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- Actor MedikitonaGreenPillarGus {
- Monster
- health 1
- speed 0
- States {
- Spawn:
- TNT1 A 0 NoDelay A_CustomMissile("Justalousymedikitgus", 32, 0, 0, CMF_AIMDIRECTION)
- waitingtogethit:
- COL1 A 1
- loop
- Death:
- "####" A 0 A_SpawnitemEx("TeleportFog",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG)
- "####" A 1 A_radiusgive("oofimhitphamgus",900,RGF_MISSILES|RGF_NOSIGHT|RGF_INCLUSIVE,1,"Justalousymedikitgus")
- stop
- }
- }
- Actor MedikitonaSkullPillarGus {
- Monster
- Radius 20
- Height 56
- health 1
- speed 0
- States {
- Spawn:
- TNT1 A 0 NoDelay A_CustomMissile("Justamedikitskullgus", 32, 0, 0, CMF_AIMDIRECTION)
- waitingtogethit:
- COL6 A 1
- loop
- Death:
- "####" A 0 A_SpawnitemEx("TeleportFog",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG)
- "####" A 1 A_radiusgive("oofimhitredgus",900,RGF_MISSILES|RGF_NOSIGHT|RGF_INCLUSIVE,1,"Justalousymedikitgus")
- stop
- }
- }
- ACTOR Justalousymedikitgus {
- Projectile
- States
- {
- Spawn:
- MEDI A 1 Bright NoDelay A_Warp(AAPTR_TARGET, 0, 0, 51, 0, WARPF_ABSOLUTEANGLE|WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
- MEDI A 0 A_JumpIf(countinv("oofimhitphamgus") == 1, "Death")
- Loop
- Death:
- TNT1 A 0
- MEDI A 0 A_SpawnitemEx("FLYINGMEDIKITGUS",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG)
- stop
- }
- }
- ACTOR Justamedikitskullgus {
- Projectile
- States {
- Spawn:
- MEDI A 1 Bright NoDelay A_Warp(AAPTR_TARGET, 0, 0, 38, 0, WARPF_ABSOLUTEANGLE|WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
- MEDI A 0 A_JumpIf(countinv("oofimhitredgus") == 1, "Death")
- Loop
- Death:
- TNT1 A 0
- MEDI A 1 A_SpawnProjectile("FLYINGMEDIKITGUS")
- stop
- }
- }
- actor oofimhitphamgus : inventory {
- inventory.maxamount 1
- }
- actor oofimhitredgus : inventory {
- inventory.maxamount 1
- }
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