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- // repositions the gunmodel to mimic CSS more closely.
- viewmodel_fov "65"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- // removes the bobbing of the weapon back and forth, when you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // ignores dedicated servers with pings above this value.
- mm_dedicated_search_maxping "60"
- // causes the scope to move less while moving scoped and reduces bobbing effect
- cl_bobcycle "2"
- // Rates (you do not want 33 lerp... these will help)
- cl_interp "0.0"
- cl_interp_ratio "1"
- cl_cmdrate 102.4
- cl_updaterate 102.4
- rate "30000"
- // Mouse
- sensitivity "2.0"
- zoom_sensitivity_ratio "1.0"
- m_rawinput "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- // Hud
- hud_fastswitch "1" // unknown command
- hud_scaling "0.75" // source sized hud
- hud_showtargetid "1"
- cl_showloadout "0" // hide loadout unless switching wep
- net_graph "1"
- //net_graphproportionalfont "0" // tiny net graph font
- cl_showfps "0" // not needed if netgraph is on
- // Crosshair
- sfcrosshair "1" // 0 for classic, 1 for new crosshair
- cl_crosshairdot "1"
- cl_crosshaircolor "5"
- cl_crosshaircolor_r "255"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_b "255"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_crosshairalpha "200"
- cl_dynamiccrosshair "1"
- // Audio
- snd_musicvolume "0" // volume of music in menu and game
- // Game
- cl_autohelp "0"
- cl_disablefreezecam "1"
- cl_autowepswitch "0"
- cl_lagcompensation "1"
- //cl_disable_ragdolls "1" // is a sv_cheats cvar atm
- // Graphics
- fps_max "121"
- sys_vsync "0" // unkown command
- mat_hdr_enabled "0" // not working at this time
- // reposition the gunmodel to mimic css more closely.
- viewmodel_offset_x "2"
- viewmodel_offset_y "4"
- viewmodel_offset_z "-2"
- // These two removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0" // min .5
- cl_viewmodel_shift_right_amt "0" // min .5
- // These remove the bobbing of the weapon/scope back and forth while moving.
- cl_bob_lower_amt "0" // min 5
- cl_bobamt_lat "0" // min .1
- cl_bobamt_vert "0" // min .1
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