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- Eg
- you own a vesper helmet, Upper, Lower, Boots, Gloves, Shields and Sigles can have sa's added:
- PVP and PVE* : PVE Only (make em % based procs)
- Iron Wall - Def : Physical Damage Reduction
- Luck - Crit Resist : Damage Return (Ladder pvp items to make this?)
- HP - Max HP : HP Recovery Upon Hit (Ladder pvp items to make this?)
- Tent - MDef : Magic Damage Reduction
- Flexibility - Para Resist : Movespeed Increase
- Mana - Max MP : MP Recovery Upon Hit (Ladder pvp items to make this?)
- VIT - Vitality : Increase Stun Resist
- Wind - Agi : Increase Crit Resist
- Bear - Str : Increase Stun Resist
- Intellect - Int : Increase All atribute Resistance
- *PVP and Pve section alwas adds base stats to the item like Iron wall hp and vit adds con.
- or a Primory Weapon And secondary wepons that take up 2 slots Bows, Dual dagger and titan weps:
- PVP and PVE** : PVE Only (make em % based procs/ debuffs)
- Destruction - Physical Damage
- Magic Power - Magic Damage
- Harsh - Continuous Damage Over a Time Period
- Hero - Max HP and MP : Ignore Shild Def (Ladder pvp items to make this?)
- Bear - Str : Decrease Stun Resist
- Wind - Agi : Decrease Crit Resist
- Intellect - Int : Decrease Total Resistance
- Fatal - Crit : Double Attack
- Restraint - : Paralyze (Ladder pvp items to make this?)
- Shock - : Stun (Ladder pvp items to make this?)
- **PVP and Pve section alwas adds base stats as explained in *
- so playes can choose what they want.
- eg my set could be
- Helm Iron Wall
- Upper Wind
- Lower Wind
- Boots HP
- Gloves HP
- Main wep Harsh
- Secondary wep Hero
- make it so the main item is requierd and some mats and theres always a 100% sucess rate to make the ending item.
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