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- using UnityEngine;
- public class ChangeColor : MonoBehaviour
- {
- public Color m_MinColor = Color.white;
- public Color m_MaxColor = Color.white;
- private Renderer m_Renderer;
- private void Start()
- {
- m_Renderer = GetComponent<Renderer>();
- Color color = Color.Lerp(m_MinColor, m_MaxColor, Random.Range(0.0f, 1.0f));
- m_Renderer.material.SetColor("_Color", color);
- }
- }
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