Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- This is an enormous skip found by Rotayo which allows us to go directly to Toronto from Arcs without completing any plot elements.
- This will skip the entire first two dungeons of this game (approximately 40% of the game), at the cost of us being extremely underpowered for a long time. All of the plot elements pick up normally when you're in Toronto, somehow.
- In Brain Lord, when you are inside a sprite object, whether that is an NPC, a rock, a steel ball, or a block of ice, you are able to move freely within any adjacent sprite objects. You can normally not walk inside any of these objects, but there are a number of ways to trick the game into letting you do so. If you are inside an object and walk out, you are not allowed to walk back inside without doing the original trick again.
- In this case, we are using the fact that you will slide off a fence if you jump on it. If there is an NPC directly next to or under a fence, we can slide off the fence and right into the sprite. From there, we need to walk the NPC down to the guard at the bottom of Arcs so we can walk through him.
- When you are inside an NPC, he cannot turn 90°, but can turn 180°. With this RNG seed (trivial to set up) and NPC entry, he is locked out of moving left or right. We also need to hang out near the first top of the tile or else we'll be blocking him when he tries to move downward. Once he moves downward, we need to quickly move back inside his sprite so we don't "fall out". Essentially, we block all of his movements except for "down" and do this little dance with him to force him to move closer to the guard.
- More info on this particular setup:
- -If you leave the inn immediately upon making a new game, you are guaranteed to get this RNG seed for the NPC. Do not talk to anybody, go into any rooms, or waste any time outside. Once you leave the inn, go directly to the NPC.
- -The NPC will always begin by moving one tile down. He plans to move to the right next, so I clip inside him and hang out near the top of the tile. This prevents him from any movement except down.
- -Once he moves down, I let him eject me from his sprite. He will walk for 2 tiles and stop kitty-corner to the fence. This is the furthest point you can clip into, and the fastest you can get him there.
- -Clip into him. Wait in the position shown until he moves down, and quickly move back inside his sprite. Since all his movements are fixed in this RNG seed, it might be possible to use an audio cue to prepare yourself for his movement.
- -After this, begin the dance. He'll try to alternate moving up and down here, so I get into a bit of a rhythm. When he is facing up, move into position to allow him to move downwards, and then do so shortly after he moves. Quickly adjust position again and repeat. With optimal adjustments, you'll be able to clip into the guard in this dance.
- -If he stops the up/down dance, simply hold your ground like you did before and repeat this process. This is sometimes necessary if your positioning/timing is slightly off.
- -Once you are kitty-corner to the guard, just walk diagonally through him and leave.
Advertisement
Add Comment
Please, Sign In to add comment