gecksad

Deadly Laser Sun

Dec 17th, 2018
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  1.  
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22.  
  23. IT = Instance.new
  24. CF = CFrame.new
  25. VT = Vector3.new
  26. RAD = math.rad
  27. C3 = Color3.new
  28. UD2 = UDim2.new
  29. BRICKC = BrickColor.new
  30. ANGLES = CFrame.Angles
  31. EULER = CFrame.fromEulerAnglesXYZ
  32. COS = math.cos
  33. ACOS = math.acos
  34. SIN = math.sin
  35. ASIN = math.asin
  36. ABS = math.abs
  37. MRANDOM = math.random
  38. FLOOR = math.floor
  39.  
  40. --//=================================\\
  41. --|| USEFUL VALUES
  42. --\\=================================//
  43.  
  44. Animation_Speed = 3
  45. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  46. local Speed = 16
  47. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  50. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  51. local DAMAGEMULTIPLIER = 1
  52. local ANIM = "Idle"
  53. local ATTACK = false
  54. local EQUIPPED = false
  55. local HOLD = false
  56. local COMBO = 1
  57. local Rooted = false
  58. local SINE = 0
  59. local KEYHOLD = false
  60. local CHANGE = 2 / Animation_Speed
  61. local WALKINGANIM = false
  62. local VALUE1 = false
  63. local VALUE2 = false
  64. local ROBLOXIDLEANIMATION = IT("Animation")
  65. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  66. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  67. --ROBLOXIDLEANIMATION.Parent = Humanoid
  68. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  69. WEAPONGUI.Name = "Weapon GUI"
  70. local Effects = IT("Folder", Character)
  71. Effects.Name = "Effects"
  72. local ANIMATOR = Humanoid.Animator
  73. local ANIMATE = Character.Animate
  74. local UNANCHOR = true
  75. local CUSTOMANGLES = true
  76.  
  77. --//=================================\\
  78. --\\=================================//
  79.  
  80.  
  81. --//=================================\\
  82. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  83. --\\=================================//
  84.  
  85. ArtificialHB = Instance.new("BindableEvent", script)
  86. ArtificialHB.Name = "ArtificialHB"
  87.  
  88. script:WaitForChild("ArtificialHB")
  89.  
  90. frame = Frame_Speed
  91. tf = 0
  92. allowframeloss = false
  93. tossremainder = false
  94. lastframe = tick()
  95. script.ArtificialHB:Fire()
  96.  
  97. game:GetService("RunService").Heartbeat:connect(function(s, p)
  98. tf = tf + s
  99. if tf >= frame then
  100. if allowframeloss then
  101. ArtificialHB:Fire()
  102. lastframe = tick()
  103. else
  104. for i = 1, math.floor(tf / frame) do
  105. ArtificialHB:Fire()
  106. end
  107. lastframe = tick()
  108. end
  109. if tossremainder then
  110. tf = 0
  111. else
  112. tf = tf - frame * math.floor(tf / frame)
  113. end
  114. end
  115. end)
  116.  
  117. --//=================================\\
  118. --\\=================================//
  119.  
  120. --//=================================\\
  121. --|| SOME FUNCTIONS
  122. --\\=================================//
  123.  
  124. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  125. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  126. end
  127.  
  128. function PositiveAngle(NUMBER)
  129. if NUMBER >= 0 then
  130. NUMBER = 0
  131. end
  132. return NUMBER
  133. end
  134.  
  135. function NegativeAngle(NUMBER)
  136. if NUMBER <= 0 then
  137. NUMBER = 0
  138. end
  139. return NUMBER
  140. end
  141.  
  142. function Swait(NUMBER)
  143. if NUMBER == 0 or NUMBER == nil then
  144. ArtificialHB.Event:wait()
  145. else
  146. for i = 1, NUMBER do
  147. ArtificialHB.Event:wait()
  148. end
  149. end
  150. end
  151.  
  152. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  153. local NEWMESH = IT(MESH)
  154. if MESH == "SpecialMesh" then
  155. NEWMESH.MeshType = MESHTYPE
  156. if MESHID ~= "nil" and MESHID ~= "" then
  157. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  158. end
  159. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  160. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  161. end
  162. end
  163. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  164. NEWMESH.Scale = SCALE
  165. NEWMESH.Parent = PARENT
  166. return NEWMESH
  167. end
  168.  
  169. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  170. local NEWPART = IT("Part")
  171. NEWPART.formFactor = FORMFACTOR
  172. NEWPART.Reflectance = REFLECTANCE
  173. NEWPART.Transparency = TRANSPARENCY
  174. NEWPART.CanCollide = false
  175. NEWPART.Locked = true
  176. NEWPART.Anchored = true
  177. if ANCHOR == false then
  178. NEWPART.Anchored = false
  179. end
  180. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  181. NEWPART.Name = NAME
  182. NEWPART.Size = SIZE
  183. NEWPART.Position = Torso.Position
  184. NEWPART.Material = MATERIAL
  185. NEWPART:BreakJoints()
  186. NEWPART.Parent = PARENT
  187. return NEWPART
  188. end
  189.  
  190. local function weldBetween(a, b)
  191. local weldd = Instance.new("ManualWeld")
  192. weldd.Part0 = a
  193. weldd.Part1 = b
  194. weldd.C0 = CFrame.new()
  195. weldd.C1 = b.CFrame:inverse() * a.CFrame
  196. weldd.Parent = a
  197. return weldd
  198. end
  199.  
  200.  
  201. function QuaternionFromCFrame(cf)
  202. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  203. local trace = m00 + m11 + m22
  204. if trace > 0 then
  205. local s = math.sqrt(1 + trace)
  206. local recip = 0.5 / s
  207. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  208. else
  209. local i = 0
  210. if m11 > m00 then
  211. i = 1
  212. end
  213. if m22 > (i == 0 and m00 or m11) then
  214. i = 2
  215. end
  216. if i == 0 then
  217. local s = math.sqrt(m00 - m11 - m22 + 1)
  218. local recip = 0.5 / s
  219. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  220. elseif i == 1 then
  221. local s = math.sqrt(m11 - m22 - m00 + 1)
  222. local recip = 0.5 / s
  223. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  224. elseif i == 2 then
  225. local s = math.sqrt(m22 - m00 - m11 + 1)
  226. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  227. end
  228. end
  229. end
  230.  
  231. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  232. local xs, ys, zs = x + x, y + y, z + z
  233. local wx, wy, wz = w * xs, w * ys, w * zs
  234. local xx = x * xs
  235. local xy = x * ys
  236. local xz = x * zs
  237. local yy = y * ys
  238. local yz = y * zs
  239. local zz = z * zs
  240. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  241. end
  242.  
  243. function QuaternionSlerp(a, b, t)
  244. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  245. local startInterp, finishInterp;
  246. if cosTheta >= 0.0001 then
  247. if (1 - cosTheta) > 0.0001 then
  248. local theta = ACOS(cosTheta)
  249. local invSinTheta = 1 / SIN(theta)
  250. startInterp = SIN((1 - t) * theta) * invSinTheta
  251. finishInterp = SIN(t * theta) * invSinTheta
  252. else
  253. startInterp = 1 - t
  254. finishInterp = t
  255. end
  256. else
  257. if (1 + cosTheta) > 0.0001 then
  258. local theta = ACOS(-cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((t - 1) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = t - 1
  264. finishInterp = t
  265. end
  266. end
  267. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  268. end
  269.  
  270. function Clerp(a, b, t)
  271. local qa = {QuaternionFromCFrame(a)}
  272. local qb = {QuaternionFromCFrame(b)}
  273. local ax, ay, az = a.x, a.y, a.z
  274. local bx, by, bz = b.x, b.y, b.z
  275. local _t = 1 - t
  276. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  277. end
  278.  
  279. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  280. local frame = IT("Frame")
  281. frame.BackgroundTransparency = TRANSPARENCY
  282. frame.BorderSizePixel = BORDERSIZEPIXEL
  283. frame.Position = POSITION
  284. frame.Size = SIZE
  285. frame.BackgroundColor3 = COLOR
  286. frame.BorderColor3 = BORDERCOLOR
  287. frame.Name = NAME
  288. frame.Parent = PARENT
  289. return frame
  290. end
  291.  
  292. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  293. local label = IT("TextLabel")
  294. label.BackgroundTransparency = 1
  295. label.Size = UD2(1, 0, 1, 0)
  296. label.Position = UD2(0, 0, 0, 0)
  297. label.TextColor3 = TEXTCOLOR
  298. label.TextStrokeTransparency = STROKETRANSPARENCY
  299. label.TextTransparency = TRANSPARENCY
  300. label.FontSize = TEXTFONTSIZE
  301. label.Font = TEXTFONT
  302. label.BorderSizePixel = BORDERSIZEPIXEL
  303. label.TextScaled = false
  304. label.Text = TEXT
  305. label.Name = NAME
  306. label.Parent = PARENT
  307. return label
  308. end
  309.  
  310. function NoOutlines(PART)
  311. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  312. end
  313.  
  314. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  315. local NEWWELD = IT(TYPE)
  316. NEWWELD.Part0 = PART0
  317. NEWWELD.Part1 = PART1
  318. NEWWELD.C0 = C0
  319. NEWWELD.C1 = C1
  320. NEWWELD.Parent = PARENT
  321. return NEWWELD
  322. end
  323.  
  324. local S = IT("Sound")
  325. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  326. local NEWSOUND = nil
  327. coroutine.resume(coroutine.create(function()
  328. NEWSOUND = S:Clone()
  329. NEWSOUND.Parent = PARENT
  330. NEWSOUND.Volume = VOLUME
  331. NEWSOUND.Pitch = PITCH
  332. NEWSOUND.SoundId = "rbxassetid://"..ID
  333. NEWSOUND:play()
  334. if DOESLOOP == true then
  335. NEWSOUND.Looped = true
  336. else
  337. repeat wait(1) until NEWSOUND.Playing == false
  338. NEWSOUND:remove()
  339. end
  340. end))
  341. return NEWSOUND
  342. end
  343.  
  344. function CFrameFromTopBack(at, top, back)
  345. local right = top:Cross(back)
  346. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  347. end
  348.  
  349. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  350. function WACKYEFFECT(Table)
  351. local TYPE = (Table.EffectType or "Sphere")
  352. local SIZE = (Table.Size or VT(1,1,1))
  353. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  354. local TRANSPARENCY = (Table.Transparency or 0)
  355. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  356. local CFRAME = (Table.CFrame or Torso.CFrame)
  357. local MOVEDIRECTION = (Table.MoveToPos or nil)
  358. local ROTATION1 = (Table.RotationX or 0)
  359. local ROTATION2 = (Table.RotationY or 0)
  360. local ROTATION3 = (Table.RotationZ or 0)
  361. local MATERIAL = (Table.Material or "Neon")
  362. local COLOR = (Table.Color or C3(1,1,1))
  363. local TIME = (Table.Time or 45)
  364. local SOUNDID = (Table.SoundID or nil)
  365. local SOUNDPITCH = (Table.SoundPitch or nil)
  366. local SOUNDVOLUME = (Table.SoundVolume or nil)
  367. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  368. local BOOMERANG = (Table.Boomerang or 0)
  369. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  370. coroutine.resume(coroutine.create(function()
  371. local PLAYSSOUND = false
  372. local SOUND = nil
  373. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  374. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  375. PLAYSSOUND = true
  376. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  377. end
  378. EFFECT.Color = COLOR
  379. local MSH = nil
  380. if TYPE == "Sphere" then
  381. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  382. elseif TYPE == "Block" or TYPE == "Box" then
  383. MSH = IT("BlockMesh",EFFECT)
  384. MSH.Scale = SIZE
  385. elseif TYPE == "Wave" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  387. elseif TYPE == "Ring" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  389. elseif TYPE == "Slash" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  391. elseif TYPE == "Round Slash" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393. elseif TYPE == "Swirl" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Skull" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  397. elseif TYPE == "Crystal" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  399. end
  400. if MSH ~= nil then
  401. local BOOMR1 = 1+BOOMERANG/50
  402. local BOOMR2 = 1+SIZEBOOMERANG/50
  403. local MOVESPEED = nil
  404. if MOVEDIRECTION ~= nil then
  405. if USEBOOMERANGMATH == true then
  406. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  407. else
  408. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  409. end
  410. end
  411. local GROWTH = nil
  412. if USEBOOMERANGMATH == true then
  413. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  414. else
  415. GROWTH = (SIZE - ENDSIZE)
  416. end
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. if USEBOOMERANGMATH == true then
  424. for LOOP = 1, TIME+1 do
  425. Swait()
  426. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  427. if TYPE == "Wave" then
  428. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  429. end
  430. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  431. if TYPE == "Block" then
  432. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  433. else
  434. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  435. end
  436. if MOVEDIRECTION ~= nil then
  437. local ORI = EFFECT.Orientation
  438. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  439. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  440. end
  441. end
  442. else
  443. for LOOP = 1, TIME+1 do
  444. Swait()
  445. MSH.Scale = MSH.Scale - GROWTH/TIME
  446. if TYPE == "Wave" then
  447. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  448. end
  449. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  450. if TYPE == "Block" then
  451. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  452. else
  453. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  454. end
  455. if MOVEDIRECTION ~= nil then
  456. local ORI = EFFECT.Orientation
  457. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  458. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  459. end
  460. end
  461. end
  462. EFFECT.Transparency = 1
  463. if PLAYSSOUND == false then
  464. EFFECT:remove()
  465. else
  466. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  467. EFFECT:remove()
  468. end
  469. else
  470. if PLAYSSOUND == false then
  471. EFFECT:remove()
  472. else
  473. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  474. EFFECT:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function MakeForm(PART,TYPE)
  481. if TYPE == "Cyl" then
  482. local MSH = IT("CylinderMesh",PART)
  483. elseif TYPE == "Ball" then
  484. local MSH = IT("SpecialMesh",PART)
  485. MSH.MeshType = "Sphere"
  486. elseif TYPE == "Wedge" then
  487. local MSH = IT("SpecialMesh",PART)
  488. MSH.MeshType = "Wedge"
  489. end
  490. end
  491.  
  492. Debris = game:GetService("Debris")
  493.  
  494. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  495. local DIRECTION = CF(StartPos,EndPos).lookVector
  496. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  497. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  498. end
  499.  
  500. local Particle = IT("ParticleEmitter",nil)
  501. Particle.Enabled = false
  502. Particle.LightEmission = 0.8
  503. Particle.Rate = 150
  504. Particle.ZOffset = 1
  505. Particle.Rotation = NumberRange.new(-180, 180)
  506.  
  507. --ParticleEmitter({Speed = 2, RotSpeed = NumberRange.new(-5, 5), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 0, Parent = Torso, Emit = 10, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  508. function ParticleEmitter(Table)
  509. local PRTCL = Particle:Clone()
  510. local Color1 = Table.Color1 or C3(1,1,1)
  511. local Color2 = Table.Color2 or C3(1,1,1)
  512. local Speed = Table.Speed or 5
  513. local Drag = Table.Drag or 0
  514. local Size1 = Table.Size1 or 1
  515. local Size2 = Table.Size2 or 5
  516. local Lifetime1 = Table.Lifetime1 or 1
  517. local Lifetime2 = Table.Lifetime2 or 1.5
  518. local Parent = Table.Parent or Torso
  519. local Emit = Table.Emit or 100
  520. local Offset = Table.Offset or 360
  521. local Acel = Table.Acel or VT(0,0,0)
  522. local Enabled = Table.Enabled or false
  523. local Texture = Table.Texture or "281983280"
  524. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  525. local Trans1 = Table.Transparency1 or 0
  526. local Trans2 = Table.Transparency2 or 0
  527. PRTCL.Parent = Parent
  528. PRTCL.RotSpeed = RotS
  529. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  530. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  531. PRTCL.Color = ColorSequence.new(Color1,Color2)
  532. PRTCL.Size = NumberSequence.new(Size1,Size2)
  533. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  534. PRTCL.Speed = NumberRange.new(Speed)
  535. PRTCL.VelocitySpread = Offset
  536. PRTCL.Drag = Drag
  537. PRTCL.Acceleration = Acel
  538. if Enabled == false then
  539. PRTCL:Emit(Emit)
  540. Debris:AddItem(PRTCL,Lifetime2)
  541. else
  542. PRTCL.Enabled = true
  543. end
  544. return PRTCL
  545. end
  546.  
  547. function AttackGyro()
  548. local GYRO = IT("BodyGyro",RootPart)
  549. GYRO.D = 15
  550. GYRO.P = 200000
  551. GYRO.MaxTorque = VT(0,4000000,0)
  552. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  553. coroutine.resume(coroutine.create(function()
  554. repeat
  555. Swait()
  556. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  557. until ATTACK == false
  558. GYRO:Remove()
  559. end))
  560. end
  561.  
  562. --//=================================\\
  563. --|| GUIS AND MISC
  564. --\\=================================//
  565.  
  566. local CAMTYPE = Cam.CameraType
  567. Cam.CameraType = Enum.CameraType.Scriptable
  568.  
  569. local ATTACKS = {2035463713,2035463980,2035464212,2035464495}
  570.  
  571. local BMUSIC = IT("Sound",RootPart)
  572. local VOLUME = 4.5
  573. local PITCH = 1.15
  574. local SONGID = 904882921
  575. local INTROD = false
  576. local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "Sun", VT(17,17,17), true)
  577. MakeForm(SUN,"Ball")
  578. local SUNFLOAT = true
  579. local CUSTOMCAM = true
  580.  
  581. --//=================================\\
  582. --|| DAMAGING
  583. --\\=================================//
  584.  
  585. function ApplyAoE(POSITION,RANGE,FLING,KILLME)
  586. for index, CHILD in pairs(workspace:GetDescendants()) do
  587. if CHILD.ClassName == "Model" and CHILD ~= Character then
  588. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  589. if HUM then
  590. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  591. if TORSO and HUM.Health > 0 then
  592. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  593. CHILD:BreakJoints()
  594. local HED = CHILD:FindFirstChild("Head")
  595. if HED and MRANDOM(1,15) == 1 then
  596. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  597. end
  598. if FLING > 0 then
  599. for _, c in pairs(CHILD:GetChildren()) do
  600. if c:IsA("BasePart") then
  601. local bv = Instance.new("BodyVelocity")
  602. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  603. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  604. bv.Parent = c
  605. Debris:AddItem(bv,0.05)
  606. end
  607. end
  608. end
  609. end
  610. end
  611. end
  612. end
  613. end
  614. if KILLME == true then
  615. Character:BreakJoints()
  616. for _, c in pairs(Character:GetChildren()) do
  617. if c:IsA("BasePart") then
  618. local bv = Instance.new("BodyVelocity")
  619. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  620. bv.velocity = CF(POSITION,c.Position).lookVector*FLING
  621. bv.Parent = c
  622. Debris:AddItem(bv,0.05)
  623. end
  624. end
  625. end
  626. end
  627.  
  628. --//=================================\\
  629. --|| ATTACK FUNCTIONS AND STUFF
  630. --\\=================================//
  631.  
  632. function Intro()
  633. ATTACK = true
  634. Rooted = true
  635. Humanoid.WalkSpeed = 0
  636. Disable_Jump = true
  637. local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false)
  638. coroutine.resume(coroutine.create(function()
  639. repeat
  640. Swait()
  641. if CUSTOMANGLES == true then
  642. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2)
  643. end
  644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  650. until INTROSOUND.TimePosition >= 2.15
  651. SUN.Parent = Effects
  652. local CORE = IT("Attachment",SUN)
  653. SUN.Color = C3(1,85/255,0)
  654. SUN.CFrame = RootPart.CFrame*CF(0,-14,11)
  655. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  656. P.LockedToPart = true
  657. P.Rate = 12
  658. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  659. P.Rate = 12
  660. repeat
  661. Swait()
  662. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04)
  663. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  664. if HITFLOOR then
  665. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  666. local SIZE = (23 - DISTANCE)*2
  667. end
  668. if CUSTOMANGLES == true then
  669. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2)
  670. end
  671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  677. until ATTACK == false
  678. CUSTOMCAM = false
  679. for i = 1, #ATTACKS do
  680. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  681. local IMAGE = IT("ImageLabel",SKILLFRAME)
  682. IMAGE.Size = UD2(1,0,1,0)
  683. IMAGE.Image = "rbxassetid://"..ATTACKS[i]
  684. IMAGE.BackgroundTransparency = 1
  685. IMAGE.ImageTransparency = 1
  686. for i = 1, 10 do
  687. Swait()
  688. IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10
  689. end
  690. end
  691. end))
  692. repeat
  693. Swait()
  694. INTROSOUND.Parent = Effects
  695. until INTROSOUND.Playing == false
  696. INTROSOUND:Destroy()
  697. ATTACK = false
  698. Rooted = false
  699. end
  700. function DeadlyLaser()
  701. CreateSound(811841430, SUN, 8, MRANDOM(7,13)/10, false)
  702. local HIT,POS = CastProperRay(SUN.Position,Mouse.Hit.p,1000,Character)
  703. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0,0,0), true)
  704. BEAM.Color = SUN.Color
  705. MakeForm(BEAM,"Cyl")
  706. local DIST = (SUN.Position - POS).Magnitude
  707. BEAM.Size = VT(0,DIST,0)
  708. BEAM.CFrame = CF(SUN.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  709. if HIT ~= nil then
  710. if HIT.Parent.ClassName == "Model" then
  711. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  712. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  713. local HED = HIT.Parent:FindFirstChild("Head")
  714. if HED and MRANDOM(1,15) == 1 then
  715. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  716. end
  717. HIT.Parent:BreakJoints()
  718. end
  719. end
  720. end
  721. end
  722. for i = 1, 15 do
  723. Swait()
  724. BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  725. BEAM.Transparency = BEAM.Transparency + 1/15
  726. end
  727. BEAM:remove()
  728. end
  729. function SolarFlares()
  730. ATTACK = true
  731. Rooted = true
  732. SUNFLOAT = false
  733. CUSTOMCAM = true
  734. for i=0, 1, 0.1 / Animation_Speed do
  735. Swait()
  736. if CUSTOMANGLES == true then
  737. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  738. end
  739. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  746. end
  747. local CFRAME = RootPart.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0))*CF(0,0,125)
  748. coroutine.resume(coroutine.create(function()
  749. repeat
  750. Swait()
  751. if CUSTOMANGLES == true then
  752. Cam.CFrame = Clerp(Cam.CFrame, CFRAME, 0.1)
  753. end
  754. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. until ATTACK == false
  762. end))
  763. AttackGyro()
  764. wait(0.2)
  765. for i = 1, 15 do
  766. Swait()
  767. coroutine.resume(coroutine.create(function()
  768. local SPEED = MRANDOM(5,32)/10
  769. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), true)
  770. FLARE.Color = C3(1,85/255,0)
  771. MakeForm(FLARE,"Ball")
  772. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  773. FLARE.CFrame = CF(SUN.Position,Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-5,5)*2), RAD(MRANDOM(-5,5)*2), RAD(0))
  774. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  775. for i = 1, 500 do
  776. Swait()
  777. P.Enabled = true
  778. local HIT,HITPOS = Raycast(FLARE.Position, FLARE.CFrame.lookVector, FLARE.Size.Z/2, Character)
  779. if HIT then
  780. break
  781. else
  782. FLARE.CFrame = FLARE.CFrame*CF(0,0,-SPEED)
  783. if MRANDOM(1,3) == 1 then
  784. WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = FLARE.CFrame*CF(0,0,-FLARE.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  785. end
  786. end
  787. end
  788. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  789. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  790. P.Enabled = false
  791. ApplyAoE(FLARE.Position,14,125)
  792. Debris:AddItem(FLARE,5)
  793. FLARE.Transparency = 1
  794. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  795. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  796. end))
  797. end
  798. wait(0.1)
  799. CUSTOMCAM = false
  800. SUNFLOAT = true
  801. ATTACK = false
  802. Rooted = false
  803. end
  804. function SolarSmash()
  805. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  806. if HITFLOOR then
  807. ATTACK = true
  808. Rooted = false
  809. CUSTOMCAM = true
  810. SUNFLOAT = false
  811. for i=0, 0.2, 0.1 / Animation_Speed do
  812. Swait()
  813. if CUSTOMANGLES == true then
  814. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  815. end
  816. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),6),0.035)
  817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. end
  824. coroutine.resume(coroutine.create(function()
  825. repeat
  826. Swait()
  827. if CUSTOMANGLES == true then
  828. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-75), RAD(0), RAD(0))*CF(0,6,65), 0.1)
  829. end
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. until ATTACK == false
  837. end))
  838. local CFRAME = RootPart.CFrame*CF(0,-2,-17)
  839. for i = 1, 10 do
  840. Swait()
  841. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.25)
  842. end
  843. ApplyAoE(SUN.Position,65,225)
  844. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  845. for i = 1, 8 do
  846. WACKYEFFECT({Time = 30+(i*25), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  847. end
  848. for i = 1, 5 do
  849. WACKYEFFECT({Time = 50+(i*25), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  850. end
  851. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*6, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 168513088, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  852. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*5.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 201858144, SoundPitch = 1, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  853. local bv = Instance.new("BodyVelocity")
  854. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  855. bv.velocity = CF(CFRAME.p-VT(0,12,0),RootPart.Position).lookVector*125
  856. bv.Parent = RootPart
  857. Debris:AddItem(bv,0.02)
  858. CUSTOMCAM = false
  859. for i = 1, 5 do
  860. Swait()
  861. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.1)
  862. end
  863. SUNFLOAT = true
  864. ATTACK = false
  865. Rooted = false
  866. end
  867. end
  868. function SolarEruption()
  869. ATTACK = true
  870. Rooted = true
  871. CUSTOMCAM = true
  872. local ANIMA = "HoldUp"
  873. coroutine.resume(coroutine.create(function()
  874. repeat
  875. Swait()
  876. if ANIMA == "HoldUp" then
  877. if CUSTOMANGLES == true then
  878. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  879. end
  880. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,28 + 4 * SIN(SINE / 12),6),0.035)
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 3 * SIN(SINE / 12)), RAD(5), RAD(-15 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. elseif ANIMA == "Fire" then
  888. if CUSTOMANGLES == true then
  889. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,135,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2)
  890. end
  891. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(5), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. end
  899. until ATTACK == false
  900. end))
  901. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  902. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  903. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  904. for i = 1, 150 do
  905. Swait()
  906. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  907. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  908. end
  909. wait(0.1)
  910. UNANCHOR = false
  911. ANIMA = "Fire"
  912. wait(0.4)
  913. ApplyAoE(SUN.Position,25,75)
  914. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*4, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  915. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*3.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 401056199, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  916. coroutine.resume(coroutine.create(function()
  917. for i = 1, 32 do
  918. Swait()
  919. coroutine.resume(coroutine.create(function()
  920. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), false)
  921. FLARE.CanCollide = true
  922. FLARE.Color = C3(1,85/255,0)
  923. MakeForm(FLARE,"Ball")
  924. Debris:AddItem(FLARE,10)
  925. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  926. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  927. FLARE.CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  928. FLARE.Velocity = CF(SUN.Position,CF(SUN.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(-60,60),25,MRANDOM(-60,60)).p).lookVector*MRANDOM(25,250)
  929. TOUCH = FLARE.Touched:Connect(function(TOC)
  930. if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
  931. FLARE.Anchored = true
  932. FLARE:ClearAllChildren()
  933. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  934. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  935. FLARE.CanCollide = false
  936. ApplyAoE(FLARE.Position,14,125)
  937. FLARE.Transparency = 1
  938. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  939. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  940. TOUCH:Disconnect()
  941. end
  942. end)
  943. end))
  944. end
  945. end))
  946. wait(1.5)
  947. UNANCHOR = true
  948. CUSTOMCAM = false
  949. ATTACK = false
  950. Rooted = false
  951. end
  952. function Nebula()
  953. ATTACK = true
  954. Rooted = false
  955. CUSTOMCAM = true
  956. local DEAD = false
  957. coroutine.resume(coroutine.create(function()
  958. while true do
  959. Swait()
  960. if DEAD == false then
  961. if CUSTOMANGLES == true then
  962. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,435,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.01)
  963. end
  964. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  965. end
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(5), RAD(-15)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. end))
  974. wait(1)
  975. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  976. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  977. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  978. for i = 1, 250 do
  979. Swait()
  980. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  981. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  982. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  983. end
  984. wait(1)
  985. for i = 1, 3 do
  986. wait(0.65)
  987. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 852135845, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  988. end
  989. wait(0.65)
  990. ApplyAoE(SUN.Position,9999999999999999,125,true)
  991. SUN:ClearAllChildren()
  992. SUN.Transparency = 1
  993. CreateSound(385545047, Effects, 2.5, 1.4, false)
  994. CreateSound(385545047, Effects, 2.5, 1, false)
  995. CreateSound(435742675, Effects, 2.5, 1.5, false)
  996. CreateSound(231917744, Effects, 2.5, 1.5, false)
  997. CreateSound(401056199, Effects, 2.5, 1, false)
  998. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 25, Acel = VT(0,0,0), RotSpeed = NumberRange.new(5, 5), Drag = -1, Size1 = 5, Size2 = 6, Lifetime1 = 0.1, Lifetime2 = 1, Parent = SUN, Emit = 20, Offset = 180, Enabled = false, Color1 = C3(1,85/255,0), Color2 = BRICKC"Royal purple".Color, Texture = 296874871})
  999. for i = 1, 3 do
  1000. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1001. end
  1002. for i = 1, 15 do
  1003. WACKYEFFECT({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1004. end
  1005. DEAD = true
  1006. Cam.CameraType = CAMTYPE
  1007. Cam.CameraSubject = Humanoid
  1008. INTROD = false
  1009. end
  1010. function Taunt()
  1011. ATTACK = true
  1012. Rooted = true
  1013. CUSTOMCAM = true
  1014. CreateSound(160212768, Head, 10, 1, false)
  1015. for i=0, 3, 0.1 / Animation_Speed do
  1016. Swait()
  1017. if CUSTOMANGLES == true then
  1018. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2)
  1019. end
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. end
  1027. CUSTOMCAM = false
  1028. ATTACK = false
  1029. Rooted = false
  1030. end
  1031.  
  1032. --//=================================\\
  1033. --|| ASSIGN THINGS TO KEYS
  1034. --\\=================================//
  1035.  
  1036. function MouseDown(Mouse)
  1037. if ATTACK == false then
  1038. DeadlyLaser()
  1039. end
  1040. end
  1041.  
  1042. function MouseUp(Mouse)
  1043. HOLD = false
  1044. end
  1045.  
  1046. function KeyDown(Key)
  1047. KEYHOLD = true
  1048. if Key == "z" and ATTACK == false then
  1049. SolarFlares()
  1050. end
  1051.  
  1052. if Key == "c" and ATTACK == false then
  1053. SolarSmash()
  1054. end
  1055.  
  1056. if Key == "v" and ATTACK == false then
  1057. SolarEruption()
  1058. end
  1059.  
  1060. if Key == "x" and ATTACK == false then
  1061. Nebula()
  1062. end
  1063.  
  1064. if Key == "t" and ATTACK == false then
  1065. Taunt()
  1066. end
  1067.  
  1068. if Key == "q" and ATTACK == false then
  1069. if CUSTOMANGLES == true then
  1070. CUSTOMANGLES = false
  1071. Cam.CameraSubject = Humanoid
  1072. else
  1073. CUSTOMANGLES = true
  1074. end
  1075. end
  1076. end
  1077.  
  1078. function KeyUp(Key)
  1079. KEYHOLD = false
  1080. end
  1081.  
  1082. Mouse.Button1Down:connect(function(NEWKEY)
  1083. MouseDown(NEWKEY)
  1084. end)
  1085. Mouse.Button1Up:connect(function(NEWKEY)
  1086. MouseUp(NEWKEY)
  1087. end)
  1088. Mouse.KeyDown:connect(function(NEWKEY)
  1089. KeyDown(NEWKEY)
  1090. end)
  1091. Mouse.KeyUp:connect(function(NEWKEY)
  1092. KeyUp(NEWKEY)
  1093. end)
  1094.  
  1095. --//=================================\\
  1096. --\\=================================//
  1097.  
  1098. function unanchor()
  1099. for _, c in pairs(Character:GetChildren()) do
  1100. if c:IsA("BasePart") and c ~= RootPart then
  1101. c.Anchored = false
  1102. end
  1103. end
  1104. if UNANCHOR == true then
  1105. RootPart.Anchored = false
  1106. else
  1107. RootPart.Anchored = true
  1108. end
  1109. end
  1110.  
  1111. --//=================================\\
  1112. --|| WRAP THE WHOLE SCRIPT UP
  1113. --\\=================================//
  1114.  
  1115. Humanoid.Changed:connect(function(Jump)
  1116. if Jump == "Jump" and (Disable_Jump == true) then
  1117. Humanoid.Jump = false
  1118. end
  1119. end)
  1120.  
  1121. while true do
  1122. Swait()
  1123. script.Parent = WEAPONGUI
  1124. ANIMATE.Parent = nil
  1125. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1126. v:Stop();
  1127. end
  1128. SINE = SINE + CHANGE
  1129. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1130. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1131. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1132. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1133. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1134. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1135. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1136. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1137. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1138. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1139. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1140. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1141. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1142. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1143. end
  1144. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1145. ANIM = "Jump"
  1146. if ATTACK == false then
  1147. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. end
  1154. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1155. ANIM = "Fall"
  1156. if ATTACK == false then
  1157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. end
  1164. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1165. ANIM = "Idle"
  1166. if ATTACK == false then
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1175. ANIM = "Walk"
  1176. if ATTACK == false then
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1183. end
  1184. end
  1185. unanchor()
  1186. if INTROD == true then
  1187. if SUNFLOAT == true then
  1188. SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035)
  1189. end
  1190. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  1191. if HITFLOOR then
  1192. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  1193. local SIZE = (23 - DISTANCE)*2
  1194. end
  1195. end
  1196. Humanoid.MaxHealth = 500
  1197. Humanoid.Health = 500
  1198. if Rooted == false then
  1199. Disable_Jump = false
  1200. Humanoid.WalkSpeed = Speed
  1201. elseif Rooted == true then
  1202. Disable_Jump = true
  1203. Humanoid.WalkSpeed = 0
  1204. end
  1205. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1206. BMUSIC.Looped = true
  1207. BMUSIC.Pitch = PITCH
  1208. BMUSIC.Volume = VOLUME
  1209. BMUSIC.Playing = INTROD
  1210. if BMUSIC.Parent ~= RootPart then
  1211. BMUSIC = IT("Sound",RootPart)
  1212. end
  1213. Humanoid.Name = "THE_SUN_IS_A_DEADLY_LASER"
  1214. if INTROD == false and ATTACK == false then
  1215. Intro()
  1216. INTROD = true
  1217. end
  1218. local VELOC = -RootPart.RotVelocity.Y
  1219. if VELOC < -35 then
  1220. VELOC = -35
  1221. elseif VELOC > 35 then
  1222. VELOC = 35
  1223. end
  1224. if CUSTOMANGLES == true then
  1225. Cam.CameraType = Enum.CameraType.Scriptable
  1226. if CUSTOMCAM == false then
  1227. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-5), RAD(0), RAD(VELOC)) * CF(12,7,25), 0.15)
  1228. end
  1229. else
  1230. Cam.CameraType = CAMTYPE
  1231. end
  1232. end
  1233.  
  1234. --//=================================\\
  1235. --\\=================================//
  1236.  
  1237.  
  1238.  
  1239.  
  1240.  
  1241. --//====================================================\\--
  1242. --|| END OF SCRIPT
  1243. --\\====================================================//--
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