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- Log: Log file open, 04/29/20 04:17:21
- Init: Name subsystem initialized
- Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
- Init: Version: 2226
- Init: Compiled: Sep 17 2003 17:25:46
- Init: Command line:
- Init: Base directory: C:\UnrealEngine2Runtime\System\
- Init: Character set: Unicode
- Log: Bound to Core.dll
- Init: Object subsystem initialized
- Init: Computer: PC1CRONOS
- Init: User: PC1
- Init: CPU Page size=4096, Processors=4
- Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
- Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
- Init: CPU Speed=3000.038940 MHz
- Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
- Init: Working set: 32000 / 159000
- Log: Bound to Editor.dll
- Log: Bound to Engine.dll
- Log: Executing Class Editor.MakeCommandlet
- Log: Bound to Fire.dll
- Init: Unreal engine initialized
- Heading: --------------------Core - Release--------------------
- Heading: --------------------Engine - Release--------------------
- Heading: --------------------Fire - Release--------------------
- Heading: --------------------Editor - Release--------------------
- Heading: --------------------UnrealEd - Release--------------------
- Heading: --------------------IpDrv - Release--------------------
- Log: Bound to IpDrv.dll
- Heading: --------------------UWeb - Release--------------------
- Log: Bound to UWeb.dll
- Heading: --------------------GamePlay - Release--------------------
- Heading: --------------------GUI - Release--------------------
- Log: Bound to GUI.dll
- Heading: --------------------Runtime - Release--------------------
- Heading: --------------------RTInterface - Release--------------------
- Heading: --------------------Lineage2Effects - Release--------------------
- Warning: Failed to load 'Lineage2Effects.u': Can't find file 'Lineage2Effects.u'
- Warning: Failed loading package: Can't find file 'Lineage2Effects.u'
- Log: Analyzing...
- Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u002_ca.uc)
- Log: Class: br_s_u002_ca extends Emitter
- Log: Imported: Class Lineage2Effects.br_s_u002_ca
- Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u006_lose.uc)
- Log: Class: br_s_u006_lose extends Emitter
- Log: Imported: Class Lineage2Effects.br_s_u006_lose
- Log: Parsing br_s_u002_ca
- Log: Parsing br_s_u006_lose
- Log: Compiling br_s_u002_ca
- Log: Compiling br_s_u006_lose
- Log: Importing Defaults for br_s_u002_ca
- Critical: appError called:
- Critical: Texture LineageEffectsTextures.Particles3.fx_m_t5011: Serial size mismatch: Got 48, Expected 87831
- Exit: Executing UObject::StaticShutdownAfterError
- Critical: LoadObject
- Critical: (Texture LineageEffectsTextures.Particles3.fx_m_t5011 83258634==83258634/106867962 83258586 87831)
- Critical: ULinkerLoad::Preload
- Critical: PreLoadObjects
- Critical: UObject::EndLoad
- Critical: UObject::StaticLoadObject
- Critical: (Engine.Texture LineageEffectsTextures.Particles3.fx_m_t5011 NULL)
- Critical: UObjectProperty::ImportText
- Critical: (ObjectProperty Engine.ParticleEmitter.Texture)
- Critical: ImportProperties
- Critical: SubObject
- Critical: ImportProperties
- Critical: ImportPropertiesScripts
- Critical: ImportPropertiesScripts
- Critical: ImportPropertiesScripts
- Critical: ImportPropertiesScripts
- Critical: DoScripts
- Critical: UEditorEngine::MakeScripts
- Critical: UMakeCommandlet::Main
- Exit: Exiting.
- Log: Waiting for file streaming thread to finish...
- Uninitialized: Name subsystem shut down
- Uninitialized: Log file closed, 04/29/20 04:17:23
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