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SKILLAPI CONFIG TANOMUUU

K2Rk1o Sep 16th, 2018 (edited) 471 Never
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  1. Accounts:
  2.   #
  3.   # The main class group used for GUI displays
  4.   main-class-group: class
  5.   #
  6.   # Allows one "account" per class, providing the "/class switch"
  7.   # command to change between them. This is an alternative to
  8.   # using "/class acc <id>" which professes as a class at the same
  9.   # time and makes it easier to correlate an account to a class.
  10.   # This will not work well if you have one common class
  11.   # that turns into the rest.
  12.   one-per-class: false
  13.   #
  14.   # The max number of accounts a normal user can use
  15.   max-accounts: 3
  16.   #
  17.   # The max number of accounts users can have with certain permissions
  18.   # must be in the format '<permission>:<accounts>'
  19.   perm-accounts:
  20.   - 'skillapi.account.admin:10'
  21. #
  22. # While targeting settings aren't necessary most of the time,
  23. # they can help make running ally checks much faster if
  24. # you are able to use them.
  25. Targeting:
  26.   #
  27.   # Whether or not all monsters are enemies.
  28.   # If you are using pets that include zombies/spiders/etc,
  29.   # you shouldn't enable this.
  30.   # If you want to enable it for specific worlds, list out the
  31.   # worlds it should apply to in a list format such as:
  32.   # monsters-enemy:
  33.   # - world1
  34.   # - world2
  35.   monsters-enemy: false
  36.   #
  37.   # Whether or not all passive mobs are allies.
  38.   # If there are custom passive mobs that you can fight,
  39.   # you should not enable this.
  40.   # If you want to enable it for specific worlds, list out the
  41.   # worlds it should apply to in a list format such as:
  42.   # passive-ally:
  43.   # - world1
  44.   # - world2
  45.   passive-ally: false
  46.   #
  47.   # Whether or not all players are allies.
  48.   # If you have any PvP, this should not be enabled.
  49.   # If you want to enable it for specific worlds, list out the
  50.   # worlds it should apply to in a list format such as:
  51.   # player-ally:
  52.   # - world1
  53.   # - world2
  54.   player-ally: false
  55.   #
  56.   # Whether or not to check for player allies via Parties
  57.   parties-ally: false
  58.   #
  59.   # Whether or not for skills to affect NPCs
  60.   affect-npcs: false
  61.   #
  62.   # Whether or not for skills to affect armor stands
  63.   affect-armor-stands: false
  64. #
  65. Saving:
  66.   #
  67.   # Whether or not to auto save data periodically
  68.   auto-save: false
  69.   #
  70.   # How often to auto-save in minutes
  71.   minutes: 30
  72.   #
  73.   # Whether or not to use an SQL database to save
  74.   sql-database: false
  75.   #
  76.   # Details for connecting to the database
  77.   sql-details:
  78.     host: localhost
  79.     port: 54321
  80.     database: plugins
  81.     username: username
  82.     password: password
  83.     # Time to wait on loading data from the SQL database in ticks.
  84.     # Can be used to give time for other servers to synchronize data. Note:
  85.     # this does not apply when loading player data on server startup since
  86.     # players wouldn't be coming from another server.
  87.     delay: 0
  88. #
  89. Classes:
  90.   #
  91.   # Whether or not to use SkillAPI's health system
  92.   modify-health: true
  93.   #
  94.   # The default health for players without a class
  95.   classless-hp: 20
  96.   #
  97.   # Whether or not non-castable auto-leveled skills are shown
  98.   show-auto-skills: false
  99.   #
  100.   # Whether or not attributes are enabled
  101.   attributes-enabled: false
  102.   #
  103.   # Whether or not attributes can be refunded
  104.   attributes-downgrade: false
  105.   #
  106.   # This casts the dynamic skill for the player when they level up,
  107.   # allowing you to use dynamic mechanics for level up effects. If
  108.   # there is no existing dynamic skill with the name, no effect
  109.   # will be played. For level-specific effects, use the level condition.
  110.   level-up-skill: 'lvlup'
  111. #
  112. Mana:
  113.   #
  114.   # Whether or not to use SkillAPI's mana system
  115.   enabled: true
  116.   #
  117.   # How frequently mana is gained in seconds
  118.   freq: 1
  119. #
  120. Skills:
  121.   #
  122.   # Whether or not players are allowed to downgrade skills
  123.   allow-downgrade: true
  124.   #
  125.   # Whether or not messages should be shown on casting a skill
  126.   show-messages: true
  127.   #
  128.   # The radius in which to show cast messages to nearby players
  129.   message-radius: 20
  130.   #
  131.   # Whether or not to apply damage knockback when damage is blocked
  132.   # by defensive or offesnive buffs and debuffs
  133.   knockback-no-damage: false
  134.   #
  135.   # Blocks to ignore when using the Block mechanic in dynamic skills
  136.   # End values in an * to do all materials containing the value
  137.   block-filter:
  138.   - 'chest'
  139.   - 'ender chest'
  140.   - 'trapped chest'
  141.   - 'redstone*'
  142.   - 'wall sign'
  143.   - 'sign post'
  144. #
  145. Items:
  146.   #
  147.   # Whether or not to check for class, level, and attribute
  148.   # requirements in an item's lore
  149.   lore-requirements: false
  150.   #
  151.   # Whether or not to check for skill requirements
  152.   # in an item's lore
  153.   skill-requirements: false
  154.   #
  155.   # Whether or not to check for stat bonuses in an item's lore
  156.   lore-attributes: false
  157.   #
  158.   # Whether or not to drop weapons when unable to use them
  159.   drop-weapon: false
  160.   #
  161.   # The text used for class requirements in the lore
  162.   lore-class-text: 'Class Req: '
  163.   #
  164.   # The text used for skill requirements in lore
  165.   lore-skill-text: 'Requires {skill}: '
  166.   #
  167.   # the text used for level requirements in the lore
  168.   lore-level-text: 'Level Req: '
  169.   #
  170.   # The text used for excluded classes in the lore
  171.   lore-exclude-text: 'Excluded Class: '
  172.   #
  173.   # The text used for attribute requirements
  174.   lore-attribute-text: '{attr} Req: '
  175.   #
  176.   # The text used for providing attributes
  177.   attribute-text: '{attr}: '
  178.   #
  179.   # The slots to check for items in and apply requirements to.
  180.   # This does not include held item, as that fluctuates and is assumed
  181.   # Slots are based on the following:
  182.   # 0-8 = hot bar
  183.   # 9-35 = main inventory
  184.   # 36 = boots
  185.   # 37 = leggings
  186.   # 38 = chestplate
  187.   # 39 = helmet
  188.   # 40 = off hand
  189.   slots:
  190.   - 36
  191.   - 37
  192.   - 38
  193.   - 39
  194.   - 40
  195. #
  196. GUI:
  197.   #
  198.   # Whether or not to lock the health bar to 10 hearts
  199.   # This does not affect total health, only the display
  200.   old-health-bar: false
  201.   #
  202.   # Whether or not to force SkillAPI to override
  203.   # health scaling of other plugins
  204.   force-scaling: false
  205.   #
  206.   # This is what to display using the level bar, if anything.
  207.   # Options are: none, mana, level
  208.   level-bar: none
  209.   #
  210.   # This is what to display using the food bar, if anything.
  211.   # Options are: none, mana, exp
  212.   food-bar: none
  213.   #
  214.   # Whether or not to use the action bar
  215.   use-action-bar: false
  216.   #
  217.   # The text to display on the action bar.
  218.   # Available filters:
  219.   #   {combo}       - the player's current click combo
  220.   #   {class}       - the player's main class name
  221.   #   {level}       - the player's main class level
  222.   #   {exp}         - the player's main class exp
  223.   #   {expReq}      - the player's main class required experience
  224.   #   {expLeft}     - the player's main class experience until the next level
  225.   #   {health}      - the player's current health
  226.   #   {maxHealth}   - the player's max health
  227.   #   {mana}        - the player's current mana
  228.   #   {maxMana}     - the player's max mana
  229.   #   {name}        - the name of the player
  230.   #   {attr}        - the player's attribute points
  231.   #   {sp}          - the player's main class skill points
  232.   #   {value:<key>} - a skill value
  233.   action-bar-text: '{combo}'
  234.   #
  235.   # Whether or not to use title messages
  236.   title-enabled: false
  237.   #
  238.   # Duration for title messages in seconds
  239.   title-duration: 3
  240.   #
  241.   # Fade in time for title messages in seconds
  242.   title-fade-in: 0.5
  243.   #
  244.   # Fade out time for title messages in seconds
  245.   title-fade-out: 0.5
  246.   #
  247.   # Messages to display using the Title bar
  248.   # Second lines of messages will be displayed in the subtitle
  249.   # Ones you can use include:
  250.   #   level_up
  251.   #   exp_gained
  252.   #   exp_lost
  253.   #   status
  254.   title-messages:
  255.   - level_up
  256.   - exp_lost
  257.   #
  258.   # Whether or not to display class information on a scoreboard
  259.   scoreboard-enabled: true
  260.   #
  261.   # Whether or not to add a prefix to players with their class name
  262.   show-class-name: true
  263.   #
  264.   # Whether or not to display a player's level below their name
  265.   show-class-level: true
  266.   #
  267.   # The text to show with the player's level when enabled.
  268.   # This always appears as {level} {text}
  269.   class-level-text: 'Level'
  270. #
  271. Casting:
  272.   #
  273.   # Whether or not the main casting option is enabled
  274.   enabled: false
  275.   #
  276.   # Whether or not to use the mult-bar implementation.
  277.   # When enabled:
  278.   # - Left/Right clicking on item opens skill bars
  279.   # - Skills assigned through tree
  280.   # - Preview when hovering in the skill bar
  281.   # - Limited number of skills can be put on skill bars
  282.   # When disabled:
  283.   # - Left/Right clicking on item cycles through skills
  284.   # - Preview when hovering the item
  285.   # - No limit on skills (though makes cycling hard to find skills)
  286.   bars: true
  287.   #
  288.   # Whether or not to use the combat bar implementation. Details:
  289.   # - Specified slot becomes a toggle item
  290.   # - Can optionally move over or require interacting (left, right, or drop) to swap modes
  291.   # - Swaps between combat mode and passive mode
  292.   # - In combat mode, works like the classic skill bar
  293.   # - In passive mode, no skills are shown
  294.   # - Passive and combat modes each have their own stored contents
  295.   # - combat mode uses the skill bar settings
  296.   combat: false
  297.   #
  298.   # Global cooldown between skill casts in seconds
  299.   cooldown: 0
  300.   #
  301.   # Settings for skill target indicators that play effects
  302.   # to show where a skill will hit
  303.   cast-indicator:
  304.     #
  305.     # Whether or not the feature is enabled
  306.     enabled: true
  307.     #
  308.     # How tightly to pack particles in the effect. A higher
  309.     # density will play more particles. It represents the
  310.     # amount of particles played per block units
  311.     density: 1
  312.     #
  313.     # How often the particles are played for the effect
  314.     # in plays per second
  315.     frequency: 10
  316.     #
  317.     # How fast position animations happen in blocks per second
  318.     animation: 1
  319.     #
  320.     # Particle to use when it has a target
  321.     particle:
  322.       particle: 'crit'
  323.       dx: 0
  324.       dy: 0
  325.       dz: 0
  326.       speed: 0
  327.       amount: 1
  328.   #
  329.   # The slot the item is kept in, must be in the range 1-9
  330.   slot: 9
  331.   #
  332.   # The item to use in the cast slot.
  333.   # When not using bars, this only shows up when no skills
  334.   # are available for use.
  335.   item:
  336.     type: BOOK
  337.     data: 0
  338.     durability: 0
  339.     name: '&dSkills'
  340.     lore:
  341.     - ''
  342.     - '&6Left Click&2 - First skill set'
  343.     - '&6Right Click&2 - Second skill set'
  344.     - '&6Q&2 - Organize skills'
  345.   #
  346.   # The item used in the bar GUI to describe the hover bar
  347.   hover-item:
  348.     type: BOOKSHELF
  349.     data: 0
  350.     durability: 0
  351.     name: '&6Hover Bar'
  352.     lore:
  353.     - ''
  354.     - 'Skills in this row will'
  355.     - 'be usable via left clicking'
  356.     - 'the cast item and will let'
  357.     - 'you see where they will hit'
  358.     - 'before casting them.'
  359.   #
  360.   # The item used in the bar GUI to describe the instant bar
  361.   instant-item:
  362.     type: BOOKSHELF
  363.     data: 0
  364.     durability: 0
  365.     name: '&6Instant Bar'
  366.     data: 0
  367.     durability: 0
  368.     name: '&6Instant Bar'
  369.     lore:
  370.     - ''
  371.     - 'Skills in this row will'
  372.     - 'be usable via right clicking'
  373.     - 'the cast item and will be'
  374.     - 'cast immediately when switching'
  375.     - 'to their slot.'
  376. #
  377. Click Combos:
  378.   #
  379.   # Whether or not to use click combinations
  380.   enabled: false
  381.   #
  382.   # Whether or not players can customize their combos
  383.   allow-custom: false
  384.   #
  385.   # Whether or not to automatically assign combos to skills
  386.   # without a combo manually defined. When disabled, only skills
  387.   # configured to have a combo or have had a combo set by
  388.   # a command will have combos.
  389.   auto-assign: true
  390.   #
  391.   # Whether or not left clicks are allowed at all
  392.   use-click-left: true
  393.   #
  394.   # Whether or not right clicks are allowed at all
  395.   use-click-right: true
  396.   #
  397.   # Whether or not shift clicks are allowed at all
  398.   use-click-shift: false
  399.   #
  400.   # Whether or not right shift clicks are allowed at all
  401.   # This will disable "use-click-shift" if enabled
  402.   use-click-right-shift: false
  403.   #
  404.   # Whether or not left shift clicks are allowed at all
  405.   # This will disable "use-click-shift" if enabled
  406.   use-click-left-shift: false
  407.   #
  408.   # Whether or not jump clicks are allowed at all
  409.   use-click-space: false
  410.   #
  411.   # Whether or not Q clicks are allowed at all.
  412.   # Enabling this disables dropping items via Q outside of menus.
  413.   use-click-q: false
  414.   #
  415.   # How many clicks are needed to perform a combo
  416.   combo-size: 4
  417.   #
  418.   # Inactivity time in seconds before clicks for a combo are reset
  419.   click-time: 1.0
  420. #
  421. Skill Bar:
  422.   #
  423.   # Whether or not to use skill bars
  424.   enabled: false
  425.   #
  426.   # Whether or not to show skill cooldowns in the skill bar
  427.   show-cooldown: true
  428.   #
  429.   # The item to use as a placeholder in the skill bar
  430.   empty-icon:
  431.     material: PUMPKIN_SEEDS
  432.     data: 0
  433.     text: '&7Unassigned'
  434.   #
  435.   # The default layout for skill bars
  436.   # Players can customize unlocked slots
  437.   layout:
  438.     1:
  439.       skill: true
  440.       locked: false
  441.     2:
  442.       skill: true
  443.       locked: false
  444.     3:
  445.       skill: true
  446.       locked: false
  447.     4:
  448.       skill: true
  449.       locked: false
  450.     5:
  451.       skill: true
  452.       locked: false
  453.     6:
  454.       skill: false
  455.       locked: false
  456.     7:
  457.       skill: false
  458.       locked: false
  459.     8:
  460.       skill: false
  461.       locked: false
  462.     9:
  463.       skill: false
  464.       locked: false
  465. #
  466. Experience:
  467.   #
  468.   # Whether or not to use vanilla exp drops for class exp
  469.   # Note: any dropped exp will not count towards class exp,
  470.   # only enabled sources will count. By default, this is only
  471.   # mob deaths.
  472.   use-exp-orbs: true
  473.   #
  474.   # Whether or not to prevent gaining experience from mobs
  475.   # spawned via a mob spawner block
  476.   block-mob-spawner: true
  477.   #
  478.   # Whether or not to prevent gaining experience from mobs
  479.   # spawned via a mob spawn egg
  480.   block-mob-egg: true
  481.   #
  482.   # Whether or not to prevent gaining experience while
  483.   # in creative mode
  484.   block-creative: true
  485.   #
  486.   # Whether or not to display a message when gaining experience
  487.   exp-message-enabled: true
  488.   #
  489.   # Whether or not to display a message when gaining a level
  490.   level-message-enabled: true
  491.   #
  492.   # Whether or not to show a message when losing exp de to dying
  493.   lose-exp-message: true
  494.   #
  495.   # Worlds where experience is not lost on death
  496.   lose-exp-blacklist:
  497.   - 'pvpWorld'
  498.   #
  499.   # The formula used for calculating required experience
  500.   # The formula is: x*lvl*lvl + y*lvl + z
  501.   formula:
  502.     x: 1
  503.     y: 8
  504.     z: 16
  505.   #
  506.   # Whether or not to use a custom equation
  507.   use-custom: false
  508.   #
  509.   # The custom formula to use with 'lvl' being the current player level
  510.   # Note: this formula does not use x, y, or z. Use numbers directly
  511.   # in the formula instead.
  512.   custom-formula: '25(1.1^(lvl-1))'
  513.   #
  514.   # The experience yields from each mob type
  515.   # When exp orbs are enabled, these values are ignored
  516.   yields:
  517.     blaze: '10'
  518.     cavespider: '5'
  519.     creeper: '3'
  520.     elderguardian: '10'
  521.     enderdragon: '400'
  522.     enderman: '5'
  523.     endermite: '3'
  524.     evoker: '10'
  525.     ghast: '5'
  526.     giant: '20'
  527.     guardian: '10'
  528.     husk: '2'
  529.     irongolem: '10'
  530.     magmacube: '1'
  531.     pigzombie: '5'
  532.     player: '5'
  533.     shulker: '5'
  534.     silverfish: '2'
  535.     skeleton: '3'
  536.     slime: '1'
  537.     spider: '3'
  538.     stray: '5'
  539.     vex: '3'
  540.     vindicator: '5'
  541.     witch: '3'
  542.     wither: '500'
  543.     witherskeleton: '5'
  544.     zombie: '2'
  545. #
  546. # How much logging to do when loading SkillAPI
  547. # When testing setting up skills/classes, increase this to 1-5
  548. Logging:
  549.   #
  550.   # Logs for loading attributes
  551.   attribute-load: 0
  552.   #
  553.   # Logs for attack/defense buffs applying
  554.   buff: 0
  555.   #
  556.   # Logs for registration of skills and classes
  557.   registration: 0
  558.   #
  559.   # Logs for GUI updates
  560.   gui: 0
  561.   #
  562.   # Logs for mana updates
  563.   mana: 0
  564. #
  565. Worlds:
  566.   #
  567.   # Whether or not to enable the world restriction
  568.   enable: false
  569.   #
  570.   # Whether or not to use the list as an enabling list
  571.   # If true, only worlds in the list will let players use SkillAPI
  572.   # If false, any world not in the list will let players use SkillAPI
  573.   use-as-enabling: true
  574.   #
  575.   # The worlds to include in the enable/disable list
  576.   worlds:
  577.   - world
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