SHARE
TWEET

Untitled

a guest Jun 17th, 2019 95 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Welcome to DragonRealms (R) v2.00
  2. Copyright 2019 Simutronics Corp.
  3. All Rights Reserved
  4.  
  5.  
  6. ----------------------------------------------------------------------------
  7.    Last login :  Sunday, June 16, 2019 at 22:31:05
  8.        Logoff :  Sunday, June 16, 2019 at 23:36:12
  9. ----------------------------------------------------------------------------
  10.  
  11.  
  12. [Almalne Alolan, New Growth]
  13. Newer trees have started growing here near the edge of the grove, their size, while still large, is smaller than their neighbors to the east.  A single sapling grows out of line, its height not even that to rival a Gor'Tog, and its branches remain thin as they strive to grow to match the other trees.  You also see an elder blue-dappled prereni, an elder blue-dappled prereni, an elder blue-dappled prereni, an elder blue-dappled prereni and a burly cave rat.
  14. Obvious paths: south.
  15.  
  16. [You are standing up.]
  17. * Moving in like a timid schoolboy, an elder blue-dappled prereni kicks out its hooves at you.  You evade.  
  18. [You're solidly balanced and in good position.]
  19.  
  20. --- Lich: alias service started
  21.  
  22. --- Lich: lnet active.
  23.  
  24. --- Lich: repository active.
  25.  
  26. --- Lich: dependency active.
  27.  
  28. --- Lich: dr-autovote active.
  29.  
  30. [dr-autovote: Waiting 2:24:58 to vote again]
  31.  
  32. [repository: Lich is up-to-date]
  33.  
  34.  
  35. --- Welcome to LNet.  I think so, Brain, but isn't that why they invented tube socks?
  36.  
  37.  
  38.  
  39. [repository: map database is up-to-date]
  40.  
  41. [repository: done]
  42.  
  43. [repository: scripts are up-to-date]
  44.  
  45. --- Lich: repository has exited.
  46.  
  47. --- Lich: could not find script 'scriptname' in directory C:/Users/Rootz Style/Documents/lich-4.6.37/lich/scripts
  48.  
  49. * As if effort and skill were a bad thing, an elder blue-dappled prereni kicks out its hooves at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  50. [You're solidly balanced and in better position.]
  51. * Apparently without direction or thought, an elder blue-dappled prereni kicks out its hooves at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  52. [You're solidly balanced with no advantage.]
  53.  
  54. --- Lich: roomnumbers active.
  55.  
  56. [drinfomon]>exp all
  57.  
  58.  
  59. Circle: 200
  60. Showing all skills that you have skill in.
  61.  
  62.           SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
  63.     Shield Usage:   1708 77% clear          (0/34)     Light Armor:   1634 93% clear          (0/34)
  64.      Chain Armor:   1651 50% clear          (0/34)      Brigandine:   1677 85% clear          (0/34)
  65.      Plate Armor:   1693 01% clear          (0/34)       Defending:   1686 36% clear          (0/34)
  66.       Conviction:   1567 51% clear          (0/34)   Parry Ability:   1493 55% clear          (0/34)
  67.      Small Edged:   1382 32% clear          (0/34)     Large Edged:   1432 82% clear          (0/34)
  68.  Twohanded Edged:   1047 53% clear          (0/34)     Small Blunt:   1229 21% clear          (0/34)
  69.      Large Blunt:   1359 08% clear          (0/34) Twohanded Blunt:   1050 09% clear          (0/34)
  70.           Slings:   1053 55% clear          (0/34)             Bow:   1263 81% clear          (0/34)
  71.         Crossbow:   1050 75% clear          (0/34)          Staves:   1050 15% clear          (0/34)
  72.         Polearms:   1156 86% clear          (0/34)    Light Thrown:   1057 81% clear          (0/34)
  73.     Heavy Thrown:   1059 54% clear          (0/34)        Brawling:   1291 01% clear          (0/34)
  74.   Offhand Weapon:   1110 26% clear          (0/34)   Melee Mastery:   1507 89% clear          (0/34)
  75.  Missile Mastery:   1419 62% clear          (0/34)      Holy Magic:   1235 92% clear          (0/34)
  76.       Attunement:   1199 96% clear          (0/34)          Arcana:   1219 25% clear          (0/34)
  77.   Targeted Magic:   1131 24% clear          (0/34)    Augmentation:   1195 37% clear          (0/34)
  78.     Debilitation:   1153 17% clear          (0/34)         Utility:   1166 90% clear          (0/34)
  79.          Warding:   1158 88% clear          (0/34)         Sorcery:   1004 54% clear          (0/34)
  80.          Evasion:   1240 06% clear          (0/34)       Athletics:    680 26% clear          (0/34)
  81.       Perception:   1229 59% clear          (0/34)         Stealth:    279 72% engrossed     (27/34)
  82.     Locksmithing:    473 28% clear          (0/34)       First Aid:    442 36% clear          (0/34)
  83.  Outdoorsmanship:    964 88% clear          (0/34)        Skinning:   1107 01% clear          (0/34)
  84.          Forging:    444 62% clear          (0/34)     Engineering:    107 93% clear          (0/34)
  85.       Outfitting:     83 53% clear          (0/34)         Alchemy:    176 02% clear          (0/34)
  86.      Scholarship:    886 64% clear          (0/34) Mechanical Lore:    217 17% clear          (0/34)
  87.        Appraisal:   1390 08% clear          (0/34)     Performance:    415 18% clear          (0/34)
  88.          Tactics:   1443 56% clear          (0/34)
  89.  
  90. Total Ranks Displayed: 55658
  91. Time Development Points: 3652  Favors: 101  Deaths: 188  Departs: 34
  92. Rested EXP Stored: none  Usable This Cycle: 25 minutes  Cycle Refreshes: 13:25 hours
  93. Overall state of mind: clear
  94. EXP HELP for more information
  95.  
  96.  
  97. --- Lich: afk active.
  98.  
  99.  
  100. [drinfomon]>info
  101.  
  102. * In a weak and directionless display of aggression, an elder blue-dappled prereni kicks out its hooves at you.  You evade.  
  103. [You're solidly balanced and in better position.]
  104. * With pathetic timing, an elder blue-dappled prereni kicks out its hooves at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  105. [You're solidly balanced and have slight advantage.]
  106.  
  107.  
  108. Name: Mistified Italshau, Lord General of Ilithi   Race: Human   Guild: Paladin
  109. Gender: Male   Age: 104   Circle: 200
  110. You were born on the 11th day of the 3rd month of Lirisa the Archer in the year of the Iron Toad, 326 years after the victory of Lanival the Redeemer.
  111.  
  112. Your birthday is 9 days away.
  113.  
  114.      Strength : 120              Reflex : 100    
  115.       Agility : 120            Charisma : 100    
  116.    Discipline : 100              Wisdom : 105    
  117.  Intelligence : 105             Stamina : 100    
  118.  
  119. Concentration : 578    Max : 578
  120.  
  121.        Favors : 101
  122.          TDPs : 3652
  123.   Encumbrance : None (0/11)
  124.          Luck : Average
  125.  
  126. Wealth:
  127.   7 gold and 17 silver Kronars (8,700 copper Kronars).
  128.   No Lirums.
  129.   5 gold Dokoras (5,000 copper Dokoras).
  130.  
  131. Debt:
  132.   No debt.
  133.  
  134.  
  135.  
  136. --- Lich: equipmanager active.
  137.  
  138. --- Lich: equipmanager has exited.
  139.  
  140. [afk: Afk script started - pausing for 10 seconds or until health passes threshold]
  141.  
  142. --- Lich: tending active.
  143.  
  144. --- Lich: skill-recorder active.
  145.  
  146.     *************************IMPORTANT!*************************    
  147.         Closing the StormFront front end does NOT necessarily      
  148.        drop your character from the game!  Type QUIT or EXIT!      
  149.     *************************IMPORTANT!*************************    
  150.      PvP has strict rules!  See NEWS 5 15, NEWS 5 24, NEWS 5 25!    
  151.       Scripting is ok, but you must be responsive!  NEWS 5 17!      
  152.            Vulgarity is not allowed in public!  NEWS 5 7!          
  153.     *************************IMPORTANT!*************************    
  154.  
  155.                   Enjoy DragonRealms?  Vote Today!                  
  156.                        Visit Top Mud Sites!
  157.  
  158.                 ************************************                
  159.                   Gwethsmashing policy has CHANGED!                
  160.                 Please review NEWS 2 26 for details!                
  161.                 ************************************                
  162.  
  163. Login Tip:
  164.     The genealogy office in Crossing can assist with claiming a last name!
  165.     [To disable these login tips, see HELP TIPS.]
  166.  
  167. * Looking as if this were a bad idea, an elder blue-dappled prereni bares its large teeth and bites at you.  You evade.  
  168. [You're solidly balanced and in strong position.]
  169. * Moving in like a timid schoolboy, an elder blue-dappled prereni kicks out its hooves at you.  You dodge.  
  170. [You're solidly balanced and in strong position.]
  171. * With pathetic timing, an elder blue-dappled prereni rears back into the air, kicking its front legs, and stamps at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  172. [You're solidly balanced and in good position.]
  173. * Tentatively, an elder blue-dappled prereni bares its large teeth and bites at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  174. [You're solidly balanced with no advantage.]
  175. * In a weak and directionless display of aggression, an elder blue-dappled prereni rears back into the air, kicking its front legs, and stamps at you.  You dodge.  
  176. [You're solidly balanced and in superior position.]
  177. * Awkwardly, an elder blue-dappled prereni kicks out its hooves at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  178. [You're solidly balanced and in very strong position.]
  179. >info
  180.  
  181.  
  182. Name: Mistified Italshau, Lord General of Ilithi   Race: Human   Guild: Paladin
  183. Gender: Male   Age: 104   Circle: 200
  184. You were born on the 11th day of the 3rd month of Lirisa the Archer in the year of the Iron Toad, 326 years after the victory of Lanival the Redeemer.
  185.  
  186. Your birthday is 9 days away.
  187.  
  188.      Strength : 120              Reflex : 100    
  189.       Agility : 120            Charisma : 100    
  190.    Discipline : 100              Wisdom : 105    
  191.  Intelligence : 105             Stamina : 100    
  192.  
  193. Concentration : 578    Max : 578
  194.  
  195.        Favors : 101
  196.          TDPs : 3652
  197.   Encumbrance : None (0/11)
  198.          Luck : Average
  199.  
  200. Wealth:
  201.   7 gold and 17 silver Kronars (8,700 copper Kronars).
  202.   No Lirums.
  203.   5 gold Dokoras (5,000 copper Dokoras).
  204.  
  205. Debt:
  206.   No debt.
  207.  
  208.  
  209. * Moving in like a timid schoolboy, an elder blue-dappled prereni kicks out its hooves at you.  You evade.  
  210. [You're solidly balanced and in dominating position.]
  211. >exp
  212.  
  213.  
  214. Circle: 200
  215. Showing all skills with field experience.
  216.  
  217.           SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
  218.          Stealth:    279 72% engrossed     (27/34)
  219.  
  220. Total Ranks Displayed: 279
  221. Time Development Points: 3652  Favors: 101  Deaths: 188  Departs: 34
  222. Rested EXP Stored: none  Usable This Cycle: 25 minutes  Cycle Refreshes: 13:25 hours
  223. Overall state of mind: clear
  224. EXP HELP for more information
  225.  
  226. ******************************************************
  227. *** Please check NEWS NEXT for unread NEWS items. ***
  228. ******************************************************
  229. * As if fumbling muscle flab were natural, an elder blue-dappled prereni bares its large teeth and bites at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  230. [You're solidly balanced and have slight advantage.]
  231. * Tentatively, an elder blue-dappled prereni bares its large teeth and bites at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  232. [You're solidly balanced and in very strong position.]
  233. * As if fumbling muscle flab were natural, an elder blue-dappled prereni kicks out its hooves at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  234. [You're solidly balanced and in better position.]
  235. >;training-manager
  236.  
  237. --- Lich: training-manager active.
  238.  
  239. [training-manager]>favor
  240.  
  241.  
  242. You currently have 101 favors with the gods.
  243. Your most recent favor was granted by Chadatru.
  244.  
  245. --- Lich: hunting-buddy active.
  246.  
  247. * With pathetic timing, an elder blue-dappled prereni kicks out its hooves at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  248. [You're solidly balanced and in strong position.]
  249.  
  250. [hunting-buddy]>tap my bundle
  251.  
  252. You tap a tight bundle that you are wearing.
  253.  
  254. --- Lich: restock active.
  255.  
  256.  
  257. [restock]>open my pack
  258.  
  259. * Apparently without direction or thought, an elder blue-dappled prereni bares its large teeth and bites at you.  You evade.  
  260. [You're solidly balanced and have slight advantage.]
  261.  
  262. [restock]>count my first crossbow bolts
  263.  
  264. It's already open!
  265. You count some crossbow bolts in the quiver and see there are sixty-eight left.
  266.  
  267. [restock]>count my second crossbow bolts
  268.  
  269. You count some crossbow bolts in the quiver and see there are fifty-one left.
  270.  
  271. [restock]>count my third crossbow bolts
  272.  
  273. I could not find what you were referring to.
  274.  
  275. [restock]>count my first long arrows
  276.  
  277. You count some long arrows in the quiver and see there are fifty-one left.
  278.  
  279. [restock]>count my second long arrows
  280.  
  281. I could not find what you were referring to.
  282.  
  283. --- Lich: restock has exited.
  284.  
  285. * Tentatively, an elder blue-dappled prereni bares its large teeth and bites at you.  You dodge.  
  286. [You're solidly balanced and in good position.]
  287. * Moving in like a timid schoolboy, an elder blue-dappled prereni kicks out its hooves at you.  You block solidly with a massive vardite phalanx shield with a blackened skull boss.  
  288. [You're solidly balanced and in strong position.]
  289.  
  290. --- Lich: buff active.
  291.  
  292. --- Lich: buff has exited.
  293.  
  294. * Moving in like a timid schoolboy, an elder blue-dappled prereni kicks out its hooves at you.  You evade.  
  295. [You're solidly balanced and in superior position.]
  296.  
  297. --- Lich: go2 active.
  298.  
  299. --- Lich: 'textsubs' has been stopped by go2.
  300.  
  301. [go2: ETA: 0:00:00 (1 rooms to move through)]
  302.  
  303. [go2]>s
  304.  
  305. You can't do that while engaged!
  306.  
  307. [go2]>retreat
  308.  
  309. You retreat back to pole range.
  310.  
  311. [go2]>retreat
  312.  
  313. You retreat from combat.
  314.  
  315. [go2]>s
  316.  
  317. You drift south.
  318. [Almalne Alolan, Fallen Tree]
  319. Many smaller plants have taken advantage of the fallen apple tree and its nourishing decay to grow upon the trunk.  Standing out with their bright, fiery hues is a grouping of Ilithic irises.  A small nest can be made out in one of the higher branches that hasn't broken off.  
  320. Obvious paths: north, south.
  321.  
  322. Room Number: 10150
  323.  
  324.  
  325. [go2: travel time: 0:00:01]
  326.  
  327. --- Lich: go2 has exited.
  328.  
  329. A burly cave rat scurries into the room.
  330.  
  331. [hunting-buddy]>search
  332.  
  333. You search around for a moment.
  334. Roundtime: 3 sec.
  335. You don't find anything of interest here.
  336.  
  337. [hunting-buddy]>say Anyone hiding here?
  338.  
  339. You ask, "Anyone hiding here?"
  340.  
  341. [hunting-buddy: ***STATUS*** EXECUTE glyph-of-mana]
  342.  
  343. [hunting-buddy: ***STATUS*** beginning hunt '["d6", "stealth"]' for '' minutes]
  344.  
  345. --- Lich: glyph-of-mana active.
  346.  
  347. --- Lich: combat-trainer active.
  348.  
  349. [glyph-of-mana]>glyph mana
  350.  
  351. You trace a glyph into the air.
  352. An empty feeling pervades your soul, but nothing else happens.
  353.  
  354. [combat-trainer]>stance set 100 0 80
  355.  
  356. Setting your Evasion stance to 100%, your Parry stance to 0%, and your Shield stance to 80%.  You have 33 stance points left.
  357.  
  358. [combat-trainer]>tap my pilgrim badge
  359.  
  360. An elder blue-dappled prereni bounds lightly into view.
  361. You tap a pilgrim's badge inside your traveler's pack.
  362.  
  363. [combat-trainer]>tap Chadatru orb
  364.  
  365. I could not find what you were referring to.
  366.  
  367. [combat-trainer]>rummage /B my toolbag
  368.  
  369. You rummage through a leather toolbag painted with dancing Dwarves looking for boxes but there is nothing in there like that.
  370.  
  371. [combat-trainer]>open my pack
  372.  
  373. It's already open!
  374.  
  375. [combat-trainer]>inv combat
  376.  
  377. You are holding a haralun bastard sword in your right hand.
  378. All of your combat:
  379.  
  380.   a lumium mail balaclava
  381.   a darkened steel scythe affixed to a twisted cambrinth haft
  382.   a cuirbouilli vest
  383.   some black reinforced vambraces
  384.   some silver-chased elbow spikes
  385.   a massive vardite phalanx shield with a blackened skull boss
  386.   a simple steel parry stick with a tempered finish
  387.   some flame-discolored hand claws tipped with sharpened black katambite speckled with gold
  388.   some metal scale gloves
  389.   some lumium lamellar greaves
  390.   some blackened steel knee spikes
  391.   some steel-toed footwraps with dark steelsilk straps
  392. [Type INVENTORY HELP for more options]
  393.  
  394. [combat-trainer]>sort auto head
  395.  
  396. An elder blue-dappled prereni bounds lightly into view.
  397. An elder blue-dappled prereni bounds lightly into view.
  398.  
  399. [combat-trainer]>stow my bastard.sword
  400.  
  401. Your inventory is now arranged in head-to-toe order.
  402. You put your sword in your weapon harness.
  403.  
  404. [combat-trainer]>get my bastard.sword
  405.  
  406. [hunting-buddy: ***STATUS*** 0 minutes of hunting, still waiting on Stealth]
  407.  
  408. You get a haralun bastard sword from inside your weapon harness.
  409.  
  410. [combat-trainer]>swap my sword
  411.  
  412. You turn your sword easily in your hands and end with it in position to be used as a heavy edged weapon.
  413.  
  414. [combat-trainer]>swap my sword
  415.  
  416. An elder blue-dappled prereni bounds lightly into view.
  417. You turn your sword easily in your hands and end with it in position to be used as a two-handed edged weapon.
  418.  
  419. [combat-trainer]>stance set 100 13 100
  420.  
  421. Setting your Evasion stance to 100%, your Parry stance to 13%, and your Shield stance to 100%.  You have 0 stance points left.
  422.  
  423. [combat-trainer]>get my pilgrim badge
  424.  
  425. You get a pilgrim's badge from inside your traveler's pack.
  426.  
  427. [combat-trainer]>retreat
  428.  
  429. You are already as far away as you can get!
  430.  
  431. [combat-trainer]>pray my pilgrim badge
  432.  
  433. You think upon the immortals, and the holy places built in their honor by mortals who have heard them speak, or seen the power of their beings.
  434. As you feel your connection to them grow, you sense the eyes of the gods upon you.
  435. Roundtime: 10 sec.
  436. A warm, soothing sensation washes over your soul.
  437. You feel a strengthening of your faith and bolstering of your soul.
  438. The blue-dappled prereni begins to advance on you!
  439. The blue-dappled prereni is still a distance away from you and is closing steadily.
  440.  
  441. [glyph-of-mana: *** No match was found after 15 seconds, dumping info]
  442.  
  443. [glyph-of-mana: messages seen length: 41]
  444.  
  445. [glyph-of-mana: message: The blue-dappled prereni is still a distance away from you and is closing steadily.]
  446.  
  447. [glyph-of-mana: message: The blue-dappled prereni begins to advance on you!]
  448.  
  449. [glyph-of-mana: message: You feel a strengthening of your faith and bolstering of your soul.]
  450.  
  451. [glyph-of-mana: message: A warm, soothing sensation washes over your soul.]
  452.  
  453. [glyph-of-mana: message: Roundtime: 10 sec.]
  454.  
  455. [glyph-of-mana: message: As you feel your connection to them grow, you sense the eyes of the gods upon you.]
  456.  
  457. [glyph-of-mana: message: You think upon the immortals, and the holy places built in their honor by mortals who have heard them speak, or seen the power of their beings.]
  458.  
  459. [glyph-of-mana: message: You are already as far away as you can get!]
  460.  
  461. [glyph-of-mana: message: You get a pilgrim's badge from inside your traveler's pack.]
  462.  
  463. [glyph-of-mana: message: Setting your Evasion stance to 100%, your Parry stance to 13%, and your Shield stance to 100%.  You have 0 stance points left.]
  464.  
  465. [glyph-of-mana: message: You turn your sword easily in your hands and end with it in position to be used as a two-handed edged weapon.]
  466.  
  467. [glyph-of-mana: message: An elder blue-dappled prereni bounds lightly into view.]
  468.  
  469. [glyph-of-mana: message: You turn your sword easily in your hands and end with it in position to be used as a heavy edged weapon.]
  470.  
  471. [glyph-of-mana: message: You get a haralun bastard sword from inside your weapon harness.]
  472.  
  473. [glyph-of-mana: message: You put your sword in your weapon harness.]
  474.  
  475. [glyph-of-mana: message: Your inventory is now arranged in head-to-toe order.]
  476.  
  477. [glyph-of-mana: message: An elder blue-dappled prereni bounds lightly into view.]
  478.  
  479. [glyph-of-mana: message: An elder blue-dappled prereni bounds lightly into view.]
  480.  
  481. [glyph-of-mana: message: [Type INVENTORY HELP for more options]]
  482.  
  483. [glyph-of-mana: message:   some steel-toed footwraps with dark steelsilk straps]
  484.  
  485. [glyph-of-mana: message:   some blackened steel knee spikes]
  486.  
  487. [glyph-of-mana: message:   some lumium lamellar greaves]
  488.  
  489. [glyph-of-mana: message:   some metal scale gloves]
  490.  
  491. [glyph-of-mana: message:   some flame-discolored hand claws tipped with sharpened black katambite speckled with gold]
  492.  
  493. [glyph-of-mana: message:   a simple steel parry stick with a tempered finish]
  494.  
  495. [glyph-of-mana: message:   a massive vardite phalanx shield with a blackened skull boss]
  496.  
  497. [glyph-of-mana: message:   some silver-chased elbow spikes]
  498.  
  499. [glyph-of-mana: message:   some black reinforced vambraces]
  500.  
  501. [glyph-of-mana: message:   a cuirbouilli vest]
  502.  
  503. [glyph-of-mana: message:   a darkened steel scythe affixed to a twisted cambrinth haft]
  504.  
  505. [glyph-of-mana: message:   a lumium mail balaclava]
  506.  
  507. [glyph-of-mana: message: All of your combat:]
  508.  
  509. [glyph-of-mana: message: You are holding a haralun bastard sword in your right hand.]
  510.  
  511. [glyph-of-mana: message: It's already open!]
  512.  
  513. [glyph-of-mana: message: You rummage through a leather toolbag painted with dancing Dwarves looking for boxes but there is nothing in there like that.]
  514.  
  515. [glyph-of-mana: message: I could not find what you were referring to.]
  516.  
  517. [glyph-of-mana: message: You tap a pilgrim's badge inside your traveler's pack.]
  518.  
  519. [glyph-of-mana: message: An elder blue-dappled prereni bounds lightly into view.]
  520.  
  521. [glyph-of-mana: message: Setting your Evasion stance to 100%, your Parry stance to 0%, and your Shield stance to 80%.  You have 33 stance points left.]
  522.  
  523. [glyph-of-mana: message: An empty feeling pervades your soul, but nothing else happens.]
  524.  
  525. [glyph-of-mana: message: You trace a glyph into the air.]
  526.  
  527. [glyph-of-mana: checked against [/You trace a glyph into the air in/i, /Paladin now/i, /but you sense that this glyph is already in effect here/i, /You trace a glyph into the air managing only to look foolish/i]]
  528.  
  529. [glyph-of-mana: for command glyph mana]
  530.  
  531. The blue-dappled prereni begins to advance on you!
  532. The blue-dappled prereni is still a distance away from you and is closing steadily.
  533. The blue-dappled prereni begins to advance on you!
  534. The blue-dappled prereni is still a distance away from you and is closing steadily.
  535.  
  536. [combat-trainer]>stow my pilgrim badge
  537.  
  538. You put your badge in your traveler's pack.
  539.  
  540. [combat-trainer]>glyph mana
  541.  
  542. The blue-dappled prereni chews on a bit of grass, appearing rather unconcerned.
  543. You trace a glyph into the air.
  544. An empty feeling pervades your soul, but nothing else happens.
  545.  
  546. [combat-trainer]>hide
  547.  
  548. You melt into the background, convinced that your attempt to hide went unobserved.
  549. Roundtime: 3 sec.
  550.  
  551. [combat-trainer]>stalk
  552.  
  553. You are convinced that your stalking went unobserved.
  554. You move into position to stalk an elder blue-dappled prereni when it moves.
  555. Roundtime: 2 sec.
  556. Appearing to have lost sight of his target, an elder blue-dappled prereni stops advancing.
  557.  
  558. [combat-trainer]>stop stalk
  559.  
  560. You stop stalking.
  561.  
  562. [combat-trainer]>analyze
  563.  
  564. Appearing to have lost sight of his target, an elder blue-dappled prereni stops advancing.
  565. Appearing to have lost sight of his target, an elder blue-dappled prereni stops advancing.
  566. You must be closer to use tactical abilities on your opponent.
  567.  
  568. [combat-trainer]>circle
  569.  
  570. You come out of hiding.
  571. You must be closer to use tactical abilities on your opponent.
  572.  
  573. [combat-trainer]>bob
  574.  
  575. You bob suddenly, lowering yourself into a smaller target.
  576. [You're nimbly balanced and in good position.]
  577. Roundtime: 3 sec.
  578. The blue-dappled prereni begins to advance on you!
  579. The blue-dappled prereni is still a distance away from you and is closing steadily.
  580. The blue-dappled prereni begins to advance on you!
  581. The blue-dappled prereni is still a distance away from you and is closing steadily.
  582. The blue-dappled prereni begins to advance on you!
  583. The blue-dappled prereni is still a distance away from you and is closing steadily.
  584.  
  585. [combat-trainer]>weave
  586.  
  587. You must be closer to use tactical abilities on your opponent.
  588.  
  589. [combat-trainer]>engage
  590.  
  591. You begin to advance on an elder blue-dappled prereni.
  592. The blue-dappled prereni begins to advance on you!
  593. The blue-dappled prereni is still a distance away from you and is closing steadily.
  594.  
  595. [combat-trainer]>analyze
  596.  
  597. You must be closer to use tactical abilities on your opponent.
  598.  
  599. [combat-trainer]>engage
  600.  
  601. You are already advancing on an elder blue-dappled prereni.
  602. The blue-dappled prereni closes to pole weapon range on you!
  603. The blue-dappled prereni stops you from advancing any farther!
  604.  
  605. [combat-trainer]>circle
  606.  
  607. You fake an elder blue-dappled prereni, first moving one way and then another, leaving him off balance.
  608. [You're nimbly balanced and in strong position.]
  609. Roundtime: 3 sec.
  610. The blue-dappled prereni closes to pole weapon range on you!
  611. The blue-dappled prereni closes to pole weapon range on you!
  612. The blue-dappled prereni closes to melee range on you!
  613. The blue-dappled prereni closes to pole weapon range on you!
  614. * With pathetic timing, an elder blue-dappled prereni kicks out its hooves at you.  You knock aside nearly all the hoof with a haralun bastard sword.  
  615. [You're nimbly balanced and in better position.]
  616.  
  617. [combat-trainer]>hide
  618.  
  619. You melt into the background, convinced that your attempt to hide went unobserved.
  620. Roundtime: 3 sec.
  621. Appearing to have lost sight of his target, an elder blue-dappled prereni stops advancing.
  622. Appearing to have lost sight of his target, an elder blue-dappled prereni stops advancing.
  623. An elder blue-dappled prereni looks about warily, its ears twitching a bit.
  624. An elder blue-dappled prereni stamps its hooves, searching the shadows with a keen eye.
  625. Appearing to have lost sight of his target, an elder blue-dappled prereni stops advancing.
  626. An elder blue-dappled prereni looks about warily, its ears twitching a bit.
  627.  
  628. [combat-trainer]>stalk
  629.  
  630. You are convinced that your stalking went unobserved.
  631. You move into position to stalk an elder blue-dappled prereni when it moves.
  632. Roundtime: 2 sec.
  633.  
  634. [combat-trainer]>stop stalk
  635.  
  636. You stop stalking.
  637.  
  638. [hunting-buddy: ***STATUS*** stopping due to capped skills]
  639.  
  640. [combat-trainer]>bob
  641.  
  642. You come out of hiding.
  643. You bob suddenly, lowering yourself into a smaller target.
  644. [You're nimbly balanced and in very strong position.]
  645. Roundtime: 4 sec.
  646. * Apparently without direction or thought, an elder blue-dappled prereni bares its large teeth and bites at you.  You turn aside nearly all the bite with a haralun bastard sword.  
  647. [You're nimbly balanced and in very strong position.]
  648.  
  649. [combat-trainer]>retreat
  650.  
  651. You retreat back to pole range.
  652.  
  653. [combat-trainer]>retreat
  654.  
  655. You retreat from combat.
  656.  
  657. [combat-trainer]>stow my bastard.sword
  658.  
  659. You put your sword in your weapon harness.
  660.  
  661. --- Lich: combat-trainer has exited.
  662.  
  663. [hunting-buddy]>retreat
  664.  
  665. The blue-dappled prereni begins to advance on you!
  666. The blue-dappled prereni is still a distance away from you and is closing steadily.
  667. The blue-dappled prereni begins to advance on you!
  668. The blue-dappled prereni is still a distance away from you and is closing steadily.
  669. The blue-dappled prereni begins to advance on you!
  670. The blue-dappled prereni is still a distance away from you and is closing steadily.
  671. You are already as far away as you can get!
  672.  
  673. --- Lich: 'glyph-of-mana' has been stopped by hunting-buddy.
  674.  
  675. --- Lich: glyph-of-mana has exited.
  676.  
  677. --- Lich: buff active.
  678.  
  679. --- Lich: buff has exited.
  680.  
  681. The blue-dappled prereni begins to advance on you!
  682. The blue-dappled prereni is still a distance away from you and is closing steadily.
  683.  
  684. --- Lich: go2 active.
  685.  
  686. --- Lich: 'textsubs' has been stopped by go2.
  687.  
  688. [go2: ETA: 0:01:51 (333 rooms to move through)]
  689.  
  690. [go2]>climb tree
  691.  
  692. [Almalne Alolan, Fallen Tree]
  693. One of the Ilithic apple trees has succumbed to nature and fallen to the ground, half of its branches broken and lost under its bulk.  Smaller plants have started to take root upon the decaying tree, a living display of new growth taking the place of old.  
  694. Obvious paths: east.
  695.  
  696. Room Number: 10149
  697.  
  698.  
  699. [go2]>e
  700.  
  701. [go2]>go faint trail
  702.  
  703. [go2]>s
  704.  
  705. [go2]>s
  706.  
  707. [go2]>go heavy gate
  708.  
  709. [go2]>northeast
  710.  
  711. You drift east.
  712. [Almalne Alolan, Orchard Edge]
  713. Ancient Ilithic apple trees stretch their heavy, twisting branches toward the sky.  The thick trunks stand in straight lines, showing that this was once an orchard, likely long abandoned.  Leaves and sticks create a carpet of noise, which threatens to crunch with any movement across them.  A faint trail winds through a briar patch to the nearby field.  
  714. Obvious paths: north, west.
  715.  
  716. Room Number: 10148
  717.  
  718.  
  719. [go2]>northeast
  720.  
  721. [Almalne Alolan, Briar Bramble]
  722. The grass gives way to the tangled briar bramble that grows unchecked along the line of Ilithic apple trees.  Buds of pale pink and fully bloomed roses spot the deep green with their delicate hues.  An occasional rustle or the sound of birdsong comes from within the bushes where many an animal probably makes its home.  
  723. Obvious paths: south.
  724.  
  725. [go2]>north
  726.  
  727. Room Number: 9679
  728.  
  729. You drift south.
  730. [Almalne Alolan, Golden Field]
  731. Meadow thistles attempt to gain a hold against the tall stalks of grass, their stems and leaves covered in tiny but sharp thorns.  Topping the prickling plants are the fuzzy purple heads of the flowers.  A trail winds through the field, branching off toward a stream in one direction and a grove of trees in another.  
  732. Obvious paths: north, east, south.
  733.  
  734. Room Number: 9677
  735.  
  736. [go2]>northeast
  737.  
  738. You drift south.
  739. [Almalne Alolan, Golden Field]
  740.  
  741. [go2]>northeast
  742.  
  743. Tall grasses hold a golden tone as they sway and rustle with any breeze.  Tiny red and purple hollyhocks dare to poke their heads between the stalks, their bright colors a striking contrast to the otherwise monochrome field.  A heavy gate stands between the field and the nearby road.  
  744. Obvious paths: north.
  745.  
  746. Room Number: 9676
  747.  
  748. [Jademist River, Edge of the Fields]
  749. Tall wooden fences stand reaching for the sky, their thin, lanky forms protectively guarding the precious fields behind them.  You also see a heavy gate.
  750. Obvious paths: northeast, southwest.
  751.  
  752. Room Number: 2819
  753.  
  754. You drift northeast.
  755.  
  756. [go2]>north
  757.  
  758. [Beside the Jademist River, The Road to Shard]
  759. The road moves slightly away from the river.  To the south, expansive fields of golden wheat spread out as far as the eye can see, gilding the path to the crystal city beyond.  
  760. Obvious paths: northeast, southwest, west.
  761.  
  762. Room Number: 2820
  763.  
  764. You run northeast.
  765.  
  766. [go2]>north
  767.  
  768. [Beside the Jademist River, The Road to Shard]
  769. A slender sword of gleaming silver heralds the presence of Shard on the distant southern horizon where the city shimmers in the sun.  The blackness of the forest to the north is easily forgotten, even in the distant presence of such splendor.  The Jademist River vanishes on its way southeast, disappearing into fields of golden wheat.  
  770. Obvious paths: north, southwest.
  771.  
  772. [go2]>northeast
  773.  
  774. Room Number: 2821
  775.  
  776. You run north.
  777. [Beside the Jademist River, The Road to Shard]
  778. The churning rapids of the Jademist River slow as they skirt the road, their fine mist settling over the ground and curling about you in lazy circles.  The jagged mountains break out of the canopy of dense forest, their snowy white peaks distant and austere.  
  779. Obvious paths: northeast, south.
  780.  
  781. Room Number: 2822
  782.  
  783.  
  784. [go2]>northeast
  785.  
  786. You run northeast.
  787. [Beside the Jademist River, The Road to Shard]
  788. The rapids of the Jademist rush by, hurrying southeastward.  Small flowers dare to bloom near the water's edge, petals bearing foamy droplets that have strayed from their path.  The road dances dangerously close to the angry river, playing touch-and-go with the high bank as it winds south and north.  
  789. Obvious paths: northeast, southwest.
  790.  
  791. Room Number: 2823
  792.  
  793. [go2]>north
  794.  
  795. You run northeast.
  796. [Beside the Jademist River, The Road to Shard]
  797. The river is at its widest and most furious here.  Like an angered lioness, it rages southward as if caught in a frenzy.  Rapids rush by, water breaking against rocks and stony banks.  The gentle fog that hazes over the moving surface partially hides the danger of being swept away in the violent currents.  You also see a ruined caravan.
  798.  
  799. [go2]>north
  800.  
  801. Obvious paths: north, southwest.
  802.  
  803. Room Number: 2824
  804.  
  805. You run north.
  806. [Edge of the Wood, The Western Riverbank]
  807. A small white bridge gracefully arches over the rushing water of the furious Jademist River.  The soft pattering of the water's movements sings a cadence as alluring as any fae's melody.  A curious pale green fog lurks around the stones near the edge of the riverbank, occluding the rapidly shifting surface.  
  808. Obvious paths: north, south.
  809.  
  810. [go2]>northeast
  811.  
  812. Room Number: 2825
  813.  
  814. You run north.
  815. [Edge of the Wood, Western Riverbank]
  816. A great river courses strong and proud beside the road, a light mist softly rising from its surface.  Rocks jutting from the banks try to catch the running water, daring to thwart its progress, yet it runs on steadily.  
  817. Obvious paths: northeast, south.
  818.  
  819. Room Number: 2826
  820.  
  821. You run northeast.
  822.  
  823. [go2]>north
  824.  
  825. [Edge of the Wood, The Western Riverbank]
  826. The western riverbank of the Jademist River flanks the road, both for the moment holding a mutual course through Ilithi.  Further north lies the dense lushness of the Dragon's Breath Forest, while to the south, the road meanders toward the mystical Lake of Tears.  
  827. Obvious paths: northeast, southwest.
  828.  
  829. Room Number: 2827
  830.  
  831. [go2]>northeast
  832.  
  833. You run northeast.
  834. [Edge of the Wood, Cove by the River]
  835. A small cove dips into the edge of the forest, the trees leaning back just enough to allow a shallow pool to collect beneath them, their bright green leaves skimming against the glass-like surface of the water.  
  836. Obvious paths: north, southwest.
  837.  
  838. Room Number: 2828
  839.  
  840. You run north.
  841.  
  842. [go2]>north
  843.  
  844. [Dragon's Breath Forest, Edge of the Wood]
  845. Very little sunlight streaks through the dense canopy of brush to the north.  Even here, where the forest thins, the lingering darkness of the trees seems to settle like an ill wind brushing over a grave.  
  846. Obvious paths: north, south.
  847.  
  848. Room Number: 2829
  849.  
  850.  
  851. [go2]>northeast
  852.  
  853. You run north.
  854. [Dragon's Breath Forest, A Dark Path]
  855. To the south and the east, the glistening movement of water glimmers brightly through the scale-like leaves of the dense growth surrounding the road, the distant sound of rushing water confirming the presence of a river nearby.  The forest stands tall and stark, a wall of impermeable vegetation save where the road has carved its way through.  
  856. Obvious paths: northeast, south.
  857.  
  858. Room Number: 2830
  859.  
  860.  
  861. [go2]>east
  862.  
  863. You feel fully rested.
  864. You run northeast.
  865. [Dragon's Breath Forest, A Dark Path]
  866. The forest begins to lose some of its denseness as it thins to the south. The canopy above is interspersed with shafts of light, the trees allowing light to fall through to dapple the path below them.  
  867. Obvious paths: north, southwest, west.
  868.  
  869. Room Number: 2831
  870.  
  871. [go2]>northeast
  872.  
  873. You run north.
  874. [Dragon's Breath Forest, A Dark Path]
  875. Rocks and stones lie scattered along the path, the road crumbling as roots and vines grow into it.  This is a place not often walked by travelers.  The denseness of nature, as if this was her very heart, is quite apparent.  To the east, a faint break in the walls of green shows an otherwise unnoticeable branch in the path.  You also see a massive white elm tree.
  876.  
  877. [go2]>east
  878.  
  879. Obvious paths: northeast, east, south.
  880.  
  881. Room Number: 2833
  882.  
  883. You run northeast.
  884. [Dragon's Breath Forest, A Dark Path]
  885. The dark twisting forms of eerie trees curl and twine towards the sky.  Gnarled branches bearing dense leaves with sharp edges glisten with a keen edge.  
  886. Obvious paths: north, southwest.
  887.  
  888. Room Number: 2835
  889.  
  890. [go2]>east
  891.  
  892. You run north.
  893. [Dragon's Breath Forest, A Dark Path]
  894. Trees close in around you, dark shadows like angry ghosts looming sullenly in unidentifiable shapes.  A flash of movement, a rustle in the leaves, and it is easy to understand why so many swear that this forest possesses a preternatural sentience.  Leaves, sharp like keen, straight blades, extend from the dense underbrush to languidly stab at the air.  
  895.  
  896. [go2]>northeast
  897.  
  898. Obvious paths: northeast, south.
  899.  
  900. Room Number: 2836
  901.  
  902. You run northeast.
  903. [Fayrin's Rest, Telgi Mod'Sunhin]
  904. Massive oaks extend a silver-grey canopy of leaves that fades quickly into inkblack darkness from here to the east, north and south.  The air shimmers and whispers sibilantly of long growth and gradual decay.  A few slender cedars and elm mark the beginning of a denser forest to the west, one marked by greater undergrowth and steeper rises.  You also see a small obelisk.  
  905. Obvious paths: east, southwest.
  906.  
  907. Room Number: 2837
  908.  
  909. [go2]>go path
  910.  
  911. You run east.
  912. [Fayrin's Rest, Telgi Mod'Sunhin]
  913. The road winds with easy grace through a lightly wooded clearing.  A large burrow of Halflings snuggles against a cedar to the north, fitted with a series of curtained windows and filtered vents.  To the other side of the Telgi is an ancient oak, gnarled with age and disease.  
  914. Obvious paths: northeast, west.
  915.  
  916. [go2]>northwest
  917.  
  918. Room Number: 2838
  919.  
  920. You run northeast.
  921. [Fayrin's Rest, Anloraten Crossing]
  922. It is not much of a meeting place for roads and their travelers: a broad lane wandering through an impressive forest, a dirt path created from disturbed underbrush.  But such as it is, this crossing is a major traffic area for Fayrin's Rest.  Several local residents sit on benches in front of small dwellings to watch the arrivals and departures, by turns amused, pleased, curious and disdainful of what they see.  You also see a signpost and a wooden bench.
  923. Obvious paths: north, east, southeast, southwest.
  924.  
  925. Room Number: 2839
  926.  
  927. [go2]>go path
  928.  
  929. You run east.
  930. [Fayrin's Rest, Telgi Mod'Sunhin]
  931. A burrow and a few inconspicuous squat houses sit off both sides of the road, almost completely concealed by oaks and cedars, elms and waves of rolling brown earth.  A few Halfling children watch you discreetly as they create and manage a town several feet long, comprised of small pebbles, twigs and a devoured turkey leg.  One of the children winks so briefly that it might have been a joke shared among the light, the thin emerald shade and the two of you.  
  932.  
  933. [go2]>northeast
  934.  
  935. Obvious paths: east, west, northwest.
  936.  
  937. Room Number: 2841
  938.  
  939. You run east.
  940. [Fayrin's Rest, Telgi Mod'Sunhin]
  941. The forest is shady here, beneath towering oaks that spread their branches like gods chanting spells of creation.  Small cylindrical houses of limed earth and wood cluster at ground level.  People engaged in gardening and chatting with neighbors glance briefly your way and nod, before returning to their activities.  
  942. Obvious paths: northeast, west.
  943.  
  944. Room Number: 2848
  945.  
  946. [go2]>northwest
  947.  
  948. You run northeast.
  949. [The Edge of the Forest, Before the Dragon's Breath]
  950. The lushness of the forest begins to form a living wall, the leaves of the towering trees tinted with the dark hue of brightly-polished scales.  The path to the north dwindles into the more sinister area of the harsh mountains.  
  951. Obvious paths: southwest.
  952.  
  953. Room Number: 2851
  954.  
  955.  
  956. [go2]>north
  957.  
  958. [Obsidian Pass, Foothills]
  959. A wooded path winds its way through some low foothills on the edge of both forest and mountain.  To the south stands the Forest of the Dragon's Breath, a place of much myth and legend.  To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.  
  960. Obvious paths: northwest.
  961.  
  962. [go2]>northeast
  963.  
  964. Room Number: 2899
  965.  
  966. You run northwest.
  967. [Obsidian Pass, The Edge of the Forest]
  968.  
  969. [go2]>west
  970.  
  971. The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest's edge.  You also see a pile of rocks and a switchbacked path leading into the mountains.
  972. Obvious paths: north, southeast.
  973.  
  974. Room Number: 2900
  975.  
  976. [Dragon's Spine, Mountain Foothills]
  977. The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a snowbeast and a switchbacked path snaking its way out of the mountains.
  978.  
  979. [go2]>west
  980.  
  981. Obvious paths: northeast.
  982.  
  983. Room Number: 2905
  984.  
  985. You run northeast.
  986. [Dragon's Spine, Mountain Foothills]
  987. Winding its way around one of the steep ridges, the rutted path travels between hills.  Small dirty gray white patches fill the chill shadows cast by an abundance of thick brush and large stately oaks.  High overhead a kestrel floats, hovering on updrafts as it circles for game.  You also see some large rocks.
  988.  
  989. [go2]>go crev
  990.  
  991. Obvious paths: southwest, northwest.
  992.  
  993. Room Number: 2906
  994.  
  995. You run northwest.
  996. [Dragon's Spine, Mountain Foothills]
  997. The foothills quickly bow in submission to the majesty of the Spine of the World Dragon Mountains.  Icespear Peak dominates the view as it thrusts impressively skyward vanishing into fleecy clouds that wreath the summit in mystery.  The white robed mountains seem to extend into infinity to both the east and west, and offer little in the way of passage.  You also see some large rocks.
  998. Obvious paths: north, southeast.
  999.  
  1000. Room Number: 2907
  1001.  
  1002. [go2]>go wood
  1003.  
  1004. You run north.
  1005. [Dragon's Spine, Canyon Trail]
  1006. Following the narrow gorge, the path becomes arduous as it climbs over rock falls and between tangles of river debris.  High upon the canyon rim, abundant pine, fir, and spruce flourish but grow more sparse as they descend upon the canyon walls until only the occasional doughty bush or tenacious pine cling precariously to the mountainside.  You also see a snowbeast, a granite gargoyle, a granite gargoyle, a granite gargoyle and some junk.
  1007. Also here: Khrispy.
  1008. Obvious paths: northeast, south.
  1009.  
  1010. Room Number: 2908
  1011.  
  1012. You run northeast.
  1013.  
  1014. [go2]>ne
  1015.  
  1016. [Dragon's Spine, River Camp]
  1017. The canyon widens, its slope less severe, as the trail climbs steeply into the mountains.  Icy clear water trickles though a small channel in the boulder strewn stream bed.  A small circle of charcoal blackened stones grace a small flat sandbar that is nestled like a comb between the braids of the twining riverbed.  You also see a snowbeast and a steel-bladed brass razor.
  1018. Also here: Duskwalker Jardani who is darkened by an unnatural shadow.
  1019. Obvious paths: southwest, west.
  1020.  
  1021. Room Number: 2909
  1022.  
  1023. You run west.
  1024.  
  1025. [go2]>northeast
  1026.  
  1027. [Dragon's Spine, Mountain Shadow]
  1028. Temperature drops dramatically as the canyon weaves westerly into the shadow of the World Dragon's Spine.  Abruptly, the scenery is transformed into a wonderland of ice that glitters and shimmers in the canyon as the trickling stream finds its source at the melting edge of a wide and frozen river.  Icicle lances drape from seeps on the ice shattered canyon walls.  You also see a snowbeast.
  1029. Obvious paths: east, west.
  1030.  
  1031. [go2]>n
  1032.  
  1033. Room Number: 2910
  1034.  
  1035. You run west.
  1036. [Dragon's Spine, Astrar's Sorrow]
  1037. The canyon terminates in frosty splendor, though the trail continues on, steeply switch-backing its way up the slick mountainside beside a stunning waterfall.  Hanging from a valley far above, Astrar's Sorrow descends as a glittering cascade of frozen water forming a pleated veil of icy tears that fall perpetually without movement to the solid river of ice below.  You also see a snowbeast, a small crevice in the ice just behind the waterfall and a granite gargoyle.
  1038. Obvious paths: east, west, up.
  1039.  
  1040. [go2]>ne
  1041.  
  1042. Room Number: 2911
  1043.  
  1044. [Dragon's Spine, Behind the Waterfall]
  1045. Footing becomes quite treacherous here as each new step brings forth more uncertainty.  Tiny rivulets of icy water trickle down from the waterfall and freeze, adding to the already slippery sheet of ice on the ground.  The more adventurous traveler might either chance the dark woodlands ahead or ferret out some way to penetrate and attempt to swim the frozen river.  The less daring of souls will quickly retreat from whence they came.  You also see a rickety wooden signpost stabbed mercilessly into the ice and a small crack in the ice wall.
  1046. Obvious paths: none.
  1047.  
  1048. Room Number: 19471
  1049.  
  1050. [go2]>n
  1051.  
  1052. [Dark Woodlands, Rugged Trail]
  1053. A bitter chill lingers in the air and sends shivers to creep along your spine.  Dense clusters of mountain ash trees, heavily laden with icicles, line the rocky trail and bow reverently towards the earth.  You also see a cleft between the trees.
  1054. Obvious paths: northeast.
  1055.  
  1056. Room Number: 19470
  1057.  
  1058. [go2]>north
  1059.  
  1060. You run northeast.
  1061. [Dark Woodlands, Rugged Trail]
  1062. Rows of spruce and fir trees rise neatly towards a pinnacle far ahead over the horizon.  Silence looms, marred only by the occasional skitter of some small creature foraging for the rare morsel of food beneath the ice and snow.  
  1063. Obvious paths: northeast, southwest.
  1064.  
  1065. Room Number: 19469
  1066.  
  1067. [go2]>climb log
  1068.  
  1069. You run northeast.
  1070. [Dark Woodlands, Rugged Trail]
  1071. Tiny pebbles crunch noisily underfoot as parcels of snow turn to patches of withered, brown grass.  Occasionally, your footsteps splash into a puddle of icy water, interrupting the solitude.  
  1072. Obvious paths: north, southwest.
  1073.  
  1074. [go2]>climb embank
  1075.  
  1076. Room Number: 19474
  1077.  
  1078. You run north.
  1079. [Dark Woodlands, Rugged Trail]
  1080. The soft chitter of a frisky squirrel quickly flitting from tree to tree overhead captures your attention.  Deep green ground ivy clusters in neat patches across the rocky path, grasping relentlessly for any feasible handhold on the earth.  
  1081. Obvious paths: northeast, south.
  1082.  
  1083. Room Number: 19473
  1084.  
  1085. [go2]>sw
  1086.  
  1087. You run northeast.
  1088. [Dark Woodlands, Rugged Trail]
  1089.  
  1090. [go2]>s
  1091.  
  1092. A persistent tap-tap-tap and then another, deeper tap-tap-tap throbs at the temple as some unseen woodpecker overhead forages for insects deep in the bark of a rowan tree.  Fescue grasses grow tall around the base of each tree, vying for any available moisture.  
  1093. Obvious paths: north, southwest.
  1094.  
  1095. Room Number: 19468
  1096.  
  1097. You run north.
  1098. [Dark Woodlands, Rugged Trail]
  1099. Silverwood trees line the hard-packed rocky path, casting long pockets of shadow across the brush.  Red and black berries, in various stages of ripeness, dangle invitingly across the trail from the myriad of chokecherry bushes stealthily hidden in the brown grass.  You also see a moss-covered footpath.
  1100. Obvious paths: north, south.
  1101.  
  1102. Room Number: 19467
  1103.  
  1104. [go2]>down
  1105.  
  1106. You run north.
  1107. [Dark Woodlands, Rugged Trail]
  1108. Tamarisk bushes display their feathery tendrils, nearly as delicate as the web of a spider.  Each footfall creates a rather hollow sound upon the nearly dry earth.  Stretched full-length across the trail lies a decaying old log.  
  1109. Obvious paths: south.
  1110.  
  1111. Room Number: 19466
  1112.  
  1113. [go2]>climb wall
  1114.  
  1115. [Dark Woodlands, Rugged Trail]
  1116. Willowy branches reach out from the low bushes lining both sides of the trail.  Slender fingers laced with thorns await any opportunity to snag an errant coat sleeve or a patch of bare flesh, claiming it for their own.  You also see a grizzled red leucro, a steep embankment, a fallen and decaying log stretched across the trail and a grizzled red leucro.
  1117. Obvious paths: east.
  1118.  
  1119. [go2]>climb ledge
  1120.  
  1121. Room Number: 19465
  1122.  
  1123. [Dark Woodlands, Rugged Trail]
  1124. Utter stillness and the grandiose play of nature settles across the landscape.  Wildflowers form an elegant multicolored drapery across the towering bluff and lend a sweet aroma to the cool mountain air.  You also see a pile of rocks, a pile of rocks and a steep embankment covered in a blanket of golden yellow columbine.
  1125. Obvious paths: southwest.
  1126.  
  1127. Room Number: 19464
  1128.  
  1129. [go2]>climb niche
  1130.  
  1131. You run southwest.
  1132. [Dark Woodlands, Rugged Trail]
  1133.  
  1134. [go2]>climb branch
  1135.  
  1136. Deep shadows begin to fall long across the hillside as the foliage grows denser.  Birds chitter softly back and forth to each other from the safety of the trees, as if signaling a quiet warning to all who traverse the woodlands.  
  1137. Obvious paths: northeast, south.
  1138.  
  1139. Room Number: 19463
  1140.  
  1141. You run south.
  1142. [Dark Woodlands, Rugged Trail]
  1143. Nature, with all its mysterious forces, works undisturbed in this remote wilderness.  The soft gurgle of nearby waters becomes welcome music to the ears, though the stand of towering silverwood and spruce trees on the horizon does not offer up the same invitation.  
  1144. Obvious paths: north, down.
  1145.  
  1146. Room Number: 19462
  1147.  
  1148. [go2]>northeast
  1149.  
  1150. You run down.
  1151. [Undergondola, Narrow Path]
  1152. Widening and flattening out, the steep climb begins to level into a narrow path up the mountainside.  Tall purple lupine blossoms line the trail, their fragrance mingling with the crisp mountain air in a refreshing pause on an arduous journey.  You also see a stone wall.
  1153. Obvious paths: up, down.
  1154.  
  1155. Room Number: 19460
  1156.  
  1157. [go2]>nw
  1158.  
  1159. [Chasm, Vertical Pothole]
  1160. Vegetation creeps in and out of the face of the rock.  One possible avenue for further exploration appears to be a narrow ledge, barely wide enough to place the toe of a boot-clad foot, that leads straight up the side of the deep chasm.  You also see a stone wall.
  1161. Obvious paths: none.
  1162.  
  1163. Room Number: 19472
  1164.  
  1165. [go2]>n
  1166.  
  1167. [Chasm, Vertical Pothole]
  1168. The steep climb shows no signs of leveling out nor of providing any further assistance to a weary mountaineer.  Writhing gently inside a craggy niche, a large black snake attempts to wriggle out of a withered skin, its cloud-covered eyes both piercing and merciless.  You also see a narrow ledge.
  1169. Obvious paths: none.
  1170.  
  1171. Room Number: 19461
  1172.  
  1173. [go2]>n
  1174.  
  1175. [Chasm, Vertical Pothole]
  1176. A stand of tall trees comes into view overhead, further dimming the light and making it increasingly difficult to find a foothold up through the pothole.  Caution is absolutely necessary to prevent a case of vertigo from settling in and overwhelming the senses.  You also see a craggy niche and a thin silverwood branch stripped of its leaves dangling out over the chasm.
  1177.  
  1178. [go2]>ne
  1179.  
  1180. Obvious paths: none.
  1181.  
  1182. Room Number: 19459
  1183.  
  1184. [Obsidian Pass, Mountain Trail]
  1185. Cracks in the sides of the pass ooze a darkness flatter than the glassy black of the smoothed walls.  The silence here is disturbing.  You also see a thin silverwood branch stripped of its leaves dangling out over the chasm.
  1186.  
  1187. [go2]>ne
  1188.  
  1189. Obvious paths: northeast, south.
  1190.  
  1191. Room Number: 2245
  1192.  
  1193. You run northeast.
  1194. [Obsidian Pass, Mountain Trail]
  1195. The creak of ropes and the screech of stone clashing with stone bounces through the pass from somewhere to the south.  A trickle of dust followed by a shower of pebbles falls down the sheer mountainside, serving as an irregular waterfall of stone and earth as well a reminder that this place is not so stable as it may seem.  
  1196. Obvious paths: east, southwest, northwest.
  1197.  
  1198. Room Number: 2244
  1199.  
  1200. You run northwest.
  1201.  
  1202. [go2]>n
  1203.  
  1204. [Obsidian Pass, Mountain Trail]
  1205. The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend.  You also see a narrow track entering a crack in the rocks.
  1206. Obvious paths: north, southeast.
  1207.  
  1208. [go2]>ne
  1209.  
  1210. Room Number: 2243
  1211.  
  1212. You run north.
  1213. [Obsidian Pass, Mountain Trail]
  1214. The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound.  Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically.  Rubble and scree lie scattered across the trail.  
  1215. Obvious paths: north, south.
  1216.  
  1217. Room Number: 2242
  1218.  
  1219. [go2]>n
  1220.  
  1221. You run north.
  1222. [Obsidian Pass, Guard House]
  1223. The jagged black mountains for which this pass is named jut to the east and west, just barely allowing passage for the north-south road.  A guard house is situated beside the path, looking as if it were melting out of the mountainside.  Elven runes are cut into the walls, and a sigil of warding has been carved over the doorway.  You also see a Shard Sentinel and a well-made blockade.
  1224. Obvious paths: northeast.
  1225.  
  1226. Room Number: 2172
  1227.  
  1228.  
  1229. [go2]>ne
  1230.  
  1231. You run northeast.
  1232. [Foothills, Steep Path]
  1233. The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.  
  1234. Obvious paths: northeast, southwest.
  1235.  
  1236. Room Number: 2171
  1237.  
  1238. You run northeast.
  1239.  
  1240. [go2]>n
  1241.  
  1242. [Foothills, Artesian Well]
  1243. An old artesian well, still used by traveler and trader alike, stands alone in the dark shadow of the great mountains before it.  Oblivious to the road, to the northern city of Leth, to the dark peaks in the south - it remains a symbol of the enduring adventurer's spirit.  
  1244. Obvious paths: north, southwest.
  1245.  
  1246. [go2]>ne
  1247.  
  1248. Room Number: 2170
  1249.  
  1250. You run north.
  1251. [Southern Trade Route, Foothills]
  1252. Numerous rocks and boulders lie to each side of the road.  Despite the evidence of frequent travel, the steepness and insurmountable height of the mountains to the south make travel in either direction seem fraught with the promise of hardship.  
  1253. Obvious paths: northeast, south.
  1254.  
  1255. Room Number: 2169
  1256.  
  1257. You run northeast.
  1258.  
  1259. [go2]>n
  1260.  
  1261. [Southern Trade Route, Fallen Statue]
  1262. A large marble statue has been shattered and broken by the roadside.  The image of a Human woman's face, mouth wide with terror and fear, stares out at you from shattered stone eyes.  The dress, the body - all else has been smashed into thousands of marble slivers, some stained with a dark brown hue.  
  1263. Obvious paths: north, southwest.
  1264.  
  1265. Room Number: 2168
  1266.  
  1267. You run north.
  1268.  
  1269. [go2]>ne
  1270.  
  1271. [Southern Trade Route, Gold Fence]
  1272. An ornate gate stands to the north, the tall pinnacles of gold shimmering before the path leading into the cemetery.  The edge of the road begins to overlap with the curve of the foothills to the south, the face of the Dragon Spine leering from its haughty throne of rock.  
  1273. Obvious paths: northeast, south.
  1274.  
  1275. Room Number: 2167
  1276.  
  1277. [go2]>ne
  1278.  
  1279. You run northeast.
  1280. [Southern Trade Route, Gate of Heroes]
  1281. A large golden gate, carved with ornate patterns of Fae and Immortals, towers far above.  The golden spires of its points stretch upwards as if daring to pierce the belly of the sky.  
  1282. Obvious paths: north, southwest.
  1283.  
  1284. Room Number: 2166
  1285.  
  1286. [go2]>e
  1287.  
  1288. A burly cave rat scurries into the room.
  1289. You run north.
  1290. [Southern Trade Route, Gold Fence]
  1291. A large gold fence stands to one side of the road, its ornate metal form guarding an expansive cemetery behind a lanky frame.  A tall gate stands further to the south.  Black silk flags stitched with thorn-wrapped silver roses billow softly in the wind.  
  1292. Obvious paths: northeast, south.
  1293.  
  1294. [go2]>e
  1295.  
  1296. Room Number: 2165
  1297.  
  1298. You run northeast.
  1299. [Southern Trade Route, Road to the Pass]
  1300. Weathered rocks lie by the roadside, their forms twisted and gnarled by time and by weather.  Their figures seemed turned towards the sky in eternal supplication, hands and faces of rough unworked stone forever gazing at the endless sky.  
  1301. Obvious paths: north, southwest.
  1302.  
  1303. Room Number: 2164
  1304.  
  1305. You run north.
  1306.  
  1307. [go2]>n
  1308.  
  1309. [Southern Trade Route, Road to the Pass]
  1310. Few trees stand alongside the path.  The road inclines to the south, seeming to grow in steepness at the onset of the foothills.  The spires of Leth linger far to the north, their sky-kissed pinnacles barely within sight.  
  1311. Obvious paths: northeast, south.
  1312.  
  1313. Room Number: 2163
  1314.  
  1315. You run northeast.
  1316.  
  1317. [go2]>n
  1318.  
  1319. [Southern Trade Route, Road to the Pass]
  1320. As if some angry artist had taken his knife and cut black swatches into his canvas, so like that image of passionate anger stand the Dragon Spine Mountains.  It is as if the very earth had thrown them against the sky, their forms tearing into the silken threads that weave the very atmosphere around Elanthia.  
  1321. Obvious paths: northeast, southwest.
  1322.  
  1323. [go2]>ne
  1324.  
  1325. Room Number: 2162
  1326.  
  1327. You run northeast.
  1328. [Southern Trade Route, Road to the Pass]
  1329. The well-traveled road becomes rocky.  The larger obstacles have been cleared from the way, boulders and jagged outcroppings lying to the side of the passage.  To the north, Leth seems scarce - especially when compared to the gargantuan shadow of the southern mountains.  
  1330.  
  1331. [go2]>n
  1332.  
  1333. Obvious paths: east, southwest.
  1334.  
  1335. Room Number: 2161
  1336.  
  1337. You run east.
  1338. [Southern Trade Route, Edge of the Valley]
  1339.  
  1340. [go2]>ne
  1341.  
  1342. The edge of the meadow connects to the harsher land leading up to the foothills.  The green ocean of grass that softly moves with the breeze contrasts sharply with the spartan surroundings that lie ahead.  
  1343. Obvious paths: east, west.
  1344.  
  1345. Room Number: 2160
  1346.  
  1347. You run east.
  1348. [Southern Trade Route, Edge of the Valley]
  1349. The wide expanse of the trade route increases its breadth to accommodate the busy trade and travel that increases near to the mountains.  The signs of frequent commerce litter the roadside, broken transports and abandoned garbage dwindle in the dry winds.  
  1350. Obvious paths: north, west.
  1351.  
  1352. Room Number: 2159
  1353.  
  1354. You run north.
  1355.  
  1356. [go2]>n
  1357.  
  1358. [Quiet Meadow, Edge of the Valley]
  1359. The valley here diverges two ways.  Large rocks jut out from the ground to the south, while to the north a gentle slope gives way to the bright green meadows beyond.  
  1360. Obvious paths: north, south.
  1361.  
  1362. Room Number: 2158
  1363.  
  1364. You run north.
  1365.  
  1366. [go2]>ne
  1367.  
  1368. [Southern Trade Route, Quiet Meadow]
  1369. A mass of wild grapes is encroaching upon the space of a tall aspen.  Sinewy vines climb the wide body of the trunk, clinging with all their might.  Ripe fruit, full and dark, hangs precariously from the slight branches.  
  1370. Obvious paths: northeast, south.
  1371.  
  1372. Room Number: 2157
  1373.  
  1374. [go2]>e
  1375.  
  1376. You run northeast.
  1377. [Southern Trade Route, Quiet Meadow]
  1378. Tulips and honeysuckle sway in the breeze, their perfumed scents drifting over the large expanse of the meadow.  The warbling song of birds moves softly with the winds.  
  1379. Obvious paths: north, southwest.
  1380.  
  1381. Room Number: 2156
  1382.  
  1383.  
  1384. [go2]>ne
  1385.  
  1386. You run north.
  1387. [Southern Trade Route, Quiet Meadow]
  1388. The rolling hills of the meadow begin to grow slightly steeper towards the south.  The silken grass surrounding the road ripples in the wind, a living ocean of green vegetation.  
  1389. Obvious paths: northeast, south.
  1390.  
  1391. Room Number: 2155
  1392.  
  1393. You run northeast.
  1394.  
  1395. [go2]>n
  1396.  
  1397. [Southern Trade Route, Quiet Meadow]
  1398. A young sapling struggles along the roadside, its leaves trembling in the racking breezes that tremulously pass by.  The roots wrestle with the ground below, a struggle for survival.  
  1399. Obvious paths: north, southwest.
  1400.  
  1401. Room Number: 2154
  1402.  
  1403. [go2]>n
  1404.  
  1405. You run north.
  1406. [Southern Trade Route, Quiet Meadow]
  1407. An old apple tree rests surrounded by a circle of soft pink flowers.  A lone squirrel titters precariously from a branch before leaping high into the air.  Blushing red apples dangle from the branches, far out of reach above.  
  1408. Obvious paths: northeast, south.
  1409.  
  1410. Room Number: 2153
  1411.  
  1412.  
  1413. [go2]>ne
  1414.  
  1415. You run northeast.
  1416. [Southern Trade Route, Quiet Meadow]
  1417. The soft coo of a lone sparrow flitting through the air accompanies the melody of a gentle breeze rustling leaf against leaf.  Serenity of the rarest kind lurks here in the shadow of the ominous mountains to the south.  
  1418. Obvious paths: east, southwest.
  1419.  
  1420. Room Number: 2152
  1421.  
  1422. [go2]>ne
  1423.  
  1424. You run east.
  1425. [Southern Trade Route, Quiet Meadow]
  1426. Gentle grasses sway and bend, their only burden the unending sky that looms above.  Soft twittering sounds linger in the air, gentle melodies that soothe the soul and the body.  
  1427. Obvious paths: northeast, west.
  1428.  
  1429. [go2]>ne
  1430.  
  1431. Room Number: 2151
  1432.  
  1433. You run northeast.
  1434. [Southern Trade Route, Quiet Meadow]
  1435. Grass stretches as far as the eye can see, its lush green interspersed with fiery flashes of color.  Wood-violets and irises peek from among mottled patches of shadow that dot the fields.  
  1436. Obvious paths: north, southwest.
  1437.  
  1438. [go2]>ne
  1439.  
  1440. Room Number: 2150
  1441.  
  1442. You run north.
  1443. [Southern Trade Route, Edge of the Valley]
  1444. A well-kept road leads into the valley, softly moved by gentle breezes that hail from over the foothills of the mountains.  
  1445. Obvious paths: north, south.
  1446.  
  1447. Room Number: 2149
  1448.  
  1449. [go2]>ne
  1450.  
  1451. You run north.
  1452. [Alongside the Forest, Dwindling Way]
  1453.  
  1454. [go2]>n
  1455.  
  1456. The road slopes downward towards the south into a small valley that stands before the mountains and the precarious Obsidian Pass, while to the north it leans into the forest slightly, winding around it like a coiled serpent.  
  1457. Obvious paths: northeast, south.
  1458.  
  1459. Room Number: 2148
  1460.  
  1461. You run northeast.
  1462. [Alongside the Forest, Dwindling Way]
  1463. A wild rose bush twines around an old wooden fence, its thorns and blossoms radiant with savage beauty.  Its fierceness is complemented by the pale lavender crocuses peeking softly from beneath their bed in the earth.  
  1464. Obvious paths: northeast, southwest.
  1465.  
  1466. Room Number: 2147
  1467.  
  1468. [go2]>ne
  1469.  
  1470. You run northeast.
  1471. [Alongside the Forest, Dwindling Way]
  1472. Dust of the road gingerly settles, haggard brush beside the way loose in the dehydrated earth.  Rocks and twisted branches skuttle about, the wind raking brakish claws of air over the dried dirt, eroding it away.  
  1473. Obvious paths: northeast, southwest.
  1474.  
  1475. Room Number: 2146
  1476.  
  1477. You run northeast.
  1478.  
  1479. [go2]>ne
  1480.  
  1481. [Alongside the Forest, Winding Path]
  1482. A large willow tree solemnly bows its stately head over the road.  A clearing beneath provides a quaint spot for a picnic, or respite from the day's long travels.  Daisies and clementine open their sweet faces to the skies.  You also see a graceful willow tree with a garland of blooming wildflowers draped amidst the branches.
  1483. Obvious paths: northeast, southwest.
  1484.  
  1485. Room Number: 2145
  1486.  
  1487.  
  1488. [go2]>n
  1489.  
  1490. You run northeast.
  1491. [Southern Trade Route]
  1492. The stump of an old tree rests with an axe wedged firmly into its center.  Piles of wood overgrown with weeds and wildflowers lie by the roadside, a forgotten woodsman's dream.  
  1493. Obvious paths: northeast, southwest.
  1494.  
  1495. [go2]>n
  1496.  
  1497. Room Number: 2144
  1498.  
  1499. You run northeast.
  1500. [Alongside the Woods, Break in the Forest]
  1501. A ring of mushrooms solemnly crests a small opening in the forest.  Small motes of light drift aimlessly around, settling on the moist grass below.  
  1502. Obvious paths: north, southwest.
  1503.  
  1504. [go2]>ne
  1505.  
  1506. Room Number: 2143
  1507.  
  1508. You run north.
  1509. [Alongside the Woods, Winding Path]
  1510. A broken picket fence stands forlornly before the ruins of a small hut.  Perhaps once the home of a forester or hermit, the place now stands in shambles, its memories sealed by time's unrelenting hand.  
  1511. Obvious paths: northeast, south.
  1512.  
  1513. Room Number: 2142
  1514.  
  1515. You run northeast.
  1516.  
  1517. [go2]>ne
  1518.  
  1519. [Alongside the Woods, Winding Path]
  1520. Further south, twisted trees line the way.  Their arching branches form a lifeless arbor overhead.  A fallen log, rotting inside and out, rests to one side.  The small flowers and grass nearby are in the process of consuming its crumbling body.  
  1521. Obvious paths: northeast, southwest.
  1522.  
  1523. [go2]>n
  1524.  
  1525. Room Number: 2141
  1526.  
  1527. You run northeast.
  1528. [Alongside the Forest, Winding Path]
  1529. Trees stand, sickly figures thrown against the spartan sky above.  Their gnarled and twisting limbs seem to contort as if out of pain, their bodies those of hunchbacks mournfully bent over the roadside.  
  1530.  
  1531. [go2]>n
  1532.  
  1533. Obvious paths: north, southwest.
  1534.  
  1535. Room Number: 2140
  1536.  
  1537. You run north.
  1538. [Alongside the Forest, Winding Path]
  1539. The curves and dips in the road make for somewhat difficult travel, rocks and branches reaching out to deter the way.  Most travelers seem to have cleared a passage through the debris.  
  1540. Obvious paths: north, south.
  1541.  
  1542. [go2]>ne
  1543.  
  1544. Room Number: 2139
  1545.  
  1546. You run north.
  1547. [Southern Trade Route, Alongside the Forest]
  1548. A soft cooing echoes unbounded through the forest.  The road cuts a thick swatch through the brush, a pale shadow compared to the almost malignant ones surrounding it.  
  1549. Obvious paths: northeast, south.
  1550.  
  1551. [go2]>ne
  1552.  
  1553. Room Number: 2138
  1554.  
  1555. You run northeast.
  1556. [Southern Trade Route, Alongside the Forest]
  1557. Speckled rocks mottle the dusky color of the road.  The bleak way winds around the edge of the forest like a snake coiling around a polished apple.  
  1558. Obvious paths: northeast, southwest.
  1559.  
  1560. Room Number: 2137
  1561.  
  1562. You run northeast.
  1563.  
  1564. [go2]>ne
  1565.  
  1566. [Southern Trade Route, Alongside the Forest]
  1567.  
  1568. [go2]>ne
  1569.  
  1570. The hollows and dips in the path are filled with rocks and muddy water.  Wagon-ruts leave indelible tracks in the dirt, insects and various unidentifiable things make their dark homes in the shallow pools that form.  
  1571. Obvious paths: north, southwest.
  1572.  
  1573. Room Number: 2136
  1574.  
  1575. You run north.
  1576. [Southern Trade Route, Alongside the Forest]
  1577. Tall, lanky trees rise up over a small hill that the road travels over.  Their sinewy figures are barely recognizable as trees, leaves and branches slender and emaciated.  
  1578. Obvious paths: north, south.
  1579.  
  1580. [go2]>ne
  1581.  
  1582. Room Number: 2135
  1583.  
  1584. You run north.
  1585. [Southern Trade Route, Alongside the Forest]
  1586. Southwards, the brush becomes thicker, the trees still far more skeleton than forest.  Rocks intersperse the growth, their solid forms marring the complexion of verdant green carpeting the area.  
  1587.  
  1588. [go2]>north
  1589.  
  1590. Obvious paths: northeast, south.
  1591.  
  1592. Room Number: 2134
  1593.  
  1594. You run northeast.
  1595. [Southern Trade Route, Edge of the Forest]
  1596. Trees begin to become wilder here, losing the gait and gaze of sentience that the lifesculpted artworks possessed.  The sounds of the forest primeval begin to echo around you, the stray call of a bird trembling against the air.  
  1597. Obvious paths: northeast, southwest.
  1598.  
  1599. Room Number: 2133
  1600.  
  1601. You run northeast.
  1602.  
  1603. [go2]>northeast
  1604.  
  1605. [Southern Trade Route, Ez'keari's Orchards]
  1606. The orchard begins to thin, rows of mineral trees becoming less dense.  Lifesculptures surround the perimeter, their hand-like boughs twined with snowflowers.  A sparse forest before a large mountain range lingers over your view to the south.  
  1607. Obvious paths: northeast, southwest.
  1608.  
  1609. Room Number: 2132
  1610.  
  1611. [go2]>north
  1612.  
  1613. You run northeast.
  1614. [Southern Trade Route, Ez'keari's Orchards]
  1615. A graceful fountain emerges from amidst a small grove of lifesculpted trees molded and shaped into abstract images from dreams.  They twirl and spiral in almost unrecognizable shapes, unidentifiable to all save their creator.  
  1616. Obvious paths: northeast, southwest.
  1617.  
  1618. Room Number: 2131
  1619.  
  1620. You run northeast.
  1621.  
  1622. [go2]>north
  1623.  
  1624. [Southern Trade Route, Ez'keari's Orchards]
  1625.  
  1626. [go2]>north
  1627.  
  1628. Lifesculptures reach out, branches molded to be unnatural hand-like shapes, each finger grasping at travelers passing by.  Eerie wooden faces leer at you, their features contorted and twisted to the point that they only vaguely resemble a Human countenance.  
  1629. Obvious paths: northeast, southwest.
  1630.  
  1631. Room Number: 2130
  1632.  
  1633. You run northeast.
  1634. [Southern Trade Route, Ez'keari's Orchards]
  1635. Sleek stones line the road as it winds its way southwest.  Rosewood trees peek over the edges of tall fences, their sorrel hues almost a blood-red beneath the sun.  
  1636. Obvious paths: north, southwest.
  1637.  
  1638. Room Number: 2129
  1639.  
  1640. [go2]>north
  1641.  
  1642. You run north.
  1643. [Southern Trade Route, Ez'keari's Orchards]
  1644. Silverwood trees line the dusky roadway, their metal-wrought trunks sparkling with the beauty of nature's abundance.  To the south, the tips of a tall fence peek into view.  
  1645. Obvious paths: northeast, south.
  1646.  
  1647. Room Number: 2128
  1648.  
  1649. You run northeast.
  1650.  
  1651. [go2]>northeast
  1652.  
  1653. [Southern Trade Route, Ez'keari's Orchards]
  1654. Tall bronze gates tower far overhead, standing to one side of the road.  Beyond them, expanses of mineral trees and gracefully lifesculpted figures rest.  The road transverses through, the exotic flora nearby chiming softly as the wind strikes their precious leaves.  
  1655.  
  1656. [go2]>northeast
  1657.  
  1658. Obvious paths: north, southwest.
  1659.  
  1660. Room Number: 2127
  1661.  
  1662. You run north.
  1663. [Southern Trade Route, Near the Woods]
  1664. The soft cadence of the breeze echoes like a siren's lone song as it whips and whistles through the mass of ironwood trees.  The voice of the sky sings softly, a voice filled with the pain of unending sorrow, and the darkling soul of the forest.  
  1665. Obvious paths: north, south.
  1666.  
  1667. Room Number: 2126
  1668.  
  1669. [go2]>northeast
  1670.  
  1671. You run north.
  1672. [Southern Trade Route, Near the Woods]
  1673. Small wildflowers dot the dark green grass that lines the road.  Streaks of dull, black rock peek from beneath rents torn into the dirt by a wagon that left deep ruts in the earth after her passing.  
  1674. Obvious paths: north, south.
  1675.  
  1676. Room Number: 2125
  1677.  
  1678. [go2]>north
  1679.  
  1680. You run north.
  1681. [Southern Trade Route, Near the Woods]
  1682. The sky lucidly stretches far above, moving with the all the grace and sleekness of a cat as it stalks over the ground below.  The road is clear, the path well-maintained and managed for travel and commerce.  
  1683. Obvious paths: north, south.
  1684.  
  1685. Room Number: 2124
  1686.  
  1687. You run north.
  1688.  
  1689. [go2]>north
  1690.  
  1691. [Southern Trade Route, Lonely Outpost]
  1692.  
  1693. [go2]>northeast
  1694.  
  1695. An old shed stands lopsided, one wall resting uneasily against the strong trunk of a modwir tree.  Wind batters against the rotting walls, the wood disintegrating as it is clawed at by the elements.  
  1696. Obvious paths: northeast, south.
  1697.  
  1698. Room Number: 2123
  1699.  
  1700. You run northeast.
  1701. [Southern Trade Route, Lonely Outpost]
  1702. An old military outpost lies in a heap, slowly falling apart.  The encroaching green is wrapping its sinewy tendrils around it.  Once it stood as a tall and proud waystation, but now the shadows of the past are all that remain.  
  1703. Obvious paths: northeast, southwest.
  1704.  
  1705. [go2]>northeast
  1706.  
  1707. Room Number: 2122
  1708.  
  1709. You run northeast.
  1710. [Southern Trade Route, Traveler's Rest]
  1711. Caravans come and go, but a large and seemingly unremarkable stone remains unchanging here.  Perhaps a shrine to some unnamed God, or merely a token of good fortune, Traders, Bards, Mages and countless others leave small tributes of luck and hope nearby.  
  1712. Obvious paths: northeast, southwest.
  1713.  
  1714. Room Number: 2121
  1715.  
  1716. [go2]>north
  1717.  
  1718. You run northeast.
  1719. [Southern Trade Route, Traveler's Rest]
  1720. A small glade here bears rough-cut wooden benches and a stone well.  Passersby rest there, languidly stretching beneath the sun, telling tales of lands near and far away.  Stories from divergent lands such as Ilithi to the south and as far as Therenborough to the north mingle in a flurry of culture and song.  
  1721. Obvious paths: north, southwest.
  1722.  
  1723. Room Number: 2120
  1724.  
  1725. You run north.
  1726.  
  1727. [go2]>north
  1728.  
  1729. [Southern Trade Route, Small Cottage]
  1730. Nearby, a house is dug into one of the small hills.  A small garden encircles the odd structure, extending to the very edge of the roadside.  Delicate cherry trees are planted in precise, neat rows alongside of the dwelling.  You also see a round white door leading into the tiny abode with a sign tacked to it.
  1731. Obvious paths: north, south.
  1732.  
  1733. Room Number: 2119
  1734.  
  1735. You run north.
  1736.  
  1737. [go2]>northeast
  1738.  
  1739. [Southern Trade Route, Esouvar Deriel]
  1740. The ironwood trees tremble with the passing of caravans and people.  The signs of heavy use lie strewn about, from broken wagon wheels to long-abandoned cargo.  These interruptions on the surrounding nature of the forest seem to intrude and mar the gentle calm that prevails.  
  1741.  
  1742. [go2]>northeast
  1743.  
  1744. Obvious paths: northeast, south.
  1745.  
  1746. Room Number: 2118
  1747.  
  1748. You run northeast.
  1749. [Southern Trade Route, Esouvar Deriel]
  1750. Sparse vegetation lines the roadside.  Signs of countless caravans and people passing by mar the pale grey stones that smooth the rough briskness of travel.  
  1751. Obvious paths: northeast, southwest.
  1752.  
  1753. Room Number: 2117
  1754.  
  1755. [go2]>north
  1756.  
  1757. You run northeast.
  1758. [Southern Trade Route, Esouvar Deriel]
  1759. The stream dwindles to a fine thread of silver, almost too slight to be seen, damp soil beside the road all that remains of the crystalline water.  Small flowers spring up around the area, heads bowed softly.  
  1760.  
  1761. [go2]>northeast
  1762.  
  1763. Obvious paths: north, southwest.
  1764.  
  1765. Room Number: 2116
  1766.  
  1767. You run north.
  1768. [Southern Trade Route, Esouvar Deriel]
  1769. A stream's silver hue breaks through the monotonous dark of the landscape.  The cadence of rushing water dancing around rocks and branches echoes quietly through the trees, a deft, delicate movement of song.  You also see a forest trail that wends its way alongside the stream.
  1770. Obvious paths: north, south.
  1771.  
  1772. [go2]>go gate
  1773.  
  1774. Room Number: 2115
  1775.  
  1776. You run north.
  1777. [Southern Trade Route, Esouvar Deriel]
  1778. A haunting shadow, perhaps the spirit of some child lost long ago to the forest, lingers in the area.  Leaves rustle, their bleak hues perhaps a shade lighter than they should be.  The dark skins of the ironwoods glimmer sullenly with the sheen of a thousand dew drops.  
  1779.  
  1780. [go2]>northeast
  1781.  
  1782. Obvious paths: northeast, south, west.
  1783.  
  1784. Room Number: 2100
  1785.  
  1786. You run northeast.
  1787. [Southern Trade Route, Esouvar Deriel]
  1788. A cracked rock lies near the roadside, large and wide enough for a weary traveler to rest their heated pace.  Its edges are smooth, the roughness of the stone worn away by countless passersby who have all made their small, if indelible, impression upon it.  
  1789. Obvious paths: northeast, southwest.
  1790.  
  1791. [go2]>northwest
  1792.  
  1793. Room Number: 2099
  1794.  
  1795. You run northeast.
  1796. [Southern Trade Route, Esouvar Deriel]
  1797. The road twists and winds southward, the density of trees becoming sparse and thin as the frequency of travel picks up.  The Deobar Bower Gate to the north peeks quietly over the dark ironwood trees clustering around Leth Deriel.  You also see a cozy red fieldstone cottage and an unremarkable home.
  1798. Obvious paths: north, southwest.
  1799.  
  1800. Room Number: 2098
  1801.  
  1802. You run north.
  1803.  
  1804. [go2]>northwest
  1805.  
  1806. [Southern Trade Route, Esouvar Deriel]
  1807. Smooth flagstones line the dusky-red soil of the road.  Bright yellow flowers peek from around dark patches of green moss, their tones falling gently over the sparse earth like abandoned drops of sunlight.  You also see a cozy stacked stone cottage and a darkened deobar house.
  1808. Obvious paths: northeast, south, northwest.
  1809.  
  1810. [go2]>northwest
  1811.  
  1812. Room Number: 2097
  1813.  
  1814. You run northeast.
  1815. [Deobar Bower Gate, Esouvar Deriel]
  1816. A tall gate rises over a well-kept road.  Ironwood trees gather in patches around the steep city walls, their dark forms casting shadows over the thin brush.  The slender bows and branches that make the thick panels of the gateway into Leth curve and twist, their still-tender bark formed into a living arch by a lifesculptor's hand.  
  1817.  
  1818. [go2]>north
  1819.  
  1820. Obvious paths: southwest.
  1821.  
  1822. Room Number: 2173
  1823.  
  1824. [Leth Deriel, Deobar Bower Gate]
  1825. A tremulous throbbing fills the air, replete with murmurings from an unseen host, like pulsations from the heart of the impenetrable forest beyond the barrier of deobars that grow here.  Sympathetic vibrations, higher pitched, seem to emanate from the Sana'ati Dyaus at the town's center due northeast.  The living wall of trees has been recently fitted with a rattan and wicker gate that remains open night and day, leading out to a road winding south through the forest.  
  1826. Obvious paths: northeast.
  1827.  
  1828. Room Number: 2025
  1829.  
  1830. [go2]>north
  1831.  
  1832. You run northeast.
  1833. [Leth Deriel, Elder Bark Circle]
  1834.  
  1835. [go2]>northeast
  1836.  
  1837. A break in the living barricade forms a clearing that leads to the southwestern city gate.  Through it, all you see is forest beyond, lofty, silent and forbidding.  An old ranger, bowed and wizened, hobbles past, spewing a wad of some masticated greenish ooze directly across your path.  
  1838. Obvious paths: northeast, southeast, southwest, northwest.
  1839.  
  1840. Room Number: 2023
  1841.  
  1842. You run northwest.
  1843. [Leth Deriel, Elder Bark Circle]
  1844. A sudden snap in the deobars overhead is followed by soft, urgent footfalls along the arboreal platforms that circle the Elven stronghold.  You can barely hear the creak of a willow bow being drawn taut, ready to loose a well-aimed shaft at the heart of an enemy.  Not wishing to stay for target practice, you redouble your pace.  
  1845. Obvious paths: southeast, northwest.
  1846.  
  1847. Room Number: 2024
  1848.  
  1849.  
  1850. [go2]>northeast
  1851.  
  1852. You run northwest.
  1853. [Leth Deriel, Elder Bark Circle]
  1854. Fiddlehead ferns and low growing shrubs line both sides of the path between the tree trunks.  Many tender young fern stalks poke out of the soil, as though someone had harvested their tips.  Along the inner curve are thirsty green willows among whose roots play delicate, crystal trickles of clear water.  You also see a wooden building.
  1855. Obvious paths: southeast, northwest.
  1856.  
  1857. Room Number: 1997
  1858.  
  1859.  
  1860. [go2]>northeast
  1861.  
  1862. You run northwest.
  1863. [Leth Deriel, Elder Bark Circle]
  1864. The deobars here sport large patches of brownish-green moss on the north sides of their trunks.  The humus on the ground is exceedingly damp as well and home to lichens, toadstools, and clumps of feathery fronds.  Your footsteps leave depressions that fill up with small puddles of water.  
  1865. Obvious paths: north, southeast.
  1866.  
  1867. [go2]>northwest
  1868.  
  1869. Room Number: 1996
  1870.  
  1871. You run north.
  1872. [Leth Deriel, Elder Bark Circle]
  1873. Elder Bark Circle intersects with Black Willow Lane to the east here.  The junction is broad and the hard packed, rich loam that paves the byways of Leth Deriel looks well trampled.  The earth feels solid and comforting beneath your feet, but a damp, musty scent wafts in from the south.  
  1874. Obvious paths: north, east, south.
  1875.  
  1876. Room Number: 1995
  1877.  
  1878. You run north.
  1879.  
  1880. [go2]>go gate
  1881.  
  1882. [Leth Deriel, Elder Bark Circle]
  1883. Peering into the foliage to the southeast, you notice a great black willow tree.  Its hoary, drooping branches cascade down and the leaves tumble earthward like innumerable, brilliant green sparks from an Elothean fireworks display.  In an upper fork of the willow's massive trunk is a tall, thin structure.  With no apparent access from here, there must be some other way to approach the willow.  
  1884. Obvious paths: northeast, south.
  1885.  
  1886. [go2]>northwest
  1887.  
  1888. Room Number: 1994
  1889.  
  1890. You run northeast.
  1891. [Leth Deriel, Elder Bark Circle]
  1892. The inner arc of the road is bordered by neatly trimmed primrose bushes, a little beyond which are tall stands of poplar, plane and birch in an unlikely mix.  Remarkably they are all thriving, magnificent specimens of their kind.  Small paths, hardly noticeable at all, leave the main road and meander off into the growth but are too faint to follow.  You also see a poplar tree with a gleaming silver bell inlaid with a multitude of opalescent treehopper toads hanging from its lower branches.
  1893. Obvious paths: northeast, southwest.
  1894.  
  1895. Room Number: 1993
  1896.  
  1897. [go2]>north
  1898.  
  1899. You run northeast.
  1900. [Leth Deriel, Elder Bark Circle]
  1901. A thinning of the wall here lets you catch a glimpse of Oracle Hollow, beyond to the northwest.  You feel drawn back to the early ages of Elanthia, to the days of those ancient oracles in primitive times when the forest had a life unto itself.  Vows, oaths and prophecies were often uttered in the sheltered glades, canopied groves, the stone cromlechs and sacred precincts of the primeval woods.  You also see an impressively large hut built of skins and deobar.
  1902. Obvious paths: northeast, southwest.
  1903.  
  1904. Room Number: 1992
  1905.  
  1906. You run northeast.
  1907.  
  1908. [go2]>north
  1909.  
  1910. [Leth Deriel, Elder Bark Circle]
  1911. Dense stands of deobars form the town palisades that curve to the northeast and southwest.  The impenetrable defense is made even more daunting by clumps of raevelthorn bushes that grow close to the ground in the gaps between the trees.  Their branches, with razor sharp thorns facing outward, appear to have been woven craftily among the trees.  
  1912. Obvious paths: northeast, southeast, southwest, northwest.
  1913.  
  1914. Room Number: 1990
  1915.  
  1916. You run northwest.
  1917.  
  1918. [go2]>northwest
  1919.  
  1920. [Leth Deriel, Alder Bower Gate]
  1921. Huge, broad leafed alder trees shoot up tall and straight, sentinels in constant watch over the main gate that leads into and out of Leth Deriel, ancient Elven stronghold.  Their spreading crowns meet high overhead, forming a dense, impenetrable roof, as stalwart as any fortress made by nature or artifice.  The way leading into the town is quite wide here.  
  1922. Obvious paths: southeast.
  1923.  
  1924. [go2]>northwest
  1925.  
  1926. Room Number: 1991
  1927.  
  1928. [Southern Trade Route, Outside Leth Deriel]
  1929. Directly before you to the south stands the main entrance that connects Leth Deriel with the outside world.  Huge stands of alder trees form the gate, their branches raising and falling to allow caravans, expeditions and large groups to pass through.  On either side, a living palisade of deobar trees serves as a protective, impenetrable fortification around the entire stronghold.  You also see a knitted wool cloak, a lazy farm peccary with a hooded mistsilk robe elaborately embroidered with gladiolus pattern on it, a dark gem pouch and Alder Bower Gate.
  1930. Also here: Takeover Artist Jep who is blurred by hazy afterimages.
  1931. Obvious paths: northwest.
  1932.  
  1933. [go2]>north
  1934.  
  1935. Room Number: 1968
  1936.  
  1937. You run northwest.
  1938. [Southern Trade Route, Bosque Deriel]
  1939. The Elven woodland fortress of Leth Deriel looms before you to the south, its walls of defensive deobar trees forming huge arcs to the southwest and east.  The high tops and entwined branches of the Alder Bower Gate overshadow the south section of the road.  Even from this distance, you see the tallest, most ancient and most venerated tree in the Elven lands, the Sana'ati Dyaus, which stands at the center of the city.  
  1940. Obvious paths: north, southeast.
  1941.  
  1942. Room Number: 1967
  1943.  
  1944. You run north.
  1945.  
  1946. [go2]>north
  1947.  
  1948. [Southern Trade Route, Bosque Deriel]
  1949.  
  1950. [go2]>northwest
  1951.  
  1952. A purposeful rustling overhead makes you look up.  Atop platforms of lashed branches and planks stand Elven archers, watchfully guarding the approach to Leth Deriel.  The treetops bristle with their numbers.  In various spots of the road, you notice broken arrow shafts sticking out of the dirt.  These appear to be recent additions to the roadbed.  
  1953. Obvious paths: north, south.
  1954.  
  1955. Room Number: 1966
  1956.  
  1957. You run north.
  1958. [Southern Trade Route, Bosque Deriel]
  1959. Sounds unlike any you know whirl about you in a choir of whisperings, rustlings, murmurings, and guttural hisses.  Strange calls, unlike those of any bird, reverberate in the treetops.  You feel as though this is all for your benefit or rather to your detriment, as though someone or something were watching all the traffic along this route, and signaling your approach.  
  1960. Obvious paths: northeast, south, southwest, northwest.
  1961.  
  1962. Room Number: 1956
  1963.  
  1964.  
  1965. [go2]>northwest
  1966.  
  1967. You run northwest.
  1968. [Southern Trade Route, Bosque Deriel]
  1969. While pondering the fantastic variety of flora here, you listen to the wildlife encircling you.  Familiar bird songs, insect chirpings, and the rooting of forest-floor foragers all comfort you.  And yet, there is an undercurrent, a foreign and disquieting subtext of sounds and voices that lie just outside your conscious range of hearing.  
  1970. Obvious paths: southeast, northwest.
  1971.  
  1972. Room Number: 1955
  1973.  
  1974.  
  1975. [go2]>northeast
  1976.  
  1977. You run northwest.
  1978. [Southern Trade Route, Bosque Deriel]
  1979. A more enchanting mix of foliage, exotic herbs, fragrant plants and glorious undergrowth exists perhaps nowhere else on Elanthia.  Surrounded by what can only be called a forager's paradise, you marvel at the bounty of nature.  Each individual species here has something of value to offer the body, soul, or spirit.  Taking a deep breath and casting a long, wistful gaze, you continue on.  You also see a deobar tree guarded by a giant blade spider hanging from the branches.
  1980. Obvious paths: north, southeast.
  1981.  
  1982. Room Number: 1954
  1983.  
  1984. You run north.
  1985.  
  1986. [go2]>north
  1987.  
  1988. [Southern Trade Route, Bosque Deriel]
  1989. Handcarts, porters, and caravans laden with trade goods and commodities bound for Leth Deriel pass through here heading south, while heading north are soldiers, mages, and savants of one kind or another, fighters and other less prosperous figures.  A ranger is bent over the side of the path, inspecting some curious flowering plant.  
  1990.  
  1991. [go2]>northeast
  1992.  
  1993. Obvious paths: north, south.
  1994.  
  1995. Room Number: 1953
  1996.  
  1997. You run north.
  1998. [Southern Trade Route, Customs Post]
  1999. Several thin trees are propped up across the path in a kind of makeshift gate.  Half a dozen Elven archers are stationed around their commander, a tall and stern figure in the flowing green cloak of his regiment.  A large balance scale, some wooden pallets, and a tent form the inspection station where those entering and leaving the domain of Leth Deriel pay tolls and taxes, and attend to the inevitable ensuing paperwork.  
  2000. Obvious paths: south, northwest.
  2001.  
  2002. Room Number: 1952
  2003.  
  2004. You run northwest.
  2005.  
  2006. [go2]>northeast
  2007.  
  2008. [Southern Trade Route, Endrus Forest]
  2009. There is a clearing to the southeast, and the sounds of several languages not indigenous to the precincts of Leth Deriel can be heard from that direction.  A few carts and wagons, an overburdened camel, and a very annoyed-looking Elothean trader loiter here, as though waiting to pass southeast but unable to proceed for some reason.  
  2010. Obvious paths: southeast, northwest.
  2011.  
  2012. [go2]>northeast
  2013.  
  2014. Room Number: 1951
  2015.  
  2016. You run northwest.
  2017. [Southern Trade Route, Endrus Forest]
  2018.  
  2019. [go2]>northeast
  2020.  
  2021. Mysterious voices echo in the shadowy glades along the sides of the road here.  Filmy forms seem to glide among the towering trees, hinting at a magical and miraculous world beckoning you to stray from the safe, mundane limits of the trade route.  
  2022. Obvious paths: northeast, southeast.
  2023.  
  2024. Room Number: 1950
  2025.  
  2026. You run northeast.
  2027. [Southern Trade Route, Zurinda's Bale]
  2028. The air is stuffy, humid and oppressive here, as though the leaves have conspired to make a verdant canopy to contain the heat spawned by the forest's decay and regeneration.  The low humming in your ears grows louder, a chorus of katydids beating their wings in an unrelenting, blood-quickening rhythm.  You feel oddly drowsy, or perhaps you are about to swoon from the unnatural warmth.  
  2029. Obvious paths: north, southwest.
  2030.  
  2031. Room Number: 1944
  2032.  
  2033. [go2]>northwest
  2034.  
  2035. You run north.
  2036. [Southern Trade Route, Endrus Forest]
  2037.  
  2038. [go2]>northwest
  2039.  
  2040. The broad, stiff-veined leaves of the remeka trees here shut out the sky and the stirring of the forest breezes.  The remekas absorb great quantities of water through their roots and release it in the form of droplets that collect on the underside of the leaves, dripping to the forest floor like a localized rain shower.  This shower is too tepid to be refreshing, but a good source of drinking water so far from rivers or wells.  
  2041. Obvious paths: northeast, south.
  2042.  
  2043. Room Number: 1949
  2044.  
  2045. You run northeast.
  2046. [Southern Trade Route, Endrus Forest]
  2047. Diminutive hoof prints from some cloven-footed animal pepper the road here.  The underbrush on both sides has been trampled down repeatedly, and there is a noticeable track worn into the hard-packed roadbed at a right angle.  You hear faint grunts and rustlings to the east and west, but the low thorn bushes rule out leaving the path to investigate.  A dripping sound emanates from the southwest.  
  2048. Obvious paths: northeast, southwest.
  2049.  
  2050. Room Number: 1945
  2051.  
  2052.  
  2053. [go2]>north
  2054.  
  2055. You run northeast.
  2056. [Southern Trade Route, Endrus Forest]
  2057. Thick trees line the route here, with rope-like roots swelling the surface and bursting through in places.  Most of them have been hacked back by the passing caravans and travelers.  At the base of one of the greater trees, the jumble of roots encloses a murky hole, leading into a hollow.  In such places are said to dwell Elven hermits and anchorites.  
  2058. Obvious paths: northeast, southwest.
  2059.  
  2060. Room Number: 1948
  2061.  
  2062. You run northeast.
  2063.  
  2064. [go2]>north
  2065.  
  2066. [Southern Trade Route, Endrus Forest]
  2067. The track through the choking forest is difficult to follow here.  The path is extremely muddy and treacherous underfoot.  At times the snaking detours into which the main route has jumbled become impossible to discern.  A spider's web partially blocks the road, waiting to ensnare some unwary traveler.  
  2068. Obvious paths: northeast, southwest.
  2069.  
  2070. Room Number: 1947
  2071.  
  2072. [go2]>northeast
  2073.  
  2074. You run northeast.
  2075. [Southern Trade Route, Endrus Forest]
  2076. Along the north, the trees and shrubs are fairly homogeneous, much the same as other wild growth at the same latitude and altitude anywhere in this hemisphere of Elanthia.  To the south, abruptly and preternaturally, all sorts of trees appear that ought not to be growing side by side or in each other's shade.  A profusion of evergreens, hardwoods, fruit trees, flowering trees and shrubs, spread themselves out as far south as you can see.  
  2077. Obvious paths: southwest, northwest.
  2078.  
  2079. Room Number: 1946
  2080.  
  2081. [go2]>north
  2082.  
  2083. You run northwest.
  2084. [Southern Trade Route, Endrus Forest]
  2085. The ground here is hard and unyielding, packed to rock-like consistency by ceaseless caravans and the boots of stalwart adventurers.  Faint cracks trace the surface like webs from a demented spider, prompting a slight detour for an orderly column of black ants.  Southwest, an overgrown footpath leads off the main road towards a grove of sana'ati trees.  You also see a flattened skunk in the middle of the road with some black ants on it.
  2086. Obvious paths: southeast, northwest.
  2087.  
  2088. Room Number: 1936
  2089.  
  2090. You run northwest.
  2091.  
  2092. [go2]>northeast
  2093.  
  2094. [Southern Trade Route, Endrus Forest]
  2095. Resplendent pine trees tower over a low-lying thicket laden with oralana.  Nearby, a bushy-tailed squirrel scampers under the brush with a pine cone in its mouth, either not caring or in too much of a hurry to critique nature's contrast of lustrous yellow and dark green.  You also see a pine tree shrouded in hundreds of faesoul blossoms strung upon shadowleaf netting.
  2096. Obvious paths: north, southeast.
  2097.  
  2098. Room Number: 1935
  2099.  
  2100. [go2]>northwest
  2101.  
  2102. You run north.
  2103. [Southern Trade Route, Hillock]
  2104. The gradual slope provides a limited view of the surrounding treetops, but not much else.  Pointed conifers and other evergreens form the skyline in all directions save the east-northeast, where black-twisted trees plague the forlorn landscape.  These must be the warped creations of a maddened mage, for such monstrosities could never grow naturally in Endrus Forest.  
  2105. Obvious paths: north, south.
  2106.  
  2107. Room Number: 1934
  2108.  
  2109. You run north.
  2110.  
  2111. [go2]>north
  2112.  
  2113. [Southern Trade Route, Endrus Forest]
  2114. A deobar sapling, no taller than a Human child, stretches its slender limbs outward and embraces the daytime sky as if glimpsing it for the first time.  Turning southwards, the road assumes a gentle incline that reaches its peak atop a barren hillock, which is spared the ravaging weeds that pervade the northeast passage.  
  2115. Obvious paths: northeast, south.
  2116.  
  2117. Room Number: 1933
  2118.  
  2119. [go2]>northeast
  2120.  
  2121. You run northeast.
  2122. [Southern Trade Route, Endrus Forest]
  2123.  
  2124. [go2]>northeast
  2125.  
  2126. Dead and dying wildflowers litter the roadside, overrun with voracious weeds that rob the soil of its precious nutrients.  The less hardy flora withers away midst the dust of bright yellow blossoms, but the earth harbors their seeds, ensuring that life shall one day come full circle.  
  2127. Obvious paths: north, southwest.
  2128.  
  2129. Room Number: 1932
  2130.  
  2131. You run north.
  2132. [Southern Trade Route, Endrus Forest]
  2133. A wall of twisted raevelthorn thrives alongside the eastern edge of the road, providing a welcome barrier between you and the foreboding trees beyond.  You also see a gap in the shrubbery.
  2134. Obvious paths: northeast, south.
  2135.  
  2136. Room Number: 1931
  2137.  
  2138. You run northeast.
  2139.  
  2140. [go2]>northeast
  2141.  
  2142. [Endrus Forest, Crossroads]
  2143. A stand of lofty ironwood trees chokes the winding road which narrows to barely a wagon's width.  Thick, bulbous roots snake over the earth, and gnarled branches twist overhead nearly blotting out the sky.  Odd noises and beastly grunts drift from the malevolent shadows, lending truth to the bardic myths of a haunted forest along the trade route.  
  2144. Obvious paths: southwest, northwest.
  2145.  
  2146. Room Number: 1930
  2147.  
  2148. You run northwest.
  2149.  
  2150. [go2]>north
  2151.  
  2152. [Southern Trade Route, Endrus Forest]
  2153. Shadows envelop the foliage to the southeast as if hiding an ancient and shameful secret.  The deobars weep silent tears from mossy tendrils, and even a majestic sana'ati tree shies away from the heart of Endrus Forest.  
  2154. Obvious paths: north, southeast.
  2155.  
  2156. Room Number: 1929
  2157.  
  2158. You run north.
  2159.  
  2160. [go2]>north
  2161.  
  2162. [Southern Trade Route, Endrus Forest]
  2163. The road weaves around a scorched deobar tree rooted in ash.  Its blackened limbs reach skywards, defying the very forces that seared its fate, or perhaps they seek deliverance from the remnants of life once possessed.  A skeletal branch points southwards, whether in welcome or warning you do not know, but the murky woods in that direction strongly suggest the latter.  
  2164. Obvious paths: northeast, south.
  2165.  
  2166. [go2]>northwest
  2167.  
  2168. Room Number: 1928
  2169.  
  2170. You run northeast.
  2171. [Southern Trade Route, Endrus Forest]
  2172. Closely-knit vegetation shuts out most of the natural light.  Between two gloomy trees arise overlapping shadows that seem to form human-like figures.  Only a few paces off the road, the blackness is impenetrable, and home to all the dark horrors the mind can conjure.  But, you repeat to yourself, mere shades cannot harm you.  
  2173. Obvious paths: northeast, southwest.
  2174.  
  2175. Room Number: 1927
  2176.  
  2177. You run northeast.
  2178.  
  2179. [go2]>northwest
  2180.  
  2181. [Southern Trade Route, Endrus Forest]
  2182. The road passes through a defile of vedda trees here, their white inner pith exposed, stripped of all bark.  In times of famine or scarcity, the nomads of this forest have been known to eat the bark in order to survive.  Unfortunately, in addition to meager nutrition, it contains a powerful hallucinogen which tends to drive tribesmen into a frenzy directed primarily at interlopers into their forest domain.  
  2183. Obvious paths: northeast, southwest.
  2184.  
  2185. [go2]>north
  2186.  
  2187. Room Number: 1926
  2188.  
  2189. You run northeast.
  2190. [Southern Trade Route, Endrus Forest]
  2191. The oldest tree along the route here is a curious specimen.  A very young rowan tree is growing in a fork of its hoary branches.  Such small trees are deposited as seeds by passing birds, and are called "flying trees."  Their leaves, bark and wood are said to possess magical protective qualities.  
  2192. Obvious paths: north, southwest.
  2193.  
  2194. [go2]>northeast
  2195.  
  2196. Room Number: 1925
  2197.  
  2198. You run north.
  2199. [Southern Trade Route, Endrus Forest]
  2200.  
  2201. [go2]>northeast
  2202.  
  2203. Fallen logs line both sides of the route here, snapped or hacked into pieces.  Some huge trunks are only charred husks, hollow inside.  Jagged tree stumps, the source of the fallen logs, are scattered to the east and west.  The underbrush has grown up quickly and closed in around them, so you cannot see into the forest beyond.  A single, bird-like whistle pierces the air.  
  2204. Obvious paths: north, south.
  2205.  
  2206. Room Number: 1924
  2207.  
  2208. You run north.
  2209. [Southern Trade Route, Endrus Forest]
  2210. The forest is very dense here, restricting the flow of traffic to the center of the road as the foliage closes in.  In this tunnel of the twisting wood, prodigious oaks extend their groping boughs and shine dimly with a phosphorescence of strange fungi.  Empty sacks, stray scraps of leather, and bits of grain are trampled down into the mud, indicating some mishap occurred here.  You also see a serpentine path leading deeper into the forest and a twisted black oak tree.
  2211. Obvious paths: south, northwest.
  2212.  
  2213. Room Number: 1923
  2214.  
  2215.  
  2216. [go2]>northeast
  2217.  
  2218. You run northwest.
  2219. [Southern Trade Route, Endrus Forest]
  2220. Traffic is forced to come and go in turns as the road narrows.  The stench of habitation, almost sacrilege in this hallowed greenwood, assaults you from the northwest.  The congestion and contagion of civilization grows more pronounced as you squeeze past greedy merchants, bloodthirsty mercenaries, power-obsessed mages and ragtag wanderers who ply this route.  
  2221. Obvious paths: southeast, northwest.
  2222.  
  2223. [go2]>northeast
  2224.  
  2225. Room Number: 1914
  2226.  
  2227. You run northwest.
  2228. [Southern Trade Route, Trenilar's Slavers' Haven]
  2229. This route was once a notorious artery for slave trade in Elanthia, bringing captives, conscripts and labor to and from the imperial Elven kingdoms.  The filthy wayside eatery here was a rest stop for slave caravans, and has been run by ten generations of S'Kra proprietors.  String cots under the trees provide minimal sleeping accommodations and split tree trunks form the outdoor dining room.  Trenches dug along the opposite side of the road offer primitive sanitary facilities.  
  2230.  
  2231. [go2]>north
  2232.  
  2233. Obvious paths: north, southeast.
  2234.  
  2235. Room Number: 1913
  2236.  
  2237. You run north.
  2238. [Southern Trade Route, Endrus Forest]
  2239. Overhead in the foliage, you spot what appear to be gigantic birds' nests in the forks of the trees.  Twigs, leafy limbs, dried sedges and grasses, are all piled up into massive arboreal beds.  Some primal inhabitants of the deep forest, nomadic hunters and gatherers, must have slept here in the trees for safety.  Recalling tales of their poison-tipped arrows, you hope they have long since moved on.  
  2240. Obvious paths: northeast, south.
  2241.  
  2242. Room Number: 1912
  2243.  
  2244.  
  2245. [go2]>north
  2246.  
  2247. You run northeast.
  2248. [Southern Trade Route, Endrus Forest]
  2249. The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.  
  2250. Obvious paths: northeast, southwest.
  2251.  
  2252. Room Number: 1911
  2253.  
  2254. [go2]>north
  2255.  
  2256. You run northeast.
  2257. [Southern Trade Route, Soothsayer's Hut]
  2258.  
  2259. [go2]>go footpath
  2260.  
  2261. In the midst of the dense wood, off to the southwest, stands a grey hut supported by the bones of four great birds' feet.  Here dwells the mad S'Kra soothsayer, Berdachun.  The corners of the hut are carved in the shapes of a lion, a dragon, a cockatrice, and a viper.  In front of the hut is a carved oaken basin filled with carcasses of birds and small mammals in various states of decay and disembowelment.  
  2262. Obvious paths: northeast, southwest.
  2263.  
  2264. Room Number: 1910
  2265.  
  2266. You run northeast.
  2267. [Southern Trade Route, Tripp's Cairn]
  2268. A knot of travelers, pilgrims, traders and adventurers clusters around a pile of stones beneath an old oak on the east side of the path.  The trunk of the oak has been riven in twain, perhaps by an ancient lightning strike.  The stone cairn is surrounded by offerings of rare herbs, flowers, and clay cups filled with home-brewed ale and sap wine.  
  2269. Obvious paths: northeast, southwest.
  2270.  
  2271. Room Number: 1909
  2272.  
  2273.  
  2274. [go2]>w
  2275.  
  2276. You run northeast.
  2277. [Southern Trade Route, Endrus Forest]
  2278. The growth here is deciduous forest, with branches mingling high overhead.  A leafy canopy traps the natural moisture given off by the soil and foliage, encouraging mosses, ferns, lichen and fungi to flourish.  Deep ruts in the damp roadbed, caused by carts, hooves and boots, show that heavily-laden traffic passes through regularly.  You also see a faint path leading off the road to the east.
  2279. Obvious paths: north, southwest.
  2280.  
  2281. Room Number: 1908
  2282.  
  2283. You run north.
  2284. [Southern Trade Route, Endrus Forest]
  2285. The grassy, weed-choked flood plain of the Segoltha River to the north transitions into the forest of Endrus.  The fringe of the woods here, growing ever denser as you gaze southward, consists mainly of oak and beech, interlaced with whitethorn, tangled briars and low-growing shrubs.  You also see a broad-limbed oak tree.
  2286. Obvious paths: north, south.
  2287.  
  2288. Room Number: 1907
  2289.  
  2290. You run north.
  2291. [Southern Trade Route, Segoltha Plain]
  2292. The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.  
  2293. Obvious paths: north, south.
  2294.  
  2295. Room Number: 1906
  2296.  
  2297. You run north.
  2298. [Southern Trade Route, Segoltha Plain]
  2299. Sparse grass, weeds and a few hardy shrubs grow along this flat stretch of land that lies between the river bluffs and the nearby woodland.  The angry floods sweep away most of the vegetation, and each time the waters subside, life must begin here anew.  To the northeast lie the outskirts of Chelsea Overlook, a small community overlooking the south bank of the Segoltha.  You also see a footpath that leads northwest.
  2300. Obvious paths: north, northeast, south.
  2301.  
  2302. Room Number: 1905
  2303.  
  2304. [Fisherman's Trail, Footpath]
  2305. The well-worn path winds its way erratically between and around the few hardy bushes and shrubs that cling to the perpetually muddy riverbank.  Sparse vegetation interspersed with forgotten whiskey bottles and broken fishing poles lines the edges of the beaten track between the river to the west and the trail running southeast to the trade route.  
  2306. Obvious paths: west.
  2307.  
  2308. Room Number: 19074
  2309.  
  2310. You run west.
  2311. [Fisherman's Trail, Footpath]
  2312. The path continues along a slight slope as it winds its way beside the river.  Large rocks and mossy boulders make the way a bit more treacherous, and the shadows cast by the large trees to the south cause the area to stay quite moist.  The blaring of a ferry's horn can be heard occasionally, far in the distance.  
  2313. Obvious paths: east, west.
  2314.  
  2315. [go2]>west
  2316.  
  2317. Room Number: 19075
  2318.  
  2319. You run west.
  2320. [Fisherman's Trail, Footpath]
  2321. The tree-lined trail winds an erratic route along the riverbank, eternally muddy and smelling of fish.  The bank drops off steeply into the river below, a deadly climb for anyone foolish enough to try.  
  2322. Obvious paths: east, west.
  2323.  
  2324. Room Number: 11775
  2325.  
  2326.  
  2327. [go2]>west
  2328.  
  2329. You feel fully rested.
  2330. You run west.
  2331. [Fisherman's Trail, Footpath]
  2332. The vegetation grows thickly here, fertilized by the steady stream of birds and wildlife attracted to the nearby river.  To the west, the riverbank subsides into a more gradual slope, easing entrance into the water for animals and fishermen alike.  Here however, the man-made bank drops off treacherously, its slippery slope inviting the sounds of the river to permeate the area.  
  2333. Obvious paths: east, west.
  2334.  
  2335. Room Number: 11776
  2336.  
  2337.  
  2338. [go2]>west
  2339.  
  2340. You run west.
  2341. [Fisherman's Trail, River Bank]
  2342. Muddy riverbank gives way to a grassy path, as a footpath slopes down to the shore.  The call of shorebirds echoes through the area, mixed with the sounds of buzzing insects and scurrying rodents in the underbrush.  
  2343. Obvious paths: north, east, west, northwest.
  2344.  
  2345. Room Number: 19389
  2346.  
  2347.  
  2348. [go2]>w
  2349.  
  2350. You run west.
  2351. [Fisherman's Trail, Near the Wreck]
  2352. In the tiny cove, the bulk of a wrecked ship lies beached along the shore to the west.  Lying on its side, it is an easy scramble up a pile of debris to the main deck.  Near the shore, a small firepit, surrounded by stumps, is filled with half-burned wood and ashes.  Snapped fishing lines and rusted hooks litter the ground, testifying to the normal usage of the cove.  You also see a weathered shipwreck.
  2353. Obvious paths: north, northeast, east.
  2354.  
  2355. Room Number: 19373
  2356.  
  2357.  
  2358. --- Lich: bescort active.
  2359.  
  2360. A burly cave rat scurries into the room.
  2361.  
  2362. [bescort: Could not find gear set swimming]
  2363.  
  2364. [bescort]>north
  2365.  
  2366. You drift north.
  2367. [Segoltha River, South Bank]
  2368. Sheltered by the ruined bulk of a stranded ship, the current here is gentle compared to the rushing cataract in the middle of the river.  The protection of the hulk allows sand to accumulate, creating a small beach along the south shore.  Debris from the wrecked ship litters the bank with boards and timbers weathered from the elements.  
  2369. Obvious paths: north, east, southeast, south.
  2370.  
  2371. Room Number: 19392
  2372.  
  2373.  
  2374. [bescort]>north
  2375.  
  2376. Roundtime: 1 sec.
  2377. You wade north, moving sideways to the swift current.
  2378. [Segoltha River, Near the South Bank]
  2379. Distant treetops show above the swirling water, shrouded in mist and haze.  The seething waves are heavy with silt and debris carried downstream from distant mountains.  Little eddies on the river's surface conceal dangerous currents below.  
  2380. Obvious paths: north, northeast, east, southeast, south, west, northwest.
  2381.  
  2382. [bescort]>north
  2383.  
  2384. Roundtime: 1 sec.
  2385. You swim north, moving sideways to the swift current.
  2386. [Segoltha River, Midstream]
  2387. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2388. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2389.  
  2390. [bescort]>north
  2391.  
  2392. Roundtime: 3 sec.
  2393. You swim north, moving sideways to the rapids.
  2394. [Segoltha River, Midstream]
  2395. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2396. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2397. You feel fully rested.
  2398.  
  2399. [bescort]>north
  2400.  
  2401. Roundtime: 2 sec.
  2402. You swim north, moving sideways to the rapids.
  2403. [Segoltha River, Midstream]
  2404. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2405. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2406. Shadow Priest Vladmirr swims into view coming from the north.
  2407. Shadow Priest Vladmirr swims south, moving sideways to the rapids.
  2408.  
  2409. [bescort]>north
  2410.  
  2411. Roundtime: 2 sec.
  2412. You swim north, moving sideways to the rapids.
  2413. [Segoltha River, Midstream]
  2414. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2415. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2416. A burly cave rat scurries into the room.
  2417. You feel fully rested.
  2418.  
  2419. [bescort]>north
  2420.  
  2421. Roundtime: 1 sec.
  2422. You swim north, moving sideways to the rapids.
  2423. [Segoltha River, Midstream]
  2424. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2425. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2426.  
  2427. [bescort]>north
  2428.  
  2429. Roundtime: 1 sec.
  2430. You swim north, moving sideways to the rapids.
  2431. [Segoltha River, Midstream]
  2432. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2433. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2434.  
  2435. [bescort]>north
  2436.  
  2437. Roundtime: 1 sec.
  2438. You swim north, moving sideways to the rapids.
  2439. [Segoltha River, Near the Boulder]
  2440. Rising majestically above the rushing water, a massive rock outcropping emerges from the muddy river in the distance.  Forming a small islet in the watercourse, the top is crowned by a colossal tree.  
  2441. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2442. You feel fully rested.
  2443.  
  2444. [bescort]>north
  2445.  
  2446. ...wait 1 seconds.
  2447.  
  2448. [bescort]>north
  2449.  
  2450. Roundtime: 1 sec.
  2451. You swim north, moving sideways to the swift current.
  2452. [Segoltha River, Near the Boulder]
  2453. Scattered driftwood piled along the muddy shore testifies to the power of the river, each pile deposited high above the current waterline by vanished floods.  Tiny tracks of unknown animals spread a delicate tracery across the mud and sand.  
  2454. Obvious paths: north, northeast, east, southeast, south, southwest.
  2455.  
  2456. [bescort]>north
  2457.  
  2458. Roundtime: 1 sec.
  2459. You swim north, moving sideways to the swift current.
  2460. [Segoltha River, Near the Boulder]
  2461. Towering over the river's surface, the looming bulk of the rocky island creates a sheltered area in the churning currents of the river.  Silt has been deposited in the refuge, forming a small muddy shoreline.  Mud gives way to drier sand of a bank that hugs the edge of the rock.  
  2462. Obvious paths: north, northeast, east, southeast, south, northwest.
  2463. A burly cave rat scurries into the room.
  2464.  
  2465. [bescort]>north
  2466.  
  2467. Roundtime: 1 sec.
  2468. You swim north, moving sideways to the swift current.
  2469. [Segoltha River, Near the Boulder]
  2470. Rising majestically above the rushing water, a massive rock outcropping emerges from the muddy river in the distance.  Forming a small islet in the watercourse, the top is crowned by a colossal tree.  
  2471. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2472.  
  2473. [bescort]>north
  2474.  
  2475. Roundtime: 1 sec.
  2476. You swim north, moving sideways to the swift current.
  2477. [Segoltha River, Midstream]
  2478. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2479. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2480. You feel fully rested.
  2481.  
  2482. [bescort]>north
  2483.  
  2484. Roundtime: 1 sec.
  2485. You swim north, moving sideways to the rapids.
  2486. [Segoltha River, Midstream]
  2487. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2488. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2489.  
  2490. [bescort]>north
  2491.  
  2492. Roundtime: 2 sec.
  2493. You swim north, moving sideways to the rapids.
  2494. [Segoltha River, Midstream]
  2495. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2496. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2497.  
  2498. [bescort]>north
  2499.  
  2500. Roundtime: 1 sec.
  2501. You swim north, moving sideways to the rapids.
  2502. [Segoltha River, Midstream]
  2503. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2504. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2505.  
  2506. [bescort]>north
  2507.  
  2508. Roundtime: 1 sec.
  2509. You swim north, moving sideways to the rapids.
  2510. [Segoltha River, Midstream]
  2511. Twisting currents of silt-laden water surge just below the river's surface.  A churning, heaving mass of dirty brown waves, the torrent of water stretches as far as the eye can see.  
  2512. Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
  2513. You feel fully rested.
  2514.  
  2515. [bescort]>north
  2516.  
  2517. Roundtime: 1 sec.
  2518. You swim north, moving sideways to the rapids.
  2519. [Segoltha River, North Bank]
  2520. Swirling eddies seethe underneath the dirty brown river lapping against the muddy bank.  At the water's edge, a minuscule shelf of mud hugs the slick slope.  
  2521. Obvious paths: east, southeast, south, southwest, west.
  2522.  
  2523. Room Number: 19457
  2524.  
  2525.  
  2526. [bescort]>inv combat
  2527.  
  2528. All of your combat:
  2529.  
  2530.   a lumium mail balaclava
  2531.   a darkened steel scythe affixed to a twisted cambrinth haft
  2532.   a cuirbouilli vest
  2533.   some black reinforced vambraces
  2534.   some silver-chased elbow spikes
  2535.   a massive vardite phalanx shield with a blackened skull boss
  2536.   a simple steel parry stick with a tempered finish
  2537.   some flame-discolored hand claws tipped with sharpened black katambite speckled with gold
  2538.   some metal scale gloves
  2539.   some lumium lamellar greaves
  2540.   some blackened steel knee spikes
  2541.   some steel-toed footwraps with dark steelsilk straps
  2542. [Type INVENTORY HELP for more options]
  2543. A burly cave rat scurries into the room.
  2544.  
  2545. [bescort]>remove my cuirbouilli.vest
  2546.  
  2547. You work your way out of a cuirbouilli vest.
  2548.  
  2549. [bescort]>stow my cuirbouilli.vest
  2550.  
  2551. You put your vest in your traveler's pack.
  2552.  
  2553. [bescort]>get my plate.cuirass
  2554.  
  2555. You get a heavy damite plate cuirass from inside your traveler's pack.
  2556.  
  2557. [bescort]>wear my plate.cuirass
  2558.  
  2559. You work your way into a heavy damite plate cuirass.
  2560.  
  2561. [bescort]>sort auto head
  2562.  
  2563. Your inventory is now arranged in head-to-toe order.
  2564.  
  2565. --- Lich: bescort has exited.
  2566.  
  2567. [go2]>climb riverbank
  2568.  
  2569. [go2]>northwest
  2570.  
  2571. [go2]>go trail
  2572.  
  2573. [go2]>ne
  2574.  
  2575. [go2]>north
  2576.  
  2577. [go2]>northeast
  2578.  
  2579. [Tiger Clan, Riverbank]
  2580.  
  2581. [go2]>north
  2582.  
  2583. The trees in this area give way to a gently sloping riverbank.  Tufts of grass bravely peek through the sand in thick brownish clumps, adding a bit of traction on the perpetually muddy slope.  A slightly worn trail leads down the bank towards the murky river below.  
  2584. Obvious paths: northwest.
  2585.  
  2586. Room Number: 19456
  2587.  
  2588. You drift northwest.
  2589. [Tiger Clan, Grassy Trail]
  2590. Along a trail lined with willows, the smells of soggy grass, dead fish and peat moss permeate the atmosphere.  The bubbling and splashing of the nearby river overpower the usual sounds of the wilderness, causing the shadowed areas of the trees and tall grasses to seem almost menacing in their silence.  You also see a trail through the tall grass.
  2591. Obvious paths: southeast.
  2592.  
  2593. Room Number: 19458
  2594.  
  2595. [go2]>northwest
  2596.  
  2597. [Assuming you mean a trail through the tall grass.]
  2598. [Tiger Clan Home, Old Mill]
  2599. An old mill looks over the shoreline of the Segoltha River, its massive waterwheel splashing and churning the river's deep water.  Tall grasses and willows grow abundantly around the mill grounds.  Village women stand in groups collecting bundles of willow wands and grass.  You also see a muddy path and a very faint trail through the grass.
  2600. Also here: Venomous Veyo who is surrounded by a shimmering shield.
  2601. Obvious paths: northeast.
  2602.  
  2603. Room Number: 1894
  2604.  
  2605. You drift northeast.
  2606.  
  2607. [go2]>north
  2608.  
  2609. [Tiger Clan Home, Village Green]
  2610. Squeals and giggles come from a group of Gor'Tog children who are running around a small, blindfolded lad.  The lad stumbles around, flailing his arms, trying to tag one of the others.  A wooden bridge spans across a deep moat to the south, where a large manor house stands proudly overlooking the surrounding area.  The village stocks are set off in the far corner of the green.  
  2611. Obvious paths: north, east, southwest, west, northwest.
  2612.  
  2613. [go2]>go gate
  2614.  
  2615. Room Number: 1891
  2616.  
  2617. You drift north.
  2618. [Tiger Clan Home, Dirt Pathway]
  2619. A colorful wagon is parked alongside the pathway, red and gold banners flapping in the breeze, the rippling cloth nearly drowning out a faint snoring coming from within.  Clustered together at the nether end of the village are a small village green with an impressive manor house and an old mill just beyond it.  
  2620. Obvious paths: northeast, northwest.
  2621.  
  2622. Room Number: 1883
  2623.  
  2624. You drift northeast.
  2625.  
  2626. [go2]>east
  2627.  
  2628. [Tiger Clan Home, Dirt Pathway]
  2629. Colorful flowers and bushes laden with berries grow in a wild, brilliant display around a stone cottage topped with a roof thatched with heather.  A small grey donkey pokes its head out of the open doorway and gazes at you inquisitively.  You also see a grimy little piglet that appears rather calm and a carved signpost.
  2630. Obvious paths: north, southwest.
  2631.  
  2632. Room Number: 1882
  2633.  
  2634. You run north.
  2635.  
  2636. [go2]>southeast
  2637.  
  2638. [Tiger Clan Home, Dirt Pathway]
  2639. A willow-framed building with a thatched broom roof faces the path.  Strutting proudly across the front of the house is a family of geese.  The youngest stops to peck at something on the ground, until he is nudged onward by his elders.  A carved signpost stands at the pathway.  You also see a white-tailed leopard.
  2640. Obvious paths: south, northwest.
  2641.  
  2642. Room Number: 1881
  2643.  
  2644. [go2]>southeast
  2645.  
  2646. You run northwest.
  2647. [Tiger Clan Home, Dirt Pathway]
  2648. The clang of a blacksmith's hammer comes from the doorway of a stone building fronted with a large shoeing yard.  A Gor'Tog farmer works at shoeing an ox suspended in a leather sling.  The uncomfortable ox rolls its eye to look at you and lets out a protesting bellow.  
  2649. Obvious paths: north, southeast.
  2650.  
  2651. Room Number: 1880
  2652.  
  2653. You run north.
  2654.  
  2655. [go2]>east
  2656.  
  2657. [Tiger Clan Home, Dirt Pathway]
  2658. A river-rock wall extends east to west, protecting the northern end of a rambling village.  The open village gate looks out across a vast stretch of the fields worked by the villagers.  A dirt pathway winds southward through a collection of cottages, shops and huts standing at odd angles, most with a fence or ditch fronting the path.  Farmers, returning from a day in the fields, find fellowship and food in the conveniently-located pub, The Pig's Pannage, its open doors just a short walk from the gate.  
  2659. Obvious paths: south.
  2660.  
  2661. [go2]>east
  2662.  
  2663. Room Number: 1879
  2664.  
  2665. [Grassland Path, Village Gate]
  2666. A long rock wall extends east and west bordered by the grassland path.  Beyond the wall you can make out the thatched rooftops of the village homesteads.  The massive village gate stands open, its wooden beams painted with colorful gold and black stripes.  
  2667. Obvious paths: east, west.
  2668.  
  2669. Room Number: 1447
  2670.  
  2671.  
  2672. [go2]>northeast
  2673.  
  2674. You run east.
  2675. [Grassland Path, Farmlands]
  2676. Rows of trellises support the twisting and twining stalks of pea and bean plants, their branches filled with plump hanging pods.  Several aproned Gor'Tog women stoop over the vines pulling peas, laughing and gossiping with each other as they work.  A thick rock wall angles from the west around to the south where you glimpse the sparkle from the waters of the Segoltha River.  
  2677. Obvious paths: southeast, west.
  2678.  
  2679. Room Number: 1446
  2680.  
  2681. [go2]>east
  2682.  
  2683. You run southeast.
  2684. [Grassland Path, Farmlands]
  2685. This wide empty field lies fallow for the year, containing nothing but some dried out brush and a few felled trees.  A few Gor'Tog peasants work together cutting brush and hauling out stumps.  
  2686. Obvious paths: southeast, northwest.
  2687.  
  2688. [go2]>east
  2689.  
  2690. Room Number: 1445
  2691.  
  2692. You run southeast.
  2693. [Grassland Road, Farmlands]
  2694. The whooshing sound of the sickle meets your ears as you pass by a group of farmers moving through the wheat cutting stalks.  A group of binders follows them, gathering the stalks and tying them into sheaves ready to be taken to the village to dry.  
  2695.  
  2696. [go2]>southeast
  2697.  
  2698. Obvious paths: east, northwest.
  2699.  
  2700. Room Number: 1444
  2701.  
  2702. You run east.
  2703. [Grassland Road, Farmlands]
  2704. Young crops of spelt and emmer wheat are arranged in neat strips and furlongs in this active field.  A Gor'Tog farmer, walking alongside a primitive ard pulled by two oxen, heads down the road to the west, surveying the fields as he walks.  
  2705. Obvious paths: east, west.
  2706.  
  2707. Room Number: 1443
  2708.  
  2709.  
  2710. [go2]>east
  2711.  
  2712. You run east.
  2713. [Grassland Road, Farmlands]
  2714. A young mongrel dog barks excitedly at you as you pass by several men who are sowing seeds that they carry in small straw baskets hung around their necks.  An enormous black crow descends from a nearby walnut tree, flapping its strong wings a few times before proceeding to raid an unattended seed bag.  The dog bounds off toward it, giving a few warning barks, sending the crow screeching angrily back to its perch in the trees.  
  2715. Obvious paths: northeast, west.
  2716.  
  2717. Room Number: 1442
  2718.  
  2719. You run northeast.
  2720.  
  2721. [go2]>east
  2722.  
  2723. [Grassland Road, Orchard]
  2724. Short stocky trees laden with fruit and nuts have been planted in this small grove.  A Gor'Tog man clad in a leather apron with a bulging pocket stands under one of the nut trees knocking against its branches with a long wooden stave.  He quickly gathers up the fallen nuts, stuffing them into the pocket.  
  2725. Obvious paths: east, southwest.
  2726.  
  2727. [go2]>southeast
  2728.  
  2729. Room Number: 1441
  2730.  
  2731. You run east.
  2732. [Grassland Road, Farmlands]
  2733.  
  2734. [go2]>east
  2735.  
  2736. A group of Gor'Tog farmers wielding mattocks and clodding beetles work at breaking up clumps of soil in a recently harrowed field.  They pause in their task to stare at you as you pass by, not with any animosity, but also without any friendliness.  
  2737. Obvious paths: north, east, west.
  2738.  
  2739. Room Number: 1440
  2740.  
  2741. You run east.
  2742. [Grassland Road, Farmlands]
  2743. A patchwork quilt of wheat, oat, barley and fruit trees, neatly planted in rectangular plots, is laid out in all directions.  Several Gor'Tog men are working here repairing a roadside fence.  A black and gold banner is prominently displayed overhead, supported by two wooden posts.  
  2744. Obvious paths: southeast, west.
  2745.  
  2746. Room Number: 1439
  2747.  
  2748. You run southeast.
  2749.  
  2750. [go2]>east
  2751.  
  2752. [Grassland Road, Meadow]
  2753. Acre after acre of rich farmland stretches off to the west.  The gracefully swaying green of Elanthia's vast grasslands is spread out to the east.  
  2754. Also here: Flame Berserker Shagium.
  2755. Obvious paths: east, northwest.
  2756.  
  2757. Room Number: 1438
  2758.  
  2759. [go2]>go path
  2760.  
  2761. You run east.
  2762. [Grassland Road, Meadow]
  2763.  
  2764. [go2]>go gate
  2765.  
  2766. Tall sharp blades of switch grass rustle and whisper in the breeze.  Here and there small clumps of wild sweet cicely grow in the meadow, filling the air with a spicy scent.  
  2767. Obvious paths: east, west.
  2768.  
  2769. Room Number: 1437
  2770.  
  2771. You run east.
  2772. [Grassland Road, Meadow]
  2773. The vines of dewberry and blooming trumpet creeper twist and intertwine along the edge of the road, separating it from the vast stretch of grassland beyond.  Far off to the east you can see the building tops of a large town.  
  2774. Obvious paths: southeast, west.
  2775.  
  2776. Room Number: 1436
  2777.  
  2778. [go2]>east
  2779.  
  2780. You run southeast.
  2781. [Grassland Road, Meadow]
  2782. The road makes a slight bend through the grassy meadows brightened with sunny yellow creeping buttercup and milkweed pods bursting with snowy white fluff.  
  2783. Obvious paths: east, south, northwest.
  2784.  
  2785. Room Number: 1435
  2786.  
  2787. [go2]>east
  2788.  
  2789. You run east.
  2790. [Grassland Road, Meadow]
  2791. A covered merchant's wagon trundles eastward, toward the high walls of the Crossing which are barely visible above their surrounding treetops.  The Gor'Tog merchant gives you a polite nod as he urges his horses on at an eager pace.  Meadows stretch out from either side of the path as far as the eye can see.  
  2792. Obvious paths: east, west.
  2793.  
  2794. Room Number: 1434
  2795.  
  2796.  
  2797. [go2]>east
  2798.  
  2799. You run east.
  2800. [Grassland Road, Meadow]
  2801. An endless vista of meadows and grasslands stretches out to the west, traveled by this meandering dirt road compacted to a hard surface by years of trekking feet, hooves and wheels.  A path leads to the bustling gate of the Crossing to the east.  
  2802.  
  2803. [go2]>east
  2804.  
  2805. Obvious paths: west.
  2806.  
  2807. Room Number: 1433
  2808.  
  2809. [Mycthengelde, Flatlands]
  2810. Well-worn paths lead through a grove of trees to a gate in The Crossing's western wall.  Now and again you hear birds calling to one another in the branches, or the bustling of a merchant's cart as it makes its way past.  A handful of adventurers nod at you in greeting as they make their way into town.  An aromatic mix of wildflowers mingles with wyndwood, oak and juniper trees as the grove stretches north and south, while to the west, you can see grassy flatlands through a small clearing.  You also see a pile of rocks, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, a braided bundling rope, the western gate, a narrow trail, a town wall, a path that heads westward toward the grasslands and a wooden sign printed in large block letters.
  2811. Also here: Twid and Taurture.
  2812. Obvious paths: northwest.
  2813.  
  2814. Room Number: 1387
  2815.  
  2816. [go2]>east
  2817.  
  2818. [The Crossing, Western Gate]
  2819. Camels, oxen, and mules compete with Elves, Gor'Togs, and Humans to pass through the narrow gate which breaches the stone wall between town and the western reaches.  The lowing of animals, and the bellowing of irate travelers become almost indistinguishable the more you listen.  After a few minutes, so do the unmistakable odors of unwashed sojourners and domestic beasts of burden.  It begins to dawn on you why folks are anxious to pass through customs, whatever the cost, as quickly as possible.  You also see the Western Gate, the Guard House and some stone stairs leading to the top of the town wall.
  2820. Obvious paths: east.
  2821.  
  2822. Room Number: 866
  2823.  
  2824. You run east.
  2825.  
  2826. [go2]>east
  2827.  
  2828. [The Crossing, Goodwhate Pike]
  2829. Old woodframe buildings that appear to be vacant border the wide pike here.  Heavy traffic has taken its toll, leaving deep ruts and almost demolishing the curb, so that the already decrepit mud-and-twig structures almost seem to spill out upon the road.  You have no doubt that, during the height of the rainy season, they literally do.  Directly west lies the Western Gate.  
  2830.  
  2831. [go2]>east
  2832.  
  2833. Obvious paths: east, south, west.
  2834.  
  2835. Room Number: 865
  2836.  
  2837. You run east.
  2838. [The Crossing, Goodwhate Pike]
  2839. A long, barn-like structure hunkers just by the road here, wedged between the cobbled way and the high outer walls of town that lie just north.  A very high, very wide double door leads in and from it the lowing of oxen, the whinnying of steeds and the braying of obstinate pack animals can be heard.  An exotic-looking trader in a silk robe forcibly leads a recalcitrant camel from the building, almost knocking a nearby attendant to the ground.  You also see a huge mound of manure.
  2840. Obvious paths: east, south, west.
  2841.  
  2842. Room Number: 864
  2843.  
  2844. [go2]>north
  2845.  
  2846. You run east.
  2847. [The Crossing, Goodwhate Pike]
  2848. The gates to the west, the river and Oxenwaithe Bridge to the east, the town walls and dense forests and scrub just beyond to the north - all serve as a reminder of the dichotomy between the untamed forces of nature and the works of mortals that life in Elanthia constantly confronts its inhabitants with.  Such cosmic musings are soon cut short, however, as a foul-smelling Dwarf barbarian shoves aside a few passersby rudely and lumbers past.  
  2849. Obvious paths: east, south, west.
  2850.  
  2851. Room Number: 863
  2852.  
  2853.  
  2854. [go2]>east
  2855.  
  2856. You feel fully rested.
  2857. You run east.
  2858. [The Crossing, Oxenwaithe Bridge]
  2859. This bridge is wide and sturdy, its strong oaken planks weathered but in good repair.  Across this span must stream all the traffic directly proceeding to or coming from the Northern and Western Tiers.  Oxcarts laden with imports and exports rumble past.  
  2860. Obvious paths: east, south, west.
  2861.  
  2862. Room Number: 862
  2863.  
  2864.  
  2865. [go2]>east
  2866.  
  2867. You run east.
  2868. [The Crossing, Clanthew Boulevard]
  2869. The meandering course of the River Oxenwaithe lies dead ahead.  Wooden carts, powered by all manner of two- and four-legged beasts, rumble past, headed west towards the broad, well-worn planks of the Oxenwaithe Bridge and east into the heart of the Crossing.  Groups of armed adventurers, mystics, merchants and rogues weave in and out of the wheeled and hoofed mobs.  You also see a grizzled old war veteran.
  2870. Obvious paths: east.
  2871.  
  2872. [go2]>north
  2873.  
  2874. Room Number: 772
  2875.  
  2876. You run east.
  2877. [The Crossing, Clanthew Boulevard]
  2878. From the west comes the sound of currents rushing through a narrow river bend, while in the distance, just barely evident to the northwest, is a corner of the outer town wall, over which the calls of birds can be heard.  Mingled among the sublime sounds of nature, are the equally sweet sounds reaching your ears from a small, unpretentious building set unobtrusively off to the south side of the road.  You also see a small building.
  2879. Obvious paths: east, south, west.
  2880.  
  2881. Room Number: 771
  2882.  
  2883. [go2]>north
  2884.  
  2885. You run east.
  2886. [The Crossing, Clanthew Boulevard]
  2887. A side entrance to the Academy, in the form of a low, bronze gate, stands here.  Students and faculty come and go through it, since it provides convenient access to the inns and eateries clustered to the north and east of Elanthia's most renowned seat of learning and research.  Several blocks to the east looms the dome of the Champions' Arena, which also houses the Barbarians' Guild and farther north, both within and without the sheltering walls of town, lie various other Guilds.  
  2888. Obvious paths: north, east, west.
  2889.  
  2890. Room Number: 770
  2891.  
  2892. [go2]>west
  2893.  
  2894. You run north.
  2895. [The Crossing, Truffenyi Place]
  2896. Truffenyi Place runs straight along the north-south axis of the Crossing and leads to the Guilds and Academy, vital institutions of town life.  A quiet but constant buzz of citizens and adventurers engaged in missions, commerce, debate and worship fills the street.  More pronounced are the peals of amiable laughter and snippets of modest songs that come from Taelbert's Inn, perched proudly on the west curb.  You also see a squat stone stable with a scarred oak door.
  2897. Obvious paths: north, east, south.
  2898.  
  2899. Room Number: 810
  2900.  
  2901. You run east.
  2902.  
  2903. [go2]>go arch
  2904.  
  2905. [The Crossing, Covered Alleyway]
  2906. This alleyway runs between Gildleaf Circle and Truffenyi Place.  It is covered with a makeshift tin canopy supported by iron nails in the closely-spaced buildings.  Although narrow and unpaved, it is free of debris and appears to be frequented for deliveries and shortcuts.  An archway on one side leads between the buildings.  You also see the Baker's side door and the Grocer's service entrance.
  2907. Obvious exits: east, west.
  2908.  
  2909. Room Number: 809
  2910.  
  2911. You run east.
  2912.  
  2913. [go2]>north
  2914.  
  2915. [The Crossing, Gildleaf Circle]
  2916. Mouthwatering aromas, gentle laughter and refined conversation emanating from the quaint twin cottages here make this corner of the Crossing a popular destination.  The famed shop of the town's leading purveyor of fine victuals, Barsabe the Halfling, snuggles next to the bakery of Saranna, his wife of many years.  Rotund boys scurry between both shops and dart out with baskets and trays laden with fresh delicacies.  A narrow alley runs between the two shops and leads west.  
  2917. Obvious paths: north, east, west.
  2918.  
  2919. Room Number: 808
  2920.  
  2921. You run north.
  2922.  
  2923. [go2]>northeast
  2924.  
  2925. [The Crossing, Gildleaf Circle]
  2926. Well-heeled folk stroll past on their way south for a bite to eat or to errands in the heart of the Crossing.  Draped in rich fur cloaks, velvets and brocades, sporting rings and brooches of rare gems and precious metals, these prosperous burghers seem a far cry from the veteran, hardened adventurers encountered elsewhere within the city limits.  They are even more remote from the shanty dwellers of the Middens, who subsist on the outskirts of society.  
  2927.  
  2928. [go2]>northeast
  2929.  
  2930. Obvious paths: north, south.
  2931.  
  2932. Room Number: 807
  2933.  
  2934. You run north.
  2935. [The Crossing, Eylhaar Bane Road]
  2936. Eylhaar Bane Road curves sharply here to become the expansive arc of Gildleaf Circle, a broad, clean road with gravel shoulders and terrazzo sidewalks.  The footpaths are lined with cultivated beds of azaleas and marigolds between rows of ornamental dwarf fruit trees and dazzling gildleaf shrubs.  Ornate gingerbread cottages and elegant townhouses with wrought-iron balconies and grillwork are set back from the curb, behind sturdy gates or thickets of topiary.  You also see a tall stone building and the Almhara Arch.
  2937. Obvious paths: east, south, west.
  2938.  
  2939. Room Number: 805
  2940.  
  2941. [go2]>east
  2942.  
  2943. You run west.
  2944. [North Gate, Gate]
  2945. Nearly forgotten and in disrepair, the North Gate sits untended among a cluster of weeds.  Thorny vines grow unheeded against its crumbling archway, and the decorative carvings along the sides of the arch have long since eroded to impressionistic ridges and gashes.  Deep ruts slicing through the road's surface waylay unwary travelers even in the daylight.  
  2946. Obvious paths: east.
  2947.  
  2948. Room Number: 806
  2949.  
  2950.  
  2951. [go2]>northeast
  2952.  
  2953. [North Turnpike, Forest]
  2954. Plunging into the woods, the road deteriorates still further into a track of loose stones and cobbles.  Brambles, spike bushes, and poison fern line the edges of the turnpike, forming an impassable barrier to anyone who wished to explore the depths of the forest.  You also see a crumbling archway.
  2955. Obvious paths: north.
  2956.  
  2957. Room Number: 1621
  2958.  
  2959. You run north.
  2960.  
  2961. [go2]>go copse
  2962.  
  2963. [North Turnpike, Forest]
  2964. Dirt gradually replaces the remaining pavement stones to form a rutted earthen track.  The sweet smell of rotting leaves and pine needles wafts from the surrounding woods.  The road breaks through the forest, bending to the northeast towards open meadow and farmland.  
  2965. Obvious paths: northeast, south.
  2966.  
  2967. Room Number: 1620
  2968.  
  2969.  
  2970. [go2]>southeast
  2971.  
  2972. You run northeast.
  2973. [North Turnpike, Meadow]
  2974.  
  2975. [go2]>east
  2976.  
  2977. Clumps of tiny wild flowers hug the dirt road as it winds through the meadow.  Towards the northwest, rippling hills cloaked with greenish-brown fields and a large monastery are visible in the distance.  
  2978. Obvious paths: north, northeast, southeast, southwest, west.
  2979.  
  2980. Room Number: 1619
  2981.  
  2982. You run northeast.
  2983. [Northwall Trail, Grassland]
  2984. A narrow trail, either cut or worn through grasses waist-high on a stout elf, winds northeast from the turnpike that rumbles with traffic.  The calls of caravan drivers hurrying their animals along can be heard from the road, while the quietude of the flatlands offers no such command but the whispering of the wind through the grass.  
  2985. Obvious paths: east, southwest.
  2986.  
  2987. [go2]>east
  2988.  
  2989. Room Number: 1623
  2990.  
  2991. You run east.
  2992. [Northwall Trail, Grassland]
  2993. As you move through the green-gold waves of tall grass, barley and dogbane, small burrs catch on your clothing like the hands of a child vying for attention.  The gilded spires and slate roofs of the town rise over the grey stone wall to the south.  
  2994. Obvious paths: northeast, west.
  2995.  
  2996. Room Number: 1625
  2997.  
  2998. You run northeast.
  2999.  
  3000. [go2]>northeast
  3001.  
  3002. [Northwall Trail, Grassland]
  3003. The relentless winds bend the tall grasses in submission to the wide sky.  Birds of prey soar effortlessly far above and cry out as they pass, some landing in a copse of birch trees to the northeast.  
  3004. Obvious paths: southwest.
  3005.  
  3006. [go2]>northeast
  3007.  
  3008. Room Number: 1626
  3009.  
  3010. [Northwall Trail, Birch Copse]
  3011. The small copse of birch trees provides a welcome oasis of shade in the open grassland.  The trees stand thin and tall, their pale trunks catching the sunlight and glowing softly in the shade of their rustling canopy.  Oddly set amidst the birches is a curiously bent black willow tree.  
  3012. Obvious paths: southeast, southwest.
  3013.  
  3014. [go2]>east
  3015.  
  3016. Room Number: 1642
  3017.  
  3018. You run southeast.
  3019. [Northwall Trail, Grassland]
  3020. To the northwest, a copse of birch trees stand thin and stark against the sky, the swift breezes animating their skeletal forms in a gentle dance.  You also see a vast crater.
  3021.  
  3022. [go2]>northwest
  3023.  
  3024. Obvious paths: east.
  3025.  
  3026. Room Number: 1007
  3027.  
  3028. You run east.
  3029. [Northwall Trail, Grassland]
  3030. Swift breezes ruffle the tall grasses beneath the wind-scoured sky that stretches far above like a pale awning.  Sprays of orange and purple wildflowers attract the attention of a few butterflies, who flutter across the trail.  
  3031. Obvious paths: east, west.
  3032.  
  3033. Room Number: 1006
  3034.  
  3035.  
  3036. [go2]>north
  3037.  
  3038. You run east.
  3039. [Northwall Trail, Edge of the Forest]
  3040. Thin pine saplings, field laurel and shrub grass form a narrow border on the edge of the forest.  The darkness of the close-set trees to the northwest rustles with unseen movement, while the open grasslands stretching out to the west breathe quietly the open air.  
  3041. Obvious paths: northeast, west.
  3042.  
  3043. Room Number: 1005
  3044.  
  3045.  
  3046. [go2]>north
  3047.  
  3048. You run northeast.
  3049. [Northwall Trail, Open Forest]
  3050. Longleaf pine and spruce outnumbering the hardwoods in the area drip a sticky sap that sugars the underbrush, and litter the trail with needles that crunch underfoot.  Spanning the branches of a stunted sourwood tree, an orbweaver's web twitches slightly with the struggles of a small fly.  
  3051. Obvious paths: northeast, southwest.
  3052.  
  3053. Room Number: 1004
  3054.  
  3055. You run northeast.
  3056.  
  3057. [go2]>northeast
  3058.  
  3059. [Northwall Trail, Open Forest]
  3060. Growing in the shade of towering oak and fir trees, azalea bushes add bright splashes of color to the brown-green gloom of the forest.  Tangles of ivy creep alongside the trail and cloak the trees in jade filigree.  You also see some braided grass.
  3061. Obvious paths: east, southwest.
  3062.  
  3063. [go2]>northwest
  3064.  
  3065. Room Number: 1003
  3066.  
  3067. You run east.
  3068. [Northern Trade Road, Open Forest]
  3069. Trees to both sides of the road thin out southward where the land changes to open grassland.  Large grey squirrels leap across the road overhead from branch to branch and chitter down at you as they regard you with curious eyes.  
  3070. Obvious paths: southeast, west, northwest.
  3071.  
  3072. Room Number: 1001
  3073.  
  3074.  
  3075. [go2]>north
  3076.  
  3077. You run northwest.
  3078. [Northern Trade Road, Open Forest]
  3079.  
  3080. [go2]>north
  3081.  
  3082. Trees grow tall here, but they are scattered enough to allow sunlight and a good view of the sky.  Northwards, the land rises into low hills that disappear against the black sky of the night.  To the south, a gentle plain opens outward.  A soft breeze rustles the leaves in the boughs overhead in a pleasant susurration.  
  3083. Obvious paths: north, southeast.
  3084.  
  3085. Room Number: 1008
  3086.  
  3087. You run north.
  3088. [Northern Trade Road, Open Woods]
  3089. Widely scattered trees stand aloof, like strangers at a party, barely noticing one another's presence.  Northwards, the open land nearby changes into a few low, rolling hills.  Like a bare head rising above thinning hair, the hills stand out from a fringe of trees about their base.  
  3090. Obvious paths: north, south.
  3091.  
  3092. Room Number: 1002
  3093.  
  3094.  
  3095. [go2]>northwest
  3096.  
  3097. You run north.
  3098. [Northern Trade Road, Rolling Hills]
  3099. The road winds among low, rounded hills barely deserving of the name.  Clumps of trees around the base of the hills thin out rapidly as bare rock rises out of the good earth.  The ragged summits are worn and weathered with age.  
  3100.  
  3101. [go2]>northwest
  3102.  
  3103. Obvious paths: northeast, south.
  3104.  
  3105. Room Number: 101
  3106.  
  3107. You run northeast.
  3108. [Northern Trade Road, Rolling Hills]
  3109. The road crests the highest of the low hills, wandering among the cracked and worn rocks scattered across it.  Removed from the road and set gently upon a hill, like a princess on her ivory pedestal, stands a rough circle of tall stones arranged in two concentric rings.  Rising unsteadily from the crown of the hill, many of the stones lean against one another or are completely toppled.  Perhaps a place of worship in ancient times, not even legend recalls who came here or what gods they served.  
  3110. Obvious paths: southwest, northwest.
  3111.  
  3112. Room Number: 1010
  3113.  
  3114.  
  3115. [go2]>north
  3116.  
  3117. You run northwest.
  3118. [Northern Trade Road, Rolling Hills]
  3119. Winding north and south over the brow of a low hill, the road is partly blocked by several roughly shaped stones that appear to have tumbled down from the hill crest above.  Small curls of a deep green vine have begun to wind the fallen stones into their embrace, and the tiny white flowers scattered among the leaves brighten the dull blue-grey of the stone.  
  3120. Obvious paths: north, southeast.
  3121.  
  3122. Room Number: 1011
  3123.  
  3124. You run north.
  3125.  
  3126. [go2]>north
  3127.  
  3128. [Northern Trade Road, Rolling Hills]
  3129. A series of low hills, barely worthy of note, rise to the south while northwards, wide open grasslands run unhindered into the distance.  Far off to the north, at the edge of the horizon, the faint shape of distant mountains can just be made out.  
  3130. Obvious paths: north, south.
  3131.  
  3132. [go2]>north
  3133.  
  3134. Room Number: 1012
  3135.  
  3136. You run north.
  3137. [Northern Trade Road, Rolling Hills]
  3138. Low hills to the south rise up from marshy land to the north.  Clouds of insects and tiny birds feeding upon them dart here and there.  The whine of millions of quivering wings combines with the thin rustle of the darting birds to form an annoying, discordant noise.  You also see a roadsign and a small, white-washed sign staked along side the road.
  3139. Obvious paths: east, south, northwest.
  3140.  
  3141. Room Number: 1013
  3142.  
  3143. You run northwest.
  3144.  
  3145. [go2]>northeast
  3146.  
  3147. [Northern Trade Road, Marshy Meadows]
  3148. The ground underfoot squishes with each movement, and moisture oozes into the traces left.  Low rocks set in ragged rows appear to mark a path along the swampy ground.  Gnats and midges clog your nostrils and fly into your eyes and ears in an endless cloud.  The air is thick with rotting vegetable matter and less identifiable odors.  
  3149. Obvious paths: southeast, northwest.
  3150.  
  3151. [go2]>northeast
  3152.  
  3153. Room Number: 1014
  3154.  
  3155. You run northwest.
  3156. [Northern Trade Road, Marshy Meadows]
  3157. You travel in the midst of a boggy meadow.  The air is thick with a chill mist that blurs the outlines of anything not close by.  Pale rocks set along the path show the safest way to go among the almost trackless wastes.  
  3158. Obvious paths: north, southeast.
  3159.  
  3160. Room Number: 1015
  3161.  
  3162.  
  3163. [go2]>northeast
  3164.  
  3165. You run north.
  3166. [Northern Trade Road, Marshy Meadows]
  3167. The ground beneath you is boggy and soft.  Swarms of flies close about you, and some land to drill into your flesh for a morsel of blood and to leave a stinging welt as a souvenir of your visit to their lands.  Northwards, the ground rises from the bog into open lands, while southward a mist obscures the view.  
  3168. Obvious paths: north, south.
  3169.  
  3170. Room Number: 1019
  3171.  
  3172.  
  3173. [go2]>east
  3174.  
  3175. You run north.
  3176. [Northern Trade Road, Open Grasslands]
  3177. Southward, the road dips into a boggy lowland, while to the north, open grasslands stretch.  No sign of habitation breaks the rippling waves of grass that grow shoulder-high to a tall Elf.  The air is alternately fresh with the smell of growing things and thick with the stench of the bog, as the wind veers aimlessly across the open land.  
  3178. Obvious paths: north, south.
  3179.  
  3180. Room Number: 1020
  3181.  
  3182. [go2]>east
  3183.  
  3184. You run north.
  3185. [Northern Trade Road, Open Grasslands]
  3186. Thick grass grows up to the edge of the road.  Despite the isolation and empty land, the road itself is in surprisingly good shape.  Large paving stones rest on a level bed, each one tightly fitted to its neighbor so that nary a weed or seedling can force a way between them.  Perhaps some vanished town lay near here that knew the value of good roads.  
  3187.  
  3188. [go2]>east
  3189.  
  3190. Obvious paths: northeast, south.
  3191.  
  3192. Room Number: 1021
  3193.  
  3194. You run northeast.
  3195. [Northern Trade Road, Open Grasslands]
  3196. The road runs straight as an arrow through the endless sea of tall grasses.  An occasional ripple among the stalks moving counter the wind shows there is life hidden beneath the green and gold surface.  The desperate flight of a covey of birds, as they break cover and scatter, shows that peace here is a shallow illusion.  For always the hunter awaits the careless and the weak.  
  3197. Obvious paths: northeast, southwest.
  3198.  
  3199. Room Number: 1022
  3200.  
  3201. [go2]>north
  3202.  
  3203. You run northeast.
  3204. [Northern Trade Road, Open Grasslands]
  3205. A ruined building sits alongside the tidy stone road.  The remains perhaps of an ancient tollhouse or inn, it lies at the edge of a forest that rises up from a wide swathe of grassland.  
  3206. Obvious paths: northeast, southwest.
  3207.  
  3208. Room Number: 1023
  3209.  
  3210. You run northeast.
  3211.  
  3212. [go2]>north
  3213.  
  3214. [Northern Trade Road, Forest]
  3215. The trees grow about you in abundance, their tops brushing the sky, their leaves shimmering with the breeze.  The chirping of birds flows on the wind and there seems to be an almost sentient life to the wood, as if someone or something smiles beneficently on all the denizens and events that occur within the forest's boundaries.  
  3216. Obvious paths: east, southwest.
  3217.  
  3218. Room Number: 1024
  3219.  
  3220. [go2]>north
  3221.  
  3222. You run east.
  3223. [Northern Trade Road, Forest]
  3224.  
  3225. [go2]>north
  3226.  
  3227. Low-lying taffelberry bushes grow about the tall deobar trees of the forest.  The scent of loam hangs thick and sweet in an almost tangible cloud.  The floor is carpeted with fallen leaves in the process of returning to the elements from whence they came, and some of the trees show evidence of having had their branches chopped off.  
  3228. Obvious paths: east, west.
  3229.  
  3230. Room Number: 1025
  3231.  
  3232. You run east.
  3233. [Northern Trade Road, Deep Forest]
  3234. The trees cluster close, weaving a dark green canopy through which light slants cautiously, making tiny pools that flaunt dancing motes of dust.  The air is heavy and still, thick with silence without even a birdsong to break the enclosing stillness.  
  3235. Obvious paths: east, west.
  3236.  
  3237. Room Number: 1026
  3238.  
  3239.  
  3240. [go2]>north
  3241.  
  3242. You run east.
  3243. [Northern Trade Road, Deep Forest]
  3244. This is the heart of the wood, where the trees are the thickest and the outside world of skies and unforested land is the farthest away.  The trees grow close to each other, their leaves whispering back and forth, their crowns bowed in quiet conversation.  The silence is broken only by the sounds of a squirrel or similar creature's movements and the rush of a river coming from somewhere in the distance.  
  3245. Obvious paths: north, west.
  3246.  
  3247. Room Number: 1027
  3248.  
  3249.  
  3250. [go2]>north
  3251.  
  3252. You run north.
  3253. [Northern Trade Road, Deep Forest]
  3254. Deobar trees tower over you, their leaves rustling in time with the sounds of the river to the north.  Quiet and serene, this part of the forest has a rich scent to it, the overlapping canopy making pools of gloom that collect beneath the trees.  
  3255. Obvious paths: north, south.
  3256.  
  3257. Room Number: 1028
  3258.  
  3259. [go2]>northeast
  3260.  
  3261. You run north.
  3262. [Northern Trade Road, Meadowlands]
  3263.  
  3264. [go2]>go gate
  3265.  
  3266. The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.  
  3267. Obvious paths: north, south.
  3268.  
  3269. Room Number: 1029
  3270.  
  3271. You run north.
  3272. [Northern Trade Road, Meadowlands]
  3273. The land here is open and welcome, the grass thinning on the western horizon as it makes way for a farmstead.  Nearby you can hear the babble of a river, and the vegetation shows signs that something, probably cattle, has been here recently to grab a quick snack.  The air is clean and sweet, inviting you to take deeper breaths.  
  3274. Obvious paths: north, south.
  3275.  
  3276. [go2]>n
  3277.  
  3278. Room Number: 1030
  3279.  
  3280. You run north.
  3281. [Northern Trade Road, Farmstead]
  3282. Vast, empty fields lie fallow about you.  The remains of an abandoned farmhouse dominates your view to the northeast, its doorways gaping, its windows wide open like empty eye sockets.  Nearby, a plow lies rusting, its blade sunk a good two feet into dirt whose only future crop will be grass.  To the south the land is gradually returning to the meadow it originally was, the edge of creeping green vivid against the bare brown of exposed earth.  
  3283. Obvious paths: north, south.
  3284.  
  3285. Room Number: 1031
  3286.  
  3287.  
  3288. [go2]>northeast
  3289.  
  3290. You run north.
  3291. [Northern Trade Road, Open Grasslands]
  3292. The darker colors of the serrated wirgars grasses that grow in this particular part of the plains stand out against their lighter cousins.  You catch the scent of sirese on the wind, the fragrance of the tiny wildflower wrapping around you.  To the south the land turns a rough brown, shifting abruptly from plains to farming land.  
  3293. Obvious paths: north, south.
  3294.  
  3295. Room Number: 1032
  3296.  
  3297. You run north.
  3298.  
  3299. [go2]>go gate
  3300.  
  3301. [Northern Trade Road, Open Grasslands]
  3302. Blue sky and sweet winds mingle with vibrant greens and yellows to create a place that seems blessed by Hodierna herself.  Restless clouds chase each other through the sky, and the blithely cheerful songs of birds create a natural, if chaotic, symphony to be enjoyed by all.  
  3303. Obvious paths: northeast, south.
  3304.  
  3305. [go2]>northwest
  3306.  
  3307. Room Number: 1033
  3308.  
  3309. You run northeast.
  3310. [Northern Trade Road, Kaerna Village Outskirts]
  3311. The grasslands shimmer slightly, the gentle hand of the wind running its fingers through the plant life.  Here and there colorful wildflowers dare to peep their heads up through the endless browns and greens of the plains.  Dominating the gentle sighing of the grass can be heard the bustling sounds of the tiny village of Kaerna, surrounded by a wooden town wall which masks the village's graceless sprawl against the northern horizon.  You also see an abandoned militia shack, a weather-beaten sign and a town gate.
  3312. Obvious paths: southwest.
  3313.  
  3314. Room Number: 1034
  3315.  
  3316. [go2]>northwest
  3317.  
  3318. [Kaerna Village, By the Well]
  3319. The Northern Trade road runs like an arrow through the small town of Kaerna.  Composed mostly of ramshackle daub and wattle houses, the most distinguishing feature of Kaerna is its inn, which looms protectively over the other, smaller establishments.  Less a town and more a waystation than anything else, the tiny wooden-walled village hugs the road with a tenacious determination.  You also see a town gate and the town well off to the side.
  3320. Obvious paths: north.
  3321.  
  3322. Room Number: 1135
  3323.  
  3324. You run north.
  3325.  
  3326. [go2]>north
  3327.  
  3328. [Kaerna Village, Intersection]
  3329. The main activity of the town seems to be concentrated here where traders, villagers, and travellers from afar gather to exchange information or engage in a bit of bartering.  Presiding over all of this is the Gilded Unicorn Inn, the largest building in the village as well as the best kept.  Far from the bustle and turmoil of the big city, its doors are always open, a lantern or candle always lit.  You also see a roadsign.
  3330. Obvious paths: northeast, south, west.
  3331.  
  3332. Room Number: 1136
  3333.  
  3334.  
  3335. [go2]>east
  3336.  
  3337. You run northeast.
  3338. [Kaerna Village, By the General Store]
  3339.  
  3340. [go2]>east
  3341.  
  3342. A few residences huddle here, alternately shouldered up against the back of the Gilded Unicorn Inn and the sides of the general store.  The store is squat but neat, its exterior newly whitewashed and a small garden carefully cultivated outside it.  You also see the town gate.
  3343. Obvious paths: southwest.
  3344.  
  3345. Room Number: 1139
  3346.  
  3347. [Northern Trade Road, Kaerna Outskirts]
  3348. The wooden wall surrounding the tiny waystop of Kaerna is a visible line drawn between the plains and hamlet.  Thick grasses and shrubs growing against the protective barrier seem intent upon reclaiming the village's side-by-side buildings for the prairie.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign and the town gate.
  3349. Also here: Ophinicus.
  3350. Obvious paths: northwest.
  3351.  
  3352. Room Number: 1164
  3353.  
  3354. [go2]>north
  3355.  
  3356. You run northwest.
  3357. [Northern Trade Road, Open Grasslands]
  3358. The wind rushes through the grass, making a soft shirring sound.  Occasionally you catch the crackle of movement or the twitterings of birds, but any sounds of civilization generated by something other than yourself seem like the sort of thing you would think up in a dream.  
  3359.  
  3360. [go2]>north
  3361.  
  3362. Obvious paths: southeast, northwest.
  3363.  
  3364. Room Number: 1165
  3365.  
  3366. You run northwest.
  3367. [Northern Trade Road, Open Grasslands]
  3368. Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.  
  3369. Obvious paths: north, southeast.
  3370.  
  3371. Room Number: 1166
  3372.  
  3373. [go2]>northeast
  3374.  
  3375. You run north.
  3376. [Northern Trade Road, Foothills]
  3377. The road rises along the curve of a low hill that slopes down to the south into open grasslands.  The rocky crest of the hill rises sharply above you as you toil along the well-kept roadway.  Local stones from the hillside have been smoothed and shaped to form the roadbed and the footing is good.  Northwards though, the hills shift quickly into steep mountains.  
  3378. Obvious paths: east, south.
  3379.  
  3380. Room Number: 1167
  3381.  
  3382. [go2]>north
  3383.  
  3384. You run east.
  3385. [Northern Trade Road, Foothills]
  3386. You crest a low hill that gives a far-reaching view.  To the north a line of mountains rises steeply from the surrounding hills, while southward the hills fade out to forest and plain.  Far to the south, a heavy haze obscures the view, but you glimpse the occasional flash of open water.  You also see a wrecked barricade.
  3387. Obvious paths: east, west.
  3388.  
  3389. Room Number: 1168
  3390.  
  3391. You run east.
  3392.  
  3393. [go2]>east
  3394.  
  3395. [Northern Trade Road, Foothills]
  3396. You travel through a small dell that rises northwards into a narrow pass.  You follow the path with your eyes until it fades from view among the steeply rising mountains.  Southward a low hill rises, bearing the roadway along its shoulders.  A Trader's Guild outpost sits alongside the stony trail.  You also see a wrecked barricade, The Guild Stables, a stony trail, a stone marker and a weathered roadsign.
  3397. Obvious paths: north, west.
  3398.  
  3399. Room Number: 1169
  3400.  
  3401. [go2]>east
  3402.  
  3403. You run north.
  3404. [Northern Trade Road, Mountain Trail]
  3405.  
  3406. [go2]>ne
  3407.  
  3408. The roadway is made from cracked stone that seems to have fallen from the steep rocky shoulders of a mountain whose flank forms a boundary along your path.  Rising steeply to the north and falling away to low hills to the south, the road cuts a narrow path among the mountains.  
  3409. Obvious paths: north, south.
  3410.  
  3411. Room Number: 1170
  3412.  
  3413. You run north.
  3414. [Northern Trade Road, Mountain Trail]
  3415. You edge along a steep drop as the road narrows sharply in order to work its way along a narrow ridge of rock.  Snow-capped peaks tower overhead and an occasional eagle or hawk can be seen soaring on the high-road of the sky far overhead.  You envy them their direct routes as you gaze over the lip of the road and note the crumbling stone along its rim.  
  3416. Obvious paths: northeast, south.
  3417.  
  3418. [go2]>northeast
  3419.  
  3420. Room Number: 1171
  3421.  
  3422. You run northeast.
  3423. [Northern Trade Road, Mountain Pass]
  3424. The road passes onto an almost level area as you work your way through a narrow gap in the mountains.  Huge boulders that have tumbled loose from the escarpments above you cause you to keep a wary eye out for more such unwelcome fellow-travellers.  A tiny roadside shrine has been erected here, perhaps by someone who made a lucky escape from such an avalanche of stone.  
  3425. Obvious paths: north, southwest.
  3426.  
  3427. Room Number: 1172
  3428.  
  3429. You run north.
  3430.  
  3431. [go2]>northwest
  3432.  
  3433. [Northern Trade Road, Mountain Trail]
  3434. A huge boulder blocks much of the road, but room remains to squeeze by between it and the mountain wall.  One broken and shattered bone shows you that someone or something was far less fortunate in times past.  You look nervously up at the rock-strewn slopes above you and mutter a short prayer that the boulders rest easily these days.  
  3435. Obvious paths: east, south.
  3436.  
  3437. [go2]>north
  3438.  
  3439. Room Number: 1173
  3440.  
  3441. You run east.
  3442. [Northern Trade Road, Mountain Trail]
  3443. The road rises sharply to the west as it wends among the steep mountains.  Eastward, it falls away into a narrow, heavily-wooded valley.  Evidence of frequent landslides shows in the piles of rock and small boulders that make passage here uneven and slightly risky.  
  3444. Obvious paths: east, west.
  3445.  
  3446. Room Number: 1174
  3447.  
  3448.  
  3449. [go2]>north
  3450.  
  3451. You run east.
  3452. [Northern Trade Road, Wooded Valley]
  3453. Thick woods grow heavily along the shoulders of the roadway, blocking both sky and sight after a short distance.  Several sets of wolf tracks are evident in the heavy leaf mould under some of the trees.  Troublesome travelers' tales describing the forest's dangers come to mind as the journey continues through the close-set trees.  
  3454. Obvious paths: northeast, west.
  3455.  
  3456. Room Number: 1175
  3457.  
  3458. [go2]>north
  3459.  
  3460. You run northeast.
  3461. [Northern Trade Road, Wooded Valley]
  3462.  
  3463. [go2]>north
  3464.  
  3465. You come upon a small clearing in the heavy woods that allows a view of the sky.  A faint path can be made out that wanders into the trees, but it fades off before you can wonder about where it might lead.  There is an unnerving quiet here, even the wind seems to have died.  You feel a stranger in this wild place, perhaps an unwelcome stranger.  You also see a faded roadsign.
  3466. Obvious paths: northeast, southwest.
  3467.  
  3468. Room Number: 1176
  3469.  
  3470. You run northeast.
  3471. [Northern Trade Road, Wooded Valley]
  3472. Tall trees grow close along both sides of the road.  Small animals skitter among the branches overhead and dart among low-growing shrubs that eke out an existence in the deep shade of the forest.  Something taller than you has clawed the bark off a tree trunk several feet overhead and you wonder just where the beast that wore such claws is currently.  
  3473. Obvious paths: southwest, northwest.
  3474.  
  3475. [go2]>north
  3476.  
  3477. Room Number: 1177
  3478.  
  3479. You run northwest.
  3480. [Northern Trade Road, Foothills]
  3481. Tall trees grow thickly to the south as the road climbs into a narrow valley.  Northwards, the land opens out into rolling hills that fade off into the looming shadow of several sharp mountain peaks, each distinct from the other.  
  3482. Obvious paths: north, southeast.
  3483.  
  3484. Room Number: 1178
  3485.  
  3486. [go2]>north
  3487.  
  3488. You run north.
  3489. [Northern Trade Road, Foothills]
  3490.  
  3491. [go2]>go bridge
  3492.  
  3493. Heavily wooded hills rise on both sides as the roadway winds among them.  The air is dead and stale, any breeze is blocked by the trees and hills.  Clouds of gnats and worse seem to follow you, getting in your mouth and hair.  There is a faint smell of damp earth and rotting vegetation.  
  3494. Obvious paths: north, south.
  3495.  
  3496. Room Number: 1179
  3497.  
  3498. You run north.
  3499. [Northern Trade Road, Rolling Hills]
  3500. Massive flocks of small black birds wheel and dive among the low hills on either side.  They seem to be feeding on the dense swarms of midges and other insects that lurk in the heavy air.  A miasma of musty smells and unknown odors roils in your nostrils.  The ground to the north descends into a faint mist or cloud in the air.  
  3501. Obvious paths: north, south.
  3502.  
  3503. Room Number: 1180
  3504.  
  3505. [go2]>north
  3506.  
  3507. You run north.
  3508. [Northern Trade Road, Grasslands]
  3509. A cloud of flint-dry dust rises on every breeze, making you sneeze.  For the most part, you see the grasslands about you in a state of decay and near death.  Mountains rising sharply in the south form a counterpoint to others, sharper yet, that loom northwards.  Saw-edged peaks and broken crowns indicate their origins as volcanoes in the not-so-distant past.  You also see a charred tree stump.
  3510. Obvious paths: north, south.
  3511.  
  3512. Room Number: 1181
  3513.  
  3514. You run north.
  3515.  
  3516. [go2]>north
  3517.  
  3518. [Northern Trade Road, Open Grasslands]
  3519. Eroded wagon ruts cause you to notice that this road was once travelled with a greater frequency than it is now.  While safe from becoming overgrown by the dying grasses of the plains, this part of the trail is crumbling from disuse and the encroaching dust.  
  3520.  
  3521. [go2]>northeast
  3522.  
  3523. Obvious paths: north, south.
  3524.  
  3525. Room Number: 1182
  3526.  
  3527. You run north.
  3528. [Northern Trade Road, Open Grasslands]
  3529. The winds veer around you, catching the grasses and your clothing in their grip and tugging like beggars vying for attention.  Flowers nod in the breeze like dancers moving to an unheard rhythm, their brightly colored heads catching your eye.  You can hear the sound of rushing water coming from the north.  
  3530. Obvious paths: north, south.
  3531.  
  3532. Room Number: 1183
  3533.  
  3534. [go2]>north
  3535.  
  3536. You run north.
  3537. [Northern Trade Road, River's Bank]
  3538.  
  3539. [go2]>nw
  3540.  
  3541. A narrow river rushes past you on its way southwest, its turbulent grey waters creating a deafening roar.  To the north the land changes dramatically from plains to the darker, more verdant green of meadows.  To the south stretches a narrow strip of grassland.  A sturdy wood and stone bridge spans the river, allowing safe passage.  You also see a roadsign.
  3542. Obvious paths: east, south.
  3543.  
  3544. Room Number: 1184
  3545.  
  3546. [Northern Trade Road, On the Bridge]
  3547. The deafening roar of the Journalai River below you drowns out all other sound as you make your way across the bridge.  Droplets of water hit your face, and every now and then the flash of silver scales in the water catches your eye.  
  3548. Obvious paths: north, south.
  3549.  
  3550. [go2]>nw
  3551.  
  3552. Room Number: 1193
  3553.  
  3554. You run north.
  3555. [Northern Trade Road, Meadowlands]
  3556. The grass is a thick, dark green carpet that spreads over the land in rolling abundance.  A few holes, large enough to admit a small animal, mar the landscape, creating openings that lead down into the dark home of burrowing creatures.  A river runs to the south, over which spans a sturdy wood and stone bridge.  
  3557. Obvious paths: north.
  3558.  
  3559. Room Number: 1194
  3560.  
  3561. [go2]>north
  3562.  
  3563. You run north.
  3564. [Northern Trade Road, Meadowlands]
  3565. The tips and edges of the grass are slightly yellowed, and you get the vague feeling that there should be more flowers here.  To the south the meadows gradually shift into the lush emerald they should be, and to the north you see the beginning of a treeline.  
  3566. Obvious paths: northeast, south.
  3567.  
  3568. Room Number: 1195
  3569.  
  3570.  
  3571. [go2]>north
  3572.  
  3573. You run northeast.
  3574. [Northern Trade Road, Open Forest]
  3575. The land has suffered from something malignant judging by the yellowish tinge to the grass and leaves of the trees.  Even the resilient deobar are having trouble in these conditions, and most of the trees are stunted, a sickly hue creeping through their bark.  The only thing that appears to be thriving is a grey-green woodmoss that covers the trees in abundance.  
  3576. Obvious paths: north, southwest.
  3577.  
  3578. [go2]>northeast
  3579.  
  3580. Room Number: 1196
  3581.  
  3582. You run north.
  3583. [Northern Trade Road, Deep Forest]
  3584. Chalky green woodmoss drapes from the trees of the forest, falling in tiers that bring to mind waterfalls or a crone's hair.  There is a disturbing lack of birds and animals about.  
  3585. Obvious paths: south, northwest.
  3586.  
  3587. Room Number: 1197
  3588.  
  3589.  
  3590. [go2]>ne
  3591.  
  3592. You run northwest.
  3593. [Northern Trade Road, Deep Forest]
  3594. The trees grow close together, as if in fear of something.  The trail is free of debris and a tree, fallen across the road, has been carved through that the trail might continue despite the obstruction.  You also see a narrow trail.
  3595. Obvious paths: southeast, northwest.
  3596.  
  3597. Room Number: 1198
  3598.  
  3599. You run northwest.
  3600.  
  3601. [go2]>northeast
  3602.  
  3603. [Northern Trade Road, Forest Clearing]
  3604. Jagged-edged grass grows thick about you, brushing and clinging to clothing and skin.  A fire ring has been built by the side of the road, evidence that someone felt the flat ground and relative safety of this area would make it the perfect place to stop and rest.  
  3605. Obvious paths: north, southeast.
  3606.  
  3607. [go2]>north
  3608.  
  3609. Room Number: 1199
  3610.  
  3611. You run north.
  3612. [Northern Trade Road, Forest Clearing]
  3613. The grass is flourishing here despite the apparent blight of the rest of the wood.  Facing east beside the road is a squat stone monolith with an indentation in its top.  Some carvings adorn its polished gray surface, and an odd rust-colored residue stains it.  
  3614. Obvious paths: north, south.
  3615.  
  3616. [go2]>north
  3617.  
  3618. Room Number: 1200
  3619.  
  3620. You run north.
  3621. [Northern Trade Road, Deep Forest]
  3622. The trees rise about you like looming tombstones in a graveyard, each one draped in shawls of sickly gray lichen.  The air is thick with a pressing sense of gloom, and you get the distinct impression that you are being watched.  You also see a dense copse.
  3623. Obvious paths: northeast, south.
  3624.  
  3625. [go2]>northeast
  3626.  
  3627. Room Number: 1201
  3628.  
  3629. You run northeast.
  3630. [Northern Trade Road, Deep Forest]
  3631. Heavy, still air hangs in pockets about you, weighing down sound and movement.  Silent in their misery, the trees hunch over each other, their boughs and trunks hidden by clinging moss.  They pull the sickly-colored stuff about them the way a Human child hides under a security blanket.  You also see a forest path.
  3632. Obvious paths: northeast, southwest.
  3633.  
  3634. [go2]>northwest
  3635.  
  3636. Room Number: 1202
  3637.  
  3638. You run northeast.
  3639. [Northern Trade Road, Open Forest]
  3640. Moss dangles down from stunted, ill-looking trees, lending the impression that they are weeping.  The grass is dry and brittle beneath your feet, and the forest is still and silent, as if in mourning.  
  3641. Obvious paths: northeast, southwest.
  3642.  
  3643. Room Number: 1203
  3644.  
  3645. You run northeast.
  3646.  
  3647. [go2]>north
  3648.  
  3649. [Northern Trade Road, Stony Plains]
  3650. Cracked boulders, gravel, and bare earth stretch about you, endlessly gray and grim.  Here and there brittle grasses struggle vainly to peek up, only to be choked by the uncaring stone.  To the south a dark forest blots the horizon.  
  3651.  
  3652. [go2]>north
  3653.  
  3654. Obvious paths: north, southwest.
  3655.  
  3656. Room Number: 1204
  3657.  
  3658. You run north.
  3659. [Northern Trade Road, Stony Plains]
  3660. The ground is hard and unyielding underfoot.  The massive cracked boulders of this bare land challenge the sky as they thrust upward toward heaven.  A wind sweeps by every now and then, but all it does is stir up a few dustdevils whose only purpose is to remind you of how thirsty you are.  
  3661. Obvious paths: north, south.
  3662.  
  3663. [go2]>north
  3664.  
  3665. Room Number: 1205
  3666.  
  3667. You run north.
  3668. [Northern Trade Road, Stony Plains]
  3669. An odd sight awaits you here: a single sirese flower, out of place and struggling to live, growing within the shade of a twisted wiir tree.  The tiny plant seems to be surviving on raw defiance alone.  
  3670. Obvious paths: northeast, south.
  3671.  
  3672. Room Number: 1206
  3673.  
  3674. [go2]>northeast
  3675.  
  3676. You run northeast.
  3677. [Northern Trade Road, Wastelands]
  3678. The land lies blasted, the earth revealed in forlorn despair about you.  Silence walks through here freely, accompanied in its journey only by the occasional click of a stone moving.  
  3679. Obvious paths: southwest, northwest.
  3680.  
  3681. [go2]>northeast
  3682.  
  3683. Room Number: 1207
  3684.  
  3685. You run northwest.
  3686. [Northern Trade Road, Wastelands]
  3687. Something has scoured this place of all life, or a harsh god created it with no life at all.  The rocks are oddly smooth and darker than normal agate and granite.  Nothing moves, no birds, no insects, no weeds or wind.  Having looked upon this land, you can easily imagine where evil souls go to when they depart this world.  
  3688. Obvious paths: north, southeast.
  3689.  
  3690. [go2]>northeast
  3691.  
  3692. Room Number: 1208
  3693.  
  3694. You run north.
  3695. [Northern Trade Road, Wastelands]
  3696. Blackened rocks and sandy soil that will never yield crops or flowers unfolds around you, encroaching like a spreading disease all the way to the horizon. Overhead the sky is thick with a heavy yellow haze that turns the daylight into a sickly parody of illumination.  
  3697. Obvious paths: north, south.
  3698.  
  3699. Room Number: 1209
  3700.  
  3701. [go2]>northeast
  3702.  
  3703. You run north.
  3704. [Northern Trade Road, Wastelands]
  3705. The lone call of a bird breaks the stillness, its cry sounding much like a helpless scream of rage and sadness.  A fine layer of black dust coats everything that lingers too long here, and toward the north, the beginnings of a blackened forest emerge.  
  3706. Obvious paths: north, south.
  3707.  
  3708. Room Number: 1210
  3709.  
  3710. You run north.
  3711.  
  3712. [go2]>north
  3713.  
  3714. [Northern Trade Road, Burned Forest]
  3715. The scorched remains of trees stand all about you, their limbs clawing at the sky as if in complaint of the injustice done to them.  A chill wind wraps around you and wails through the branches, sounding for all the world like the ghost of a sobbing child wandering, lost, through the dreary grove.  
  3716. Obvious paths: northeast, south.
  3717.  
  3718. [go2]>northwest
  3719.  
  3720. Room Number: 1211
  3721.  
  3722. You run northeast.
  3723. [Northern Trade Road, Burned Forest]
  3724. The blackened forms of trees rise up from the cracked earth like skeletons whose feet grew roots.  A scrap of cloth, tied to one of the trees, flutters in a cold wind, grey from years of exposure.  
  3725. Obvious paths: northeast, southwest.
  3726.  
  3727. [go2]>northwest
  3728.  
  3729. Room Number: 1212
  3730.  
  3731. You run northeast.
  3732. [Northern Trade Road, Cinder Cones]
  3733. To the left and right rise massive cinder cones, the creations of the wind-born fires of Dirge.  Clouds of ash stir with every step you take, and you realize that much of what you mistook for hillocks are actually trees and stones so covered with the choking ash that they are nearly unrecognizable.  
  3734. Obvious paths: northeast, southwest.
  3735.  
  3736. Room Number: 1213
  3737.  
  3738. You run northeast.
  3739.  
  3740. [go2]>northwest
  3741.  
  3742. [Northern Trade Road, Cinder Cones]
  3743. The shadows of the cinder cones fall down around you, their massive forms blocking the light at any time of the day.  A fine layer of ash drifts down about you, tickling your nose with its unusually acrid scent.  
  3744. Obvious paths: northeast, southwest.
  3745.  
  3746. Room Number: 1214
  3747.  
  3748. [go2]>northwest
  3749.  
  3750. You run northeast.
  3751. [Northern Trade Road, Broken Hills]
  3752. The hills to either side are made of the broken remains of rock and debris.  You think you hear the skittering of creatures moving amongst them, but when you look up all you see is a tattered leaf being pushed along by the wind.  To the south the hills gradually turn into cones of ash and cinder, while to the north they continue on.  
  3753. Obvious paths: north, southwest.
  3754.  
  3755. Room Number: 1215
  3756.  
  3757. [go2]>go path
  3758.  
  3759. You run north.
  3760. [Northern Trade Road, Broken Hills]
  3761.  
  3762. [go2]>east
  3763.  
  3764. Cracked boulders, segments of large stones, and small pebbles compose the hills that rise up to either side of you, jealously guarding the path from the light of the sun.  The hills gradually become larger as they march northward, growing into glassy, black volcanic hills.  
  3765. Obvious paths: south, northwest.
  3766.  
  3767. Room Number: 1216
  3768.  
  3769. A burly cave rat scurries into the room.
  3770. You run northwest.
  3771. [Northwest Road, Volcanic Hills]
  3772. The road goes ever on, running northwest to southeast along the ragged shoulders of some black hills.  Erratic winds sweep down from their bare crests, bringing with them a constant irritation by means of minute particles of sand and grit and dust.  It gets in your mouth and you spit out a foul, bitter taste.  To one side a ruined cart lies abandoned and stripped of everything useful.  
  3773. Obvious paths: southeast, northwest.
  3774.  
  3775. Room Number: 1217
  3776.  
  3777. [go2]>northeast
  3778.  
  3779. You run northwest.
  3780. [Northwest Road, Volcanic Hills]
  3781. A raw, new road, scratched from the hard black rock of the hills and mountains, runs straight along from southeast to northwest.  Dead trees, charred to short stumps, form a dismal grove to one side of the pathway.  Up among the barren mounds of ash and cinders, something dislodges a small shower of stones that clatter loudly in the silent air.  A startled bird rises in uneven flight from behind a row of boulders, screeching its outrage and terror at being disturbed.  You also see a dismal grove.
  3782.  
  3783. [go2]>east
  3784.  
  3785. Obvious paths: southeast, northwest.
  3786.  
  3787. Room Number: 1218
  3788.  
  3789. You run northwest.
  3790. [Northwest Road, Volcanic Hills]
  3791. The uneven surface of the road bumps and jars at you as you pass among the lumps and furrows made by frozen lava flows.  Someone has hacked the outline of a path into the unyielding rock to guide you.  To the northwest, you can barely glimpse some huddled buildings that show faint signs of life, judging from the thin trickle of smoke rising from their chimneys.  
  3792. Obvious paths: southeast, northwest.
  3793.  
  3794. [go2]>northeast
  3795.  
  3796. Room Number: 1219
  3797.  
  3798. You run northwest.
  3799. [North Roads Caravansary]
  3800. The road runs northwest past a cluster of stone buildings and stables to one side.  A narrow path branches off to the east following a rough line of hills while another section continues southeast.  You hear the lowing of sheep and the bleating of goats from nearby and an errant breeze brings the smell of something roasting over a fire.  Elsewhere, you might wonder just what was being cooked that smells so strongly, but here and now you find you are both famished and in dire need of drink.  You also see a freshly-painted roadsign pointing north.
  3801. Obvious paths: north, southeast, northwest.
  3802.  
  3803. Room Number: 1220
  3804.  
  3805. [Assuming you mean a narrow track.]
  3806.  
  3807. [go2]>west
  3808.  
  3809. [Lava Fields, Narrow Trace]
  3810. Close by, a primitive pathway has been scratched out of the hard rock and basalt to the east, where it wanders into grey shadows of dust and floating ash.  A narrow road lies between high boulders in the other direction.  Faint marks etched into the coarse dark stone point towards the path and away from the caravan road.  
  3811. Obvious paths: east.
  3812.  
  3813. Room Number: 1258
  3814.  
  3815. You run east.
  3816.  
  3817. [go2]>northwest
  3818.  
  3819. [Lava Fields, Narrow Trace]
  3820. The barest hint of a path undulates along the irregular crests of frozen rills of lava.  Here and there, the stump of a tree, burned and dead, pokes above the bleak landscape but does little to break the monotony of the lifeless scene.  The eerie desolation eats into your spirit and fills your mind with visions of death, while endless chill shadows and unnamed fears caper and dance at the edge of your senses.  
  3821. Also here: Battle Artist Toreakas.
  3822.  
  3823. [go2]>southwest
  3824.  
  3825. Obvious paths: northeast, west.
  3826.  
  3827. Room Number: 1259
  3828.  
  3829. You run northeast.
  3830. [Lava Fields, Narrow Trace]
  3831. Faint markings etched into irregular boulders are your only guide in this trackless waste.  Static waves of rock rise high on either side, looking like a black ocean locked into an eternity of timeless rigidity.  Once this solid waste flowed with a thick and sullen life of its own, burning and destroying all before it.  You also see a narrow trail.
  3832. Obvious paths: east, southwest.
  3833.  
  3834. Room Number: 1260
  3835.  
  3836. You run east.
  3837.  
  3838. [go2]>west
  3839.  
  3840. [Lava Fields, Narrow Trace]
  3841. To the west, broken layers of lava and basalt rise in irregular piles.  To the east and north, a narrow plane opens out between steep mountain shoulders.  The black tide of volcanic destruction and molten has buried all that once was here and only a thick layer of ash remains, dancing in the erratic winds to give even a hint of life.  Off to the extreme north, you can make out a narrow valley.  
  3842. Obvious paths: northeast, west.
  3843.  
  3844. Room Number: 1261
  3845.  
  3846.  
  3847. [go2]>north
  3848.  
  3849. You run northeast.
  3850. [Lava Fields]
  3851. Acres of ruined farmlands stretch out on either side of the road here.  Dead and buried, they lie under ragged sheets of once-molten rock now chill and barren.  Flows of magma, once white hot and liquid, cover the road in places.  A stinging grit rides the wind, the only crop now grown in this sere and lifeless waste.  You also see a massive crater.
  3852. Obvious paths: southwest, west.
  3853.  
  3854. [go2]>north
  3855.  
  3856. Room Number: 1262
  3857.  
  3858. You run west.
  3859. [Lava Fields]
  3860.  
  3861. [go2]>north
  3862.  
  3863. Rising shoulder high to a tall human, the magma forms rough walls that block the breezes.  The air smells of flinty dust and your feet kick up small clouds with each pace.  Someone has hacked a narrow path through the hard rock with great labor.  To one side, a smooth white protrusion rises from the lava.  It forms a sharp contrast to the drear and dark colors that abound in this deathscape.  
  3864. Obvious paths: east, northwest.
  3865.  
  3866. Room Number: 1263
  3867.  
  3868. You run northwest.
  3869. [Lava Fields, Ruins]
  3870. Endless fields of magma stretch out to the surrounding mountains.  Nearby, the charred beams of a ruined farmhouse still erupt from the uneven landscape, as if striving mutely to free themselves from their cold tomb of lifeless stone.  A few scraggly bushes have found a precarious perch in pockets of wind-blown soil but they are grey and sickly.  You also see a sanrisi tree with long gnarled branches.
  3871. Obvious paths: southeast, southwest.
  3872.  
  3873. Room Number: 1264
  3874.  
  3875. [go2]>go path
  3876.  
  3877. You run southwest.
  3878. [Lava Fields, Ruins]
  3879. Skirting a ruined farmhouse, you pass among boulders and mounds of ash.  Plumes of steam rise from the mounds and you smell a sulfur stink that makes your eyes water.  Everything is coated in a fine yellow dust.  To the west, the mountains run close together to form a narrow valley.  A few thin streams of smoke or vapor show pale grey against the black rock that surrounds it.  
  3880. Obvious paths: northeast, west.
  3881.  
  3882. Room Number: 1265
  3883.  
  3884. You run west.
  3885.  
  3886. [go2]>west
  3887.  
  3888. [Lava Fields, Valley]
  3889. Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.  
  3890. Obvious paths: north, east.
  3891.  
  3892. Room Number: 1266
  3893.  
  3894. [go2]>west
  3895.  
  3896. You run north.
  3897. [Volcanic Ruins, Dirge]
  3898. Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.  
  3899.  
  3900. [go2]>go entrance
  3901.  
  3902. Obvious paths: north, south.
  3903.  
  3904. Room Number: 1267
  3905.  
  3906. You run north.
  3907. [Outside Dirge Town]
  3908. The road beneath your feet was once well paved but now shows the marks of fire and time.  The stones were blackened and scorched by some great heat, warping some and breaking others.  There is a heavy grey ash everywhere that blows in your face and eyes.  Blocking the road north, a high stone wall guards a small group of buildings nestled between the volcanoes.  
  3909. Obvious paths: north, south.
  3910.  
  3911. Room Number: 1268
  3912.  
  3913. [go2]>east
  3914.  
  3915. You run north.
  3916. [Dirge, Outside Gate]
  3917. A road stops here at a ruined gate of charred and splintered wood.  Beyond it lies a small town of uniformly dark colors huddled beneath the towering volcanic heights.  To one side, a compact stone building stands watch over the infrequent traveller and the gate.  You also see a narrow path of cinders and ashes with a faded signpost next to it.
  3918. Obvious paths: south.
  3919.  
  3920. Room Number: 1269
  3921.  
  3922.  
  3923. [go2]>northeast
  3924.  
  3925. [Dirge, Hangman's Road]
  3926. Among the cinders and ash, someone has raked a path leading along the outside of the walls.  Running from the town gate to a small hill to the west, the path wanders through a landscape even bleaker and emptier than that of the town itself.  You also see a cinder and ash pathway.
  3927. Obvious paths: west.
  3928.  
  3929. [go2]>east
  3930.  
  3931. Room Number: 1282
  3932.  
  3933. You run west.
  3934. [Dirge, Hangman's Road]
  3935. A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.  You also see a partially opened gate amid the stony rubble.
  3936. Obvious paths: east, west.
  3937.  
  3938. Room Number: 1283
  3939.  
  3940.  
  3941. [go2]>southeast
  3942.  
  3943. You run west.
  3944. [Dirge, Hangman's Road]
  3945. A narrow lane of crushed rock and cinders kept raked by unknown hands passes among heaped ruins of stone.  Here and there, fragments of bone mingled among the rubble gleam whitely.  The air is still and there is a bitter tang to it that leaves you unsatisfied with the act of breathing.  It feels as if all vitality has been sucked out of the world, leaving only shades of grey and emptiness.  You also see an entrance to the Wicked Burrow Mine.
  3946. Obvious paths: east, northwest.
  3947.  
  3948. Room Number: 1284
  3949.  
  3950.  
  3951. [go2]>down
  3952.  
  3953. [Wicked Burrow Mine, Entrance]
  3954. A steady breeze whips past, billowing out from the depths of the mine.  Rows of torches line the walls and cast dancing shadows down the long tunnel ahead.  You also see an opening leading outside.
  3955. Obvious exits: east.
  3956.  
  3957. [go2]>east
  3958.  
  3959. Room Number: 19079
  3960.  
  3961. You run east.
  3962. [Wicked Burrow Mine, Tunnel]
  3963. The ceiling and walls gradually narrow towards the northeast.  Bits and pieces of broken rock litter the floor, remnants of recent mining activity.  
  3964. Obvious exits: northeast, west.
  3965.  
  3966. [go2]>east
  3967.  
  3968. Room Number: 19080
  3969.  
  3970. You run northeast.
  3971. [Wicked Burrow Mine, Tunnel]
  3972. Scattered debris litters the sloped rock floor.  Few torches remain lit here, and they appear to be extinguished entirely in the northern branch.  A marked difference in the coloration of the stone separates the mine entrance from the depths below.  
  3973.  
  3974. [go2]>east
  3975.  
  3976. Obvious exits: east, southwest.
  3977.  
  3978. Room Number: 19081
  3979.  
  3980. You run east.
  3981. [Wicked Burrow Mine, Steep Slope]
  3982. Jagged stalactites reach towards the floor and small pools of water collect along the ground of this natural cavern.  The clank of metal hammering rock echoes from farther into the mine.  
  3983. Obvious exits: north, southeast, west.
  3984.  
  3985. Room Number: 19082
  3986.  
  3987. You run southeast.
  3988. [Wicked Burrow Mine, Slope]
  3989. A thin layer of moss coats the damp walls in this section of natural tunnel.  Abruptly, the tunnel slopes downward and into the poorly-lit depths below.  
  3990. Obvious exits: northwest, down.
  3991.  
  3992. Room Number: 19084
  3993.  
  3994. You run down.
  3995. [Wicked Burrow Mine, Slope]
  3996. Rivulets of water stream down the smooth cave walls and collect in small surface puddles.  Haphazardly placed torches illuminate the way deeper into a freshly hewn section of tunnel.  
  3997. Obvious exits: east, up.
  3998.  
  3999. Room Number: 19122
  4000.  
  4001. You run east.
  4002. [Wicked Burrow Mine, Tunnel]
  4003. Generous flows of water pass through this section of the mine, making the floor slick and the air damp.  Sounds of cracking rock and groaning laborers echo out from deeper within the mine.  
  4004. Obvious exits: northeast, east, west.
  4005.  
  4006. Room Number: 19123
  4007.  
  4008. You run east.
  4009. [Wicked Burrow Mine, Tunnel]
  4010. Sounds from rushing water fill the area, echoing off the walls in a chaotic chorus.  Every step becomes a potential hazard here from the excessive rubble strewn about the path.  You also see a pile of rocks.
  4011. Obvious exits: east, west.
  4012.  
  4013. Room Number: 19088
  4014.  
  4015. You run east.
  4016. [Wicked Burrow Mine, Stream Bank]
  4017. Water drips and pours from every inch of stone, all headed down the bank and into the fast-moving stream below.  A small bit of light shines in from the west, barely illuminating the barren walls.  You also see a rubble-clogged passageway and a stream bank.
  4018. Obvious exits: west.
  4019.  
  4020. Room Number: 19089
  4021.  
  4022.  
  4023. [go2]>go passage
  4024.  
  4025. It's pitch dark and you can't see a thing!
  4026.  
  4027. [go2]>go hole
  4028.  
  4029. [Li Surmi Gelv, Entrance]
  4030. Choked with stony debris and rubble, the pitch-dark stone of this corridor crowds oppressively.  High above, tiny growths of phosphorescent lichen glow like strange, cheerless stars, providing just enough light to make out the worst of the hazards.  An awful reek permeates the area, its acrid pungency so pronounced that it is tasted more than smelled.  You also see a dark opening.
  4031. Obvious exits: northeast, east, northwest.
  4032.  
  4033. Room Number: 12036
  4034.  
  4035.  
  4036. [go2]>northeast
  4037.  
  4038. [go2]>east
  4039.  
  4040. [go2]>northwest
  4041.  
  4042. [go2]>go narrow fissure
  4043.  
  4044. You run northeast.
  4045. [Li Surmi Gelv, Dunien rae Orek]
  4046. The rocky cave floor is littered with a multitude of tiny white bones, pointed obstacles for all who pass this way.  High above, phosphorescent lichen casts forth a sickly green light, the tiny pinpoint growths clustered in groups like strange constellations.  An awful reek permeates the area, its acrid pungency so pronounced that it is tasted more than smelled.  You also see an embroidery needle, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, an Immortal Asketi card, an embroidery needle, a fuligin umbral moth, a piece of black flint, a fuligin umbral moth that is caught in a cage of swirling darkness, an embroidery needle, an embroidery needle, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth that appears stunned, a fuligin umbral moth that is caught in a cage of swirling darkness, a fuligin umbral moth that is caught in a cage of swirling darkness and some junk.
  4047. Also here: Nightmaster Byd, Warrior Priest Rakkor who is emanating a bright holy aura and Corndog Everics.
  4048. Obvious exits: northeast, east, southeast, southwest, west, northwest.
  4049.  
  4050. Room Number: 12041
  4051.  
  4052. You run east.
  4053. [Li Surmi Gelv, Dunien rae Orek]
  4054. A dainty teacup rests on its side amid heaps of mounded guano, its delicate rosebud design nearly obscured beneath a layer of grime.  The phosphorescent lichen glowing high above gives off barely enough sickly green light for navigation.  An awful reek permeates the area, its acrid pungency so pronounced that it is tasted more than smelled.  
  4055. Obvious exits: southwest, west, northwest.
  4056.  
  4057. Room Number: 12039
  4058.  
  4059. You run northwest.
  4060. [Li Surmi Gelv, Dunien rae Orek]
  4061. Mounded stones and debris form treacherous obstacles as the floor slopes downward.  Dark brown stains mar the dark rock forming the back wall of the cavern, the splotches forming no discernible pattern.  The air here is strangely chill, the cold driving away some of the pervasive reek afflicting this place.  You also see a large crimson jade, a fuligin umbral moth, a fuligin umbral moth which appears dead, a fuligin umbral moth, a tiny yellow-green quartz, a small indigo iolite, a small green bloodstone, a tiny purple tourmaline, a fuligin umbral moth, a small cerise tourmaline, a narrow fissure, a mauve chenille belt, a brown paper-wrapped package, a wooden hairbrush and some junk.
  4062. Also here: Archmage Seldaren.
  4063. Obvious exits: southeast, southwest, west.
  4064.  
  4065. Room Number: 12040
  4066.  
  4067. [Li Surmi Gelv, Abule rae Seord]
  4068. The air here is strangely dry and chill, with a flat, stale odor.  The dark stone floor of the cavern is swept clear of rocks and debris, its uneven surface shining wetly.  High above, phosphorescent lichen casts forth a ruddy red-brown glow, arcing in rough spirals across a ceiling otherwise lost in darkness.  You also see a narrow fissure.
  4069. Obvious exits: northeast, east, northwest.
  4070.  
  4071. Room Number: 12165
  4072.  
  4073.  
  4074. [go2: travel time: 0:00:58]
  4075.  
  4076. --- Lich: go2 has exited.
  4077.  
  4078. [hunting-buddy]>search
  4079.  
  4080. You search around for a moment.
  4081. Roundtime: 3 sec.
  4082. You don't find anything of interest here.
  4083.  
  4084. [hunting-buddy]>say Anyone here?
  4085.  
  4086. You ask, "Anyone here?"
  4087. Battle Artist Toreakas came out of a narrow fissure.
  4088.  
  4089. --- Lich: go2 active.
  4090.  
  4091. --- Lich: 'textsubs' has been stopped by go2.
  4092.  
  4093. [go2: ETA: 0:00:00 (1 rooms to move through)]
  4094.  
  4095. [go2]>northeast
  4096.  
  4097. You drift northeast.
  4098. [Li Surmi Gelv, Abule rae Seord]
  4099. This spot is free of the phosphorescent lichen infesting the rest of the cavern, the area directly overhead a pitch-black void that seems to stretch upward forever.  The lichen elsewhere in the cavern creates an ambient glow that is barely enough to navigate by, the slick, dark stone of the floor almost as lost to sight as the ceiling high above.  
  4100. Obvious exits: northeast, east, southeast, southwest, west, northwest.
  4101.  
  4102. Room Number: 12171
  4103.  
  4104. A burly cave rat scurries into the room.
  4105.  
  4106. [go2: travel time: 0:00:00]
  4107.  
  4108. --- Lich: go2 has exited.
  4109.  
  4110. [hunting-buddy]>search
  4111.  
  4112. You search around for a moment.
  4113. Roundtime: 3 sec.
  4114. You notice a void-black moth, who is quite obviously attempting to remain hidden.
  4115.  
  4116. [hunting-buddy]>say Anyone hiding here?
  4117.  
  4118. You ask, "Anyone hiding here?"
  4119. You notice the void-black moth attempting to stealthily advance upon you!
  4120. The void-black moth advances from nearby and is closing steadily.
  4121. You notice a void-black umbral moth as it stealthily closes to melee range on you.
  4122. You point at a void-black umbral moth, ruining its attempt to advance unnoticed.
  4123. Your body below the waist is dripping with water.  Pools of it are forming all around you.
  4124.  
  4125. [hunting-buddy: ***STATUS*** beginning hunt '["d0", "shield"]' for '60' minutes]
  4126.  
  4127. --- Lich: combat-trainer active.
  4128.  
  4129. [combat-trainer]>stance set 100 0 80
  4130.  
  4131. Setting your Evasion stance to 100%, your Parry stance to 0%, and your Shield stance to 80%.  You have 33 stance points left.
  4132.  
  4133. [combat-trainer]>tap my pilgrim badge
  4134.  
  4135. You tap a pilgrim's badge inside your traveler's pack.
  4136.  
  4137. [combat-trainer]>tap Chadatru orb
  4138.  
  4139. I could not find what you were referring to.
  4140.  
  4141. [combat-trainer]>rummage /B my toolbag
  4142.  
  4143. You rummage through a leather toolbag painted with dancing Dwarves looking for boxes but there is nothing in there like that.
  4144.  
  4145. [combat-trainer]>open my pack
  4146.  
  4147. It's already open!
  4148.  
  4149. [combat-trainer]>inv combat
  4150.  
  4151. All of your combat:
  4152.  
  4153.   a lumium mail balaclava
  4154.   a darkened steel scythe affixed to a twisted cambrinth haft
  4155.   a heavy damite plate cuirass
  4156.   some black reinforced vambraces
  4157.   some silver-chased elbow spikes
  4158.   a massive vardite phalanx shield with a blackened skull boss
  4159.   a simple steel parry stick with a tempered finish
  4160.   some flame-discolored hand claws tipped with sharpened black katambite speckled with gold
  4161.   some metal scale gloves
  4162.   some lumium lamellar greaves
  4163.   some blackened steel knee spikes
  4164.   some steel-toed footwraps with dark steelsilk straps
  4165. [Type INVENTORY HELP for more options]
  4166.  
  4167. [combat-trainer]>sort auto head
  4168.  
  4169. Your inventory is now arranged in head-to-toe order.
  4170.  
  4171. [combat-trainer]>get my throwing.club
  4172.  
  4173. [hunting-buddy: ***STATUS*** 60 minutes of hunting remaining or waiting on Light Armor, Large Edged]
  4174.  
  4175. You get a kertig throwing club from inside your thigh quiver.
  4176.  
  4177. [combat-trainer]>swap
  4178.  
  4179. You move a kertig throwing club to your left hand.
  4180.  
  4181. [combat-trainer]>stance set 100 13 100
  4182.  
  4183. Setting your Evasion stance to 100%, your Parry stance to 13%, and your Shield stance to 100%.  You have 0 stance points left.
  4184.  
  4185. [combat-trainer]>prep SR 25
  4186.  
  4187. You begin chanting catechisms to invoke the Sentinel's Resolve spell.
  4188.  
  4189. [combat-trainer]>charge my scythe 25
  4190.  
  4191. You harness a moderate amount of energy and attempt to channel it into your steel scythe.
  4192. You are able to channel all the energy into the scythe.
  4193. The steel scythe absorbs all of the energy.
  4194. Roundtime: 3 sec.
  4195. * Looking as if this were a bad idea, a void-black umbral moth swipes at you.  You evade, stepping out of harm's way.  
  4196. [You're solidly balanced and have slight advantage.]
  4197.  
  4198. [combat-trainer]>charge my scythe 25
  4199.  
  4200. You harness a moderate amount of energy and attempt to channel it into your steel scythe.
  4201. You are able to channel all the energy into the scythe.
  4202. The steel scythe absorbs all of the energy.
  4203. Roundtime: 3 sec.
  4204.  
  4205. [combat-trainer]>glyph mana
  4206.  
  4207. ...wait 2 seconds.
  4208. A nearby shadow darkens and expands, coalescing into a void-black umbral moth.  Disorienting gusts of feeling roil through the area, accompanying the uncanny beast.
  4209. A painful lump rises in your throat as some nearby shadows darken and shift.
  4210. You notice the void-black moth attempting to stealthily advance upon you!
  4211. The void-black moth advances from nearby and is closing steadily.
  4212. The void-black moth begins to advance on you!
  4213. The void-black moth advances from nearby and is closing steadily.
  4214.  
  4215. [combat-trainer]>glyph mana
  4216.  
  4217. You trace a glyph into the air.
  4218. An empty feeling pervades your soul, but nothing else happens.
  4219.  
  4220. [combat-trainer]>jab left
  4221.  
  4222. < Moving inexpertly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth turns aside little of the club with its shadowy claws.  
  4223. [You're winded, nimbly balanced and in strong position.]
  4224. [Roundtime 1 sec.]
  4225. * Looking as if this were a bad idea, a void-black umbral moth lunges at you.  You evade, stepping aside with ease.  
  4226. [You're winded, nimbly balanced and in strong position.]
  4227.  
  4228. [combat-trainer]>charge my scythe 25
  4229.  
  4230. You harness a moderate amount of energy and attempt to channel it into your steel scythe.
  4231. You are able to channel all the energy into the scythe.
  4232. The steel scythe absorbs all of the energy.
  4233. Roundtime: 3 sec.
  4234. The void-black moth closes to melee range on you!
  4235. You notice a void-black umbral moth as it stealthily closes to melee range on you.
  4236. You point at a void-black umbral moth, ruining its attempt to advance unnoticed.
  4237.  
  4238. [combat-trainer]>jab left
  4239.  
  4240. < With inexpert timing, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth repulses little of the club with its shadowy claws.  
  4241. [You're winded, adeptly balanced and in superior position.]
  4242. [Roundtime 1 sec.]
  4243.  
  4244. [combat-trainer]>hunt
  4245.  
  4246. * Ineptly, a void-black umbral moth darts forward and slashes at you.  You dodge, leaning to one side.  
  4247. [You're winded, adeptly balanced and in excellent position.]
  4248. You take note of all the tracks in the area, so that you can hunt anything nearby down.
  4249.  
  4250. To the southeast:
  4251.   1)   Chuno
  4252.   2)   a void-black umbral moth
  4253.   3)   a void-black umbral moth
  4254.   4)   a void-black umbral moth
  4255.   5)   a void-black umbral moth
  4256.  
  4257. To the southwest:
  4258.   6)   Toreakas
  4259.   7)   a void-black umbral moth
  4260.   8)   a void-black umbral moth
  4261.  
  4262. To the west:
  4263.   --)   Signs of something hidden from sight.
  4264.   9)   a void-black umbral moth
  4265.   10)   a void-black umbral moth
  4266.  
  4267. To the northwest:
  4268.   11)   Brahmer
  4269.   12)   a void-black umbral moth
  4270.   13)   a void-black umbral moth
  4271.   14)   a void-black umbral moth
  4272.   15)   a void-black umbral moth
  4273.  
  4274. Roundtime: 8 sec.
  4275. You feel fully prepared to cast your spell.
  4276. A void-black umbral moth glides in, shadows seeming to warp as it passes.
  4277. * With pathetic timing, a void-black umbral moth lunges at you.  You evade, twisting to one side.  
  4278. [You're nimbly balanced and have slight advantage.]
  4279. * Inexpertly, a void-black umbral moth lunges at you.  You barely block with a massive vardite phalanx shield with a blackened skull boss.  
  4280. [You're nimbly balanced and in better position.]
  4281. * Moving in like a timid schoolboy, a void-black umbral moth darts forward and slashes at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4282. [You're nimbly balanced and in better position.]
  4283.  
  4284. [combat-trainer]>jab left
  4285.  
  4286. < Trying inexpertly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth beats off little of the club with its shadowy claws.  
  4287. [You're winded, adeptly balanced and in strong position.]
  4288. [Roundtime 1 sec.]
  4289. You feel fully rested.
  4290.  
  4291. [combat-trainer]>invoke my scythe
  4292.  
  4293. The steel scythe pulses with Holy energy.  You reach for its center and forge a magical link to it, readying all of its mana for your use.
  4294. Roundtime: 1 sec.
  4295.  
  4296. [combat-trainer]>cast
  4297.  
  4298. * As if effort and skill were a bad thing, a void-black umbral moth swings at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4299. [You're adeptly balanced and in very strong position.]
  4300. The moth cleans its mouthparts fastidiously, the claws tipping its forelegs hand-like in their dexterity.
  4301. * Looking as if this were a bad idea, a void-black umbral moth lunges forward and swings at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4302. [You're adeptly balanced and in strong position.]
  4303. You gesture.
  4304. Your steel scythe emits a loud *snap* as it discharges as much power as necessary, leaving a small amount left for future use.
  4305. You sense a familiar wave of righteousness lend its protection to you once more.
  4306.  
  4307. [combat-trainer]>perc
  4308.  
  4309. You reach out with your senses and see glowing (11/21) streams of golden Holy mana radiating through the area.  Waves of black ripple through the mana streams.
  4310. Letting your senses extend further, you feel there is lambent (12/21) mana to the northwest, fulgent (16/21) mana to the west, flaring (18/21) mana to the southwest, luminous (14/21) mana to the southeast, radiant (15/21) mana to the east, and brilliant (17/21) mana to the northeast.
  4311. You sense the Sentinel's Resolve spell upon you, which will last for about thirty-nine roisaen.
  4312. Roundtime: 3 sec.
  4313.  
  4314. [combat-trainer]>jab left
  4315.  
  4316. < Inexpertly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth barely blocks with its uncanny wings.  
  4317. [You're winded, adeptly balanced and in dominating position.]
  4318. [Roundtime 1 sec.]
  4319. You feel fully rested.
  4320.  
  4321. [combat-trainer]>prep RW 25
  4322.  
  4323. You begin chanting catechisms to invoke the Righteous Wrath spell.
  4324.  
  4325. [combat-trainer]>charge my scythe 25
  4326.  
  4327. You harness a moderate amount of energy and attempt to channel it into your steel scythe.
  4328. You are able to channel all the energy into the scythe.
  4329. The steel scythe absorbs all of the energy.
  4330. Roundtime: 3 sec.
  4331. * As if fumbling muscle flab were natural, a void-black umbral moth swipes at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4332. [You're adeptly balanced and in excellent position.]
  4333. * In a weak and directionless display of aggression, a void-black umbral moth lashes at you.  You dodge, stepping aside.  
  4334. [You're adeptly balanced and in excellent position.]
  4335. The void-black moth begins to advance on you!
  4336. The void-black moth advances from nearby and is closing steadily.
  4337.  
  4338. [combat-trainer]>charge my scythe 25
  4339.  
  4340. You harness a moderate amount of energy and attempt to channel it into your steel scythe.
  4341. You are able to channel all the energy into the scythe.
  4342. The steel scythe absorbs all of the energy.
  4343. Roundtime: 3 sec.
  4344.  
  4345. [combat-trainer]>app moth quick
  4346.  
  4347. ...wait 1 seconds.
  4348.  
  4349. [combat-trainer]>app moth quick
  4350.  
  4351. The void-black moth closes to melee range on you!
  4352. * Looking as if this were a bad idea, a void-black umbral moth swings at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4353. [You're adeptly balanced and in excellent position.]
  4354. * Tentatively, a void-black umbral moth lunges forward and swings at you.  You evade, twisting easily away from the blow.  
  4355. [You're adeptly balanced and in dominating position.]
  4356. You are certain that the void-black moth is healthy.
  4357. You are certain that the void-black moth is slightly fatigued.
  4358. You are certain that it is not quite as strong as you are.
  4359. You are certain that it is not quite as agile as you are.
  4360. You guess that it is about as disciplined as you are.
  4361. You are certain that it is about as quick to react as you are.
  4362. You're not sure how conditioned it is.
  4363. Taking stock of its offensive abilities, and defending with a massive vardite phalanx shield with a blackened skull boss and a simple steel parry stick with a tempered finish, you are certain that the void-black moth is definitely less skilled. (-3)
  4364. Taking stock of its defensive abilities, and attacking with your fists, you are certain that the void-black moth is a simple opponent. (-6)
  4365.  
  4366. [Roundtime: 3 seconds]
  4367. * Apparently without direction or thought, a void-black umbral moth stabs at you.  You evade, jumping to one side.  
  4368. [You're adeptly balanced and in very strong position.]
  4369.  
  4370. [combat-trainer]>jab left
  4371.  
  4372. < Trying weakly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth counters little of the club with its shadowy claws.  
  4373. [You're winded, adeptly balanced and overwhelming opponent.]
  4374. [Roundtime 1 sec.]
  4375. You feel fully rested.
  4376.  
  4377. [combat-trainer]>charge my scythe 25
  4378.  
  4379. You harness a moderate amount of energy and attempt to channel it into your steel scythe.
  4380. You are able to channel all the energy into the scythe.
  4381. The steel scythe absorbs all of the energy.
  4382. Roundtime: 3 sec.
  4383. * With pathetic timing, a void-black umbral moth swings at you.  You evade, leaning to one side.  
  4384. [You're adeptly balanced and in dominating position.]
  4385. * Apparently without direction or thought, a void-black umbral moth lunges forward and swings at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4386. [You're adeptly balanced and in dominating position.]
  4387. * Ineptly, a void-black umbral moth stabs at you.  You dodge, stepping out of harm's way.  
  4388. [You're adeptly balanced and in superior position.]
  4389.  
  4390. [combat-trainer]>analyze
  4391.  
  4392. You reveal a moderate weakness in a void-black umbral moth's defense.
  4393. Balance reduction can be inflicted upon the enemy by landing an elbow, a gouge, a slap and a kick.
  4394. Roundtime: 2 sec.
  4395. * In a weak and directionless display of aggression, a void-black umbral moth slices wide at you.  You evade, stepping out of harm's way.  
  4396. [You're adeptly balanced and in superior position.]
  4397.  
  4398. [combat-trainer]>analyze
  4399.  
  4400. Your analysis reveals a substantial opening already being exploited in a void-black umbral moth's defenses.
  4401. Balance reduction can be inflicted by landing an elbow, a gouge, a slap and a kick.
  4402. Roundtime: 1 sec.
  4403.  
  4404. [combat-trainer]>analyze
  4405.  
  4406. You fail to find any holes in the moth's defenses.
  4407.  
  4408. [combat-trainer]>analyze
  4409.  
  4410. * In a weak and directionless display of aggression, a void-black umbral moth swipes at you.  You turn aside most of the shadowy tendril with a simple steel parry stick with a tempered finish.  
  4411. [You're adeptly balanced and in excellent position.]
  4412. * Awkwardly, a void-black umbral moth slashes fiercely at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4413. [You're adeptly balanced and overwhelming your opponent.]
  4414. Your analysis reveals a great opening already being exploited in a void-black umbral moth's defenses.
  4415. Balance reduction can be inflicted by landing an elbow, a gouge, a slap and a kick.
  4416. Roundtime: 2 sec.
  4417. You feel fully prepared to cast your spell.
  4418. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4419.  
  4420. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4421. [You're adeptly balanced and in superior position.]
  4422.  
  4423. [combat-trainer]>analyze
  4424.  
  4425. Your analysis reveals a massive opening already being exploited in a void-black umbral moth's defenses.
  4426. Balance reduction can be inflicted by landing an elbow, a gouge, a slap and a kick.
  4427. Roundtime: 1 sec.
  4428.  
  4429. [combat-trainer]>jab left
  4430.  
  4431. ...wait 1 seconds.
  4432.  
  4433. [combat-trainer]>jab left
  4434.  
  4435. Your body below the waist is continuing to drip water everywhere.
  4436. * In a weak and directionless display of aggression, a void-black umbral moth lunges at you.  You evade, stepping aside.  
  4437. [You're nimbly balanced and in good position.]
  4438. < Moving weakly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth repulses little of the club with its shadowy claws.  
  4439. [You're winded, nimbly balanced and in dominating position.]
  4440. [Roundtime 1 sec.]
  4441.  
  4442. [combat-trainer]>invoke my scythe
  4443.  
  4444. * Moving in like a timid schoolboy, a void-black umbral moth lashes at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4445. [You're winded, nimbly balanced and in excellent position.]
  4446. * Tentatively, a void-black umbral moth darts forward and slashes at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4447. [You're winded, nimbly balanced and in excellent position.]
  4448. The steel scythe pulses with Holy energy.  You reach for its center and forge a magical link to it, readying all of its mana for your use.
  4449. Roundtime: 1 sec.
  4450.  
  4451. [combat-trainer]>cast
  4452.  
  4453. [hunting-buddy: ***STATUS*** 59 minutes of hunting remaining or waiting on Light Armor, Large Edged]
  4454.  
  4455. You gesture.
  4456. Your steel scythe emits a loud *snap* as it discharges as much power as necessary, leaving a small amount left for future use.
  4457. Your blood begins to boil and with a mighty shout you allow the rage within to flow outward for all to see.
  4458.  
  4459. [combat-trainer]>recall moth
  4460.  
  4461. Said to have been created by the goddess Dergati, these creatures are made from an amalgamation of mundane flesh and shadow stuff.  The umbral moth is strongest at night or in overcast weather, flinching from the light of the sun.
  4462.  
  4463. The moths feed by grappling with their prey, this proximity usually inspiring terror in the potential victim.  Whether this is merely due to the moth's awful visage or some insidious poison or exudation is not known.  The strong of mind can resist this attack, depriving the creature of the fear it needs to repair itself and grow stronger.  Whether or not the moth feeds successfully, its savage 'kiss' tends to leave its victims shaken.
  4464.  
  4465. They are not known to cast any recognized spells.
  4466.  
  4467. They are not known to carry loot in locked boxes.
  4468. Roundtime: 2 sec.
  4469. You feel fully rested.
  4470. * As if effort and skill were a bad thing, a void-black umbral moth stabs at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4471. [You're nimbly balanced and in good position.]
  4472.  
  4473. [combat-trainer]>jab left
  4474.  
  4475. < Attacking poorly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth barely blocks with its uncanny wings.  
  4476. [You're winded, adeptly balanced and overwhelming opponent.]
  4477. [Roundtime 1 sec.]
  4478.  
  4479. [combat-trainer]>prep symb
  4480.  
  4481. * Apparently without direction or thought, a void-black umbral moth swipes at you.  You dodge, stepping aside with ease.  
  4482. [You're winded, adeptly balanced and overwhelming your opponent.]
  4483. * Apparently without direction or thought, a void-black umbral moth lunges forward and swings at you.  You deflect most of the shadowy claws with a simple steel parry stick with a tempered finish.  
  4484. [You're winded, adeptly balanced and overwhelming your opponent.]
  4485. You recall the exact details of the Chaos symbiosis, preparing to integrate it with the next spell you cast.
  4486.  
  4487. [combat-trainer]>prep maf 30
  4488.  
  4489. You begin chanting catechisms to invoke the Manifest Force spell.
  4490.  
  4491. [combat-trainer]>retreat
  4492.  
  4493. You retreat back to pole range.
  4494.  
  4495. [combat-trainer]>retreat
  4496.  
  4497. You retreat from combat.
  4498.  
  4499. [combat-trainer]>engage
  4500.  
  4501. [combat-trainer]>collect rock
  4502.  
  4503. You begin to advance on a void-black umbral moth.
  4504. You manage to collect a pile of rocks.
  4505. Roundtime: 15 sec.
  4506. An icy breeze suddenly stirs around your feet, rising in a blue-white spiral that drags several dust motes into the air that catch and glimmer in the ambient light.
  4507. The void-black moth begins to advance on you!
  4508. The void-black moth is still a distance away from you and is closing steadily.
  4509. The void-black moth begins to advance on you!
  4510. The void-black moth is still a distance away from you and is closing steadily.
  4511. The void-black moth begins to advance on you!
  4512. The void-black moth is still a distance away from you and is closing steadily.
  4513. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4514.  
  4515. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4516. [You're adeptly balanced and in dominating position.]
  4517. You close to pole weapon range on a void-black umbral moth.
  4518. You close to melee range on a void-black umbral moth.
  4519. The void-black moth closes to pole weapon range on you!
  4520. The void-black moth closes to pole weapon range on you!
  4521. The void-black moth closes to pole weapon range on you!
  4522. The void-black moth closes to melee range on you!
  4523. The void-black moth closes to melee range on you!
  4524.  
  4525. [combat-trainer]>kick pile
  4526.  
  4527. [Assuming you mean a pile of rocks.]
  4528. You take a step back and run up to the pile of rocks.  Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction.  Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
  4529.  
  4530. [combat-trainer]>jab left
  4531.  
  4532. < With inexpert timing, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth dodges, just stepping out of harm's way.  
  4533. [You're winded, adeptly balanced and in dominating position.]
  4534. [Roundtime 1 sec.]
  4535. The cave rat sidles closer to you, eyeing you with the expectant look of a creature accustomed to handouts.
  4536. The void-black moth closes to melee range on you!
  4537. * Ineptly, a void-black umbral moth snarls soundlessly and lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4538. [You're winded, adeptly balanced and in good position.]
  4539. * Awkwardly, a void-black umbral moth stabs at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4540. [You're winded, adeptly balanced and in excellent position.]
  4541. Shadow Mortifer just arrived.
  4542. Shadow Mortifer skips west.
  4543. You can no longer see openings in a void-black umbral moth's defenses.
  4544. * Moving in like a timid schoolboy, a void-black umbral moth lashes at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4545. [You're adeptly balanced and in dominating position.]
  4546. * Tentatively, a void-black umbral moth lunges forward and swings at you.  You dodge, with a practiced hand.  
  4547. [You're adeptly balanced and overwhelming your opponent.]
  4548. You feel fully attuned to the mana streams again.
  4549. You feel fully prepared to cast your spell.
  4550. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4551.  
  4552. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4553. [You're nimbly balanced and in better position.]
  4554. * As if effort and skill were a bad thing, a void-black umbral moth slices wide at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4555. [You're nimbly balanced and in good position.]
  4556. * Awkwardly, a void-black umbral moth swings at you.  You evade, leaning just out of harm's reach.  
  4557. [You're nimbly balanced and in very strong position.]
  4558.  
  4559. [combat-trainer]>jab left
  4560.  
  4561. * Moving in like a timid schoolboy, a void-black umbral moth slashes fiercely at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4562. [You're nimbly balanced and in strong position.]
  4563. < Trying weakly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth barely blocks with its uncanny wings.  
  4564. [You're winded, adeptly balanced and in dominating position.]
  4565. [Roundtime 1 sec.]
  4566. You feel fully rested.
  4567. * Ineptly, a void-black umbral moth lashes at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4568. [You're adeptly balanced and in superior position.]
  4569. * With pathetic timing, a void-black umbral moth swings at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4570. [You're adeptly balanced and in dominating position.]
  4571. * Awkwardly, a void-black umbral moth darts forward and slashes at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4572. [You're adeptly balanced and in dominating position.]
  4573. * Looking as if this were a bad idea, a void-black umbral moth darts forward and slashes at you.  You dodge, leaping aside.  
  4574. [You're nimbly balanced and in strong position.]
  4575. A void-black umbral moth glides in, shadows seeming to warp as it passes.
  4576. * Looking as if this were a bad idea, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4577. [You're nimbly balanced and in better position.]
  4578. * Moving in like a timid schoolboy, a void-black umbral moth lunges at you.  You evade, ducking casually.  
  4579. [You're nimbly balanced and in dominating position.]
  4580. * As if effort and skill were a bad thing, a void-black umbral moth slashes fiercely at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4581. [You're nimbly balanced and in good position.]
  4582.  
  4583. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4584.  
  4585. [combat-trainer: messages seen length: 0]
  4586.  
  4587. [combat-trainer: checked against [/Wouldn't it be better if you used a melee weapon?/i, /Face What?/i, /Roundtime/i, /You aren't close enough to attack/i, /It would help if you were closer/i, /There is nothing else to face!/i, /You must be hidden/i, /flying too high for you to attack/i, /Bumbling, you slip/i]]
  4588.  
  4589. [combat-trainer: for command jab left]
  4590.  
  4591. The void-black moth's strange hand-like antennae briefly stroke one another as it rotates its elongated head back and forth.
  4592.  
  4593. [combat-trainer]>harness 25
  4594.  
  4595. You tap into the mana from twenty-five of the surrounding streams and attempt to keep it channeling in a stream around you.
  4596. Roundtime: 3 sec.
  4597. * As if fumbling muscle flab were natural, a void-black umbral moth stabs at you.  You evade, managing to get out of the way with a minimum of effort.  
  4598. [You're nimbly balanced and in good position.]
  4599. * Tentatively, a void-black umbral moth swipes at you.  You evade, leaping aside like a cunning cat.  
  4600. [You're nimbly balanced and in dominating position.]
  4601. * As if fumbling muscle flab were natural, a void-black umbral moth darts forward and slashes at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4602. [You're nimbly balanced and in better position.]
  4603. * Looking as if this were a bad idea, a void-black umbral moth snarls soundlessly and lunges at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4604. [You're nimbly balanced and in very strong position.]
  4605. * Awkwardly, a void-black umbral moth swings at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4606. [You're nimbly balanced and in excellent position.]
  4607. * Moving in like a timid schoolboy, a void-black umbral moth slashes fiercely at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4608. [You're nimbly balanced and in strong position.]
  4609. You feel fully attuned to the mana streams again.
  4610. Your body below the waist is still soaked.
  4611. A void-black umbral moth glides northwest in a whorl of shifting shadow.
  4612.  
  4613. [hunting-buddy: ***STATUS*** 58 minutes of hunting remaining or waiting on Light Armor, Large Edged]
  4614.  
  4615. * Moving in like a timid schoolboy, a void-black umbral moth lunges at you.  You evade, managing to get out of the way with a minimum of effort.  
  4616. [You're nimbly balanced and in strong position.]
  4617. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4618.  
  4619. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4620. [You're nimbly balanced and in very strong position.]
  4621. * Awkwardly, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4622. [You're nimbly balanced and have slight advantage.]
  4623. * Looking as if this were a bad idea, a void-black umbral moth slices wide at you.  You evade, jumping to one side.  
  4624. [You're nimbly balanced and in very strong position.]
  4625.  
  4626. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4627.  
  4628. [combat-trainer: messages seen length: 0]
  4629.  
  4630. [combat-trainer: checked against [/You tap into/i, /Strain though you may/i]]
  4631.  
  4632. [combat-trainer: for command harness 25]
  4633.  
  4634. [combat-trainer]>harness 25
  4635.  
  4636. You tap into the mana from twenty-five of the surrounding streams and add it to the appreciable amount already streaming around you.
  4637. Roundtime: 3 sec.
  4638. * Moving in like a timid schoolboy, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4639. [You're nimbly balanced and have slight advantage.]
  4640. * Looking as if this were a bad idea, a void-black umbral moth lunges at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4641. [You're nimbly balanced and in good position.]
  4642. * With pathetic timing, a void-black umbral moth stabs at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4643. [You're nimbly balanced and have slight advantage.]
  4644. A void-black umbral moth glides in, shadows seeming to warp as it passes.
  4645. * As if effort and skill were a bad thing, a void-black umbral moth stabs at you.  You deflect most of the proboscis with a simple steel parry stick with a tempered finish.  
  4646. [You're nimbly balanced with no advantage.]
  4647. * In a weak and directionless display of aggression, a void-black umbral moth slices wide at you.  You dodge, stepping clear of danger.  
  4648. [You're nimbly balanced and in good position.]
  4649. * As if fumbling muscle flab were natural, a void-black umbral moth stabs at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4650. [You're nimbly balanced and opponent has slight advantage.]
  4651. You feel fully attuned to the mana streams again.
  4652. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4653.  
  4654. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4655. [You're nimbly balanced and in better position.]
  4656.  
  4657. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4658.  
  4659. [combat-trainer: messages seen length: 0]
  4660.  
  4661. [combat-trainer: checked against [/You tap into/i, /Strain though you may/i]]
  4662.  
  4663. [combat-trainer: for command harness 25]
  4664.  
  4665. [combat-trainer]>cast
  4666.  
  4667. You gesture.
  4668. You contribute your harnessed streams to increase the pattern's potential.
  4669. You twist the mana streams of your Manifest Force spell in a chaotic motion, inciting them into unpredictable patterns.
  4670. The air around you shimmers with a blinding yellow luminescence.  The scintillating light writhes and twists, abruptly coalescing into a translucent field before blinking out of sight.
  4671. * Looking as if this were a bad idea, a void-black umbral moth stabs at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4672. [You're winded, nimbly balanced with opponent in good position.]
  4673. * As if effort and skill were a bad thing, a void-black umbral moth stabs at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4674. [You're winded, nimbly balanced and opponent has slight advantage.]
  4675. * Awkwardly, a void-black umbral moth slashes fiercely at you.  You dodge, leaping aside.  
  4676. [You're winded, nimbly balanced with no advantage.]
  4677. You feel fully rested.
  4678. A void-black umbral moth glides northwest in a whorl of shifting shadow.
  4679. * Ineptly, a void-black umbral moth snarls soundlessly and lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4680. [You're solidly balanced with opponent in very strong position.]
  4681. * Tentatively, a void-black umbral moth slices wide at you.  You evade, stepping out of harm's way.  
  4682. [You're solidly balanced with opponent in good position.]
  4683. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4684.  
  4685. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4686. [You're solidly balanced with no advantage.]
  4687. * In a weak and directionless display of aggression, a void-black umbral moth lunges forward and swings at you.  You evade, jumping to one side with little effort.  
  4688. [You're solidly balanced with no advantage.]
  4689. The moth stretches its dark wings wide, their substance seeming to shift and whirl like smoke tattered by a brisk wind.
  4690. * As if effort and skill were a bad thing, a void-black umbral moth stabs at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4691. [You're solidly balanced with opponent in good position.]
  4692. You feel fully attuned to the mana streams again.
  4693.  
  4694. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4695.  
  4696. [combat-trainer: messages seen length: 0]
  4697.  
  4698. [combat-trainer: checked against [/^Your spell .*backfires/i, /You strain, but are too mentally fatigued/i, /^You gesture/i, /A soft silver glow envelops/i, /You listen intently to the air/i, /You close (your|yours) eyes/i, /Your target pattern dissipates/i, /You make a .* gesture/i, /You raise your (left|right) hand skyward/i, /^You raise your palms and face to the heavens/i, /Flickering shadows tear away/i, /You sense a Malediction/i, /You release an accompaniment/i, /^You release a duet of elemental fire and water into your chanting/i, /You roll your hands in an elliptical pattern/i, /You (cup|wave|raise) your hand/i, /You flicker your malevolent desires towards/i, /You clench your hands into fists and grit your teeth/i, /Tendrils of flame dart along your hand/i, /Invisible strands of air twist/i, /The flames dancing along your fingertips/i, /^You can't cast that at yourself/i, /^You need to specify a body part to consume/i, /You breathe deeply, centering your energies/i, /You strike your heel against the ground/i, /You clasp your hands together/i, /With a wave of your hand/i, /Your words fill you with an unflagging sense of resolve and purpose/i, /A renewed sense of purpose fills you/i, /You clench your fist and mutter a whispered/i, /You call forth the dark will of the divine/i, /^Your heart skips a beat/i, /You whisper the final word of your spell/i, /^You rebuke a/i, /You clap (you|your) hands/i, /You are pulled through your unstable Moongate/i, /You thrust your/i, /Your mind races/i, /You draw forth a pulse of/i, /A crackling mantle of blazing orange-yellow flames/i, /You speak a few words of righteousness/i, /You give sudden voice/i, /You hold out your arms/i, /^With a slight flick, you point one of your fingers/i, /^You reach (out|up with|with your|one hand|with both)/i, /You place your hands on your temples/i, /Using your left hand, you channel the spell's energies and gesture/i, /You steeple your fingers together/i, /You successfully weave the .* spell into the receptive aura of the orb/i, /The energy contained in your ritual flutters away impotently as it seeks the open skies/i, /At the ritual's peak, your prophetic connection blooms a thousand-fold/i, /Traces of your prior ritual still linger about you/i, /You swipe your fingertips/i, /^Your spirit lashes out/i, /You open your arms in a hieratic gesture/i, /^A (white|silver) static/i, /^A (glowing amber|crimson) mist/i, /^Disregarding the pain, you grind the dirt brutally into the palm of your hand/i, /^You lift your right hand/i, /You roar and draw your arms back/i, /You attempt to quiet your mind/i, /Your fingerbones phosphoresce hylomorphic blue/i, /you immediately recognize the onset of an abnormal arthritis/i, /You point a crooked finger at/i, /Mentally steeling yourself in preparation for the unnatural action/i, /Currently lacking the skill/i, /^You mold/i, /You gaze towards the sky above seeking the strongest flows of Air/i, /Having located a suitably abundant flow of Air, you inhale sharply filling yourself with the tranquil element/i, /You gaze upward seeking the strongest flows of Air/i, /^You drop briefly to one knee as you firmly press your palms into the ground/i, /^You gaze about your surroundings to locate the strongest lines of Aether/i, /You relax your eyes in order to focus on the trace amounts of Fire that warm you and the world around you/i, /^There isn't enough starlight or moonlight for this spell/i, /^You don't have a spell prepared!$/i, /You begin to target/i, /^Wisps of spectral flame whorl.*$/i, /^You cup your palms skyward to bask in.*$/i, /^Incited by the spell, your starlight aura/i, /^Cupping your palms skyward, you bask in a cascade.*$/i, /^Your mind latches onto something moving just under the surface of the air/i]]
  4699.  
  4700. [combat-trainer: for command cast]
  4701.  
  4702. [combat-trainer]>jab left
  4703.  
  4704. < Inexpertly, you jab a kertig throwing club at a void-black umbral moth.  A void-black umbral moth dodges, barely leaning out of harm's reach.  
  4705. [You're winded, nimbly balanced and in good position.]
  4706. [Roundtime 1 sec.]
  4707. * Tentatively, a void-black umbral moth slices wide at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4708. [You're winded, nimbly balanced and in better position.]
  4709. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4710.  
  4711. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4712. [You're nimbly balanced with no advantage.]
  4713. * Awkwardly, a void-black umbral moth darts forward and slashes at you.  You dodge, with a practiced hand.  
  4714. [You're nimbly balanced and in good position.]
  4715. * Awkwardly, a void-black umbral moth slices wide at you.  You dodge, leaning just out of harm's reach.  
  4716. [You're nimbly balanced and in superior position.]
  4717. * Moving in like a timid schoolboy, a void-black umbral moth slices wide at you.  You evade, moving out of the way.  
  4718. [You're nimbly balanced and in strong position.]
  4719. * Apparently without direction or thought, a void-black umbral moth slices wide at you.  You evade, managing to get out of the way with a minimum of effort.  
  4720. [You're nimbly balanced and in better position.]
  4721. * As if fumbling muscle flab were natural, a void-black umbral moth snarls soundlessly and lunges at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4722. [You're nimbly balanced and in good position.]
  4723.  
  4724. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4725.  
  4726. [combat-trainer: messages seen length: 0]
  4727.  
  4728. [combat-trainer: checked against [/Wouldn't it be better if you used a melee weapon?/i, /Face What?/i, /Roundtime/i, /You aren't close enough to attack/i, /It would help if you were closer/i, /There is nothing else to face!/i, /You must be hidden/i, /flying too high for you to attack/i, /Bumbling, you slip/i]]
  4729.  
  4730. [combat-trainer: for command jab left]
  4731.  
  4732.  
  4733. [combat-trainer]>prep symb
  4734.  
  4735. You recall the exact details of the Chaos symbiosis, preparing to integrate it with the next spell you cast.
  4736. * Tentatively, a void-black umbral moth slices wide at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4737. [You're nimbly balanced and in superior position.]
  4738. * With pathetic timing, a void-black umbral moth stabs at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4739. [You're nimbly balanced with opponent in good position.]
  4740. * In a weak and directionless display of aggression, a void-black umbral moth slashes fiercely at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4741. [You're nimbly balanced and in strong position.]
  4742. * With pathetic timing, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4743. [You're nimbly balanced with no advantage.]
  4744. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4745.  
  4746. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4747. [You're nimbly balanced and in very strong position.]
  4748. * In a weak and directionless display of aggression, a void-black umbral moth snarls soundlessly and lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4749. [You're nimbly balanced and opponent has slight advantage.]
  4750. * As if effort and skill were a bad thing, a void-black umbral moth slashes fiercely at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4751. [You're nimbly balanced and in better position.]
  4752. * Moving in like a timid schoolboy, a void-black umbral moth lunges at you.  You evade, stepping out of harm's way.  
  4753. [You're nimbly balanced and in better position.]
  4754.  
  4755. [hunting-buddy: ***STATUS*** 57 minutes of hunting remaining or waiting on Light Armor, Large Edged]
  4756.  
  4757. * As if fumbling muscle flab were natural, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4758. [You're nimbly balanced with opponent in good position.]
  4759. The moth cleans its mouthparts fastidiously, the claws tipping its forelegs hand-like in their dexterity.
  4760.  
  4761. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4762.  
  4763. [combat-trainer: messages seen length: 0]
  4764.  
  4765. [combat-trainer: checked against [/You recall the exact details of the/i, /But you've already prepared/i]]
  4766.  
  4767. [combat-trainer: for command prep symb]
  4768.  
  4769. [combat-trainer]>prep mo 30
  4770.  
  4771. * With pathetic timing, a void-black umbral moth darts forward and slashes at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4772. [You're nimbly balanced and in strong position.]
  4773. You begin chanting catechisms to invoke the Marshal Order spell.
  4774. * Ineptly, a void-black umbral moth snarls soundlessly and lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4775. [You're solidly balanced with opponent in strong position.]
  4776. * With pathetic timing, a void-black umbral moth snarls soundlessly and lunges at you.  You dodge, leaping aside like a cunning cat.  
  4777. [You're solidly balanced and have slight advantage.]
  4778. * Ineptly, a void-black umbral moth stabs at you.  You evade, bending aside easily.  
  4779. [You're solidly balanced and in strong position.]
  4780. * As if effort and skill were a bad thing, a void-black umbral moth lashes at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4781. [You're solidly balanced with opponent in good position.]
  4782. * Ineptly, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4783. [You're solidly balanced with opponent in better position.]
  4784. * In a weak and directionless display of aggression, a void-black umbral moth darts forward and slashes at you.  You dodge, stepping out of harm's way.  
  4785. [You're solidly balanced and in good position.]
  4786. * Moving in like a timid schoolboy, a void-black umbral moth darts forward and slashes at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4787. [You're solidly balanced and have slight advantage.]
  4788.  
  4789. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4790.  
  4791. [combat-trainer: messages seen length: 0]
  4792.  
  4793. [combat-trainer: checked against [/Your eyes darken to black as a starless/i, /Icy blue frost crackles up your arms/i, /Tiny tendrils of lightning jolt between your/i, /Turning your focus solemnly inward/i, /With (calm|meditative|rigid|tense) movements you/i, /With (tense|calm) movements/i, /You trace (an|a) (.*) sigil in the air/i, /Slow, rich tones form/i, /You begin chanting( a)? (catechisms|mantra|prayer|psalm)/i, /You raise (your|an) (arm|arms|hands|head|palms) skyward/i, /With a sharp cut to your voice/i, /With a resounding "POP"/i, /Your skin briefly withers and tightens, becoming gaunt as the energies of/i, /The first gentle notes of Blessing of the Fae/i, /You begin to hum the/i, /The wailing of lost souls accompanies your preparation/i, /You briskly utter a few sharp words/i, /Something in the area interferes with your spell preparations/i, /You mutter incoherently/i, /You are already preparing/i, /You have already fully prepared/i, /In a low tone you begin/i, /You begin to chant a/i, /You mutter blasphemies to yourself/i, /You hear the (gentle|slow|low|spirited|soothing|mesmerizing|sharp|first|warm|soft|darkly|frigid)/i, /Your desire to prepare this offensive spell suddenly slips away/i, /Heatless orange flames blaze between your fingertips/i, /You mutter a foul-sounding phrase/i, /You begin to sing/i, /Low, hummed tones form a soft backdrop/i, /You weave the soft melody/i, /You are still too fatigued from your previous efforts to manifest another major feat of offensive magic/i, /You produce an illusory coin and begin rolling it across your knuckles/i, /You( begin to)? softly whisper the words for the/i, /Though softly humming at first/i, /Darkly gleaming motes of sanguine light/i, /You raise your hand commandingly/i, /You take up a handful of dirt/i, /A hazy mist swirls up your arms like undulating waves as you prepare/i, /You begin to weave/i, /Wrapped in winter you begin to chant the Phoenix's Pyre/i, /You make a careless gesture as you chant the words/i, /You focus your sense of touch on the energies in the air while chanting the mantra/i, /Smiling slyly, you murmur the words of/i, /You giggle to yourself as you move through the syncopated gestures that accompany/i, /A soft breeze surrounds your body as you confidently prepare/i, /You bring your hand slowly to your forehead as you begin chanting the words of/i, /You rock back and forth, humming tunelessly as you invoke/i, /You trace an intricate rune in the air with your finger, illusory lines lingering/i, /You begin reciting a solemn incantation, causing familiar patterns of geometric shapes/i, /You adeptly sing the incantations for the/i, /You steeple your fingers together and mutter an arcane phrase/i, /You perform a complex rotation of detailed gestures as you softly chant/i, /You slowly crack your knuckles, focusing on the/i, /Drawing yourself up to your full height, you recite the words/i, /With a mnemonic tune in your mind, you trace out the symbols/i, /You spread your hands apart then slowly bring them together, fingers interlocked/i, /Closing your eyes, you carefully bend some mana streams through the tattoo on your/i, /You deftly waggle your fingers in the precise motions/i, /You direct your attention toward the heavens and trace the lunar sigils/i, /With great force, you slap your hands together before/i, /You seem to have forgotten this spell/i]]
  4794.  
  4795. [combat-trainer: for command prep mo 30]
  4796.  
  4797. [combat-trainer]>charge my scythe 25
  4798.  
  4799. You harness a moderate amount of energy and attempt to channel it into your steel scythe.
  4800. You are able to channel all the energy into the scythe.
  4801. The steel scythe absorbs all of the energy.
  4802. Roundtime: 3 sec.
  4803. * In a weak and directionless display of aggression, a void-black umbral moth swipes at you.  You evade, moving out of the way.  
  4804. [You're solidly balanced with opponent in good position.]
  4805. * Apparently without direction or thought, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4806. [You're solidly balanced with no advantage.]
  4807. * In a weak and directionless display of aggression, a void-black umbral moth darts forward and slashes at you.  You evade, stepping aside with ease.  
  4808. [You're solidly balanced and in strong position.]
  4809. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4810.  
  4811. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4812. [You're solidly balanced with no advantage.]
  4813. You feel fully attuned to the mana streams again.
  4814. You feel fully prepared to cast your spell.
  4815. * With pathetic timing, a void-black umbral moth swings at you.  You evade, stepping out of harm's way.  
  4816. [You're solidly balanced with opponent in better position.]
  4817. * Awkwardly, a void-black umbral moth darts forward and slashes at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4818. [You're solidly balanced and have slight advantage.]
  4819. * Moving in like a timid schoolboy, a void-black umbral moth slashes fiercely at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4820. [You're solidly balanced with no advantage.]
  4821. * Tentatively, a void-black umbral moth lashes at you.  You evade, moving out of the way.  
  4822. [You're solidly balanced and opponent has slight advantage.]
  4823.  
  4824. [combat-trainer: *** No match was found after 15 seconds, dumping info]
  4825.  
  4826. [combat-trainer: messages seen length: 0]
  4827.  
  4828. [combat-trainer: checked against [/You'll have to hold it/i, /You are in no condition to do that/i, /(absorb|absorbs) all of the energy/i, /only absorbing part of the energy/i, /already holding as much power/i, /lack the mental stamina to charge/i, /resists your efforts to charge it/i, /You fail to channel/i]]
  4829.  
  4830. [combat-trainer: for command charge my scythe 25]
  4831.  
  4832. * With pathetic timing, a void-black umbral moth lunges at you.  You dodge, moving out of the way.  
  4833. [You're solidly balanced and opponent has slight advantage.]
  4834. * Apparently without direction or thought, a void-black umbral moth lunges at you.  You partially block with a massive vardite phalanx shield with a blackened skull boss.  
  4835. [You're solidly balanced and opponent has slight advantage.]
  4836.  
  4837. [combat-trainer]>invoke my scythe
  4838.  
  4839. The steel scythe pulses with Holy energy.  You reach for its center and forge a magical link to it, readying all of its mana for your use.
  4840. Roundtime: 1 sec.
  4841. * Apparently without direction or thought, a void-black umbral moth swings at you.  You evade, leaping aside.  
  4842. [You're solidly balanced with no advantage.]
  4843. * As if fumbling muscle flab were natural, a void-black umbral moth snarls soundlessly and lunges at you.  You block with a massive vardite phalanx shield with a blackened skull boss.  
  4844. [You're solidly balanced and opponent has slight advantage.]
  4845. A void-black umbral moth is abruptly before you, as though disdaining the intervening space.  Undulating tendrils of darkness strike at you as the creature seeks to enfold you in an inky embrace.
  4846.  
  4847. You just manage to escape the questing, shadowy tendrils, though proximity to the creature's uncanny wings leaves you with the beginnings of a headache.
  4848. [You're solidly balanced with no advantage.]
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top