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Aug 30th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\RAD20\Desktop\o\ughyt.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\RAD20\Desktop\o\ughyt.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. Creating default LDR cubemaps for env_cubemap using skybox materials:
  21. skybox/sky_day01_01*.vmt
  22. ! Run buildcubemaps in the engine to get the correct cube maps.
  23. Creating default HDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (0) (575 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Compacting texture/material tables...
  33. Reduced 3 texinfos to 3
  34. Reduced 1 texdatas to 1 (21 bytes to 21)
  35. Writing C:\Users\RAD20\Desktop\o\ughyt.bsp
  36. 2 seconds elapsed
  37.  
  38. ** Executing...
  39. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  40. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\RAD20\Desktop\o\ughyt"
  41.  
  42. Valve Software - vvis.exe (May 15 2014)
  43. 4 threads
  44. reading c:\users\rad20\desktop\o\ughyt.bsp
  45. reading c:\users\rad20\desktop\o\ughyt.prt
  46. LoadPortals: couldn't read c:\users\rad20\desktop\o\ughyt.prt
  47.  
  48.  
  49. ** Executing...
  50. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  51. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\RAD20\Desktop\o\ughyt"
  52.  
  53. Valve Software - vrad.exe SSE (May 15 2014)
  54.  
  55. Valve Radiosity Simulator
  56. 4 threads
  57. [Reading texlights from 'lights.rad']
  58. [45 texlights parsed from 'lights.rad']
  59.  
  60. Loading c:\users\rad20\desktop\o\ughyt.bsp
  61. No vis information, direct lighting only.
  62. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  63. 32 faces
  64. 36408 square feet [5242880.00 square inches]
  65. 0 Displacements
  66. 0 Square Feet [0.00 Square Inches]
  67. 0 direct lights
  68. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  69. Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
  70. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  74. Writing leaf ambient...done
  75. Ready to Finish
  76.  
  77. Object names Objects/Maxobjs Memory / Maxmem Fullness
  78. ------------ --------------- --------------- --------
  79. models 1/1024 48/49152 ( 0.1%)
  80. brushes 1/8192 12/98304 ( 0.0%)
  81. brushsides 6/65536 48/524288 ( 0.0%)
  82. planes 28/65536 560/1310720 ( 0.0%)
  83. vertexes 35/65536 420/786432 ( 0.1%)
  84. nodes 31/65536 992/2097152 ( 0.0%)
  85. texinfos 3/12288 216/884736 ( 0.0%)
  86. texdata 1/2048 32/65536 ( 0.0%)
  87. dispinfos 0/0 0/0 ( 0.0%)
  88. disp_verts 0/0 0/0 ( 0.0%)
  89. disp_tris 0/0 0/0 ( 0.0%)
  90. disp_lmsamples 0/0 0/0 ( 0.0%)
  91. faces 32/65536 1792/3670016 ( 0.0%)
  92. hdr faces 0/65536 0/3670016 ( 0.0%)
  93. origfaces 6/65536 336/3670016 ( 0.0%)
  94. leaves 33/65536 1056/2097152 ( 0.1%)
  95. leaffaces 32/65536 64/131072 ( 0.0%)
  96. leafbrushes 4/65536 8/131072 ( 0.0%)
  97. areas 1/256 8/2048 ( 0.4%)
  98. surfedges 152/512000 608/2048000 ( 0.0%)
  99. edges 77/256000 308/1024000 ( 0.0%)
  100. LDR worldlights 0/8192 0/720896 ( 0.0%)
  101. HDR worldlights 0/8192 0/720896 ( 0.0%)
  102. leafwaterdata 0/32768 0/393216 ( 0.0%)
  103. waterstrips 0/32768 0/327680 ( 0.0%)
  104. waterverts 0/65536 0/786432 ( 0.0%)
  105. waterindices 0/65536 0/131072 ( 0.0%)
  106. cubemapsamples 0/1024 0/16384 ( 0.0%)
  107. overlays 0/512 0/180224 ( 0.0%)
  108. LDR lightdata [variable] 90560/0 ( 0.0%)
  109. HDR lightdata [variable] 0/0 ( 0.0%)
  110. visdata [variable] 0/16777216 ( 0.0%)
  111. entdata [variable] 321/393216 ( 0.1%)
  112. LDR ambient table 33/65536 132/262144 ( 0.1%)
  113. HDR ambient table 33/65536 132/262144 ( 0.1%)
  114. LDR leaf ambient 28/65536 784/1835008 ( 0.0%)
  115. HDR leaf ambient 33/65536 924/1835008 ( 0.1%)
  116. occluders 0/0 0/0 ( 0.0%)
  117. occluder polygons 0/0 0/0 ( 0.0%)
  118. occluder vert ind 0/0 0/0 ( 0.0%)
  119. detail props [variable] 1/12 ( 8.3%)
  120. static props [variable] 1/12 ( 8.3%)
  121. pakfile [variable] 105651/0 ( 0.0%)
  122. physics [variable] 575/4194304 ( 0.0%)
  123. physics terrain [variable] 2/1048576 ( 0.0%)
  124.  
  125. Level flags = 0
  126.  
  127. Total triangle count: 64
  128. Writing c:\users\rad20\desktop\o\ughyt.bsp
  129. 0 seconds elapsed
  130.  
  131. ** Executing...
  132. ** Command: Copy File
  133. ** Parameters: "C:\Users\RAD20\Desktop\o\ughyt.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\ughyt.bsp"
  134.  
  135.  
  136. ** Executing...
  137. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  138. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "ughyt" -steam
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