ThirteenthArk

Greil's Charms

Sep 23rd, 2018
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.55 KB | None | 0 0
  1. Durability of Oak Meditation 375
  2. 3m
  3. reflexive
  4. one tick
  5. this charm reduces raw damage by two against a withering or decisive attack. if the attack is a decisive attack, it also grant's the exalt four hardness, this cannot be applied during a crash.
  6.  
  7. Spirit Strengthens the Skin 375
  8. 1m per damage die removed
  9. reflexive
  10. withering only
  11. instant
  12. After an attack hits, but before damage is rolled, she may increase her soak at a rate of one mote per point. she may no more than double her natural soak in this fashion. This effect is incompatible that allows the exalt to soak a decisive attack with withering only magic.
  13.  
  14. Iron Skin Concentration 375
  15. 2m or 6m
  16. reflexive
  17. dual
  18. instant or indefinite
  19. Against a wither attack, the solar can pay two motes to apply her stamina as soak against unsoakable damage as an instant effect. Against a decisive attack, pay six motes after damage has been rolled to create stamina -0 health levels which take damage first, effectively shunting the attack away from her bones and vital organs. Still feels the pain, but a blow that appears to run her through may be shrugged offf while drawing a mere trickle or no blood at all. if the amount generated exceeeds the damage successes for that attack, subsequent attacks damage is automatically applied to remaining created -0's before damage begins registering with her regular helath levels. the motes for the decisive versions cost are commited indefineitely, the commitment remains for as long as they remain injured. after combat ends, the health levels convert from -0 to -1 wounds, requiring the solar to rest or seek treatment in order to end the charm. each day you keep fighting while having shunted injuries increases the penalty by -1. At essence 3+, the solar can create up to stamina + essence health levels. but to do so changes the cost of the charm to five motes + one more fore very -0 created beyond the solar's stamina.
  20.  
  21. Diamond-Body Prana 377
  22. 5m
  23. simple
  24. dual
  25. one scene
  26. The exalt inverts her anima turning the substance of her existence into something far beyond normal harm. For the rest of the scene, basic scenery damage, such as crashing through a window, runing through a bramble or stepping through a burning corridor does her no harm. The solar can't be hurt by light contact with damaging edges. The charm provides the following protection against withering charms when activated. The solar rolls stamina+resistance dice with esence or three auto successes and adds the successes to her soak for the rest of the scene. This roll cannot be enhanced by any other magic. Against decisve attacks, this charm provides stamina hardness and can stack with durability of oak meditation. reducing that charm's hardness bonus to +2. Diamond body prana is incompatible with armor.
  27.  
  28. Iron Kettle Body 378
  29. 6m
  30. reflexive
  31. withering only
  32. one turn
  33. For one round, all post soak withering damage is halved, round up. The charm must be invoked when an attack is directed at the solar, but before it is rolled. at esence 3 and above less acurate blows glance and rebound painfully from the solar's body 1s on a successful attack roll subtract from the attackers initiative at a rate of -1 for each 1 rolled to a maximum of half the solar's stamina rounded up. At essence 4 initiative points lost striking the exalts iron kettle body are awarded to the solar. Triggering Adamant skin technique cancels iron kettle body's effects for one tick, iron kettle body's bonuses may not be used to enhance adamant skin technique.
  34.  
  35. Adamant Skin Technique 378
  36. 8m
  37. reflexive
  38. decisive-only
  39. instant
  40. Solar may apply her full stamina + armor soak to a decisvie attack, as this charm is a counter to decisive attacks the weapons overwhelming damage does not apply without a charm. This effect is incompatible with charms that increase soak, except for diamond body prana and adamant skintechnique, can't be invoked against an ambush attack; howver, it grants total immunity to scenery based uncountbale damage allowing the solar to escape seemingly impossible recurring damage, like that of an explosion or a collapse, or falling from a great height. Such impacts still daze the solar, knocking the wind from her and giving her a -3 penalty for 7-stamina turns invoking adamant skin technique sets the solar's hardness to 0 for one isntant.
  41.  
  42. Ruin Abasing Shrug 379
  43. 4m
  44. reflexive
  45. decisvie only
  46. instant
  47. after damage is rolled, the solar may use this charm to force the attacking player to reroll, keeping their non-successes, rerolling only successful dice. damage on this reroll cannot exceeed that of the initial roll. This charm can be used once per scene but may be reset by taking no withering or decisive damage on three seperate damage rolls.
  48.  
  49. Aegis of Invincible Might 381
  50. permanent
  51. dual, perilous
  52. permanent
  53. When her life is threatened, the solar channels her fury to make herself nigh invulnerable. After using adamant skin technique, the solar's hardness is raised to 20 and her withering soak is raised by her stamina+resistance. While also cancelling stamina post soak damage. This massive increase in toughness is based on a surge of essence through the solar's body. In order to maintain it, the solar must unleash a decisive attack each round on her turn or pay 8+ motes on offensive charms. This effect ends if the solar is crashed or fails to take continuis combat actions.
  54.  
  55. Masterful Performance Exercise 362
  56. 2m
  57. supplemental
  58. instant
  59. This charm supplements a performance based aciton, granting one automatic success and rerolling 1s until 1s fail to appear. The charm also makes the exalt's 1s unavailable to magic that might interfere with her performacne.
  60.  
  61. Thousand Cortesean Ways 369
  62. 5m
  63. Reflexive
  64. Indefinite
  65. The solar suffuses her form with essence, intensifying her every angle and motion. The solar raises her appearance by one for the rest of the scene even if this increases it past 5. An erotic vision made manifest, she may attempt and succeed at seductive persuade actions without targeting an intimacy. In addition, she may make her movements and words effortlessly erotic, subtly or overtly sensualizing her social influence actions. She might be using a read intentions to draw out someone's opinion on a social issue while subtly enticing him with an instill action.
  66.  
  67. Celestial Bliss Trick 369
  68. 3m, 1 wp
  69. Simple
  70. Instant
  71. The exalt performs the body-mudra of sighs and whispers upon alover, unleashing a torrent of unimaginable ecstasy. This intense lovemaking lasts at least three minutes, inducing a world shaking climax in her partner. In the afterglow, the exalt becomes the object of a temporary defining tie of lust that lasts for essence weeks and gains essence automatic successes to social influence actions targeting her lover for the rest of the scene.
  72.  
  73. War God Descendent 420
  74.  
  75. League of Iron Preparation 4212
  76.  
  77. Tiger's Dread Symmetry 371
  78. Permanent
  79. Learning this charm grants one bonus die to all presence rolls and allows the exalt to reroll essence or three whichever is greater, non-successes rolls to intimidate. In addition, if the solar has activated majestic radiant presence, a character must resist an automatic intimidate attempt before he's able to attempt an ambush attacks. The intimidate action may only be supported by charms that are ongoing or otherwise can be used unconciously.
  80.  
  81. Harmonious Presence Meditation 370
  82. 5m or 7m
  83. Reflexive
  84. One Scene
  85. For five motes, this charm grants three bonus dice to all forms of social influence from all abilities except stealth. In addition, the cost of all social influence charms are reduced by one mote to a minimum of one. The seven mote version of this charm extends the duration to indefinite.
Add Comment
Please, Sign In to add comment