Vampsquirrel

Ezra makes a new friend!

Dec 26th, 2015
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  1. Roll initiative.
  2. Ezra_Rabbit
  3. !roll 2#1d20+7
  4. Tyche[Dice]
  5. Ezra_Rabbit rolled : 2#1d20+7 --> [ 1d20=7 ]{14}, [ 1d20=15 ]{22}
  6. ShalashaskaDM
  7. You go first, but that's no surprise to anyone.
  8. You may appeal to them.
  9. Ezra_Rabbit
  10. "Aw, y<>u guys aren't l<>usy! That was just the <>mn1sc1ent v<>1ce that descr1bes th1ngs be1ng mean! 1 th1nk y<>u're w<>nderful! W<>uld y<>u l1ke t<> be fr1ends?!"
  11. !roll 2#1d20+7
  12. Tyche[Dice]
  13. Ezra_Rabbit rolled : 2#1d20+7 --> [ 1d20=20 ]{27}, [ 1d20=11 ]{18}
  14. ShalashaskaDM
  15. Roll crit damage on an imp. Either one.
  16. Ezra_Rabbit
  17. !roll 2#4d10+7
  18. Tyche[Dice]
  19. Ezra_Rabbit rolled : 2#4d10+7 --> [ 4d10=17 ]{24}, [ 4d10=29 ]{36}
  20. ShalashaskaDM
  21. This imp is incredibly moved. He has never known such friendship in his entire life (which, coincidentally, has been about 8 hours long). He cries a little, then explodes violently in a heap of grist.
  22. Roll a d6
  23. Ezra_Rabbit
  24. !roll 1d6
  25. Tyche[Dice]
  26. Ezra_Rabbit rolled : 1d6 --> [ 1d6=1 ]{1}
  27. ShalashaskaDM
  28. You have expended 1 of your lung capacity (I really need to think of better names for these)
  29. Also, as a brief interruption
  30. Why not try mr. hugglepus
  31. Think about it while the imp takes his turn.
  32. The other imp is unsure of how to handle this situation. How could you actually hit someone so adorable?
  33. You can't, but you can try to get them to run away scared!
  34. He makes a nasty face at you!
  35. !roll 1d20-1
  36. Tyche[Dice]
  37. ShalashaskaDM rolled : 1d20-1 --> [ 1d20=9 ]{8}
  38. ShalashaskaDM
  39. He fails to actually make an impact on you! You're just too friendly!
  40. He ends his turn, because your DM is still figuring out how this all works.
  41. Ezra_Rabbit
  42. "Aw, d<>n't be l1ke that! 1 kn<>w what'll make y<>u feel better! A hug!" I... deploy(?) Mr. Hugglepus.
  43. ShalashaskaDM
  44. Mr. Hugglepus sits there silently, but you roll insight with advantage! Nothing beats the power of your imagination!
  45. Ezra_Rabbit
  46. !roll 2#1d20+1
  47. Tyche[Dice]
  48. Ezra_Rabbit rolled : 2#1d20+1 --> [ 1d20=12 ]{13}, [ 1d20=8 ]{9}
  49. ShalashaskaDM
  50. Mr. Hugglepus becomes real! He whispers something indecipherable in your ear, but you understand what it means! He has given you advice on how to appeal to that imp in such a way that won't make him explode into a thousand pieces!
  51. ShalashaskaDM
  52. Expend 1d6 breath capacity again.
  53. Ezra_Rabbit
  54. !roll 1d6
  55. Tyche[Dice]
  56. Ezra_Rabbit rolled : 1d6 --> [ 1d6=3 ]{3}
  57. ShalashaskaDM
  58. That is a major action.
  59. I'm still trying to decide what minors are for in this scenario.
  60. But the imp can take his turn if you're ready.
  61. Ezra_Rabbit
  62. I decide to just let this all happen. The octopus is alive, the imps explode when I'm nice to them, I'm from feudal Japan and in space, this is all perfectly normal!
  63. ShalashaskaDM
  64. Of COURSE it is!
  65. "What are you even doing? Are you talking to a stuffed Octopus? You weirdo!" he attempts to razz you.
  66. !roll 1d20-1
  67. Tyche[Dice]
  68. ShalashaskaDM rolled : 1d20-1 --> [ 1d20=7 ]{6}
  69. ShalashaskaDM
  70. He fails to razz yoU!
  71. He ends his turn once more.
  72. Ezra_Rabbit
  73. "1t's n<>t we1rd! He's al1ve 1n my 1mag1nat1<>n! And he t<>ld me h<>w t<> make y<>u my fr1end w1th<>ut expl<>d1ng, s<> n<>w we can be best1es! S<>, h<>w ab<>ut 1t?! Want t<> be fr1ends?!"
  74. !roll 2#1d20+7
  75. Tyche[Dice]
  76. Ezra_Rabbit rolled : 2#1d20+7 --> [ 1d20=1 ]{8}, [ 1d20=16 ]{23}
  77. ShalashaskaDM
  78. You succeed in appealing to the imp, roll emotional trau-er, appeal!
  79. Ezra_Rabbit
  80. !roll 2#2d10+7
  81. Tyche[Dice]
  82. Ezra_Rabbit rolled : 2#2d10+7 --> [ 2d10=11 ]{18}, [ 2d10=11 ]{18}
  83. ShalashaskaDM
  84. This imp is confused! Why would someone want to be friends with a wretch like him! The veteran (12 hours old) imp decides that, dammit, a girl like this is worth following. You have now ensla-er, befriended the imp. You may roll grist for one imp.
  85. Ezra_Rabbit
  86. !roll 1d10+10
  87. Tyche[Dice]
  88. Ezra_Rabbit rolled : 1d10+10 --> [ 1d10=5 ]{15}
  89. Ezra_Rabbit
  90. !roll 1d2
  91. Tyche[Dice]
  92. Ezra_Rabbit rolled : 1d2 --> [ 1d2=1 ]{1}
  93. ShalashaskaDM
  94. dice pls
  95. Ezra_Rabbit
  96. 15 build grist get!
  97. !roll 1d6 for lung capacity loss
  98. Tyche[Dice]
  99. Ezra_Rabbit rolled : 1d6 for lung capacity loss --> [ 1d6=5 ]{5}
  100. ShalashaskaDM
  101. Hooray! Your new imp friend is now called Wobbles! Why wobbles? No reason, except that I'm capricious and somewhat whimsical.
  102. You gain 1 level for being a good sport about my new system.
  103. Ezra_Rabbit
  104. Yay!
  105. ShalashaskaDM
  106. Wobbles will stay with you until he gets bored and goes back to whatever he was doing before.
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