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- Starting from:
- 0x6B224 in Sun and Moon (+0x24 from BattleInstSave block).
- 0x6B824 in Ultra Sun and Ultra Moon (+0x24 from BattleInstSave block).
- Only 50 Trainers can be Scouted at a time.
- == TRAINERS ==
- The first set of 100 bytes represent your current list of Scouted Trainers, 2 bytes each.
- Each entry can range from 0 to 204 (SM), or 0 to 209 (USUM).
- 50 total entries.
- 0xFFFF in any given slot means that you haven't Scouted a Trainer for that slot.
- == POKÉMON 1 ==
- The second set of 100 bytes represent your Scouted Trainers' first Pokémon, 2 bytes each.
- Each entry can range from 0 to 995 (SM), or 0 to 998 (USUM).
- 50 total entries.
- First entry is for your first Scouted Trainer, second entry is for your second Scouted Trainer, etc.
- == POKÉMON 2 ==
- The third set of 100 bytes represent your Scouted Trainers' second Pokémon, 2 bytes each.
- Same as above.
- Starting from:
- 0x6B354 in Sun and Moon (+0x54 from BattleInstSave block).
- 0x6B854 in Ultra Sun and Ultra Moon (+0x54 from BattleInstSave block).
- == POKÉMON 1 (ABILITY) ==
- The first set of 50 bytes represents Pokémon 1's Ability, 1 byte each.
- All values can be rolled legitimately even if they are not legal in the game (e.g. Flame Body Heatran).
- 0x00 = Ability 1
- 0x01 = Ability 2
- 0x02 = Hidden Ability
- == POKÉMON 2 (ABILITY) ==
- The second set of 50 bytes represents Pokémon 2's Ability, 1 byte each.
- Same as above.
- All IDs, for Trainers and Pokémon, can be viewed in pk3DS.
- For example, Trainer 080 with Pokémon 000 and Pokémon 001 is given to all Players by default.
- Trainer 080 - Rada
- Pokémon 000 - Barbaracle @ Bright Powder
- Pokémon 001 - Hawlucha @ Salac Berry
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