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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\RAD20\Desktop\o\ughyt.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\RAD20\Desktop\o\ughyt.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (575 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3 texinfos to 3
- Reduced 1 texdatas to 1 (21 bytes to 21)
- Writing C:\Users\RAD20\Desktop\o\ughyt.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\RAD20\Desktop\o\ughyt"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\rad20\desktop\o\ughyt.bsp
- reading c:\users\rad20\desktop\o\ughyt.prt
- LoadPortals: couldn't read c:\users\rad20\desktop\o\ughyt.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\RAD20\Desktop\o\ughyt"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\rad20\desktop\o\ughyt.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 32 faces
- 36408 square feet [5242880.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 1/8192 12/98304 ( 0.0%)
- brushsides 6/65536 48/524288 ( 0.0%)
- planes 28/65536 560/1310720 ( 0.0%)
- vertexes 35/65536 420/786432 ( 0.1%)
- nodes 31/65536 992/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 1/2048 32/65536 ( 0.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 32/65536 1792/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 33/65536 1056/2097152 ( 0.1%)
- leaffaces 32/65536 64/131072 ( 0.0%)
- leafbrushes 4/65536 8/131072 ( 0.0%)
- areas 1/256 8/2048 ( 0.4%)
- surfedges 152/512000 608/2048000 ( 0.0%)
- edges 77/256000 308/1024000 ( 0.0%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 90560/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 321/393216 ( 0.1%)
- LDR ambient table 33/65536 132/262144 ( 0.1%)
- HDR ambient table 33/65536 132/262144 ( 0.1%)
- LDR leaf ambient 28/65536 784/1835008 ( 0.0%)
- HDR leaf ambient 33/65536 924/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105651/0 ( 0.0%)
- physics [variable] 575/4194304 ( 0.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 64
- Writing c:\users\rad20\desktop\o\ughyt.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\RAD20\Desktop\o\ughyt.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\ughyt.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "ughyt" -steam
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