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Mar 22nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character.HumanoidRootPart
  18. Torso = Character.Torso
  19. Head = Character.Head
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart.RootJoint
  25. Neck = Torso.Neck
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound", Torso)
  31. sick.SoundId = "rbxassetid://158353213"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 5
  35. sick.Playing = true
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52. Animation_Speed = 3
  53. Frame_Speed = 0.016666666666666666
  54. local Speed = 30
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1.0E298
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local POWERLEVEL = 10
  73. local Player_Size = 1
  74. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  75. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  76. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  77. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local SIZE = 1
  90. local ATTACKEDTAUNTS = {
  91. "907332040",
  92. "907332525",
  93. "907330011"
  94. }
  95. local ATTACKTAUNTS = {
  96. "907329893",
  97. "907329532",
  98. "907333294",
  99. "907332856"
  100. }
  101. local ULTTAUNTS = {
  102. "907332997",
  103. "907332670",
  104. "907330103"
  105. }
  106. local UNANCHOR = true
  107. local RWINGS = {}
  108. local LWINGS = {}
  109. local EYE, PUPIL
  110. local BLINKLOOP = 0
  111. local FINISHEDINTRO = false
  112. local INTROING = false
  113. local INSTANT = true
  114. local EYES = {}
  115. local Sine = 0
  116. local DemonForm = true
  117. local ChaosForm = true
  118. RightArm.Transparency = 1
  119. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  120. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  121. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  122. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  123. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  124. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "ArtificialHB"
  127. script:WaitForChild("ArtificialHB")
  128. frame = Frame_Speed
  129. tf = 0
  130. allowframeloss = false
  131. tossremainder = false
  132. lastframe = tick()
  133. script.ArtificialHB:Fire()
  134. game:GetService("RunService").Heartbeat:connect(function(s, p)
  135. tf = tf + s
  136. if tf >= frame then
  137. if allowframeloss then
  138. script.ArtificialHB:Fire()
  139. lastframe = tick()
  140. else
  141. for i = 1, math.floor(tf / frame) do
  142. script.ArtificialHB:Fire()
  143. end
  144. lastframe = tick()
  145. end
  146. if tossremainder then
  147. tf = 0
  148. else
  149. tf = tf - frame * math.floor(tf / frame)
  150. end
  151. end
  152. end)
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156. function PositiveAngle(NUMBER)
  157. if NUMBER >= 0 then
  158. NUMBER = 0
  159. end
  160. return NUMBER
  161. end
  162. function NegativeAngle(NUMBER)
  163. if NUMBER <= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  178. local NEWMESH = IT(MESH)
  179. if MESH == "SpecialMesh" then
  180. NEWMESH.MeshType = MESHTYPE
  181. if MESHID ~= "nil" and MESHID ~= "" then
  182. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  183. end
  184. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  185. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  186. end
  187. end
  188. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  189. NEWMESH.Scale = SCALE
  190. NEWMESH.Parent = PARENT
  191. return NEWMESH
  192. end
  193. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  194. local NEWPART = IT("Part")
  195. NEWPART.formFactor = FORMFACTOR
  196. NEWPART.Reflectance = REFLECTANCE
  197. NEWPART.Transparency = TRANSPARENCY
  198. NEWPART.CanCollide = false
  199. NEWPART.Locked = true
  200. NEWPART.Anchored = true
  201. if ANCHOR == false then
  202. NEWPART.Anchored = false
  203. end
  204. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  205. NEWPART.Name = NAME
  206. NEWPART.Size = SIZE
  207. NEWPART.Position = Torso.Position
  208. NEWPART.Material = MATERIAL
  209. NEWPART:BreakJoints()
  210. NEWPART.Parent = PARENT
  211. return NEWPART
  212. end
  213.  
  214. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  215. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  216. local mesh = IT("SpecialMesh",wave)
  217. mesh.MeshType = "Sphere"
  218. mesh.Scale = SIZE
  219. mesh.Offset = VT(0,0,0)
  220. wave.CFrame = CFRAME
  221. coroutine.resume(coroutine.create(function(PART)
  222. for i = 1, WAIT do
  223. Swait()
  224. mesh.Scale = mesh.Scale + GROW
  225. wave.Transparency = wave.Transparency + (1/WAIT)
  226. if wave.Transparency > 0.99 then
  227. wave:remove()
  228. end
  229. end
  230. end))
  231. end
  232.  
  233. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  234. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  235. local mesh = IT("SpecialMesh",wave)
  236. mesh.MeshType = "FileMesh"
  237. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  238. mesh.Scale = SIZE
  239. mesh.Offset = VT(0,0,0)
  240. wave.CFrame = CFRAME
  241. coroutine.resume(coroutine.create(function(PART)
  242. for i = 1, WAIT do
  243. Swait()
  244. mesh.Scale = mesh.Scale + GROW
  245. if DOESROT == true then
  246. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  247. end
  248. wave.Transparency = wave.Transparency + (0.5/WAIT)
  249. if wave.Transparency > 0.99 then
  250. wave:remove()
  251. end
  252. end
  253. end))
  254. end
  255.  
  256. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  257. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  258. local mesh = IT("SpecialMesh",wave)
  259. mesh.MeshType = "FileMesh"
  260. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  261. mesh.Scale = SIZE
  262. mesh.Offset = VT(0,0,0)
  263. wave.CFrame = CFRAME
  264. coroutine.resume(coroutine.create(function(PART)
  265. for i = 1, WAIT do
  266. Swait()
  267. mesh.Scale = mesh.Scale + GROW
  268. if DOESROT == true then
  269. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  270. end
  271. wave.Transparency = wave.Transparency + (0.5/WAIT)
  272. if wave.Transparency > 0.99 then
  273. wave:remove()
  274. end
  275. end
  276. end))
  277. end
  278.  
  279. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  280. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  281. local mesh = IT("SpecialMesh",wave)
  282. mesh.MeshType = "Sphere"
  283. mesh.Scale = SIZE
  284. mesh.Offset = VT(0,0,0)
  285. wave.CFrame = CFRAME
  286. coroutine.resume(coroutine.create(function(PART)
  287. for i = 1, WAIT do
  288. Swait()
  289. mesh.Scale = mesh.Scale + GROW
  290. wave.Transparency = wave.Transparency + (1/WAIT)
  291. if wave.Transparency > 0.99 then
  292. wave:remove()
  293. end
  294. end
  295. end))
  296. end
  297.  
  298. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  299. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  300. local mesh = IT("SpecialMesh",wave)
  301. mesh.MeshType = "FileMesh"
  302. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  303. mesh.Scale = SIZE
  304. mesh.Offset = VT(0,0,-SIZE.X/8)
  305. wave.CFrame = CFRAME
  306. coroutine.resume(coroutine.create(function(PART)
  307. for i = 1, WAIT do
  308. Swait()
  309. mesh.Scale = mesh.Scale + GROW
  310. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  311. if DOESROT == true then
  312. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  313. end
  314. wave.Transparency = wave.Transparency + (0.5/WAIT)
  315. if wave.Transparency > 0.99 then
  316. wave:remove()
  317. end
  318. end
  319. end))
  320. end
  321.  
  322. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  323. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  324. local mesh = IT("SpecialMesh",wave)
  325. mesh.MeshType = "FileMesh"
  326. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  327. mesh.Scale = VT(size,size,size)
  328. mesh.Offset = VT(0,0,-size/8)
  329. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  330. coroutine.resume(coroutine.create(function(PART)
  331. for i = 1, waitt do
  332. Swait()
  333. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  334. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  335. if doesrotate == true then
  336. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  337. end
  338. wave.Transparency = wave.Transparency + (0.5/waitt)
  339. if wave.Transparency > 0.99 then
  340. wave:remove()
  341. end
  342. end
  343. end))
  344. end
  345.  
  346. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  347. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  348. local mesh = IT("SpecialMesh",wave)
  349. mesh.MeshType = "FileMesh"
  350. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  351. mesh.Scale = SIZE
  352. wave.CFrame = CFRAME
  353. coroutine.resume(coroutine.create(function(PART)
  354. for i = 1, WAIT do
  355. Swait()
  356. mesh.Scale = mesh.Scale + GROW
  357. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  358. if DOESROT == true then
  359. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  360. end
  361. wave.Transparency = wave.Transparency + (0.5/WAIT)
  362. if wave.Transparency > 0.99 then
  363. wave:remove()
  364. end
  365. end
  366. end))
  367. end
  368.  
  369. local weldBetween = function(a, b)
  370. local weldd = Instance.new("ManualWeld")
  371. weldd.Part0 = a
  372. weldd.Part1 = b
  373. weldd.C0 = CFrame.new()
  374. weldd.C1 = b.CFrame:inverse() * a.CFrame
  375. weldd.Parent = a
  376. return weldd
  377. end
  378. function QuaternionFromCFrame(cf)
  379. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  380. local trace = m00 + m11 + m22
  381. if trace > 0 then
  382. local s = math.sqrt(1 + trace)
  383. local recip = 0.5 / s
  384. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  385. else
  386. local i = 0
  387. if m00 < m11 then
  388. i = 1
  389. end
  390. if m22 > (i == 0 and m00 or m11) then
  391. i = 2
  392. end
  393. if i == 0 then
  394. local s = math.sqrt(m00 - m11 - m22 + 1)
  395. local recip = 0.5 / s
  396. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  397. elseif i == 1 then
  398. local s = math.sqrt(m11 - m22 - m00 + 1)
  399. local recip = 0.5 / s
  400. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  401. elseif i == 2 then
  402. local s = math.sqrt(m22 - m00 - m11 + 1)
  403. local recip = 0.5 / s
  404. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  405. end
  406. end
  407. end
  408. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  409. local xs, ys, zs = x + x, y + y, z + z
  410. local wx, wy, wz = w * xs, w * ys, w * zs
  411. local xx = x * xs
  412. local xy = x * ys
  413. local xz = x * zs
  414. local yy = y * ys
  415. local yz = y * zs
  416. local zz = z * zs
  417. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  418. end
  419. function QuaternionSlerp(a, b, t)
  420. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  421. local startInterp, finishInterp
  422. if cosTheta >= 1.0E-4 then
  423. if 1 - cosTheta > 1.0E-4 then
  424. local theta = ACOS(cosTheta)
  425. local invSinTheta = 1 / SIN(theta)
  426. startInterp = SIN((1 - t) * theta) * invSinTheta
  427. finishInterp = SIN(t * theta) * invSinTheta
  428. else
  429. startInterp = 1 - t
  430. finishInterp = t
  431. end
  432. elseif 1 + cosTheta > 1.0E-4 then
  433. local theta = ACOS(-cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((t - 1) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = t - 1
  439. finishInterp = t
  440. end
  441. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  442. end
  443. function Clerp(a, b, t)
  444. local qa = {
  445. QuaternionFromCFrame(a)
  446. }
  447. local qb = {
  448. QuaternionFromCFrame(b)
  449. }
  450. local ax, ay, az = a.x, a.y, a.z
  451. local bx, by, bz = b.x, b.y, b.z
  452. local _t = 1 - t
  453. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  454. end
  455.  
  456. function clerp(startCF,endCF,alpha)
  457. return startCF:lerp(endCF, alpha)
  458. end
  459.  
  460.  
  461. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  462. local frame = IT("Frame")
  463. frame.BackgroundTransparency = TRANSPARENCY
  464. frame.BorderSizePixel = BORDERSIZEPIXEL
  465. frame.Position = POSITION
  466. frame.Size = SIZE
  467. frame.BackgroundColor3 = COLOR
  468. frame.BorderColor3 = BORDERCOLOR
  469. frame.Name = NAME
  470. frame.Parent = PARENT
  471. return frame
  472. end
  473. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  474. local label = IT("TextLabel")
  475. label.BackgroundTransparency = 1
  476. label.Size = UD2(1, 0, 1, 0)
  477. label.Position = UD2(0, 0, 0, 0)
  478. label.TextColor3 = TEXTCOLOR
  479. label.TextStrokeTransparency = STROKETRANSPARENCY
  480. label.TextTransparency = TRANSPARENCY
  481. label.FontSize = TEXTFONTSIZE
  482. label.Font = TEXTFONT
  483. label.BorderSizePixel = BORDERSIZEPIXEL
  484. label.TextScaled = false
  485. label.Text = TEXT
  486. label.Name = NAME
  487. label.Parent = PARENT
  488. return label
  489. end
  490. function NoOutlines(PART)
  491. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  492. end
  493. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  494. local NEWWELD = IT(TYPE)
  495. NEWWELD.Part0 = PART0
  496. NEWWELD.Part1 = PART1
  497. NEWWELD.C0 = C0
  498. NEWWELD.C1 = C1
  499. NEWWELD.Parent = PARENT
  500. return NEWWELD
  501. end
  502. local S = IT("Sound")
  503. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  504. local NEWSOUND
  505. coroutine.resume(coroutine.create(function()
  506. NEWSOUND = S:Clone()
  507. NEWSOUND.Parent = PARENT
  508. NEWSOUND.Volume = VOLUME
  509. NEWSOUND.Pitch = PITCH
  510. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  511. NEWSOUND:play()
  512. if DOESLOOP == true then
  513. NEWSOUND.Looped = true
  514. else
  515. repeat
  516. Swait()
  517. until NEWSOUND.Playing == false
  518. NEWSOUND:remove()
  519. end
  520. end))
  521. return NEWSOUND
  522. end
  523. function CFrameFromTopBack(at, top, back)
  524. local right = top:Cross(back)
  525. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  526. end
  527.  
  528. function WACKYEFFECT(Table)
  529. local TYPE = Table.EffectType or "Sphere"
  530. local SIZE = Table.Size or VT(1, 1, 1)
  531. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  532. local TRANSPARENCY = Table.Transparency or 0
  533. local ENDTRANSPARENCY = Table.Transparency2 or 1
  534. local CFRAME = Table.CFrame or Torso.CFrame
  535. local MOVEDIRECTION = Table.MoveToPos or nil
  536. local ROTATION1 = Table.RotationX or 0
  537. local ROTATION2 = Table.RotationY or 0
  538. local ROTATION3 = Table.RotationZ or 0
  539. local MATERIAL = Table.Material or "Neon"
  540. local COLOR = Table.Color or C3(1, 1, 1)
  541. local TIME = Table.Time or 45
  542. local SOUNDID = Table.SoundID or nil
  543. local SOUNDPITCH = Table.SoundPitch or nil
  544. local SOUNDVOLUME = Table.SoundVolume or nil
  545. coroutine.resume(coroutine.create(function()
  546. local PLAYSSOUND = false
  547. local SOUND
  548. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  549. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  550. PLAYSSOUND = true
  551. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  552. end
  553. EFFECT.Color = COLOR
  554. local MSH
  555. if TYPE == "Sphere" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  557. elseif TYPE == "Block" then
  558. MSH = IT("BlockMesh", EFFECT)
  559. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  560. elseif TYPE == "Wave" then
  561. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  562. elseif TYPE == "Ring" then
  563. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  564. elseif TYPE == "Slash" then
  565. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  566. elseif TYPE == "Round Slash" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  568. elseif TYPE == "Swirl" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  570. elseif TYPE == "Skull" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  572. elseif TYPE == "Crystal" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  574. end
  575. if MSH ~= nil then
  576. local MOVESPEED
  577. if MOVEDIRECTION ~= nil then
  578. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  579. end
  580. local GROWTH = SIZE - ENDSIZE
  581. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  582. if TYPE == "Block" then
  583. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  584. else
  585. EFFECT.CFrame = CFRAME
  586. end
  587. for LOOP = 1, TIME do
  588. Swait()
  589. MSH.Scale = MSH.Scale - GROWTH / TIME
  590. if TYPE == "Wave" then
  591. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  592. end
  593. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  594. if TYPE == "Block" then
  595. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  596. else
  597. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  598. end
  599. if MOVEDIRECTION ~= nil then
  600. local ORI = EFFECT.Orientation
  601. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  602. EFFECT.Orientation = ORI
  603. end
  604. end
  605. if PLAYSSOUND == false then
  606. EFFECT:remove()
  607. else
  608. repeat
  609. Swait()
  610. until SOUND.Playing == false
  611. EFFECT:remove()
  612. end
  613. elseif PLAYSSOUND == false then
  614. EFFECT:remove()
  615. else
  616. repeat
  617. Swait()
  618. until SOUND.Playing == false
  619. EFFECT:remove()
  620. end
  621. end))
  622. end
  623. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  624. if FLOOR ~= nil then
  625. coroutine.resume(coroutine.create(function()
  626. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  627. PART.CFrame = CF(POSITION)
  628. for i = 1, 45 do
  629. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  630. RingPiece.Material = FLOOR.Material
  631. RingPiece.Color = FLOOR.Color
  632. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  633. Debris:AddItem(RingPiece, SWAIT)
  634. end
  635. PART:remove()
  636. end))
  637. end
  638. end
  639. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  640. if FLOOR ~= nil then
  641. for i = 1, AMOUNT do
  642. do
  643. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  644. DEBREE.Material = FLOOR.Material
  645. DEBREE.Color = FLOOR.Color
  646. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  647. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  648. coroutine.resume(coroutine.create(function()
  649. Swait(15)
  650. DEBREE.Parent = workspace
  651. DEBREE.CanCollide = true
  652. Debris:AddItem(DEBREE, SWAIT)
  653. end))
  654. end
  655. end
  656. end
  657. end
  658.  
  659. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  660. for _, c in pairs(PARENT:GetChildren()) do
  661. if c.ClassName == "Model" then
  662. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  663. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  664. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  665. if DIST > (TORSO.Position - FROM).Magnitude then
  666. table.insert(TABLE, c)
  667. end
  668. AddChildrenToTable(FROM, c, DIST, TABLE)
  669. elseif c.ClassName == "Folder" then
  670. AddChildrenToTable(FROM, c, DIST, TABLE)
  671. end
  672. end
  673. end
  674. end
  675.  
  676. function MakeForm(PART, TYPE)
  677. if TYPE == "Cyl" then
  678. local MSH = IT("CylinderMesh", PART)
  679. elseif TYPE == "Ball" then
  680. local MSH = IT("SpecialMesh", PART)
  681. MSH.MeshType = "Sphere"
  682. elseif TYPE == "Wedge" then
  683. local MSH = IT("SpecialMesh", PART)
  684. MSH.MeshType = "Wedge"
  685. end
  686. end
  687.  
  688. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  689. if DoesCourontine == false then
  690. local Direction = CF(Part.Position, ToLocation)
  691. local Distance = (Part.Position - ToLocation).magnitude
  692. for i = 1, AmountOfTime do
  693. Swait()
  694. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  695. Direction = Part.CFrame
  696. end
  697. Part:remove()
  698. elseif DoesCourontine == true then
  699. coroutine.resume(coroutine.create(function()
  700. local Direction = CF(Part.Position, ToLocation)
  701. local Distance = (Part.Position - ToLocation).magnitude
  702. for i = 1, AmountOfTime do
  703. Swait()
  704. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  705. Direction = Part.CFrame
  706. end
  707. Part:remove()
  708. end))
  709. end
  710. end
  711.  
  712. function CheckTableForString(Table, String)
  713. for i, v in pairs(Table) do
  714. if string.find(string.lower(String), string.lower(v)) then
  715. return true
  716. end
  717. end
  718. return false
  719. end
  720. function CheckIntangible(Hit)
  721. local ProjectileNames = {
  722. "Water",
  723. "Arrow",
  724. "Projectile",
  725. "Effect",
  726. "Rail",
  727. "Lightning",
  728. "Bullet"
  729. }
  730. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  731. return true
  732. end
  733. return false
  734. end
  735. Debris = game:GetService("Debris")
  736. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  737. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  738. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  739. if RayHit and CheckIntangible(RayHit) then
  740. if DelayIfHit then
  741. wait()
  742. end
  743. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  744. end
  745. return RayHit, RayPos, RayNormal
  746. end
  747.  
  748. NewInstance = function(instance,parent,properties)
  749. local inst = Instance.new(instance,parent)
  750. if(properties)then
  751. for i,v in next, properties do
  752. pcall(function() inst[i] = v end)
  753. end
  754. end
  755. return inst;
  756. end
  757.  
  758. local plr = game:service'Players'.LocalPlayer
  759. local char2 = plr.Character
  760. local hum2 = char2.Humanoid
  761. local ra = char2["Right Arm"]
  762. local la= char2["Left Arm"]
  763. local rl= char2["Right Leg"]
  764. local ll = char2["Left Leg"]
  765. local hed = char2.Head
  766.  
  767.  
  768. function checkfriendlist(model)
  769. local friend = false
  770. local target = nil
  771. if model.ClassName == "Player" then
  772. target = model
  773. else
  774. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  775. end
  776. if target ~= nil then
  777. if target:IsFriendsWith(366099047) then friend = true end
  778. end
  779. return friend
  780. end
  781. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  782.  
  783. end
  784.  
  785. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  786.  
  787. end
  788.  
  789. ff = Instance.new("ForceField",char2)
  790. ff.Visible = false
  791. hum2.Name = "Base"
  792. hum2.MaxHealth = 1.0E298
  793. hum2.Health = 1.0E298
  794. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  795. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  796. hum2.MaxHealth = 1.0E298
  797. hum2.Health = 1.0E298
  798. end
  799. end)
  800.  
  801.  
  802. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  803. local DIRECTION = CF(StartPos, EndPos).lookVector
  804. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  805. end
  806. function turnto(position)
  807. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  808. end
  809. BaseLightning = IT("Part")
  810. BaseLightning.Anchored = true
  811. BaseLightning.CanCollide = false
  812. BaseLightning.Material = "Neon"
  813. local LightningBolts = {}
  814. function Zap(Table)
  815. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  816. local Duration = Table.Duration or 2
  817. local Offset = Table.Offset or 2
  818. local Individualize = Table.Individualize or false
  819. local MaxRange = Table.MaxRange or 200
  820. local SegmentLength = Table.SegmentLength or 5
  821. local Transparency = Table.Transparency or 0
  822. local Ignore = Table.Ignore or {}
  823. local SIZE = Table.SIZE or 0.3
  824. if not (StartPos and TargetPos) or not Character then
  825. return
  826. end
  827. local LightningModel = IT("Folder", Effects)
  828. LightningModel.Name = "ZAPP"
  829. for i, v in pairs({Character, LightningModel}) do
  830. table.insert(Ignore, v)
  831. end
  832. local LastPos = StartPos
  833. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  834. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  835. local RayLength = (StartPos - RayPos).Magnitude
  836. local Struck = false
  837. local TotalSegments = math.ceil(RayLength / SegmentLength)
  838. Direction = CFrame.new(StartPos, RayPos).lookVector
  839. local LightningBolt = IT("Model", Effects)
  840. LightningBolt.Name = "Lightning"
  841. LastBolt = LightningBolt
  842. Debris:AddItem(LightningBolt, Duration)
  843. LightningBolt.Parent = LightningModel
  844. for i = 1, TotalSegments do
  845. if not Struck then
  846. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  847. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  848. local SegmentVec = NewPos - LastPos
  849. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  850. local RayVec = LastPos - RayPos
  851. local LightningPart = BaseLightning:Clone()
  852. LightningPart.BrickColor = BrickColor.new(Color)
  853. LightningPart.Transparency = Transparency
  854. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  855. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  856. local CylinderMesh = IT("CylinderMesh", LightningPart)
  857. local OrigCF = LightningPart.CFrame
  858. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  859. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  860. LightningPart.Parent = LightningBolt
  861. LastPos = NewPos
  862. end
  863. end
  864. return {
  865. RayHit = RayHit,
  866. RayPos = RayPos,
  867. RayNormal = RayNormal,
  868. LightningModel = LightningModel
  869. }
  870. end
  871.  
  872. function Blink()
  873. coroutine.resume(coroutine.create(function()
  874. if EYE ~= nil and PUPIL ~= nil then
  875. for i = 1, 5 do
  876. Swait()
  877. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  878. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  879. end
  880. for i = 1, 7 do
  881. Swait()
  882. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  883. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  884. end
  885. EYE.Mesh.Scale = VT(1, 1, 1)
  886. PUPIL.Mesh.Scale = VT(1, 1, 1)
  887. end
  888. end))
  889. end
  890.  
  891. local BODY = {}
  892. function Face()
  893. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  894. MakeForm(EYE, "Ball")
  895. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  896. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  897. PUPIL.Color = C3(0, 0, 0)
  898. MakeForm(PUPIL, "Ball")
  899. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  900. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  901. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  902. MakeForm(Part,"Wedge")
  903.  
  904. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  905. PRT.Color = C3(0,0,0)
  906. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  907. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  908.  
  909. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  910. PRT.Color = C3(0,0,0)
  911. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  912. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  913.  
  914. RightArm.Transparency = 1
  915. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  916. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  918. MakeForm(Sphere,"Ball")
  919. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  920. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  921. MakeForm(LaserPart,"Ball")
  922. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  924. MakeForm(Bump,"Ball")
  925. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  926. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  927. MakeForm(BottomLaser,"Cyl")
  928. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  930. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  932. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  933. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  934. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  935. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  936. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  937. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  938. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  939. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  940. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  941. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  942. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  943. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  944. MakeForm(Part,"Cyl")
  945. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  946. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  947. MakeForm(Part,"Cyl")
  948. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  949. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  950. MakeForm(Sphere,"Ball")
  951. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  952.  
  953. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  954. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  956. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  958. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  959. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  960. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  961. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  962. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  963.  
  964. New = function(Object, Parent, Name, Data)
  965. local Object = Instance.new(Object)
  966. for Index, Value in pairs(Data or {}) do
  967. Object[Index] = Value
  968. end
  969. Object.Parent = Parent
  970. Object.Name = Name
  971. return Object
  972. end
  973.  
  974. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  975. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  976. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  977. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  978.  
  979. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  980. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  981. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  982. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  983. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  984. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  985. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  986. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  987. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  988. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  989. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  990. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  991. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  992. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  993. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  994. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  995.  
  996. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  997. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  998.  
  999. local LASTPART = Head
  1000. for i = 1, 30 do
  1001. local MATH = 1 - i / 40
  1002. if LASTPART == Head then
  1003. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1004. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1005. LASTPART = Horn
  1006. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1007. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1008. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1009. LASTPART = Horn
  1010. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1011. end
  1012. end
  1013. local LASTPART = Head
  1014. for i = 1, 30 do
  1015. local MATH = 1 - i / 40
  1016. if LASTPART == Head then
  1017. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1018. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1019. LASTPART = Horn
  1020. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1021. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1022. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1023. LASTPART = Horn
  1024. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1025. end
  1026. end
  1027. end
  1028. for _, c in pairs(Weapon:GetChildren()) do
  1029. if c.ClassName == "Part" then
  1030. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1031. end
  1032. end
  1033. for _, c in pairs(Character:GetDescendants()) do
  1034. if c:IsA("BasePart") then
  1035. table.insert(BODY, {
  1036. c,
  1037. c.Parent,
  1038. c.Material,
  1039. c.Color
  1040. })
  1041. elseif c:IsA("JointInstance") then
  1042. table.insert(BODY, {
  1043. c,
  1044. c.Parent,
  1045. nil,
  1046. nil
  1047. })
  1048. end
  1049. end
  1050.  
  1051. for e = 1, #BODY do
  1052. if BODY[e] ~= nil then
  1053. do
  1054. local STUFF = BODY[e]
  1055. local PART = STUFF[1]
  1056. local PARENT = STUFF[2]
  1057. local MATERIAL = STUFF[3]
  1058. local COLOR = STUFF[4]
  1059. PART.AncestryChanged:Connect(function()
  1060. if PART.ClassName == "Part" then
  1061. PART.Material = MATERIAL
  1062. PART.Color = COLOR
  1063. end
  1064. PART.Parent = PARENT
  1065. end)
  1066. end
  1067. end
  1068. end
  1069.  
  1070. function refit()
  1071. Weapon.Parent = Character
  1072. Character.Parent = workspace
  1073. for e = 1, #BODY do
  1074. if BODY[e] ~= nil then
  1075. local STUFF = BODY[e]
  1076. local PART = STUFF[1]
  1077. local PARENT = STUFF[2]
  1078. local MATERIAL = STUFF[3]
  1079. local COLOR = STUFF[4]
  1080. if PART.Parent ~= PARENT then
  1081. Humanoid:remove()
  1082. if PART.ClassName == "Part" then
  1083. PART.Material = MATERIAL
  1084. PART.Color = COLOR
  1085. end
  1086. PART.Parent = PARENT
  1087. Humanoid = IT("Humanoid", Character)
  1088. end
  1089. end
  1090. end
  1091. end
  1092.  
  1093. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1094. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1095. local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
  1096. local SKILLFONT = "Antique"
  1097. local SKILLTEXTSIZE = 8
  1098. Weapon.Parent = Character
  1099. Humanoid.Died:connect(function()
  1100. refit()
  1101. chatfunc("Futile.")
  1102. end)
  1103.  
  1104. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1105. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1106. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1107. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1108. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1109. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1110. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1111. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1112.  
  1113. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1114. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1115. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1116. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1117. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1118. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1119. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1120. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1121.  
  1122. function StatLabel(CFRAME, TEXT, COLOR)
  1123. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1124. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1125. local BODYGYRO = IT("BodyGyro", STATPART)
  1126. game:GetService("Debris"):AddItem(STATPART, 5)
  1127. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1128. BILLBOARDGUI.Adornee = STATPART
  1129. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1130. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1131. BILLBOARDGUI.AlwaysOnTop = false
  1132. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1133. TEXTLABEL.BackgroundTransparency = 1
  1134. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1135. TEXTLABEL.Text = TEXT
  1136. TEXTLABEL.Font = SKILLFONT
  1137. TEXTLABEL.FontSize = "Size42"
  1138. TEXTLABEL.TextColor3 = COLOR
  1139. TEXTLABEL.TextStrokeTransparency = 0
  1140. TEXTLABEL.TextScaled = true
  1141. TEXTLABEL.TextWrapped = true
  1142. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1143. for i = 1, 50 do
  1144. Swait()
  1145. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1146. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1147. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1148. end
  1149. THEPART.Parent = nil
  1150. end), STATPART, TEXTLABEL)
  1151. end
  1152.  
  1153. --//=================================\\
  1154. --|| text above head lel
  1155. --\\=================================//
  1156.  
  1157. function chatfunc(text)
  1158. local chat = coroutine.wrap(function()
  1159. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1160. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1161. end
  1162. local Bill = Instance.new("BillboardGui",Character)
  1163. Bill.Size = UDim2.new(0,125,0,50)
  1164. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1165. Bill.Adornee = Character.Head
  1166. Bill.Name = "TalkingBillBoard"
  1167. local Hehe = Instance.new("TextLabel",Bill)
  1168. Hehe.BackgroundTransparency = 1
  1169. Hehe.BorderSizePixel = 0
  1170. Hehe.Text = ""
  1171. Hehe.Font = "Antique"
  1172. Hehe.TextSize = 50
  1173. Hehe.TextStrokeTransparency = 0
  1174. Hehe.Size = UDim2.new(1,0,0.5,0)
  1175. coroutine.resume(coroutine.create(function()
  1176. while Hehe ~= nil do
  1177. Swait()
  1178. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1179. Hehe.Rotation = math.random(-5,5)
  1180. Hehe.TextColor3 = Color3.new(0,0,0)
  1181. Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1182. end
  1183. end))
  1184. for i = 1,string.len(text),1 do
  1185. Swait()
  1186. Hehe.Text = string.sub(text,1,i)
  1187. end
  1188. Swait(90)--Re[math.random(1, 93)]
  1189. for i = 0, 1, .025 do
  1190. Swait()
  1191. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1192. Hehe.TextStrokeTransparency = i
  1193. Hehe.TextTransparency = i
  1194. end
  1195. Bill:Destroy()
  1196. end)
  1197. chat()
  1198. end
  1199.  
  1200. function onChatted(msg)
  1201. chatfunc(msg)
  1202. end
  1203.  
  1204. Player.Chatted:connect(onChatted)
  1205.  
  1206. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1207. local svch = Character2
  1208. Character2:BreakJoints()
  1209. local hum = Character2:findFirstChild("Humanoid")
  1210. local q = Character2:GetChildren()
  1211. local CLONE = IT("Model", Effects)
  1212. for i = 1, #q do
  1213. if q[i].ClassName == "Accessory" and Headless == true then
  1214. q[i]:remove()
  1215. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1216. q[i].Parent = CLONE
  1217. elseif q[i].ClassName ~= "Humanoid" then
  1218. q[i]:remove()
  1219. end
  1220. end
  1221. local chrclone = CLONE
  1222. local ch = chrclone:GetChildren()
  1223. local i
  1224. for i = 1, #ch do
  1225. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1226. ch[i]:remove()
  1227. end
  1228. end
  1229. local function Scan(ch)
  1230. local e
  1231. for e = 1, #ch do
  1232. Scan(ch[e]:GetChildren())
  1233. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1234. ch[e]:remove()
  1235. end
  1236. end
  1237. end
  1238. Character2:remove()
  1239. local NEWHUM = IT("Humanoid")
  1240. NEWHUM.Name = "Corpse"
  1241. NEWHUM.Health = 0
  1242. NEWHUM.MaxHealth = 0
  1243. NEWHUM.PlatformStand = true
  1244. NEWHUM.Parent = CLONE
  1245. NEWHUM.DisplayDistanceType = "None"
  1246. Scan(chrclone:GetChildren())
  1247. local ch = Character2:GetChildren()
  1248. local i
  1249. for i = 1, #ch do
  1250. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1251. ch[i]:remove()
  1252. end
  1253. end
  1254. local ch = Character2:GetChildren()
  1255. local i
  1256. for i = 1, #ch do
  1257. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1258. ch[i]:remove()
  1259. end
  1260. end
  1261. Character2 = chrclone
  1262. local Torso2 = Character2.Torso
  1263. local movevector = Vector3.new()
  1264. if Torso2 then
  1265. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1266. local Head = Character2:FindFirstChild("Head")
  1267. if Head then
  1268. local Neck = Instance.new("Weld")
  1269. Neck.Name = "Neck"
  1270. Neck.Part0 = Torso2
  1271. Neck.Part1 = Head
  1272. Neck.C0 = CFrame.new(0, 1.5, 0)
  1273. Neck.C1 = CFrame.new()
  1274. Neck.Parent = Torso2
  1275. if Headless == true then
  1276. Head.Transparency = 1
  1277. Head:ClearAllChildren()
  1278. end
  1279. end
  1280. local Limb = Character2:FindFirstChild("Right Arm")
  1281. if Limb then
  1282. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1283. local Joint = Instance.new("Glue")
  1284. Joint.Name = "RightShoulder"
  1285. Joint.Part0 = Torso2
  1286. Joint.Part1 = Limb
  1287. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1288. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1289. Joint.Parent = Torso2
  1290. local B = Instance.new("Part")
  1291. B.TopSurface = 0
  1292. B.BottomSurface = 0
  1293. B.formFactor = "Symmetric"
  1294. B.Size = Vector3.new(1, 1, 1)
  1295. B.Transparency = 1
  1296. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1297. B.Parent = Character2
  1298. local W = Instance.new("Weld")
  1299. W.Part0 = Limb
  1300. W.Part1 = B
  1301. W.C0 = CFrame.new(0, -0.5, 0)
  1302. W.Parent = Limb
  1303. end
  1304. local Limb = Character2:FindFirstChild("Left Arm")
  1305. if Limb then
  1306. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1307. local Joint = Instance.new("Glue")
  1308. Joint.Name = "LeftShoulder"
  1309. Joint.Part0 = Torso2
  1310. Joint.Part1 = Limb
  1311. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1312. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1313. Joint.Parent = Torso2
  1314. local B = Instance.new("Part")
  1315. B.TopSurface = 0
  1316. B.BottomSurface = 0
  1317. B.formFactor = "Symmetric"
  1318. B.Size = Vector3.new(1, 1, 1)
  1319. B.Transparency = 1
  1320. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1321. B.Parent = Character2
  1322. local W = Instance.new("Weld")
  1323. W.Part0 = Limb
  1324. W.Part1 = B
  1325. W.C0 = CFrame.new(0, -0.5, 0)
  1326. W.Parent = Limb
  1327. end
  1328. local Limb = Character2:FindFirstChild("Right Leg")
  1329. if Limb then
  1330. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1331. local Joint = Instance.new("Glue")
  1332. Joint.Name = "RightHip"
  1333. Joint.Part0 = Torso2
  1334. Joint.Part1 = Limb
  1335. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1336. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1337. Joint.Parent = Torso2
  1338. local B = Instance.new("Part")
  1339. B.TopSurface = 0
  1340. B.BottomSurface = 0
  1341. B.formFactor = "Symmetric"
  1342. B.Size = Vector3.new(1, 1, 1)
  1343. B.Transparency = 1
  1344. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1345. B.Parent = Character2
  1346. local W = Instance.new("Weld")
  1347. W.Part0 = Limb
  1348. W.Part1 = B
  1349. W.C0 = CFrame.new(0, -0.5, 0)
  1350. W.Parent = Limb
  1351. end
  1352. local Limb = Character2:FindFirstChild("Left Leg")
  1353. if Limb then
  1354. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1355. local Joint = Instance.new("Glue")
  1356. Joint.Name = "LeftHip"
  1357. Joint.Part0 = Torso2
  1358. Joint.Part1 = Limb
  1359. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1360. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1361. Joint.Parent = Torso2
  1362. local B = Instance.new("Part")
  1363. B.TopSurface = 0
  1364. B.BottomSurface = 0
  1365. B.formFactor = "Symmetric"
  1366. B.Size = Vector3.new(1, 1, 1)
  1367. B.Transparency = 1
  1368. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1369. B.Parent = Character2
  1370. local W = Instance.new("Weld")
  1371. W.Part0 = Limb
  1372. W.Part1 = B
  1373. W.C0 = CFrame.new(0, -0.5, 0)
  1374. W.Parent = Limb
  1375. end
  1376. local Bar = Instance.new("Part")
  1377. Bar.TopSurface = 0
  1378. Bar.BottomSurface = 0
  1379. Bar.formFactor = "Symmetric"
  1380. Bar.Size = Vector3.new(1, 1, 1)
  1381. Bar.Transparency = 1
  1382. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1383. Bar.Parent = Character2
  1384. local Weld = Instance.new("Weld")
  1385. Weld.Part0 = Torso2
  1386. Weld.Part1 = Bar
  1387. Weld.C0 = CFrame.new(0, 0.5, 0)
  1388. Weld.Parent = Torso2
  1389. end
  1390. Character2.Parent = Weapon
  1391. if movevector ~= Vector3.new() then
  1392. for i = 1, 10 do
  1393. Torso2.Velocity = movevector * Velocity
  1394. end
  1395. end
  1396. Character2.Name = "Corpse"
  1397. return Character2, Torso2
  1398. end
  1399. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1400. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1401. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1402. if HITFLOOR.Name == "BloodPuddle" then
  1403. local DIST = (Position - HITFLOOR.Position).Magnitude
  1404. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1405. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1406. end
  1407. elseif HITFLOOR.Anchored == true then
  1408. do
  1409. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1410. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1411. MakeForm(BLOOD, "Cyl")
  1412. coroutine.resume(coroutine.create(function()
  1413. Swait(75)
  1414. while true do
  1415. Swait()
  1416. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1417. if BLOOD.Size.Z < 0.051 then
  1418. BLOOD:remove()
  1419. break
  1420. end
  1421. end
  1422. end))
  1423. end
  1424. end
  1425. end
  1426. end
  1427. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1428. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1429. BLOOD.CFrame = CF(POSITION)
  1430. MakeForm(BLOOD, "Ball")
  1431. local bv = Instance.new("BodyVelocity", BLOOD)
  1432. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1433. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1434. bv.Name = "MOVE"
  1435. Debris:AddItem(bv, 0.05)
  1436. coroutine.resume(coroutine.create(function()
  1437. local HASTOUCHEDGROUND = false
  1438. local HIT = BLOOD.Touched:Connect(function(hit)
  1439. if hit.Anchored == true then
  1440. HASTOUCHEDGROUND = true
  1441. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1442. end
  1443. end)
  1444. wait(5)
  1445. if HASTOUCHEDGROUND == false then
  1446. BLOOD:remove()
  1447. end
  1448. end))
  1449. end
  1450. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1451. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1452. defence.Name = "HitBy" .. Player.Name
  1453. game:GetService("Debris"):AddItem(defence, 0.001)
  1454. Damage = Damage * DAMAGEMULTIPLIER
  1455. if Humanoid.Health ~= 0 then
  1456. local CritChance = MRANDOM(1, 100)
  1457. if Damage > Humanoid.Health then
  1458. Damage = math.ceil(Humanoid.Health)
  1459. if Damage == 0 then
  1460. Damage = 0.1
  1461. end
  1462. end
  1463. Humanoid.Health = Humanoid.Health - Damage
  1464. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1465. end
  1466. end
  1467.  
  1468. function Petrify(Foe)
  1469. local STONEMODEL = IT("Model", Effects)
  1470. local CHILDREN = Foe:GetDescendants()
  1471. for index, CHILD in pairs(CHILDREN) do
  1472. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1473. CHILD.Parent = STONEMODEL
  1474. CHILD.Material = "Slate"
  1475. CHILD.Color = C3(1, 0, 0)
  1476. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1477. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1478. mesh.TextureId = ""
  1479. end
  1480. if CHILD:FindFirstChildOfClass("Decal") then
  1481. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1482. mesh:remove()
  1483. end
  1484. if CHILD.ClassName == "MeshPart" then
  1485. CHILD.TextureID = ""
  1486. end
  1487. if CHILD.ClassName == "UnionOperation" then
  1488. CHILD.UsePartColor = true
  1489. end
  1490. CHILD.CanCollide = true
  1491. end
  1492. end
  1493. Debris:AddItem(STONEMODEL, 5)
  1494. end
  1495.  
  1496. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1497. local CHILDREN = workspace:GetDescendants()
  1498. for index, CHILD in pairs(CHILDREN) do
  1499. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1500. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1501. if HUM then
  1502. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1503. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1504. if INSTAKILL == true then
  1505. Petrify(CHILD)
  1506. else
  1507. local DMG = MRANDOM(MINDMG, MAXDMG)
  1508. ApplyDamage(HUM, DMG, TORSO)
  1509. end
  1510. if FLING > 0 then
  1511. for _, c in pairs(CHILD:GetChildren()) do
  1512. if c:IsA("BasePart") then
  1513. local bv = Instance.new("BodyVelocity")
  1514. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1515. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1516. bv.Parent = c
  1517. Debris:AddItem(bv, 0.05)
  1518. end
  1519. end
  1520. end
  1521. end
  1522. end
  1523. end
  1524. end
  1525. end
  1526.  
  1527. function Intro()
  1528. coroutine.resume(coroutine.create(function()
  1529. INTROING = true
  1530. Rooted = true
  1531. FINISHEDINTRO = true
  1532. Head.Transparency = 1
  1533. Torso.Transparency = 1
  1534. LeftArm.Transparency = 1
  1535. RightArm.Transparency = 1
  1536. LeftLeg.Transparency = 1
  1537. RightLeg.Transparency = 1
  1538. repeat
  1539. Swait()
  1540. until sick.TimePosition > 1
  1541. for i = 1, 5 do
  1542. WACKYEFFECT({
  1543. EffectType = "Sphere",
  1544. Size = VT(3, 3, 3),
  1545. Size2 = VT(0, 5, 0),
  1546. Transparency = 0.5,
  1547. Transparency2 = 1,
  1548. CFrame = Torso.CFrame,
  1549. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1550. RotationX = MRANDOM(-5, 5),
  1551. RotationY = MRANDOM(-5, 5),
  1552. RotationZ = MRANDOM(-5, 5),
  1553. Material = "Neon",
  1554. Color = C3(1, 0, 0),
  1555. SoundID = nil,
  1556. SoundPitch = nil,
  1557. SoundVolume = nil
  1558. })
  1559. end
  1560. repeat
  1561. Swait()
  1562. until sick.TimePosition > 1.8
  1563. for i = 1, 5 do
  1564. WACKYEFFECT({
  1565. EffectType = "Sphere",
  1566. Size = VT(3, 3, 3),
  1567. Size2 = VT(0, 5, 0),
  1568. Transparency = 0.5,
  1569. Transparency2 = 1,
  1570. CFrame = Torso.CFrame,
  1571. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1572. RotationX = MRANDOM(-5, 5),
  1573. RotationY = MRANDOM(-5, 5),
  1574. RotationZ = MRANDOM(-5, 5),
  1575. Material = "Neon",
  1576. Color = C3(1, 0, 0),
  1577. SoundID = nil,
  1578. SoundPitch = nil,
  1579. SoundVolume = nil
  1580. })
  1581. end
  1582. LeftWing()
  1583. repeat
  1584. Swait()
  1585. until sick.TimePosition > 3.5
  1586. for i = 1, 6 do
  1587. WACKYEFFECT({
  1588. EffectType = "Sphere",
  1589. Size = VT(1.5, 1.5, 1.5),
  1590. Size2 = VT(4, 4, 4) * i,
  1591. Transparency = 0,
  1592. Transparency2 = 1,
  1593. CFrame = Head.CFrame,
  1594. MoveToPos = nil,
  1595. RotationX = 0,
  1596. RotationY = 0,
  1597. RotationZ = 0,
  1598. Material = "Neon",
  1599. Color = C3(1, 0, 0),
  1600. SoundID = nil,
  1601. SoundPitch = nil,
  1602. SoundVolume = nil
  1603. })
  1604. end
  1605. Head.Transparency = 0
  1606. Face()
  1607. wait(0.5)
  1608. for i = 1, 100 do
  1609. Swait()
  1610. Torso.Transparency = 1 - i / 100
  1611. LeftArm.Transparency = 1 - i / 100
  1612. RightArm.Transparency = 1 - i / 100
  1613. LeftLeg.Transparency = 1 - i / 100
  1614. RightLeg.Transparency = 1 - i / 100
  1615. Humanoid.DisplayDistanceType = "None"
  1616. local naeeym2 = IT("BillboardGui",Character)
  1617. naeeym2.AlwaysOnTop = true
  1618. naeeym2.Size = UDim2.new(7,50,4,25)
  1619. naeeym2.StudsOffset = Vector3.new(0,4,0)
  1620. naeeym2.MaxDistance = 200
  1621. naeeym2.Adornee = Character.Head
  1622. naeeym2.Name = "Name"
  1623. local tecks2 = IT("TextLabel",naeeym2)
  1624. tecks2.BackgroundTransparency = 1
  1625. tecks2.TextScaled = true
  1626. tecks2.BorderSizePixel = 0
  1627. tecks2.Text = Character.Name
  1628. tecks2.Font = "Antique"
  1629. tecks2.TextSize = 50
  1630. tecks2.TextStrokeTransparency = 0
  1631. tecks2.TextColor3 = BRICKC"Maroon".Color
  1632. tecks2.TextStrokeColor3 = C3(0,0,0)
  1633. tecks2.Size = UDim2.new(1,0,0.5,0)
  1634. tecks2.Parent = naeeym2
  1635.  
  1636. Humanoid.DisplayDistanceType = "None"
  1637. local naeeym3 = IT("BillboardGui",Character)
  1638. naeeym3.AlwaysOnTop = true
  1639. naeeym3.Size = UDim2.new(5,30,2,15)
  1640. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1641. naeeym3.MaxDistance = 200
  1642. naeeym3.Adornee = Character.Head
  1643. naeeym3.Name = "Name"
  1644. local tecks3 = IT("TextLabel",naeeym3)
  1645. tecks3.BackgroundTransparency = 1
  1646. tecks3.TextScaled = true
  1647. tecks3.BorderSizePixel = 0
  1648. tecks3.Text = "God of Destruction"
  1649. tecks3.Font = "Fantasy"
  1650. tecks3.TextSize = 50
  1651. tecks3.TextStrokeTransparency = 1
  1652. tecks3.TextColor3 = Color3.new(0,0,0)
  1653. tecks3.Size = UDim2.new(1,0,0.5,0)
  1654. tecks3.Parent = naeeym3
  1655. end
  1656. FINISHEDINTRO = true
  1657. Rooted = false
  1658. end))
  1659. end
  1660.  
  1661. function Warp()
  1662. ATTACK = true
  1663. Rooted = false
  1664. for i=0, 0.5, 0.1 / Animation_Speed do
  1665. Swait()
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1668. end
  1669. for e = 1, #BODY do
  1670. if BODY[e] ~= nil then
  1671. local STUFF = BODY[e]
  1672. local PART = STUFF[1]
  1673. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1674. local PRT = PART:Clone()
  1675. PRT.Anchored = true
  1676. PRT.CanCollide = false
  1677. PRT.Material = "Neon"
  1678. PRT.Color = C3(1,0,0)
  1679. PRT.Name = "WarpEffect"
  1680. PRT.Parent = Effects
  1681. PRT.CFrame = PART.CFrame
  1682. PRT:BreakJoints()
  1683. if PRT:FindFirstChildOfClass("Sound") then
  1684. PRT:FindFirstChildOfClass("Sound"):remove()
  1685. end
  1686. if PRT:FindFirstChildOfClass("Decal") then
  1687. PRT:FindFirstChildOfClass("Decal"):remove()
  1688. end
  1689. coroutine.resume(coroutine.create(function()
  1690. for i = 1, 100 do
  1691. Swait()
  1692. PRT.Transparency = PRT.Transparency + 1/100
  1693. end
  1694. PRT:remove()
  1695. end))
  1696. end
  1697. end
  1698. end
  1699. local POS = RootPart.Orientation
  1700. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1701. RootPart.Orientation = POS
  1702. RootJoint.Parent = RootPart
  1703. for i=0, 0.5, 0.1 / Animation_Speed do
  1704. Swait()
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1707. end
  1708. for i=0, 0.1, 0.1 / Animation_Speed do
  1709. Swait()
  1710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1711. end
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715.  
  1716. function Neck_Snap()
  1717. ATTACK = true
  1718. Rooted = false
  1719. local TARGET, HUM, WLD
  1720. local HIT = RightArm.Touched:Connect(function(hit)
  1721. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1722. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1723. if H.Health > 0 then
  1724. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1725. if TORSO then
  1726. HUM = H
  1727. TARGET = TORSO
  1728. H.PlatformStand = true
  1729. CreateSound("260411131", TORSO, 10, 1)
  1730. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1731. end
  1732. end
  1733. end
  1734. end)
  1735. for i = 0, 1, 0.1 / Animation_Speed do
  1736. Swait()
  1737. if TARGET ~= nil then
  1738. break
  1739. end
  1740. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1744. if ANIM == "Idle" then
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1747. elseif ANIM == "Walk" then
  1748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. elseif ANIM == "Jump" or ANIM == "Fall" then
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1753. end
  1754. end
  1755. HIT:disconnect()
  1756. if TARGET ~= nil then
  1757. if TARGET.Name == "Torso" then
  1758. for i = 0, 2, 0.1 / Animation_Speed do
  1759. Swait()
  1760. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1764. if ANIM == "Idle" then
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1767. elseif ANIM == "Walk" then
  1768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. elseif ANIM == "Jump" or ANIM == "Fall" then
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1773. end
  1774. end
  1775. WLD:remove()
  1776. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1777. if HEAD then
  1778. UNANCHOR = false
  1779. RootPart.Anchored = true
  1780. local HD = HEAD:Clone()
  1781. HD.Name = "FakeHead"
  1782. for i = 1, 7 do
  1783. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1784. end
  1785. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1786. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1787. HD.Parent = RAGDOLL
  1788. CreateSound("264486467", RAGTORSO, 10, 1)
  1789. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1790. for i = 0, 2, 0.1 / Animation_Speed do
  1791. Swait()
  1792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1796. if ANIM == "Idle" then
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1799. elseif ANIM == "Walk" then
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. elseif ANIM == "Jump" or ANIM == "Fall" then
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1805. end
  1806. end
  1807. HEADWELD:remove()
  1808. for i = 0, 0.5, 0.1 / Animation_Speed do
  1809. Swait()
  1810. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1814. if ANIM == "Idle" then
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817. elseif ANIM == "Walk" then
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. elseif ANIM == "Jump" or ANIM == "Fall" then
  1821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1823. end
  1824. end
  1825. CreateSound("907333406", Torso, 10, 1)
  1826. for i = 0, 0.25, 0.1 / Animation_Speed do
  1827. Swait()
  1828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1832. if ANIM == "Idle" then
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1835. elseif ANIM == "Walk" then
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. elseif ANIM == "Jump" or ANIM == "Fall" then
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1841. end
  1842. end
  1843. RAGWELD:remove()
  1844. local bv = Instance.new("BodyVelocity")
  1845. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1846. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1847. bv.Parent = RAGTORSO
  1848. Debris:AddItem(bv, 0.05)
  1849. Debris:AddItem(RAGDOLL, 5)
  1850. for i = 0, 0.15, 0.1 / Animation_Speed do
  1851. Swait()
  1852. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1856. if ANIM == "Idle" then
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1859. elseif ANIM == "Walk" then
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. elseif ANIM == "Jump" or ANIM == "Fall" then
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1865. end
  1866. end
  1867. UNANCHOR = true
  1868. RootPart.Anchored = false
  1869. end
  1870. else
  1871. UNANCHOR = false
  1872. RootPart.Anchored = true
  1873. for i = 0, 0.5, 0.1 / Animation_Speed do
  1874. Swait()
  1875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1879. if ANIM == "Idle" then
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1882. elseif ANIM == "Walk" then
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. elseif ANIM == "Jump" or ANIM == "Fall" then
  1886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1888. end
  1889. end
  1890. for i = 0, 0.25, 0.1 / Animation_Speed do
  1891. Swait()
  1892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1896. if ANIM == "Idle" then
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1899. elseif ANIM == "Walk" then
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. elseif ANIM == "Jump" or ANIM == "Fall" then
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1905. end
  1906. end
  1907. WLD:remove()
  1908. TARGET.Parent:BreakJoints()
  1909. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1910. if c:IsA("BasePart") then
  1911. local bv = Instance.new("BodyVelocity")
  1912. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1913. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1914. bv.Parent = c
  1915. Debris:AddItem(bv, 0.05)
  1916. end
  1917. end
  1918. for i = 0, 0.15, 0.1 / Animation_Speed do
  1919. Swait()
  1920. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1924. if ANIM == "Idle" then
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1927. elseif ANIM == "Walk" then
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. elseif ANIM == "Jump" or ANIM == "Fall" then
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1933. end
  1934. end
  1935. UNANCHOR = true
  1936. RootPart.Anchored = false
  1937. end
  1938. end
  1939. ATTACK = false
  1940. Rooted = false
  1941. end
  1942.  
  1943. function Taunt()
  1944. ATTACK = true
  1945. Rooted = true
  1946. CreateSound("865772398", Character, 10, 1)
  1947. chatfunc("Foolish Decision..")
  1948. for i=0, 1, 0.1 / Animation_Speed do
  1949. Swait()
  1950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1956. end
  1957. for i=0, 2, 0.1 / Animation_Speed do
  1958. Swait()
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1965. end
  1966. ATTACK = false
  1967. Rooted = false
  1968. end
  1969.  
  1970. function Taunt2()
  1971. CreateSound(907331307, Torso, 50, 0.9, false)
  1972. chatfunc("You have failed.")
  1973. for i=0, 1, 0.1 / Animation_Speed do
  1974. Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1981. end
  1982. for i=0, 2, 0.1 / Animation_Speed do
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1990. end
  1991. end
  1992.  
  1993. function Imperfect_Command()
  1994. ATTACK = true
  1995. Rooted = true
  1996. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1997. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1998. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1999. if TORSO then
  2000. local GYRO = IT("BodyGyro", RootPart)
  2001. GYRO.D = 750
  2002. GYRO.P = 2000
  2003. GYRO.MaxTorque = VT(0, 40000, 0)
  2004. CreateSound("907330103", Torso, 10, 1)
  2005. for i = 0, 1.6, 0.1 / Animation_Speed do
  2006. Swait()
  2007. WACKYEFFECT({
  2008. Time = 5,
  2009. EffectType = "Round Slash",
  2010. Size = VT(0, 0, 0),
  2011. Size2 = VT(0.01, 0, 0.01),
  2012. Transparency = 0.5,
  2013. Transparency2 = 1,
  2014. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2015. MoveToPos = nil,
  2016. RotationX = MRANDOM(-50, 50) / 10,
  2017. RotationY = MRANDOM(-50, 50) / 10,
  2018. RotationZ = MRANDOM(-50, 50) / 10,
  2019. Material = "Neon",
  2020. Color = C3(1, 0, 0),
  2021. SoundID = nil,
  2022. SoundPitch = nil,
  2023. SoundVolume = nil
  2024. })
  2025. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2030. if ANIM == "Idle" then
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2033. elseif ANIM == "Walk" then
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. elseif ANIM == "Jump" or ANIM == "Fall" then
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2039. end
  2040. end
  2041. GYRO:remove()
  2042. for i = 1, 15 do
  2043. WACKYEFFECT({
  2044. Time = MRANDOM(15, 85),
  2045. EffectType = "Round Slash",
  2046. Size = VT(0, 0, 0),
  2047. Size2 = VT(0.3, 0, 0.3),
  2048. Transparency = 0.5,
  2049. Transparency2 = 1,
  2050. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2051. MoveToPos = nil,
  2052. RotationX = MRANDOM(-50, 50) / 10,
  2053. RotationY = MRANDOM(-50, 50) / 10,
  2054. RotationZ = MRANDOM(-50, 50) / 10,
  2055. Material = "Neon",
  2056. Color = C3(1, 0, 0),
  2057. SoundID = nil,
  2058. SoundPitch = nil,
  2059. SoundVolume = nil
  2060. })
  2061. end
  2062. local bv = Instance.new("BodyVelocity")
  2063. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2064. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2065. bv.Parent = TORSO
  2066. Debris:AddItem(bv, 0.05)
  2067. CreateSound("1222405264", TORSO, 10, 1)
  2068. Petrify(HUM.Parent)
  2069. for i = 0, 0.5, 0.1 / Animation_Speed do
  2070. Swait()
  2071. WACKYEFFECT({
  2072. Time = 5,
  2073. EffectType = "Round Slash",
  2074. Size = VT(0, 0, 0),
  2075. Size2 = VT(0.01, 0, 0.01),
  2076. Transparency = 0.5,
  2077. Transparency2 = 1,
  2078. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2079. MoveToPos = nil,
  2080. RotationX = MRANDOM(-50, 50) / 10,
  2081. RotationY = MRANDOM(-50, 50) / 10,
  2082. RotationZ = MRANDOM(-50, 50) / 10,
  2083. Material = "Neon",
  2084. Color = C3(1, 0, 0),
  2085. SoundID = nil,
  2086. SoundPitch = nil,
  2087. SoundVolume = nil
  2088. })
  2089. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2094. if ANIM == "Idle" then
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2097. elseif ANIM == "Walk" then
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. elseif ANIM == "Jump" or ANIM == "Fall" then
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2103. end
  2104. end
  2105. end
  2106. end
  2107. ATTACK = false
  2108. Rooted = false
  2109. end
  2110.  
  2111. function Perfect_Command()
  2112. ATTACK = true
  2113. Rooted = true
  2114. chatfunc("Weaklings...")
  2115. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2116. CreateSound("1368605755", Effects, 10, 1)
  2117. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2118. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2119. ATTACK = false
  2120. Rooted = false
  2121. end
  2122.  
  2123. function killnearest2(position,range,maxstrength)
  2124. for i,v in ipairs(workspace:GetChildren()) do
  2125. if v.ClassName == "Model" then
  2126. local body = v:GetChildren()
  2127. for part = 1, #body do
  2128. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2129. if(body[part].Position - position).Magnitude < range then
  2130. if v.ClassName == "Model" then
  2131. v:BreakJoints()
  2132. end
  2133. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2134. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2135. end
  2136. end
  2137. end
  2138. end
  2139. end
  2140. end
  2141.  
  2142. function killnearest(position,range,maxstrength,direction)
  2143. for i,v in ipairs(workspace:GetChildren()) do
  2144. local body = v:GetChildren()
  2145. for part = 1, #body do
  2146. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2147. if(body[part].Position - position).Magnitude < range then
  2148. if v.ClassName == "Model" then
  2149. --v:BreakJoints()
  2150. end
  2151. local POS = position
  2152. coroutine.resume(coroutine.create(function()
  2153. body[part].Anchored = true
  2154. body[part].Parent = Effects
  2155. body[part].CanCollide = true
  2156. local SIZE = body[part].Size
  2157. body[part].Material = "Neon"
  2158. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2159. for i = 1, 75 do
  2160. Swait()
  2161. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2162. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2163. end
  2164. coroutine.resume(coroutine.create(function()
  2165. while true do
  2166. Swait()
  2167. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2168. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2169. end
  2170. end))
  2171. body[part].Anchored = false
  2172. body[part].Velocity = direction.lookVector*maxstrength
  2173. end))
  2174. end
  2175. end
  2176. end
  2177. if v.ClassName == "Part" then
  2178. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2179. local POS = position
  2180. coroutine.resume(coroutine.create(function()
  2181. v.Anchored = true
  2182. v.Parent = Effects
  2183. local SIZE = v.Size
  2184. v.Material = "Neon"
  2185. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2186. for i = 1, 75 do
  2187. Swait()
  2188. v.Color = Color3.fromRGB(cR,cG,cB)
  2189. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2190. end
  2191. coroutine.resume(coroutine.create(function()
  2192. while true do
  2193. Swait()
  2194. v.Color = Color3.fromRGB(cR,cG,cB)
  2195. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2196. end
  2197. end))
  2198. v.Anchored = false
  2199. v.Velocity = direction.lookVector*maxstrength
  2200. end))
  2201. end
  2202. end
  2203. end
  2204. end
  2205.  
  2206. function VanishPlayer()
  2207. tecks2.TextTransparency = 1
  2208. tecks2.TextStrokeTransparency = 1
  2209. for _, c in pairs(Character:GetChildren()) do
  2210. if c.ClassName == "Part" then
  2211. c.Transparency = 0
  2212. if c:FindFirstChildOfClass("Decal") then
  2213. c:FindFirstChildOfClass("Decal").Transparency = 1
  2214. end
  2215. if c:FindFirstChildOfClass("ParticleEmitter") then
  2216. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2217. end
  2218. elseif c.ClassName == "Accessory" then
  2219. c.Handle.Transparency = 0
  2220. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2221. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2222. end
  2223. end
  2224. end
  2225. end
  2226.  
  2227. function Reappear()
  2228. tecks2.TextTransparency = 0
  2229. tecks2.TextStrokeTransparency = 0
  2230. for _, c in pairs(Character:GetChildren()) do
  2231. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2232. c.Transparency = 0
  2233. if c:FindFirstChildOfClass("Decal") then
  2234. c:FindFirstChildOfClass("Decal").Transparency = 0
  2235. end
  2236. if c:FindFirstChildOfClass("ParticleEmitter") then
  2237. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2238. end
  2239. elseif c.ClassName == "Accessory" then
  2240. c.Handle.Transparency = 0
  2241. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2242. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2243. end
  2244. end
  2245. end
  2246. end
  2247.  
  2248. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2249. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2250. local mesh
  2251. if KIND == "Base" then
  2252. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2253. elseif KIND == "Thin" then
  2254. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2255. elseif KIND == "Round" then
  2256. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2257. end
  2258. wave.CFrame = CFRAME
  2259. coroutine.resume(coroutine.create(function(PART)
  2260. for i = 1, WAIT do
  2261. Swait()
  2262. mesh.Scale = mesh.Scale + GROW / 10
  2263. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2264. if wave.Transparency > 0.99 then
  2265. wave:remove()
  2266. end
  2267. end
  2268. end))
  2269. end
  2270.  
  2271. function Orb()
  2272. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2273. if HITFLOOR ~= nil then
  2274. do
  2275. local HITBODIES = {}
  2276. ATTACK = true
  2277. Rooted = true
  2278. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2279. MakeForm(ABSOLUTE, "Ball")
  2280. CreateSound("416200578", RootPart, 10, 0.7)
  2281. for i = 0, 8, 0.1 / Animation_Speed do
  2282. Swait()
  2283. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2284. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2285. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2286. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2287. MakeForm(CHARGE, "Ball")
  2288. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2289. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2290. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. end
  2297. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2298. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2299. for i = 1, 45 do
  2300. Swait()
  2301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307. end
  2308. coroutine.resume(coroutine.create(function()
  2309. local IMPACT = false
  2310. local BULLET = ABSOLUTE
  2311. MakeForm(BULLET, "Ball")
  2312. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2313. for i = 1, 500 do
  2314. Swait()
  2315. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2316. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2317. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2318. if HIT ~= nil then
  2319. IMPACT = true
  2320. break
  2321. end
  2322. end
  2323. if IMPACT == false then
  2324. for i = 1, 40 do
  2325. Swait()
  2326. BULLET.Size = BULLET.Size * 0.9
  2327. end
  2328. BULLET:remove()
  2329. else
  2330. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2331. for i = 1, 175 do
  2332. Swait()
  2333. BULLET.Size = BULLET.Size * 0.99
  2334. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2335. end
  2336. CreateSound("438666001", BULLET, 10, 3)
  2337. Swait(35)
  2338. BULLET.Transparency = 1
  2339. for i = 1, 20 do
  2340. for e = 1, 5 do
  2341. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2342. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2343. end
  2344. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2345. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2346. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2347. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2348. Swait(5)
  2349. for e = 1, #HITBODIES do
  2350. if HITBODIES[e] ~= nil then
  2351. local BOD = HITBODIES[e]
  2352. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2353. if TORS then
  2354. BOD:BreakJoints()
  2355. Petrify(HUM.Parent)
  2356. C3(193,223,240)
  2357. for _, c in pairs(BOD:GetChildren()) do
  2358. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2359. local bv = Instance.new("BodyVelocity")
  2360. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2361. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2362. bv.Parent = c
  2363. Debris:AddItem(bv, 0.2)
  2364. end
  2365. end
  2366. end
  2367. end
  2368. end
  2369. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2370. end
  2371. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2372. Debris:AddItem(BULLET, 10)
  2373. end
  2374. end))
  2375. ATTACK = false
  2376. Rooted = false
  2377. end
  2378. end
  2379. end
  2380.  
  2381. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2382. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2383. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2384. wave.CFrame = CFRAME
  2385. coroutine.resume(coroutine.create(function(PART)
  2386. for i = 1, WAIT do
  2387. Swait()
  2388. mesh.Scale = mesh.Scale * GROW
  2389. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2390. if wave.Transparency > 0.99 then
  2391. wave:remove()
  2392. end
  2393. end
  2394. end))
  2395. end
  2396.  
  2397. function swait(num)
  2398. if num == 0 or num == nil then
  2399. ArtificialHB.Event:wait()
  2400. else
  2401. for i = 0, num do
  2402. ArtificialHB.Event:wait()
  2403. end
  2404. end
  2405. end
  2406.  
  2407. function ChaosWorld()
  2408. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2409. CHOICE = 6
  2410.  
  2411. chatfunc("I am bored...")
  2412. for i = 0, 12, .1 do
  2413. swait(0.35)
  2414. end
  2415.  
  2416. chatfunc("Time to cause some chaos!")
  2417. for i = 0, 16, .1 do
  2418. end
  2419. swait(0.15)
  2420. CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2421. CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2422. CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2423. CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2424. CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2425. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2426. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2427. CreateSound("1368605755", Effects, 10, 1)
  2428.  
  2429. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2430. ChaosForm = true
  2431. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2432. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2433. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2434. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2435. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2436. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2437. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2438. sillsky2.StarCount = 0
  2439. sillsky2.SunAngularSize = 0
  2440. sillsky2.MoonAngularSize = 0
  2441. sillsky2.MoonTextureId = ""
  2442. sillsky2.CelestialBodiesShown = false
  2443. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2444. game.Lighting.FogEnd = 1400
  2445. end
  2446.  
  2447. function DemonWorld()
  2448. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2449. CHOICE = 6
  2450.  
  2451. chatfunc("All of these fools...")
  2452. for i = 0, 12, .1 do
  2453. swait(0.35)
  2454. end
  2455.  
  2456. chatfunc("Its time to p e r i s h.")
  2457. for i = 0, 16, .1 do
  2458. end
  2459. swait(0.15)
  2460. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2461. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2462. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2463. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2464. CreateSound("1368605755", Effects, 10, 1)
  2465. CreateSound("265201042", Effects, 10, 0.5)
  2466.  
  2467. back = CreateSound(1192655599, Character, 9999, 1, true)
  2468. DemonForm = true
  2469. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2470. sillsky.SkyboxBk = "rbxassetid://157712259"
  2471. sillsky.SkyboxDn = "rbxassetid://157712247"
  2472. sillsky.SkyboxFt = "rbxassetid://157712266"
  2473. sillsky.SkyboxLf = "rbxassetid://157712240"
  2474. sillsky.SkyboxRt = "rbxassetid://157712254"
  2475. sillsky.SkyboxUp = "rbxassetid://157712276"
  2476. sillsky.StarCount = 0
  2477. sillsky.SunAngularSize = 0
  2478. sillsky.MoonAngularSize = 0
  2479. sillsky.MoonTextureId = ""
  2480. sillsky.CelestialBodiesShown = false
  2481. game.Lighting.FogColor = Color3.new(1,0,0)
  2482. game.Lighting.FogEnd = 1400
  2483. end
  2484.  
  2485. function Eliminate()
  2486. chatfunc("Come here!")
  2487. ATTACK = true
  2488. Rooted = false
  2489. local HASGRABBED = false
  2490. local WELD = nil
  2491. local TORS = nil
  2492. local hitting = RightArm.Touched:Connect(function(hit)
  2493. if hit.Parent:FindFirstChild("Humanoid") then
  2494. if hit.Parent.Humanoid.Health ~= 0 then
  2495. UNANCHOR = false
  2496. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2497. TORS.Anchored = true
  2498. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2499. WELD = weldBetween(RightArm,TORS)
  2500. HASGRABBED = true
  2501. chatfunc("Time to die.")
  2502. Rooted = true
  2503. end
  2504. end
  2505. end)
  2506. for i=0, 1, 0.1 / Animation_Speed do
  2507. Swait()
  2508. if HASGRABBED == true then
  2509. break
  2510. end
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2517. end
  2518. hitting:disconnect()
  2519. if HASGRABBED == true then
  2520. TORS.Anchored = false
  2521. RootPart.Anchored = true
  2522. for i=0, 2, 0.1 / Animation_Speed do
  2523. Swait()
  2524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2530. end
  2531. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2532. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2533. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2534. SOUNDPART.CFrame = RootPart.CFrame
  2535. Debris:AddItem(SOUNDPART,5)
  2536. CreateSound("260411131", SOUNDPART, 2, 1)
  2537. for i = 1, 15 do
  2538. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2539. end
  2540. for i=0, 2, 0.1 / Animation_Speed do
  2541. Swait()
  2542. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2548. end
  2549. for i=0, 0.25, 0.1 / Animation_Speed do
  2550. Swait()
  2551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2557. end
  2558. if HITFLOOR ~= nil then
  2559. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2560. end
  2561. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2562. WELD:remove()
  2563. for i = 1, 25 do
  2564. Swait()
  2565. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2566. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2567. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2568. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2569. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2570. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2571. end
  2572. end
  2573. UNANCHOR = true
  2574. ATTACK = false
  2575. Rooted = false
  2576. end
  2577.  
  2578. function Fire_At_Will()
  2579. ATTACK = true
  2580. Rooted = false
  2581. local GYRO = IT("BodyGyro", RootPart)
  2582. GYRO.D = 750
  2583. GYRO.P = 2000
  2584. GYRO.MaxTorque = VT(0, 40000, 0)
  2585. for i = 0, 0.2, 0.1 / Animation_Speed do
  2586. Swait()
  2587. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2592. if ANIM == "Idle" then
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2595. elseif ANIM == "Walk" then
  2596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. elseif ANIM == "Jump" or ANIM == "Fall" then
  2599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2601. end
  2602. end
  2603. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2604. MakeForm(BOMB, "Ball")
  2605. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2606. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2607. for i = 0, 1.5, 0.1 / Animation_Speed do
  2608. Swait()
  2609. if MRANDOM(1, 2) == 1 then
  2610. for E = 1, #EYES do
  2611. if EYES[E] ~= nil then
  2612. local EY = EYES[E]
  2613. local LIGHTNING = Zap({
  2614. StartPosition = EY.Position,
  2615. TargetPosition = BOMB.Position,
  2616. Character = Character,
  2617. Color = "Really red",
  2618. Individual = false,
  2619. MaxRange = 7,
  2620. SegmentLength = 1,
  2621. Offset = 0.3,
  2622. SIZE = 0.05
  2623. })
  2624. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2625. end
  2626. end
  2627. end
  2628. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2629. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2634. if ANIM == "Idle" then
  2635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2637. elseif ANIM == "Walk" then
  2638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. elseif ANIM == "Jump" or ANIM == "Fall" then
  2641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2643. end
  2644. end
  2645. WACKYEFFECT({
  2646. Time = 25,
  2647. EffectType = "Ring",
  2648. Size = VT(0, 0, 0),
  2649. Size2 = VT(18.75, 18.75, 0),
  2650. Transparency = 0.7,
  2651. Transparency2 = 1,
  2652. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2653. MoveToPos = nil,
  2654. RotationX = 0,
  2655. RotationY = 0,
  2656. RotationZ = 0,
  2657. Material = "Neon",
  2658. Color = BOMB.Color,
  2659. SoundID = nil,
  2660. SoundPitch = nil,
  2661. SoundVolume = nil
  2662. })
  2663. WACKYEFFECT({
  2664. Time = 50,
  2665. EffectType = "Ring",
  2666. Size = VT(0, 0, 0),
  2667. Size2 = VT(75, 75, 0),
  2668. Transparency = 0.7,
  2669. Transparency2 = 1,
  2670. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2671. MoveToPos = nil,
  2672. RotationX = 0,
  2673. RotationY = 0,
  2674. RotationZ = 0,
  2675. Material = "Neon",
  2676. Color = BOMB.Color,
  2677. SoundID = nil,
  2678. SoundPitch = nil,
  2679. SoundVolume = nil
  2680. })
  2681. BOMB.Anchored = true
  2682. WELD:remove()
  2683. GYRO:remove()
  2684. coroutine.resume(coroutine.create(function()
  2685. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2686. for i = 1, 500 do
  2687. Swait()
  2688. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2689. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2690. if HITFLOOR ~= nil then
  2691. break
  2692. end
  2693. end
  2694. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2695. for i = 1, 5 do
  2696. WACKYEFFECT({
  2697. Time = 50,
  2698. EffectType = "Sphere",
  2699. Size = BOMB.Mesh.Scale,
  2700. Size2 = VT(125, 125, 125) * i,
  2701. Transparency = 0.5,
  2702. Transparency2 = 1,
  2703. CFrame = BOMB.CFrame,
  2704. MoveToPos = nil,
  2705. RotationX = 0,
  2706. RotationY = 0,
  2707. RotationZ = 0,
  2708. Material = "Neon",
  2709. Color = BOMB.Color,
  2710. SoundID = 1222405264,
  2711. SoundPitch = 1,
  2712. SoundVolume = 10
  2713. })
  2714. end
  2715. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  2716. if HITFLOOR then
  2717. CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  2718. end
  2719. BOMB.Transparency = 1
  2720. for i = 1, 35 do
  2721. Swait()
  2722. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  2723. end
  2724. BOMB:remove()
  2725. end))
  2726. ATTACK = false
  2727. Rooted = false
  2728. end
  2729.  
  2730.  
  2731.  
  2732. function Imperfect_Storm()
  2733. ATTACK = true
  2734. Rooted = false
  2735. for i = 0, 1, 0.1 / Animation_Speed do
  2736. Swait()
  2737. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2741. if ANIM == "Idle" then
  2742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2744. elseif ANIM == "Walk" then
  2745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747. elseif ANIM == "Jump" or ANIM == "Fall" then
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2750. end
  2751. end
  2752. ATTACK = false
  2753. Rooted = false
  2754. end
  2755.  
  2756. function MouseDown(Mouse)
  2757. if ATTACK == false then
  2758. end
  2759. end
  2760. function MouseUp(Mouse)
  2761. HOLD = false
  2762. end
  2763.  
  2764. function KeyDown(Key)
  2765. KEYHOLD = true
  2766. if DemonForm == false then
  2767. if Key == "z" and ATTACK == false then
  2768. Neck_Snap()
  2769. end
  2770.  
  2771. if Key == "b" and ATTACK == false then
  2772. Imperfect_Command()
  2773. end
  2774.  
  2775. if Key == "c" and ATTACK == false then
  2776. Fire_At_Will()
  2777. end
  2778.  
  2779. if Key == "e" and ATTACK == false then
  2780. Warp()
  2781. end
  2782.  
  2783. if Key == "f" and ATTACK == false then
  2784. Eliminate()
  2785. end
  2786.  
  2787. if Key == "t" and ATTACK == false then
  2788. Taunt()
  2789. end
  2790.  
  2791. if Key == "q" and ATTACK == false then
  2792. Orb()
  2793. end
  2794.  
  2795. if Key == "p" and ATTACK == false then
  2796. DemonWorld()
  2797. SKILL2TEXT:remove()
  2798. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2799. SKILL3TEXT:remove()
  2800. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2801. SKILL7TEXT:remove()
  2802. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2803. end
  2804.  
  2805. else
  2806.  
  2807. if Key == "z" and ATTACK == false then
  2808. Neck_Snap()
  2809. end
  2810. if Key == "b" and ATTACK == false then
  2811. Perfect_Command()
  2812. end
  2813. if Key == "c" and ATTACK == false then
  2814. end
  2815. if Key == "e" and ATTACK == false then
  2816. Warp()
  2817. end
  2818. if Key == "f" and ATTACK == false then
  2819. Eliminate()
  2820. end
  2821.  
  2822. if Key == "q" and ATTACK == false then
  2823. Orb()
  2824. end
  2825.  
  2826. if Key == "t" and ATTACK == false then
  2827. Taunt2()
  2828. end
  2829.  
  2830. if Key == "p" and ATTACK == false then
  2831. DemonForm = false
  2832. SKILL2TEXT:remove()
  2833. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2834. SKILL3TEXT:remove()
  2835. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2836. SKILL7TEXT:remove()
  2837. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2838. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2839. sillsky:remove()
  2840. back:remove()
  2841. game.Lighting.FogEnd = 90000000
  2842. CreateSound(464600985, Character, 99999, 0.8, false)
  2843. end
  2844. end
  2845. end
  2846.  
  2847. function KeyDown2(Key)
  2848. KEYHOLD = true
  2849. if ChaosForm == false then
  2850. if Key == "l" and ATTACK == false then
  2851. ChaosWorld()
  2852. SKILL8TEXT:remove()
  2853. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2854. end
  2855. else
  2856. if Key == "l" and ATTACK == false then
  2857. ChaosForm = false
  2858. SKILL8TEXT:remove()
  2859. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2860. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2861. sillsky2:remove()
  2862. back2:remove()
  2863. game.Lighting.FogEnd = 90000000
  2864. CreateSound(464600985, Character, 99999, 0.8, false)
  2865. end
  2866. end
  2867. end
  2868.  
  2869. function KeyUp(Key)
  2870. KEYHOLD = false
  2871. end
  2872. Mouse.Button1Down:connect(function(NEWKEY)
  2873. MouseDown(NEWKEY)
  2874. end)
  2875. Mouse.Button1Up:connect(function(NEWKEY)
  2876. MouseUp(NEWKEY)
  2877. end)
  2878. Mouse.KeyDown:connect(function(NEWKEY)
  2879. KeyDown(NEWKEY)
  2880. end)
  2881. Mouse.KeyDown:connect(function(NEWKEY)
  2882. KeyDown2(NEWKEY)
  2883. end)
  2884. Mouse.KeyUp:connect(function(NEWKEY)
  2885. KeyUp(NEWKEY)
  2886. end)
  2887. function unanchor()
  2888. if UNANCHOR == true then
  2889. RootPart.Anchored = false
  2890. end
  2891. local CHILDREN = Character:GetDescendants()
  2892. for index, CHILD in pairs(CHILDREN) do
  2893. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  2894. CHILD.Anchored = false
  2895. end
  2896. end
  2897. end
  2898. Humanoid.Changed:connect(function(Jump)
  2899. if Jump == "Jump" and Disable_Jump == true then
  2900. Humanoid.Jump = false
  2901. end
  2902. end)
  2903. while true do
  2904. Swait()
  2905. script.Parent = WEAPONGUI
  2906. ANIMATE.Parent = nil
  2907. if Humanoid then
  2908. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2909. IDLEANIMATION:Play()
  2910. end
  2911. for RW = 1, #RWINGS do
  2912. if RWINGS[RW] ~= nil then
  2913. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2914. end
  2915. end
  2916. for LW = 1, #LWINGS do
  2917. if LWINGS[LW] ~= nil then
  2918. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2919. end
  2920. end
  2921. SINE = SINE + CHANGE
  2922. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2923. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2924. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  2925. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2926. if FINISHEDINTRO == true then
  2927. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2928. ANIM = "Jump"
  2929. if ATTACK == false then
  2930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2936. end
  2937. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2938. ANIM = "Fall"
  2939. if ATTACK == false then
  2940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2946. end
  2947. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2948. ANIM = "Idle"
  2949. if ATTACK == false then
  2950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2956. end
  2957. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2958. ANIM = "Walk"
  2959. if ATTACK == false then
  2960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2966. end
  2967. end
  2968. if TORSOVELOCITY > 1 then
  2969. Humanoid.HipHeight = 1
  2970. else
  2971. Humanoid.HipHeight = 0
  2972. end
  2973. elseif FINISHEDINTRO == false then
  2974. Humanoid.HipHeight = 0
  2975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2981. end
  2982. unanchor()
  2983. Humanoid.MaxHealth = 1.0E298
  2984. Humanoid.Health = 1.0E298
  2985. if Rooted == false then
  2986. Disable_Jump = false
  2987. Humanoid.WalkSpeed = Speed
  2988. elseif Rooted == true then
  2989. Disable_Jump = true
  2990. Humanoid.WalkSpeed = 0
  2991. end
  2992. if DemonForm == false then
  2993. sick.Parent = Torso
  2994. sick.Playing = true
  2995. sick.Volume = 5
  2996. sick.Pitch = 1
  2997. else
  2998. sick.Parent = Torso
  2999. sick.Playing = false
  3000. sick.Volume = 0
  3001. sick.Pitch = 1
  3002. end
  3003.  
  3004. if ChaosForm == false then
  3005. sick.Parent = Torso
  3006. sick.Playing = true
  3007. sick.Volume = 5
  3008. sick.Pitch = 1
  3009. else
  3010. sick.Parent = Torso
  3011. sick.Playing = false
  3012. sick.Volume = 0
  3013. sick.Pitch = 1
  3014. end
  3015. BLINKLOOP = BLINKLOOP + 1
  3016. if BLINKLOOP >= 325 then
  3017. BLINKLOOP = 0
  3018. Blink()
  3019. end
  3020. if Character:FindFirstChildOfClass("Accessory") then
  3021. Character:FindFirstChildOfClass("Accessory"):remove()
  3022. end
  3023. if Character:FindFirstChildOfClass("Shirt") then
  3024. Character:FindFirstChildOfClass("Shirt"):remove()
  3025. end
  3026. if Character:FindFirstChildOfClass("Pants") then
  3027. Character:FindFirstChildOfClass("Pants"):remove()
  3028. end
  3029. if Character:FindFirstChildOfClass("Cloth") then
  3030. Character:FindFirstChildOfClass("Cloth"):remove()
  3031. end
  3032. if Head:FindFirstChildOfClass("Sound") then
  3033. Head:FindFirstChildOfClass("Sound"):remove()
  3034. end
  3035. if INTROING == false and FINISHEDINTRO == false then
  3036. if INSTANT == false then
  3037. Intro()
  3038. else
  3039. FINISHEDINTRO = true
  3040. Face()
  3041. end
  3042. end
  3043. if Head:FindFirstChild("face") then
  3044. Head.face:remove()
  3045. end
  3046. refit()
  3047. Humanoid.PlatformStand = false
  3048. end
  3049.  
  3050. if Humanoid.Health < 1.0E298 then
  3051. refit()
  3052. chatfunc("Futile.")
  3053. Humanoid.MaxHealth = 1.0E298
  3054. Humanoid.Health = Humanoid.Health + 1.0E298
  3055. end
  3056.  
  3057. --//====================================================\\--
  3058. --|| END OF SCRIPT ||--
  3059. --\\====================================================//--
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