Advertisement
Guest User

Untitled

a guest
Jan 16th, 2018
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.94 KB | None | 0 0
  1. 1 Krel Ruins
  2. Decayed ruins sitting on the edge of Catchsail Bluff. Being so far from civilization and blocked off by the mountain range, only a few have bothered to travel out here. Nothing of significant value was found.
  3.  
  4. 2 Northshore Outpost
  5. A small fishing town on the northern coast that is fairly isolated from most of the island.
  6.  
  7. 3 Abandonded Fortress
  8. A long decayed fortress that's size and stability seems to defy the damage done to the land during the Cataclysm. Who used it and for what purpose is unclear. It has become a popular destination for those into the occult.
  9.  
  10. 4 Arsenic Tower
  11. A dwarven tower situated deep into the mountains not far from the highest peaks. They live here in relative solitude aside from the trade tunnels that connect them to Anainsah. A small number of goliaths reside here, having been driven from any previous residence and found welcoming arms from the dwarves.
  12.  
  13. 5 The Crucible
  14. A mining town at the furthest reaches of the mountains. Despite it's inconvient distance from the capital, it prospers economically due to it's namesake feature - an enormous molten hole in the ground that's power can be harnessed instead of relying on furnaces.
  15.  
  16. 6 Anainsah
  17. The third largest city on the island, it is inhabited largely by gnomes, tieflings, and halflings. They are largely studious in their study and rediscovery of old magic.
  18.  
  19. 7 Voglos City
  20. An underwater city in Lake Redemption inhabited by Tritons who migrated out of the sea when the earthquakes lead to the destruction of their sea-floor home.
  21.  
  22. 8 Traveler's Foothill
  23. A small town with few permenant residents, it serves as a stopping point along the coast for those who seek to set off from Dreamer's Harbor. The city has a stark division between the loud inns filled with adventurous youth and the bars in the southern district filled with those who have returned unsuccessful from their trips.
  24.  
  25. 9 Dreamer's Harbor
  26. A small port town facing out into the So' Sea. No landmass has been discovered in that direction, not even a small island, but still many seek to journey out there hoping to find other signs of civilization.
  27.  
  28. 10 Remyer
  29. The Capital city, inhabited by dragonborns and humans mainly. It serves as the governing body as well as main military encampment for The Coalition. A dragonborn by the name of Belrinn Craardec currently sits as king.
  30.  
  31. 11 Cetroeath Mines
  32. A mining outpost serving the primary function of collecting massive amounts of stone in order to continue construction in the capital. The Crucible may handle valuable metals and gems, but it cannot match the manpower to export the huge quantities of stone such a large distance.
  33.  
  34. 12 Tyni Village
  35. A halfling village near the coast. They live a near nomadic lifestyle. Temporary buildings are often put up and torn down when the local wildlife is less abundant, so their exact location can sometimes be hard to pin down.
  36.  
  37. 13 Ci'oca Tower
  38. An enormous wooden structure comprised of a large central tower as well as many smaller ones carved out of the trees surrounding it. The Elves live here and maintain the forests. They permitted the building of a road through its middle, but respond with hostility to any further attempts to deforest the area. This has lead to a increased avoidance of wood for the purpose of construction, and the smaller northern forests are cut sparsely to supply the capital.
  39.  
  40. 14 Dragon's Nest
  41. Situated just south of the forest, this is the dragonborn's outpost from before the formation of the coalition. It is often used now for new recruits to live and train with the elderly retired members.
  42.  
  43. 15 K'moal Ruins
  44. A mostly caved in dwarven ruin that digs partway into the mountain range. Progress has been made in clearing some of the blockages, but funding has been limited.
  45.  
  46. 16 Kaessoal Tower
  47. An Aarakocra tower just a small ways into the mountains. They serve as messengers between the disparate civilizations as one of the few groups who did not wage war against the other races during the Cataclysm. They are widely trusted and seen as fairly benevolent figures. They also serve as a watchful eye over the pass.
  48.  
  49. 17 Elozel
  50. An enormous and racially diverse trading town that serves as the meeting point between the coastal cities and the inner cities.
  51.  
  52. 18 Merchant's Rest
  53. A small mostly human town built on the north side of a hilly section for docking merchants to stop.
  54.  
  55. 19 Eneavah Docks
  56. The southern and only significantly active city on the actual coastline, it serves as the only means of travel between the island and the mainland continent. It is a week's long travel from the coast through the sea, but as of yet no significant landmass has been found in any other direction.
  57.  
  58. ===================================
  59. Geographical Labels
  60.  
  61. 1 Hingerang Peak
  62. 2 Deadend Pass
  63. 3 Western Hingerang Mountain Range
  64. 4 Eastern Hingerang Mountain Range
  65. 5 Lake Redemption
  66. 6 Giant's Shadow Forest
  67. 7 Cape Destiny
  68. 8 Likr Pass
  69. 9 Catchsail Bluff
  70. 10 Cape Arrival
  71. 11 So' Sea
  72. 12 Naevo Sea
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement