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- 1 Krel Ruins
- Decayed ruins sitting on the edge of Catchsail Bluff. Being so far from civilization and blocked off by the mountain range, only a few have bothered to travel out here. Nothing of significant value was found.
- 2 Northshore Outpost
- A small fishing town on the northern coast that is fairly isolated from most of the island.
- 3 Abandonded Fortress
- A long decayed fortress that's size and stability seems to defy the damage done to the land during the Cataclysm. Who used it and for what purpose is unclear. It has become a popular destination for those into the occult.
- 4 Arsenic Tower
- A dwarven tower situated deep into the mountains not far from the highest peaks. They live here in relative solitude aside from the trade tunnels that connect them to Anainsah. A small number of goliaths reside here, having been driven from any previous residence and found welcoming arms from the dwarves.
- 5 The Crucible
- A mining town at the furthest reaches of the mountains. Despite it's inconvient distance from the capital, it prospers economically due to it's namesake feature - an enormous molten hole in the ground that's power can be harnessed instead of relying on furnaces.
- 6 Anainsah
- The third largest city on the island, it is inhabited largely by gnomes, tieflings, and halflings. They are largely studious in their study and rediscovery of old magic.
- 7 Voglos City
- An underwater city in Lake Redemption inhabited by Tritons who migrated out of the sea when the earthquakes lead to the destruction of their sea-floor home.
- 8 Traveler's Foothill
- A small town with few permenant residents, it serves as a stopping point along the coast for those who seek to set off from Dreamer's Harbor. The city has a stark division between the loud inns filled with adventurous youth and the bars in the southern district filled with those who have returned unsuccessful from their trips.
- 9 Dreamer's Harbor
- A small port town facing out into the So' Sea. No landmass has been discovered in that direction, not even a small island, but still many seek to journey out there hoping to find other signs of civilization.
- 10 Remyer
- The Capital city, inhabited by dragonborns and humans mainly. It serves as the governing body as well as main military encampment for The Coalition. A dragonborn by the name of Belrinn Craardec currently sits as king.
- 11 Cetroeath Mines
- A mining outpost serving the primary function of collecting massive amounts of stone in order to continue construction in the capital. The Crucible may handle valuable metals and gems, but it cannot match the manpower to export the huge quantities of stone such a large distance.
- 12 Tyni Village
- A halfling village near the coast. They live a near nomadic lifestyle. Temporary buildings are often put up and torn down when the local wildlife is less abundant, so their exact location can sometimes be hard to pin down.
- 13 Ci'oca Tower
- An enormous wooden structure comprised of a large central tower as well as many smaller ones carved out of the trees surrounding it. The Elves live here and maintain the forests. They permitted the building of a road through its middle, but respond with hostility to any further attempts to deforest the area. This has lead to a increased avoidance of wood for the purpose of construction, and the smaller northern forests are cut sparsely to supply the capital.
- 14 Dragon's Nest
- Situated just south of the forest, this is the dragonborn's outpost from before the formation of the coalition. It is often used now for new recruits to live and train with the elderly retired members.
- 15 K'moal Ruins
- A mostly caved in dwarven ruin that digs partway into the mountain range. Progress has been made in clearing some of the blockages, but funding has been limited.
- 16 Kaessoal Tower
- An Aarakocra tower just a small ways into the mountains. They serve as messengers between the disparate civilizations as one of the few groups who did not wage war against the other races during the Cataclysm. They are widely trusted and seen as fairly benevolent figures. They also serve as a watchful eye over the pass.
- 17 Elozel
- An enormous and racially diverse trading town that serves as the meeting point between the coastal cities and the inner cities.
- 18 Merchant's Rest
- A small mostly human town built on the north side of a hilly section for docking merchants to stop.
- 19 Eneavah Docks
- The southern and only significantly active city on the actual coastline, it serves as the only means of travel between the island and the mainland continent. It is a week's long travel from the coast through the sea, but as of yet no significant landmass has been found in any other direction.
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- Geographical Labels
- 1 Hingerang Peak
- 2 Deadend Pass
- 3 Western Hingerang Mountain Range
- 4 Eastern Hingerang Mountain Range
- 5 Lake Redemption
- 6 Giant's Shadow Forest
- 7 Cape Destiny
- 8 Likr Pass
- 9 Catchsail Bluff
- 10 Cape Arrival
- 11 So' Sea
- 12 Naevo Sea
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