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Oct 31st, 2020
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  1. Actor MedikitonaGreenPillarGus {
  2. Monster
  3. health 1
  4. speed 0
  5. States {
  6. Spawn:
  7. TNT1 A 0 NoDelay A_CustomMissile("Justalousymedikitgus", 32, 0, 0, CMF_AIMDIRECTION)
  8. waitingtogethit:
  9. COL1 A 1
  10. loop
  11. Death:
  12. "####" A 0 A_SpawnitemEx("TeleportFog",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG)
  13. "####" A 1 A_radiusgive("oofimhitphamgus",900,RGF_MISSILES|RGF_NOSIGHT|RGF_INCLUSIVE,1,"Justalousymedikitgus")
  14. stop
  15. }
  16. }
  17.  
  18. Actor MedikitonaSkullPillarGus {
  19. Monster
  20. Radius 20
  21. Height 56
  22. health 1
  23. speed 0
  24. States {
  25. Spawn:
  26. TNT1 A 0 NoDelay A_CustomMissile("Justamedikitskullgus", 32, 0, 0, CMF_AIMDIRECTION)
  27. waitingtogethit:
  28. COL6 A 1
  29. loop
  30. Death:
  31. "####" A 0 A_SpawnitemEx("TeleportFog",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG)
  32. "####" A 1 A_radiusgive("oofimhitredgus",900,RGF_MISSILES|RGF_NOSIGHT|RGF_INCLUSIVE,1,"Justalousymedikitgus")
  33. stop
  34. }
  35. }
  36.  
  37. ACTOR Justalousymedikitgus {
  38. Projectile
  39. States
  40. {
  41. Spawn:
  42. MEDI A 1 Bright NoDelay A_Warp(AAPTR_TARGET, 0, 0, 51, 0, WARPF_ABSOLUTEANGLE|WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
  43. MEDI A 0 A_JumpIf(countinv("oofimhitphamgus") == 1, "Death")
  44. Loop
  45. Death:
  46. TNT1 A 0
  47. MEDI A 0 A_SpawnitemEx("FLYINGMEDIKITGUS",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG)
  48. stop
  49. }
  50. }
  51.  
  52. ACTOR Justamedikitskullgus {
  53. Projectile
  54. States {
  55. Spawn:
  56. MEDI A 1 Bright NoDelay A_Warp(AAPTR_TARGET, 0, 0, 38, 0, WARPF_ABSOLUTEANGLE|WARPF_NOCHECKPOSITION|WARPF_INTERPOLATE)
  57. MEDI A 0 A_JumpIf(countinv("oofimhitredgus") == 1, "Death")
  58. Loop
  59. Death:
  60. TNT1 A 0
  61. MEDI A 1 A_SpawnProjectile("FLYINGMEDIKITGUS")
  62. stop
  63. }
  64. }
  65.  
  66. actor oofimhitphamgus : inventory {
  67. inventory.maxamount 1
  68. }
  69.  
  70. actor oofimhitredgus : inventory {
  71. inventory.maxamount 1
  72. }
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