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- void App::run()
- {
- Tileset tileset(resourcePath() + "tileset.png", 16);
- const std::vector<sf::Sprite>* tilesetVector = tileset.getTiles();
- Engine engine = Engine();
- EngineState state = engine.mainLoop(window, tilesetVector);
- switch (state)
- {
- case EngineState::STATE_exiting:
- window->close();
- break;
- default:
- break;
- }
- }
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