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- You have 29 available skill slots (24 sigil, 4 summon, 1-ish weapon imbue), plus the innate skills on your weapon.
- must have skills:
- lv60+ dmg cap
- lv45 supp d
- fatebreaker
- aqua
- ventus
- war ele
- b echo
- s echo
- enchantress rhythm
- enchantress warpath
- stout heart
- steel nerves
- at least 3 (max 5) basic stat sigils (stun)
- at least 4 (max 5) defense or utility sigils
- guts
- auto revive
- potion hoarder
- This accounts for 27 of them.
- flex slots:
- must have (these are all special skills, not def/util):
- guts
- auto revive
- potion hoarder
- nice to have (one copy, these are all def/util):
- quick cooldown
- improved dodge
- uplift
- cascade
- nimble onslaught
- aegis
- greater aegis
- firm stance
- stronghold
- weapon:
- terminus until defender or stinger T2+ until ascension T3+
- Ascension T7 (defensive/tanky)
- Terminus T6/T7 (dps, squishy)
- weapon imbue
- any imbue type is fine, the base stat they give is largely worthless, HP probably has the most value but it's extremely minimal
- lv15 supp d
- lv10 guts/auto revive
- summons:
- any flex
- stout heart
- B echo
- S echo
- war ele
- If you have it on a summon you can drop it from sigils, basically just think of summons as 4 extra sigil skills to fit everything you want
- possible endgame layout:
- Ascension Weapon T7
- lv25 supp d
- lv 2 sigil booster (+2 lv to any equipped sigils)
- imbue:
- lv20 hp
- lv15 dmg cap
- lv10 guts
- stun - dmg cap
- stun - dmg cap
- stun - dmg cap
- qcd - supp d
- steel nerves - ventus
- improved dodge - aqua
- aegis - fatebreaker
- enchantress warpath - uplift
- enchantress rhythm - cascade
- s echo - auto revive
- qcd - potion hoarder
- greater aegis -
- summons:
- stout heart
- b echo
- war ele
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