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rustyboy

Shadowed UF

Jul 23rd, 2020 (edited)
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text";default=true;y=-4;size=2;};[2]={enabled=true;anchorTo="$healthBar";text="[curmaxhp]";width=0.6;anchorPoint="BR";x=-3;name="Right text";default=true;y=15;size=5;};[3]={enabled=true;anchorTo="$powerBar";text="";width=0.5;anchorPoint="CLI";x=3;default=true;name="Left text";y=0;size=0;};[4]={enabled=true;anchorTo="$powerBar";text="";width=0.6;anchorPoint="CRI";x=-3;default=true;name="Right text";y=0;size=0;};[5]={enabled=true;anchorTo="$emptyBar";text="[name]";width=0.5;anchorPoint="CLI";x=3;default=true;name="Left text";y=0;size=0;};[6]={enabled=true;anchorTo="$emptyBar";text="";width=0.6;anchorPoint="CRI";x=-3;default=true;name="Right text";y=0;size=0;};[7]={enabled=true;anchorTo="$healthBar";text="";width=0.5;y=0;x=0;name="Equipment";anchorPoint="C";size=0;};};width=200;attribAnchorPoint="LEFT";offset=0;altPowerBar={order=100;background=true;enabled=true;height=0.4;};combatText={enabled=true;x=0;anchorTo="$parent";height=0.5;anchorPoint="C";y=0;};height=70;portrait={enabled=false;type="class";alignment="LEFT";fullAfter=50;height=0.5;fullBefore=0;order=15;width=0.22;};highlight={height=0.5;size=10;};attribPoint="TOP";};};tags={['Combat Timer']={events="PLAYER_REGEN_DISABLED PLAYER_REGEN_ENABLED";category="misc";name="Combat Timer";func=[[function(unit, unitOwner)
  2.  
  3. if InCombatLockdown() then
  4. if not combatActive then
  5. startTime = GetTime()
  6. runningClock = GetTime() - startTime
  7. combatActive = true
  8. outputText = True
  9. else
  10. runningClock = GetTime() - startTime
  11. end
  12.  
  13. initialRun = true
  14. else
  15. combatActive = false
  16. end
  17.  
  18. if not initialRun then
  19. return "--:--"
  20. else
  21. if not runningClock then
  22. return "--:--"
  23. else
  24. return format("%01.f:%02.f", floor(runningClock / 60) , floor(runningClock % 60))
  25. end
  26. end
  27. end]];frequency=1;};['Time To Die']={events="UNIT_HEALTH PLAYER_REGEN_ENABLED UNIT_MAXHEALTH PLAYER_REGEN_DISABLED";func=[[function(unit, unitOwner)
  28. if InCombatLockdown() then
  29.  
  30. local windowSize = 10 -- in seconds, 0 to disable
  31.  
  32. local guid = UnitGUID(unit)
  33. local _, _, _, _, _, npcId, _ = strsplit("-",guid or "")
  34. local _, _, difficulty, _, _, _, _, _, _ = GetInstanceInfo()
  35.  
  36. -- initialize
  37. if _G["__ttd"] == nil then _G["__ttd"] = {} end
  38. local ttd = _G["__ttd"]
  39. local display_string = ""
  40.  
  41. -- check state of unit
  42. if UnitIsDead(unit)
  43. or UnitHealth(unit) == UnitHealthMax(unit)
  44. then -- unit is dead or not damaged, record no data
  45. ttd[guid] = nil
  46. if windowSize > 0 then return " --:-- "
  47. else return " ∞ " end
  48. elseif ttd[guid] == nil then -- unit is getting damage, but no data exists, create data
  49. ttd[guid] = {
  50. start = GetTime(),
  51. data = {}
  52. }
  53. elseif windowSize > 0 then -- only log data if sliding window is active
  54. ttd[guid]['data'][GetTime()] = UnitHealth(unit)
  55.  
  56. -- sliding window dps data
  57. local t_0 = GetTime()
  58. local hp_0 = UnitHealth(unit)
  59.  
  60. for time, health in pairs(ttd[guid]['data']) do
  61. if GetTime() - time > windowSize
  62. then ttd[guid]['data'][time] = nil
  63. else
  64. if time <= t_0
  65. then
  66. t_0 = time
  67. hp_0 = health
  68. end
  69. end
  70. end
  71.  
  72. -- sliding window dps
  73. local delta_hp = hp_0 - UnitHealth(unit)
  74. local delta_t = GetTime() - t_0
  75. local dps = delta_hp / (delta_t)
  76. local sliding_time_to_die = UnitHealth(unit) / dps
  77.  
  78. --print("TTD10s = " .. sliding_time_to_die)
  79.  
  80. if sliding_time_to_die == (1/0)
  81. or sliding_time_to_die ~= sliding_time_to_die
  82. or sliding_time_to_die < 0
  83. then
  84. display_string = " ∞ "
  85. elseif sliding_time_to_die > (99 * 60 + 59) then
  86. display_string = "--:--"
  87. else
  88. display_string =
  89. format("%d:%0.2d", sliding_time_to_die / 60, sliding_time_to_die % 60)
  90. end
  91.  
  92. display_string = display_string .. " | "
  93.  
  94. end
  95.  
  96. -- average dps since combat start
  97. local total_hp_loss = UnitHealthMax(unit) - UnitHealth(unit)
  98. local total_time = GetTime() - ttd[guid]['start']
  99. local average_dps = total_hp_loss / total_time
  100. local average_time_to_die = UnitHealth(unit) / average_dps
  101.  
  102. --print("TTDAvg = " .. average_time_to_die)
  103.  
  104. if average_time_to_die == (1/0)
  105. or average_time_to_die ~= average_time_to_die
  106. or average_time_to_die < 0
  107. then
  108. display_string = display_string .. " ∞ "
  109. elseif average_time_to_die > (99 * 60 + 59) then
  110. display_string = display_string .. "--:--"
  111. else
  112. display_string = display_string ..
  113. format("%d:%0.2d", average_time_to_die / 60, average_time_to_die % 60)
  114. end
  115.  
  116. return display_string
  117. else
  118. return " --:-- "
  119. end
  120. end]];name="Time To Die";category="misc";};['Equipment Set']={func=[[function(unit, unitOwner)
  121. for _,v in ipairs(C_EquipmentSet.GetEquipmentSetIDs()) do
  122. local name,icon,_,equipped = C_EquipmentSet.GetEquipmentSetInfo(v)
  123. if equipped then
  124. return " "..name.." "
  125. end
  126. end
  127. return nil
  128. end]];events="EQUIPMENT_SETS_CHANGED EQUIPMENT_SWAP_FINISHED EQUIPMENT_SWAP_PENDING";name="Equipment Set";category="misc";};['Targeting Unit']={name="Targeting Unit";category="misc";events="GROUP_ROSTER_UPDATE";func=[[function(unit, unitOwner, fontString)
  129.  
  130. local _, instanceType, difficultyID, _, _, _, _, instanceMapID, instanceGroupSize = GetInstanceInfo()
  131. local groupUnit = ""
  132.  
  133. if instanceType == "raid" then
  134. groupUnit = "raid"
  135. elseif instanceType == "party" or instanceType == "arena" then
  136. groupUnit = "party"
  137. end
  138.  
  139. if groupUnit ~= "" then
  140. if( GetNumGroupMembers() == 0 ) then return nil end
  141. local guid = UnitGUID(unit)
  142. if (not guid) then return "0" end
  143. local total = 0
  144. for i=1, GetNumGroupMembers() do
  145. local unit = groupUnit..i.."target"
  146. if( UnitGUID(ShadowUF.unitTarget[unit]) == guid ) then
  147. total = total + 1
  148. end
  149. end
  150. return total
  151. else
  152. return ""
  153. end
  154. end
  155. ]];frequency=0.5;};};font={extra="";name="Avante Garde Medium LT";color={a=1;r=1;g=1;b=1;};shadowColor={a=1;r=0;g=0;b=0;};shadowY=-1;shadowX=1;size=11;};backdrop={clip=1;edgeSize=5;tileSize=1;borderTexture="None";inset=3;backgroundTexture="Chat Frame";backgroundColor={a=0.8;r=0;g=0;b=0;};borderColor={a=1;r=0.3;g=0.3;b=0.5;};};classColors={HUNTER={a=1;r=0.67058823529412;g=0.83137254901961;b=0.45098039215686;};WARRIOR={r=0.78;g=0.61;b=0.43;};PALADIN={r=0.96;g=0.55;b=0.73;};MAGE={r=0.41;g=0.8;b=0.94;};VEHICLE={r=0.23;g=0.41;b=0.23;};PRIEST={r=1;g=1;b=1;};ROGUE={r=1;g=0.96;b=0.41;};SHAMAN={r=0.14;g=0.35;b=1;};WARLOCK={r=0.58;g=0.51;b=0.79;};DEMONHUNTER={r=0.64;g=0.19;b=0.79;};PET={r=0.2;g=0.9;b=0.2;};DRUID={r=1;g=0.49;b=0.04;};MONK={r=0;g=1;b=0.59;};DEATHKNIGHT={r=0.77;g=0.12;b=0.23;};};advanced=true;bars={texture="Blizzard Raid Bar";backgroundAlpha=0.2;alpha=1;spacing=0;};visibility={arena={};raid={};party={};pvp={};};auraColors={removable={a=1;r=1;g=1;b=1;};};}
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