Fullgamer309

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May 31st, 2019
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  1. -- This script has been converted to FE by jh0nd0eone
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by jh0nd0eone")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --edit by code B)
  88. --//====================================================\\--
  89. --|| CREATED BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100.  
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. Mouse = Player:GetMouse()
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115. Character.Archivable = true
  116. Player:ClearCharacterAppearance()
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134.  
  135. --//=================================\\
  136. --|| USEFUL VALUES
  137. --\\=================================//
  138.  
  139. Animation_Speed = 4.2
  140. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  141. local Speed = 18
  142. local SIZE = 1.4
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local DAMAGEMULTIPLIER = 1
  148. local ANIM = "Idle"
  149. local ATTACK = false
  150. local EQUIPPED = false
  151. local HOLD = false
  152. local COMBO = 1
  153. local Rooted = false
  154. local SINE = 0
  155. local KEYHOLD = false
  156. local CHANGE = 2 / Animation_Speed
  157. local WALKINGANIM = false
  158. local VALUE1 = false
  159. local VALUE2 = false
  160. local ROBLOXIDLEANIMATION = IT("Animation")
  161. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  162. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  163. local ATANIM = IT("Animation")
  164. ATANIM.Name = "Attack Animation"
  165. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  166. --ROBLOXIDLEANIMATION.Parent = Humanoid
  167. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  168. WEAPONGUI.Name = "Weapon GUI"
  169. local Weapon = IT("Model")
  170. Weapon.Name = "Adds"
  171. local Effects = IT("Folder", Weapon)
  172. Effects.Name = "Effects"
  173. local ANIMATOR = Humanoid.Animator
  174. local ANIMATE = Character.Animate
  175. local UNANCHOR = true
  176. local CLOCKLOOP = 0
  177. local SONG = 2372056506
  178. local CLOCKTARGET = nil
  179. local CLOCKSPEED = 0.5
  180. script.Parent = WEAPONGUI
  181. local CLONE = Character:Clone()
  182. CLONE.Parent = nil
  183. Character.Archivable = false
  184. local sick = Instance.new("Sound",Torso)
  185.  
  186. --//=================================\\
  187. --\\=================================//
  188.  
  189.  
  190. --//=================================\\
  191. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  192. --\\=================================//
  193.  
  194. ArtificialHB = Instance.new("BindableEvent", script)
  195. ArtificialHB.Name = "ArtificialHB"
  196.  
  197. script:WaitForChild("ArtificialHB")
  198.  
  199. frame = Frame_Speed
  200. tf = 0
  201. allowframeloss = false
  202. tossremainder = false
  203. lastframe = tick()
  204. script.ArtificialHB:Fire()
  205.  
  206. game:GetService("RunService").Heartbeat:connect(function(s, p)
  207. tf = tf + s
  208. if tf >= frame then
  209. if allowframeloss then
  210. script.ArtificialHB:Fire()
  211. lastframe = tick()
  212. else
  213. for i = 1, math.floor(tf / frame) do
  214. script.ArtificialHB:Fire()
  215. end
  216. lastframe = tick()
  217. end
  218. if tossremainder then
  219. tf = 0
  220. else
  221. tf = tf - frame * math.floor(tf / frame)
  222. end
  223. end
  224. end)
  225.  
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229. --//=================================\\
  230. --|| SOME FUNCTIONS
  231. --\\=================================//
  232.  
  233. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  234. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  235. end
  236.  
  237. function PositiveAngle(NUMBER)
  238. if NUMBER >= 0 then
  239. NUMBER = 0
  240. end
  241. return NUMBER
  242. end
  243.  
  244. function NegativeAngle(NUMBER)
  245. if NUMBER <= 0 then
  246. NUMBER = 0
  247. end
  248. return NUMBER
  249. end
  250.  
  251. function Swait(NUMBER)
  252. if NUMBER == 0 or NUMBER == nil then
  253. ArtificialHB.Event:wait()
  254. else
  255. for i = 1, NUMBER do
  256. ArtificialHB.Event:wait()
  257. end
  258. end
  259. end
  260.  
  261. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  262. local NEWMESH = IT(MESH)
  263. if MESH == "SpecialMesh" then
  264. NEWMESH.MeshType = MESHTYPE
  265. if MESHID ~= "nil" and MESHID ~= "" then
  266. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  267. end
  268. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  269. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  270. end
  271. end
  272. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  273. NEWMESH.Scale = SCALE
  274. NEWMESH.Parent = PARENT
  275. return NEWMESH
  276. end
  277.  
  278. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  279. local NEWPART = IT("Part")
  280. NEWPART.formFactor = FORMFACTOR
  281. NEWPART.Reflectance = REFLECTANCE
  282. NEWPART.Transparency = TRANSPARENCY
  283. NEWPART.CanCollide = false
  284. NEWPART.Locked = true
  285. NEWPART.Anchored = true
  286. if ANCHOR == false then
  287. NEWPART.Anchored = false
  288. end
  289. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  290. NEWPART.Name = NAME
  291. NEWPART.Size = SIZE
  292. NEWPART.Position = Torso.Position
  293. NEWPART.Material = MATERIAL
  294. NEWPART:BreakJoints()
  295. NEWPART.Parent = PARENT
  296. return NEWPART
  297. end
  298.  
  299. local function weldBetween(a, b)
  300. local weldd = Instance.new("ManualWeld")
  301. weldd.Part0 = a
  302. weldd.Part1 = b
  303. weldd.C0 = CFrame.new()
  304. weldd.C1 = b.CFrame:inverse() * a.CFrame
  305. weldd.Parent = a
  306. return weldd
  307. end
  308.  
  309.  
  310. function QuaternionFromCFrame(cf)
  311. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  312. local trace = m00 + m11 + m22
  313. if trace > 0 then
  314. local s = math.sqrt(1 + trace)
  315. local recip = 0.5 / s
  316. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  317. else
  318. local i = 0
  319. if m11 > m00 then
  320. i = 1
  321. end
  322. if m22 > (i == 0 and m00 or m11) then
  323. i = 2
  324. end
  325. if i == 0 then
  326. local s = math.sqrt(m00 - m11 - m22 + 1)
  327. local recip = 0.5 / s
  328. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  329. elseif i == 1 then
  330. local s = math.sqrt(m11 - m22 - m00 + 1)
  331. local recip = 0.5 / s
  332. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  333. elseif i == 2 then
  334. local s = math.sqrt(m22 - m00 - m11 + 1)
  335. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  336. end
  337. end
  338. end
  339.  
  340. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  341. local xs, ys, zs = x + x, y + y, z + z
  342. local wx, wy, wz = w * xs, w * ys, w * zs
  343. local xx = x * xs
  344. local xy = x * ys
  345. local xz = x * zs
  346. local yy = y * ys
  347. local yz = y * zs
  348. local zz = z * zs
  349. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  350. end
  351.  
  352. function QuaternionSlerp(a, b, t)
  353. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  354. local startInterp, finishInterp;
  355. if cosTheta >= 0.0001 then
  356. if (1 - cosTheta) > 0.0001 then
  357. local theta = ACOS(cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((1 - t) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = 1 - t
  363. finishInterp = t
  364. end
  365. else
  366. if (1 + cosTheta) > 0.0001 then
  367. local theta = ACOS(-cosTheta)
  368. local invSinTheta = 1 / SIN(theta)
  369. startInterp = SIN((t - 1) * theta) * invSinTheta
  370. finishInterp = SIN(t * theta) * invSinTheta
  371. else
  372. startInterp = t - 1
  373. finishInterp = t
  374. end
  375. end
  376. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  377. end
  378.  
  379. function Clerp(a, b, t)
  380. local qa = {QuaternionFromCFrame(a)}
  381. local qb = {QuaternionFromCFrame(b)}
  382. local ax, ay, az = a.x, a.y, a.z
  383. local bx, by, bz = b.x, b.y, b.z
  384. local _t = 1 - t
  385. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  386. end
  387.  
  388. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  389. local frame = IT("Frame")
  390. frame.BackgroundTransparency = TRANSPARENCY
  391. frame.BorderSizePixel = BORDERSIZEPIXEL
  392. frame.Position = POSITION
  393. frame.Size = SIZE
  394. frame.BackgroundColor3 = COLOR
  395. frame.BorderColor3 = BORDERCOLOR
  396. frame.Name = NAME
  397. frame.Parent = PARENT
  398. return frame
  399. end
  400.  
  401. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  402. local label = IT("TextLabel")
  403. label.BackgroundTransparency = 1
  404. label.Size = UD2(1, 0, 1, 0)
  405. label.Position = UD2(0, 0, 0, 0)
  406. label.TextColor3 = TEXTCOLOR
  407. label.TextStrokeTransparency = STROKETRANSPARENCY
  408. label.TextTransparency = TRANSPARENCY
  409. label.FontSize = TEXTFONTSIZE
  410. label.Font = TEXTFONT
  411. label.BorderSizePixel = BORDERSIZEPIXEL
  412. label.TextStrokeColor3 = C3(1,1,1)
  413. label.TextScaled = false
  414. label.Text = TEXT
  415. label.Name = NAME
  416. label.Parent = PARENT
  417. return label
  418. end
  419.  
  420. function NoOutlines(PART)
  421. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  422. end
  423.  
  424. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  425. local NEWWELD = IT(TYPE)
  426. NEWWELD.Part0 = PART0
  427. NEWWELD.Part1 = PART1
  428. NEWWELD.C0 = C0
  429. NEWWELD.C1 = C1
  430. NEWWELD.Parent = PARENT
  431. return NEWWELD
  432. end
  433.  
  434. local S = IT("Sound")
  435. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  436. local NEWSOUND = nil
  437. coroutine.resume(coroutine.create(function()
  438. NEWSOUND = S:Clone()
  439. NEWSOUND.Parent = PARENT
  440. NEWSOUND.Volume = VOLUME
  441. NEWSOUND.Pitch = PITCH
  442. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  443. NEWSOUND:play()
  444. if DOESLOOP == true then
  445. NEWSOUND.Looped = true
  446. else
  447. repeat wait(1) until NEWSOUND.Playing == false
  448. NEWSOUND:remove()
  449. end
  450. end))
  451. return NEWSOUND
  452. end
  453.  
  454. function CFrameFromTopBack(at, top, back)
  455. local right = top:Cross(back)
  456. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  457. end
  458.  
  459. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  460. function WACKYEFFECT(Table)
  461. local TYPE = (Table.EffectType or "Sphere")
  462. local SIZE = (Table.Size or VT(1,1,1))
  463. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  464. local TRANSPARENCY = (Table.Transparency or 0)
  465. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  466. local CFRAME = (Table.CFrame or Torso.CFrame)
  467. local MOVEDIRECTION = (Table.MoveToPos or nil)
  468. local ROTATION1 = (Table.RotationX or 0)
  469. local ROTATION2 = (Table.RotationY or 0)
  470. local ROTATION3 = (Table.RotationZ or 0)
  471. local MATERIAL = (Table.Material or "Neon")
  472. local COLOR = (Table.Color or C3(1,1,1))
  473. local TIME = (Table.Time or 45)
  474. local SOUNDID = (Table.SoundID or nil)
  475. local SOUNDPITCH = (Table.SoundPitch or nil)
  476. local SOUNDVOLUME = (Table.SoundVolume or nil)
  477. coroutine.resume(coroutine.create(function()
  478. local PLAYSSOUND = false
  479. local SOUND = nil
  480. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  481. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  482. PLAYSSOUND = true
  483. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  484. end
  485. EFFECT.Color = COLOR
  486. local MSH = nil
  487. if TYPE == "Sphere" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Block" then
  490. MSH = IT("BlockMesh",EFFECT)
  491. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  492. elseif TYPE == "Wave" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  494. elseif TYPE == "Ring" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  496. elseif TYPE == "Slash" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  498. elseif TYPE == "Round Slash" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  500. elseif TYPE == "Swirl" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  502. elseif TYPE == "Skull" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Crystal" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  506. end
  507. if MSH ~= nil then
  508. local MOVESPEED = nil
  509. if MOVEDIRECTION ~= nil then
  510. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  511. end
  512. local GROWTH = SIZE - ENDSIZE
  513. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  514. if TYPE == "Block" then
  515. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  516. else
  517. EFFECT.CFrame = CFRAME
  518. end
  519. for LOOP = 1, TIME+1 do
  520. Swait()
  521. MSH.Scale = MSH.Scale - GROWTH/TIME
  522. if TYPE == "Wave" then
  523. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  524. end
  525. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  526. if TYPE == "Block" then
  527. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  528. else
  529. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  530. end
  531. if MOVEDIRECTION ~= nil then
  532. local ORI = EFFECT.Orientation
  533. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  534. EFFECT.Orientation = ORI
  535. end
  536. end
  537. if PLAYSSOUND == false then
  538. EFFECT:remove()
  539. else
  540. repeat Swait() until SOUND.Playing == false
  541. EFFECT:remove()
  542. end
  543. else
  544. if PLAYSSOUND == false then
  545. EFFECT:remove()
  546. else
  547. repeat Swait() until SOUND.Playing == false
  548. EFFECT:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function MakeForm(PART,TYPE)
  555. if TYPE == "Cyl" then
  556. local MSH = IT("CylinderMesh",PART)
  557. elseif TYPE == "Ball" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Sphere"
  560. elseif TYPE == "Wedge" then
  561. local MSH = IT("SpecialMesh",PART)
  562. MSH.MeshType = "Wedge"
  563. end
  564. end
  565.  
  566. Debris = game:GetService("Debris")
  567.  
  568. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  569. local DIRECTION = CF(StartPos,EndPos).lookVector
  570. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  571. end
  572.  
  573. function turnto(position)
  574. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  575. end
  576.  
  577. --//=================================\\
  578. --|| WEAPON CREATION
  579. --\\=================================//
  580.  
  581. Humanoid.Parent = nil
  582. RootPart.Size = RootPart.Size*SIZE
  583. Torso.Size = Torso.Size*SIZE
  584. RightArm.Size = RightArm.Size*SIZE
  585. RightLeg.Size = RightLeg.Size*SIZE
  586. LeftArm.Size = LeftArm.Size*SIZE
  587. LeftLeg.Size = LeftLeg.Size*SIZE
  588. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  589. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  590. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  591. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  592. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  593. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  594. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  595. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  596. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  597. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  598. Head.Size = Head.Size*SIZE
  599. RootJoint.Parent = RootPart
  600. Neck.Parent = Torso
  601. RightShoulder.Parent = Torso
  602. LeftShoulder.Parent = Torso
  603. RightHip.Parent = Torso
  604. LeftHip.Parent = Torso
  605.  
  606. Humanoid.DisplayDistanceType = "None"
  607. local naeeym2 = IT("BillboardGui",Character)
  608. naeeym2.AlwaysOnTop = true
  609. naeeym2.Size = UDim2.new(5,35,2,15)
  610. naeeym2.StudsOffset = Vector3.new(0,2,0)
  611. naeeym2.MaxDistance = 75
  612. naeeym2.Adornee = Character.Head
  613. naeeym2.Name = "Name"
  614. naeeym2.PlayerToHideFrom = Player
  615. local tecks2 = IT("TextLabel",naeeym2)
  616. tecks2.BackgroundTransparency = 1
  617. tecks2.TextScaled = true
  618. tecks2.BorderSizePixel = 0
  619. tecks2.Text = "Coded"
  620. tecks2.Font = "Fantasy"
  621. tecks2.TextSize = 30
  622. tecks2.TextStrokeTransparency = 0
  623. tecks2.TextColor3 = C3(1,1,1)
  624. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  625. tecks2.Size = UDim2.new(1,0,0.5,0)
  626. tecks2.Parent = naeeym2
  627. local top = Instance.new("Shirt")
  628. top.ShirtTemplate = "rbxassetid://12786196"
  629. top.Parent = Character
  630. top.Name = "Cloth"
  631. local bottom = Instance.new("Pants")
  632. bottom.PantsTemplate = "rbxassetid://326190288"
  633. bottom.Parent = Character
  634. bottom.Name = "Cloth"
  635. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  636. PRT.Color = C3(0,0,0)
  637. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, -0.4, 0))
  638. CreateMesh("SpecialMesh", PRT, "FileMesh", "11144636", "1416342992", VT(1,1,1)*SIZE, VT(0,0,0))
  639. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  640. PRT.Color = C3(1,1,1)
  641. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  642. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "1416342992", VT(1,1,1)*SIZE, VT(0,0,0)) --totally didn't just use like the domino hat mesh ;-;
  643. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  644. PRT.Color = C3(159/255, 111/255, 183/255)
  645. --PRT.Color = C3(0/0, 0/0, 0/0)
  646. --PRT.Color = C3(0,0,0)
  647. MakeForm(PRT,"Ball")
  648. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  649. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  650. PRT.Color = C3(159/255, 111/255, 183/255)
  651. MakeForm(PRT,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  653. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  654. PRT.Color = C3(159/255, 111/255, 183/255)
  655. MakeForm(PRT,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  657. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  658. PRT.Color = C3(159/255, 111/255, 183/255)
  659. MakeForm(PRT,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  661. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  662. PRT.Color = C3(159/255, 111/255, 183/255)
  663. MakeForm(PRT,"Ball")
  664. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  665. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  666. PRT.Color = C3(159/255, 111/255, 183/255)
  667. MakeForm(PRT,"Ball")
  668. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  669.  
  670. local LASTPART = Head
  671. for i = 1, 24 do
  672. local MATH = (1-(i/30))
  673. if LASTPART == Head then
  674. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  675. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  676. LASTPART = Horn
  677. --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  678. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  679. else
  680. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  681. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  682. LASTPART = Horn
  683. --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  684. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  685. end
  686. end
  687. local LASTPART = Head
  688. for i = 1, 24 do
  689. local MATH = (1-(i/30))
  690. if LASTPART == Head then
  691. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  692. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  693. LASTPART = Horn
  694. --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  695. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  696. else
  697. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  698. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  699. LASTPART = Horn
  700. --Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  701. Horn.Color = C3(1-((i*4-4)/0),1-((i*6-6)/0),1-((i*3-3)/0))
  702. end
  703. end
  704. --[[local LASTPART = Head
  705. for i = 1, 8 do
  706. local MATH = (1-(i/14))
  707. if LASTPART == Head then
  708. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  709. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  710. LASTPART = Horn
  711. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  712. else
  713. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  714. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  715. LASTPART = Horn
  716. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  717. end
  718. end
  719. local LASTPART = Head
  720. for i = 1, 8 do
  721. local MATH = (1-(i/14))
  722. if LASTPART == Head then
  723. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  724. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  725. LASTPART = Horn
  726. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  727. else
  728. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  729. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  730. LASTPART = Horn
  731. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  732. end
  733. end--]]
  734. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  735. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  737. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  738. MakeForm(PRT,"Cyl")
  739. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Fossil", "Watch", VT(0.45,0.11,0.45)*SIZE,false) --VT(0.45,0.11,0.45)*SIZE,false)
  740. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  741. MakeForm(PRT,"Cyl")
  742. PRT.Color = C3(159/255, 111/255, 183/255)
  743. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  744. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  745. MakeForm(RING,"Cyl")
  746. RING.Color = C3(0,0,0)
  747. for i = 1, 12 do
  748. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0)*SIZE,false)
  749. PRT.Color = C3(0,0,0)
  750. local MSH = IT("BlockMesh",PRT)
  751. MSH.Scale = VT(0.6,1,1)
  752. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  753. end
  754. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15)*SIZE,false)
  755. PRT.Color = C3(0,0,0)
  756. local MSH = IT("BlockMesh",PRT)
  757. MSH.Scale = VT(0.4,1,1)
  758. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  759. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  760. PRT.Color = C3(0,0,0)
  761. local MSH = IT("BlockMesh",PRT)
  762. MSH.Scale = VT(0.4,1,1)
  763. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  764. coroutine.resume(coroutine.create(function()
  765. while true do
  766. Swait()
  767. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  768. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  769. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  770. if CLOCKLOOP <= -150 then
  771. if VALUE1 == false then
  772. CLOCKLOOP = 0
  773. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  774. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  775. ApplyAoE(HITPOS,10,15,45,75,false)
  776. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  777. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  778. if CLOCKTARGET ~= nil then
  779. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  780. if CLOCKTARGET.Torso ~= nil then
  781. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  782. end
  783. if CLOCKTARGET.Health == 0 then
  784. CLOCKTARGET = nil
  785. end
  786. end
  787. end
  788. end
  789. end
  790. end))
  791.  
  792. for _, c in pairs(Weapon:GetChildren()) do
  793. if c.ClassName == "Part" then
  794. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  795. end
  796. end
  797.  
  798. Neck.Name = "Weld"
  799. RootJoint.Name = "Weld"
  800. RightShoulder.Name = "Weld"
  801. LeftShoulder.Name = "Weld"
  802. RightHip.Name = "Weld"
  803. LeftHip.Name = "Weld"
  804.  
  805. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  806. local SKILLFONT = "Fantasy"
  807. local SKILLTEXTSIZE = 7
  808.  
  809. Weapon.Parent = Character
  810. Humanoid.Parent = Character
  811.  
  812. Humanoid.Died:connect(function()
  813. ATTACK = true
  814. end)
  815.  
  816. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  817. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  818. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  819. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  820. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  821.  
  822. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Pain Bringer", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  823. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Submit Now", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  824. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Bullet's Anger", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  825. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Teleporting Death", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  826. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Hidden Fate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  827.  
  828. --//=================================\\
  829. --|| DAMAGING
  830. --\\=================================//
  831.  
  832. function ApplyDamage(Humanoid,Damage,TorsoPart)
  833. local defence = Instance.new("BoolValue",Humanoid.Parent)
  834. defence.Name = ("HitBy"..Player.Name)
  835. game:GetService("Debris"):AddItem(defence, 0.001)
  836. Damage = Damage * DAMAGEMULTIPLIER
  837. if Humanoid.Health ~= 0 then
  838. local CritChance = MRANDOM(1,100)
  839. if Damage > Humanoid.Health then
  840. Damage = math.ceil(Humanoid.Health)
  841. if Damage == 0 then
  842. Damage = 0.1
  843. end
  844. end
  845. Humanoid.Health = Humanoid.Health - Damage
  846. end
  847. end
  848.  
  849. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  850. local CHILDREN = workspace:GetDescendants()
  851. for index, CHILD in pairs(CHILDREN) do
  852. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  853. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  854. if HUM then
  855. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  856. if TORSO then
  857. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  858. if INSTAKILL == true then
  859. CHILD:BreakJoints()
  860. else
  861. local DMG = MRANDOM(MINDMG,MAXDMG)
  862. ApplyDamage(HUM,DMG,TORSO)
  863. end
  864. if FLING > 0 then
  865. for _, c in pairs(CHILD:GetChildren()) do
  866. if c:IsA("BasePart") then
  867. local bv = Instance.new("BodyVelocity")
  868. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  869. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  870. bv.Parent = c
  871. Debris:AddItem(bv,0.05)
  872. end
  873. end
  874. end
  875. end
  876. end
  877. end
  878. end
  879. end
  880. end
  881.  
  882. --//=================================\\
  883. --|| ATTACK FUNCTIONS AND STUFF
  884. --\\=================================//
  885.  
  886. function MagicMissiles()
  887. ATTACK = true
  888. Rooted = true
  889. local SELECTING = true
  890. local SPOTS = {}
  891. coroutine.resume(coroutine.create(function()
  892. local LOOP = 0
  893. repeat
  894. LOOP = LOOP + 1
  895. Swait()
  896. if LOOP >= 10 then
  897. LOOP = 0
  898. for i = 1, #SPOTS do
  899. if SPOTS[i] ~= nil then
  900. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  901. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  902. end
  903. end
  904. end
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. until SELECTING == false
  912. Rooted = false
  913. repeat
  914. LOOP = LOOP + 1
  915. Swait()
  916. if LOOP >= 10 then
  917. LOOP = 0
  918. for i = 1, #SPOTS do
  919. if SPOTS[i] ~= nil then
  920. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  921. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  922. end
  923. end
  924. end
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. until ATTACK == false
  932. end))
  933. repeat
  934. repeat Swait() until HOLD == true
  935. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  936. if DIST > 65 then
  937. DIST = 65
  938. end
  939. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  940. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  941. if HITFLOOR ~= nil then
  942. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  943. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  944. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  945. end
  946. repeat Swait() until HOLD == false
  947. until #SPOTS == 5
  948. SELECTING = false
  949. for i = 1, #SPOTS do
  950. if SPOTS[i] ~= nil then
  951. local POS = SPOTS[i]
  952. coroutine.resume(coroutine.create(function()
  953. local MISSILE = IT("Model",Effects)
  954. MISSILE.Name = "Missile"
  955. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  956. MakeForm(BASEPART,"Cyl")
  957. MISSILE.PrimaryPart = BASEPART
  958. BASEPART.CFrame = POS*CF(0,-30*3,0)
  959. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  960. MakeForm(HEAD,"Ball")
  961. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  962. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  963. MakeForm(TAIL,"Cyl")
  964. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  965. for i = 1, 10 do
  966. Swait()
  967. for _, c in pairs(MISSILE:GetChildren()) do
  968. if c.ClassName == "Part" then
  969. c.Transparency = c.Transparency - 1/10
  970. end
  971. end
  972. end
  973. for i = 1, 15*1.5 do
  974. Swait()
  975. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  976. end
  977. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  978. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  979. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  980. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  981. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  982. MISSILE:remove()
  983. end))
  984. end
  985. end
  986. wait(0.6)
  987. ATTACK = false
  988. Rooted = false
  989. end
  990.  
  991. function TimesUp()
  992. CLOCKTARGET = nil
  993. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  994. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  995. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  996. if TORSO then
  997. ATTACK = true
  998. Rooted = false
  999. coroutine.resume(coroutine.create(function()
  1000. repeat
  1001. Swait()
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. until ATTACK == false
  1009. end))
  1010. if Effects:FindFirstChild("NeonDoll") then
  1011. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1012. end
  1013. wait(0.5)
  1014. local FAKECHARACTER = IT("Model",Effects)
  1015. FAKECHARACTER.Name = "NeonDoll"
  1016. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1017. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1018. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1019. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1020. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1021. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1022. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1023. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1024. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1025. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1026. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1027. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1028. CreateSound(201858045, TORS, 5, 0.4, false)
  1029. for i = 1, 150 do
  1030. Swait()
  1031. CLOCKSPEED = 6
  1032. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1033. if c.ClassName == "Part" then
  1034. c.Transparency = c.Transparency - 0.5/150
  1035. end
  1036. end
  1037. end
  1038. CLOCKTARGET = HUM
  1039. coroutine.resume(coroutine.create(function()
  1040. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1041. for i = 1, 25 do
  1042. Swait()
  1043. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1044. if c.ClassName == "Part" then
  1045. c.Transparency = c.Transparency + 0.5/25
  1046. end
  1047. end
  1048. end
  1049. CLOCKSPEED = 1
  1050. FAKECHARACTER:remove()
  1051. end))
  1052. wait(0.5)
  1053. ATTACK = false
  1054. Rooted = false
  1055. end
  1056. end
  1057. end
  1058.  
  1059. function ChainPunch()
  1060. ATTACK = true
  1061. Rooted = false
  1062. local GYRO = IT("BodyGyro",RootPart)
  1063. GYRO.D = 25
  1064. GYRO.P = 2000
  1065. GYRO.MaxTorque = VT(0,40000,0)
  1066. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1067. repeat
  1068. Swait()
  1069. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. until HOLD == true
  1077. local POS = Mouse.Hit.p
  1078. local CHAINS = false
  1079. local CHAINLINKS = {}
  1080. local A = IT("Attachment",RightArm)
  1081. A.Position = VT(1,-1,0)*SIZE
  1082. A.Orientation = VT(12.68, -57.15, -52.99)
  1083. local B = IT("Attachment",RightArm)
  1084. B.Position = VT(-1,-1,0)*SIZE
  1085. B.Orientation = VT(-90, 89.988, 0)
  1086. local C = IT("Attachment",RightArm)
  1087. C.Position = VT(0.5,-1.3,0)*SIZE
  1088. C.Orientation = VT(-90, -89.982, 0)
  1089. local D = IT("Attachment",RightArm)
  1090. D.Position = VT(-0.5,-1.3,0)*SIZE
  1091. D.Orientation = VT(-90, 89.988, 0)
  1092. local LIGHT = IT("Attachment",RightArm)
  1093. LIGHT.Position = VT(0,-1,0)*SIZE
  1094. local LIGHT2 = IT("PointLight",LIGHT)
  1095. LIGHT2.Range = 7
  1096. LIGHT2.Brightness = 5
  1097. LIGHT2.Color = SKILLTEXTCOLOR
  1098. for i = 1, 2 do
  1099. local TWIST = -2
  1100. local START = A
  1101. local END = B
  1102. if i == 1 then
  1103. START = B
  1104. END = A
  1105. end
  1106. local ChainLink = IT("Beam",Torso)
  1107. ChainLink.Texture = "rbxassetid://73042633"
  1108. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1109. ChainLink.TextureSpeed = 1
  1110. ChainLink.Width0 = 1
  1111. ChainLink.Width1 = 1
  1112. ChainLink.TextureLength = 2.5
  1113. ChainLink.Attachment0 = START
  1114. ChainLink.Attachment1 = END
  1115. ChainLink.CurveSize0 = TWIST
  1116. ChainLink.CurveSize1 = TWIST
  1117. --ChainLink.FaceCamera = true
  1118. ChainLink.Segments = 45
  1119. ChainLink.Transparency = NumberSequence.new(1)
  1120. table.insert(CHAINLINKS,ChainLink)
  1121. end
  1122. for i = 1, 2 do
  1123. local TWIST = -1
  1124. local START = C
  1125. local END = D
  1126. if i == 1 then
  1127. START = D
  1128. END = C
  1129. end
  1130. local ChainLink = IT("Beam",Torso)
  1131. ChainLink.Texture = "rbxassetid://73042633"
  1132. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1133. ChainLink.TextureSpeed = 1
  1134. ChainLink.Width0 = 1
  1135. ChainLink.Width1 = 1
  1136. ChainLink.TextureLength = 5
  1137. ChainLink.Attachment0 = START
  1138. ChainLink.Attachment1 = END
  1139. ChainLink.CurveSize0 = TWIST
  1140. ChainLink.CurveSize1 = TWIST
  1141. --ChainLink.FaceCamera = true
  1142. ChainLink.Segments = 25
  1143. ChainLink.LightEmission = 0.5
  1144. ChainLink.Transparency = NumberSequence.new(1)
  1145. table.insert(CHAINLINKS,ChainLink)
  1146. end
  1147. coroutine.resume(coroutine.create(function()
  1148. repeat
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. until CHAINS == true
  1157. repeat
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. until ATTACK == false
  1166. for e = 1, 15 do
  1167. Swait()
  1168. for i = 1, #CHAINLINKS do
  1169. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1170. end
  1171. end
  1172. A:remove()
  1173. B:remove()
  1174. C:remove()
  1175. D:remove()
  1176. end))
  1177. CreateSound(233856115, RightArm, 5, 1.2, false)
  1178. for e = 1, 15 do
  1179. Swait()
  1180. for i = 1, #CHAINLINKS do
  1181. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1182. end
  1183. end
  1184. CHAINS = true
  1185. Rooted = true
  1186. wait(0.25)
  1187. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1188. FIST.Color = C3(1, 215/255, 1)
  1189. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1190. local LIGHT3 = IT("PointLight",FIST)
  1191. LIGHT3.Range = 7
  1192. LIGHT3.Brightness = 5
  1193. LIGHT3.Color = SKILLTEXTCOLOR
  1194. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1195. local FISTA = IT("Attachment",FIST)
  1196. FISTA.Position = VT(0.062, 0.977, 0)
  1197. local ChainLink = IT("Beam",Torso)
  1198. ChainLink.Texture = "rbxassetid://73042633"
  1199. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1200. ChainLink.TextureSpeed = 0
  1201. ChainLink.Width0 = 3
  1202. ChainLink.Width1 = 3
  1203. ChainLink.TextureLength = 12
  1204. ChainLink.Attachment0 = LIGHT
  1205. ChainLink.Attachment1 = FISTA
  1206. ChainLink.FaceCamera = true
  1207. ChainLink.Segments = 45
  1208. ChainLink.LightEmission = 0.5
  1209. ChainLink.Transparency = NumberSequence.new(0.25)
  1210. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1211. for i = 1, 85 do
  1212. Swait()
  1213. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1214. ChainLink.TextureLength = 12+(i*2)
  1215. ApplyAoE(FIST.Position,10,15,25,100,false)
  1216. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1217. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1218. if HITFLOOR ~= nil then
  1219. HITFLOOR:BreakJoints()
  1220. coroutine.resume(coroutine.create(function()
  1221. for i = 1, 15 do
  1222. Swait()
  1223. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1224. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1225. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1226. end
  1227. end))
  1228. break
  1229. end
  1230. end
  1231. coroutine.resume(coroutine.create(function()
  1232. for i = 1, 50 do
  1233. Swait()
  1234. FIST.Transparency = FIST.Transparency + 0.5/50
  1235. LIGHT3.Range = LIGHT3.Range - 7/50
  1236. end
  1237. FIST:remove()
  1238. end))
  1239. LIGHT:remove()
  1240. GYRO:remove()
  1241. ATTACK = false
  1242. Rooted = false
  1243. end
  1244.  
  1245. function WarpMeteor()
  1246. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1247. if DIST > 180 then
  1248. DIST = 180
  1249. end
  1250. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1251. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1252. if HITFLOOR then
  1253. local POS = HITPOS
  1254. ATTACK = true
  1255. Rooted = true
  1256. local WARPED = false
  1257. local SMASHED = false
  1258. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1259. coroutine.resume(coroutine.create(function()
  1260. repeat
  1261. Swait()
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. until WARPED == true
  1269. repeat
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. until SMASHED == true
  1278. repeat
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. until ATTACK == false
  1287. end))
  1288. VALUE1 = true
  1289. CreateSound(233856115, Torso, 5, 1.6, false)
  1290. for i = 1, 25 do
  1291. Swait()
  1292. for _, c in pairs(Character:GetChildren()) do
  1293. if c.ClassName == "Part" then
  1294. c.Transparency = c.Transparency + 1/25
  1295. end
  1296. end
  1297. for _, c in pairs(Weapon:GetChildren()) do
  1298. if c.ClassName == "Part" then
  1299. c.Transparency = c.Transparency + 1/25
  1300. end
  1301. end
  1302. end
  1303. UNANCHOR = false
  1304. RootPart.Anchored = true
  1305. RootPart.Velocity = VT(0,0,0)
  1306. local ROOTPOS = RootPart.Position
  1307. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1308. WARPED = true
  1309. for i = 1, 25 do
  1310. Swait()
  1311. for _, c in pairs(Character:GetChildren()) do
  1312. if c.ClassName == "Part" then
  1313. c.Transparency = c.Transparency - 1/25
  1314. end
  1315. end
  1316. for _, c in pairs(Weapon:GetChildren()) do
  1317. if c.ClassName == "Part" then
  1318. c.Transparency = c.Transparency - 1/25
  1319. end
  1320. end
  1321. end
  1322. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1323. SHELL.CFrame = RootPart.CFrame
  1324. MakeForm(SHELL,"Ball")
  1325. CreateSound(402981977, SHELL, 5, 1.6, false)
  1326. for i = 1, 10 do
  1327. Swait()
  1328. SHELL.Transparency = SHELL.Transparency - 1/10
  1329. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1330. end
  1331. for i = 1, math.ceil(75/2) do
  1332. Swait()
  1333. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1334. SHELL.CFrame = CF(RootPart.Position)
  1335. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1336. end
  1337. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1338. SHELL.CFrame = CF(RootPart.Position)
  1339. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1340. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1341. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1342. for i = 1, 5 do
  1343. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1344. end
  1345. SHELL:remove()
  1346. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1347. SMASHED = true
  1348. wait(1)
  1349. VALUE1 = false
  1350. UNANCHOR = true
  1351. ATTACK = false
  1352. Rooted = false
  1353. end
  1354. end
  1355.  
  1356. function PandorasBox()
  1357. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1358. if HITFLOOR ~= nil then
  1359. ATTACK = true
  1360. Rooted = true
  1361. local RINGSPIN = true
  1362. local CONSTRUCTING = true
  1363. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1364. RING.Color = C3(0,0,0)
  1365. MakeForm(RING,"Cyl")
  1366. RING.CFrame = CF(HITPOS)
  1367. CreateSound(402981977, RING, 5, 1.2, false)
  1368. coroutine.resume(coroutine.create(function()
  1369. repeat
  1370. Swait()
  1371. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. until CONSTRUCTING == false
  1379. repeat
  1380. Swait()
  1381. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1382. until RINGSPIN == false
  1383. for i = 1, 25 do
  1384. Swait()
  1385. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1386. RING.Size = RING.Size - VT(0.15,0,0.15)
  1387. --DECAL.Transparency = DECAL.Transparency + 1/25
  1388. RING.Transparency = RING.Transparency + 1/25
  1389. end
  1390. RING:remove()
  1391. end))
  1392. for i = 1, 15 do
  1393. Swait()
  1394. RING.Size = RING.Size + VT(0.75,0,0.75)
  1395. RING.Transparency = RING.Transparency - 1/15
  1396. end
  1397. local BOXSPIN = true
  1398. local PANDORASBOX = IT("Model",Effects)
  1399. PANDORASBOX.Name = "Pandora's Box"
  1400. local BOX = IT("Model",PANDORASBOX)
  1401. BOX.Name = "Body"
  1402. local LID = IT("Model",PANDORASBOX)
  1403. LID.Name = "Lid"
  1404. --BUILDING THE BOX--
  1405. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1406. BASE.Color = C3(0,0,0)
  1407. PANDORASBOX.PrimaryPart = BASE
  1408. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1409. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1410. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1411. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1412. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1413. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1414. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1415. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1416. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1417. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1418. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1419. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1420. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1421. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1422. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1423. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1424. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1425. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1426. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1427. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1428. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1429. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1430. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1431. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1432. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1433. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1434. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1435. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1436. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1437. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1438. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1439. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1440. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1441. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1442. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1443. -------------
  1444. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1445. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1446. LID.PrimaryPart = LIDPART
  1447. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1448. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1449. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1450. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1451. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1452. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1453. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1454. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1455. local DECAL = IT("Decal",LIDPART)
  1456. DECAL.Face = "Top"
  1457. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1458. DECAL.Color3 = C3(0,0,0)
  1459. --BUILDING THE BOX--
  1460. coroutine.resume(coroutine.create(function()
  1461. repeat
  1462. Swait()
  1463. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1464. until BOXSPIN == false
  1465. end))
  1466. for i = 1, 25 do
  1467. Swait()
  1468. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1469. end
  1470. wait(0.5)
  1471. BOXSPIN = false
  1472. CONSTRUCTING = false
  1473. coroutine.resume(coroutine.create(function()
  1474. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1475. --[[for i = 1, 45 do
  1476. Swait()
  1477. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1478. end-
  1479. LID:remove()]]--
  1480. for _, c in pairs(LID:GetChildren()) do
  1481. if c.ClassName == "Part" then
  1482. c.Anchored = false
  1483. c.CanCollide = true
  1484. if c ~= LIDPART then
  1485. weldBetween(LIDPART,c)
  1486. end
  1487. end
  1488. end
  1489. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1490. Debris:AddItem(LID,15)
  1491. wait(0.5)
  1492. local RANDOMEFFECT = MRANDOM(1,4)
  1493. if RANDOMEFFECT == 1 then
  1494. for i = 1, 45 do
  1495. wait((2-(i/15))/15)
  1496. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1497. end
  1498. wait(1)
  1499. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1500. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1501. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1502. for i = 1, 5 do
  1503. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1504. end
  1505. ApplyAoE(BASE.Position,50,1,200,375,false)
  1506. ApplyAoE(BASE.Position,250,35,75,175,false)
  1507. elseif RANDOMEFFECT == 2 then
  1508. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1509. FIELD.CFrame = BASE.CFrame
  1510. MakeForm(FIELD,"Ball")
  1511. for i = 1, 50 do
  1512. Swait()
  1513. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1514. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1515. end
  1516. wait(0.2)
  1517. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1518. coroutine.resume(coroutine.create(function()
  1519. for i = 1, 75 do
  1520. Swait()
  1521. LOOP.Volume = LOOP.Volume + 10/75
  1522. LOOP.Parent = FIELD
  1523. local CHILDREN = workspace:GetDescendants()
  1524. for index, CHILD in pairs(CHILDREN) do
  1525. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1526. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1527. if HUM then
  1528. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1529. if TORSO then
  1530. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1531. HUM.Health = HUM.Health - 0.1
  1532. TORSO.Velocity = VT(0,5,0)
  1533. HUM.PlatformStand = true
  1534. if TORSO.RotVelocity.Magnitude < 15 then
  1535. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1536. end
  1537. end
  1538. end
  1539. end
  1540. end
  1541. end
  1542. FIELD.Size = FIELD.Size + VT(3,3,3)
  1543. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1544. end
  1545. for i = 1, 500 do
  1546. Swait()
  1547. LOOP.Parent = FIELD
  1548. local CHILDREN = workspace:GetDescendants()
  1549. for index, CHILD in pairs(CHILDREN) do
  1550. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1551. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1552. if HUM then
  1553. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1554. if TORSO then
  1555. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1556. TORSO.Velocity = VT(0,5,0)
  1557. HUM.Health = HUM.Health - 0.1
  1558. HUM.PlatformStand = true
  1559. if TORSO.RotVelocity.Magnitude < 15 then
  1560. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1561. end
  1562. end
  1563. end
  1564. end
  1565. end
  1566. end
  1567. end
  1568. for i = 1, 25 do
  1569. Swait()
  1570. LOOP.Volume = LOOP.Volume + 10/25
  1571. LOOP.Parent = FIELD
  1572. local CHILDREN = workspace:GetDescendants()
  1573. for index, CHILD in pairs(CHILDREN) do
  1574. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1575. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1576. if HUM then
  1577. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1578. if TORSO then
  1579. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1580. TORSO.Velocity = VT(0,5,0)
  1581. HUM.Health = HUM.Health - 0.1
  1582. HUM.PlatformStand = false
  1583. if TORSO.RotVelocity.Magnitude < 15 then
  1584. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. FIELD.Size = FIELD.Size - VT(3,3,3)
  1592. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1593. end
  1594. FIELD:remove()
  1595. end))
  1596. elseif RANDOMEFFECT == 3 then
  1597. for i = 1, 10 do
  1598. wait(0.15)
  1599. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1600. coroutine.resume(coroutine.create(function()
  1601. local MINION = CLONE:Clone()
  1602. MINION.Parent = Effects
  1603. MINION.Name = "Shadow"
  1604. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1605. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1606. for _, c in pairs(MINION:GetChildren()) do
  1607. if c.ClassName == "Part" then
  1608. c.Material = "Neon"
  1609. c.Color = C3(0,0,0)
  1610. c.Transparency = 0.25
  1611. if c.Name == "Head" then
  1612. c:ClearAllChildren()
  1613. local MSH = IT("BlockMesh",c)
  1614. MSH.Scale = VT(0.5,1,1)
  1615. end
  1616. end
  1617. end
  1618. local TORSO = MINION.Torso
  1619. local HUMAN = MINION.Humanoid
  1620. HUMAN.WalkSpeed = 20
  1621. HUMAN.MaxHealth = math.huge
  1622. HUMAN.Health = math.huge
  1623. HUMAN.DisplayDistanceType = "None"
  1624. HUMAN.Died:connect(function()
  1625. MINION:remove()
  1626. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1627. end)
  1628. wait(1)
  1629. local findNearestTorso = function(POS)
  1630. local list = game.Workspace:GetDescendants()
  1631. local torso = nil
  1632. local dist = 500
  1633. local temp = nil
  1634. local human = nil
  1635. local temp2 = nil
  1636. for x = 1, #list do
  1637. temp2 = list[x]
  1638. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1639. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1640. human = temp2:findFirstChildOfClass("Humanoid")
  1641. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1642. if (temp.Position - POS).magnitude < dist then
  1643. torso = temp
  1644. dist = (temp.Position - POS).magnitude
  1645. end
  1646. end
  1647. end
  1648. end
  1649. return torso, dist
  1650. end
  1651. for i = 1, 40 do
  1652. if HUMAN.Health == 0 then
  1653. break
  1654. end
  1655. wait(0.3)
  1656. local target,dist= findNearestTorso(TORSO.Position)
  1657. if target then
  1658. HUMAN:MoveTo(target.Position)
  1659. if dist < 25 then
  1660. CreateSound(348663022, TORSO, 10, 1, true)
  1661. wait(2)
  1662. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1663. --ANIM:Play()
  1664. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1665. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1666. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1667. for i = 1, 5 do
  1668. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1669. end
  1670. break
  1671. end
  1672. end
  1673. end
  1674. MINION:remove()
  1675. end))
  1676. end
  1677. elseif RANDOMEFFECT == 4 then
  1678. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1679. FIELD.Color = C3(0,0,0)
  1680. FIELD.CFrame = BASE.CFrame
  1681. MakeForm(FIELD,"Ball")
  1682. FIELD.CanCollide = true
  1683. for i = 1, 50 do
  1684. Swait()
  1685. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1686. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1687. end
  1688. wait(0.2)
  1689. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1690. coroutine.resume(coroutine.create(function()
  1691. local E = 0
  1692. for i = 1, 75 do
  1693. E = E + 1
  1694. Swait()
  1695. if E >= 35 then
  1696. E = 0
  1697. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1698. end
  1699. LOOP.Volume = LOOP.Volume + 10/75
  1700. LOOP.Parent = FIELD
  1701. local CHILDREN = workspace:GetDescendants()
  1702. for index, CHILD in pairs(CHILDREN) do
  1703. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1704. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1705. if HUM then
  1706. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1707. if TORSO then
  1708. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1709. for _, c in pairs(CHILD:GetChildren()) do
  1710. if c:IsA("BasePart") then
  1711. local bv = Instance.new("BodyVelocity")
  1712. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1713. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1714. bv.Parent = c
  1715. Debris:AddItem(bv,0.05)
  1716. end
  1717. end
  1718. HUM.Health = HUM.Health - 0.3
  1719. end
  1720. end
  1721. end
  1722. end
  1723. end
  1724. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1725. end
  1726. for i = 1, 180 do
  1727. E = E + 1
  1728. Swait()
  1729. if E >= 35 then
  1730. E = 0
  1731. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1732. end
  1733. LOOP.Parent = FIELD
  1734. local CHILDREN = workspace:GetDescendants()
  1735. for index, CHILD in pairs(CHILDREN) do
  1736. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1737. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1738. if HUM then
  1739. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1740. if TORSO then
  1741. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1742. for _, c in pairs(CHILD:GetChildren()) do
  1743. if c:IsA("BasePart") then
  1744. local bv = Instance.new("BodyVelocity")
  1745. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1746. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1747. bv.Parent = c
  1748. Debris:AddItem(bv,0.05)
  1749. end
  1750. end
  1751. HUM.Health = HUM.Health - 0.3
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757. end
  1758. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1759. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1760. for i = 1, 5 do
  1761. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1762. end
  1763. FIELD:remove()
  1764. end))
  1765. elseif RANDOMEFFECT == 5 then
  1766. end
  1767. wait(0.5)
  1768. for i = 1, 25 do
  1769. Swait()
  1770. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1771. end
  1772. PANDORASBOX:remove()
  1773. RINGSPIN = false
  1774. end))
  1775. ATTACK = false
  1776. Rooted = false
  1777. end
  1778. end
  1779.  
  1780. function Taunt()
  1781. ATTACK = true
  1782. local LAUGH = nil
  1783. coroutine.resume(coroutine.create(function()
  1784. repeat
  1785. Swait()
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. until LAUGH ~= nil
  1793. repeat
  1794. Swait()
  1795. LAUGH.Parent = Head
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. until LAUGH.Playing == false
  1803. ATTACK = false
  1804. end))
  1805. wait(0.1)
  1806. LAUGH = CreateSound(178038408, Head, 10, 1, false)
  1807. end
  1808.  
  1809. --//=================================\\
  1810. --|| ASSIGN THINGS TO KEYS
  1811. --\\=================================//
  1812.  
  1813. function MouseDown(Mouse)
  1814. HOLD = true
  1815. if ATTACK == false then
  1816. end
  1817. end
  1818.  
  1819. function MouseUp(Mouse)
  1820. HOLD = false
  1821. end
  1822.  
  1823. function KeyDown(Key)
  1824. KEYHOLD = true
  1825. if Key == "z" and ATTACK == false then
  1826. MagicMissiles()
  1827. end
  1828.  
  1829. if Key == "b" and ATTACK == false then
  1830. TimesUp()
  1831. end
  1832.  
  1833. if Key == "c" and ATTACK == false then
  1834. ChainPunch()
  1835. end
  1836.  
  1837. if Key == "v" and ATTACK == false then
  1838. WarpMeteor()
  1839. end
  1840.  
  1841. if Key == "x" and ATTACK == false then
  1842. PandorasBox()
  1843. end
  1844.  
  1845. if Key == "t" and ATTACK == false then
  1846. Taunt()
  1847. end
  1848. end
  1849.  
  1850.  
  1851.  
  1852. --//=================================\\
  1853. --\\=================================//
  1854.  
  1855.  
  1856. function unanchor()
  1857. if UNANCHOR == true then
  1858. RootPart.Anchored = false
  1859. end
  1860. g = Character:GetChildren()
  1861. for i = 1, #g do
  1862. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1863. g[i].Anchored = false
  1864. end
  1865. end
  1866. g = Weapon:GetChildren()
  1867. for i = 1, #g do
  1868. if g[i].ClassName == "Part" then
  1869. g[i].Anchored = false
  1870. end
  1871. end
  1872. end
  1873.  
  1874.  
  1875. --//=================================\\
  1876. --|| WRAP THE WHOLE SCRIPT UP
  1877. --\\=================================//
  1878.  
  1879. Humanoid.Changed:connect(function(Jump)
  1880. if Jump == "Jump" and (Disable_Jump == true) then
  1881. Humanoid.Jump = false
  1882. end
  1883. end)
  1884.  
  1885. while true do
  1886. Swait()
  1887. script.Parent = WEAPONGUI
  1888. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1889. v:Stop();
  1890. end
  1891. ANIMATE.Parent = nil
  1892. SINE = SINE + CHANGE*1.5
  1893. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1894. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1895. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1896. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1897. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1898. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1899. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1900. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1901. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1902. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1903. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1904. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. end
  1908. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1909. ANIM = "Jump"
  1910. if ATTACK == false then
  1911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1917. end
  1918. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1919. ANIM = "Fall"
  1920. if ATTACK == false then
  1921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1927. end
  1928. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1929. ANIM = "Idle"
  1930. if ATTACK == false then
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. end
  1938. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1939. ANIM = "Walk"
  1940. if ATTACK == false then
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1947. end
  1948. end
  1949. unanchor()
  1950. Humanoid.MaxHealth = "inf"
  1951. Humanoid.Health = "inf"
  1952. if Rooted == false then
  1953. Disable_Jump = false
  1954. Humanoid.WalkSpeed = Speed
  1955. elseif Rooted == true then
  1956. Disable_Jump = true
  1957. Humanoid.WalkSpeed = 0
  1958. end
  1959. for _, c in pairs(Character:GetChildren()) do
  1960. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1961. c.Material = "Fabric"
  1962. if c:FindFirstChildOfClass("ParticleEmitter") then
  1963. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1964. end
  1965. if c ~= Head then
  1966. c.Color = C3(0,0,0)
  1967. else
  1968. c.Color = C3(0,0,0)
  1969. end
  1970. if c == Head then
  1971. if c:FindFirstChild("face") then
  1972. c.face:remove()
  1973. end
  1974. end
  1975. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1976. c:remove()
  1977. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1978. c:remove()
  1979. end
  1980. end
  1981. sick.SoundId = "rbxassetid://"..SONG
  1982. sick.Looped = true
  1983. sick.Pitch = 1
  1984. sick.Volume = 5
  1985. sick.Parent = Torso
  1986. sick:Resume()
  1987. --sick.Playing = false
  1988. Humanoid.Name = "Pandora = "..Player.Name
  1989. end
  1990.  
  1991. --//=================================\\
  1992. --\\=================================//
  1993.  
  1994.  
  1995.  
  1996.  
  1997.  
  1998. --//====================================================\\--
  1999. --|| END OF SCRIPT
  2000. --\\====================================================//--
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