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Nov 16th, 2019
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  1. Review on Game views
  2. Story
  3. 1: Utilize more of the 3rd Person Narrative
  4. a: More of a 1:1 ratio of enemy and ally viewpoint during the story
  5. I: We are no longer held back by GBA chapter limitations, so we can have more enemy interactions, gaidens, lore dumps, etc.
  6. II: It will allow us to greater expand story lore such as the rise of Cortez, the interactions of Jorm and his generals, the inner workings of the Zent Empire, Cynthia's time as a general, and etc; the possibilities is as high as we can force it to.
  7. a: Going more into Clara and Wayland could also be a thing as well to make them more than just a character who appears between chapters and someone who supports Al as a minor foil, respectively . Third Person Narrative is a very strong asset I believe we are not using to its full potential.
  8. b: Although the journal is a good way to segway to each chapter, we should also be using character interactions as a way to move the plot. We need more character interactions in the story. (Hopefully, SRPG will allow us to easily do if statements so we can have the side characters interact in the story somewhat. If not, they we should have as much character interaction as we can in each chapter they come in)
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  10. 2: Utilize Green Units more
  11. a: The Fall of the Mountain could have more impact if the player is able to actually connect with the characters that die during the chapter. This could be said of many chapters where green named units are used. We could even have playable Rudolfo as a way to ease in his back story and put hints and red herrings to his eventual betrayal.
  12. I: This could be done by having gaidens with them as ally units or even as playable units where they are the only characters available. If we are going to spend 80-100 usd for each portrait, we may as well get as much use out of them.
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  17. Battle
  18. 1: The Progression Problem TM R
  19. a: There is an evident problem in our team where each new unit is possibly out classes the older unit. Hopefully skills will help ease this problem and give more weight to character attachment.
  20. b: This is just my asinine problem, but I still think some characters are widely better than the other units by a far margin, sometimes for little to no effort of the player to gain them. We can keep them as they are but make their requirement more expansive (again, we are on SRPG now so we can think something more expressive and free compared to GBA)
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  22. 2: Value of Thieves
  23. a: Add more stealable items or better value on items
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  25. 3: Stronger Enemy Magic
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  27. 4: Stronger Enemy in general in Mid to Late games.
  28. a: Adding stronger units and earlier promoted enemies will allow the game to have a more expanded difficulty. For the issue on the promoted enemy situation, we can introduce these in waves in increasing volume vs non promoted units till endgame where it is mostly promoted enemies.
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