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- I do not claim these translations. These were done by other anons, i simply placed them here.
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- Master quartz (Some may potentially have some mistakes)
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- Earth:
- Skuld
- 1- Break gauge damage up by 200%
- 2- 4 turns of HP regen at start and below 15% HP, once per battle
- 3- Gradual HP recovery per turn (2%)
- Keeper
- 1- Damage received is reduced from 30% up to 99%, the lower the HP.
- 2- Break gauge damage up by 90%
- 3- Critical rate up by 7%
- Aegis
- 1- 80% chance of of being targetted by enemies during battle
- 2- "Perfect reflect" at start and with low hp, 3 times per battle
- 3- Earth art cooldown halved
- Gorz
- 1- attack/crafts inflict 120% more damage, but have 1,5 times more delay
- 2- Break gauge damage up by 90%
- 3- Critical rate up by 7%
- Water:
- Canon
- 1- HP recovery arts become 3,5 times stronger
- 2- Recover 25 EP every turn
- 3- Arts range + 4
- Kaleid
- 1- Attacks/crafts have an 80% chance of extra Sepith gain
- 2- Experience gained is doubled
- 3- Arts have an 60% chance of extra sepith gain
- Virgo
- 1- Arts' critical ratio up by 60%
- 2- 10% of art damage is recovered as HP
- 3- Water art cooldown halved
- Magius
- 1- Up to 225% extra magic damage, the lower the HP
- 2- Critical ratio up by 40%
- 3- Revive with 1 HP and 200CP, once per battle
- Fire:
- Kagutsuchi
- 1- +20 CP per kill
- 2- +5 CP recovery per turn
- 2- Recover 200 CP with low health, twice per battle
- Regulus
- 1- When receiving damage, CP gained is multiplied by 2,75
- 2- 4 turn STR up (large) at start and with low health, once per battle
- 3- S-craft delay halved
- Beowulf
- 1- +7 CP for every enemy damaged with arts
- 2- STR · DEF · ATS · ADF · SPD up (small) with low health, once per battle
- 3- Fire art cooldown halved
- Chevalier
- 1- up to 250% extra physical damage, the lower the HP
- 2- Critical ratio up by 10%
- 3- Revive with 1 HP and 200 CP once per battle.
- Wind:
- Sirius
- 1- Counter damage up by 600%
- 2- Evasion rate up by 10%
- 3- 4 turn Insight status at start and with low health, once per battle
- Oberon
- 1- 100% chance of resisting status down/debuffs
- 2- 25% chance of evading magic attacks
- 3- Wind art cooldown halved
- Tempest
- 1- Critical rate up by 70%
- 2- 4 turns of insight at start and with low health, once per battle
- 3- Evasion rate increased by 12%
- Thor
- 1- Damage on enemies with status effects/debuffs up by 50%
- 2- +30% chance of causing Seal with every attack / craft
- 3- Break gauge damage Up by 100%
- Time:
- Diva
- 1- Magic evasion up by 40%
- 2- Critical rate up by 40%
- 3- Time art cooldown halved
- Zephyr
- 1- 80% chance of inflicting a random debuff
- 2- 4 turn of SPD up (Large) at start and with low health, once per battle
- 3- +3 Delay with every attack/craft
- Katze
- 1- 50% chance of Absorbing magic attacks
- 2- Arts have a 50% chance of inflicting a random status effect
- 3- Critical Rate up by 40%
- Gungnir
- 1- Critical damage is 2,5 times normal
- 2- Critical Rate + 20%
- 3- Gain 16 CP for every enemy broken
- Space:
- Moebius
- 1- HP and EP recovery items have double the effect in battle
- 2- Item RNG + 8
- 3- Recovery Items have an area of effect (M circle)
- Sophia
- 1- Revive with 100% HP and 200 CP, twice per battle
- 2- 4 turn DEF · ADF up (large) at start and with low health, once per battle
- 3- Space Arts cooldown halved
- Dynames
- 1- Recover 10% of damage inflicted with attacks/crafts as HP
- 2- 4 turn STR · ATS up (large) at start and with low health, once per battle
- 3- Critical rate up by 7%
- Emblem
- 1- Recover 4% of max HP, EP and CP every second on the field
- 2- 4 turns of STR · DEF · ATS · ADF · SPD up (small) at battle start
- 3- Enemies killed by user drop twice as many items
- Valhalla
- 1- Physical Damage Increased by 70%
- 2- Recover 25% of max HP every time damage is inflicted on a broken enemy
- 3- Evasion rate + 9%
- Mirage:
- Titania
- 1- Recover 1% Of damage inflicted as EP
- 2- 4 turn ATS · ADF up (large) at start and with low health, once per battle
- 3- Mirage art cooldown halved
- Oboro
- 1- attacks/crafts have 50% chance of inflicting a random status effect
- 2- arts have 50% chance of inflicting a random status effect
- 3- 1 turn of Stealth at battle start
- Scorpio
- 1- Damage on broken enemies increases by 150%
- 2- Break gauge damage increases the lower the HP, up to 300%
- 3- 30% chance to inflict nightmare
- Pandora
- 1- arts damage up by 100%, EP consumption is 1,5 times normal
- 2- Critical rate up by 40%
- 3- arts range +4
- Regalia
- 1- Magic damage up by 60%
- 2- Recover 30 EP every turn
- 3- Recover 4 CP every turn
- ========
- Commands
- ========
- Rean:
- Raging Fire - Increases damage dealt by 20% (6 count/1 BP) and gains 10 CP
- Iron Heart - Decreases damage taken by half (8 count/1 BP) and heals HP and EP by 10%
- Kagura - Removes casting time (6 count/2 BP)
- Yellow Dragon - Increases critical effect by 50% (10 count/5 BP) and applies Insight
- Juna:
- Sledgehammer - Increases break damage by 300% (4 count/1 BP)
- Kurt:
- Sword Wind Formation - Decreases delay to 30% of normal (4 count/2 BP)
- Altina:
- Noir Crest - Applies Perfect Reflect (4 count/3 BP) and heals HP and EP by 10%
- Ash:
- Crazy Hunt - Increases critical effect by 50% (6 count/3 BP) and increases STR and SPD
- Musse:
- Celebrate Arts - Decreases EP consumption by 1/5 (12 count/2 BP), heals 20% EP, and increases ATS
- Laura:
- Valiant Hearts: Increases damage dealt by 60% (4 count/3 BP)
- Fie:
- Sever Wing - Decreases delay by half (8 count/3 BP) and applies Insight
- Millium:
- White Decoration - Decreases damage taken to 10% of normal (8 count/3 BP)
- Elliot:
- Blue Orchestra - Decreases damage taken to 20% of normal (12 count/2 BP) and heals HP by 20%
- Alisa:
- Radical Scheme - Increases break damage by 150% (12 count/2 BP) and heals HP and EP by 30%
- Jusis:
- Noble Rise - Increases damage dealt by 20% (12 count/2 BP) and increases STR, ATS, and SPD
- Machias:
- Sigma Operation - Decreases delay by half (8 count/3 BP) and increases STR and DEF
- Emma:
- Zodiac Force - Absorb magic attacks (8 count/3 BP) and increases ATS
- Gaius:
- Sacred Roar - Increases break damage by 200% (8 count/4 BP) and heals HP by 80%
- Sara:
- Swift Lightning - Decreases delay to 40% of normal (4 count/4 BP) and moves party members next actions to top of AT bar
- Claire:
- Perfect Order - Increases critical effect by 30% (4 count/3 BP) and moves party members next actions to top of AT bar
- Agate:
- Crimson Break - Increases break damage by 250% (4 count/3 BP) and increases STR
- Tio:
- Aeion Shield - Applies Perfect Reflect (4 count/4 BP) and gains 80 CP
- Sharon:
- Illusionary Butterfly - Increases evasion by 50% (4 count/3 BP)
- Olivier:
- Elegant Waltz - Reduces EP consumption to 0 (10 count/3 BP) and increases ATS and ADF
- Angelica:
- Dark Dragon Formation - Increases critical effect by 20% (4 count/2 BP) and applies Insight
- Tita:
- Blast Force - Increases damage dealt by 40% (8 count/4 BP) and STR and DEF
- Aurelia:
- Yellow Dragon - Increases critical effect by 50% (10 count/5 BP) and gains 80 CP
- Lecter:
- Foolish Red - Removes casting time (6 count/3 BP) and increases ATS and SPD
- Towa:
- Ninefold Formation - Decreases damage taken to 20% of normal (10 count/2 BP) and heals HP by 50%
- Patrick:
- Southern Cross - Decreases casting time by 3/10 (8 count/2 BP), heals HP and EP by 30%, and gains 30 CP
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