battle
  155. 3- Critical rate up by 7%
  156.  
  157. Emblem
  158.  
  159. 1- Recover 4% of max HP, EP and CP every second on the field
  160. 2- 4 turns of STR · DEF · ATS · ADF · SPD up (small) at battle start
  161. 3- Enemies killed by user drop twice as many items
  162.  
  163. Valhalla
  164.  
  165. 1- Physical Damage Increased by 70%
  166. 2- Recover 25% of max HP every time damage is inflicted on a broken enemy
  167. 3- Evasion rate + 9%
  168.  
  169. Mirage:
  170.  
  171. Titania
  172.  
  173. 1- Recover 1% Of damage inflicted as EP
  174. 2- 4 turn ATS · ADF up (large) at start and with low health, once per battle
  175. 3- Mirage art cooldown halved
  176.  
  177. Oboro
  178.  
  179. 1- attacks/crafts have 50% chance of inflicting a random status effect
  180. 2- arts have 50% chance of inflicting a random status effect
  181. 3- 1 turn of Stealth at battle start
  182.  
  183. Scorpio
  184.  
  185. 1- Damage on broken enemies increases by 150%
  186. 2- Break gauge damage increases the lower the HP, up to 300%
  187. 3- 30% chance to inflict nightmare
  188.  
  189. Pandora
  190.  
  191. 1- arts damage up by 100%, EP consumption is 1,5 times normal
  192. 2- Critical rate up by 40%
  193. 3- arts range +4
  194.  
  195. Regalia
  196.  
  197. 1- Magic damage up by 60%
  198. 2- Recover 30 EP every turn
  199. 3- Recover 4 CP every turn
  200.  
  201. ========
  202. Commands
  203. ========
  204.  
  205. Rean:
  206. Raging Fire - Increases damage dealt by 20% (6 count/1 BP) and gains 10 CP
  207. Iron Heart - Decreases damage taken by half (8 count/1 BP) and heals HP and EP by 10%
  208. Kagura - Removes casting time (6 count/2 BP)
  209. Yellow Dragon - Increases critical effect by 50% (10 count/5 BP) and applies Insight
  210.  
  211. Juna:
  212. Sledgehammer - Increases break damage by 300% (4 count/1 BP)
  213.  
  214. Kurt:
  215. Sword Wind Formation - Decreases delay to 30% of normal (4 count/2 BP)
  216.  
  217. Altina:
  218. Noir Crest - Applies Perfect Reflect (4 count/3 BP) and heals HP and EP by 10%
  219.  
  220. Ash:
  221. Crazy Hunt - Increases critical effect by 50% (6 count/3 BP) and increases STR and SPD
  222.  
  223. Musse:
  224. Celebrate Arts - Decreases EP consumption by 1/5 (12 count/2 BP), heals 20% EP, and increases ATS
  225.  
  226. Laura:
  227. Valiant Hearts: Increases damage dealt by 60% (4 count/3 BP)
  228.  
  229. Fie:
  230. Sever Wing - Decreases delay by half (8 count/3 BP) and applies Insight
  231.  
  232. Millium:
  233. White Decoration - Decreases damage taken to 10% of normal (8 count/3 BP)
  234.  
  235. Elliot:
  236. Blue Orchestra - Decreases damage taken to 20% of normal (12 count/2 BP) and heals HP by 20%
  237.  
  238. Alisa:
  239. Radical Scheme - Increases break damage by 150% (12 count/2 BP) and heals HP and EP by 30%
  240.  
  241. Jusis:
  242. Noble Rise - Increases damage dealt by 20% (12 count/2 BP) and increases STR, ATS, and SPD
  243.  
  244. Machias:
  245. Sigma Operation - Decreases delay by half (8 count/3 BP) and increases STR and DEF
  246.  
  247. Emma:
  248. Zodiac Force - Absorb magic attacks (8 count/3 BP) and increases ATS
  249.  
  250. Gaius:
  251. Sacred Roar - Increases break damage by 200% (8 count/4 BP) and heals HP by 80%
  252.  
  253. Sara:
  254. Swift Lightning - Decreases delay to 40% of normal (4 count/4 BP) and moves party members next actions to top of AT bar
  255.  
  256. Claire:
  257. Perfect Order - Increases critical effect by 30% (4 count/3 BP) and moves party members next actions to top of AT bar
  258.  
  259. Agate:
  260. Crimson Break - Increases break damage by 250% (4 count/3 BP) and increases STR
  261.  
  262. Tio:
  263. Aeion Shield - Applies Perfect Reflect (4 count/4 BP) and gains 80 CP
  264.  
  265. Sharon:
  266. Illusionary Butterfly - Increases evasion by 50% (4 count/3 BP)
  267.  
  268. Olivier:
  269. Elegant Waltz - Reduces EP consumption to 0 (10 count/3 BP) and increases ATS and ADF
  270.  
  271. Angelica:
  272. Dark Dragon Formation - Increases critical effect by 20% (4 count/2 BP) and applies Insight
  273.  
  274. Tita:
  275. Blast Force - Increases damage dealt by 40% (8 count/4 BP) and STR and DEF
  276.  
  277. Aurelia:
  278. Yellow Dragon - Increases critical effect by 50% (10 count/5 BP) and gains 80 CP
  279.  
  280. Lecter:
  281. Foolish Red - Removes casting time (6 count/3 BP) and increases ATS and SPD
  282.  
  283. Towa:
  284. Ninefold Formation - Decreases damage taken to 20% of normal (10 count/2 BP) and heals HP by 50%
  285.  
  286. Patrick:
  287. Southern Cross - Decreases casting time by 3/10 (8 count/2 BP), heals HP and EP by 30%, and gains 30 CP
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