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- else if( dialogid == dialog_KIOSK ) {
- if(response == 1) {
- switch( listitem ) {
- case 0: {
- if( PlayerInfo[ playerid ][ xBrojTelefona ] == 0) return SendErrorMessage( playerid, " Nemate mobilni telefon ili SIM karticu!{FF0000}))");
- if( PlayerInfo[ playerid ][ xNovac ] < 20 ) return SendErrorMessage( playerid, " Nemate dovoljno novca 20$!{FF0000}))");
- PlayerInfo[ playerid ][ xTelefonBon ] += 20;
- DajIgracuNovac( playerid, -20 );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili bon od 20$ za 20$." );
- sql_user_update_integer( playerid, "phone_credit", PlayerInfo[ playerid ][ xTelefonBon ] );
- BussinesTrafikaMoney( 20 );
- }
- case 1: {
- if( PlayerInfo[ playerid ][ xBrojTelefona ] == 0) return SendErrorMessage( playerid, " Nemate mobilni telefon ili SIM karticu!{FF0000}))");
- if( PlayerInfo[ playerid ][ xNovac ] < 50 ) return SendErrorMessage( playerid, " Nemate dovoljno novca 50$!{FF0000}))");
- PlayerInfo[ playerid ][ xTelefonBon ] += 50;
- DajIgracuNovac( playerid, -50 );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili bon od 50$ za 50$." );
- sql_user_update_integer( playerid, "phone_credit", PlayerInfo[ playerid ][ xTelefonBon ] );
- BussinesTrafikaMoney( 50 );
- }
- case 2: {
- if( PlayerInfo[ playerid ][ xBrojTelefona ] == 0) return SendErrorMessage( playerid, " Nemate mobilni telefon ili SIM karticu!{FF0000}))");
- if( PlayerInfo[ playerid ][ xNovac ] < 100 ) return SendErrorMessage( playerid, " Nemate dovoljno novca 100$!{FF0000}))");
- PlayerInfo[ playerid ][ xTelefonBon ] += 100;
- DajIgracuNovac( playerid, -100 );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili bon od 100$ za 100$." );
- sql_user_update_integer( playerid, "phone_credit", PlayerInfo[ playerid ][ xTelefonBon ] );
- BussinesTrafikaMoney( 100 );
- }
- case 3: {
- if( PlayerInfo[ playerid ][ xBrojTelefona ] == 0) return SendErrorMessage( playerid, " Nemate mobilni telefon ili SIM karticu!{FF0000}))");
- if( PlayerInfo[ playerid ][ xNovac ] < 500 ) return SendErrorMessage( playerid, " Nemate dovoljno novca 500$!{FF0000}))");
- PlayerInfo[ playerid ][ xTelefonBon ] += 500;
- DajIgracuNovac( playerid, -500 );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili bon od 500$ za 500$." );
- sql_user_update_integer( playerid, "phone_credit", PlayerInfo[ playerid ][ xTelefonBon ] );
- BussinesTrafikaMoney( 500 );
- }
- case 4: {
- if( PlayerInfo[ playerid ][ xNovac ] < 15 ) return SendErrorMessage( playerid, " Nemate dovoljno novca 15$!{FF0000}))");
- DajIgracuNovac( playerid, -15 );
- SetPlayerSpecialAction( playerid, SPECIAL_ACTION_DRINK_SPRUNK );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili sprite za 15$." );
- BussinesTrafikaMoney( 15 );
- }
- case 5: {
- if( PlayerInfo[ playerid ][ xNovac ] < 35 ) return SendErrorMessage( playerid, " Nemate dovoljno novca 35$!{FF0000}))");
- new Float:Health; GetPlayerHealth( playerid, Health );
- if( Health >= 100 ) return SendErrorMessage( playerid, "Vec imas 100HP.");
- format( globalstring, sizeof( globalstring ), "* %s jede cokoladicu.", ImeIgraca( playerid ) );
- PorukaRadius( 15.0, playerid, globalstring, LJUBICASTA );
- OnePlayAnim( playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0 );
- DodajIgracuHP( playerid, 20 );
- DajIgracuNovac( playerid, -35 );
- BussinesTrafikaMoney( 35 );
- }
- case 6:
- {
- if( PlayerInfo[ playerid ][ xNovac ] < 85 ) return SendErrorMessage(playerid, "Nemate dovoljno novca 85$!{FF0000}))");
- SetPlayerSpecialAction( playerid, SPECIAL_ACTION_DRINK_BEER);
- DajIgracuNovac( playerid, -85 );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili pivo za 85$." );
- BussinesTrafikaMoney( 85 );
- }
- case 7: {
- if( PlayerInfo[ playerid ][ xNovac ] < 52 ) return SendErrorMessage( playerid, "Nemate dovoljno novca 52$!{FF0000}))");
- DajIgracuNovac( playerid, -52 );
- SetPlayerSpecialAction( playerid, SPECIAL_ACTION_DRINK_SPRUNK );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili coca colu za 52$." );
- BussinesTrafikaMoney( 52 );
- }
- case 8: {
- if( PlayerInfo[ playerid ][ xNovac ] < 35 ) return SendErrorMessage( playerid, "Nemate dovoljno novca 35$!{FF0000}))");
- PlayerInfo[ playerid ][ xCigare ] += 20;
- DajIgracuNovac( playerid, -35 );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili kutiju cigareta koja sadrzi 20 cigareta za 35$." );
- SCM( playerid, BELA, "Da pusis cigare koristi /uzmicigaretu.");
- BussinesTrafikaMoney( 35 );
- }
- case 9: {
- if( PlayerInfo[ playerid ][ xUpaljac ] == 1 ) return SendErrorMessage( playerid, "Vec posedujes upaljac!{FF0000}))");
- if( PlayerInfo[ playerid ][ xNovac] < 15 ) return SendErrorMessage( playerid, "Nemate dovoljno novca 15$!{FF0000}))");
- PlayerInfo[ playerid ][ xUpaljac ] = 1;
- DajIgracuNovac( playerid, -15 );
- SCM( playerid, SERVER_COLOR, "[TRAFIKA] "col_white"Uspjesno ste kupili upaljac za 15$." );
- SCM( playerid, BELA, "Da pusis cigare koristi /uzmicigaretu.");
- BussinesTrafikaMoney( 15 );
- }
- }
- }
- }
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