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Feb 25th, 2020
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  1. All Zords
  2. Counter Attacks
  3. All counters now reset EP cooldown when the ability is activated.
  4. Breakers
  5. All breakers now have a dash branch at the end of the attack. This will improve the pacing of matches, subtly affecting the mobility and EP regeneration of all Zords.
  6.  
  7. Dino Megazord
  8. Power Sword was great for setting up damage, but couldn’t do much damage itself and was so slow that even its range wasn’t able to compensate for it. Speeding up the attack helps him use it to counter a disruptor before the opponent can recover from it.
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  10. Thunder Megazord
  11. Thunder Megazord could be used either aggressively or defensively, but had little reason to deviate from the simple primary cycle and Saber Parry gameplan. By upping the costs of his key moves, he won’t be able to use them repeatedly in the same way. To offset the increased costs of other moves, Whirlwind had its cost reduced and speed greatly improved to make it more viable overall as an attack.
  12.  
  13. Mega Goldar
  14. Mega Goldar has always had fine damage numbers, but his attacks were so slow and easy to counter that he rarely got to show off that damage. The increased speed on his attacks gives him more of a fighting chance against other Zords and the hitreaction change to his Ultimate creates powerful new combos.
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  16. Predazord
  17. With each slot dedicated to a clash type, Predazord has a linear gameplan: attack with strikes until he’s countered, back off then counter when he’s attacked. By increasing the cost of Crescent Boomerang, his onslaught of strikes won’t last quite as long and he wont have as much energy leftover if he’s countered.
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  19. Mega Black Dragon
  20. Similar to Goldar, Mega Black Dragon’s biggest issue was speed. Tail Swipe and Negabeam were made faster, so using them either aggressively or to counter a breaker should be much more reliable. Missile Charge’s hitreaction change means you’ll cause a long stun if you use it up close but combo into more damage when used from afar.
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  22. Samurai Megazord
  23. Samurai Megazord had the best counter attack in Megazord Battle Mode, but little else. Most of his other attacks received various improvements to give players reason to do more than just turtle and wait for an opportunity to counter. To compensate for the improvements to his other attacks, Samurai Focus had its damage reduced.
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  25. Delta Squad Megazord
  26. Delta Squad Megazord is effective at a distance, so the new Stagger hitreaction on Delta Dive will compliment that creating just that little bit more space. He could at times feel clunky to use, so he received earlier branch windows on Delta Strike and Crime Scene Tape that go a long way toward him feeling more responsive and fun to use.
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  28. Dragonzord
  29. With more Downed and Destabilize attacks than any other Zord and relentless attack speed, Dragonzord was very difficult to fight against. Dragon Frenzy and Tail Stinger were both strikes that were fast enough to interrupt other strikes, but were too fast to be interrupted. To give only one of these attributed to each strike, Dragon Frenzy was kept fast at the start but made slow at the end, then Tail Stinger was made slow at the start but kept fast at the end. To mitigate Dragonzord’s ability to keep other Zords stunned for long periods of time, Missile Storm and Fin Slash had their hitreactions changed to let opponents get back in the fight sooner.
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  31. Dino Megazord (2017)
  32. Dino Megazord 2017 has always had a few cool tricks, but relied too heavily on his Ultimate to get big damage and had some very easy to counter attacks. He’s getting big improvements in the 3rd slot for this update, with Tyrano Assault now being guaranteed after the initial hit and Dino Drop being made much faster. Dino Drop saw an increase in cost to keep the third slot from getting too spammable, but most of the same combos involving the attack still work. Tricera-Strike is not a counter attack, so it no longer resets EP cooldown to keep the EP cooldown rules consistent across Megazord Battle Mode.
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