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- DataSource:
- # What type of database do you want to use?
- # Valid values: sqlite, mysql
- backend: sqlite
- # Enable database caching, should improve database performance
- caching: true
- # Database location
- mySQLHost: 127.0.0.1
- # Database Port
- mySQLPort: '3306'
- # Username about Database Connection Infos
- mySQLUsername: authme
- # Password about Database Connection Infos
- mySQLPassword: '12345'
- # Database Name, use with converters or as SQLITE database name
- mySQLDatabase: authme
- # Table of the database
- mySQLTablename: authme
- # Column of IDs to sort data
- mySQLColumnId: id
- # Column for storing or checking players nickname
- mySQLColumnName: username
- # Column for storing players passwords
- mySQLColumnPassword: password
- # Column for storing players emails
- mySQLColumnEmail: email
- # Column for Saving if a player is logged in or not
- mySQLColumnLogged: isLogged
- # Column for storing players IPs
- mySQLColumnIp: ip
- # Column for storing players lastlogins
- mySQLColumnLastLogin: lastlogin
- # Column for SaveQuitLocation - X
- mySQLlastlocX: x
- # Column for SaveQuitLocation - Y
- mySQLlastlocY: y
- # Column for SaveQuitLocation - Z
- mySQLlastlocZ: z
- # Column for SaveQuitLocation - World name
- mySQLlastlocWorld: world
- # Column for RealName
- mySQLRealName: realname
- # Enable this when you allow registration through a website
- mySQLWebsite: false
- settings:
- # The name shown in the help messages.
- helpHeader: Aincraft Help Center
- sessions:
- # Do you want to enable the session feature?
- # If enabled, when a player authenticates successfully,
- # his IP and his nickname is saved.
- # The next time the player joins the server, if his IP
- # is the same of the last time, and the timeout time
- # hasn't expired, he will not need to authenticate.
- enabled: true
- # After how many minutes a session should expire?
- # 0 for unlimited time (Very dangerous, use it at your own risk!)
- # Consider that session will end only after the timeout time, and
- # if the player's ip has changed but the timeout hasn't expired,
- # player will be kicked out of sever due to invalidSession!
- timeout: 10
- # Should the session expire if the player try to login with an
- # another IP Address?
- sessionExpireOnIpChange: true
- restrictions:
- # Can not authenticated players chat and see the chat log?
- # Care that this feature blocks also all the commands not
- # listed in the list below.
- allowChat: false
- # Can not authenticated players see the chat log?
- hideChat: false
- # Commands allowed when a player is not authenticated
- allowCommands:
- - /login
- - /register
- - /email
- - /captcha
- # Max number of allowed registrations per IP (default: 1)
- maxRegPerIp: 2
- # Max allowed username length
- maxNicknameLength: 16
- # When this setting is enabled, online players can't be kicked out
- # due to "Logged in from another Location"
- # This setting will prevent potetial security exploits.
- ForceSingleSession: true
- ForceSpawnLocOnJoin:
- # If enabled, every player will be teleported to the world spawnpoint
- # after successful authentication.
- # The quit location of the player will be overwritten.
- # This is different from "teleportUnAuthedToSpawn" that teleport player
- # back to his quit location after the authentication.
- enabled: true
- # WorldNames where we need to force the spawn location
- # Case-sensitive!
- worlds:
- - 'world'
- - 'world_nether'
- - 'world_the_end'
- # This option will save the quit location of the players.
- SaveQuitLocation: false
- # To activate the restricted user feature you need
- # to enable this option and configure the
- # AllowedRestrctedUser field.
- AllowRestrictedUser: false
- # The restricted user feature will kick players listed below
- # if they don't match of the defined ip address.
- # Example:
- # AllowedRestrictedUser:
- # - playername;127.0.0.1
- AllowedRestrictedUser: []
- # Should unregistered players be kicked immediately?
- kickNonRegistered: false
- # Should players be kicked on wrong password?
- kickOnWrongPassword: true
- # Should not logged in players be teleported to the spawn?
- # After the authentication they will be teleported back to
- # their normal position.
- teleportUnAuthedToSpawn: false
- # Minimum allowed nick length
- minNicknameLength: 4
- # Can unregistered players walk around?
- allowMovement: false
- # Should not authenticated players have speed = 0?
- # This will reset the fly/walk speed to default value after the login.
- removeSpeed: true
- # After how many time players who fail to login or register
- # should be kicked? Set to 0 to disable.
- timeout: 30
- # Regex sintax of allowed characters in the player name.
- allowedNicknameCharacters: '[a-zA-Z0-9_]*'
- # How far can unregistered players walk? Set to 0
- # for unlimited radius
- allowedMovementRadius: 100
- # Enable double check of password when you register
- # when it's true, registration require that kind of command:
- # /register <password> <confirmPassword>
- enablePasswordConfirmation: true
- # Should we protect the player inventory before logging in? Requires ProtocolLib.
- ProtectInventoryBeforeLogIn: true
- # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
- DenyTabCompleteBeforeLogin: true
- # Should we hide the tablist before logging in? Requires ProtocolLib.
- HideTablistBeforeLogin: true
- # Should we display all other accounts from a player when he joins?
- # permission: /authme.admin.accounts
- displayOtherAccounts: true
- # Ban ip when the ip is not the ip registered in database
- banUnsafedIP: false
- # Spawn Priority, Values : authme, essentials, multiverse, default
- spawnPriority: authme,essentials,multiverse,default
- # Maximum Login authorized by IP
- maxLoginPerIp: 2
- # Maximum Join authorized by IP
- maxJoinPerIp: 2
- # AuthMe will NEVER teleport players !
- noTeleport: false
- # Regex syntax for allowed Chars in passwords.
- allowedPasswordCharacters: '[\x21-\x7E]*'
- # Keeps collisions disabled for logged players
- # Works only with MC 1.9
- keepCollisionsDisabled: false
- GameMode:
- # ForceSurvivalMode to player when join ?
- ForceSurvivalMode: false
- security:
- # Minimum length of password
- minPasswordLength: 5
- # Maximum length of password
- passwordMaxLength: 30
- # this is very important options,
- # every time player join the server,
- # if they are registered, AuthMe will switch him
- # to unLoggedInGroup, this
- # should prevent all major exploit.
- # So you can set up on your Permission Plugin
- # this special group with 0 permissions, or permissions to chat,
- # or permission to
- # send private message or all other perms that you want,
- # the better way is to set up
- # this group with few permissions,
- # so if player try to exploit some account,
- # they can
- # do anything except what you set in perm Group.
- # After a correct logged-in player will be
- # moved to his correct permissions group!
- # Pay attention group name is case sensitive,
- # so Admin is different from admin,
- # otherwise your group will be wiped,
- # and player join in default group []!
- # Example unLoggedinGroup: NotLogged
- unLoggedinGroup: unLoggedinGroup
- # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
- # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
- # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
- passwordHash: SHA256
- # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
- doubleMD5SaltLength: 8
- # If password checking return false, do we need to check with all
- # other password algorithm to check an old password?
- # AuthMe will update the password to the new passwordHash!
- supportOldPasswordHash: false
- # Cancel unsafe passwords for being used, put them on lowercase!
- #unsafePasswords:
- #- '123456'
- #- 'password'
- unsafePasswords:
- - '123456'
- - 'password'
- - 'qwerty'
- - '12345'
- - '54321'
- registration:
- # enable registration on the server?
- enabled: true
- # Send every X seconds a message to a player to
- # remind him that he has to login/register
- messageInterval: 5
- # Only registered and logged in players can play.
- # See restrictions for exceptions
- force: true
- # Do we replace password registration by an email registration method?
- enableEmailRegistrationSystem: false
- # Enable double check of email when you register
- # when it's true, registration require that kind of command:
- # /register <email> <confirmEmail>
- doubleEmailCheck: false
- # Do we force kicking player after a successful registration?
- # Do not use with login feature below
- forceKickAfterRegister: false
- # Does AuthMe need to enforce a /login after a successful registration?
- forceLoginAfterRegister: false
- unrestrictions:
- # below you can list all account names that
- # AuthMe will ignore for registration or login, configure it
- # at your own risk!! Remember that if you are going to add
- # nickname with [], you have to delimit name with ' '.
- # this option add compatibility with BuildCraft and some
- # other mods.
- # It is CaseSensitive!
- UnrestrictedName: []
- # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
- messagesLanguage: en
- # Force these commands after /login, without any '/', use %p for replace with player name
- forceCommands: []
- # Force these commands after /login as a server console, without any '/', use %p for replace with player name
- forceCommandsAsConsole: []
- # Force these commands after /register, without any '/', use %p for replace with player name
- forceRegisterCommands: []
- # Force these commands after /register as a server console, without any '/', use %p for replace with player name
- forceRegisterCommandsAsConsole: []
- # Do we need to display the welcome message (welcome.txt) after a login?
- # You can use colors in this welcome.txt + some replaced strings:
- # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
- # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
- # {VERSION}: get current bukkit version, {COUNTRY}: player country
- useWelcomeMessage: true
- # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
- broadcastWelcomeMessage: false
- # Should we delay the join message and display it once the player has logged in?
- delayJoinMessage: false
- # Should we remove join messages altogether?
- removeJoinMessage: false
- # Should we remove leave messages?
- removeLeaveMessage: false
- # Do we need to add potion effect Blinding before login/register?
- applyBlindEffect: false
- # Do we need to prevent people to login with another case?
- # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
- preventOtherCase: false
- ExternalBoardOptions:
- # MySQL column for the salt, needed for some forum/cms support
- mySQLColumnSalt: ''
- # MySQL column for the group, needed for some forum/cms support
- mySQLColumnGroup: ''
- # -1 mean disabled. If u want that only
- # activated player can login in your server
- # u can put in this options the group number
- # of unactivated user, needed for some forum/cms support
- nonActivedUserGroup: -1
- # Other MySQL columns where we need to put the Username (case sensitive)
- mySQLOtherUsernameColumns: []
- # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
- bCryptLog2Round: 10
- # phpBB prefix defined during phpbb installation process
- phpbbTablePrefix: 'phpbb_'
- # phpBB activated group id, 2 is default registered group defined by phpbb
- phpbbActivatedGroupId: 2
- # WordPress prefix defined during WordPress installation process
- wordpressTablePrefix: 'wp_'
- permission:
- # Take care with this options, if you dont want
- # to use Vault and Group Switching of
- # AuthMe for unloggedIn players put true
- # below, default is false.
- EnablePermissionCheck: false
- BackupSystem:
- # Enable or Disable Automatic Backup
- ActivateBackup: false
- # set Backup at every start of Server
- OnServerStart: false
- # set Backup at every stop of Server
- OnServerStop: true
- # Windows only mysql installation Path
- MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
- Security:
- SQLProblem:
- # Stop the server if we can't contact the sql database
- # Take care with this, if you set that to false,
- # AuthMe automatically disable and the server is not protected!
- stopServer: true
- ReloadCommand:
- # /reload support
- useReloadCommandSupport: true
- console:
- # Remove spam console
- noConsoleSpam: false
- # Replace passwords in the console when player type a command like /login
- removePassword: true
- # Copy AuthMe log output in a separate file as well?
- logConsole: true
- captcha:
- # Enable captcha when a player uses wrong password too many times
- useCaptcha: false
- # Max allowed tries before a captcha is required
- maxLoginTry: 5
- # Captcha length
- captchaLength: 5
- stop:
- # Kick players before stopping the server, that allow us to save position of players, and all needed
- # information correctly without any corruption.
- kickPlayersBeforeStopping: true
- tempban:
- # Tempban a user's IP address if they enter the wrong password too many times
- enableTempban: false
- # How many times a user can attempt to login before their IP being tempbanned
- maxLoginTries: 10
- # The length of time a IP address will be tempbanned in minutes
- # Default: 480 minutes, or 8 hours
- tempbanLength: 480
- Converter:
- Rakamak:
- # Rakamak file name
- fileName: users.rak
- # Rakamak use ip ?
- useIP: false
- # IP file name for rakamak
- ipFileName: UsersIp.rak
- CrazyLogin:
- # CrazyLogin database file
- fileName: accounts.db
- Email:
- # Email SMTP server host
- mailSMTP: smtp.gmail.com
- # Email SMTP server port
- mailPort: 465
- # Email account that send the mail
- mailAccount: ''
- # Email account password
- mailPassword: ''
- # Custom SenderName, that replace the mailAccount name in the email
- mailSenderName: ''
- # Random password length
- RecoveryPasswordLength: 8
- # Email subject of password get
- mailSubject: 'Your new AuthMe password'
- # Like maxRegPerIp but with email
- maxRegPerEmail: 1
- # Recall players to add an email?
- recallPlayers: false
- # Delay in minute for the recall scheduler
- delayRecall: 5
- # Blacklist these domains for emails
- emailBlacklisted:
- - 10minutemail.com
- # WhiteList only these domains for emails
- emailWhitelisted: []
- # Do we need to send new password draw in an image?
- generateImage: false
- # The email OAuth 2 token (leave empty if not used)
- emailOauth2Token: ''
- Hooks:
- # Do we need to hook with multiverse for spawn checking?
- multiverse: true
- # Do we need to hook with BungeeCord ?
- bungeecord: false
- # Send player to this BungeeCord server after register/login
- sendPlayerTo: ''
- # Do we need to disable Essentials SocialSpy on join?
- disableSocialSpy: true
- # Do we need to force /motd Essentials command on join?
- useEssentialsMotd: false
- # Do we need to cache custom Attributes?
- customAttributes: false
- Purge:
- # If enabled, AuthMe automatically purges old, unused accounts
- useAutoPurge: false
- # Number of Days an account become Unused
- daysBeforeRemovePlayer: 60
- # Do we need to remove the player.dat file during purge process?
- removePlayerDat: false
- # Do we need to remove the Essentials/users/player.yml file during purge process?
- removeEssentialsFile: false
- # World where are players.dat stores
- defaultWorld: 'world'
- # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
- removeLimitedCreativesInventories: false
- # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
- removeAntiXRayFile: false
- # Do we need to remove permissions?
- removePermissions: false
- Protection:
- # Enable some servers protection ( country based login, antibot )
- enableProtection: false
- # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
- # PLEASE USE QUOTES!
- countries:
- - 'US'
- - 'GB'
- # Countries blacklisted automatically (without any needed to enable protection)
- # PLEASE USE QUOTES!
- countriesBlacklist:
- - 'A1'
- # Do we need to enable automatic antibot system?
- enableAntiBot: true
- # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
- antiBotSensibility: 10
- # Duration in minutes of the antibot automatic system
- antiBotDuration: 10
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