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Oct 20th, 2013
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  1. <materialset>
  2. <material name="eye_mat" shader="Eye">
  3. <sampler name="DiffuseMap" path="./eye_color.dds" srgb="1" minfilter="linear" magfilter="linear" />
  4. <sampler name="NormalMap" path="./eye_normal.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
  5. <sampler name="SpecularMap" path="./eye_specular_roughness.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
  6. <sampler name="TranslucentMap" path="./eye_translucent_height.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
  7. <sampler name="DiffuseMap2" path="./eye_color_sub.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
  8. <sampler name="ViewEnvMap" path="./eye_view_reflection.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
  9. <vector name="EyeColor" x="0.5" y="0.25" z="0.15" w="0.6" />
  10. <vector name="EyeColorCenter" x="0.3" y="0.2" z="0.1" w="1" />
  11. <vector name="EyeParam" x="20.0" y="500.0" z="0.15" w="2.0" />
  12. </material>
  13. </materialset>
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