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Dec 14th, 2017
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  1. ####################################################################################################
  2. # ExtraHardMode Config #
  3. # #
  4. # 1. The config cleans itself, so if something resets you probably did something wrong #
  5. # 2. Generally if you can specify a block you can add meta after an @ #
  6. # F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs #
  7. # If you specify meta it will only match cobble slabs and not the other slabs. #
  8. # If you don't specify meta it matches all slabs. #
  9. # You can use numerical block ids as well, they will be converted to bukkit names #
  10. # 3. If your empty lists reset, put [] instead #
  11. # 4. This config changes regularly, so you might want to revisit it after an update. #
  12. # 5. Lots of the configuration is user requested so if you need something just ask #
  13. # 6. Remember to use /ehm reload after you changed the config instead of /reload #
  14. # #
  15. # Happy Configuring! #
  16. ####################################################################################################
  17. ExtraHardMode:
  18. Config Type: MAIN
  19. # If the big text on top of the config should be printed
  20. Print Config Header: true
  21. # If comments like this should be printed
  22. Print Comments: true
  23. # Set the worlds you want ehm active here. F.e. [world, world_nether]. "@all" enables ehm for all worlds
  24. Enabled Worlds:
  25. - world00
  26. - world00_nether
  27. - world00_the_end
  28. - world01
  29. - world01_nether
  30. - world01_the_end
  31. - world02
  32. - world02_nether
  33. - world02_the_end
  34. - world03
  35. - world03_nether
  36. - world03_the_end
  37. - world04
  38. - world04_nether
  39. - world04_the_end
  40. - world05
  41. - world05_nether
  42. - world05_the_end
  43. - world06
  44. - world06_nether
  45. - world06_the_end
  46. - world07
  47. - world07_nether
  48. - world07_the_end
  49. - world08
  50. - world08_nether
  51. - world08_the_end
  52. - world09
  53. - world09_nether
  54. - world09_the_end
  55. Bypassing:
  56. # Disabling this disables all checks for bypass permissions.
  57. Check For Permission: true
  58. # Disable ehm for creative mode players. Useful for building.
  59. Creative Mode Bypasses: true
  60. # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm.
  61. Operators Bypass: false
  62. World Rules:
  63. Mining:
  64. # Hardened blocks require certain tools to be broken and will wear those tools down quicker
  65. # This is to encourage caving, by making branch mining unprofitable
  66. Inhibit Tunneling:
  67. # If hardened blocks can only be broken by specific tools
  68. Enable: true
  69. # These blocks will be treated as hardened
  70. Hardened Blocks:
  71. - STONE
  72. # Block players from placing ore next to stone to soften the stone when mining the ore.
  73. Block Placing Ore Next To Stone Exploit: true
  74. # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons.
  75. Block Moving Of Stone Blocks With Piston Exploit: false
  76. # List of tools that can mine stone. If a tool isn't in the list it can't mine stone.
  77. # F.e. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken
  78. Amount of Stone Tool Can Mine (Tool@Blocks):
  79. - IRON_PICKAXE@32
  80. - DIAMOND_PICKAXE@64
  81. Breaking Blocks Softens Surrounding Stone:
  82. # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.
  83. # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.
  84. Enable: true
  85. # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this.
  86. Apply Physics To Weakened Stone: true
  87. # Ore blocks that will soften surrounding stone blocks.
  88. Blocks (Block@id,id2):
  89. - COAL_ORE
  90. - EMERALD_ORE
  91. - LAPIS_ORE
  92. - DIAMOND_ORE
  93. - REDSTONE_ORE
  94. - GLOWING_REDSTONE_ORE
  95. - GOLD_ORE
  96. - IRON_ORE
  97. # Here you can specify custom stone blocks or change what stone softens into.
  98. Stone Blocks (Stone@data-Cobble@data):
  99. - STONE-COBBLESTONE
  100. Torches:
  101. # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable
  102. No Placement Under Y: 30
  103. # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
  104. No Placement On Soft Materials: true
  105. # When it rains there is a chance that torches will be removed in a chunk.
  106. # Any kind of block above the torch is enough to protect the torch
  107. Rain Breaks Torches: true
  108. Play Sounds:
  109. # A lava fizz when a torch's placement has been blocked.
  110. Torch Fizzing: true
  111. # A Ghast shriek when a creeper drops tnt.
  112. Creeper Tnt Warning: true
  113. # Tunneling in the nether will randomly set a fire. Players have to be careful
  114. # to not set themselves on fire.
  115. Breaking Netherrack Starts Fire Percent: 20
  116. # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support
  117. Limited Block Placement: true
  118. # The trunk and branches of a tree will fall and potentially injure you.
  119. # It makes it easier to chop trees, but you have to watch out a little for the falling logs.
  120. # Also by making logs of branches fall down most treetops should decay naturally.
  121. Better Tree Felling: true
  122. Player:
  123. # Apply effects and damage multipliers to players
  124. # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  125. # or effect ids: http://minecraft.gamepedia.com/Status_effects
  126. Enhanced Environmental Injuries:
  127. Enable: true
  128. Fall:
  129. Dmg Multiplier: 2.0
  130. Potion Type: SLOW
  131. Duration (ticks): 80
  132. Amplifier: 2
  133. Explosion:
  134. Dmg Multiplier: 1.0
  135. Potion Type: CONFUSION
  136. Duration (ticks): 300
  137. Amplifier: 3
  138. Suffocation:
  139. Dmg Multiplier: 5.0
  140. Potion Type: NONE
  141. Duration (ticks): 0
  142. Amplifier: 0
  143. Lava:
  144. Dmg Multiplier: 2.0
  145. Potion Type: NONE
  146. Duration (ticks): 0
  147. Amplifier: 0
  148. Burning:
  149. Dmg Multiplier: 1.0
  150. Potion Type: BLINDNESS
  151. Duration (ticks): 20
  152. Amplifier: 1
  153. Starvation:
  154. Dmg Multiplier: 2.0
  155. Potion Type: NONE
  156. Duration (ticks): 0
  157. Amplifier: 0
  158. Drowning:
  159. Dmg Multiplier: 2.0
  160. Potion Type: NONE
  161. Duration (ticks): 0
  162. Amplifier: 0
  163. # Set the player on fire when he tries to extinguish fire with his bare hand.
  164. Extinguishing Fires Ignites Player: true
  165. # On death, a small portion of the player's inventory disappears forever,
  166. # discouraging players from killing themselves to restore health and hunger.
  167. # After respawn, the player won't have a full health and food bar.
  168. Death:
  169. Loose Items On Death:
  170. Enable: true
  171. # Percentage of all of the players items that will get lost on death.
  172. Percentage: 10
  173. # Damage some tools from the list instead of completely removing them.
  174. # Encourages players to use more valuable tools as they won't completely loose them on death.
  175. Damage Tools By Percentage: 30
  176. # If an already heavily damaged tool should be kept or completely destroyed.
  177. Keep Heavily Damaged Tools: true
  178. # Tool settings apply only to these tools
  179. Tools:
  180. - DIAMOND_SWORD
  181. - DIAMOND_SPADE
  182. - DIAMOND_PICKAXE
  183. - DIAMOND_AXE
  184. # These items will never be removed on death.
  185. Blacklisted Items: []
  186. Override Respawn Health:
  187. Enable: true
  188. # Percentage of total health that the player will spawn with. Works with custom max health.
  189. Percentage: 75
  190. # How many food hunches a player will spawn with
  191. Respawn Foodlevel: 15
  192. # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down
  193. # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder.
  194. No Swimming When Too Heavy:
  195. Enable: true
  196. # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams.
  197. Block Elevators/Waterfalls: true
  198. # The maximum inventory weight you can have before starting to drown.
  199. Max Points: 18.0
  200. # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
  201. One Piece Of Worn Armor Adds: 2.0
  202. # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
  203. One Stack Adds: 1.0
  204. # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
  205. One Tool Adds: 0.5
  206. # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
  207. Drown Rate: 35
  208. # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate.
  209. # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate)
  210. Overencumbrance Adds To Drown Rate: 2
  211. Armor Changes:
  212. # Enables slowdown of players wearing armor.
  213. Enable: true
  214. # Player speed with no armor. Minecraft default is 0.2.
  215. # Slightly increased to 0.22 to give players with no armor an advantage.
  216. Basespeed: 0.22
  217. # How much percent players wearing a full diamond armor will be slowed down.
  218. # This is the maximum slow down, the amount of armor points determines how much a player will be slowed down.
  219. Slowdown Percentage: 40
  220. General Monster Rules:
  221. # This is an advanced anti monster grinder module. It will block drops if the monster
  222. # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
  223. # cant reach a player or can not easily reach a player f.e. monster is in water.
  224. Inhibit Monster Grinders: true
  225. More Monsters:
  226. Max Y: 55
  227. # A simple multiplier to increase spawns under ground by increasing the packspawning size.
  228. Multiplier: 2
  229. Monsters Spawn In Light:
  230. Max Y: 50
  231. # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
  232. Max Light: 10
  233. # Spawns monsters at locations where player has been previously.
  234. Percentage: 100
  235. Horses:
  236. Block Usage Of Chest Below: 55
  237. # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
  238. # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
  239. Zombies:
  240. Slow Players:
  241. Enable: true
  242. # Effect to apply to the player when he is hit.
  243. Effect:
  244. Potion Type: SLOW
  245. Duration (ticks): 100
  246. Amplifier: 1
  247. Stack Effect:
  248. # If the effect strength should be increased when a player is hit in succession
  249. Enable: true
  250. # Maximum strength of the effect that can be achieved.
  251. Max Strength: 3
  252. Reanimate:
  253. # If zombie heads should be placed at the location where a zombie will resurrect
  254. # Breaking the head will result in the zombie not resurrecting.
  255. Place Skulls: true
  256. # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
  257. Placed Skulls Drop Percentage: 5
  258. # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
  259. # F.e 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
  260. Percent: 50
  261. Skeletons:
  262. Shoot Snowballs:
  263. Enable: true
  264. Percent: 20
  265. Blind Player (ticks): 100
  266. Shoot Fireworks:
  267. Enable: true
  268. Percent: 30
  269. Knockback Player Velocity: 1.0
  270. Shoot Fireballs:
  271. Enable: true
  272. Percentage: 10
  273. Player Fireticks: 40
  274. Shoot Silverfish:
  275. Enable: true
  276. Percent: 20
  277. Kill Silverfish After Skeleton Died: true
  278. Limit To X Spawned At A Time: 5
  279. Limit To X Spawned In Total: 15
  280. Deflect Arrows Percent: 100
  281. Spawn in End Percent: 10
  282. Silverfish:
  283. Cant enter blocks: true
  284. Drop Cobble: true
  285. Show Particles To Make Better Visible: true
  286. Spiders:
  287. Bonus Underground Spawn Percent: 20
  288. Drop Web On Death: true
  289. Creepers:
  290. Charged Creeper Spawn Percent: 10
  291. Drop Tnt On Death:
  292. Percent: 20
  293. Max Y: 50
  294. Charged Creepers Explode On Damage: true
  295. Fire Triggers Explosion:
  296. Enable: true
  297. Firework Count: 3
  298. Launch In Air Speed: 0.5
  299. Blazes:
  300. Near Bedrock Spawn Percent: 50
  301. Block Drops In Overworld: true
  302. Bonus Nether Spawn Percent: 20
  303. Drop Fire On Damage: true
  304. Bonus Loot: true
  305. Nether Split On Death Percent: 25
  306. MagmaCubes:
  307. Spawn With Nether Blaze Percent: 100
  308. Grow Into Blazes On Damage: true
  309. PigZombies:
  310. Always Angry: true
  311. # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
  312. Dmg to players percent: 70
  313. # Add netherwart to the drops of pigzombies.
  314. Always Drop Netherwart In Fortresses: true
  315. Percent Chance to Drop Netherwart Elsewhere In Nether: 25
  316. Spawn on Lighting Strikes:
  317. Enable: false
  318. Ghasts:
  319. # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
  320. Arrows Do % Damage: 20
  321. Exp Multiplier: 10
  322. Drops Multiplier: 5
  323. Endermen:
  324. # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
  325. May Teleport Players: true
  326. Witches:
  327. # Includes spawning of baby zombies, explosions and teleporting
  328. Additional Attacks: true
  329. Bonus Spawn Percent: 5
  330. KillerBunny:
  331. Bonus Spawn Percent: 1
  332. Vindicator:
  333. Bonus Spawn Percent: 20
  334. CaveSpider:
  335. Bonus Spawn Percent: 5
  336. Guardians:
  337. Bonus Spawn Percent: 20
  338. Vex:
  339. Bonus Spawn Percent: 5
  340. EnderDragon:
  341. Respawns: true
  342. Drops Dragonegg: true
  343. Drops 2 Villager Eggs: true
  344. # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
  345. Harder Battle: true
  346. # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect.
  347. Alternative Minions: false
  348. # Announces in chat when someone is challenging the dragon or has beaten her.
  349. Battle Announcements: true
  350. # Block building in the end to prevent players from building big protective structures.
  351. No Building Allowed: true
  352. # Sets the health of the Ender Dragon
  353. Health: 800
  354. Farming:
  355. Weak Crops:
  356. Enable: true
  357. Loss Rate: 25
  358. Infertile Deserts: true
  359. Snow Breaks Crops: true
  360. Cant Craft Melonseeds: true
  361. No Bonemeal On Mushrooms: true
  362. No Farming Nether Wart: true
  363. Sheep Grow Only White Wool: true
  364. Squid Only Spawn In Ocean: true
  365. Buckets Dont Move Water Sources: true
  366. Animal Experience Nerf: true
  367. Iron Golem Nerf: true
  368. Animal Overcrowding Control:
  369. Enable: true
  370. # Maximum amount of animals allowed in a small area before they start dying
  371. Threshold: 10
  372. Additional Falling Blocks:
  373. Enable: true
  374. Break Torches: true
  375. # Whether a falling block that is broken by an obstructing block should drop as an item
  376. Drop As Items: false
  377. # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
  378. Landed Blocks Can Cause Blocks To Fall: true
  379. # Should a falling block damage players when it lands on them.
  380. Dmg Amount When Hitting Players: 2
  381. Turn Mycel/Grass To Dirt: true
  382. Enabled Blocks:
  383. - MOSSY_COBBLESTONE
  384. - GRASS
  385. - DIRT
  386. - COBBLESTONE
  387. - DOUBLE_STEP@3
  388. - STEP@3,11
  389. - MYCEL
  390. Explosions:
  391. # When enabled explosions will turn surrounding stone into cobblestone
  392. Turn Stone To Cobble: true
  393. Physics:
  394. # Makes explosions uber cool by throwing blocks up into the air
  395. Enable: true
  396. Enable For Plugin Created Explosions: false
  397. # How many of the blocks that would have been destroyed should go flying instead
  398. Blocks Affected Percentage: 20
  399. # Following 2 variables basically determine the angle and speed in what the blocks go flying
  400. Up Velocity: 2.0
  401. Spread Velocity: 3.0
  402. # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
  403. # Set to 0 if you want blocks to not be placed at all
  404. Exceed Radius Autoremove: 10
  405. # Determines where your surface is located. You can have seperate settings for the surface and caves.
  406. Border Y: 55
  407. Creeper:
  408. Enable Custom Explosion: true
  409. Below Border:
  410. # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
  411. Explosion Power: 3
  412. Set Fire: false
  413. World Damage: true
  414. Above Border:
  415. Explosion Power: 3
  416. Set Fire: false
  417. # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
  418. World Damage: true
  419. Charged Creeper:
  420. Enable Custom Explosion: true
  421. Below Border:
  422. Explosion Power: 4
  423. Set Fire: false
  424. World Damage: true
  425. Above Border:
  426. Explosion Power: 4
  427. Set Fire: false
  428. World Damage: true
  429. Tnt:
  430. Enable Custom Explosion: true
  431. # Creates 3 explosions at random locations close to the original tnt
  432. # Makes for more natural looking craters.
  433. Enable Multiple Explosions: true
  434. # Change recipe to yield 3 tnt instead of 1
  435. Tnt Per Recipe: 3
  436. Below Border:
  437. Explosion Power: 5
  438. Set Fire: false
  439. World Damage: true
  440. Above Border:
  441. Explosion Power: 3
  442. Set Fire: false
  443. World Damage: true
  444. Blazes Explode On Death:
  445. Enable: true
  446. Below Border:
  447. Explosion Power: 4
  448. Set Fire: true
  449. World Damage: true
  450. Above Border:
  451. Explosion Power: 4
  452. Set Fire: true
  453. World Damage: true
  454. Ghasts:
  455. Enable Custom Explosion: true
  456. Below Border:
  457. Explosion Power: 2
  458. Set Fire: true
  459. World Damage: true
  460. Above Border:
  461. Explosion Power: 2
  462. Set Fire: true
  463. World Damage: true
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