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- [12:11] <WIND_WITH_THE_CAPS_LOCK> You are sprinting through the woods on your search for your girlfriend. When you see a group of 4 zombies!
- [12:11] <WIND_WITH_THE_CAPS_LOCK> your up
- [12:12] * Zane_Giles draws his shurikens and charges into battle!
- [12:12] <Zane_Giles> !Roll 1d20+3 Initiative
- [12:12] <Tyche[Dice-Testing]> (1d20+3) [12+3] : {15}
- [12:12] <WIND_WITH_THE_CAPS_LOCK> okay
- [12:12] <WIND_WITH_THE_CAPS_LOCK> so you get the drop on them
- [12:13] <WIND_WITH_THE_CAPS_LOCK> !roll 1d20-1
- [12:13] <Tyche[Dice-Testing]> (1d20+-1) [9+-1] : {8}
- [12:13] <WIND_WITH_THE_CAPS_LOCK> okay
- [12:13] <WIND_WITH_THE_CAPS_LOCK> you go 1st with a suprise attack
- [12:13] <Zane_Giles> BOOMERANG BLITZ ATTACK!!!
- [12:13] <Zane_Giles> !Roll 2#1d20+5 vs AC
- [12:13] <Tyche[Dice-Testing]> (1d20+5) [5+5] : {10} (1d20+5) [20+5] : {25}
- [12:13] <Zane_Giles> !Roll 2#1d20+5 vs AC
- [12:13] <Tyche[Dice-Testing]> (1d20+5) [10+5] : {15} (1d20+5) [5+5] : {10}
- [12:13] <Zane_Giles> So 10 and 10 to hit, since they're both at disadvantage
- [12:14] <WIND_WITH_THE_CAPS_LOCK> wait
- [12:14] <WIND_WITH_THE_CAPS_LOCK> ooohh
- [12:14] <WIND_WITH_THE_CAPS_LOCK> okee were good
- [12:14] <WIND_WITH_THE_CAPS_LOCK> they both hit!
- [12:14] <WIND_WITH_THE_CAPS_LOCK> make the attack roll!
- [12:14] <Zane_Giles> !Roll 2#1d10 damage
- [12:14] <Tyche[Dice-Testing]> (1d10) [1] : {1} (1d10) [5] : {5}
- [12:15] <Zane_Giles> End turn.
- [12:15] <WIND_WITH_THE_CAPS_LOCK> okay
- [12:16] <WIND_WITH_THE_CAPS_LOCK> All the zombies instantly crawl at you!
- [12:16] <WIND_WITH_THE_CAPS_LOCK> they 1st 2 flop onto you
- [12:16] <WIND_WITH_THE_CAPS_LOCK> and begin to GRAB!!!
- [12:17] <WIND_WITH_THE_CAPS_LOCK> !roll 2#1d20-1
- [12:17] <Tyche[Dice-Testing]> (1d20+-1) [2+-1] : {1} (1d20+-1) [11+-1] : {10}
- [12:17] <WIND_WITH_THE_CAPS_LOCK> okay, neither of those do anything
- [12:17] <WIND_WITH_THE_CAPS_LOCK> they just lightly grab your arms
- [12:18] <WIND_WITH_THE_CAPS_LOCK> the other 2 claw at your face!
- [12:18] <WIND_WITH_THE_CAPS_LOCK> !roll 2#1d20+1
- [12:18] <Tyche[Dice-Testing]> (1d20+1) [3+1] : {4} (1d20+1) [3+1] : {4}
- [12:18] <WIND_WITH_THE_CAPS_LOCK> oh my gosh
- [12:18] <WIND_WITH_THE_CAPS_LOCK> they do abosolutely nothing
- [12:18] <WIND_WITH_THE_CAPS_LOCK> YOUR TURN
- [12:19] <Zane_Giles> RETURN! Zane catches the boomerangs on their way back!
- [12:19] <Zane_Giles> !Roll 2#1d20+5
- [12:19] <Tyche[Dice-Testing]> (1d20+5) [14+5] : {19} (1d20+5) [4+5] : {9}
- [12:19] <WIND_WITH_THE_CAPS_LOCK> THEY BOTH HIT
- [12:19] <Zane_Giles> !Roll 2#1d8+1d4
- [12:19] <Tyche[Dice-Testing]> (1d8+1) [3+1] : {4} (1d8+1) [5+1] : {6}
- [12:19] <Zane_Giles> Darn it dicebot
- [12:20] <WIND_WITH_THE_CAPS_LOCK> wait
- [12:20] <Zane_Giles> !Roll 2#1d4
- [12:20] <Tyche[Dice-Testing]> (1d4) [2] : {2} (1d4) [4] : {4}
- [12:20] <WIND_WITH_THE_CAPS_LOCK> which zombies
- [12:20] <Zane_Giles> So 3+2 and 5+4
- [12:20] <Zane_Giles> The same two as I hit the first time
- [12:20] <WIND_WITH_THE_CAPS_LOCK> what do you mean 3+2 and 5+4
- [12:21] <Zane_Giles> The dicebot messed up my roll. The first one does 5 damage, the second does 9
- [12:21] <WIND_WITH_THE_CAPS_LOCK> okee den
- [12:22] <Zane_Giles> End turn.
- [12:22] <WIND_WITH_THE_CAPS_LOCK> the 1st zombies head is cut clean off when the shuriken comes back. the other is still standing
- [12:22] <WIND_WITH_THE_CAPS_LOCK> all 3 zombies claw at you from all 3 sides
- [12:23] <WIND_WITH_THE_CAPS_LOCK> !roll 3#1d20+4
- [12:23] <Tyche[Dice-Testing]> (1d20+4) [1+4] : {5} (1d20+4) [16+4] : {20} (1d20+4) [14+4] : {18}
- [12:23] <Zane_Giles> Two hits
- [12:23] <WIND_WITH_THE_CAPS_LOCK> okay
- [12:23] <WIND_WITH_THE_CAPS_LOCK> !Roll 2#1d4+3
- [12:23] <Tyche[Dice-Testing]> (1d4+3) [2+3] : {5} (1d4+3) [2+3] : {5}
- [12:23] <WIND_WITH_THE_CAPS_LOCK> wait
- [12:23] <WIND_WITH_THE_CAPS_LOCK> nvm
- [12:24] <WIND_WITH_THE_CAPS_LOCK> sorry
- [12:24] <WIND_WITH_THE_CAPS_LOCK> !roll 2#1d4
- [12:24] <Tyche[Dice-Testing]> (1d4) [2] : {2} (1d4) [3] : {3}
- [12:24] <WIND_WITH_THE_CAPS_LOCK> no bonus
- [12:24] <Zane_Giles> kk
- [12:24] * Zane_Giles backs up and hurls his boomerangs again! One to finish off the injured one, another to get started on the next zombie.
- [12:24] <Zane_Giles> !Roll 2#1d20+5
- [12:24] <Tyche[Dice-Testing]> (1d20+5) [4+5] : {9} (1d20+5) [8+5] : {13}
- [12:24] <WIND_WITH_THE_CAPS_LOCK> both hit!
- [12:25] <Zane_Giles> !Roll 2#1d10
- [12:25] <Tyche[Dice-Testing]> (1d10) [7] : {7} (1d10) [9] : {9}
- [12:25] <Zane_Giles> !Roll 2#1d4
- [12:25] <Tyche[Dice-Testing]> (1d4) [3] : {3} (1d4) [1] : {1}
- [12:25] <Zane_Giles> 10 damage for both
- [12:25] <WIND_WITH_THE_CAPS_LOCK> waiat
- [12:25] <WIND_WITH_THE_CAPS_LOCK> why the 2 hits
- [12:26] <Zane_Giles> I use Heritage to get +1d4 damage on each hit
- [12:26] <WIND_WITH_THE_CAPS_LOCK> ooohhh
- [12:26] <Zane_Giles> Wait shoot
- [12:26] <Zane_Giles> !Roll 2#1d20+5 I have disadvantage to hit
- [12:26] <Tyche[Dice-Testing]> (1d20+5) [2+5] : {7} (1d20+5) [2+5] : {7}
- [12:26] <WIND_WITH_THE_CAPS_LOCK> they both instantly fall over
- [12:26] <WIND_WITH_THE_CAPS_LOCK> oh snap
- [12:26] <WIND_WITH_THE_CAPS_LOCK> NEITHER HIT
- [12:26] <Zane_Giles> Only 7 to each attack roll, not 9 and 13
- [12:26] <Zane_Giles> Nut
- [12:26] <Zane_Giles> s
- [12:27] <WIND_WITH_THE_CAPS_LOCK> next zombie
- [12:27] <WIND_WITH_THE_CAPS_LOCK> sorry
- [12:27] <WIND_WITH_THE_CAPS_LOCK> turn over??? ya still got your move
- [12:27] <Zane_Giles> Yeah actually, he's gonna just run away
- [12:28] <Zane_Giles> Build some distance
- [12:28] <WIND_WITH_THE_CAPS_LOCK> like, straight up abscond!
- [12:28] <WIND_WITH_THE_CAPS_LOCK> or just get away from them
- [12:28] <Zane_Giles> No just get away
- [12:28] <WIND_WITH_THE_CAPS_LOCK> okay
- [12:29] <Zane_Giles> End turn.
- [12:29] <WIND_WITH_THE_CAPS_LOCK> like
- [12:29] <WIND_WITH_THE_CAPS_LOCK> how far
- [12:29] <WIND_WITH_THE_CAPS_LOCK> do you use your whole 30 ft
- [12:29] <Zane_Giles> Yes
- [12:29] <WIND_WITH_THE_CAPS_LOCK> okay then
- [12:30] <WIND_WITH_THE_CAPS_LOCK> all the zombies just limb over to you
- [12:30] <WIND_WITH_THE_CAPS_LOCK> not being able to get up to you
- [12:30] <WIND_WITH_THE_CAPS_LOCK> like
- [12:30] <Zane_Giles> Wow. That's convenient.
- [12:30] <WIND_WITH_THE_CAPS_LOCK> i know
- [12:30] * Zane_Giles hits them on the rebound!
- [12:30] <Zane_Giles> !Roll 2#1d20+5
- [12:30] <Tyche[Dice-Testing]> (1d20+5) [4+5] : {9} (1d20+5) [5+5] : {10}
- [12:30] <Zane_Giles> !Roll 2#1d8
- [12:30] <Tyche[Dice-Testing]> (1d8) [8] : {8} (1d8) [3] : {3}
- [12:30] <Zane_Giles> !Roll 2#1d4
- [12:30] <Tyche[Dice-Testing]> (1d4) [1] : {1} (1d4) [4] : {4}
- [12:31] <Zane_Giles> 9 and 7 damage
- [12:31] <WIND_WITH_THE_CAPS_LOCK> one of them fall over, dead... again
- [12:31] <WIND_WITH_THE_CAPS_LOCK> but the other still stands
- [12:32] <Zane_Giles> A bit more distance, and end turn.
- [12:32] <WIND_WITH_THE_CAPS_LOCK> still
- [12:32] <WIND_WITH_THE_CAPS_LOCK> 30 ft
- [12:32] <Zane_Giles> Ye
- [12:32] <WIND_WITH_THE_CAPS_LOCK> the zombies begin to "dash" at you
- [12:32] <WIND_WITH_THE_CAPS_LOCK> and are able to get up to you!
- [12:32] <WIND_WITH_THE_CAPS_LOCK> one is on your left
- [12:33] <WIND_WITH_THE_CAPS_LOCK> the other is in front of you
- [12:34] <WIND_WITH_THE_CAPS_LOCK> YOUR TURN
- [12:34] * Zane_Giles backs up further still and throws his boomerangs yet again!
- [12:34] <Zane_Giles> !Roll 2#1d20+5
- [12:34] <Tyche[Dice-Testing]> (1d20+5) [18+5] : {23} (1d20+5) [11+5] : {16}
- [12:34] <WIND_WITH_THE_CAPS_LOCK> hit
- [12:34] <Zane_Giles> !Roll 2#1d20+5 disadvantage
- [12:34] <Tyche[Dice-Testing]> (1d20+5) [5+5] : {10} (1d20+5) [15+5] : {20}
- [12:34] <WIND_WITH_THE_CAPS_LOCK> still hit
- [12:34] <Zane_Giles> !Roll 2#1d10
- [12:34] <Tyche[Dice-Testing]> (1d10) [9] : {9} (1d10) [3] : {3}
- [12:34] <Zane_Giles> !Roll 2#1d4
- [12:34] <Tyche[Dice-Testing]> (1d4) [4] : {4} (1d4) [3] : {3}
- [12:34] <Zane_Giles> 13 and 6 damage
- [12:35] <WIND_WITH_THE_CAPS_LOCK> again
- [12:35] <WIND_WITH_THE_CAPS_LOCK> 1 is down
- [12:35] <WIND_WITH_THE_CAPS_LOCK> the other is 3
- [12:35] <WIND_WITH_THE_CAPS_LOCK> oops
- [12:35] <WIND_WITH_THE_CAPS_LOCK> the other isnt down
- [12:36] <WIND_WITH_THE_CAPS_LOCK> the last one just limps
- [12:36] <WIND_WITH_THE_CAPS_LOCK> and again
- [12:36] <WIND_WITH_THE_CAPS_LOCK> is able to just get right in front of you
- [12:36] <WIND_WITH_THE_CAPS_LOCK> your turn
- [12:37] * Zane_Giles returns the boomerangs!
- [12:37] <Zane_Giles> !Roll 2#1d20+5
- [12:37] <Tyche[Dice-Testing]> (1d20+5) [2+5] : {7} (1d20+5) [14+5] : {19}
- [12:37] <WIND_WITH_THE_CAPS_LOCK> 1 hits
- [12:37] <Zane_Giles> !Roll 1d8
- [12:37] <Tyche[Dice-Testing]> (1d8) [2] : {2}
- [12:37] <Zane_Giles> !Roll 1d4
- [12:37] <Tyche[Dice-Testing]> (1d4) [3] : {3}
- [12:37] <Zane_Giles> 5 damage
- [12:37] <WIND_WITH_THE_CAPS_LOCK> the zombie is down
- [12:37] <WIND_WITH_THE_CAPS_LOCK> STRIFE OVER
- [12:37] <Zane_Giles> Is that the last of them?
- [12:38] <WIND_WITH_THE_CAPS_LOCK> well yeah
- [12:38] <Zane_Giles> That's a yes
- [12:38] <WIND_WITH_THE_CAPS_LOCK> there were 4
- [12:38] <WIND_WITH_THE_CAPS_LOCK> you also get a LEVEL UP
- [12:38] <Zane_Giles> YUSS
- [12:41] <Zane_Giles> Hates Fedoras → Hates Zombies
- [12:42] <WIND_WITH_THE_CAPS_LOCK> beutifal
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