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Thrice

Ace Trainer Rework

Jan 4th, 2018
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  1. Ace Trainer
  2. [Class] [Gift]
  3. Prerequisites: Novice Command
  4. Static
  5. Effect: Choose Agility Training, Brutal Training, Focused Training, or Inspired Training. You gain the chosen Feature, even if you do not meet the prerequisites. When training, you may apply up to two different [Training] Features on each of your Pokémon.
  6.  
  7. Elite Trainer
  8. Prerequisites: Ace Trainer
  9. Static
  10. Effect: Your Pokemon gain additional benefits, depending on the type of [Training] applied to them:
  11. Agility Training: Your Agile Pokemon gain 5 Damage Reduction against attacks that hit them with a natural Accuracy Roll of 10 or less, and whenever they Disengage, they may move 2 Meters instead of 1.
  12. Brutal Training: Whenever your Brutal Pokemon's damaging attacks Critically Hit or cause a target to faint, they gain Temporary Hit Points equal to your Command Rank. You may only trigger this effect once per attack, even if the attack causes multiple targets to faint.
  13. Focused Training: Your Focused Pokemon's damaging attacks ignore Damage Reduction up to your Command Rank, and whenever they succeed on an Opposed Roll, the loser takes a -5 penalty to Damage Rolls for one Full Round.
  14. Inspired Training: Whenever your Inspired Pokemon Takes A Breather, is missed by a damaging attack, or uses a Move that targets only allies, they gain Temporary Hit Points equal to your Command Rank. The Temporary Hit Points are gained after the Pokemon has Taken A Breather.
  15.  
  16. Technique Training
  17. Prerequisites: Ace Trainer
  18. At-Will - Extended Action
  19. Target: Your Pokemon with at least 1 Tutor Point
  20. Effect: Your Pokémon loses 1 Tutor Point, and learns one of the following Moves, even if your Pokémon cannot normally learn this Move. You must possess the appropriate Training Feature to Tutor a Move.
  21. Agility Training: Double Team
  22. Brutal Training: Focus Energy
  23. Focused Training: Lock-On
  24. Inspired Training: Follow Me
  25.  
  26. Critical Moment
  27. [Orders]
  28. Prerequisites: Ace Trainer, Adept Command
  29. Scene x2 - Standard Action
  30. Target: Your Pokemon with [Training] Features applied
  31. Effect: The bonuses from the target's [Training] are tripled until the end of your next turn.
  32.  
  33. Put Into Practice
  34. Prerequisites: Elite Trainer, Expert Command
  35. Scene x2 - Free Action
  36. Effect: Your Pokémon may activate Put Into Practice on their turn as a Swift Action to gain one of the benefits below corresponding to a [Training] Feature applied to that Pokemon. Each benefit may be used once per Scene.
  37. Agility Training: Your Agile Pokemon may immediately use the Move Double Team as a Free Action as if it were on their Move List. They must still follow all Frequency Limitations for Double Team.
  38. Brutal Training: For the rest of the Round, your Brutal Pokemon cannot have Interrupts or Reactions declared in response to its actions, and its damaging attacks may not be Intercepted.
  39. Focused Training: The next attack your Focused Pokemon uses this Round ignores non-Stat Evasion, and cannot have Accuracy Penalties except from Blindness or Total Blindness.
  40. Inspired Training: Your Inspired Pokemon may immediately use the Move Follow Me as a Free Action as if it were on their Move List. They must still follow all Frequency Limitations for Follow Me.
  41.  
  42. Superior Commands
  43. Prerequisites: Ace Trainer, Expert Command
  44. 1 AP - Free Action
  45. Trigger: You use a Training Feature as [Orders]
  46. Effect: Increase all numerical bonuses granted by the [Orders] by 1.
  47.  
  48. We Trained For This
  49. [Orders]
  50. Prerequisites: 4 Ace Trainer Features, Master Command
  51. Daily x2 - Standard Action
  52. Target: Your Pokemon with two [Training] Features applied
  53. Effect: The target may immediately take an additional Standard Action to use an At-Will or EOT attack. After the attack and its effects have resolved, the target loses all benefits of its [Training] for the rest of the Scene. We Trained For This may be used only once per Scene.
  54.  
  55. Move: Celebrate
  56. Type: Normal
  57. Frequency: Scene x2
  58. AC: None
  59. Class: Status
  60. Range: Burst 1, Social
  61. Effect: All allies in the Burst gain a Tick of Temporary Hit Points, and gain a +2 bonus to Accuracy on their next turn.
  62. Contest Type: Cute
  63. Contest Effect: Excitement
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