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  1. #effects is a colon seperated list of effect to use
  2. #e.g.: effects = fxaa:cas
  3. #effects will be run in order from left to right
  4. #one effect can be run multiple times e.g. smaa:smaa:cas
  5. #cas - Contrast Adaptive Sharpening
  6. #dls - Denoised Luma Sharpening
  7. #fxaa - Fast Approximate Anti-Aliasing
  8. #smaa - Enhanced Subpixel Morphological Antialiasing
  9. #lut - Color LookUp Table
  10. effects = cas:clarity:curves:multilut
  11.  
  12. clarity = "/path/to/reshade-shaders/Shaders/Clarity.fx"
  13. curves = "/path/to/reshade-shaders/Shaders/Curves.fx"
  14. multilut = "/path/to/reshade-shaders/Shaders/MultiLUT.fx"
  15.  
  16. reshadeTexturePath = "/path/to/reshade-shaders/Textures/"
  17. reshadeIncludePath = "/path/to/reshade-shaders/Shaders/"
  18. depthCapture = off
  19.  
  20. #toggleKey toggles the effects on/off
  21. toggleKey = Home
  22.  
  23. #Clarity.fx
  24. ClarityBlendIfDark=50
  25. ClarityBlendIfLight=205
  26. ClarityBlendMode=2
  27. ClarityDarkIntensity=0.400000
  28. ClarityLightIntensity=0.000000
  29. ClarityOffset=2.000000
  30. ClarityRadius=3
  31. ClarityStrength=0.600000
  32. ClarityViewBlendIfMask=0
  33. ClarityViewMask=0
  34.  
  35. #Curves.fx
  36. Contrast=0.100000
  37. Formula=4
  38. Mode=0
  39.  
  40. #MultiLUT
  41. fLUT_AmountChroma=0.750000
  42. fLUT_AmountLuma=0.750000
  43. fLUT_LutSelector=1
  44.  
  45. #casSharpness specifies the amount of sharpning in the CAS shader.
  46. #0.0 less sharp, less artefacts, but not off
  47. #1.0 maximum sharp more artefacts
  48. #Everything in between is possible
  49. #negative values sharpen even less, up to -1.0 make a visible difference
  50. casSharpness = 0.8
  51.  
  52. #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
  53. #Increase to sharpen details within the image.
  54. #0.0 less sharp, less artefacts, but not off
  55. #1.0 maximum sharp more artefacts
  56. #dlsSharpness = 1.0
  57.  
  58. #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
  59. #Increase to limit how intensely film grain within the image gets sharpened.
  60. #0.0 min
  61. #1.0 max
  62. #dlsDenoise = 0.17
  63.  
  64. #fxaaQualitySubpix can effect sharpness.
  65. #1.00 - upper limit (softer)
  66. #0.75 - default amount of filtering
  67. #0.50 - lower limit (sharper, less sub-pixel aliasing removal)
  68. #0.25 - almost off
  69. #0.00 - completely off
  70. #fxaaQualitySubpix = 0.75
  71.  
  72. #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
  73. #0.333 - too little (faster)
  74. #0.250 - low quality
  75. #0.166 - default
  76. #0.125 - high quality
  77. #0.063 - overkill (slower)
  78. #fxaaQualityEdgeThreshold = 0.125
  79.  
  80. #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
  81. #0.0833 - upper limit (default, the start of visible unfiltered edges)
  82. #0.0625 - high quality (faster)
  83. #0.0312 - visible limit (slower)
  84. #Special notes: due to the current implementation you
  85. #Likely want to set this to zero.
  86. #As colors that are mostly not-green
  87. #will appear very dark in the green channel!
  88. #Tune by looking at mostly non-green content,
  89. #then start at zero and increase until aliasing is a problem.
  90. #fxaaQualityEdgeThresholdMin = 0.0312
  91.  
  92. #smaaEdgeDetection changes the edge detection shader
  93. #luma - default
  94. #color - might catch more edges, but is more expensive
  95. #smaaEdgeDetection = luma
  96.  
  97. #smaaThreshold specifies the threshold or sensitivity to edges
  98. #Lowering this value you will be able to detect more edges at the expense of performance.
  99. #Range: [0, 0.5]
  100. #0.1 is a reasonable value, and allows to catch most visible edges.
  101. #0.05 is a rather overkill value, that allows to catch 'em all.
  102. #smaaThreshold = 0.1
  103.  
  104. #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
  105. #Range: [0, 112]
  106. #4 - low
  107. #8 - medium
  108. #16 - high
  109. #32 - ultra
  110. #smaaMaxSearchSteps = 32
  111.  
  112. #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
  113. #Range: [0, 20]
  114. #0 - low, medium
  115. #8 - high
  116. #16 - ultra
  117. #smaaMaxSearchStepsDiag = 16
  118.  
  119. #smaaCornerRounding specifies how much sharp corners will be rounded
  120. #Range: [0, 100]
  121. #25 is a reasonable value
  122. #smaaCornerRounding = 25
  123.  
  124. #lutFile is the path to the LUT file that will be used
  125. #supported are .CUBE files and .png with width == height * height
  126. #lutFile = "/path/to/lut"
  127.  
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