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- 1) The flowchart that contains all the imported data from your ME1 and ME2 data is remarkably complex and just mind staggering.
- 2) Cutscenes are drastically affected by your past decisions and narrative.
- - The article describes an example of two seperate motion-captured animations for a cutscene were Ashley is seriously injured and if Shepard romanced her in ME1 he'll actually pick her up very "tenderly" as apposed to picking her up in a more "professional" manner.
- 3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
- 4) Shepard's mission is to essentially to rally and unite all the Galaxy's alien races and to acquire as many war assets as possible to help defeat the Reaper's in the end game.
- -"It's a war story, so it's really all about getting people behind you - fleets, armies, important individuals... the better your assets, the more successful you'll be as you pursue that end-game."
- 5) Planet scanning and mineral mining is essentially replaced with a "Search and Rescue mechanic," , where you can explore the conflict zones for any survivors.
- 6) Ashley/Kaidan is "a focal point for ME3" and is still some what suspicious of Shepard's involvement with Cerberus and the Illusive Man.
- 7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.
- 8) Cerberus has done some serious experimentation with Reaper / Collector / Human technology and the Illusive Man will "look more kindly upon you if you carried out his wishes" i.e., saved the Collector base; where as Ashley/Kaidan will not.
- 9) On Mars, the Cerberus troops arrived before you and are in the process of "executing" the Prothean research facility staff. You'll also fight them in contamination rooms, darkened areas, and mono-rail trains.
- 10) Everything in multiplayer from the character builds, customization, weapons, biotic, tech and ammo powers, feel balanced. The audio is also very impressive.
- 11) Shepard will travel from Earth then to Mars then to the Citadel.
- 12) The movement system is very refined, smooth and more "free-flowing"
- 13) Enemies will actively "flank, charge, retreat and co-ordinate their attacks"
- 14) The difficultly has been increased via better enemy AI and level design
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